Files
Pokemon-Firered/asm/battle_anim_mon_movement.s
T
2019-06-21 16:53:47 -04:00

1474 lines
25 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_8099270
sub_8099270: @ 8099270
push {r4-r6,lr}
adds r2, r0, 0
ldrh r0, [r2, 0x3C]
lsls r1, r0, 24
lsrs r4, r1, 24
adds r5, r4, 0
lsls r0, 16
asrs r0, 24
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
ldr r0, _080992AC @ =gSprites
adds r3, r1, r0
ldrh r0, [r2, 0x2E]
movs r6, 0x2E
ldrsh r1, [r2, r6]
cmp r1, 0
bne _080992B0
cmp r4, 0x1
bhi _0809929A
strh r1, [r3, 0x24]
_0809929A:
cmp r5, 0x2
beq _080992A2
cmp r5, 0
bne _080992A4
_080992A2:
strh r1, [r3, 0x26]
_080992A4:
adds r0, r2, 0
bl DestroyAnimSprite
b _080992DA
.align 2, 0
_080992AC: .4byte gSprites
_080992B0:
subs r0, 0x1
strh r0, [r2, 0x2E]
ldrh r1, [r2, 0x30]
ldrh r0, [r2, 0x34]
adds r1, r0
strh r1, [r2, 0x34]
ldrh r0, [r2, 0x32]
ldrh r4, [r2, 0x36]
adds r0, r4
strh r0, [r2, 0x36]
lsls r1, 16
asrs r1, 24
ldrh r6, [r2, 0x38]
adds r1, r6
strh r1, [r3, 0x24]
ldrh r0, [r2, 0x36]
lsls r0, 16
asrs r0, 24
ldrh r2, [r2, 0x3A]
adds r0, r2
strh r0, [r3, 0x26]
_080992DA:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_8099270
thumb_func_start sub_80992E0
sub_80992E0: @ 80992E0
push {r4-r6,lr}
adds r5, r0, 0
ldr r0, _080992F4 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080992FC
ldr r0, _080992F8 @ =gBattleAnimAttacker
b _080992FE
.align 2, 0
_080992F4: .4byte gBattleAnimArgs
_080992F8: .4byte gBattleAnimAttacker
_080992FC:
ldr r0, _0809937C @ =gBattleAnimTarget
_080992FE:
ldrb r2, [r0]
ldr r0, _08099380 @ =gBattlerSpriteIds
adds r0, r2, r0
ldrb r6, [r0]
adds r0, r2, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08099328
ldr r1, _08099384 @ =gBattleAnimArgs
ldrh r0, [r1, 0x2]
negs r0, r0
strh r0, [r1, 0x2]
movs r2, 0x6
ldrsh r0, [r1, r2]
cmp r0, 0x1
bne _08099328
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
_08099328:
ldr r2, _08099384 @ =gBattleAnimArgs
ldrh r0, [r2, 0x8]
movs r4, 0
strh r0, [r5, 0x2E]
ldr r0, _08099388 @ =gSprites
lsls r1, r6, 4
adds r1, r6
lsls r1, 2
adds r1, r0
ldrh r0, [r1, 0x20]
strh r0, [r5, 0x30]
ldrh r0, [r2, 0x2]
ldrh r3, [r1, 0x20]
adds r0, r3
strh r0, [r5, 0x32]
ldrh r0, [r1, 0x22]
strh r0, [r5, 0x34]
ldrh r0, [r2, 0x4]
ldrh r1, [r1, 0x22]
adds r0, r1
strh r0, [r5, 0x36]
adds r0, r5, 0
bl sub_80754B8
strh r4, [r5, 0x34]
strh r4, [r5, 0x36]
strh r6, [r5, 0x38]
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r1, _0809938C @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
ldr r0, _08099390 @ =sub_8074E14
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_0809937C: .4byte gBattleAnimTarget
_08099380: .4byte gBattlerSpriteIds
_08099384: .4byte gBattleAnimArgs
_08099388: .4byte gSprites
_0809938C: .4byte DestroyAnimSprite
_08099390: .4byte sub_8074E14
thumb_func_end sub_80992E0
thumb_func_start sub_8099394
sub_8099394: @ 8099394
push {r4-r7,lr}
adds r6, r0, 0
adds r2, r6, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, _080993B4 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080993BC
ldr r0, _080993B8 @ =gBattleAnimAttacker
b _080993BE
.align 2, 0
_080993B4: .4byte gBattleAnimArgs
