Files
Pokemon-Firered/asm/battle_util.s
T
2019-07-31 07:58:09 +08:00

8198 lines
150 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start TryClearRageStatuses
TryClearRageStatuses: @ 8019284
push {r4-r6,lr}
movs r3, 0
ldr r0, _080192C4 @ =gBattlersCount
adds r5, r0, 0
ldrb r0, [r5]
cmp r3, r0
bge _080192BC
ldr r4, _080192C8 @ =gUnknown_2023DC4
movs r6, 0x80
lsls r6, 16
ldr r2, _080192CC @ =gChosenMoveByBattler
_0801929A:
ldr r1, [r2]
adds r0, r1, 0
ands r0, r6
cmp r0, 0
beq _080192B0
ldrh r0, [r4]
cmp r0, 0x63
beq _080192B0
ldr r0, _080192D0 @ =0xff7fffff
ands r1, r0
str r1, [r2]
_080192B0:
adds r4, 0x2
adds r2, 0x58
adds r3, 0x1
ldrb r0, [r5]
cmp r3, r0
blt _0801929A
_080192BC:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080192C4: .4byte gBattlersCount
_080192C8: .4byte gUnknown_2023DC4
_080192CC: .4byte gChosenMoveByBattler
_080192D0: .4byte 0xff7fffff
thumb_func_end TryClearRageStatuses
thumb_func_start AtkCanceller_UnableToUseMove
AtkCanceller_UnableToUseMove: @ 80192D4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x10
movs r0, 0
mov r9, r0
ldr r1, _080192F0 @ =gUnknown_2023FC8
mov r10, r1
ldr r2, _080192F4 @ =gBattleStruct
mov r8, r2
b _08019302
.align 2, 0
_080192F0: .4byte gUnknown_2023FC8
_080192F4: .4byte gBattleStruct
_080192F8:
mov r4, r9
cmp r4, 0
beq _08019302
bl _08019BA8
_08019302:
mov r7, r8
ldr r0, [r7]
adds r0, 0xB7
ldrb r0, [r0]
cmp r0, 0xF
bls _08019312
bl _08019B98
_08019312:
lsls r0, 2
ldr r1, _0801931C @ =_08019320
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0801931C: .4byte _08019320
.align 2, 0
_08019320:
.4byte _08019360
.4byte _080193A4
.4byte _080194E0
.4byte _08019598
.4byte _0801960C
.4byte _08019678
.4byte _080196E0
.4byte _08019754
.4byte _080197B8
.4byte _08019814
.4byte _080198F8
.4byte _08019974
.4byte _080199C8
.4byte _08019A60
.4byte _08019B40
.4byte _08019B98
_08019360:
ldr r1, _08019390 @ =gBattleMons
ldr r3, _08019394 @ =gBattlerAttacker
ldrb r2, [r3]
movs r0, 0x58
muls r2, r0
adds r1, 0x50
adds r2, r1
ldr r0, [r2]
ldr r1, _08019398 @ =0xfdffffff
ands r0, r1
str r0, [r2]
ldr r0, _0801939C @ =gStatuses3
ldrb r2, [r3]
lsls r2, 2
adds r2, r0
ldr r0, [r2]
ldr r1, _080193A0 @ =0xffffbfff
ands r0, r1
str r0, [r2]
mov r0, r8
ldr r1, [r0]
bl _08019B90
.align 2, 0
_08019390: .4byte gBattleMons
_08019394: .4byte gBattlerAttacker
_08019398: .4byte 0xfdffffff
_0801939C: .4byte gStatuses3
_080193A0: .4byte 0xffffbfff
_080193A4:
ldr r7, _0801940C @ =gBattleMons
ldr r4, _08019410 @ =gBattlerAttacker
ldrb r1, [r4]
movs r5, 0x58
adds r0, r1, 0
muls r0, r5
adds r6, r7, 0
adds r6, 0x4C
adds r0, r6
ldr r0, [r0]
movs r2, 0x7
mov r8, r2
ands r0, r2
cmp r0, 0
bne _080193C4
b _08019946
_080193C4:
adds r0, r1, 0
bl UproarWakeUpCheck
lsls r0, 24
cmp r0, 0
beq _08019424
ldrb r0, [r4]
adds r2, r0, 0
muls r2, r5
adds r2, r6
ldr r0, [r2]
movs r1, 0x8
negs r1, r1
ands r0, r1
str r0, [r2]
ldrb r0, [r4]
adds r2, r0, 0
muls r2, r5
adds r0, r7, 0
adds r0, 0x50
adds r2, r0
ldr r0, [r2]
ldr r1, _08019414 @ =0xf7ffffff
ands r0, r1
str r0, [r2]
bl BattleScriptPushCursor
ldr r1, _08019418 @ =gBattleCommunication
movs r0, 0x1
strb r0, [r1, 0x5]
ldr r1, _0801941C @ =gBattlescriptCurrInstr
ldr r0, _08019420 @ =BattleScript_MoveUsedWokeUp
str r0, [r1]
movs r4, 0x2
mov r9, r4
b _08019946
.align 2, 0
_0801940C: .4byte gBattleMons
_08019410: .4byte gBattlerAttacker
_08019414: .4byte 0xf7ffffff
_08019418: .4byte gBattleCommunication
_0801941C: .4byte gBattlescriptCurrInstr
_08019420: .4byte BattleScript_MoveUsedWokeUp
_08019424:
ldrb r0, [r4]
adds r1, r0, 0
muls r1, r5
adds r0, r1, r7
adds r0, 0x20
ldrb r0, [r0]
movs r3, 0x1
cmp r0, 0x30
bne _08019438
movs r3, 0x2
_08019438:
adds r2, r1, r6
ldr r1, [r2]
adds r0, r1, 0
mov r7, r8
ands r0, r7
cmp r0, r3
bcs _08019450
movs r0, 0x8
negs r0, r0
ands r1, r0
str r1, [r2]
b _08019454
_08019450:
subs r0, r1, r3
str r0, [r2]
_08019454:
ldr r2, _08019498 @ =gBattleMons
ldr r0, _0801949C @ =gBattlerAttacker
ldrb r1, [r0]
movs r0, 0x58
muls r1, r0
adds r0, r2, 0
adds r0, 0x4C
adds r0, r1, r0
ldr r4, [r0]
movs r0, 0x7
ands r4, r0
cmp r4, 0
beq _080194B0
ldr r0, _080194A0 @ =gCurrentMove
ldrh r0, [r0]
cmp r0, 0xAD
bne _08019478
b _08019946
_08019478:
cmp r0, 0xD6
bne _0801947E
b _08019946
_0801947E:
ldr r1, _080194A4 @ =gBattlescriptCurrInstr
ldr r0, _080194A8 @ =BattleScript_MoveUsedIsAsleep
str r0, [r1]
ldr r2, _080194AC @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 12
orrs r0, r1
str r0, [r2]
movs r0, 0x2
mov r9, r0
b _08019946
.align 2, 0
_08019498: .4byte gBattleMons
_0801949C: .4byte gBattlerAttacker
_080194A0: .4byte gCurrentMove
_080194A4: .4byte gBattlescriptCurrInstr
_080194A8: .4byte BattleScript_MoveUsedIsAsleep
_080194AC: .4byte gHitMarker
_080194B0:
adds r2, 0x50
adds r2, r1, r2
ldr r0, [r2]
ldr r1, _080194D0 @ =0xf7ffffff
ands r0, r1
str r0, [r2]
bl BattleScriptPushCursor
ldr r0, _080194D4 @ =gBattleCommunication
strb r4, [r0, 0x5]
ldr r1, _080194D8 @ =gBattlescriptCurrInstr
ldr r0, _080194DC @ =BattleScript_MoveUsedWokeUp
str r0, [r1]
movs r1, 0x2
mov r9, r1
b _08019946
.align 2, 0
_080194D0: .4byte 0xf7ffffff
_080194D4: .4byte gBattleCommunication
_080194D8: .4byte gBattlescriptCurrInstr
_080194DC: .4byte BattleScript_MoveUsedWokeUp
_080194E0:
ldr r1, _0801953C @ =gBattleMons
ldr r7, _08019540 @ =gBattlerAttacker
ldrb r0, [r7]
movs r6, 0x58
muls r0, r6
adds r5, r1, 0
adds r5, 0x4C
adds r0, r5
ldr r0, [r0]
movs r1, 0x20
ands r0, r1
cmp r0, 0
beq _08019580
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x5
bl __umodsi3
lsls r0, 16
lsrs r4, r0, 16
cmp r4, 0
beq _08019558
ldr r2, _08019544 @ =gBattleMoves
ldr r0, _08019548 @ =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0]
cmp r0, 0x7D
bne _08019526
b _08019946
_08019526:
ldr r1, _0801954C @ =gBattlescriptCurrInstr
ldr r0, _08019550 @ =BattleScript_MoveUsedIsFrozen
str r0, [r1]
ldr r2, _08019554 @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 2
orrs r0, r1
str r0, [r2]
b _08019578
.align 2, 0
_0801953C: .4byte gBattleMons
_08019540: .4byte gBattlerAttacker
_08019544: .4byte gBattleMoves
_08019548: .4byte gCurrentMove
_0801954C: .4byte gBattlescriptCurrInstr
_08019550: .4byte BattleScript_MoveUsedIsFrozen
_08019554: .4byte gHitMarker
_08019558:
ldrb r0, [r7]
adds r2, r0, 0
muls r2, r6
adds r2, r5
ldr r0, [r2]
movs r1, 0x21
negs r1, r1
ands r0, r1
str r0, [r2]
bl BattleScriptPushCursor
ldr r1, _08019588 @ =gBattlescriptCurrInstr
ldr r0, _0801958C @ =BattleScript_MoveUsedUnfroze
str r0, [r1]
ldr r0, _08019590 @ =gBattleCommunication
strb r4, [r0, 0x5]
_08019578:
movs r2, 0x2
mov r9, r2
ldr r4, _08019594 @ =gBattleStruct
mov r8, r4
_08019580:
mov r7, r8
ldr r1, [r7]
b _08019B90
.align 2, 0
_08019588: .4byte gBattlescriptCurrInstr
_0801958C: .4byte BattleScript_MoveUsedUnfroze
_08019590: .4byte gBattleCommunication
_08019594: .4byte gBattleStruct
_08019598:
ldr r1, _080195EC @ =gBattleMons
ldr r0, _080195F0 @ =gBattlerAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r0, r1
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x36
beq _080195AE
b _08019946
_080195AE:
ldr r0, _080195F4 @ =gDisableStructs
lsls r1, r2, 3
subs r1, r2
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0x18]
lsls r0, 31
cmp r0, 0
bne _080195C2
b _08019946
_080195C2:
adds r0, r2, 0
bl CancelMultiTurnMoves
ldr r2, _080195F8 @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 12
orrs r0, r1
str r0, [r2]
ldr r1, _080195FC @ =gBattleCommunication
movs r0, 0
strb r0, [r1, 0x5]
ldr r1, _08019600 @ =gBattlescriptCurrInstr
ldr r0, _08019604 @ =BattleScript_MoveUsedLoafingAround
str r0, [r1]
ldr r2, _08019608 @ =gMoveResultFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
b _080197F4
.align 2, 0
_080195EC: .4byte gBattleMons
_080195F0: .4byte gBattlerAttacker
_080195F4: .4byte gDisableStructs
_080195F8: .4byte gHitMarker
_080195FC: .4byte gBattleCommunication
_08019600: .4byte gBattlescriptCurrInstr
_08019604: .4byte BattleScript_MoveUsedLoafingAround
_08019608: .4byte gMoveResultFlags
_0801960C:
ldr r1, _0801965C @ =gBattleMons
ldr r3, _08019660 @ =gBattlerAttacker
ldrb r2, [r3]
movs r0, 0x58
muls r0, r2
adds r1, 0x50
adds r2, r0, r1
ldr r1, [r2]
movs r0, 0x80
lsls r0, 15
ands r0, r1
cmp r0, 0
bne _08019628
b _08019946
_08019628:
ldr r0, _08019664 @ =0xffbfffff
ands r1, r0
str r1, [r2]
ldr r2, _08019668 @ =gDisableStructs
ldrb r1, [r3]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0
strb r1, [r0, 0x19]
ldrb r0, [r3]
bl CancelMultiTurnMoves
ldr r1, _0801966C @ =gBattlescriptCurrInstr
ldr r0, _08019670 @ =BattleScript_MoveUsedMustRecharge
str r0, [r1]
ldr r2, _08019674 @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 12
orrs r0, r1
str r0, [r2]
movs r1, 0x1
mov r9, r1
b _08019946
.align 2, 0
_0801965C: .4byte gBattleMons
_08019660: .4byte gBattlerAttacker
_08019664: .4byte 0xffbfffff
_08019668: .4byte gDisableStructs
_0801966C: .4byte gBattlescriptCurrInstr
_08019670: .4byte BattleScript_MoveUsedMustRecharge
_08019674: .4byte gHitMarker
_08019678:
ldr r1, _080196C8 @ =gBattleMons
ldr r3, _080196CC @ =gBattlerAttacker
ldrb r2, [r3]
movs r0, 0x58
muls r0, r2
adds r1, 0x50
adds r2, r0, r1
ldr r1, [r2]
movs r0, 0x8
ands r0, r1
cmp r0, 0
bne _08019692
b _08019946
_08019692:
movs r0, 0x9
negs r0, r0
ands r1, r0
str r1, [r2]
ldr r0, _080196D0 @ =gProtectStructs
ldrb r2, [r3]
lsls r2, 4
adds r2, r0
ldrb r0, [r2, 0x2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2, 0x2]
ldrb r0, [r3]
bl CancelMultiTurnMoves
ldr r1, _080196D4 @ =gBattlescriptCurrInstr
ldr r0, _080196D8 @ =BattleScript_MoveUsedFlinched
str r0, [r1]
ldr r2, _080196DC @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 12
orrs r0, r1
str r0, [r2]
movs r2, 0x1
mov r9, r2
b _08019946
.align 2, 0
_080196C8: .4byte gBattleMons
_080196CC: .4byte gBattlerAttacker
_080196D0: .4byte gProtectStructs
_080196D4: .4byte gBattlescriptCurrInstr
_080196D8: .4byte BattleScript_MoveUsedFlinched
_080196DC: .4byte gHitMarker
_080196E0:
ldr r0, _08019734 @ =gDisableStructs
ldr r3, _08019738 @ =gBattlerAttacker
ldrb r2, [r3]
lsls r1, r2, 3
subs r1, r2
lsls r1, 2
adds r1, r0
ldr r0, _0801973C @ =gCurrentMove
ldrh r1, [r1, 0x4]
ldrh r0, [r0]
cmp r1, r0
beq _080196FA
b _08019946
_080196FA:
cmp r1, 0
bne _08019700
b _08019946
_08019700:
ldr r0, _08019740 @ =gProtectStructs
lsls r2, 4
adds r2, r0
ldrb r0, [r2, 0x1]
movs r1, 0x80
orrs r0, r1
strb r0, [r2, 0x1]
ldr r1, _08019744 @ =gBattleScripting
ldrb r0, [r3]
strb r0, [r1, 0x17]
ldrb r0, [r3]
bl CancelMultiTurnMoves
ldr r1, _08019748 @ =gBattlescriptCurrInstr
ldr r0, _0801974C @ =BattleScript_MoveUsedIsDisabled
str r0, [r1]
ldr r2, _08019750 @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 12
orrs r0, r1
str r0, [r2]
movs r4, 0x1
mov r9, r4
b _08019946
.align 2, 0
_08019734: .4byte gDisableStructs
_08019738: .4byte gBattlerAttacker
_0801973C: .4byte gCurrentMove
_08019740: .4byte gProtectStructs
_08019744: .4byte gBattleScripting
_08019748: .4byte gBattlescriptCurrInstr
_0801974C: .4byte BattleScript_MoveUsedIsDisabled
_08019750: .4byte gHitMarker
_08019754:
ldr r0, _0801979C @ =gDisableStructs
ldr r4, _080197A0 @ =gBattlerAttacker
ldrb r3, [r4]
lsls r1, r3, 3
subs r1, r3
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0x13]
lsls r0, 28
cmp r0, 0
bne _0801976C
b _08019946
_0801976C:
ldr r2, _080197A4 @ =gBattleMoves
ldr r0, _080197A8 @ =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x1]
cmp r0, 0
beq _08019782
b _08019946
_08019782:
ldr r0, _080197AC @ =gProtectStructs
lsls r2, r3, 4
adds r2, r0
ldrb r0, [r2, 0x2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2, 0x2]
ldrb r0, [r4]
bl CancelMultiTurnMoves
ldr r1, _080197B0 @ =gBattlescriptCurrInstr
ldr r0, _080197B4 @ =BattleScript_MoveUsedIsTaunted
b _08019934
.align 2, 0
_0801979C: .4byte gDisableStructs
_080197A0: .4byte gBattlerAttacker
_080197A4: .4byte gBattleMoves
_080197A8: .4byte gCurrentMove
_080197AC: .4byte gProtectStructs
_080197B0: .4byte gBattlescriptCurrInstr
_080197B4: .4byte BattleScript_MoveUsedIsTaunted
_080197B8:
ldr r4, _080197FC @ =gBattlerAttacker
ldrb r0, [r4]
ldr r1, _08019800 @ =gCurrentMove
ldrh r1, [r1]
bl GetImprisonedMovesCount
lsls r0, 24
cmp r0, 0
bne _080197CC
b _08019946
_080197CC:
ldr r0, _08019804 @ =gProtectStructs
ldrb r2, [r4]
lsls r2, 4
adds r2, r0
ldrb r0, [r2, 0x1]
movs r1, 0x20
orrs r0, r1
strb r0, [r2, 0x1]
ldrb r0, [r4]
bl CancelMultiTurnMoves
ldr r1, _08019808 @ =gBattlescriptCurrInstr
ldr r0, _0801980C @ =BattleScript_MoveUsedIsImprisoned
str r0, [r1]
ldr r2, _08019810 @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 12
orrs r0, r1
str r0, [r2]
_080197F4:
movs r0, 0x1
mov r9, r0
b _08019946
.align 2, 0
_080197FC: .4byte gBattlerAttacker
_08019800: .4byte gCurrentMove
_08019804: .4byte gProtectStructs
_08019808: .4byte gBattlescriptCurrInstr
_0801980C: .4byte BattleScript_MoveUsedIsImprisoned
_08019810: .4byte gHitMarker
_08019814:
ldr r7, _0801985C @ =gBattleMons
ldr r5, _08019860 @ =gBattlerAttacker
ldrb r0, [r5]
movs r6, 0x58
muls r0, r6
adds r4, r7, 0
adds r4, 0x50
adds r2, r0, r4
ldr r1, [r2]
movs r3, 0x7
adds r0, r1, 0
ands r0, r3
cmp r0, 0
beq _080198E6
subs r0, r1, 0x1
str r0, [r2]
ldrb r0, [r5]
muls r0, r6
adds r0, r4
ldr r0, [r0]
ands r0, r3
cmp r0, 0
beq _080198D4
bl Random
movs r1, 0x1
movs r2, 0x1
ands r2, r0
cmp r2, 0
beq _08019868
ldr r1, _08019864 @ =gBattleCommunication
movs r0, 0
strb r0, [r1, 0x5]
bl BattleScriptPushCursor
b _080198B2
.align 2, 0
_0801985C: .4byte gBattleMons
_08019860: .4byte gBattlerAttacker
_08019864: .4byte gBattleCommunication
_08019868:
ldr r0, _080198B8 @ =gBattleCommunication
movs r4, 0x1
strb r1, [r0, 0x5]
ldr r1, _080198BC @ =gBattlerTarget
ldrb r0, [r5]
strb r0, [r1]
ldrb r0, [r5]
adds r1, r0, 0
muls r1, r6
adds r1, r7
movs r0, 0x28
str r0, [sp]
str r2, [sp, 0x4]
ldrb r0, [r5]
str r0, [sp, 0x8]
ldrb r0, [r5]
str r0, [sp, 0xC]
adds r0, r1, 0
movs r2, 0x1
movs r3, 0
bl CalculateBaseDamage
ldr r1, _080198C0 @ =gBattleMoveDamage
str r0, [r1]
ldr r0, _080198C4 @ =gProtectStructs
ldrb r1, [r5]
lsls r1, 4
adds r1, r0
ldrb r0, [r1, 0x1]
orrs r0, r4
strb r0, [r1, 0x1]
ldr r2, _080198C8 @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 12
orrs r0, r1
str r0, [r2]
_080198B2:
ldr r1, _080198CC @ =gBattlescriptCurrInstr
ldr r0, _080198D0 @ =BattleScript_MoveUsedIsConfused
b _080198DC
.align 2, 0
_080198B8: .4byte gBattleCommunication
_080198BC: .4byte gBattlerTarget
_080198C0: .4byte gBattleMoveDamage
_080198C4: .4byte gProtectStructs
_080198C8: .4byte gHitMarker
_080198CC: .4byte gBattlescriptCurrInstr
_080198D0: .4byte BattleScript_MoveUsedIsConfused
_080198D4:
bl BattleScriptPushCursor
ldr r1, _080198EC @ =gBattlescriptCurrInstr
ldr r0, _080198F0 @ =BattleScript_MoveUsedIsConfusedNoMore
_080198DC:
str r0, [r1]
movs r1, 0x1
mov r9, r1
ldr r2, _080198F4 @ =gBattleStruct
mov r8, r2
_080198E6:
mov r4, r8
ldr r1, [r4]
b _08019B90
.align 2, 0
_080198EC: .4byte gBattlescriptCurrInstr
_080198F0: .4byte BattleScript_MoveUsedIsConfusedNoMore
_080198F4: .4byte gBattleStruct
_080198F8:
ldr r1, _08019958 @ =gBattleMons
ldr r4, _0801995C @ =gBattlerAttacker
ldrb r2, [r4]
movs r0, 0x58
muls r0, r2
adds r1, 0x4C
adds r0, r1
ldr r0, [r0]
movs r1, 0x40
ands r0, r1
cmp r0, 0
beq _08019946
bl Random
lsls r0, 16
movs r1, 0xC0
lsls r1, 10
ands r1, r0
cmp r1, 0
bne _08019946
ldr r0, _08019960 @ =gProtectStructs
ldrb r2, [r4]
lsls r2, 4
adds r2, r0
ldrb r0, [r2]
movs r1, 0x80
orrs r0, r1
strb r0, [r2]
ldr r1, _08019964 @ =gBattlescriptCurrInstr
ldr r0, _08019968 @ =BattleScript_MoveUsedIsParalyzed
_08019934:
str r0, [r1]
