52 lines
1.4 KiB
C
52 lines
1.4 KiB
C
#ifndef GUARD_POKEMON_SPECIAL_ANIM_INTERNAL_H
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#define GUARD_POKEMON_SPECIAL_ANIM_INTERNAL_H
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#include "pokemon_special_anim.h"
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struct PokemonSpecialAnim
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{
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/*0x0000*/ u8 filler_0000[0x4];
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/*0x0004*/ MainCallback savedCallback;
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/*0x0008*/ struct Pokemon pokemon;
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/*0x006c*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x0077*/ u8 nameOfMoveForgotten[13];
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/*0x0084*/ u8 nameOfMoveToTeach[13];
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/*0x0091*/ bool8 cancelDisabled;
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/*0x0092*/ u16 state;
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/*0x0094*/ u16 species;
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/*0x0096*/ u16 itemId;
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/*0x0098*/ u16 animType;
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/*0x009a*/ u16 slotId;
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/*0x009c*/ u16 closeness;
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/*0x009e*/ u16 field_009e;
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/*0x00a0*/ u32 personality;
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/*0x00a4*/ u32 field_00a4;
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/*0x00a8*/ u8 field_00a8[0x2834];
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}; // size=0x28dc
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void sub_811D184(u8 *buffer, u16 animType);
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bool8 sub_811D280(void);
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void sub_811D29C(void);
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void sub_811D2A8(void);
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void sub_811D2D0(void);
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void sub_811D2EC(u8 a0);
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void sub_811D4D4(void);
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bool8 sub_811D4EC(void);
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void sub_811D4FC(void);
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bool8 sub_811D530(void);
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void sub_811D5A0(void);
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void sub_811D5B0(void);
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bool8 sub_811D5C0(void);
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void sub_811D6EC(void);
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bool8 sub_811D6FC(void);
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bool8 sub_811D754(void);
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void sub_811D830(u8 a0);
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void sub_811D948(u8 closeness);
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bool8 sub_811D9A8(void);
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void sub_811DC54(u16 itemId, u8 closeness, u8 a2);
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void sub_811DCF0(u16 itemId);
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bool8 sub_811DD90(void);
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void sub_811E040(void);
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#endif //GUARD_POKEMON_SPECIAL_ANIM_INTERNAL_H
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