_080993B8: .4byte gBattleAnimAttacker
_080993BC:
ldr r0, _0809943C @ =gBattleAnimTarget
_080993BE:
ldrb r1, [r0]
ldr r0, _08099440 @ =gBattlerSpriteIds
adds r0, r1, r0
ldrb r7, [r0]
adds r0, r1, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080993E8
ldr r1, _08099444 @ =gBattleAnimArgs
ldrh r0, [r1, 0x2]
negs r0, r0
strh r0, [r1, 0x2]
movs r2, 0x6
ldrsh r0, [r1, r2]
cmp r0, 0x1
bne _080993E8
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
_080993E8:
ldr r5, _08099444 @ =gBattleAnimArgs
ldrh r0, [r5, 0x8]
strh r0, [r6, 0x2E]
ldr r0, _08099448 @ =gSprites
lsls r4, r7, 4
adds r4, r7
lsls r4, 2
adds r4, r0
ldrh r0, [r4, 0x24]
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r6, 0x30]
ldrh r1, [r5, 0x2]
adds r0, r1
strh r0, [r6, 0x32]
ldrh r0, [r4, 0x26]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r6, 0x34]
ldrh r1, [r5, 0x4]
adds r0, r1
strh r0, [r6, 0x36]
adds r0, r6, 0
bl sub_80754B8
ldrh r0, [r4, 0x24]
lsls r0, 8
strh r0, [r6, 0x34]
ldrh r0, [r4, 0x26]
lsls r0, 8
strh r0, [r6, 0x36]
strh r7, [r6, 0x38]
ldrh r0, [r5, 0xA]
strh r0, [r6, 0x3A]
lsls r0, 16
cmp r0, 0
bne _08099450
ldr r1, _0809944C @ =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData6
b _08099458
.align 2, 0
_0809943C: .4byte gBattleAnimTarget
_08099440: .4byte gBattlerSpriteIds
_08099444: .4byte gBattleAnimArgs
_08099448: .4byte gSprites
_0809944C: .4byte DestroyAnimSprite
_08099450:
ldr r1, _08099464 @ =sub_809946C
adds r0, r6, 0
bl StoreSpriteCallbackInData6
_08099458:
ldr r0, _08099468 @ =sub_8074E14
str r0, [r6, 0x1C]
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08099464: .4byte sub_809946C
_08099468: .4byte sub_8074E14
thumb_func_end sub_8099394
thumb_func_start sub_809946C
sub_809946C: @ 809946C
push {r4,lr}
ldr r4, _08099498 @ =gSprites
movs r1, 0x38
ldrsh r2, [r0, r1]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r4
movs r3, 0
strh r3, [r1, 0x24]
movs r1, 0x38
ldrsh r2, [r0, r1]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r4
strh r3, [r1, 0x26]
bl DestroyAnimSprite
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08099498: .4byte gSprites
thumb_func_end sub_809946C
thumb_func_start sub_809949C
sub_809949C: @ 809949C
push {r4-r7,lr}
lsls r0, 24
lsrs r6, r0, 24
ldr r5, _08099520 @ =gBattleAnimArgs
movs r0, 0x6
ldrsh r1, [r5, r0]
movs r0, 0x80
lsls r0, 8
bl __divsi3
lsls r0, 16
lsrs r7, r0, 16
ldr r0, _08099524 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080994CE
ldrh r0, [r5, 0x2]
negs r0, r0
strh r0, [r5, 0x2]
ldrh r0, [r5, 0xA]
negs r0, r0
strh r0, [r5, 0xA]
_080994CE:
ldrb r0, [r5]
bl GetAnimBankSpriteId
ldr r1, _08099528 @ =gTasks
lsls r4, r6, 2
adds r4, r6
lsls r4, 3
adds r4, r1
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x8]
movs r1, 0x2
ldrsh r0, [r5, r1]
lsls r0, 8
movs r2, 0x6
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r4, 0xA]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0xC]
ldrh r0, [r5, 0x6]
strh r0, [r4, 0xE]
ldrh r0, [r5, 0x8]
strh r0, [r4, 0x10]
movs r1, 0xA
ldrsh r0, [r5, r1]
lsls r0, 8
movs r2, 0xC
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r4, 0x12]