ldr r2, _0801996C @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 12
orrs r0, r1
str r0, [r2]
movs r7, 0x1
mov r9, r7
_08019946:
ldr r2, _08019970 @ =gBattleStruct
ldr r1, [r2]
adds r1, 0xB7
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
mov r8, r2
b _08019B98
.align 2, 0
_08019958: .4byte gBattleMons
_0801995C: .4byte gBattlerAttacker
_08019960: .4byte gProtectStructs
_08019964: .4byte gBattlescriptCurrInstr
_08019968: .4byte BattleScript_MoveUsedIsParalyzed
_0801996C: .4byte gHitMarker
_08019970: .4byte gBattleStruct
_08019974:
ldr r0, _0801999C @ =gBattleTypeFlags
ldr r1, [r0]
movs r0, 0xA0
lsls r0, 8
ands r1, r0
movs r0, 0x80
lsls r0, 8
cmp r1, r0
beq _08019988
b _08019B8C
_08019988:
ldr r0, _080199A0 @ =gBattlerAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080199AC
ldr r1, _080199A4 @ =gBattlescriptCurrInstr
ldr r0, _080199A8 @ =gUnknown_81D9180
b _080199B0
.align 2, 0
_0801999C: .4byte gBattleTypeFlags
_080199A0: .4byte gBattlerAttacker
_080199A4: .4byte gBattlescriptCurrInstr
_080199A8: .4byte gUnknown_81D9180
_080199AC:
ldr r1, _080199BC @ =gBattlescriptCurrInstr
ldr r0, _080199C0 @ =gUnknown_81D9192
_080199B0:
str r0, [r1]
ldr r1, _080199C4 @ =gBattleCommunication
movs r0, 0
strb r0, [r1, 0x5]
movs r0, 0x1
b _08019B86
.align 2, 0
_080199BC: .4byte gBattlescriptCurrInstr
_080199C0: .4byte gUnknown_81D9192
_080199C4: .4byte gBattleCommunication
_080199C8:
ldr r1, _08019A00 @ =gBattleMons
ldr r4, _08019A04 @ =gBattlerAttacker
ldrb r2, [r4]
movs r0, 0x58
muls r0, r2
adds r1, 0x50
adds r0, r1
ldr r1, [r0]
movs r0, 0xF0
lsls r0, 12
ands r1, r0
cmp r1, 0
beq _08019A42
lsrs r0, r1, 16
bl CountTrailingZeroBits
ldr r1, _08019A08 @ =gBattleScripting
strb r0, [r1, 0x17]
bl Random
movs r1, 0x1
ands r1, r0
cmp r1, 0
beq _08019A0C
bl BattleScriptPushCursor
b _08019A34
.align 2, 0
_08019A00: .4byte gBattleMons
_08019A04: .4byte gBattlerAttacker
_08019A08: .4byte gBattleScripting
_08019A0C:
ldr r0, _08019A48 @ =BattleScript_MoveUsedIsInLoveCantAttack
bl BattleScriptPush
ldr r2, _08019A4C @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 12
orrs r0, r1
str r0, [r2]
ldr r0, _08019A50 @ =gProtectStructs
ldrb r2, [r4]
lsls r2, 4
adds r2, r0
ldrb r0, [r2, 0x1]
movs r1, 0x40
orrs r0, r1
strb r0, [r2, 0x1]
ldrb r0, [r4]
bl CancelMultiTurnMoves
_08019A34:
ldr r1, _08019A54 @ =gBattlescriptCurrInstr
ldr r0, _08019A58 @ =BattleScript_MoveUsedIsInLove
str r0, [r1]
movs r4, 0x1
mov r9, r4
ldr r7, _08019A5C @ =gBattleStruct
mov r8, r7
_08019A42:
mov r0, r8
ldr r1, [r0]
b _08019B90
.align 2, 0
_08019A48: .4byte BattleScript_MoveUsedIsInLoveCantAttack
_08019A4C: .4byte gHitMarker
_08019A50: .4byte gProtectStructs
_08019A54: .4byte gBattlescriptCurrInstr
_08019A58: .4byte BattleScript_MoveUsedIsInLove
_08019A5C: .4byte gBattleStruct
_08019A60:
ldr r1, _08019A98 @ =gBattleMons
ldr r6, _08019A9C @ =gBattlerAttacker
ldrb r0, [r6]
movs r5, 0x58
muls r0, r5
adds r1, 0x50
adds r3, r0, r1
ldr r2, [r3]
movs r4, 0xC0
lsls r4, 2
adds r0, r2, 0
ands r0, r4
cmp r0, 0
beq _08019B32
ldr r7, _08019AA0 @ =0xffffff00
adds r0, r2, r7
str r0, [r3]
ldrb r2, [r6]
adds r0, r2, 0
muls r0, r5
adds r0, r1
ldr r0, [r0]
ands r0, r4
cmp r0, 0
beq _08019AAC
ldr r1, _08019AA4 @ =gBattlescriptCurrInstr
ldr r0, _08019AA8 @ =BattleScript_BideStoringEnergy
b _08019B2C
.align 2, 0
_08019A98: .4byte gBattleMons
_08019A9C: .4byte gBattlerAttacker
_08019AA0: .4byte 0xffffff00
_08019AA4: .4byte gBattlescriptCurrInstr
_08019AA8: .4byte BattleScript_BideStoringEnergy
_08019AAC:
ldr r3, _08019B04 @ =gTakenDmg
lsls r0, r2, 2
adds r0, r3
ldr r0, [r0]
cmp r0, 0
beq _08019B28
ldr r1, _08019B08 @ =gCurrentMove
movs r0, 0x75
strh r0, [r1]
ldrb r0, [r6]
lsls r0, 2
adds r0, r3
ldr r0, [r0]
lsls r0, 1
mov r1, r10
str r0, [r1]
ldr r4, _08019B0C @ =gBattlerTarget
ldr r1, _08019B10 @ =gTakenDmgByBattler
ldrb r0, [r6]
adds r0, r1
ldrb r0, [r0]
strb r0, [r4]
ldr r0, _08019B14 @ =gAbsentBattlerFlags
ldrb r1, [r0]
ldr r2, _08019B18 @ =gBitTable
ldrb r0, [r4]
lsls r0, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _08019AF6
movs r0, 0x75
movs r1, 0x1
bl GetMoveTarget
strb r0, [r4]
_08019AF6:
ldr r1, _08019B1C @ =gBattlescriptCurrInstr
ldr r0, _08019B20 @ =BattleScript_BideAttack
str r0, [r1]
ldr r2, _08019B24 @ =gBattleStruct
mov r8, r2
b _08019B2E
.align 2, 0
_08019B04: .4byte gTakenDmg
_08019B08: .4byte gCurrentMove
_08019B0C: .4byte gBattlerTarget
_08019B10: .4byte gTakenDmgByBattler
_08019B14: .4byte gAbsentBattlerFlags
_08019B18: .4byte gBitTable
_08019B1C: .4byte gBattlescriptCurrInstr
_08019B20: .4byte BattleScript_BideAttack
_08019B24: .4byte gBattleStruct
_08019B28:
ldr r1, _08019B38 @ =gBattlescriptCurrInstr
ldr r0, _08019B3C @ =BattleScript_BideNoEnergyToAttack
_08019B2C:
str r0, [r1]
_08019B2E:
movs r4, 0x1
mov r9, r4
_08019B32:
mov r7, r8
ldr r1, [r7]
b _08019B90
.align 2, 0
_08019B38: .4byte gBattlescriptCurrInstr
_08019B3C: .4byte BattleScript_BideNoEnergyToAttack
_08019B40:
ldr r1, _08019BE8 @ =gBattleMons
ldr r0, _08019BEC @ =gBattlerAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r1, 0x4C
adds r4, r0, r1
ldr r3, [r4]
movs r0, 0x20
ands r0, r3
cmp r0, 0
beq _08019B8C
ldr r2, _08019BF0 @ =gBattleMoves
ldr r0, _08019BF4 @ =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0]
cmp r0, 0x7D
bne _08019B84
movs r0, 0x21
negs r0, r0
ands r3, r0
str r3, [r4]
bl BattleScriptPushCursor
ldr r1, _08019BF8 @ =gBattlescriptCurrInstr
ldr r0, _08019BFC @ =BattleScript_MoveUsedUnfroze
str r0, [r1]
ldr r1, _08019C00 @ =gBattleCommunication
movs r0, 0x1
strb r0, [r1, 0x5]
_08019B84:
movs r0, 0x2
_08019B86:
mov r9, r0
ldr r1, _08019C04 @ =gBattleStruct
mov r8, r1
_08019B8C:
mov r2, r8
ldr r1, [r2]
_08019B90:
adds r1, 0xB7
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
_08019B98:
mov r4, r8
ldr r0, [r4]
adds r0, 0xB7
ldrb r0, [r0]
cmp r0, 0xF
beq _08019BA8
bl _080192F8
_08019BA8:
mov r7, r9
cmp r7, 0x2
bne _08019BD4
ldr r4, _08019C08 @ =gActiveBattler
ldr r0, _08019BEC @ =gBattlerAttacker
ldrb r0, [r0]
strb r0, [r4]
ldrb r1, [r4]
movs r0, 0x58
muls r0, r1
ldr r1, _08019C0C @ =gUnknown_2023C30
adds r0, r1
str r0, [sp]
movs r0, 0
movs r1, 0x28
movs r2, 0
movs r3, 0x4
bl BtlController_EmitSetMonData
ldrb r0, [r4]
bl MarkBattlerForControllerExec
_08019BD4:
mov r0, r9
add sp, 0x10
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_08019BE8: .4byte gBattleMons
_08019BEC: .4byte gBattlerAttacker
_08019BF0: .4byte gBattleMoves
_08019BF4: .4byte gCurrentMove
_08019BF8: .4byte gBattlescriptCurrInstr
_08019BFC: .4byte BattleScript_MoveUsedUnfroze
_08019C00: .4byte gBattleCommunication
_08019C04: .4byte gBattleStruct
_08019C08: .4byte gActiveBattler
_08019C0C: .4byte gUnknown_2023C30
thumb_func_end AtkCanceller_UnableToUseMove
thumb_func_start HasNoMonsToSwitch
HasNoMonsToSwitch: @ 8019C10
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 24
lsrs r4, r0, 24
adds r3, r4, 0
lsls r1, 24
lsrs r1, 24
mov r10, r1
lsls r2, 24
lsrs r2, 24
mov r9, r2
ldr r0, _08019C3C @ =gBattleTypeFlags
ldr r1, [r0]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _08019C40
movs r0, 0
b _08019D90
.align 2, 0
_08019C3C: .4byte gBattleTypeFlags
_08019C40:
movs r0, 0x40
ands r1, r0
cmp r1, 0
beq _08019CCC
adds r0, r4, 0
bl GetBankMultiplayerId
lsls r0, 24
lsrs r7, r0, 24
adds r0, r4, 0
bl GetBattlerSide
lsls r0, 24
ldr r1, _08019CC4 @ =gEnemyParty
mov r8, r1
cmp r0, 0
bne _08019C66
ldr r0, _08019CC8 @ =gPlayerParty
mov r8, r0
_08019C66:
adds r0, r7, 0
bl GetLinkTrainerFlankId
lsls r0, 24
lsrs r6, r0, 24
lsls r0, r6, 1
adds r5, r0, r6
adds r0, r5, 0x3
cmp r5, r0
bge _08019CB2
adds r7, r0, 0
_08019C7C:
movs r0, 0x64
muls r0, r5
mov r1, r8
adds r4, r1, r0
adds r0, r4, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _08019CAC
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
cmp r0, 0
beq _08019CAC
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
bne _08019CB2
_08019CAC:
adds r5, 0x1
cmp r5, r7
blt _08019C7C
_08019CB2:
movs r1, 0
lsls r0, r6, 1
adds r0, r6
adds r0, 0x3
cmp r5, r0
bne _08019CC0
movs r1, 0x1
_08019CC0:
adds r0, r1, 0
b _08019D90
.align 2, 0
_08019CC4: .4byte gEnemyParty
_08019CC8: .4byte gPlayerParty
_08019CCC:
adds r0, r3, 0
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08019CF8
movs r0, 0x1
bl GetBattlerAtPosition
lsls r0, 24
lsrs r7, r0, 24
movs r0, 0x3
bl GetBattlerAtPosition
lsls r0, 24
lsrs r6, r0, 24
ldr r0, _08019CF4 @ =gEnemyParty
mov r8, r0
b _08019D10
.align 2, 0
_08019CF4: .4byte gEnemyParty
_08019CF8:
movs r0, 0
bl GetBattlerAtPosition
lsls r0, 24
lsrs r7, r0, 24
movs r0, 0x2
bl GetBattlerAtPosition
lsls r0, 24
lsrs r6, r0, 24
ldr r1, _08019DA0 @ =gPlayerParty
mov r8, r1
_08019D10:
mov r0, r10
cmp r0, 0x6
bne _08019D20
ldr r1, _08019DA4 @ =gBattlerPartyIndexes
lsls r0, r7, 1
adds r0, r1
ldrb r0, [r0]
mov r10, r0
_08019D20:
mov r1, r9
cmp r1, 0x6
bne _08019D30
ldr r1, _08019DA4 @ =gBattlerPartyIndexes
lsls r0, r6, 1
adds r0, r1
ldrb r0, [r0]
mov r9, r0
_08019D30:
movs r5, 0
_08019D32:
movs r0, 0x64
muls r0, r5
mov r1, r8
adds r4, r1, r0
adds r0, r4, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _08019D82
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
cmp r0, 0
beq _08019D82
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
beq _08019D82
cmp r5, r10
beq _08019D82
cmp r5, r9
beq _08019D82
ldr r0, _08019DA8 @ =gBattleStruct
ldr r1, [r0]
adds r0, r7, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r5, r0
beq _08019D82
adds r0, r6, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r5, r0
bne _08019D88
_08019D82:
adds r5, 0x1
cmp r5, 0x5
ble _08019D32
_08019D88:
movs r0, 0
cmp r5, 0x6
bne _08019D90
movs r0, 0x1
_08019D90:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_08019DA0: .4byte gPlayerParty
_08019DA4: .4byte gBattlerPartyIndexes
_08019DA8: .4byte gBattleStruct
thumb_func_end HasNoMonsToSwitch
thumb_func_start CastformDataTypeChange
CastformDataTypeChange: @ 8019DAC
push {r4-r6,lr}
sub sp, 0x4
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0
ldr r1, _08019E1C @ =gBattleMons
movs r0, 0x58
muls r0, r6
adds r4, r0, r1
ldrh r1, [r4]
ldr r0, _08019E20 @ =0x00000181
cmp r1, r0
bne _08019E50
adds r0, r4, 0
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x3B
bne _08019E50
ldrh r0, [r4, 0x28]
cmp r0, 0
beq _08019E50
str r5, [sp]
movs r0, 0x13
movs r1, 0
movs r2, 0xD
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
bne _08019DFE
str r5, [sp]
movs r0, 0x13
movs r1, 0
movs r2, 0x4D
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
beq _08019E24
_08019DFE:
adds r2, r4, 0
adds r2, 0x21
ldrb r0, [r2]
cmp r0, 0
beq _08019E24
adds r1, r4, 0
adds r1, 0x22
ldrb r0, [r1]
cmp r0, 0
beq _08019E24
strb r5, [r2]
strb r5, [r1]
movs r0, 0x1
b _08019F08
.align 2, 0
_08019E1C: .4byte gBattleMons
_08019E20: .4byte 0x00000181
_08019E24:
movs r0, 0
str r0, [sp]
movs r0, 0x13
movs r1, 0
movs r2, 0xD
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
lsrs r0, 24
cmp r0, 0
bne _08019E50
str r0, [sp]
movs r0, 0x13
movs r1, 0
movs r2, 0x4D
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
beq _08019E54
_08019E50:
movs r0, 0
b _08019F08
_08019E54:
ldr r1, _08019F10 @ =gBattleWeather
ldrh r0, [r1]
movs r2, 0xE7
ands r2, r0
adds r4, r1, 0
cmp r2, 0
bne _08019E82
ldr r1, _08019F14 @ =gBattleMons
movs r0, 0x58
muls r0, r6
adds r1, r0, r1
adds r3, r1, 0
adds r3, 0x21
ldrb r0, [r3]
cmp r0, 0
beq _08019E82
adds r1, 0x22
ldrb r0, [r1]
cmp r0, 0
beq _08019E82
strb r2, [r3]
strb r2, [r1]
movs r5, 0x1
_08019E82:
ldrh r1, [r4]
movs r0, 0x60
ands r0, r1
cmp r0, 0
beq _08019EAE
ldr r1, _08019F14 @ =gBattleMons
movs r0, 0x58
muls r0, r6
adds r1, r0, r1
adds r2, r1, 0
adds r2, 0x21
ldrb r0, [r2]
cmp r0, 0xA
beq _08019EAE
adds r1, 0x22
ldrb r0, [r1]
cmp r0, 0xA
beq _08019EAE
movs r0, 0xA
strb r0, [r2]
strb r0, [r1]
movs r5, 0x2
_08019EAE:
ldrh r1, [r4]
movs r0, 0x7
ands r0, r1
cmp r0, 0
beq _08019EDA
ldr r1, _08019F14 @ =gBattleMons
movs r0, 0x58
muls r0, r6
adds r1, r0, r1
adds r2, r1, 0
adds r2, 0x21
ldrb r0, [r2]
cmp r0, 0xB
beq _08019EDA
adds r1, 0x22
ldrb r0, [r1]
cmp r0, 0xB
beq _08019EDA
movs r0, 0xB
strb r0, [r2]
strb r0, [r1]
movs r5, 0x3
_08019EDA:
ldrh r1, [r4]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _08019F06
ldr r1, _08019F14 @ =gBattleMons
movs r0, 0x58
muls r0, r6
adds r1, r0, r1
adds r2, r1, 0
adds r2, 0x21
ldrb r0, [r2]
cmp r0, 0xF
beq _08019F06
adds r1, 0x22
ldrb r0, [r1]
cmp r0, 0xF
beq _08019F06
movs r0, 0xF
strb r0, [r2]
strb r0, [r1]
movs r5, 0x4
_08019F06:
adds r0, r5, 0
_08019F08:
add sp, 0x4
pop {r4-r6}
pop {r1}
bx r1
.align 2, 0
_08019F10: .4byte gBattleWeather
_08019F14: .4byte gBattleMons
thumb_func_end CastformDataTypeChange
thumb_func_start AbilityBattleEffects
AbilityBattleEffects: @ 8019F18
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x28
ldr r4, [sp, 0x48]
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4]
lsls r1, 24
lsrs r1, 24
mov r10, r1
lsls r2, 24
lsrs r7, r2, 24
lsls r3, 24
lsrs r3, 24
mov r8, r3
lsls r4, 16
lsrs r4, 16
movs r0, 0
mov r9, r0
ldr r5, _08019F74 @ =gBattlerAttacker
ldr r1, _08019F78 @ =gBattlersCount
ldrb r0, [r5]
ldrb r1, [r1]
cmp r0, r1
bcc _08019F54
mov r1, r10
strb r1, [r5]
_08019F54:
ldrb r0, [r5]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08019F84
ldr r1, _08019F7C @ =gBattlerPartyIndexes
ldrb r0, [r5]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, _08019F80 @ =gPlayerParty
b _08019F94
.align 2, 0
_08019F74: .4byte gBattlerAttacker
_08019F78: .4byte gBattlersCount
_08019F7C: .4byte gBattlerPartyIndexes
_08019F80: .4byte gPlayerParty
_08019F84:
ldr r1, _08019FC4 @ =gBattlerPartyIndexes
ldrb r0, [r5]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, _08019FC8 @ =gEnemyParty
_08019F94:
adds r6, r1, r0
ldr r5, _08019FCC @ =gBattlerTarget
ldr r1, _08019FD0 @ =gBattlersCount
ldrb r0, [r5]
ldrb r1, [r1]
cmp r0, r1
bcc _08019FA6
mov r2, r10
strb r2, [r5]
_08019FA6:
ldrb r0, [r5]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08019FD8
ldr r1, _08019FC4 @ =gBattlerPartyIndexes
ldrb r0, [r5]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, _08019FD4 @ =gPlayerParty
b _08019FE8
.align 2, 0
_08019FC4: .4byte gBattlerPartyIndexes
_08019FC8: .4byte gEnemyParty
_08019FCC: .4byte gBattlerTarget
_08019FD0: .4byte gBattlersCount
_08019FD4: .4byte gPlayerParty
_08019FD8:
ldr r1, _0801A038 @ =gBattlerPartyIndexes
ldrb r0, [r5]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, _0801A03C @ =gEnemyParty
_08019FE8:
adds r5, r1, r0
adds r0, r6, 0
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0x8]
adds r0, r6, 0
movs r1, 0
bl GetMonData
str r0, [sp, 0x10]
adds r0, r5, 0
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0xC]
adds r0, r5, 0
movs r1, 0
bl GetMonData
str r0, [sp, 0x14]
ldr r0, _0801A040 @ =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
ands r0, r1
cmp r0, 0
beq _0801A02A
bl _0801BBC6
_0801A02A:
mov r3, r8
cmp r3, 0
beq _0801A048
ldr r0, _0801A044 @ =gLastUsedAbility
strb r3, [r0]
mov r8, r0
b _0801A05E
.align 2, 0
_0801A038: .4byte gBattlerPartyIndexes
_0801A03C: .4byte gEnemyParty
_0801A040: .4byte gBattleTypeFlags
_0801A044: .4byte gLastUsedAbility
_0801A048:
ldr r2, _0801A078 @ =gLastUsedAbility
ldr r1, _0801A07C @ =gBattleMons
movs r0, 0x58
mov r3, r10
muls r3, r0
adds r0, r3, 0
adds r0, r1
adds r0, 0x20
ldrb r0, [r0]
strb r0, [r2]
mov r8, r2
_0801A05E:
cmp r4, 0
bne _0801A066
ldr r0, _0801A080 @ =gCurrentMove
ldrh r4, [r0]
_0801A066:
ldr r1, _0801A084 @ =gBattleStruct
ldr r0, [r1]
ldrb r0, [r0, 0x13]
adds r6, r1, 0
cmp r0, 0
beq _0801A088
movs r5, 0x3F
ands r5, r0
b _0801A094
.align 2, 0
_0801A078: .4byte gLastUsedAbility
