add SAFE_DIV macro and usages
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@@ -1706,7 +1706,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
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{
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s32 var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2;
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u16 matrix = gSprites[spriteId].oam.matrixNum;
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s32 var2 = (var << 8) / gOamMatrices[matrix].d;
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s32 var2 = SAFE_DIV((var << 8), gOamMatrices[matrix].d);
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if (var2 > 128)
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var2 = 128;
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