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2026-06-08 18:24:42 +09:30

60 lines
2.2 KiB
SQL

VictoryRoad_1F_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, VictoryRoad_1F_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, VictoryRoad_1F_OnTransition
.byte 0
VictoryRoad_1F_OnLoad::
call_if_ne VAR_MAP_SCENE_VICTORY_ROAD_1F, 100, VictoryRoad_1F_EventScript_SetRockBarrier
end
VictoryRoad_1F_EventScript_SetRockBarrier::
setmetatile 12, 14, METATILE_Cave_RockBarrier_Top, 1
setmetatile 12, 15, METATILE_Cave_RockBarrier_Bottom, 1
return
VictoryRoad_1F_OnTransition::
setworldmapflag FLAG_WORLD_MAP_VICTORY_ROAD_1F
end
VictoryRoad_1F_EventScript_FloorSwitch::
lockall
goto_if_eq VAR_MAP_SCENE_VICTORY_ROAD_1F, 100, VictoryRoad_1F_EventScript_FloorSwitchAlreadyPressed
setmetatile 12, 14, METATILE_Cave_Floor_Ledge_Top, 0
setmetatile 12, 15, METATILE_Cave_Floor_Ledge_Bottom, 0
playse SE_ICE_BREAK
special DrawWholeMapView
waitse
copyobjectxytoperm LOCALID_VICTORY_ROAD_1F_BOULDER
setvar VAR_MAP_SCENE_VICTORY_ROAD_1F, 100
releaseall
end
VictoryRoad_1F_EventScript_FloorSwitchAlreadyPressed::
releaseall
end
VictoryRoad_1F_EventScript_Naomi::
trainerbattle_single TRAINER_COOLTRAINER_NAOMI, VictoryRoad_1F_Text_NaomiIntro, VictoryRoad_1F_Text_NaomiDefeat
specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, VictoryRoad_1F_EventScript_NaomiRematch
msgbox VictoryRoad_1F_Text_NaomiPostBattle, MSGBOX_AUTOCLOSE
end
VictoryRoad_1F_EventScript_NaomiRematch::
trainerbattle_rematch TRAINER_COOLTRAINER_NAOMI, VictoryRoad_1F_Text_NaomiIntro, VictoryRoad_1F_Text_NaomiDefeat
msgbox VictoryRoad_1F_Text_NaomiPostBattle, MSGBOX_AUTOCLOSE
end
VictoryRoad_1F_EventScript_Rolando::
trainerbattle_single TRAINER_COOLTRAINER_ROLANDO, VictoryRoad_1F_Text_RolandoIntro, VictoryRoad_1F_Text_RolandoDefeat
specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, VictoryRoad_1F_EventScript_RolandoRematch
msgbox VictoryRoad_1F_Text_RolandoPostBattle, MSGBOX_AUTOCLOSE
end
VictoryRoad_1F_EventScript_RolandoRematch::
trainerbattle_rematch TRAINER_COOLTRAINER_ROLANDO, VictoryRoad_1F_Text_RolandoIntro, VictoryRoad_1F_Text_RolandoDefeat
msgbox VictoryRoad_1F_Text_RolandoPostBattle, MSGBOX_AUTOCLOSE
end