ldrh r0, [r5, 0xC]
strh r0, [r4, 0x14]
strh r7, [r4, 0x16]
ldr r0, _0809952C @ =sub_8099530
str r0, [r4]
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08099520: .4byte gBattleAnimArgs
_08099524: .4byte gBattleAnimAttacker
_08099528: .4byte gTasks
_0809952C: .4byte sub_8099530
thumb_func_end sub_809949C
thumb_func_start sub_8099530
sub_8099530: @ 8099530
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
ldr r2, _08099588 @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r5, r1, r2
ldrb r1, [r5, 0x8]
ldrh r0, [r5, 0xA]
ldrh r2, [r5, 0x1E]
adds r0, r2
strh r0, [r5, 0x1E]
ldr r2, _0809958C @ =gSprites
lsls r4, r1, 4
adds r4, r1
lsls r4, 2
adds r4, r2
lsls r0, 16
asrs r0, 24
strh r0, [r4, 0x24]
ldrh r0, [r5, 0x1C]
lsrs r0, 8
movs r2, 0xC
ldrsh r1, [r5, r2]
bl Sin
strh r0, [r4, 0x26]
ldrh r0, [r5, 0x16]
ldrh r1, [r5, 0x1C]
adds r0, r1
strh r0, [r5, 0x1C]
ldrh r0, [r5, 0xE]
subs r0, 0x1
strh r0, [r5, 0xE]
lsls r0, 16
cmp r0, 0
bne _08099580
ldr r0, _08099590 @ =sub_8099594
str r0, [r5]
_08099580:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08099588: .4byte gTasks
_0809958C: .4byte gSprites
_08099590: .4byte sub_8099594
thumb_func_end sub_8099530
thumb_func_start sub_8099594
sub_8099594: @ 8099594
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
ldr r1, _080995B8 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r1, [r4, 0x10]
movs r2, 0x10
ldrsh r0, [r4, r2]
cmp r0, 0
ble _080995BC
subs r0, r1, 0x1
strh r0, [r4, 0x10]
b _080995F0
.align 2, 0
_080995B8: .4byte gTasks
_080995BC:
ldrb r0, [r4, 0x8]
ldrh r2, [r4, 0x12]
ldrh r1, [r4, 0x20]
adds r2, r1
strh r2, [r4, 0x20]
ldr r3, _080995F8 @ =gSprites
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r3
lsls r2, 16
asrs r2, 24
ldrh r0, [r4, 0x1E]
lsls r0, 16
asrs r0, 24
adds r2, r0
strh r2, [r1, 0x24]
ldrh r0, [r4, 0x14]
subs r0, 0x1
strh r0, [r4, 0x14]
lsls r0, 16
cmp r0, 0
bne _080995F0
adds r0, r5, 0
bl DestroyAnimVisualTask
_080995F0:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080995F8: .4byte gSprites
thumb_func_end sub_8099594
thumb_func_start sub_80995FC
sub_80995FC: @ 80995FC
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
ldr r1, _08099620 @ =gBattleAnimArgs
movs r2, 0
ldrsh r0, [r1, r2]
cmp r0, 0x2
beq _0809962A
cmp r0, 0x2
bgt _08099624
cmp r0, 0
blt _0809965C
ldrb r0, [r1]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r2, r0, 24
b _08099664
.align 2, 0
_08099620: .4byte gBattleAnimArgs
_08099624:
cmp r0, 0x3
beq _08099634
b _0809965C
_0809962A:
ldr r5, _08099630 @ =gBattleAnimAttacker
b _08099636
.align 2, 0
_08099630: .4byte gBattleAnimAttacker
_08099634:
ldr r5, _08099654 @ =gBattleAnimTarget
_08099636:
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
bl sub_8072DF0
lsls r0, 24
cmp r0, 0
beq _0809965C
ldr r1, _08099658 @ =gBattlerSpriteIds
ldrb r0, [r5]
eors r0, r4
adds r0, r1
ldrb r2, [r0]
b _08099664
.align 2, 0
_08099654: .4byte gBattleAnimTarget
_08099658: .4byte gBattlerSpriteIds
_0809965C:
adds r0, r6, 0
bl DestroyAnimVisualTask
b _080996A4
_08099664:
ldr r1, _08099684 @ =gTasks
lsls r4, r6, 2
adds r0, r4, r6