_0801A07C: .4byte gBattleMons
_0801A080: .4byte gCurrentMove
_0801A084: .4byte gBattleStruct
_0801A088:
ldr r1, _0801A0D0 @ =gBattleMoves
lsls r0, r4, 1
adds r0, r4
lsls r0, 2
adds r0, r1
ldrb r5, [r0, 0x2]
_0801A094:
ldr r0, _0801A0D4 @ =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0xA0
lsls r1, 8
ands r0, r1
movs r1, 0x80
lsls r1, 8
cmp r0, r1
bne _0801A0BA
mov r1, r8
ldrb r0, [r1]
cmp r0, 0x16
bne _0801A0B2
bl _0801BBC6
_0801A0B2:
cmp r0, 0x24
bne _0801A0BA
bl _0801BBC6
_0801A0BA:
ldr r2, [sp, 0x4]
cmp r2, 0x13
bls _0801A0C4
bl _0801BBAA
_0801A0C4:
lsls r0, r2, 2
ldr r1, _0801A0D8 @ =_0801A0DC
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0801A0D0: .4byte gBattleMoves
_0801A0D4: .4byte gBattleTypeFlags
_0801A0D8: .4byte _0801A0DC
.align 2, 0
_0801A0DC:
.4byte _0801A12C
.4byte _0801A3E0
.4byte _0801A600
.4byte _0801A698
.4byte _0801A8B8
.4byte _0801B010
.4byte _0801B374
.4byte _0801B3C8
.4byte _0801B450
.4byte _0801B4D4
.4byte _0801B6FC
.4byte _0801B518
.4byte _0801B740
.4byte _0801B79C
.4byte _0801B7F8
.4byte _0801B90C
.4byte _0801B9A8
.4byte _0801BA04
.4byte _0801BB78
.4byte _0801B8B4
_0801A12C:
ldr r2, _0801A160 @ =gBattlerAttacker
ldr r0, _0801A164 @ =gBattlersCount
ldrb r1, [r2]
adds r3, r0, 0
ldrb r4, [r3]
cmp r1, r4
bcc _0801A13E
mov r0, r10
strb r0, [r2]
_0801A13E:
mov r1, r8
ldrb r0, [r1]
cmp r0, 0x2D
bne _0801A148
b _0801A2AC
_0801A148:
cmp r0, 0x2D
bgt _0801A178
cmp r0, 0xD
bne _0801A152
b _0801A3A8
_0801A152:
cmp r0, 0xD
bgt _0801A168
cmp r0, 0x2
bne _0801A15C
b _0801A27C
_0801A15C:
bl _0801BBAA
.align 2, 0
_0801A160: .4byte gBattlerAttacker
_0801A164: .4byte gBattlersCount
_0801A168:
cmp r0, 0x16
bne _0801A16E
b _0801A30C
_0801A16E:
cmp r0, 0x24
bne _0801A174
b _0801A36C
_0801A174:
bl _0801BBAA
_0801A178:
cmp r0, 0x46
bne _0801A17E
b _0801A2DC
_0801A17E:
cmp r0, 0x46
bgt _0801A18C
cmp r0, 0x3B
bne _0801A188
b _0801A340
_0801A188:
bl _0801BBAA
_0801A18C:
cmp r0, 0x4D
bne _0801A192
b _0801A3A8
_0801A192:
cmp r0, 0xFF
beq _0801A19A
bl _0801BBAA
_0801A19A:
bl weather_get_current
lsls r0, 24
lsrs r0, 24
subs r0, 0x3
cmp r0, 0xA
bhi _0801A250
lsls r0, 2
ldr r1, _0801A1B4 @ =_0801A1B8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0801A1B4: .4byte _0801A1B8
.align 2, 0
_0801A1B8:
.4byte _0801A1E4
.4byte _0801A250
.4byte _0801A1E4
.4byte _0801A250
.4byte _0801A250
.4byte _0801A208
.4byte _0801A250
.4byte _0801A250
.4byte _0801A250
.4byte _0801A22C
.4byte _0801A1E4
_0801A1E4:
ldr r2, _0801A200 @ =gBattleWeather
ldrh r1, [r2]
movs r0, 0x7
ands r0, r1
cmp r0, 0
bne _0801A250
movs r0, 0x5
strh r0, [r2]
ldr r1, _0801A204 @ =gBattleScripting
movs r0, 0xA
strb r0, [r1, 0x10]
mov r2, r10
strb r2, [r1, 0x17]
b _0801A246
.align 2, 0
_0801A200: .4byte gBattleWeather
_0801A204: .4byte gBattleScripting
_0801A208:
ldr r3, _0801A224 @ =gBattleWeather
ldrh r1, [r3]
movs r2, 0x18
adds r0, r2, 0
ands r0, r1
cmp r0, 0
bne _0801A250
strh r2, [r3]
ldr r1, _0801A228 @ =gBattleScripting
movs r0, 0xC
strb r0, [r1, 0x10]
mov r3, r10
strb r3, [r1, 0x17]
b _0801A246
.align 2, 0
_0801A224: .4byte gBattleWeather
_0801A228: .4byte gBattleScripting
_0801A22C:
ldr r3, _0801A26C @ =gBattleWeather
ldrh r1, [r3]
movs r2, 0x60
adds r0, r2, 0
ands r0, r1
cmp r0, 0
bne _0801A250
strh r2, [r3]
ldr r1, _0801A270 @ =gBattleScripting
movs r0, 0xB
strb r0, [r1, 0x10]
mov r4, r10
strb r4, [r1, 0x17]
_0801A246:
mov r0, r9
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
mov r9, r0
_0801A250:
mov r0, r9
cmp r0, 0
bne _0801A25A
bl _0801BBC6
_0801A25A:
bl weather_get_current
ldr r1, _0801A274 @ =gBattleCommunication
strb r0, [r1, 0x5]
ldr r0, _0801A278 @ =BattleScript_OverworldWeatherStarts
bl BattleScriptPushCursorAndCallback
bl _0801BBAA
.align 2, 0
_0801A26C: .4byte gBattleWeather
_0801A270: .4byte gBattleScripting
_0801A274: .4byte gBattleCommunication
_0801A278: .4byte BattleScript_OverworldWeatherStarts
_0801A27C:
ldr r2, _0801A2A0 @ =gBattleWeather
ldrh r1, [r2]
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _0801A28C
bl _0801BBAA
_0801A28C:
movs r0, 0x5
strh r0, [r2]
ldr r0, _0801A2A4 @ =BattleScript_DrizzleActivates
bl BattleScriptPushCursorAndCallback
ldr r0, _0801A2A8 @ =gBattleScripting
mov r1, r10
strb r1, [r0, 0x17]
bl _0801BB5A
.align 2, 0
_0801A2A0: .4byte gBattleWeather
_0801A2A4: .4byte BattleScript_DrizzleActivates
_0801A2A8: .4byte gBattleScripting
_0801A2AC:
ldr r2, _0801A2D0 @ =gBattleWeather
ldrh r1, [r2]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _0801A2BC
bl _0801BBAA
_0801A2BC:
movs r0, 0x18
strh r0, [r2]
ldr r0, _0801A2D4 @ =BattleScript_SandstreamActivates
bl BattleScriptPushCursorAndCallback
ldr r0, _0801A2D8 @ =gBattleScripting
mov r2, r10
strb r2, [r0, 0x17]
bl _0801BB5A
.align 2, 0
_0801A2D0: .4byte gBattleWeather
_0801A2D4: .4byte BattleScript_SandstreamActivates
_0801A2D8: .4byte gBattleScripting
_0801A2DC:
ldr r2, _0801A300 @ =gBattleWeather
ldrh r1, [r2]
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _0801A2EC
bl _0801BBAA
_0801A2EC:
movs r0, 0x60
strh r0, [r2]
ldr r0, _0801A304 @ =BattleScript_DroughtActivates
bl BattleScriptPushCursorAndCallback
ldr r0, _0801A308 @ =gBattleScripting
mov r3, r10
strb r3, [r0, 0x17]
bl _0801BB5A
.align 2, 0
_0801A300: .4byte gBattleWeather
_0801A304: .4byte BattleScript_DroughtActivates
_0801A308: .4byte gBattleScripting
_0801A30C:
ldr r0, _0801A338 @ =gSpecialStatuses
mov r4, r10
lsls r2, r4, 2
adds r1, r2, r4
lsls r1, 2
adds r3, r1, r0
ldrb r0, [r3]
lsls r0, 28
cmp r0, 0
bge _0801A324
bl _0801BBAA
_0801A324:
ldr r1, _0801A33C @ =gStatuses3
adds r1, r2, r1
ldr r0, [r1]
movs r2, 0x80
lsls r2, 12
orrs r0, r2
str r0, [r1]
ldrb r0, [r3]
movs r1, 0x8
b _0801A396
.align 2, 0
_0801A338: .4byte gSpecialStatuses
_0801A33C: .4byte gStatuses3
_0801A340:
mov r0, r10
bl CastformDataTypeChange
lsls r0, 24
lsrs r0, 24
mov r9, r0
cmp r0, 0
bne _0801A354
bl _0801BBC6
_0801A354:
ldr r0, _0801A364 @ =BattleScript_CastformChange
bl BattleScriptPushCursorAndCallback
ldr r0, _0801A368 @ =gBattleScripting
mov r1, r10
strb r1, [r0, 0x17]
bl _0801BA6A
.align 2, 0
_0801A364: .4byte BattleScript_CastformChange
_0801A368: .4byte gBattleScripting
_0801A36C:
ldr r0, _0801A3A0 @ =gSpecialStatuses
mov r3, r10
lsls r2, r3, 2
adds r1, r2, r3
lsls r1, 2
adds r3, r1, r0
ldrb r0, [r3]
lsls r0, 27
cmp r0, 0
bge _0801A384
bl _0801BBAA
_0801A384:
ldr r1, _0801A3A4 @ =gStatuses3
adds r1, r2, r1
ldr r0, [r1]
movs r2, 0x80
lsls r2, 13
orrs r0, r2
str r0, [r1]
ldrb r0, [r3]
movs r1, 0x10
_0801A396:
orrs r0, r1
strb r0, [r3]
bl _0801BBAA
.align 2, 0
_0801A3A0: .4byte gSpecialStatuses
_0801A3A4: .4byte gStatuses3
_0801A3A8:
movs r4, 0
ldrb r3, [r3]
cmp r4, r3
bcc _0801A3B4
bl _0801BBAA
_0801A3B4:
adds r0, r4, 0
bl CastformDataTypeChange
lsls r0, 24
lsrs r0, 24
mov r9, r0
cmp r0, 0
beq _0801A3C8
bl _0801BA60
_0801A3C8:
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _0801A3DC @ =gBattlersCount
ldrb r0, [r0]
cmp r4, r0
bcc _0801A3B4
bl _0801BBAA
.align 2, 0
_0801A3DC: .4byte gBattlersCount
_0801A3E0:
ldr r7, _0801A410 @ =gBattleMons
movs r0, 0x58
mov r6, r10
muls r6, r0
adds r4, r6, r7
ldrh r0, [r4, 0x28]
cmp r0, 0
bne _0801A3F4
bl _0801BBAA
_0801A3F4:
ldr r0, _0801A414 @ =gBattlerAttacker
mov r1, r10
strb r1, [r0]
mov r2, r8
ldrb r5, [r2]
cmp r5, 0x2C
beq _0801A426
cmp r5, 0x2C
bgt _0801A418
cmp r5, 0x3
bne _0801A40C
b _0801A58C
_0801A40C:
bl _0801BBAA
.align 2, 0
_0801A410: .4byte gBattleMons
_0801A414: .4byte gBattlerAttacker
_0801A418:
cmp r5, 0x36
bne _0801A41E
b _0801A5D8
_0801A41E:
cmp r5, 0x3D
beq _0801A4A8
bl _0801BBAA
_0801A426:
movs r0, 0
str r0, [sp]
movs r0, 0x13
movs r1, 0
movs r2, 0xD
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
lsrs r0, 24
cmp r0, 0
beq _0801A442
bl _0801BBAA
_0801A442:
str r0, [sp]
movs r0, 0x13
movs r1, 0
movs r2, 0x4D
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
beq _0801A45A
bl _0801BBAA
_0801A45A:
ldr r0, _0801A49C @ =gBattleWeather
ldrh r1, [r0]
movs r0, 0x7
ands r0, r1
cmp r0, 0
bne _0801A46A
bl _0801BBAA
_0801A46A:
ldrh r0, [r4, 0x2C]
ldrh r3, [r4, 0x28]
cmp r0, r3
bhi _0801A476
bl _0801BBAA
_0801A476:
mov r0, r8
strb r5, [r0]
ldr r0, _0801A4A0 @ =BattleScript_RainDishActivates
bl BattleScriptPushCursorAndCallback
ldr r1, _0801A4A4 @ =gBattleMoveDamage
ldrh r0, [r4, 0x2C]
lsrs r0, 4
str r0, [r1]
cmp r0, 0
bne _0801A490
movs r0, 0x1
str r0, [r1]
_0801A490:
ldr r0, [r1]
negs r0, r0
str r0, [r1]
bl _0801BB5A
.align 2, 0
_0801A49C: .4byte gBattleWeather
_0801A4A0: .4byte BattleScript_RainDishActivates
_0801A4A4: .4byte gBattleMoveDamage
_0801A4A8:
adds r0, r7, 0
adds r0, 0x4C
adds r5, r6, r0
ldrb r0, [r5]
cmp r0, 0
bne _0801A4B8
bl _0801BBAA
_0801A4B8:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x3
bl __umodsi3
lsls r0, 16
lsrs r4, r0, 16
cmp r4, 0
beq _0801A4D2
bl _0801BBAA
_0801A4D2:
ldr r0, [r5]
movs r1, 0x88
ands r0, r1
cmp r0, 0
beq _0801A4E4
ldr r0, _0801A564 @ =gBattleTextBuff1
ldr r1, _0801A568 @ =gUnknown_8250094
bl StringCopy
_0801A4E4:
ldr r0, [r5]
movs r1, 0x7
ands r0, r1
cmp r0, 0
beq _0801A4F6
ldr r0, _0801A564 @ =gBattleTextBuff1
ldr r1, _0801A56C @ =gUnknown_825009C
bl StringCopy
_0801A4F6:
ldr r0, [r5]
movs r1, 0x40
ands r0, r1
cmp r0, 0
beq _0801A508
ldr r0, _0801A564 @ =gBattleTextBuff1
ldr r1, _0801A570 @ =gUnknown_82500A4
bl StringCopy
_0801A508:
ldr r0, [r5]
movs r1, 0x10
ands r0, r1
cmp r0, 0
beq _0801A51A
ldr r0, _0801A564 @ =gBattleTextBuff1
ldr r1, _0801A574 @ =gUnknown_82500AC
bl StringCopy
_0801A51A:
ldr r0, [r5]
movs r1, 0x20
ands r0, r1
cmp r0, 0
beq _0801A52C
ldr r0, _0801A564 @ =gBattleTextBuff1
ldr r1, _0801A578 @ =gUnknown_82500B4
bl StringCopy
_0801A52C:
str r4, [r5]
adds r1, r7, 0
adds r1, 0x50
adds r1, r6, r1
ldr r0, [r1]
ldr r2, _0801A57C @ =0xf7ffffff
ands r0, r2
str r0, [r1]
ldr r0, _0801A580 @ =gBattleScripting
ldr r4, _0801A584 @ =gActiveBattler
mov r1, r10
strb r1, [r4]
strb r1, [r0, 0x17]
ldr r0, _0801A588 @ =BattleScript_ShedSkinActivates
bl BattleScriptPushCursorAndCallback
str r5, [sp]
movs r0, 0
movs r1, 0x28
movs r2, 0
movs r3, 0x4
bl BtlController_EmitSetMonData
ldrb r0, [r4]
bl MarkBattlerForControllerExec
bl _0801BB5A
.align 2, 0
_0801A564: .4byte gBattleTextBuff1
_0801A568: .4byte gUnknown_8250094
_0801A56C: .4byte gUnknown_825009C
_0801A570: .4byte gUnknown_82500A4
_0801A574: .4byte gUnknown_82500AC
_0801A578: .4byte gUnknown_82500B4
_0801A57C: .4byte 0xf7ffffff
_0801A580: .4byte gBattleScripting
_0801A584: .4byte gActiveBattler
_0801A588: .4byte BattleScript_ShedSkinActivates
_0801A58C:
ldrb r2, [r4, 0x1B]
movs r0, 0x1B
ldrsb r0, [r4, r0]
cmp r0, 0xB
ble _0801A59A
bl _0801BBAA
_0801A59A:
ldr r0, _0801A5CC @ =gDisableStructs
mov r3, r10
lsls r1, r3, 3
subs r1, r3
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0x16]
cmp r0, 0x2
bne _0801A5B0
bl _0801BBAA
_0801A5B0:
adds r0, r2, 0x1
movs r1, 0
strb r0, [r4, 0x1B]
ldr r4, _0801A5D0 @ =gBattleScripting
movs r0, 0x11
strb r0, [r4, 0x10]
strb r1, [r4, 0x11]
ldr r0, _0801A5D4 @ =BattleScript_SpeedBoostActivates
bl BattleScriptPushCursorAndCallback
mov r0, r10
strb r0, [r4, 0x17]
bl _0801BB5A
.align 2, 0
_0801A5CC: .4byte gDisableStructs
_0801A5D0: .4byte gBattleScripting
_0801A5D4: .4byte BattleScript_SpeedBoostActivates
_0801A5D8:
ldr r2, _0801A5FC @ =gDisableStructs
ldrb r0, [r0]
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r2
ldrb r3, [r1, 0x18]
lsls r0, r3, 31
lsrs r0, 31
movs r2, 0x1
eors r2, r0
movs r0, 0x2
negs r0, r0
ands r0, r3
orrs r0, r2
strb r0, [r1, 0x18]
bl _0801BBAA
.align 2, 0
_0801A5FC: .4byte gDisableStructs
_0801A600:
mov r1, r8
ldrb r0, [r1]
cmp r0, 0x2B
beq _0801A60C
bl _0801BBAA
_0801A60C:
movs r5, 0
ldr r0, _0801A67C @ =sSoundMovesTable
ldrh r2, [r0]
ldr r3, _0801A680 @ =0x0000ffff
adds r1, r0, 0
cmp r2, r3
bne _0801A61E
bl _0801BBAA
_0801A61E:
cmp r2, r4
beq _0801A636
adds r2, r1, 0
_0801A624:
adds r2, 0x2
adds r5, 0x1
ldrh r0, [r2]
cmp r0, r3
bne _0801A632
bl _0801BBAA
_0801A632:
cmp r0, r4
bne _0801A624
_0801A636:
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
ldr r0, _0801A680 @ =0x0000ffff
cmp r1, r0
bne _0801A646
bl _0801BBAA
_0801A646:
ldr r1, _0801A684 @ =gBattleMons
ldr r0, _0801A688 @ =gBattlerAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
movs r1, 0x80
lsls r1, 5
ands r0, r1
cmp r0, 0
beq _0801A66C
ldr r0, _0801A68C @ =gHitMarker
ldr r1, [r0]
movs r2, 0x80
lsls r2, 4
orrs r1, r2
str r1, [r0]
_0801A66C:
ldr r1, _0801A690 @ =gBattlescriptCurrInstr
ldr r0, _0801A694 @ =BattleScript_SoundproofProtected
str r0, [r1]
movs r2, 0x1
mov r9, r2
bl _0801BBB0
.align 2, 0
_0801A67C: .4byte sSoundMovesTable
_0801A680: .4byte 0x0000ffff
_0801A684: .4byte gBattleMons
_0801A688: .4byte gBattlerAttacker
_0801A68C: .4byte gHitMarker
_0801A690: .4byte gBattlescriptCurrInstr
_0801A694: .4byte BattleScript_SoundproofProtected
_0801A698:
cmp r4, 0
bne _0801A6A0
bl _0801BBAA
_0801A6A0:
mov r3, r8
ldrb r0, [r3]
cmp r0, 0xB
beq _0801A710
cmp r0, 0xB
bgt _0801A6B2
cmp r0, 0xA
beq _0801A6B8
b _0801A832
_0801A6B2:
cmp r0, 0x12
beq _0801A768
b _0801A832
_0801A6B8:
cmp r5, 0xD
beq _0801A6BE
b _0801A832
_0801A6BE:
ldr r0, _0801A6E8 @ =gBattleMoves
lsls r1, r4, 1
adds r1, r4
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0x1]
cmp r0, 0
bne _0801A6D0
b _0801A832
_0801A6D0:
ldr r1, _0801A6EC @ =gProtectStructs
ldr r0, _0801A6F0 @ =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 4
adds r0, r1
ldrb r0, [r0, 0x2]
lsls r0, 28
cmp r0, 0
bge _0801A6FC
ldr r1, _0801A6F4 @ =gBattlescriptCurrInstr
ldr r0, _0801A6F8 @ =BattleScript_MoveHPDrain
b _0801A700
.align 2, 0
_0801A6E8: .4byte gBattleMoves
_0801A6EC: .4byte gProtectStructs
_0801A6F0: .4byte gBattlerAttacker
_0801A6F4: .4byte gBattlescriptCurrInstr
_0801A6F8: .4byte BattleScript_MoveHPDrain
_0801A6FC:
ldr r1, _0801A708 @ =gBattlescriptCurrInstr
ldr r0, _0801A70C @ =BattleScript_MoveHPDrain_PPLoss
_0801A700:
str r0, [r1]
movs r4, 0x1
mov r9, r4
b _0801A832
.align 2, 0
_0801A708: .4byte gBattlescriptCurrInstr
_0801A70C: .4byte BattleScript_MoveHPDrain_PPLoss
_0801A710:
cmp r5, 0xB
beq _0801A716
b _0801A832
_0801A716:
ldr r0, _0801A740 @ =gBattleMoves
lsls r1, r4, 1
adds r1, r4
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0x1]
cmp r0, 0
bne _0801A728
b _0801A832
_0801A728:
ldr r1, _0801A744 @ =gProtectStructs
ldr r0, _0801A748 @ =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 4
adds r0, r1
ldrb r0, [r0, 0x2]
lsls r0, 28
cmp r0, 0
bge _0801A754
ldr r1, _0801A74C @ =gBattlescriptCurrInstr
ldr r0, _0801A750 @ =BattleScript_MoveHPDrain
b _0801A758
.align 2, 0
_0801A740: .4byte gBattleMoves
_0801A744: .4byte gProtectStructs
_0801A748: .4byte gBattlerAttacker
_0801A74C: .4byte gBattlescriptCurrInstr
_0801A750: .4byte BattleScript_MoveHPDrain
_0801A754:
ldr r1, _0801A760 @ =gBattlescriptCurrInstr
ldr r0, _0801A764 @ =BattleScript_MoveHPDrain_PPLoss
_0801A758:
str r0, [r1]
movs r0, 0x1
b _0801A830
.align 2, 0
_0801A760: .4byte gBattlescriptCurrInstr
_0801A764: .4byte BattleScript_MoveHPDrain_PPLoss
_0801A768:
cmp r5, 0xA
bne _0801A832
ldr r1, _0801A7B8 @ =gBattleMons
movs r0, 0x58
mov r2, r10
muls r2, r0
adds r0, r2, 0
adds r1, 0x4C
adds r0, r1
ldr r0, [r0]
movs r1, 0x20
ands r0, r1
cmp r0, 0
bne _0801A832
ldr r2, _0801A7BC @ =gBattleResources
ldr r0, [r2]
ldr r0, [r0, 0x4]
mov r3, r10
lsls r1, r3, 2
adds r0, r1
ldr r3, [r0]
movs r4, 0x1
ands r3, r4
adds r5, r1, 0
cmp r3, 0
bne _0801A7F8
ldr r0, _0801A7C0 @ =gBattleCommunication
strb r3, [r0, 0x5]
ldr r1, _0801A7C4 @ =gProtectStructs
ldr r0, _0801A7C8 @ =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 4
adds r0, r1
ldrb r0, [r0, 0x2]
lsls r0, 28
cmp r0, 0
bge _0801A7D4
