add SAFE_DIV macro and usages

This commit is contained in:
Kurausukun
2021-07-03 17:18:41 -04:00
parent ee0f35b866
commit ff94d49a45
5 changed files with 14 additions and 12 deletions
+1 -1
View File
@@ -1706,7 +1706,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
{
s32 var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2;
u16 matrix = gSprites[spriteId].oam.matrixNum;
s32 var2 = (var << 8) / gOamMatrices[matrix].d;
s32 var2 = SAFE_DIV((var << 8), gOamMatrices[matrix].d);
if (var2 > 128)
var2 = 128;