lsls r0, 3
adds r5, r0, r1
strh r2, [r5, 0x8]
ldr r0, _08099688 @ =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08099690
ldr r0, _0809968C @ =gBattleAnimArgs
ldrh r0, [r0, 0x2]
b _08099696
.align 2, 0
_08099684: .4byte gTasks
_08099688: .4byte gBattleAnimTarget
_0809968C: .4byte gBattleAnimArgs
_08099690:
ldr r0, _080996AC @ =gBattleAnimArgs
ldrh r0, [r0, 0x2]
negs r0, r0
_08099696:
strh r0, [r5, 0xA]
ldr r0, _080996B0 @ =gTasks
adds r1, r4, r6
lsls r1, 3
adds r1, r0
ldr r0, _080996B4 @ =sub_80996B8
str r0, [r1]
_080996A4:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080996AC: .4byte gBattleAnimArgs
_080996B0: .4byte gTasks
_080996B4: .4byte sub_80996B8
thumb_func_end sub_80995FC
thumb_func_start sub_80996B8
sub_80996B8: @ 80996B8
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _080996FC @ =gTasks
lsls r1, r4, 2
adds r1, r4
lsls r1, 3
adds r1, r0
ldrb r2, [r1, 0x8]
ldr r3, _08099700 @ =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r0, r3
ldrh r1, [r1, 0xA]
ldrh r2, [r0, 0x24]
adds r1, r2
strh r1, [r0, 0x24]
movs r2, 0x24
ldrsh r1, [r0, r2]
movs r2, 0x20
ldrsh r0, [r0, r2]
adds r1, r0
adds r1, 0x20
movs r0, 0x98
lsls r0, 1
cmp r1, r0
bls _080996F6
adds r0, r4, 0
bl DestroyAnimVisualTask
_080996F6:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080996FC: .4byte gTasks
_08099700: .4byte gSprites
thumb_func_end sub_80996B8
thumb_func_start sub_8099704
sub_8099704: @ 8099704
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r6, _08099754 @ =gBattleAnimAttacker
ldrb r0, [r6]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08099720
ldr r1, _08099758 @ =gBattleAnimArgs
ldrh r0, [r1, 0x2]
negs r0, r0
strh r0, [r1, 0x2]
_08099720:
ldr r4, _08099758 @ =gBattleAnimArgs
ldrb r0, [r4, 0x8]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, _0809975C @ =gTasks
lsls r3, r5, 2
adds r1, r3, r5
lsls r1, 3
adds r2, r1, r2
ldrh r1, [r4]
strh r1, [r2, 0x8]
ldrh r1, [r4, 0x2]
strh r1, [r2, 0xA]
ldrh r1, [r4, 0x4]
strh r1, [r2, 0xC]
ldrh r1, [r4, 0x6]
strh r1, [r2, 0xE]
strh r0, [r2, 0x10]
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0
bne _08099760
ldrb r0, [r6]
b _08099764
.align 2, 0
_08099754: .4byte gBattleAnimAttacker
_08099758: .4byte gBattleAnimArgs
_0809975C: .4byte gTasks
_08099760:
ldr r0, _0809977C @ =gBattleAnimTarget
ldrb r0, [r0]
_08099764:
strh r0, [r2, 0x12]
ldr r1, _08099780 @ =gTasks
adds r0, r3, r5
lsls r0, 3
adds r0, r1
movs r1, 0x1
strh r1, [r0, 0x20]
ldr r1, _08099784 @ =sub_8099788
str r1, [r0]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_0809977C: .4byte gBattleAnimTarget
_08099780: .4byte gTasks
_08099784: .4byte sub_8099788
thumb_func_end sub_8099704
thumb_func_start sub_8099788
sub_8099788: @ 8099788
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
lsls r0, 24
lsrs r6, r0, 24
ldr r1, _080997D8 @ =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r4, r0, r1
ldrb r7, [r4, 0x10]
ldrh r0, [r4, 0xC]
ldrh r1, [r4, 0x1C]
adds r0, r1
lsls r1, r0, 16
strh r0, [r4, 0x1C]
lsrs r1, 24
mov r8, r1
mov r0, r8
movs r2, 0xA
ldrsh r1, [r4, r2]
bl Sin
lsls r0, 16
lsrs r5, r0, 16
mov r9, r5