ldr r1, _0801A7CC @ =gBattlescriptCurrInstr
ldr r0, _0801A7D0 @ =BattleScript_FlashFireBoost
b _0801A7D8
.align 2, 0
_0801A7B8: .4byte gBattleMons
_0801A7BC: .4byte gBattleResources
_0801A7C0: .4byte gBattleCommunication
_0801A7C4: .4byte gProtectStructs
_0801A7C8: .4byte gBattlerAttacker
_0801A7CC: .4byte gBattlescriptCurrInstr
_0801A7D0: .4byte BattleScript_FlashFireBoost
_0801A7D4:
ldr r1, _0801A7F0 @ =gBattlescriptCurrInstr
ldr r0, _0801A7F4 @ =BattleScript_FlashFireBoost_PPLoss
_0801A7D8:
str r0, [r1]
ldr r0, [r2]
ldr r1, [r0, 0x4]
adds r1, r5
ldr r0, [r1]
movs r2, 0x1
orrs r0, r2
str r0, [r1]
movs r4, 0x2
mov r9, r4
b _0801A832
.align 2, 0
_0801A7F0: .4byte gBattlescriptCurrInstr
_0801A7F4: .4byte BattleScript_FlashFireBoost_PPLoss
_0801A7F8:
ldr r0, _0801A814 @ =gBattleCommunication
strb r4, [r0, 0x5]
ldr r1, _0801A818 @ =gProtectStructs
ldr r0, _0801A81C @ =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 4
adds r0, r1
ldrb r0, [r0, 0x2]
lsls r0, 28
cmp r0, 0
bge _0801A828
ldr r1, _0801A820 @ =gBattlescriptCurrInstr
ldr r0, _0801A824 @ =BattleScript_FlashFireBoost
b _0801A82C
.align 2, 0
_0801A814: .4byte gBattleCommunication
_0801A818: .4byte gProtectStructs
_0801A81C: .4byte gBattlerAttacker
_0801A820: .4byte gBattlescriptCurrInstr
_0801A824: .4byte BattleScript_FlashFireBoost
_0801A828:
ldr r1, _0801A86C @ =gBattlescriptCurrInstr
ldr r0, _0801A870 @ =BattleScript_FlashFireBoost_PPLoss
_0801A82C:
str r0, [r1]
movs r0, 0x2
_0801A830:
mov r9, r0
_0801A832:
mov r1, r9
cmp r1, 0x1
beq _0801A83C
bl _0801BBAA
_0801A83C:
ldr r1, _0801A874 @ =gBattleMons
movs r0, 0x58
mov r2, r10
muls r2, r0
adds r0, r2, 0
adds r1, r0, r1
ldrh r0, [r1, 0x2C]
ldrh r3, [r1, 0x28]
cmp r0, r3
bne _0801A898
ldr r1, _0801A878 @ =gProtectStructs
ldr r0, _0801A87C @ =gBattlerAttacker
ldrb r0, [r0]
lsls r0, 4
adds r0, r1
ldrb r0, [r0, 0x2]
lsls r0, 28
cmp r0, 0
bge _0801A884
ldr r1, _0801A86C @ =gBattlescriptCurrInstr
ldr r0, _0801A880 @ =BattleScript_MonMadeMoveUseless
str r0, [r1]
bl _0801BBAA
.align 2, 0
_0801A86C: .4byte gBattlescriptCurrInstr
_0801A870: .4byte BattleScript_FlashFireBoost_PPLoss
_0801A874: .4byte gBattleMons
_0801A878: .4byte gProtectStructs
_0801A87C: .4byte gBattlerAttacker
_0801A880: .4byte BattleScript_MonMadeMoveUseless
_0801A884:
ldr r1, _0801A890 @ =gBattlescriptCurrInstr
ldr r0, _0801A894 @ =BattleScript_MonMadeMoveUseless_PPLoss
str r0, [r1]
bl _0801BBAA
.align 2, 0
_0801A890: .4byte gBattlescriptCurrInstr
_0801A894: .4byte BattleScript_MonMadeMoveUseless_PPLoss
_0801A898:
ldr r2, _0801A8B4 @ =gBattleMoveDamage
ldrh r0, [r1, 0x2C]
lsrs r0, 2
str r0, [r2]
cmp r0, 0
bne _0801A8A8
mov r4, r9
str r4, [r2]
_0801A8A8:
ldr r0, [r2]
negs r0, r0
str r0, [r2]
bl _0801BBAA
.align 2, 0
_0801A8B4: .4byte gBattleMoveDamage
_0801A8B8:
mov r1, r8
ldrb r0, [r1]
subs r0, 0x9
cmp r0, 0x2F
bls _0801A8C6
bl _0801BBAA
_0801A8C6:
lsls r0, 2
ldr r1, _0801A8D0 @ =_0801A8D4
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0801A8D0: .4byte _0801A8D4
.align 2, 0
_0801A8D4:
.4byte _0801ACF0
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801A994
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801AA5C
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801AB1C
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801AC14
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801ADCC
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801BBAA
.4byte _0801AEA8
_0801A994:
ldr r0, _0801AA3C @ =gMoveResultFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _0801A9A4
bl _0801BBAA
_0801A9A4:
cmp r4, 0xA5
bne _0801A9AC
bl _0801BBAA
_0801A9AC:
ldr r0, _0801AA40 @ =gBattleMoves
lsls r1, r4, 1
adds r1, r4
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0x1]
cmp r0, 0
bne _0801A9C0
bl _0801BBAA
_0801A9C0:
ldr r2, _0801AA44 @ =gSpecialStatuses
ldr r0, _0801AA48 @ =gBattlerTarget
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r1, r0, 2
adds r0, r2, 0
adds r0, 0x8
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801A9E8
adds r0, r2, 0
adds r0, 0xC
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801A9E8
bl _0801BBAA
_0801A9E8:
ldr r1, _0801AA4C @ =gBattleMons
movs r0, 0x58
mov r2, r10
muls r2, r0
adds r0, r2, 0
adds r1, r0, r1
adds r3, r1, 0
adds r3, 0x21
ldrb r0, [r3]
cmp r0, r5
bne _0801AA02
bl _0801BBAA
_0801AA02:
adds r2, r1, 0
adds r2, 0x22
ldrb r0, [r2]
cmp r0, r5
bne _0801AA10
bl _0801BBAA
_0801AA10:
ldrh r0, [r1, 0x28]
cmp r0, 0
bne _0801AA1A
bl _0801BBAA
_0801AA1A:
strb r5, [r3]
strb r5, [r2]
ldr r1, _0801AA50 @ =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x3
strb r0, [r1, 0x1]
strb r5, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
bl BattleScriptPushCursor
ldr r1, _0801AA54 @ =gBattlescriptCurrInstr
ldr r0, _0801AA58 @ =BattleScript_ColorChangeActivates
str r0, [r1]
bl _0801BB5A
.align 2, 0
_0801AA3C: .4byte gMoveResultFlags
_0801AA40: .4byte gBattleMoves
_0801AA44: .4byte gSpecialStatuses
_0801AA48: .4byte gBattlerTarget
_0801AA4C: .4byte gBattleMons
_0801AA50: .4byte gBattleTextBuff1
_0801AA54: .4byte gBattlescriptCurrInstr
_0801AA58: .4byte BattleScript_ColorChangeActivates
_0801AA5C:
ldr r0, _0801AAF4 @ =gMoveResultFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _0801AA6C
bl _0801BBAA
_0801AA6C:
ldr r1, _0801AAF8 @ =gBattleMons
ldr r0, _0801AAFC @ =gBattlerAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r3, r0, r1
ldrh r0, [r3, 0x28]
cmp r0, 0
bne _0801AA82
bl _0801BBAA
_0801AA82:
ldr r0, _0801AB00 @ =gProtectStructs
lsls r1, r2, 4
adds r1, r0
ldrb r0, [r1, 0x1]
lsls r0, 31
cmp r0, 0
beq _0801AA94
bl _0801BBAA
_0801AA94:
ldr r2, _0801AB04 @ =gSpecialStatuses
ldr r0, _0801AB08 @ =gBattlerTarget
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r1, r0, 2
adds r0, r2, 0
adds r0, 0x8
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801AABC
adds r0, r2, 0
adds r0, 0xC
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801AABC
bl _0801BBAA
_0801AABC:
ldr r1, _0801AB0C @ =gBattleMoves
lsls r0, r4, 1
adds r0, r4
lsls r0, 2
adds r0, r1
ldrb r1, [r0, 0x8]
movs r2, 0x1
adds r0, r2, 0
ands r0, r1
cmp r0, 0
bne _0801AAD6
bl _0801BBAA
_0801AAD6:
ldr r1, _0801AB10 @ =gBattleMoveDamage
ldrh r0, [r3, 0x2C]
lsrs r0, 4
str r0, [r1]
cmp r0, 0
bne _0801AAE4
str r2, [r1]
_0801AAE4:
bl BattleScriptPushCursor
ldr r1, _0801AB14 @ =gBattlescriptCurrInstr
ldr r0, _0801AB18 @ =BattleScript_RoughSkinActivates
str r0, [r1]
bl _0801BB5A
.align 2, 0
_0801AAF4: .4byte gMoveResultFlags
_0801AAF8: .4byte gBattleMons
_0801AAFC: .4byte gBattlerAttacker
_0801AB00: .4byte gProtectStructs
_0801AB04: .4byte gSpecialStatuses
_0801AB08: .4byte gBattlerTarget
_0801AB0C: .4byte gBattleMoves
_0801AB10: .4byte gBattleMoveDamage
_0801AB14: .4byte gBattlescriptCurrInstr
_0801AB18: .4byte BattleScript_RoughSkinActivates
_0801AB1C:
ldr r0, _0801ABE8 @ =gMoveResultFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _0801AB2C
bl _0801BBAA
_0801AB2C:
ldr r1, _0801ABEC @ =gBattleMons
ldr r0, _0801ABF0 @ =gBattlerAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r0, r1
ldrh r0, [r0, 0x28]
cmp r0, 0
bne _0801AB42
bl _0801BBAA
_0801AB42:
ldr r0, _0801ABF4 @ =gProtectStructs
lsls r1, r2, 4
adds r1, r0
ldrb r0, [r1, 0x1]
lsls r0, 31
cmp r0, 0
beq _0801AB54
bl _0801BBAA
_0801AB54:
ldr r2, _0801ABF8 @ =gSpecialStatuses
ldr r0, _0801ABFC @ =gBattlerTarget
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r1, r0, 2
adds r0, r2, 0
adds r0, 0x8
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801AB7C
adds r0, r2, 0
adds r0, 0xC
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801AB7C
bl _0801BBAA
_0801AB7C:
ldr r1, _0801AC00 @ =gBattleMoves
lsls r0, r4, 1
adds r0, r4
lsls r0, 2
adds r0, r1
ldrb r1, [r0, 0x8]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _0801AB94
bl _0801BBAA
_0801AB94:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0xA
bl __umodsi3
lsls r0, 16
cmp r0, 0
beq _0801ABAC
bl _0801BBAA
_0801ABAC:
ldr r5, _0801AC04 @ =gBattleCommunication
movs r4, 0x3
_0801ABB0:
bl Random
ands r0, r4
strb r0, [r5, 0x3]
cmp r0, 0
beq _0801ABB0
ldr r1, _0801AC04 @ =gBattleCommunication
ldrb r0, [r1, 0x3]
cmp r0, 0x3
bne _0801ABC8
adds r0, 0x2
strb r0, [r1, 0x3]
_0801ABC8:
ldrb r0, [r1, 0x3]
adds r0, 0x40
strb r0, [r1, 0x3]
bl BattleScriptPushCursor
ldr r1, _0801AC08 @ =gBattlescriptCurrInstr
ldr r0, _0801AC0C @ =BattleScript_ApplySecondaryEffect
str r0, [r1]
ldr r2, _0801AC10 @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 6
orrs r0, r1
str r0, [r2]
bl _0801BB5A
.align 2, 0
_0801ABE8: .4byte gMoveResultFlags
_0801ABEC: .4byte gBattleMons
_0801ABF0: .4byte gBattlerAttacker
_0801ABF4: .4byte gProtectStructs
_0801ABF8: .4byte gSpecialStatuses
_0801ABFC: .4byte gBattlerTarget
_0801AC00: .4byte gBattleMoves
_0801AC04: .4byte gBattleCommunication
_0801AC08: .4byte gBattlescriptCurrInstr
_0801AC0C: .4byte BattleScript_ApplySecondaryEffect
_0801AC10: .4byte gHitMarker
_0801AC14:
ldr r0, _0801ACC4 @ =gMoveResultFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _0801AC24
bl _0801BBAA
_0801AC24:
ldr r1, _0801ACC8 @ =gBattleMons
ldr r0, _0801ACCC @ =gBattlerAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r0, r1
ldrh r0, [r0, 0x28]
cmp r0, 0
bne _0801AC3A
bl _0801BBAA
_0801AC3A:
ldr r0, _0801ACD0 @ =gProtectStructs
lsls r1, r2, 4
adds r1, r0
ldrb r0, [r1, 0x1]
lsls r0, 31
cmp r0, 0
beq _0801AC4C
bl _0801BBAA
_0801AC4C:
ldr r2, _0801ACD4 @ =gSpecialStatuses
ldr r0, _0801ACD8 @ =gBattlerTarget
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r1, r0, 2
adds r0, r2, 0
adds r0, 0x8
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801AC74
adds r0, r2, 0
adds r0, 0xC
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801AC74
bl _0801BBAA
_0801AC74:
ldr r1, _0801ACDC @ =gBattleMoves
lsls r0, r4, 1
adds r0, r4
lsls r0, 2
adds r0, r1
ldrb r1, [r0, 0x8]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _0801AC8C
bl _0801BBAA
_0801AC8C:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x3
bl __umodsi3
lsls r0, 16
cmp r0, 0
beq _0801ACA4
bl _0801BBAA
_0801ACA4:
ldr r1, _0801ACE0 @ =gBattleCommunication
movs r0, 0x42
strb r0, [r1, 0x3]
bl BattleScriptPushCursor
ldr r1, _0801ACE4 @ =gBattlescriptCurrInstr
ldr r0, _0801ACE8 @ =BattleScript_ApplySecondaryEffect
str r0, [r1]
ldr r2, _0801ACEC @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 6
orrs r0, r1
str r0, [r2]
bl _0801BB5A
.align 2, 0
_0801ACC4: .4byte gMoveResultFlags
_0801ACC8: .4byte gBattleMons
_0801ACCC: .4byte gBattlerAttacker
_0801ACD0: .4byte gProtectStructs
_0801ACD4: .4byte gSpecialStatuses
_0801ACD8: .4byte gBattlerTarget
_0801ACDC: .4byte gBattleMoves
_0801ACE0: .4byte gBattleCommunication
_0801ACE4: .4byte gBattlescriptCurrInstr
_0801ACE8: .4byte BattleScript_ApplySecondaryEffect
_0801ACEC: .4byte gHitMarker
_0801ACF0:
ldr r0, _0801ADA0 @ =gMoveResultFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _0801AD00
bl _0801BBAA
_0801AD00:
ldr r1, _0801ADA4 @ =gBattleMons
ldr r0, _0801ADA8 @ =gBattlerAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r0, r1
ldrh r0, [r0, 0x28]
cmp r0, 0
bne _0801AD16
bl _0801BBAA
_0801AD16:
ldr r0, _0801ADAC @ =gProtectStructs
lsls r1, r2, 4
adds r1, r0
ldrb r0, [r1, 0x1]
lsls r0, 31
cmp r0, 0
beq _0801AD28
bl _0801BBAA
_0801AD28:
ldr r2, _0801ADB0 @ =gSpecialStatuses
ldr r0, _0801ADB4 @ =gBattlerTarget
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r1, r0, 2
adds r0, r2, 0
adds r0, 0x8
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801AD50
adds r0, r2, 0
adds r0, 0xC
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801AD50
bl _0801BBAA
_0801AD50:
ldr r1, _0801ADB8 @ =gBattleMoves
lsls r0, r4, 1
adds r0, r4
lsls r0, 2
adds r0, r1
ldrb r1, [r0, 0x8]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _0801AD68
bl _0801BBAA
_0801AD68:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x3
bl __umodsi3
lsls r0, 16
cmp r0, 0
beq _0801AD80
bl _0801BBAA
_0801AD80:
ldr r1, _0801ADBC @ =gBattleCommunication
movs r0, 0x45
strb r0, [r1, 0x3]
bl BattleScriptPushCursor
ldr r1, _0801ADC0 @ =gBattlescriptCurrInstr
ldr r0, _0801ADC4 @ =BattleScript_ApplySecondaryEffect
str r0, [r1]
ldr r2, _0801ADC8 @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 6
orrs r0, r1
str r0, [r2]
bl _0801BB5A
.align 2, 0
_0801ADA0: .4byte gMoveResultFlags
_0801ADA4: .4byte gBattleMons
_0801ADA8: .4byte gBattlerAttacker
_0801ADAC: .4byte gProtectStructs
_0801ADB0: .4byte gSpecialStatuses
_0801ADB4: .4byte gBattlerTarget
_0801ADB8: .4byte gBattleMoves
_0801ADBC: .4byte gBattleCommunication
_0801ADC0: .4byte gBattlescriptCurrInstr
_0801ADC4: .4byte BattleScript_ApplySecondaryEffect
_0801ADC8: .4byte gHitMarker
_0801ADCC:
ldr r0, _0801AE7C @ =gMoveResultFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _0801ADDC
bl _0801BBAA
_0801ADDC:
ldr r1, _0801AE80 @ =gBattleMons
ldr r0, _0801AE84 @ =gBattlerAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r0, r1
ldrh r0, [r0, 0x28]
cmp r0, 0
bne _0801ADF2
bl _0801BBAA
_0801ADF2:
ldr r0, _0801AE88 @ =gProtectStructs
lsls r1, r2, 4
adds r1, r0
ldrb r0, [r1, 0x1]
lsls r0, 31
cmp r0, 0
beq _0801AE04
bl _0801BBAA
_0801AE04:
ldr r1, _0801AE8C @ =gBattleMoves
lsls r0, r4, 1
adds r0, r4
lsls r0, 2
adds r0, r1
ldrb r1, [r0, 0x8]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _0801AE1C
bl _0801BBAA
_0801AE1C:
ldr r2, _0801AE90 @ =gSpecialStatuses
ldr r0, _0801AE94 @ =gBattlerTarget
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r1, r0, 2
adds r0, r2, 0
adds r0, 0x8
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801AE44
adds r0, r2, 0
adds r0, 0xC
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801AE44
bl _0801BBAA
_0801AE44:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x3
bl __umodsi3
lsls r0, 16
cmp r0, 0
beq _0801AE5C
bl _0801BBAA
_0801AE5C:
ldr r1, _0801AE98 @ =gBattleCommunication
movs r0, 0x43
strb r0, [r1, 0x3]
bl BattleScriptPushCursor
ldr r1, _0801AE9C @ =gBattlescriptCurrInstr
ldr r0, _0801AEA0 @ =BattleScript_ApplySecondaryEffect
str r0, [r1]
ldr r2, _0801AEA4 @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 6
orrs r0, r1
str r0, [r2]
bl _0801BB5A
.align 2, 0
_0801AE7C: .4byte gMoveResultFlags
_0801AE80: .4byte gBattleMons
_0801AE84: .4byte gBattlerAttacker
_0801AE88: .4byte gProtectStructs
_0801AE8C: .4byte gBattleMoves
_0801AE90: .4byte gSpecialStatuses
_0801AE94: .4byte gBattlerTarget
_0801AE98: .4byte gBattleCommunication
_0801AE9C: .4byte gBattlescriptCurrInstr
_0801AEA0: .4byte BattleScript_ApplySecondaryEffect
_0801AEA4: .4byte gHitMarker
_0801AEA8:
ldr r0, _0801AFE8 @ =gMoveResultFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _0801AEB8
bl _0801BBAA
_0801AEB8:
ldr r5, _0801AFEC @ =gBattleMons
ldr r7, _0801AFF0 @ =gBattlerAttacker
ldrb r1, [r7]
movs r6, 0x58
adds r0, r1, 0
muls r0, r6
adds r0, r5
ldrh r0, [r0, 0x28]
cmp r0, 0
bne _0801AED0
bl _0801BBAA
_0801AED0:
ldr r0, _0801AFF4 @ =gProtectStructs
lsls r1, 4
adds r1, r0
ldrb r0, [r1, 0x1]
lsls r0, 31
cmp r0, 0
beq _0801AEE2
bl _0801BBAA
_0801AEE2:
ldr r1, _0801AFF8 @ =gBattleMoves
lsls r0, r4, 1
adds r0, r4
lsls r0, 2
adds r0, r1
ldrb r1, [r0, 0x8]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _0801AEFA
bl _0801BBAA
_0801AEFA:
ldr r3, _0801AFFC @ =gSpecialStatuses
ldr r4, _0801B000 @ =gBattlerTarget
mov r8, r4
ldrb r1, [r4]
lsls r0, r1, 2
adds r0, r1
lsls r2, r0, 2
adds r0, r3, 0
adds r0, 0x8
adds r0, r2, r0
ldr r0, [r0]
cmp r0, 0
bne _0801AF24
adds r0, r3, 0
adds r0, 0xC
adds r0, r2, r0
ldr r0, [r0]
cmp r0, 0
bne _0801AF24
bl _0801BBAA
_0801AF24:
adds r0, r1, 0
muls r0, r6
adds r0, r5
ldrh r0, [r0, 0x28]
cmp r0, 0
bne _0801AF34
bl _0801BBAA
