battle_anim_mon_movement: through sub_80991B4
This commit is contained in:
@@ -5,255 +5,6 @@
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.text
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thumb_func_start sub_809907C
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sub_809907C: @ 809907C
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push {r4,lr}
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lsls r0, 24
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lsrs r4, r0, 24
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ldr r0, _080990A4 @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _08099098
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ldr r1, _080990A8 @ =gBattleAnimArgs
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ldrh r0, [r1, 0x2]
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negs r0, r0
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strh r0, [r1, 0x2]
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_08099098:
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adds r0, r4, 0
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bl sub_8098F84
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080990A4: .4byte gBattleAnimAttacker
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_080990A8: .4byte gBattleAnimArgs
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thumb_func_end sub_809907C
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thumb_func_start sub_80990AC
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sub_80990AC: @ 80990AC
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push {r4,lr}
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adds r4, r0, 0
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adds r2, r4, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x4
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orrs r0, r1
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strb r0, [r2]
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ldr r0, _080990D4 @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080990DC
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ldr r1, _080990D8 @ =gBattleAnimArgs
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ldrh r0, [r1, 0x2]
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negs r0, r0
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b _080990E0
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.align 2, 0
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_080990D4: .4byte gBattleAnimAttacker
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_080990D8: .4byte gBattleAnimArgs
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_080990DC:
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ldr r1, _0809910C @ =gBattleAnimArgs
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ldrh r0, [r1, 0x2]
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_080990E0:
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strh r0, [r4, 0x30]
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ldrh r2, [r1]
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movs r0, 0
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strh r2, [r4, 0x2E]
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strh r0, [r4, 0x32]
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ldr r1, _08099110 @ =gBattlerSpriteIds
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ldr r0, _08099114 @ =gBattleAnimAttacker
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ldrb r0, [r0]
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adds r0, r1
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ldrb r0, [r0]
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strh r0, [r4, 0x34]
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strh r2, [r4, 0x36]
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ldr r1, _08099118 @ =sub_8099120
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adds r0, r4, 0
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bl StoreSpriteCallbackInData6
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ldr r0, _0809911C @ =sub_8074DC4
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str r0, [r4, 0x1C]
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_0809910C: .4byte gBattleAnimArgs
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_08099110: .4byte gBattlerSpriteIds
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_08099114: .4byte gBattleAnimAttacker
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_08099118: .4byte sub_8099120
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_0809911C: .4byte sub_8074DC4
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thumb_func_end sub_80990AC
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thumb_func_start sub_8099120
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sub_8099120: @ 8099120
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push {lr}
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ldrh r1, [r0, 0x36]
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strh r1, [r0, 0x2E]
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ldrh r1, [r0, 0x30]
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negs r1, r1
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strh r1, [r0, 0x30]
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ldr r1, _0809913C @ =sub_8074DC4
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str r1, [r0, 0x1C]
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ldr r1, _08099140 @ =DestroyAnimSprite
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bl StoreSpriteCallbackInData6
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pop {r0}
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bx r0
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.align 2, 0
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_0809913C: .4byte sub_8074DC4
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_08099140: .4byte DestroyAnimSprite
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thumb_func_end sub_8099120
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thumb_func_start sub_8099144
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sub_8099144: @ 8099144
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r2, r4, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x4
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orrs r0, r1
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strb r0, [r2]
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ldr r5, _08099184 @ =gBattleAnimArgs
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ldrb r0, [r5, 0x4]
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bl GetAnimBankSpriteId
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lsls r0, 24
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lsrs r0, 24
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ldrh r2, [r5]
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movs r1, 0
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strh r2, [r4, 0x2E]
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strh r1, [r4, 0x30]
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ldrh r1, [r5, 0x2]
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strh r1, [r4, 0x32]
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strh r0, [r4, 0x34]
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strh r2, [r4, 0x36]
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ldr r1, _08099188 @ =sub_8099190
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adds r0, r4, 0
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bl StoreSpriteCallbackInData6
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ldr r0, _0809918C @ =sub_8074DC4
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str r0, [r4, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_08099184: .4byte gBattleAnimArgs
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_08099188: .4byte sub_8099190
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_0809918C: .4byte sub_8074DC4