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080997E0
ldr r0, _080997DC @ =gSprites
lsls r2, r7, 4
adds r1, r2, r7
lsls r1, 2
adds r1, r0
strh r5, [r1, 0x24]
mov r9, r0
adds r4, r2, 0
b _08099826
.align 2, 0
_080997D8: .4byte gTasks
_080997DC: .4byte gSprites
_080997E0:
ldrb r0, [r4, 0x12]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08099808
ldr r1, _08099804 @ =gSprites
lsls r2, r7, 4
adds r0, r2, r7
lsls r0, 2
adds r3, r0, r1
lsls r0, r5, 16
asrs r0, 16
mov r9, r1
adds r4, r2, 0
cmp r0, 0
bge _08099824
b _08099822
.align 2, 0
_08099804: .4byte gSprites
_08099808:
ldr r1, _080998A8 @ =gSprites
lsls r2, r7, 4
adds r0, r2, r7
lsls r0, 2
adds r3, r0, r1
mov r4, r9
lsls r0, r4, 16
asrs r0, 16
mov r9, r1
adds r4, r2, 0
cmp r0, 0
bge _08099822
negs r0, r0
_08099822:
negs r0, r0
_08099824:
strh r0, [r3, 0x26]
_08099826:
mov r5, r8
cmp r5, 0x7F
bls _08099848
ldr r1, _080998AC @ =gTasks
lsls r2, r6, 2
adds r0, r2, r6
lsls r0, 3
adds r3, r0, r1
movs r5, 0x1E
ldrsh r0, [r3, r5]
adds r5, r1, 0
cmp r0, 0
bne _08099848
movs r1, 0x20
ldrsh r0, [r3, r1]
cmp r0, 0x1
beq _0809986A
_08099848:
mov r2, r8
cmp r2, 0x7E
bhi _0809989C
ldr r1, _080998AC @ =gTasks
lsls r2, r6, 2
adds r0, r2, r6
lsls r0, 3
adds r3, r0, r1
movs r5, 0x1E
ldrsh r0, [r3, r5]
adds r5, r1, 0
cmp r0, 0x1
bne _0809989C
movs r1, 0x20
ldrsh r0, [r3, r1]
cmp r0, 0
bne _0809989C
_0809986A:
adds r1, r2, r6
lsls r1, 3
adds r1, r5
ldrh r0, [r1, 0x1E]
movs r2, 0x1
eors r0, r2
strh r0, [r1, 0x1E]
ldrh r0, [r1, 0x20]
eors r0, r2
strh r0, [r1, 0x20]
ldrh r0, [r1, 0xE]
subs r0, 0x1
strh r0, [r1, 0xE]
lsls r0, 16
asrs r3, r0, 16
cmp r3, 0
bne _0809989C
adds r0, r4, r7
lsls r0, 2
add r0, r9
strh r3, [r0, 0x24]
strh r3, [r0, 0x26]
adds r0, r6, 0
bl DestroyAnimVisualTask
_0809989C:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080998A8: .4byte gSprites
_080998AC: .4byte gTasks
thumb_func_end sub_8099788
thumb_func_start sub_80998B0
sub_80998B0: @ 80998B0
push {r4-r6,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r6, _080998FC @ =gBattleAnimArgs
ldrb r0, [r6, 0x6]
bl GetAnimBankSpriteId
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
ldrb r1, [r6, 0x8]
adds r0, r5, 0
bl sub_80758E0
ldr r1, _08099900 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r1
ldrh r1, [r6]
strh r1, [r0, 0x8]
ldrh r1, [r6, 0x2]
strh r1, [r0, 0xA]
ldrh r1, [r6, 0x4]
strh r1, [r0, 0xC]
ldrh r1, [r6, 0x4]
strh r1, [r0, 0xE]
strh r5, [r0, 0x10]
movs r1, 0x80
lsls r1, 1
strh r1, [r0, 0x1C]
strh r1, [r0, 0x1E]
ldr r1, _08099904 @ =sub_8099908
str r1, [r0]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080998FC: .4byte gBattleAnimArgs
_08099900: .4byte gTasks
_08099904: .4byte sub_8099908
thumb_func_end sub_80998B0
thumb_func_start sub_8099908
sub_8099908: @ 8099908
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
ldr r1, _08099968 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r0, [r4, 0x8]
ldrh r1, [r4, 0x1C]
adds r0, r1
strh r0, [r4, 0x1C]
ldrh r0, [r4, 0xA]
ldrh r3, [r4, 0x1E]
adds r0, r3
strh r0, [r4, 0x1E]
ldrb r0, [r4, 0x10]
adds r6, r0, 0
movs r0, 0x1C
ldrsh r1, [r4, r0]
movs r3, 0x1E