_0801AF34:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x3
bl __umodsi3
lsls r0, 16
cmp r0, 0
beq _0801AF4C
bl _0801BBAA
_0801AF4C:
ldrb r0, [r7]
muls r0, r6
adds r0, r5
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0xC
bne _0801AF5E
bl _0801BBAA
_0801AF5E:
ldr r0, [sp, 0x8]
ldr r1, [sp, 0x10]
bl GetGenderFromSpeciesAndPersonality
adds r4, r0, 0
ldr r0, [sp, 0xC]
ldr r1, [sp, 0x14]
bl GetGenderFromSpeciesAndPersonality
lsls r4, 24
lsls r0, 24
cmp r4, r0
bne _0801AF7C
bl _0801BBAA
_0801AF7C:
ldrb r0, [r7]
muls r0, r6
adds r4, r5, 0
adds r4, 0x50
adds r0, r4
ldr r0, [r0]
movs r1, 0xF0
lsls r1, 12
ands r0, r1
cmp r0, 0
beq _0801AF96
bl _0801BBAA
_0801AF96:
ldr r0, [sp, 0x8]
ldr r1, [sp, 0x10]
bl GetGenderFromSpeciesAndPersonality
lsls r0, 24
lsrs r0, 24
cmp r0, 0xFF
bne _0801AFAA
bl _0801BBAA
_0801AFAA:
ldr r0, [sp, 0xC]
ldr r1, [sp, 0x14]
bl GetGenderFromSpeciesAndPersonality
lsls r0, 24
lsrs r0, 24
cmp r0, 0xFF
bne _0801AFBE
bl _0801BBAA
_0801AFBE:
ldrb r0, [r7]
adds r2, r0, 0
muls r2, r6
adds r2, r4
ldr r1, _0801B004 @ =gBitTable
mov r3, r8
ldrb r0, [r3]
lsls r0, 2
adds r0, r1
ldr r1, [r0]
lsls r1, 16
ldr r0, [r2]
orrs r0, r1
str r0, [r2]
bl BattleScriptPushCursor
ldr r1, _0801B008 @ =gBattlescriptCurrInstr
ldr r0, _0801B00C @ =BattleScript_CuteCharmActivates
str r0, [r1]
bl _0801BB5A
.align 2, 0
_0801AFE8: .4byte gMoveResultFlags
_0801AFEC: .4byte gBattleMons
_0801AFF0: .4byte gBattlerAttacker
_0801AFF4: .4byte gProtectStructs
_0801AFF8: .4byte gBattleMoves
_0801AFFC: .4byte gSpecialStatuses
_0801B000: .4byte gBattlerTarget
_0801B004: .4byte gBitTable
_0801B008: .4byte gBattlescriptCurrInstr
_0801B00C: .4byte BattleScript_CuteCharmActivates
_0801B010:
movs r4, 0
mov r10, r4
ldr r0, _0801B044 @ =gBattlersCount
ldrb r0, [r0]
cmp r10, r0
bcc _0801B020
bl _0801BBAA
_0801B020:
ldr r1, _0801B048 @ =gBattleMons
movs r0, 0x58
mov r2, r10
muls r2, r0
adds r0, r2, 0
adds r0, r1
adds r0, 0x20
ldrb r0, [r0]
subs r0, 0x7
adds r2, r1, 0
cmp r0, 0x41
bls _0801B03A
b _0801B29E
_0801B03A:
lsls r0, 2
ldr r1, _0801B04C @ =_0801B050
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0801B044: .4byte gBattlersCount
_0801B048: .4byte gBattleMons
_0801B04C: .4byte _0801B050
.align 2, 0
_0801B050:
.4byte _0801B1B4
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B278
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B1DC
.4byte _0801B29E
.4byte _0801B158
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B184
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B248
.4byte _0801B218
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B29E
.4byte _0801B1DC
_0801B158:
movs r0, 0x58
mov r3, r10
muls r3, r0
adds r0, r3, 0
adds r1, r2, 0
adds r1, 0x4C
adds r0, r1
ldr r0, [r0]
ldr r1, _0801B178 @ =0x00000f88
ands r0, r1
cmp r0, 0
bne _0801B172
b _0801B29E
_0801B172:
ldr r0, _0801B17C @ =gBattleTextBuff1
ldr r1, _0801B180 @ =gUnknown_8250094
b _0801B264
.align 2, 0
_0801B178: .4byte 0x00000f88
_0801B17C: .4byte gBattleTextBuff1
_0801B180: .4byte gUnknown_8250094
_0801B184:
movs r0, 0x58
mov r1, r10
muls r1, r0
adds r0, r1, 0
adds r1, r2, 0
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
movs r1, 0x7
ands r0, r1
cmp r0, 0
bne _0801B19E
b _0801B29E
_0801B19E:
ldr r0, _0801B1AC @ =gBattleTextBuff1
ldr r1, _0801B1B0 @ =gUnknown_82500BC
bl StringCopy
movs r2, 0x2
mov r9, r2
b _0801B2A4
.align 2, 0
_0801B1AC: .4byte gBattleTextBuff1
_0801B1B0: .4byte gUnknown_82500BC
_0801B1B4:
movs r0, 0x58
mov r3, r10
muls r3, r0
adds r0, r3, 0
adds r1, r2, 0
adds r1, 0x4C
adds r0, r1
ldr r0, [r0]
movs r1, 0x40
ands r0, r1
cmp r0, 0
beq _0801B29E
ldr r0, _0801B1D4 @ =gBattleTextBuff1
ldr r1, _0801B1D8 @ =gUnknown_82500A4
b _0801B264
.align 2, 0
_0801B1D4: .4byte gBattleTextBuff1
_0801B1D8: .4byte gUnknown_82500A4
_0801B1DC:
movs r0, 0x58
mov r3, r10
muls r3, r0
adds r0, r2, 0
adds r0, 0x4C
adds r0, r3, r0
ldr r0, [r0]
movs r1, 0x7
ands r0, r1
cmp r0, 0
beq _0801B29E
adds r2, 0x50
adds r2, r3, r2
ldr r0, [r2]
ldr r1, _0801B20C @ =0xf7ffffff
ands r0, r1
str r0, [r2]
ldr r0, _0801B210 @ =gBattleTextBuff1
ldr r1, _0801B214 @ =gUnknown_825009C
bl StringCopy
movs r0, 0x1
mov r9, r0
b _0801B2A4
.align 2, 0
_0801B20C: .4byte 0xf7ffffff
_0801B210: .4byte gBattleTextBuff1
_0801B214: .4byte gUnknown_825009C
_0801B218:
movs r0, 0x58
mov r1, r10
muls r1, r0
adds r0, r1, 0
adds r1, r2, 0
adds r1, 0x4C
adds r0, r1
ldr r0, [r0]
movs r1, 0x10
ands r0, r1
cmp r0, 0
beq _0801B29E
ldr r0, _0801B240 @ =gBattleTextBuff1
ldr r1, _0801B244 @ =gUnknown_82500AC
bl StringCopy
movs r2, 0x1
mov r9, r2
b _0801B2A4
.align 2, 0
_0801B240: .4byte gBattleTextBuff1
_0801B244: .4byte gUnknown_82500AC
_0801B248:
movs r0, 0x58
mov r3, r10
muls r3, r0
adds r0, r3, 0
adds r1, r2, 0
adds r1, 0x4C
adds r0, r1
ldr r0, [r0]
movs r1, 0x20
ands r0, r1
cmp r0, 0
beq _0801B29E
ldr r0, _0801B270 @ =gBattleTextBuff1
ldr r1, _0801B274 @ =gUnknown_82500B4
_0801B264:
bl StringCopy
movs r4, 0x1
mov r9, r4
b _0801B2A4
.align 2, 0
_0801B270: .4byte gBattleTextBuff1
_0801B274: .4byte gUnknown_82500B4
_0801B278:
movs r0, 0x58
mov r1, r10
muls r1, r0
adds r0, r1, 0
adds r1, r2, 0
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
movs r1, 0xF0
lsls r1, 12
ands r0, r1
cmp r0, 0
beq _0801B29E
ldr r0, _0801B2B4 @ =gBattleTextBuff1
ldr r1, _0801B2B8 @ =gUnknown_82500C4
bl StringCopy
movs r2, 0x3
mov r9, r2
_0801B29E:
mov r3, r9
cmp r3, 0
beq _0801B358
_0801B2A4:
mov r4, r9
cmp r4, 0x2
beq _0801B2D8
cmp r4, 0x2
bgt _0801B2BC
cmp r4, 0x1
beq _0801B2C4
b _0801B304
.align 2, 0
_0801B2B4: .4byte gBattleTextBuff1
_0801B2B8: .4byte gUnknown_82500C4
_0801B2BC:
mov r0, r9
cmp r0, 0x3
beq _0801B2F0
b _0801B304
_0801B2C4:
ldr r1, _0801B2D4 @ =gBattleMons
movs r0, 0x58
mov r2, r10
muls r2, r0
adds r1, 0x4C
adds r2, r1
movs r0, 0
b _0801B302
.align 2, 0
_0801B2D4: .4byte gBattleMons
_0801B2D8:
ldr r1, _0801B2EC @ =gBattleMons
movs r0, 0x58
mov r2, r10
muls r2, r0
adds r1, 0x50
adds r2, r1
ldr r0, [r2]
movs r1, 0x8
negs r1, r1
b _0801B300
.align 2, 0
_0801B2EC: .4byte gBattleMons
_0801B2F0:
ldr r1, _0801B33C @ =gBattleMons
movs r0, 0x58
mov r2, r10
muls r2, r0
adds r1, 0x50
adds r2, r1
ldr r0, [r2]
ldr r1, _0801B340 @ =0xfff0ffff
_0801B300:
ands r0, r1
_0801B302:
str r0, [r2]
_0801B304:
bl BattleScriptPushCursor
ldr r1, _0801B344 @ =gBattlescriptCurrInstr
ldr r0, _0801B348 @ =BattleScript_AbilityCuredStatus
str r0, [r1]
ldr r0, _0801B34C @ =gBattleScripting
mov r1, r10
strb r1, [r0, 0x17]
ldr r4, _0801B350 @ =gActiveBattler
strb r1, [r4]
ldrb r1, [r4]
movs r0, 0x58
muls r0, r1
ldr r1, _0801B354 @ =gUnknown_2023C30
adds r0, r1
str r0, [sp]
movs r0, 0
movs r1, 0x28
movs r2, 0
movs r3, 0x4
bl BtlController_EmitSetMonData
ldrb r0, [r4]
bl MarkBattlerForControllerExec
bl _0801BBC6
.align 2, 0
_0801B33C: .4byte gBattleMons
_0801B340: .4byte 0xfff0ffff
_0801B344: .4byte gBattlescriptCurrInstr
_0801B348: .4byte BattleScript_AbilityCuredStatus
_0801B34C: .4byte gBattleScripting
_0801B350: .4byte gActiveBattler
_0801B354: .4byte gUnknown_2023C30
_0801B358:
mov r0, r10
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldr r0, _0801B370 @ =gBattlersCount
ldrb r0, [r0]
cmp r10, r0
bcs _0801B36C
b _0801B020
_0801B36C:
bl _0801BBAA
.align 2, 0
_0801B370: .4byte gBattlersCount
_0801B374:
movs r2, 0
mov r10, r2
ldr r0, _0801B3C0 @ =gBattlersCount
ldrb r0, [r0]
cmp r10, r0
bcc _0801B384
bl _0801BBAA
_0801B384:
ldr r4, _0801B3C4 @ =gBattleMons
_0801B386:
movs r0, 0x58
mov r3, r10
muls r3, r0
adds r0, r3, 0
adds r0, r4
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x3B
bne _0801B3AA
mov r0, r10
bl CastformDataTypeChange
lsls r0, 24
lsrs r0, 24
mov r9, r0
cmp r0, 0
beq _0801B3AA
b _0801BA84
_0801B3AA:
mov r0, r10
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldr r0, _0801B3C0 @ =gBattlersCount
ldrb r0, [r0]
cmp r10, r0
bcc _0801B386
bl _0801BBAA
.align 2, 0
_0801B3C0: .4byte gBattlersCount
_0801B3C4: .4byte gBattleMons
_0801B3C8:
mov r4, r8
ldrb r0, [r4]
cmp r0, 0x1C
beq _0801B3D4
bl _0801BBAA
_0801B3D4:
ldr r4, _0801B434 @ =gHitMarker
ldr r1, [r4]
movs r0, 0x80
lsls r0, 7
ands r0, r1
cmp r0, 0
bne _0801B3E6
bl _0801BBAA
_0801B3E6:
ldr r0, _0801B438 @ =0xffffbfff
ands r1, r0
str r1, [r4]
ldr r1, [r6]
adds r1, 0xB4
ldrb r2, [r1]
movs r0, 0x3F
ands r0, r2
strb r0, [r1]
ldr r0, [r6]
adds r1, r0, 0
adds r1, 0xB4
ldrb r0, [r1]
cmp r0, 0x6
bne _0801B408
movs r0, 0x2
strb r0, [r1]
_0801B408:
ldr r1, _0801B43C @ =gBattleCommunication
ldr r0, [r6]
adds r0, 0xB4
ldrb r0, [r0]
adds r0, 0x40
strb r0, [r1, 0x3]
ldr r1, _0801B440 @ =gBattleScripting
ldr r0, _0801B444 @ =gBattlerTarget
ldrb r0, [r0]
strb r0, [r1, 0x17]
bl BattleScriptPushCursor
ldr r1, _0801B448 @ =gBattlescriptCurrInstr
ldr r0, _0801B44C @ =BattleScript_SynchronizeActivates
str r0, [r1]
ldr r0, [r4]
movs r1, 0x80
lsls r1, 6
orrs r0, r1
str r0, [r4]
b _0801BB5A
.align 2, 0
_0801B434: .4byte gHitMarker
_0801B438: .4byte 0xffffbfff
_0801B43C: .4byte gBattleCommunication
_0801B440: .4byte gBattleScripting
_0801B444: .4byte gBattlerTarget
_0801B448: .4byte gBattlescriptCurrInstr
_0801B44C: .4byte BattleScript_SynchronizeActivates
_0801B450:
mov r1, r8
ldrb r0, [r1]
cmp r0, 0x1C
beq _0801B45A
b _0801BBAA
_0801B45A:
ldr r4, _0801B4B8 @ =gHitMarker
ldr r1, [r4]
movs r0, 0x80
lsls r0, 7
ands r0, r1
cmp r0, 0
bne _0801B46A
b _0801BBAA
_0801B46A:
ldr r0, _0801B4BC @ =0xffffbfff
ands r1, r0
str r1, [r4]
adds r3, r6, 0
ldr r1, [r3]
adds r1, 0xB4
ldrb r2, [r1]
movs r0, 0x3F
ands r0, r2
strb r0, [r1]
ldr r0, [r3]
adds r1, r0, 0
adds r1, 0xB4
ldrb r0, [r1]
cmp r0, 0x6
bne _0801B48E
movs r0, 0x2
strb r0, [r1]
_0801B48E:
ldr r1, _0801B4C0 @ =gBattleCommunication
ldr r0, [r6]
adds r0, 0xB4
ldrb r0, [r0]
strb r0, [r1, 0x3]
ldr r1, _0801B4C4 @ =gBattleScripting
ldr r0, _0801B4C8 @ =gBattlerAttacker
ldrb r0, [r0]
strb r0, [r1, 0x17]
bl BattleScriptPushCursor
ldr r1, _0801B4CC @ =gBattlescriptCurrInstr
ldr r0, _0801B4D0 @ =BattleScript_SynchronizeActivates
str r0, [r1]
ldr r0, [r4]
movs r1, 0x80
lsls r1, 6
orrs r0, r1
str r0, [r4]
b _0801BB5A
.align 2, 0
_0801B4B8: .4byte gHitMarker
_0801B4BC: .4byte 0xffffbfff
_0801B4C0: .4byte gBattleCommunication
_0801B4C4: .4byte gBattleScripting
_0801B4C8: .4byte gBattlerAttacker
_0801B4CC: .4byte gBattlescriptCurrInstr
_0801B4D0: .4byte BattleScript_SynchronizeActivates
_0801B4D4:
movs r5, 0
ldr r0, _0801B50C @ =gBattlersCount
ldrb r1, [r0]
cmp r5, r1
blt _0801B4E0
b _0801BBAA
_0801B4E0:
ldr r0, _0801B510 @ =gBattleMons
adds r4, r1, 0
ldr r2, _0801B514 @ =gStatuses3
adds r3, r0, 0
adds r3, 0x20
movs r6, 0x80
lsls r6, 12
_0801B4EE:
ldrb r1, [r3]
cmp r1, 0x16
bne _0801B4FE
ldr r0, [r2]
ands r0, r6
cmp r0, 0
beq _0801B4FE
b _0801BAAC
_0801B4FE:
adds r2, 0x4
adds r3, 0x58
adds r5, 0x1
cmp r5, r4
blt _0801B4EE
b _0801BBAA
.align 2, 0
_0801B50C: .4byte gBattlersCount
_0801B510: .4byte gBattleMons
_0801B514: .4byte gStatuses3
_0801B518:
movs r5, 0
ldr r0, _0801B5F4 @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801B524
b _0801BBAA
_0801B524:
ldr r2, _0801B5F8 @ =gActiveBattler
mov r8, r2
ldr r3, _0801B5FC @ =gBattleMons
adds r3, 0x20
str r3, [sp, 0x1C]
movs r4, 0
str r4, [sp, 0x20]
_0801B532:
ldr r1, [sp, 0x1C]
ldrb r0, [r1]
cmp r0, 0x24
beq _0801B53C
b _0801B6D6
_0801B53C:
ldr r0, _0801B600 @ =gStatuses3
ldr r2, [sp, 0x20]
adds r0, r2, r0
ldr r1, [r0]
movs r0, 0x80
lsls r0, 13
ands r1, r0
str r2, [sp, 0x18]
cmp r1, 0
bne _0801B552
b _0801B6D6
_0801B552:
lsls r0, r5, 24
lsrs r0, 24
bl GetBattlerPosition
movs r1, 0x1
adds r6, r0, 0
eors r6, r1
ands r6, r1
adds r0, r6, 0
bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r0, r6, 0x2
bl GetBattlerAtPosition
lsls r0, 24
lsrs r7, r0, 24
ldr r0, _0801B604 @ =gBattleTypeFlags
ldr r0, [r0]
movs r2, 0x1
ands r0, r2
cmp r0, 0
bne _0801B584
b _0801B69C
_0801B584:
movs r3, 0x58
adds r0, r4, 0
muls r0, r3
ldr r3, _0801B5FC @ =gBattleMons
adds r1, r0, r3
adds r0, r1, 0
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0
beq _0801B658
ldrh r0, [r1, 0x28]
cmp r0, 0
beq _0801B60C
movs r1, 0x58
adds r0, r7, 0
muls r0, r1
adds r1, r0, r3
adds r0, r1, 0
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0
beq _0801B60C
ldrh r0, [r1, 0x28]
cmp r0, 0
beq _0801B60C
str r2, [sp, 0x24]
bl Random
ldr r2, [sp, 0x24]
adds r1, r2, 0
ands r1, r0
lsls r1, 1
orrs r6, r1
adds r0, r6, 0
bl GetBattlerAtPosition
mov r2, r8
strb r0, [r2]
ldrb r0, [r2]
movs r3, 0x58
muls r0, r3
ldr r4, _0801B5FC @ =gBattleMons
adds r0, r4
adds r0, 0x20
ldrb r0, [r0]
ldr r1, [sp, 0x1C]
strb r0, [r1]
ldrb r0, [r2]
muls r0, r3
adds r0, r4
adds r0, 0x20
ldrb r0, [r0]
ldr r2, _0801B608 @ =gLastUsedAbility
strb r0, [r2]
b _0801B6C4
.align 2, 0
_0801B5F4: .4byte gBattlersCount
_0801B5F8: .4byte gActiveBattler
_0801B5FC: .4byte gBattleMons
_0801B600: .4byte gStatuses3
_0801B604: .4byte gBattleTypeFlags
_0801B608: .4byte gLastUsedAbility
_0801B60C:
ldr r3, _0801B650 @ =gBattleMons
movs r2, 0x58
adds r0, r4, 0
muls r0, r2
adds r1, r0, r3
adds r0, r1, 0
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0
beq _0801B658
ldrh r0, [r1, 0x28]
cmp r0, 0
beq _0801B658
mov r0, r8
strb r4, [r0]
adds r1, r5, 0
muls r1, r2
adds r1, r3
ldrb r0, [r0]
muls r0, r2
adds r0, r3
adds r0, 0x20
ldrb r0, [r0]
adds r1, 0x20
strb r0, [r1]
mov r1, r8
ldrb r0, [r1]
muls r0, r2
adds r0, r3
adds r0, 0x20
ldrb r0, [r0]
ldr r2, _0801B654 @ =gLastUsedAbility
strb r0, [r2]
b _0801B6C4
.align 2, 0
_0801B650: .4byte gBattleMons
_0801B654: .4byte gLastUsedAbility
_0801B658:
ldr r3, _0801B698 @ =gBattleMons
movs r2, 0x58
adds r0, r7, 0
muls r0, r2
adds r1, r0, r3
adds r0, r1, 0
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0
beq _0801B6CE
ldrh r0, [r1, 0x28]
cmp r0, 0
beq _0801B6CE
mov r4, r8
strb r7, [r4]
adds r1, r5, 0
muls r1, r2
adds r1, r3
ldrb r0, [r4]
muls r0, r2
adds r0, r3
adds r0, 0x20
ldrb r0, [r0]
adds r1, 0x20
strb r0, [r1]
ldrb r0, [r4]
muls r0, r2
adds r0, r3
adds r0, 0x20
ldrb r0, [r0]
b _0801B6C0
.align 2, 0
_0801B698: .4byte gBattleMons
_0801B69C:
mov r2, r8
strb r4, [r2]
movs r3, 0x58
adds r0, r4, 0
muls r0, r3
ldr r4, _0801B6F0 @ =gBattleMons
adds r0, r4
adds r2, r0, 0
adds r2, 0x20
ldrb r1, [r2]
cmp r1, 0
beq _0801B6CE
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _0801B6CE
ldr r0, [sp, 0x1C]
strb r1, [r0]
ldrb r0, [r2]
_0801B6C0:
ldr r1, _0801B6F4 @ =gLastUsedAbility
strb r0, [r1]
_0801B6C4:
mov r0, r9
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
mov r9, r0
_0801B6CE:
mov r2, r9
cmp r2, 0
beq _0801B6D6
b _0801BAC8
_0801B6D6:
ldr r3, [sp, 0x1C]
adds r3, 0x58
str r3, [sp, 0x1C]
ldr r4, [sp, 0x20]
adds r4, 0x4
str r4, [sp, 0x20]
adds r5, 0x1
ldr r0, _0801B6F8 @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
bge _0801B6EE
b _0801B532
_0801B6EE:
b _0801BBAA
.align 2, 0
_0801B6F0: .4byte gBattleMons
_0801B6F4: .4byte gLastUsedAbility
_0801B6F8: .4byte gBattlersCount
_0801B6FC:
movs r5, 0
ldr r0, _0801B734 @ =gBattlersCount
ldrb r1, [r0]
cmp r5, r1
blt _0801B708
b _0801BBAA
_0801B708:
ldr r0, _0801B738 @ =gBattleMons
adds r4, r1, 0
ldr r2, _0801B73C @ =gStatuses3
adds r3, r0, 0
adds r3, 0x20
movs r6, 0x80
lsls r6, 12
_0801B716:
ldrb r1, [r3]
cmp r1, 0x16
bne _0801B726
ldr r0, [r2]
ands r0, r6
cmp r0, 0
beq _0801B726
b _0801BB3C
_0801B726:
adds r2, 0x4
adds r3, 0x58
adds r5, 0x1
cmp r5, r4
blt _0801B716
b _0801BBAA
.align 2, 0
_0801B734: .4byte gBattlersCount
_0801B738: .4byte gBattleMons
_0801B73C: .4byte gStatuses3
_0801B740:
mov r0, r10
bl GetBattlerSide
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0
ldr r0, _0801B790 @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801B756
b _0801BBAA
_0801B756:
ldr r0, _0801B794 @ =gBattleMons