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thumb_func_end sub_8099144
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thumb_func_start sub_8099190
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sub_8099190: @ 8099190
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push {lr}
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ldrh r1, [r0, 0x36]
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strh r1, [r0, 0x2E]
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ldrh r1, [r0, 0x32]
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negs r1, r1
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strh r1, [r0, 0x32]
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ldr r1, _080991AC @ =sub_8074DC4
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str r1, [r0, 0x1C]
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ldr r1, _080991B0 @ =DestroyAnimSprite
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bl StoreSpriteCallbackInData6
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pop {r0}
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bx r0
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.align 2, 0
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_080991AC: .4byte sub_8074DC4
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_080991B0: .4byte DestroyAnimSprite
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thumb_func_end sub_8099190
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thumb_func_start sub_80991B4
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sub_80991B4: @ 80991B4
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push {r4-r7,lr}
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sub sp, 0x4
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adds r6, r0, 0
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ldr r0, _080991CC @ =gBattleAnimArgs
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movs r1, 0
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ldrsh r0, [r0, r1]
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cmp r0, 0
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bne _080991D8
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ldr r1, _080991D0 @ =gBattlerSpriteIds
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ldr r0, _080991D4 @ =gBattleAnimAttacker
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b _080991DC
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.align 2, 0
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_080991CC: .4byte gBattleAnimArgs
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_080991D0: .4byte gBattlerSpriteIds
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_080991D4: .4byte gBattleAnimAttacker
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_080991D8:
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ldr r1, _0809923C @ =gBattlerSpriteIds
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ldr r0, _08099240 @ =gBattleAnimTarget
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_080991DC:
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ldrb r0, [r0]
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adds r0, r1
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ldrb r7, [r0]
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ldr r5, _08099244 @ =gBattleAnimArgs
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ldrh r0, [r5, 0x4]
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movs r3, 0
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strh r0, [r6, 0x2E]
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ldr r0, _08099248 @ =gSprites
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lsls r4, r7, 4
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adds r4, r7
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lsls r4, 2
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adds r4, r0
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ldrh r0, [r4, 0x24]
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ldrh r1, [r4, 0x20]
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adds r0, r1
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strh r0, [r6, 0x30]
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ldrh r0, [r4, 0x20]
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strh r0, [r6, 0x32]
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ldrh r0, [r4, 0x26]
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ldrh r1, [r4, 0x22]
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adds r0, r1
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strh r0, [r6, 0x34]
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ldrh r0, [r4, 0x22]
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strh r0, [r6, 0x36]
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adds r0, r6, 0
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str r3, [sp]
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bl sub_80754B8
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ldr r3, [sp]
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strh r3, [r6, 0x34]
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strh r3, [r6, 0x36]
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ldrh r0, [r4, 0x24]
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strh r0, [r6, 0x38]
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ldrh r0, [r4, 0x26]
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strh r0, [r6, 0x3A]
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adds r2, r6, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x4
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orrs r0, r1
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strb r0, [r2]
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movs r1, 0x2
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ldrsh r0, [r5, r1]
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cmp r0, 0x1
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bne _0809924C
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strh r3, [r6, 0x32]
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b _08099252
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.align 2, 0
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_0809923C: .4byte gBattlerSpriteIds
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_08099240: .4byte gBattleAnimTarget
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_08099244: .4byte gBattleAnimArgs
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_08099248: .4byte gSprites
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_0809924C:
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cmp r0, 0x2
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bne _08099252
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strh r3, [r6, 0x30]
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_08099252:
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ldr r0, _08099268 @ =gBattleAnimArgs
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ldrh r1, [r0, 0x2]
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lsls r0, r7, 8
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orrs r0, r1
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strh r0, [r6, 0x3C]
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ldr r0, _0809926C @ =sub_8099270
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str r0, [r6, 0x1C]
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add sp, 0x4
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pop {r4-r7}
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pop {r0}
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bx r0
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.align 2, 0
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_08099268: .4byte gBattleAnimArgs
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_0809926C: .4byte sub_8099270
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thumb_func_end sub_80991B4
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thumb_func_start sub_8099270
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sub_8099270: @ 8099270