ldrsh r2, [r4, r3]
adds r0, r6, 0
movs r3, 0
bl obj_id_set_rotscale
ldrh r0, [r4, 0xC]
subs r0, 0x1
strh r0, [r4, 0xC]
lsls r0, 16
asrs r1, r0, 16
cmp r1, 0
bne _08099978
ldrh r2, [r4, 0xE]
movs r3, 0xE
ldrsh r0, [r4, r3]
cmp r0, 0
ble _0809996C
ldrh r0, [r4, 0x8]
negs r0, r0
strh r0, [r4, 0x8]
ldrh r0, [r4, 0xA]
negs r0, r0
strh r0, [r4, 0xA]
strh r2, [r4, 0xC]
strh r1, [r4, 0xE]
b _08099978
.align 2, 0
_08099968: .4byte gTasks
_0809996C:
adds r0, r6, 0
bl sub_8075980
adds r0, r5, 0
bl DestroyAnimVisualTask
_08099978:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_8099908
thumb_func_start sub_8099980
sub_8099980: @ 8099980
push {r4-r7,lr}
mov r7, r8
push {r7}
lsls r0, 24
lsrs r7, r0, 24
ldr r4, _080999BC @ =gBattleAnimArgs
ldrb r0, [r4, 0x4]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
mov r8, r0
movs r1, 0
bl sub_80758E0
ldr r1, _080999C0 @ =gTasks
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
adds r2, r0, r1
movs r1, 0
strh r1, [r2, 0xA]
ldrh r0, [r4]
strh r0, [r2, 0xC]
movs r3, 0x6
ldrsh r0, [r4, r3]
cmp r0, 0x1
beq _080999C4
strh r1, [r2, 0xE]
b _080999D0
.align 2, 0
_080999BC: .4byte gBattleAnimArgs
_080999C0: .4byte gTasks
_080999C4:
ldrh r0, [r4]
ldrh r1, [r4, 0x2]
adds r3, r0, 0
muls r3, r1
adds r0, r3, 0
strh r0, [r2, 0xE]
_080999D0:
ldr r1, _080999FC @ =gTasks
lsls r4, r7, 2
adds r0, r4, r7
lsls r0, 3
adds r5, r0, r1
ldr r6, _08099A00 @ =gBattleAnimArgs
ldrh r0, [r6, 0x2]
strh r0, [r5, 0x10]
mov r0, r8
strh r0, [r5, 0x12]
ldrh r0, [r6, 0x6]
strh r0, [r5, 0x14]
bl sub_8073788
lsls r0, 24
mov r8, r4
cmp r0, 0
beq _08099A04
movs r0, 0x1
strh r0, [r5, 0x16]
b _08099A28
.align 2, 0
_080999FC: .4byte gTasks
_08099A00: .4byte gBattleAnimArgs
_08099A04:
movs r1, 0x4
ldrsh r0, [r6, r1]
cmp r0, 0
bne _08099A14
ldr r0, _08099A10 @ =gBattleAnimAttacker
b _08099A16
.align 2, 0
_08099A10: .4byte gBattleAnimAttacker
_08099A14:
ldr r0, _08099A6C @ =gBattleAnimTarget
_08099A16:
ldrb r0, [r0]
bl GetBattlerSide
movs r1, 0
lsls r0, 24
cmp r0, 0
bne _08099A26
movs r1, 0x1
_08099A26:
strh r1, [r5, 0x16]
_08099A28:
ldr r0, _08099A70 @ =gTasks
mov r2, r8
adds r1, r2, r7
lsls r1, 3
adds r4, r1, r0
movs r3, 0x16
ldrsh r0, [r4, r3]
cmp r0, 0
beq _08099A54
bl sub_8073788
lsls r0, 24
cmp r0, 0
bne _08099A54
movs r1, 0xE
ldrsh r0, [r4, r1]
negs r0, r0
strh r0, [r4, 0xE]
movs r2, 0x10
ldrsh r0, [r4, r2]
negs r0, r0
strh r0, [r4, 0x10]
_08099A54:
ldr r0, _08099A70 @ =gTasks
mov r3, r8
adds r1, r3, r7
lsls r1, 3
adds r1, r0
ldr r0, _08099A74 @ =sub_8099B54
str r0, [r1]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08099A6C: .4byte gBattleAnimTarget
_08099A70: .4byte gTasks
_08099A74: .4byte sub_8099B54
thumb_func_end sub_8099980
thumb_func_start sub_8099A78
sub_8099A78: @ 8099A78
push {r4-r7,lr}
mov r7, r8
push {r7}
lsls r0, 24
lsrs r5, r0, 24
ldr r4, _08099AB4 @ =gBattleAnimArgs
ldrb r0, [r4, 0x4]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
mov r8, r0
movs r1, 0
bl sub_80758E0
ldr r1, _08099AB8 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r0, r1
movs r1, 0
strh r1, [r0, 0xA]
ldrh r1, [r4]
strh r1, [r0, 0xC]