mov r8, r0
_0801B75A:
lsls r0, r5, 24
lsrs r0, 24
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
adds r4, r5, 0x1
cmp r0, r6
beq _0801B784
movs r0, 0x58
muls r0, r5
add r0, r8
adds r0, 0x20
ldrb r0, [r0]
cmp r0, r7
bne _0801B784
ldr r0, _0801B798 @ =gLastUsedAbility
strb r7, [r0]
lsls r0, r4, 24
lsrs r0, 24
mov r9, r0
_0801B784:
adds r5, r4, 0
ldr r0, _0801B790 @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801B75A
b _0801BBAA
.align 2, 0
_0801B790: .4byte gBattlersCount
_0801B794: .4byte gBattleMons
_0801B798: .4byte gLastUsedAbility
_0801B79C:
mov r0, r10
bl GetBattlerSide
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0
ldr r0, _0801B7EC @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801B7B2
b _0801BBAA
_0801B7B2:
ldr r1, _0801B7F0 @ =gBattleMons
mov r8, r1
_0801B7B6:
lsls r0, r5, 24
lsrs r0, 24
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
adds r4, r5, 0x1
cmp r0, r6
bne _0801B7E0
movs r0, 0x58
muls r0, r5
add r0, r8
adds r0, 0x20
ldrb r0, [r0]
cmp r0, r7
bne _0801B7E0
ldr r0, _0801B7F4 @ =gLastUsedAbility
strb r7, [r0]
lsls r0, r4, 24
lsrs r0, 24
mov r9, r0
_0801B7E0:
adds r5, r4, 0
ldr r0, _0801B7EC @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801B7B6
b _0801BBAA
.align 2, 0
_0801B7EC: .4byte gBattlersCount
_0801B7F0: .4byte gBattleMons
_0801B7F4: .4byte gLastUsedAbility
_0801B7F8:
mov r2, r8
ldrb r0, [r2]
cmp r0, 0xFD
beq _0801B820
cmp r0, 0xFE
beq _0801B858
movs r5, 0
ldr r0, _0801B818 @ =gBattlersCount
adds r3, r0, 0
ldrb r4, [r3]
cmp r5, r4
blt _0801B812
b _0801BBAA
_0801B812:
ldr r2, _0801B81C @ =gBattleMons
b _0801B890
.align 2, 0
_0801B818: .4byte gBattlersCount
_0801B81C: .4byte gBattleMons
_0801B820:
movs r5, 0
ldr r0, _0801B850 @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801B82C
b _0801BBAA
_0801B82C:
ldr r3, _0801B854 @ =gStatuses3
movs r2, 0x80
lsls r2, 9
adds r1, r0, 0
_0801B834:
lsls r0, r5, 2
adds r0, r3
ldr r0, [r0]
ands r0, r2
adds r4, r5, 0x1
cmp r0, 0
beq _0801B848
lsls r0, r4, 24
lsrs r0, 24
mov r9, r0
_0801B848:
adds r5, r4, 0
cmp r5, r1
blt _0801B834
b _0801BBAA
.align 2, 0
_0801B850: .4byte gBattlersCount
_0801B854: .4byte gStatuses3
_0801B858:
movs r5, 0
ldr r0, _0801B888 @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801B864
b _0801BBAA
_0801B864:
ldr r3, _0801B88C @ =gStatuses3
movs r2, 0x80
lsls r2, 10
adds r1, r0, 0
_0801B86C:
lsls r0, r5, 2
adds r0, r3
ldr r0, [r0]
ands r0, r2
adds r4, r5, 0x1
cmp r0, 0
beq _0801B880
lsls r0, r4, 24
lsrs r0, 24
mov r9, r0
_0801B880:
adds r5, r4, 0
cmp r5, r1
blt _0801B86C
b _0801BBAA
.align 2, 0
_0801B888: .4byte gBattlersCount
_0801B88C: .4byte gStatuses3
_0801B890:
movs r0, 0x58
muls r0, r5
adds r0, r2
adds r0, 0x20
ldrb r0, [r0]
adds r4, r5, 0x1
cmp r0, r7
bne _0801B8AA
mov r0, r8
strb r7, [r0]
lsls r0, r4, 24
lsrs r0, 24
mov r9, r0
_0801B8AA:
adds r5, r4, 0
ldrb r1, [r3]
cmp r5, r1
blt _0801B890
b _0801BBAA
_0801B8B4:
movs r5, 0
ldr r0, _0801B8F0 @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801B8C0
b _0801BBAA
_0801B8C0:
ldr r6, _0801B8F4 @ =gBattleMons
adds r2, r0, 0
movs r3, 0x58
_0801B8C6:
adds r0, r5, 0
muls r0, r3
adds r1, r0, r6
adds r0, r1, 0
adds r0, 0x20
ldrb r0, [r0]
adds r4, r5, 0x1
cmp r0, r7
bne _0801B8E8
ldrh r0, [r1, 0x28]
cmp r0, 0
beq _0801B8E8
mov r0, r8
strb r7, [r0]
lsls r0, r4, 24
lsrs r0, 24
mov r9, r0
_0801B8E8:
adds r5, r4, 0
cmp r5, r2
blt _0801B8C6
b _0801BBAA
.align 2, 0
_0801B8F0: .4byte gBattlersCount
_0801B8F4: .4byte gBattleMons
_0801B8F8:
ldr r0, _0801B908 @ =gLastUsedAbility
strb r7, [r0]
adds r0, r5, 0x1
lsls r0, 24
lsrs r0, 24
mov r9, r0
b _0801B94A
.align 2, 0
_0801B908: .4byte gLastUsedAbility
_0801B90C:
mov r0, r10
bl GetBattlerSide
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0
ldr r0, _0801B99C @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
bge _0801B94A
ldr r4, _0801B9A0 @ =gBattleMons
_0801B922:
lsls r0, r5, 24
lsrs r0, 24
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, r6
beq _0801B940
movs r0, 0x58
muls r0, r5
adds r0, r4
adds r0, 0x20
ldrb r0, [r0]
cmp r0, r7
beq _0801B8F8
_0801B940:
adds r5, 0x1
ldr r0, _0801B99C @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801B922
_0801B94A:
mov r1, r9
cmp r1, 0
beq _0801B952
b _0801BBB0
_0801B952:
movs r5, 0
ldr r0, _0801B99C @ =gBattlersCount
ldrb r0, [r0]
cmp r9, r0
blt _0801B95E
b _0801BBAA
_0801B95E:
ldr r2, _0801B9A0 @ =gBattleMons
mov r8, r2
_0801B962:
movs r0, 0x58
muls r0, r5
add r0, r8
adds r0, 0x20
ldrb r0, [r0]
adds r4, r5, 0x1
cmp r0, r7
bne _0801B990
lsls r0, r5, 24
lsrs r0, 24
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, r6
bne _0801B990
cmp r5, r10
beq _0801B990
ldr r0, _0801B9A4 @ =gLastUsedAbility
strb r7, [r0]
lsls r0, r4, 24
lsrs r0, 24
mov r9, r0
_0801B990:
adds r5, r4, 0
ldr r0, _0801B99C @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801B962
b _0801BBAA
.align 2, 0
_0801B99C: .4byte gBattlersCount
_0801B9A0: .4byte gBattleMons
_0801B9A4: .4byte gLastUsedAbility
_0801B9A8:
mov r0, r10
bl GetBattlerSide
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0
ldr r0, _0801B9F8 @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801B9BE
b _0801BBAA
_0801B9BE:
ldr r4, _0801B9FC @ =gBattleMons
_0801B9C0:
lsls r0, r5, 24
lsrs r0, 24
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, r6
beq _0801B9EC
movs r0, 0x58
muls r0, r5
adds r0, r4
adds r0, 0x20
ldrb r0, [r0]
cmp r0, r7
bne _0801B9EC
ldr r0, _0801BA00 @ =gLastUsedAbility
strb r7, [r0]
mov r0, r9
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
mov r9, r0
_0801B9EC:
adds r5, 0x1
ldr r0, _0801B9F8 @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801B9C0
b _0801BBAA
.align 2, 0
_0801B9F8: .4byte gBattlersCount
_0801B9FC: .4byte gBattleMons
_0801BA00: .4byte gLastUsedAbility
_0801BA04:
mov r0, r10
bl GetBattlerSide
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0
ldr r0, _0801BA54 @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801BA1A
b _0801BBAA
_0801BA1A:
ldr r4, _0801BA58 @ =gBattleMons
_0801BA1C:
lsls r0, r5, 24
lsrs r0, 24
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, r6
bne _0801BA48
movs r0, 0x58
muls r0, r5
adds r0, r4
adds r0, 0x20
ldrb r0, [r0]
cmp r0, r7
bne _0801BA48
ldr r0, _0801BA5C @ =gLastUsedAbility
strb r7, [r0]
mov r0, r9
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
mov r9, r0
_0801BA48:
adds r5, 0x1
ldr r0, _0801BA54 @ =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _0801BA1C
b _0801BBAA
.align 2, 0
_0801BA54: .4byte gBattlersCount
_0801BA58: .4byte gBattleMons
_0801BA5C: .4byte gLastUsedAbility
_0801BA60:
ldr r0, _0801BA78 @ =BattleScript_CastformChange
bl BattleScriptPushCursorAndCallback
ldr r0, _0801BA7C @ =gBattleScripting
strb r4, [r0, 0x17]
_0801BA6A:
ldr r0, _0801BA80 @ =gBattleStruct
ldr r0, [r0]
adds r0, 0x7F
mov r1, r9
subs r1, 0x1
strb r1, [r0]
b _0801BBAA
.align 2, 0
_0801BA78: .4byte BattleScript_CastformChange
_0801BA7C: .4byte gBattleScripting
_0801BA80: .4byte gBattleStruct
_0801BA84:
ldr r0, _0801BAA0 @ =BattleScript_CastformChange
bl BattleScriptPushCursorAndCallback
ldr r0, _0801BAA4 @ =gBattleScripting
mov r3, r10
strb r3, [r0, 0x17]
ldr r0, _0801BAA8 @ =gBattleStruct
ldr r0, [r0]
adds r0, 0x7F
mov r1, r9
subs r1, 0x1
strb r1, [r0]
b _0801BBC6
.align 2, 0
_0801BAA0: .4byte BattleScript_CastformChange
_0801BAA4: .4byte gBattleScripting
_0801BAA8: .4byte gBattleStruct
_0801BAAC:
mov r4, r8
strb r1, [r4]
ldr r0, [r2]
ldr r1, _0801BAC0 @ =0xfff7ffff
ands r0, r1
str r0, [r2]
ldr r0, _0801BAC4 @ =BattleScript_IntimidateActivatesEnd3
bl BattleScriptPushCursorAndCallback
b _0801BB52
.align 2, 0
_0801BAC0: .4byte 0xfff7ffff
_0801BAC4: .4byte BattleScript_IntimidateActivatesEnd3
_0801BAC8:
ldr r0, _0801BB18 @ =BattleScript_TraceActivates
bl BattleScriptPushCursorAndCallback
ldr r1, _0801BB1C @ =gStatuses3
ldr r0, [sp, 0x18]
adds r1, r0, r1
ldr r0, [r1]
ldr r2, _0801BB20 @ =0xffefffff
ands r0, r2
str r0, [r1]
ldr r0, _0801BB24 @ =gBattleScripting
strb r5, [r0, 0x17]
ldr r1, _0801BB28 @ =gBattleTextBuff1
movs r4, 0xFD
strb r4, [r1]
movs r0, 0x4
strb r0, [r1, 0x1]
ldr r2, _0801BB2C @ =gActiveBattler
ldrb r0, [r2]
strb r0, [r1, 0x2]
ldr r3, _0801BB30 @ =gBattlerPartyIndexes
ldrb r0, [r2]
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r1, _0801BB34 @ =gBattleTextBuff2
strb r4, [r1]
movs r0, 0x9
strb r0, [r1, 0x1]
ldr r0, _0801BB38 @ =gLastUsedAbility
ldrb r0, [r0]
strb r0, [r1, 0x2]
movs r0, 0x1
negs r0, r0
strb r0, [r1, 0x3]
b _0801BBAA
.align 2, 0
_0801BB18: .4byte BattleScript_TraceActivates
_0801BB1C: .4byte gStatuses3
_0801BB20: .4byte 0xffefffff
_0801BB24: .4byte gBattleScripting
_0801BB28: .4byte gBattleTextBuff1
_0801BB2C: .4byte gActiveBattler
_0801BB30: .4byte gBattlerPartyIndexes
_0801BB34: .4byte gBattleTextBuff2
_0801BB38: .4byte gLastUsedAbility
_0801BB3C:
mov r3, r8
strb r1, [r3]
ldr r0, [r2]
ldr r1, _0801BB68 @ =0xfff7ffff
ands r0, r1
str r0, [r2]
bl BattleScriptPushCursor
ldr r1, _0801BB6C @ =gBattlescriptCurrInstr
ldr r0, _0801BB70 @ =BattleScript_IntimidateActivates
str r0, [r1]
_0801BB52:
ldr r0, _0801BB74 @ =gBattleStruct
ldr r0, [r0]
adds r0, 0xD8
strb r5, [r0]
_0801BB5A:
mov r0, r9
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
mov r9, r0
b _0801BBAA
.align 2, 0
_0801BB68: .4byte 0xfff7ffff
_0801BB6C: .4byte gBattlescriptCurrInstr
_0801BB70: .4byte BattleScript_IntimidateActivates
_0801BB74: .4byte gBattleStruct
_0801BB78:
movs r5, 0
ldr r0, _0801BBD8 @ =gBattlersCount
ldrb r1, [r0]
cmp r5, r1
bge _0801BBAA
ldr r0, _0801BBDC @ =gBattleMons
adds r2, r1, 0
adds r1, r0, 0
adds r1, 0x20
ldr r3, _0801BBE0 @ =gLastUsedAbility
_0801BB8C:
ldrb r0, [r1]
cmp r0, r7
bne _0801BBA2
cmp r5, r10
beq _0801BBA2
strb r7, [r3]
mov r0, r9
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
mov r9, r0
_0801BBA2:
adds r1, 0x58
adds r5, 0x1
cmp r5, r2
blt _0801BB8C
_0801BBAA:
mov r4, r9
cmp r4, 0
beq _0801BBC6
_0801BBB0:
ldr r0, [sp, 0x4]
cmp r0, 0xB
bhi _0801BBC6
ldr r1, _0801BBE0 @ =gLastUsedAbility
ldrb r0, [r1]
cmp r0, 0xFF
beq _0801BBC6
adds r1, r0, 0
mov r0, r10
bl sub_80C71D0
_0801BBC6:
mov r0, r9
add sp, 0x28
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0801BBD8: .4byte gBattlersCount
_0801BBDC: .4byte gBattleMons
_0801BBE0: .4byte gLastUsedAbility
thumb_func_end AbilityBattleEffects
thumb_func_start BattleScriptExecute
BattleScriptExecute: @ 801BBE4
ldr r1, _0801BC10 @ =gBattlescriptCurrInstr
str r0, [r1]
ldr r0, _0801BC14 @ =gBattleResources
ldr r0, [r0]
ldr r2, [r0, 0xC]
adds r3, r2, 0
adds r3, 0x20
ldrb r0, [r3]
adds r1, r0, 0x1
strb r1, [r3]
lsls r0, 24
lsrs r0, 22
adds r2, r0
ldr r1, _0801BC18 @ =gBattleMainFunc
ldr r0, [r1]
str r0, [r2]
ldr r0, _0801BC1C @ =RunBattleScriptCommands_PopCallbacksStack
str r0, [r1]
ldr r1, _0801BC20 @ =gUnknown_2023BE3
movs r0, 0
strb r0, [r1]
bx lr
.align 2, 0
_0801BC10: .4byte gBattlescriptCurrInstr
_0801BC14: .4byte gBattleResources
_0801BC18: .4byte gBattleMainFunc
_0801BC1C: .4byte RunBattleScriptCommands_PopCallbacksStack
_0801BC20: .4byte gUnknown_2023BE3
thumb_func_end BattleScriptExecute
thumb_func_start BattleScriptPushCursorAndCallback
BattleScriptPushCursorAndCallback: @ 801BC24
push {r4,lr}
adds r4, r0, 0
bl BattleScriptPushCursor
ldr r0, _0801BC58 @ =gBattlescriptCurrInstr
str r4, [r0]
ldr r0, _0801BC5C @ =gBattleResources
ldr r0, [r0]
ldr r2, [r0, 0xC]
adds r3, r2, 0
adds r3, 0x20
ldrb r0, [r3]
adds r1, r0, 0x1
strb r1, [r3]
lsls r0, 24
lsrs r0, 22
adds r2, r0
ldr r1, _0801BC60 @ =gBattleMainFunc
ldr r0, [r1]
str r0, [r2]
ldr r0, _0801BC64 @ =sub_8015C74
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_0801BC58: .4byte gBattlescriptCurrInstr
_0801BC5C: .4byte gBattleResources
_0801BC60: .4byte gBattleMainFunc
_0801BC64: .4byte sub_8015C74
thumb_func_end BattleScriptPushCursorAndCallback
thumb_func_start ItemBattleEffects
ItemBattleEffects: @ 801BC68
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x2C
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x8]
lsls r1, 24
lsrs r7, r1, 24
lsls r2, 24
lsrs r6, r2, 24
movs r0, 0
mov r10, r0
movs r1, 0
str r1, [sp, 0xC]
add r0, sp, 0x4
strb r1, [r0]
ldr r4, _0801BCB4 @ =gLastUsedItem
ldr r1, _0801BCB8 @ =gBattleMons
movs r0, 0x58
muls r0, r7
adds r0, r1
ldrh r0, [r0, 0x2E]
strh r0, [r4]
lsls r0, 16
lsrs r0, 16
cmp r0, 0xAF
bne _0801BCC0
ldr r1, _0801BCBC @ =gEnigmaBerries
lsls r0, r7, 3
subs r0, r7
lsls r0, 2
adds r0, r1
ldrb r5, [r0, 0x7]
ldrb r0, [r0, 0x1A]
b _0801BCD4
.align 2, 0
_0801BCB4: .4byte gLastUsedItem
_0801BCB8: .4byte gBattleMons
_0801BCBC: .4byte gEnigmaBerries
_0801BCC0:
ldrh r0, [r4]
bl ItemId_GetHoldEffect
lsls r0, 24
lsrs r5, r0, 24
ldrh r0, [r4]
bl ItemId_GetHoldEffectParam
lsls r0, 24
lsrs r0, 24
_0801BCD4:
mov r9, r0
ldr r1, _0801BCFC @ =gBattleMons
ldr r0, _0801BD00 @ =gBattlerAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r0, r1
ldrh r0, [r0, 0x2E]
str r0, [sp, 0x14]
cmp r0, 0xAF
bne _0801BD08
ldr r1, _0801BD04 @ =gEnigmaBerries
lsls r0, r2, 3
subs r0, r2
lsls r0, 2
adds r0, r1
ldrb r3, [r0, 0x7]
mov r8, r3
ldrb r0, [r0, 0x1A]
b _0801BD1E
.align 2, 0
_0801BCFC: .4byte gBattleMons
_0801BD00: .4byte gBattlerAttacker
_0801BD04: .4byte gEnigmaBerries
_0801BD08:
ldr r0, [sp, 0x14]
bl ItemId_GetHoldEffect
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r0, [sp, 0x14]
bl ItemId_GetHoldEffectParam
lsls r0, 24
lsrs r0, 24
_0801BD1E:
str r0, [sp, 0x10]
ldr r2, _0801BD54 @ =gBattleMons
ldr r0, _0801BD58 @ =gBattlerTarget
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r4, [r0, 0x2E]
cmp r4, 0xAF
beq _0801BD3E
adds r0, r4, 0
bl ItemId_GetHoldEffect
adds r0, r4, 0
bl ItemId_GetHoldEffectParam
_0801BD3E:
ldr r0, [sp, 0x8]
cmp r0, 0x4
bls _0801BD48
bl _0801CFA6
_0801BD48:
lsls r0, 2
ldr r1, _0801BD5C @ =_0801BD60
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0801BD54: .4byte gBattleMons
_0801BD58: .4byte gBattlerTarget
_0801BD5C: .4byte _0801BD60
.align 2, 0
_0801BD60:
.4byte _0801BD74
.4byte _0801BE04
.4byte _0801CFA6
.4byte _0801C9FC
.4byte _0801CE4C
_0801BD74:
cmp r5, 0x17
beq _0801BD94
cmp r5, 0x20
beq _0801BD80
bl _0801CFA6
_0801BD80:
ldr r0, _0801BD90 @ =gBattleStruct
ldr r0, [r0]
adds r0, 0x4A
movs r1, 0x2
strb r1, [r0]
bl _0801CFA6
.align 2, 0
_0801BD90: .4byte gBattleStruct
_0801BD94:
ldr r1, _0801BDEC @ =gBattleMons
mov r8, r1
movs r0, 0x58
adds r1, r7, 0
muls r1, r0
mov r0, r8
adds r0, 0x18
adds r1, r0
movs r2, 0x6
movs r3, 0x7
mov r10, r3
_0801BDAA:
movs r0, 0
ldrsb r0, [r1, r0]
cmp r0, 0x5
bgt _0801BDB8
strb r2, [r1]
movs r5, 0x5
str r5, [sp, 0xC]
_0801BDB8:
adds r1, 0x1
movs r0, 0x1
negs r0, r0
add r10, r0
mov r3, r10
cmp r3, 0
bge _0801BDAA
ldr r5, [sp, 0xC]
cmp r5, 0
bne _0801BDD0
bl _0801CFA6
_0801BDD0:
ldr r0, _0801BDF0 @ =gBattleScripting
strb r7, [r0, 0x17]
ldr r0, _0801BDF4 @ =gPotentialItemEffectBattler
strb r7, [r0]
ldr r1, _0801BDF8 @ =gActiveBattler
ldr r0, _0801BDFC @ =gBattlerAttacker
strb r7, [r0]
strb r7, [r1]
ldr r0, _0801BE00 @ =BattleScript_WhiteHerbEnd2
bl BattleScriptExecute
bl _0801CFA6
.align 2, 0
_0801BDEC: .4byte gBattleMons
_0801BDF0: .4byte gBattleScripting
_0801BDF4: .4byte gPotentialItemEffectBattler
_0801BDF8: .4byte gActiveBattler
_0801BDFC: .4byte gBattlerAttacker
_0801BE00: .4byte BattleScript_WhiteHerbEnd2
_0801BE04:
ldr r1, _0801BE2C @ =gBattleMons
movs r0, 0x58
muls r0, r7
adds r0, r1
ldrh r0, [r0, 0x28]
mov r8, r1
cmp r0, 0
bne _0801BE18
bl _0801CFA6
_0801BE18:
subs r0, r5, 0x1
cmp r0, 0x2A
bls _0801BE22
bl _0801C952
_0801BE22:
lsls r0, 2
ldr r1, _0801BE30 @ =_0801BE34
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0801BE2C: .4byte gBattleMons
_0801BE30: .4byte _0801BE34