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push {r4-r6,lr}
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@@ -59,12 +59,11 @@ extern u8 gAnimFriendship;
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extern u16 gWeatherMoveAnim;
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extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
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extern u8 gAnimMoveTurn;
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extern u8 gAnimBankAttacker;
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extern u8 gAnimBankTarget;
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extern u8 gBattleAnimAttacker;
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extern u8 gBattleAnimTarget;
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extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02038440;
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gBattleAnimAttacker;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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@@ -124,4 +123,8 @@ u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
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// battle_anim_mons.s
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void sub_8074DC4(struct Sprite * sprite);
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void sub_80754B8(struct Sprite * sprite);
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#endif // GUARD_BATTLE_ANIM_H
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@@ -10,8 +10,11 @@ void sub_8098D54(u8 taskId);
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void sub_8098EF0(u8 taskId);
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void sub_8099004(u8 taskId);
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void sub_80990AC(struct Sprite * sprite);
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void sub_8099120(struct Sprite * sprite);
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void sub_8099144(struct Sprite * sprite);
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void sub_8099190(struct Sprite * sprite);
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void sub_80991B4(struct Sprite * sprite);
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void sub_8099270(struct Sprite * sprite);
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void sub_80992E0(struct Sprite * sprite);
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void sub_8099394(struct Sprite * sprite);
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@@ -273,3 +276,82 @@ void sub_8099004(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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}
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void sub_809907C(u8 taskId)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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sub_8098F84(taskId);
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}
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void sub_80990AC(struct Sprite * sprite)
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{
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sprite->invisible = TRUE;
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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sprite->data[1] = -gBattleAnimArgs[1];
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else
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sprite->data[1] = gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[0];
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sprite->data[2] = 0;
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sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
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sprite->data[4] = gBattleAnimArgs[0];
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StoreSpriteCallbackInData6(sprite, sub_8099120);
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sprite->callback = sub_8074DC4;
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}
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void sub_8099120(struct Sprite * sprite)
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{
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sprite->data[0] = sprite->data[4];
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sprite->data[1] = -sprite->data[1];
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sprite->callback = sub_8074DC4;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void sub_8099144(struct Sprite * sprite)
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{
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u8 spriteId;
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sprite->invisible = TRUE;
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spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]);
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sprite->data[0] = gBattleAnimArgs[0];
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sprite->data[1] = 0;
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sprite->data[2] = gBattleAnimArgs[1];
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sprite->data[3] = spriteId;
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sprite->data[4] = gBattleAnimArgs[0];
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StoreSpriteCallbackInData6(sprite, sub_8099190);
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sprite->callback = sub_8074DC4;
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}
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void sub_8099190(struct Sprite * sprite)
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{
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sprite->data[0] = sprite->data[4];
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sprite->data[2] = -sprite->data[2];
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sprite->callback = sub_8074DC4;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void sub_80991B4(struct Sprite * sprite)
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{
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u8 spriteId;
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if (gBattleAnimArgs[0] == 0)
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spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
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else
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spriteId = gBattlerSpriteIds[gBattleAnimTarget];
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
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sprite->data[2] = gSprites[spriteId].pos1.x;
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sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
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sprite->data[4] = gSprites[spriteId].pos1.y;
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sub_80754B8(sprite);
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sprite->data[3] = 0;
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sprite->data[4] = 0;
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sprite->data[5] = gSprites[spriteId].pos2.x;
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sprite->data[6] = gSprites[spriteId].pos2.y;
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sprite->invisible = TRUE;
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if (gBattleAnimArgs[1] == 1)
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sprite->data[2] = 0;
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else if (gBattleAnimArgs[1] == 2)
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sprite->data[1] = 0;
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sprite->data[7] = gBattleAnimArgs[1];
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sprite->data[7] |= spriteId << 8;
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sprite->callback = sub_8099270;
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}
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