movs r1, 0x4
ldrsh r0, [r4, r1]
cmp r0, 0
bne _08099AC0
ldr r0, _08099ABC @ =gBattleAnimAttacker
b _08099AC2
.align 2, 0
_08099AB4: .4byte gBattleAnimArgs
_08099AB8: .4byte gTasks
_08099ABC: .4byte gBattleAnimAttacker
_08099AC0:
ldr r0, _08099AF0 @ =gBattleAnimTarget
_08099AC2:
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08099AD4
ldrh r0, [r4, 0x2]
negs r0, r0
strh r0, [r4, 0x2]
_08099AD4:
ldr r0, _08099AF4 @ =gBattleAnimArgs
movs r2, 0x6
ldrsh r1, [r0, r2]
adds r6, r0, 0
cmp r1, 0x1
beq _08099AFC
ldr r2, _08099AF8 @ =gTasks
lsls r3, r5, 2
adds r0, r3, r5
lsls r0, 3
adds r0, r2
movs r1, 0
strh r1, [r0, 0xE]
b _08099B16
.align 2, 0
_08099AF0: .4byte gBattleAnimTarget
_08099AF4: .4byte gBattleAnimArgs
_08099AF8: .4byte gTasks
_08099AFC:
ldr r3, _08099B4C @ =gTasks
lsls r4, r5, 2
adds r0, r4, r5
lsls r0, 3
adds r0, r3
ldrh r2, [r6]
ldrh r1, [r6, 0x2]
adds r7, r2, 0
muls r7, r1
adds r1, r7, 0
strh r1, [r0, 0xE]
adds r2, r3, 0
adds r3, r4, 0
_08099B16:
adds r1, r3, r5
lsls r1, 3
adds r1, r2
ldrh r0, [r6, 0x2]
strh r0, [r1, 0x10]
mov r0, r8
strh r0, [r1, 0x12]
ldrh r0, [r6, 0x6]
strh r0, [r1, 0x14]
movs r0, 0x1
strh r0, [r1, 0x16]
movs r2, 0xE
ldrsh r0, [r1, r2]
negs r0, r0
strh r0, [r1, 0xE]
movs r7, 0x10
ldrsh r0, [r1, r7]
negs r0, r0
strh r0, [r1, 0x10]
ldr r0, _08099B50 @ =sub_8099B54
str r0, [r1]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08099B4C: .4byte gTasks
_08099B50: .4byte sub_8099B54
thumb_func_end sub_8099A78
thumb_func_start sub_8099B54
sub_8099B54: @ 8099B54
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _08099BAC @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r0, [r4, 0x10]
ldrh r1, [r4, 0xE]
adds r0, r1
strh r0, [r4, 0xE]
ldrb r0, [r4, 0x12]
movs r2, 0x80
lsls r2, 1
ldrh r3, [r4, 0xE]
adds r1, r2, 0
bl obj_id_set_rotscale
movs r2, 0x16
ldrsh r0, [r4, r2]
cmp r0, 0
beq _08099B88
ldrb r0, [r4, 0x12]
bl sub_80759DC
_08099B88:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
movs r2, 0xC
ldrsh r1, [r4, r2]
cmp r0, r1
blt _08099BCE
movs r1, 0x14
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _08099BB0
cmp r0, 0x1
ble _08099BB6
cmp r0, 0x2
beq _08099BBE
b _08099BB6
.align 2, 0
_08099BAC: .4byte gTasks
_08099BB0:
ldrb r0, [r4, 0x12]
bl sub_8075980
_08099BB6:
adds r0, r5, 0
bl DestroyAnimVisualTask
b _08099BCE
_08099BBE:
movs r0, 0
strh r0, [r4, 0xA]
movs r2, 0x10
ldrsh r0, [r4, r2]
negs r0, r0
strh r0, [r4, 0x10]
movs r0, 0x1
strh r0, [r4, 0x14]
_08099BCE:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8099B54
thumb_func_start sub_8099BD4
sub_8099BD4: @ 8099BD4
push {r4-r7,lr}
mov r7, r8
push {r7}
lsls r0, 24
lsrs r7, r0, 24
ldr r0, _08099C00 @ =gBattleAnimArgs
movs r2, 0
ldrsh r1, [r0, r2]
mov r8, r0
cmp r1, 0
bne _08099C0C
ldr r4, _08099C04 @ =gTasks
lsls r5, r7, 2
adds r0, r5, r7
lsls r0, 3
adds r6, r0, r4
ldr r0, _08099C08 @ =gUnknown_2037EEC
ldrh r0, [r0]
movs r1, 0xC
bl __udivsi3
b _08099C20
.align 2, 0
_08099C00: .4byte gBattleAnimArgs
_08099C04: .4byte gTasks
_08099C08: .4byte gUnknown_2037EEC
_08099C0C:
ldr r4, _08099CA8 @ =gTasks
lsls r5, r7, 2
adds r0, r5, r7
lsls r0, 3
adds r6, r0, r4