.align 2, 0
_0801BE34:
.4byte _0801BEE0
.4byte _0801C6C0
.4byte _0801C784
.4byte _0801C6F0
.4byte _0801C724
.4byte _0801C754
.4byte _0801BF2C
.4byte _0801C7C0
.4byte _0801C7F0
.4byte _0801C0F8
.4byte _0801C178
.4byte _0801C1F4
.4byte _0801C288
.4byte _0801C31C
.4byte _0801C3B0
.4byte _0801C418
.4byte _0801C46C
.4byte _0801C4C0
.4byte _0801C528
.4byte _0801C58C
.4byte _0801C5D8
.4byte _0801C952
.4byte _0801C02C
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C91C
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C952
.4byte _0801C098
_0801BEE0:
movs r0, 0x58
muls r0, r7
mov r1, r8
adds r2, r0, r1
ldrh r0, [r2, 0x2C]
ldrh r1, [r2, 0x28]
lsrs r0, 1
cmp r1, r0
bls _0801BEF6
bl _0801C952
_0801BEF6:
cmp r6, 0
beq _0801BEFE
bl _0801C952
_0801BEFE:
ldr r4, _0801BF24 @ =gBattleMoveDamage
mov r3, r9
str r3, [r4]
ldrh r3, [r2, 0x28]
mov r5, r9
adds r0, r3, r5
ldrh r1, [r2, 0x2C]
cmp r0, r1
ble _0801BF14
subs r0, r1, r3
str r0, [r4]
_0801BF14:
ldr r0, [r4]
negs r0, r0
str r0, [r4]
ldr r0, _0801BF28 @ =BattleScript_ItemHealHP_RemoveItem
bl BattleScriptExecute
b _0801C27E
.align 2, 0
_0801BF24: .4byte gBattleMoveDamage
_0801BF28: .4byte BattleScript_ItemHealHP_RemoveItem
_0801BF2C:
cmp r6, 0
beq _0801BF34
bl _0801C952
_0801BF34:
adds r0, r7, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0801BF58
ldr r1, _0801BF50 @ =gBattlerPartyIndexes
lsls r0, r7, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, _0801BF54 @ =gPlayerParty
b _0801BF66
.align 2, 0
_0801BF50: .4byte gBattlerPartyIndexes
_0801BF54: .4byte gPlayerParty
_0801BF58:
ldr r1, _0801BFD4 @ =gBattlerPartyIndexes
lsls r0, r7, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, _0801BFD8 @ =gEnemyParty
_0801BF66:
adds r4, r1, r0
movs r1, 0
mov r10, r1
add r5, sp, 0x4
_0801BF6E:
mov r1, r10
adds r1, 0xD
adds r0, r4, 0
bl GetMonData
lsls r0, 16
lsrs r6, r0, 16
mov r1, r10
adds r1, 0x11
adds r0, r4, 0
bl GetMonData
strb r0, [r5]
adds r0, r4, 0
movs r1, 0x15
bl GetMonData
lsls r0, 24
lsrs r1, r0, 24
cmp r6, 0
beq _0801BF9E
ldrb r0, [r5]
cmp r0, 0
beq _0801BFA8
_0801BF9E:
movs r2, 0x1
add r10, r2
mov r3, r10
cmp r3, 0x3
ble _0801BF6E
_0801BFA8:
mov r5, r10
cmp r5, 0x4
bne _0801BFB2
bl _0801C952
_0801BFB2:
lsls r2, r5, 24
lsrs r2, 24
adds r0, r6, 0
bl CalculatePPWithBonus
lsls r0, 24
lsrs r2, r0, 24
add r0, sp, 0x4
ldrb r0, [r0]
mov r3, r9
adds r1, r0, r3
cmp r1, r2
ble _0801BFDC
add r0, sp, 0x4
strb r2, [r0]
b _0801BFE0
.align 2, 0
_0801BFD4: .4byte gBattlerPartyIndexes
_0801BFD8: .4byte gEnemyParty
_0801BFDC:
add r0, sp, 0x4
strb r1, [r0]
_0801BFE0:
ldr r1, _0801C020 @ =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x2
strb r0, [r1, 0x1]
strb r6, [r1, 0x2]
lsrs r0, r6, 8
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r0, _0801C024 @ =BattleScript_BerryPPHealEnd2
bl BattleScriptExecute
mov r1, r10
adds r1, 0x9
lsls r1, 24
lsrs r1, 24
add r5, sp, 0x4
str r5, [sp]
movs r0, 0
movs r2, 0
movs r3, 0x1
bl BtlController_EmitSetMonData
ldr r0, _0801C028 @ =gActiveBattler
ldrb r0, [r0]
bl MarkBattlerForControllerExec
movs r0, 0x3
str r0, [sp, 0xC]
bl _0801C95A
.align 2, 0
_0801C020: .4byte gBattleTextBuff1
_0801C024: .4byte BattleScript_BerryPPHealEnd2
_0801C028: .4byte gActiveBattler
_0801C02C:
ldr r0, _0801C080 @ =gBattleMons
movs r1, 0x58
muls r1, r7
adds r0, 0x18
adds r1, r0
movs r2, 0x6
movs r3, 0x7
mov r10, r3
_0801C03C:
movs r0, 0
ldrsb r0, [r1, r0]
cmp r0, 0x5
bgt _0801C04A
strb r2, [r1]
movs r5, 0x5
str r5, [sp, 0xC]
_0801C04A:
adds r1, 0x1
movs r0, 0x1
negs r0, r0
add r10, r0
mov r3, r10
cmp r3, 0
bge _0801C03C
movs r5, 0x8
mov r10, r5
ldr r0, [sp, 0xC]
cmp r0, 0
bne _0801C066
bl _0801CFA6
_0801C066:
ldr r0, _0801C084 @ =gBattleScripting
strb r7, [r0, 0x17]
ldr r0, _0801C088 @ =gPotentialItemEffectBattler
strb r7, [r0]
ldr r1, _0801C08C @ =gActiveBattler
ldr r0, _0801C090 @ =gBattlerAttacker
strb r7, [r0]
strb r7, [r1]
ldr r0, _0801C094 @ =BattleScript_WhiteHerbEnd2
bl BattleScriptExecute
bl _0801C952
.align 2, 0
_0801C080: .4byte gBattleMons
_0801C084: .4byte gBattleScripting
_0801C088: .4byte gPotentialItemEffectBattler
_0801C08C: .4byte gActiveBattler
_0801C090: .4byte gBattlerAttacker
_0801C094: .4byte BattleScript_WhiteHerbEnd2
_0801C098:
movs r0, 0x58
muls r0, r7
mov r2, r8
adds r1, r0, r2
ldrh r0, [r1, 0x28]
ldrh r3, [r1, 0x2C]
cmp r0, r3
bcc _0801C0AC
bl _0801C952
_0801C0AC:
cmp r6, 0
beq _0801C0B4
bl _0801C952
_0801C0B4:
ldr r3, _0801C0F0 @ =gBattleMoveDamage
ldrh r0, [r1, 0x2C]
lsrs r0, 4
str r0, [r3]
cmp r0, 0
bne _0801C0C4
movs r0, 0x1
str r0, [r3]
_0801C0C4:
ldrh r2, [r1, 0x28]
ldr r0, [r3]
adds r0, r2, r0
ldrh r1, [r1, 0x2C]
cmp r0, r1
ble _0801C0D4
subs r0, r1, r2
str r0, [r3]
_0801C0D4:
ldr r0, [r3]
negs r0, r0
str r0, [r3]
ldr r0, _0801C0F4 @ =BattleScript_ItemHealHP_End2
bl BattleScriptExecute
movs r0, 0x4
str r0, [sp, 0xC]
adds r0, r7, 0
adds r1, r5, 0
bl sub_80C7208
bl _0801C952
.align 2, 0
_0801C0F0: .4byte gBattleMoveDamage
_0801C0F4: .4byte BattleScript_ItemHealHP_End2
_0801C0F8:
movs r0, 0x58
adds r1, r7, 0
muls r1, r0
str r1, [sp, 0x18]
adds r4, r1, 0
add r4, r8
ldrh r0, [r4, 0x2C]
ldrh r1, [r4, 0x28]
lsrs r0, 1
cmp r1, r0
bls _0801C112
bl _0801C952
_0801C112:
cmp r6, 0
beq _0801C11A
bl _0801C952
_0801C11A:
ldr r1, _0801C170 @ =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x8
strb r0, [r1, 0x1]
strb r6, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r5, _0801C174 @ =gBattleMoveDamage
ldrh r0, [r4, 0x2C]
mov r1, r9
bl __divsi3
str r0, [r5]
cmp r0, 0
bne _0801C13E
movs r0, 0x1
str r0, [r5]
_0801C13E:
ldrh r2, [r4, 0x28]
ldr r0, [r5]
adds r0, r2, r0
ldrh r1, [r4, 0x2C]
cmp r0, r1
ble _0801C14E
subs r0, r1, r2
str r0, [r5]
_0801C14E:
ldr r0, [r5]
negs r0, r0
str r0, [r5]
mov r0, r8
adds r0, 0x48
ldr r2, [sp, 0x18]
adds r0, r2, r0
ldr r0, [r0]
movs r1, 0
bl GetFlavorRelationByPersonality
lsls r0, 24
cmp r0, 0
bge _0801C16C
b _0801C2F8
_0801C16C:
b _0801C30C
.align 2, 0
_0801C170: .4byte gBattleTextBuff1
_0801C174: .4byte gBattleMoveDamage
_0801C178:
movs r0, 0x58
adds r5, r7, 0
muls r5, r0
str r5, [sp, 0x1C]
add r5, r8
ldrh r0, [r5, 0x2C]
ldrh r1, [r5, 0x28]
lsrs r0, 1
cmp r1, r0
bls _0801C190
bl _0801C952
_0801C190:
cmp r6, 0
beq _0801C198
bl _0801C952
_0801C198:
ldr r1, _0801C1EC @ =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x8
strb r0, [r1, 0x1]
movs r6, 0x1
strb r6, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r4, _0801C1F0 @ =gBattleMoveDamage
ldrh r0, [r5, 0x2C]
mov r1, r9
bl __divsi3
str r0, [r4]
cmp r0, 0
bne _0801C1BC
str r6, [r4]
_0801C1BC:
ldrh r2, [r5, 0x28]
ldr r0, [r4]
adds r0, r2, r0
ldrh r1, [r5, 0x2C]
cmp r0, r1
ble _0801C1CC
subs r0, r1, r2
str r0, [r4]
_0801C1CC:
ldr r0, [r4]
negs r0, r0
str r0, [r4]
mov r0, r8
adds r0, 0x48
ldr r1, [sp, 0x1C]
adds r0, r1, r0
ldr r0, [r0]
movs r1, 0x1
bl GetFlavorRelationByPersonality
lsls r0, 24
cmp r0, 0
bge _0801C1EA
b _0801C38A
_0801C1EA:
b _0801C3A0
.align 2, 0
_0801C1EC: .4byte gBattleTextBuff1
_0801C1F0: .4byte gBattleMoveDamage
_0801C1F4:
movs r0, 0x58
adds r3, r7, 0
muls r3, r0
str r3, [sp, 0x20]
adds r5, r3, 0
add r5, r8
ldrh r0, [r5, 0x2C]
ldrh r1, [r5, 0x28]
lsrs r0, 1
cmp r1, r0
bls _0801C20C
b _0801C952
_0801C20C:
cmp r6, 0
beq _0801C212
b _0801C952
_0801C212:
ldr r1, _0801C26C @ =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x8
strb r0, [r1, 0x1]
movs r0, 0x2
strb r0, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r4, _0801C270 @ =gBattleMoveDamage
ldrh r0, [r5, 0x2C]
mov r1, r9
bl __divsi3
str r0, [r4]
cmp r0, 0
bne _0801C238
movs r0, 0x1
str r0, [r4]
_0801C238:
ldrh r2, [r5, 0x28]
ldr r0, [r4]
adds r0, r2, r0
ldrh r1, [r5, 0x2C]
cmp r0, r1
ble _0801C248
subs r0, r1, r2
str r0, [r4]
_0801C248:
ldr r0, [r4]
negs r0, r0
str r0, [r4]
mov r0, r8
adds r0, 0x48
ldr r5, [sp, 0x20]
adds r0, r5, r0
ldr r0, [r0]
movs r1, 0x2
bl GetFlavorRelationByPersonality
lsls r0, 24
cmp r0, 0
bge _0801C278
ldr r0, _0801C274 @ =BattleScript_BerryConfuseHealEnd2
bl BattleScriptExecute
b _0801C27E
.align 2, 0
_0801C26C: .4byte gBattleTextBuff1
_0801C270: .4byte gBattleMoveDamage
_0801C274: .4byte BattleScript_BerryConfuseHealEnd2
_0801C278:
ldr r0, _0801C284 @ =BattleScript_ItemHealHP_RemoveItem
bl BattleScriptExecute
_0801C27E:
movs r0, 0x4
str r0, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C284: .4byte BattleScript_ItemHealHP_RemoveItem
_0801C288:
movs r0, 0x58
adds r1, r7, 0
muls r1, r0
str r1, [sp, 0x24]
adds r5, r1, 0
add r5, r8
ldrh r0, [r5, 0x2C]
ldrh r1, [r5, 0x28]
lsrs r0, 1
cmp r1, r0
bls _0801C2A0
b _0801C952
_0801C2A0:
cmp r6, 0
beq _0801C2A6
b _0801C952
_0801C2A6:
ldr r1, _0801C300 @ =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x8
strb r0, [r1, 0x1]
movs r0, 0x3
strb r0, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r4, _0801C304 @ =gBattleMoveDamage
ldrh r0, [r5, 0x2C]
mov r1, r9
bl __divsi3
str r0, [r4]
cmp r0, 0
bne _0801C2CC
movs r0, 0x1
str r0, [r4]
_0801C2CC:
ldrh r2, [r5, 0x28]
ldr r0, [r4]
adds r0, r2, r0
ldrh r1, [r5, 0x2C]
cmp r0, r1
ble _0801C2DC
subs r0, r1, r2
str r0, [r4]
_0801C2DC:
ldr r0, [r4]
negs r0, r0
str r0, [r4]
mov r0, r8
adds r0, 0x48
ldr r2, [sp, 0x24]
adds r0, r2, r0
ldr r0, [r0]
movs r1, 0x3
bl GetFlavorRelationByPersonality
lsls r0, 24
cmp r0, 0
bge _0801C30C
_0801C2F8:
ldr r0, _0801C308 @ =BattleScript_BerryConfuseHealEnd2
bl BattleScriptExecute
b _0801C312
.align 2, 0
_0801C300: .4byte gBattleTextBuff1
_0801C304: .4byte gBattleMoveDamage
_0801C308: .4byte BattleScript_BerryConfuseHealEnd2
_0801C30C:
ldr r0, _0801C318 @ =BattleScript_ItemHealHP_RemoveItem
bl BattleScriptExecute
_0801C312:
movs r3, 0x4
str r3, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C318: .4byte BattleScript_ItemHealHP_RemoveItem
_0801C31C:
movs r0, 0x58
adds r5, r7, 0
muls r5, r0
str r5, [sp, 0x28]
add r5, r8
ldrh r0, [r5, 0x2C]
ldrh r1, [r5, 0x28]
lsrs r0, 1
cmp r1, r0
bls _0801C332
b _0801C952
_0801C332:
cmp r6, 0
beq _0801C338
b _0801C952
_0801C338:
ldr r1, _0801C394 @ =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x8
strb r0, [r1, 0x1]
movs r0, 0x4
strb r0, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r4, _0801C398 @ =gBattleMoveDamage
ldrh r0, [r5, 0x2C]
mov r1, r9
bl __divsi3
str r0, [r4]
cmp r0, 0
bne _0801C35E
movs r0, 0x1
str r0, [r4]
_0801C35E:
ldrh r2, [r5, 0x28]
ldr r0, [r4]
adds r0, r2, r0
ldrh r1, [r5, 0x2C]
cmp r0, r1
ble _0801C36E
subs r0, r1, r2
str r0, [r4]
_0801C36E:
ldr r0, [r4]
negs r0, r0
str r0, [r4]
mov r0, r8
adds r0, 0x48
ldr r1, [sp, 0x28]
adds r0, r1, r0
ldr r0, [r0]
movs r1, 0x4
bl GetFlavorRelationByPersonality
lsls r0, 24
cmp r0, 0
bge _0801C3A0
_0801C38A:
ldr r0, _0801C39C @ =BattleScript_BerryConfuseHealEnd2
bl BattleScriptExecute
b _0801C3A6
.align 2, 0
_0801C394: .4byte gBattleTextBuff1
_0801C398: .4byte gBattleMoveDamage
_0801C39C: .4byte BattleScript_BerryConfuseHealEnd2
_0801C3A0:
ldr r0, _0801C3AC @ =BattleScript_ItemHealHP_RemoveItem
bl BattleScriptExecute
_0801C3A6:
movs r2, 0x4
str r2, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C3AC: .4byte BattleScript_ItemHealHP_RemoveItem
_0801C3B0:
movs r0, 0x58
muls r0, r7
mov r3, r8
adds r5, r0, r3
ldrh r4, [r5, 0x28]
ldrh r0, [r5, 0x2C]
mov r1, r9
bl __divsi3
cmp r4, r0
ble _0801C3C8
b _0801C952
_0801C3C8:
cmp r6, 0
beq _0801C3CE
b _0801C952
_0801C3CE:
movs r0, 0x19
ldrsb r0, [r5, r0]
cmp r0, 0xB
ble _0801C3D8
b _0801C952
_0801C3D8:
ldr r1, _0801C408 @ =gBattleTextBuff1
movs r2, 0xFD
strb r2, [r1]
movs r0, 0x5
strb r0, [r1, 0x1]
movs r0, 0x1
strb r0, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r1, _0801C40C @ =gBattleTextBuff2
strb r2, [r1]
strb r6, [r1, 0x1]
movs r0, 0xD2
strb r0, [r1, 0x2]
strb r6, [r1, 0x3]
subs r0, 0xD3
strb r0, [r1, 0x4]
ldr r0, _0801C410 @ =gEffectBattler
strb r7, [r0]
ldr r1, _0801C414 @ =gBattleScripting
movs r0, 0x11
strb r0, [r1, 0x1A]
movs r0, 0xF
b _0801C56C
.align 2, 0
_0801C408: .4byte gBattleTextBuff1
_0801C40C: .4byte gBattleTextBuff2
_0801C410: .4byte gEffectBattler
_0801C414: .4byte gBattleScripting
_0801C418:
movs r0, 0x58
muls r0, r7
mov r1, r8
adds r5, r0, r1
ldrh r4, [r5, 0x28]
ldrh r0, [r5, 0x2C]
mov r1, r9
bl __divsi3
cmp r4, r0
ble _0801C430
b _0801C952
_0801C430:
cmp r6, 0
beq _0801C436
b _0801C952
_0801C436:
movs r0, 0x1A
ldrsb r0, [r5, r0]
cmp r0, 0xB
ble _0801C440
b _0801C952
_0801C440:
ldr r1, _0801C460 @ =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x5
strb r0, [r1, 0x1]
movs r0, 0x2
strb r0, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r0, _0801C464 @ =gEffectBattler
strb r7, [r0]
ldr r1, _0801C468 @ =gBattleScripting
movs r0, 0x12
strb r0, [r1, 0x1A]
movs r0, 0x10
b _0801C506
.align 2, 0
_0801C460: .4byte gBattleTextBuff1
_0801C464: .4byte gEffectBattler
_0801C468: .4byte gBattleScripting
_0801C46C:
movs r0, 0x58
muls r0, r7
mov r3, r8
adds r5, r0, r3
ldrh r4, [r5, 0x28]
ldrh r0, [r5, 0x2C]
mov r1, r9
bl __divsi3
cmp r4, r0
ble _0801C484
b _0801C952
_0801C484:
cmp r6, 0
beq _0801C48A
b _0801C952
_0801C48A:
movs r0, 0x1B
ldrsb r0, [r5, r0]
cmp r0, 0xB
ble _0801C494
b _0801C952
_0801C494:
ldr r1, _0801C4B4 @ =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x5
strb r0, [r1, 0x1]
movs r0, 0x3
strb r0, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r0, _0801C4B8 @ =gEffectBattler
strb r7, [r0]
ldr r1, _0801C4BC @ =gBattleScripting
movs r0, 0x13
strb r0, [r1, 0x1A]
movs r0, 0x11
b _0801C56C
.align 2, 0
_0801C4B4: .4byte gBattleTextBuff1
_0801C4B8: .4byte gEffectBattler
_0801C4BC: .4byte gBattleScripting
_0801C4C0:
movs r0, 0x58
muls r0, r7
mov r1, r8
adds r5, r0, r1
ldrh r4, [r5, 0x28]
ldrh r0, [r5, 0x2C]
mov r1, r9
bl __divsi3
cmp r4, r0
ble _0801C4D8
b _0801C952
_0801C4D8:
cmp r6, 0
beq _0801C4DE
b _0801C952
_0801C4DE:
movs r0, 0x1C
ldrsb r0, [r5, r0]
cmp r0, 0xB
ble _0801C4E8
b _0801C952
_0801C4E8:
ldr r1, _0801C518 @ =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x5
strb r0, [r1, 0x1]
movs r0, 0x4
strb r0, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r0, _0801C51C @ =gEffectBattler
strb r7, [r0]
ldr r1, _0801C520 @ =gBattleScripting
movs r0, 0x14
strb r0, [r1, 0x1A]
movs r0, 0x12
_0801C506:
strb r0, [r1, 0x10]
strb r6, [r1, 0x11]
ldr r0, _0801C524 @ =BattleScript_BerryStatRaiseEnd2
bl BattleScriptExecute
movs r2, 0x5
str r2, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C518: .4byte gBattleTextBuff1
_0801C51C: .4byte gEffectBattler
_0801C520: .4byte gBattleScripting
_0801C524: .4byte BattleScript_BerryStatRaiseEnd2
_0801C528:
movs r0, 0x58
muls r0, r7
mov r3, r8
adds r5, r0, r3
ldrh r4, [r5, 0x28]
ldrh r0, [r5, 0x2C]
mov r1, r9
bl __divsi3
cmp r4, r0
ble _0801C540
b _0801C952
_0801C540:
cmp r6, 0
beq _0801C546
b _0801C952
_0801C546:
movs r0, 0x1D
ldrsb r0, [r5, r0]
cmp r0, 0xB
ble _0801C550
b _0801C952
_0801C550:
ldr r1, _0801C57C @ =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x5
strb r0, [r1, 0x1]
strb r0, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r0, _0801C580 @ =gEffectBattler
strb r7, [r0]
ldr r1, _0801C584 @ =gBattleScripting
movs r0, 0x15
strb r0, [r1, 0x1A]
movs r0, 0x13
_0801C56C:
strb r0, [r1, 0x10]
strb r6, [r1, 0x11]
ldr r0, _0801C588 @ =BattleScript_BerryStatRaiseEnd2
bl BattleScriptExecute
movs r5, 0x5
str r5, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C57C: .4byte gBattleTextBuff1
_0801C580: .4byte gEffectBattler
_0801C584: .4byte gBattleScripting
_0801C588: .4byte BattleScript_BerryStatRaiseEnd2
_0801C58C:
movs r0, 0x58
adds r5, r7, 0
muls r5, r0
mov r1, r8
adds r0, r5, r1
ldrh r4, [r0, 0x28]
ldrh r0, [r0, 0x2C]
mov r1, r9
bl __divsi3
cmp r4, r0
ble _0801C5A6
b _0801C952
_0801C5A6:
cmp r6, 0
beq _0801C5AC
b _0801C952
_0801C5AC:
mov r0, r8
adds r0, 0x50