ldr r0, _08099CAC @ =gUnknown_2037EE8
ldr r0, [r0]
movs r1, 0xC
bl __divsi3
_08099C20:
strh r0, [r6, 0x26]
lsls r0, 16
adds r1, r4, 0
cmp r0, 0
bgt _08099C2E
movs r0, 0x1
strh r0, [r6, 0x26]
_08099C2E:
movs r2, 0x26
ldrsh r0, [r6, r2]
cmp r0, 0x10
ble _08099C3A
movs r0, 0x10
strh r0, [r6, 0x26]
_08099C3A:
adds r4, r5, r7
lsls r4, 3
adds r4, r1
movs r0, 0x26
ldrsh r1, [r4, r0]
lsrs r0, r1, 31
adds r1, r0
asrs r1, 1
movs r5, 0
strh r1, [r4, 0x24]
ldrh r2, [r4, 0x26]
movs r0, 0x1
ands r0, r2
adds r1, r0
strh r1, [r4, 0x22]
strh r5, [r4, 0x20]
mov r1, r8
ldrh r0, [r1, 0x6]
strh r0, [r4, 0x1C]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x1E]
movs r0, 0x1
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x16]
ldr r2, _08099CB0 @ =gSprites
movs r0, 0x16
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r0, [r0, 0x24]
strh r0, [r4, 0x18]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r0, [r0, 0x26]
strh r0, [r4, 0x1A]
strh r5, [r4, 0x8]
mov r1, r8
ldrh r0, [r1, 0x2]
strh r0, [r4, 0xA]
ldrh r0, [r1, 0x4]
strh r0, [r4, 0xC]
ldr r0, _08099CB4 @ =sub_8099CB8
str r0, [r4]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08099CA8: .4byte gTasks
_08099CAC: .4byte gUnknown_2037EE8
_08099CB0: .4byte gSprites
_08099CB4: .4byte sub_8099CB8
thumb_func_end sub_8099BD4
thumb_func_start sub_8099CB8
sub_8099CB8: @ 8099CB8
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, _08099D0C @ =gTasks
adds r3, r0, r1
ldrh r0, [r3, 0x8]
adds r0, 0x1
strh r0, [r3, 0x8]
lsls r0, 16
asrs r0, 16
movs r2, 0xA
ldrsh r1, [r3, r2]
cmp r0, r1
ble _08099D96
movs r0, 0
strh r0, [r3, 0x8]
ldrh r0, [r3, 0x20]
adds r1, r0, 0x1
movs r0, 0x1
ands r1, r0
strh r1, [r3, 0x20]
movs r2, 0x1C
ldrsh r0, [r3, r2]
cmp r0, 0
beq _08099D2A
cmp r1, 0
beq _08099D14
ldr r2, _08099D10 @ =gSprites
movs r0, 0x16
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r3, 0x22]
ldrh r2, [r3, 0x18]
adds r1, r2
b _08099D28
.align 2, 0
_08099D0C: .4byte gTasks
_08099D10: .4byte gSprites
_08099D14:
ldr r2, _08099D50 @ =gSprites
movs r0, 0x16
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r3, 0x18]
ldrh r2, [r3, 0x24]
subs r1, r2
_08099D28:
strh r1, [r0, 0x24]
_08099D2A:
movs r1, 0x1E
ldrsh r0, [r3, r1]
cmp r0, 0
beq _08099D64
movs r2, 0x20
ldrsh r4, [r3, r2]
cmp r4, 0
beq _08099D54
ldr r2, _08099D50 @ =gSprites
movs r0, 0x16
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r3, 0x26]
strh r1, [r0, 0x26]
b _08099D64
.align 2, 0
_08099D50: .4byte gSprites
_08099D54:
ldr r2, _08099D9C @ =gSprites
movs r0, 0x16
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
strh r4, [r0, 0x26]
_08099D64:
ldrh r0, [r3, 0xC]
subs r0, 0x1
strh r0, [r3, 0xC]
lsls r0, 16
asrs r4, r0, 16
cmp r4, 0
bne _08099D96
ldr r2, _08099D9C @ =gSprites
movs r0, 0x16
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
strh r4, [r0, 0x24]
movs r0, 0x16
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
strh r4, [r0, 0x26]
adds r0, r5, 0
bl DestroyAnimVisualTask
_08099D96:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08099D9C: .4byte gSprites
thumb_func_end sub_8099CB8
.align 2, 0 @ Don't pad with nop.