adds r1, r5, r0
ldr r2, [r1]
movs r3, 0x80
lsls r3, 13
adds r0, r2, 0
ands r0, r3
cmp r0, 0
beq _0801C5C2
b _0801C952
_0801C5C2:
orrs r2, r3
str r2, [r1]
ldr r0, _0801C5D4 @ =BattleScript_BerryFocusEnergyEnd2
bl BattleScriptExecute
movs r2, 0x2
str r2, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C5D4: .4byte BattleScript_BerryFocusEnergyEnd2
_0801C5D8:
cmp r6, 0
beq _0801C5DE
b _0801C952
_0801C5DE:
movs r0, 0x58
adds r5, r7, 0
muls r5, r0
mov r3, r8
adds r0, r5, r3
ldrh r4, [r0, 0x28]
ldrh r0, [r0, 0x2C]
mov r1, r9
bl __divsi3
cmp r4, r0
ble _0801C5F8
b _0801C952
_0801C5F8:
movs r0, 0
mov r10, r0
adds r0, r5, 0x1
mov r1, r8
adds r1, 0x18
adds r0, r1
ldrb r0, [r0]
lsls r0, 24
asrs r0, 24
cmp r0, 0xB
ble _0801C628
mov r0, r8
adds r0, 0x19
adds r1, r5, r0
_0801C614:
adds r1, 0x1
movs r2, 0x1
add r10, r2
mov r3, r10
cmp r3, 0x4
bgt _0801C628
movs r0, 0
ldrsb r0, [r1, r0]
cmp r0, 0xB
bgt _0801C614
_0801C628:
mov r5, r10
cmp r5, 0x5
bne _0801C630
b _0801C952
_0801C630:
movs r0, 0x58
muls r0, r7
adds r4, r0, 0x1
ldr r5, _0801C6A8 @ =gUnknown_2023BFC
_0801C638:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x5
bl __umodsi3
lsls r0, 16
lsrs r0, 16
mov r10, r0
adds r0, r4
adds r0, r5
ldrb r0, [r0]
lsls r0, 24
asrs r0, 24
cmp r0, 0xC
beq _0801C638
ldr r1, _0801C6AC @ =gBattleTextBuff1
movs r2, 0
movs r3, 0xFD
strb r3, [r1]
movs r0, 0x5
strb r0, [r1, 0x1]
mov r0, r10
adds r0, 0x1
strb r0, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r0, _0801C6B0 @ =gBattleTextBuff2
strb r3, [r0]
strb r2, [r0, 0x1]
movs r1, 0xD1
strb r1, [r0, 0x2]
strb r2, [r0, 0x3]
strb r2, [r0, 0x4]
movs r1, 0xD2
strb r1, [r0, 0x5]
strb r2, [r0, 0x6]
subs r1, 0xD3
strb r1, [r0, 0x7]
ldr r0, _0801C6B4 @ =gEffectBattler
strb r7, [r0]
ldr r1, _0801C6B8 @ =gBattleScripting
mov r0, r10
adds r0, 0x21
strb r0, [r1, 0x1A]
adds r0, 0x6
strb r0, [r1, 0x10]
strb r2, [r1, 0x11]
ldr r0, _0801C6BC @ =BattleScript_BerryStatRaiseEnd2
bl BattleScriptExecute
movs r0, 0x5
str r0, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C6A8: .4byte gUnknown_2023BFC
_0801C6AC: .4byte gBattleTextBuff1
_0801C6B0: .4byte gBattleTextBuff2
_0801C6B4: .4byte gEffectBattler
_0801C6B8: .4byte gBattleScripting
_0801C6BC: .4byte BattleScript_BerryStatRaiseEnd2
_0801C6C0:
movs r0, 0x58
adds r1, r7, 0
muls r1, r0
mov r0, r8
adds r0, 0x4C
adds r1, r0
ldr r2, [r1]
movs r0, 0x40
ands r0, r2
cmp r0, 0
bne _0801C6D8
b _0801C952
_0801C6D8:
movs r0, 0x41
negs r0, r0
ands r2, r0
str r2, [r1]
ldr r0, _0801C6EC @ =BattleScript_BerryCurePrlzEnd2
bl BattleScriptExecute
movs r1, 0x1
str r1, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C6EC: .4byte BattleScript_BerryCurePrlzEnd2
_0801C6F0:
movs r0, 0x58
adds r1, r7, 0
muls r1, r0
mov r0, r8
adds r0, 0x4C
adds r1, r0
ldr r2, [r1]
movs r0, 0x88
ands r0, r2
cmp r0, 0
bne _0801C708
b _0801C952
_0801C708:
ldr r0, _0801C71C @ =0xfffff077
ands r2, r0
str r2, [r1]
ldr r0, _0801C720 @ =BattleScript_BerryCurePsnEnd2
bl BattleScriptExecute
movs r2, 0x1
str r2, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C71C: .4byte 0xfffff077
_0801C720: .4byte BattleScript_BerryCurePsnEnd2
_0801C724:
movs r0, 0x58
adds r1, r7, 0
muls r1, r0
mov r0, r8
adds r0, 0x4C
adds r1, r0
ldr r2, [r1]
movs r0, 0x10
ands r0, r2
cmp r0, 0
bne _0801C73C
b _0801C952
_0801C73C:
movs r0, 0x11
negs r0, r0
ands r2, r0
str r2, [r1]
ldr r0, _0801C750 @ =BattleScript_BerryCureBrnEnd2
bl BattleScriptExecute
movs r3, 0x1
str r3, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C750: .4byte BattleScript_BerryCureBrnEnd2
_0801C754:
movs r0, 0x58
adds r1, r7, 0
muls r1, r0
mov r0, r8
adds r0, 0x4C
adds r1, r0
ldr r2, [r1]
movs r0, 0x20
ands r0, r2
cmp r0, 0
bne _0801C76C
b _0801C952
_0801C76C:
movs r0, 0x21
negs r0, r0
ands r2, r0
str r2, [r1]
ldr r0, _0801C780 @ =BattleScript_BerryCureFrzEnd2
bl BattleScriptExecute
movs r5, 0x1
str r5, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C780: .4byte BattleScript_BerryCureFrzEnd2
_0801C784:
movs r0, 0x58
adds r3, r7, 0
muls r3, r0
mov r0, r8
adds r0, 0x4C
adds r2, r3, r0
ldr r1, [r2]
movs r0, 0x7
ands r0, r1
cmp r0, 0
bne _0801C79C
b _0801C952
_0801C79C:
movs r0, 0x8
negs r0, r0
ands r1, r0
str r1, [r2]
mov r1, r8
adds r1, 0x50
adds r1, r3, r1
ldr r0, [r1]
ldr r2, _0801C7B8 @ =0xf7ffffff
ands r0, r2
str r0, [r1]
ldr r0, _0801C7BC @ =BattleScript_BerryCureSlpEnd2
b _0801C906
.align 2, 0
_0801C7B8: .4byte 0xf7ffffff
_0801C7BC: .4byte BattleScript_BerryCureSlpEnd2
_0801C7C0:
movs r0, 0x58
adds r1, r7, 0
muls r1, r0
mov r0, r8
adds r0, 0x50
adds r1, r0
ldr r2, [r1]
movs r0, 0x7
ands r0, r2
cmp r0, 0
bne _0801C7D8
b _0801C952
_0801C7D8:
movs r0, 0x8
negs r0, r0
ands r2, r0
str r2, [r1]
ldr r0, _0801C7EC @ =BattleScript_BerryCureConfusionEnd2
bl BattleScriptExecute
movs r1, 0x2
str r1, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C7EC: .4byte BattleScript_BerryCureConfusionEnd2
_0801C7F0:
movs r0, 0x58
adds r5, r7, 0
muls r5, r0
mov r0, r8
adds r0, 0x4C
adds r4, r5, r0
ldr r2, [r4]
ldrb r0, [r4]
cmp r0, 0
bne _0801C816
mov r0, r8
adds r0, 0x50
adds r0, r5, r0
ldr r0, [r0]
movs r1, 0x7
ands r0, r1
cmp r0, 0
bne _0801C816
b _0801C952
_0801C816:
movs r3, 0
mov r10, r3
movs r0, 0x88
ands r2, r0
cmp r2, 0
beq _0801C82E
ldr r0, _0801C8BC @ =gBattleTextBuff1
ldr r1, _0801C8C0 @ =gUnknown_8250094
bl StringCopy
movs r0, 0x1
mov r10, r0
_0801C82E:
ldr r0, [r4]
movs r1, 0x7
mov r9, r1
ands r0, r1
mov r6, r8
adds r6, 0x50
cmp r0, 0
beq _0801C854
adds r2, r5, r6
ldr r0, [r2]
ldr r1, _0801C8C4 @ =0xf7ffffff
ands r0, r1
str r0, [r2]
ldr r0, _0801C8BC @ =gBattleTextBuff1
ldr r1, _0801C8C8 @ =gUnknown_825009C
bl StringCopy
movs r2, 0x1
add r10, r2
_0801C854:
ldr r0, [r4]
movs r1, 0x40
ands r0, r1
cmp r0, 0
beq _0801C86A
ldr r0, _0801C8BC @ =gBattleTextBuff1
ldr r1, _0801C8CC @ =gUnknown_82500A4
bl StringCopy
movs r3, 0x1
add r10, r3
_0801C86A:
ldr r0, [r4]
movs r1, 0x10
ands r0, r1
cmp r0, 0
beq _0801C880
ldr r0, _0801C8BC @ =gBattleTextBuff1
ldr r1, _0801C8D0 @ =gUnknown_82500AC
bl StringCopy
movs r0, 0x1
add r10, r0
_0801C880:
ldr r0, [r4]
movs r1, 0x20
ands r0, r1
cmp r0, 0
beq _0801C896
ldr r0, _0801C8BC @ =gBattleTextBuff1
ldr r1, _0801C8D4 @ =gUnknown_82500B4
bl StringCopy
movs r1, 0x1
add r10, r1
_0801C896:
adds r0, r5, r6
ldr r0, [r0]
mov r2, r9
ands r0, r2
cmp r0, 0
beq _0801C8AE
ldr r0, _0801C8BC @ =gBattleTextBuff1
ldr r1, _0801C8D8 @ =gUnknown_82500BC
bl StringCopy
movs r3, 0x1
add r10, r3
_0801C8AE:
mov r5, r10
cmp r5, 0x1
bgt _0801C8E0
ldr r1, _0801C8DC @ =gBattleCommunication
movs r0, 0
b _0801C8E4
.align 2, 0
_0801C8BC: .4byte gBattleTextBuff1
_0801C8C0: .4byte gUnknown_8250094
_0801C8C4: .4byte 0xf7ffffff
_0801C8C8: .4byte gUnknown_825009C
_0801C8CC: .4byte gUnknown_82500A4
_0801C8D0: .4byte gUnknown_82500AC
_0801C8D4: .4byte gUnknown_82500B4
_0801C8D8: .4byte gUnknown_82500BC
_0801C8DC: .4byte gBattleCommunication
_0801C8E0:
ldr r1, _0801C910 @ =gBattleCommunication
movs r0, 0x1
_0801C8E4:
strb r0, [r1, 0x5]
ldr r2, _0801C914 @ =gBattleMons
movs r0, 0x58
adds r3, r7, 0
muls r3, r0
adds r0, r2, 0
adds r0, 0x4C
adds r0, r3, r0
movs r1, 0
str r1, [r0]
adds r2, 0x50
adds r3, r2
ldr r0, [r3]
subs r1, 0x8
ands r0, r1
str r0, [r3]
ldr r0, _0801C918 @ =BattleScript_BerryCureChosenStatusEnd2
_0801C906:
bl BattleScriptExecute
movs r0, 0x1
str r0, [sp, 0xC]
b _0801C95A
.align 2, 0
_0801C910: .4byte gBattleCommunication
_0801C914: .4byte gBattleMons
_0801C918: .4byte BattleScript_BerryCureChosenStatusEnd2
_0801C91C:
movs r0, 0x58
adds r1, r7, 0
muls r1, r0
mov r0, r8
adds r0, 0x50
adds r1, r0
ldr r2, [r1]
movs r0, 0xF0
lsls r0, 12
ands r0, r2
cmp r0, 0
beq _0801C952
ldr r0, _0801C978 @ =0xfff0ffff
ands r2, r0
str r2, [r1]
ldr r0, _0801C97C @ =gBattleTextBuff1
ldr r1, _0801C980 @ =gUnknown_82500C4
bl StringCopy
ldr r0, _0801C984 @ =BattleScript_BerryCureChosenStatusEnd2
bl BattleScriptExecute
ldr r1, _0801C988 @ =gBattleCommunication
movs r0, 0
strb r0, [r1, 0x5]
movs r1, 0x2
str r1, [sp, 0xC]
_0801C952:
ldr r2, [sp, 0xC]
cmp r2, 0
bne _0801C95A
b _0801CFA6
_0801C95A:
ldr r0, _0801C98C @ =gBattleScripting
strb r7, [r0, 0x17]
ldr r0, _0801C990 @ =gPotentialItemEffectBattler
strb r7, [r0]
ldr r4, _0801C994 @ =gActiveBattler
ldr r0, _0801C998 @ =gBattlerAttacker
strb r7, [r0]
strb r7, [r4]
ldr r3, [sp, 0xC]
cmp r3, 0x1
beq _0801C99C
cmp r3, 0x3
beq _0801C9A2
b _0801CFA6
.align 2, 0
_0801C978: .4byte 0xfff0ffff
_0801C97C: .4byte gBattleTextBuff1
_0801C980: .4byte gUnknown_82500C4
_0801C984: .4byte BattleScript_BerryCureChosenStatusEnd2
_0801C988: .4byte gBattleCommunication
_0801C98C: .4byte gBattleScripting
_0801C990: .4byte gPotentialItemEffectBattler
_0801C994: .4byte gActiveBattler
_0801C998: .4byte gBattlerAttacker
_0801C99C:
movs r0, 0x58
muls r0, r7
b _0801CE08
_0801C9A2:
ldr r4, _0801C9F0 @ =gBattleMons
movs r0, 0x58
adds r3, r7, 0
muls r3, r0
adds r0, r4, 0
adds r0, 0x50
adds r0, r3, r0
ldr r0, [r0]
movs r1, 0x80
lsls r1, 14
ands r0, r1
cmp r0, 0
beq _0801C9BE
b _0801CFA6
_0801C9BE:
ldr r1, _0801C9F4 @ =gDisableStructs
lsls r0, r7, 3
subs r0, r7
lsls r0, 2
adds r0, r1
ldrb r1, [r0, 0x18]
lsrs r1, 4
ldr r2, _0801C9F8 @ =gBitTable
mov r5, r10
lsls r0, r5, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _0801C9DE
b _0801CFA6
_0801C9DE:
adds r1, r5, r3
adds r0, r4, 0
adds r0, 0x24
adds r1, r0
add r0, sp, 0x4
ldrb r0, [r0]
strb r0, [r1]
b _0801CFA6
.align 2, 0
_0801C9F0: .4byte gBattleMons
_0801C9F4: .4byte gDisableStructs
_0801C9F8: .4byte gBitTable
_0801C9FC:
movs r7, 0
ldr r0, _0801CA2C @ =gBattlersCount
ldrb r0, [r0]
cmp r7, r0
bcc _0801CA08
b _0801CFA6
_0801CA08:
ldr r4, _0801CA30 @ =gLastUsedItem
ldr r1, _0801CA34 @ =gBattleMons
movs r0, 0x58
muls r0, r7
adds r0, r1
ldrh r0, [r0, 0x2E]
strh r0, [r4]
lsls r0, 16
lsrs r0, 16
cmp r0, 0xAF
bne _0801CA3C
ldr r1, _0801CA38 @ =gEnigmaBerries
lsls r0, r7, 3
subs r0, r7
lsls r0, 2
adds r0, r1
ldrb r5, [r0, 0x7]
b _0801CA4C
.align 2, 0
_0801CA2C: .4byte gBattlersCount
_0801CA30: .4byte gLastUsedItem
_0801CA34: .4byte gBattleMons
_0801CA38: .4byte gEnigmaBerries
_0801CA3C:
ldrh r0, [r4]
bl ItemId_GetHoldEffect
lsls r0, 24
lsrs r5, r0, 24
ldrh r0, [r4]
bl ItemId_GetHoldEffectParam
_0801CA4C:
subs r0, r5, 0x2
cmp r0, 0x1A
bls _0801CA54
b _0801CDF0
_0801CA54:
lsls r0, 2
ldr r1, _0801CA60 @ =_0801CA64
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0801CA60: .4byte _0801CA64
.align 2, 0
_0801CA64:
.4byte _0801CAD0
.4byte _0801CBC0
.4byte _0801CB0C
.4byte _0801CB48
.4byte _0801CB84
.4byte _0801CDF0
.4byte _0801CC08
.4byte _0801CC9C
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CD90
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CDF0
.4byte _0801CC44
_0801CAD0:
ldr r1, _0801CB00 @ =gBattleMons
movs r0, 0x58
muls r0, r7
adds r1, 0x4C
adds r2, r0, r1
ldr r1, [r2]
movs r0, 0x40
ands r0, r1
cmp r0, 0
bne _0801CAE6
b _0801CDF0
_0801CAE6:
movs r0, 0x41
negs r0, r0
ands r1, r0
str r1, [r2]
bl BattleScriptPushCursor
ldr r1, _0801CB04 @ =gBattlescriptCurrInstr
ldr r0, _0801CB08 @ =BattleScript_BerryCureParRet
str r0, [r1]
movs r0, 0x1
str r0, [sp, 0xC]
b _0801CDF6
.align 2, 0
_0801CB00: .4byte gBattleMons
_0801CB04: .4byte gBattlescriptCurrInstr
_0801CB08: .4byte BattleScript_BerryCureParRet
_0801CB0C:
ldr r1, _0801CB38 @ =gBattleMons
movs r0, 0x58
muls r0, r7
adds r1, 0x4C
adds r2, r0, r1
ldr r1, [r2]
movs r0, 0x88
ands r0, r1
cmp r0, 0
bne _0801CB22
b _0801CDF0
_0801CB22:
ldr r0, _0801CB3C @ =0xfffff077
ands r1, r0
str r1, [r2]
bl BattleScriptPushCursor
ldr r1, _0801CB40 @ =gBattlescriptCurrInstr
ldr r0, _0801CB44 @ =BattleScript_BerryCurePsnRet
str r0, [r1]
movs r1, 0x1
str r1, [sp, 0xC]
b _0801CDF6
.align 2, 0
_0801CB38: .4byte gBattleMons
_0801CB3C: .4byte 0xfffff077
_0801CB40: .4byte gBattlescriptCurrInstr
_0801CB44: .4byte BattleScript_BerryCurePsnRet
_0801CB48:
ldr r1, _0801CB78 @ =gBattleMons
movs r0, 0x58
muls r0, r7
adds r1, 0x4C
adds r2, r0, r1
ldr r1, [r2]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _0801CB5E
b _0801CDF0
_0801CB5E:
movs r0, 0x11
negs r0, r0
ands r1, r0
str r1, [r2]
bl BattleScriptPushCursor
ldr r1, _0801CB7C @ =gBattlescriptCurrInstr
ldr r0, _0801CB80 @ =BattleScript_BerryCureBrnRet
str r0, [r1]
movs r2, 0x1
str r2, [sp, 0xC]
b _0801CDF6
.align 2, 0
_0801CB78: .4byte gBattleMons
_0801CB7C: .4byte gBattlescriptCurrInstr
_0801CB80: .4byte BattleScript_BerryCureBrnRet
_0801CB84:
ldr r1, _0801CBB4 @ =gBattleMons
movs r0, 0x58
muls r0, r7
adds r1, 0x4C
adds r2, r0, r1
ldr r1, [r2]
movs r0, 0x20
ands r0, r1
cmp r0, 0
bne _0801CB9A
b _0801CDF0
_0801CB9A:
movs r0, 0x21
negs r0, r0
ands r1, r0
str r1, [r2]
bl BattleScriptPushCursor
ldr r1, _0801CBB8 @ =gBattlescriptCurrInstr
ldr r0, _0801CBBC @ =BattleScript_BerryCureFrzRet
str r0, [r1]
movs r3, 0x1
str r3, [sp, 0xC]
b _0801CDF6
.align 2, 0
_0801CBB4: .4byte gBattleMons
_0801CBB8: .4byte gBattlescriptCurrInstr
_0801CBBC: .4byte BattleScript_BerryCureFrzRet
_0801CBC0:
ldr r2, _0801CBF8 @ =gBattleMons
movs r0, 0x58
adds r4, r7, 0
muls r4, r0
adds r0, r2, 0
adds r0, 0x4C
adds r3, r4, r0
ldr r1, [r3]
movs r0, 0x7
ands r0, r1
cmp r0, 0
bne _0801CBDA
b _0801CDF0
_0801CBDA:
movs r0, 0x8
negs r0, r0
ands r1, r0
str r1, [r3]
adds r2, 0x50
adds r2, r4, r2
ldr r0, [r2]
ldr r1, _0801CBFC @ =0xf7ffffff
ands r0, r1
str r0, [r2]
bl BattleScriptPushCursor
ldr r1, _0801CC00 @ =gBattlescriptCurrInstr
ldr r0, _0801CC04 @ =BattleScript_BerryCureSlpRet
b _0801CD58
.align 2, 0
_0801CBF8: .4byte gBattleMons
_0801CBFC: .4byte 0xf7ffffff
_0801CC00: .4byte gBattlescriptCurrInstr
_0801CC04: .4byte BattleScript_BerryCureSlpRet
_0801CC08:
ldr r1, _0801CC38 @ =gBattleMons
movs r0, 0x58
muls r0, r7
adds r1, 0x50
adds r2, r0, r1
ldr r1, [r2]
movs r0, 0x7
ands r0, r1
cmp r0, 0
bne _0801CC1E
b _0801CDF0
_0801CC1E:
movs r0, 0x8
negs r0, r0
ands r1, r0
str r1, [r2]
bl BattleScriptPushCursor
ldr r1, _0801CC3C @ =gBattlescriptCurrInstr
ldr r0, _0801CC40 @ =BattleScript_BerryCureConfusionRet
str r0, [r1]
movs r0, 0x2
str r0, [sp, 0xC]
b _0801CDF6
.align 2, 0
_0801CC38: .4byte gBattleMons
_0801CC3C: .4byte gBattlescriptCurrInstr
_0801CC40: .4byte BattleScript_BerryCureConfusionRet
_0801CC44:
ldr r1, _0801CC80 @ =gBattleMons
movs r0, 0x58
muls r0, r7
adds r1, 0x50
adds r2, r0, r1
ldr r1, [r2]
movs r0, 0xF0
lsls r0, 12
ands r0, r1
cmp r0, 0
bne _0801CC5C
b _0801CDF0
_0801CC5C:
ldr r0, _0801CC84 @ =0xfff0ffff
ands r1, r0
str r1, [r2]
ldr r0, _0801CC88 @ =gBattleTextBuff1
ldr r1, _0801CC8C @ =gUnknown_82500C4
bl StringCopy
bl BattleScriptPushCursor
ldr r1, _0801CC90 @ =gBattleCommunication
movs r0, 0
strb r0, [r1, 0x5]
ldr r1, _0801CC94 @ =gBattlescriptCurrInstr
ldr r0, _0801CC98 @ =BattleScript_BerryCureChosenStatusRet
str r0, [r1]
movs r1, 0x2
str r1, [sp, 0xC]
b _0801CDF6
.align 2, 0
_0801CC80: .4byte gBattleMons
_0801CC84: .4byte 0xfff0ffff
_0801CC88: .4byte gBattleTextBuff1
_0801CC8C: .4byte gUnknown_82500C4
_0801CC90: .4byte gBattleCommunication
_0801CC94: .4byte gBattlescriptCurrInstr
_0801CC98: .4byte BattleScript_BerryCureChosenStatusRet
_0801CC9C:
ldr r4, _0801CD60 @ =gBattleMons
movs r0, 0x58
adds r5, r7, 0
muls r5, r0
adds r0, r4, 0
adds r0, 0x4C
adds r6, r5, r0
ldr r2, [r6]
ldrb r0, [r6]
cmp r0, 0
bne _0801CCC4
adds r0, r4, 0
adds r0, 0x50
adds r0, r5, r0
ldr r0, [r0]
movs r1, 0x7
ands r0, r1
cmp r0, 0
bne _0801CCC4
b _0801CDF0
_0801CCC4:
movs r0, 0x88
ands r2, r0
cmp r2, 0
beq _0801CCD4
ldr r0, _0801CD64 @ =gBattleTextBuff1
ldr r1, _0801CD68 @ =gUnknown_8250094
bl StringCopy
_0801CCD4:
ldr r0, [r6]
movs r2, 0x7
mov r8, r2
ands r0, r2
adds r4, 0x50
cmp r0, 0
beq _0801CCF4
adds r2, r5, r4
ldr r0, [r2]
ldr r1, _0801CD6C @ =0xf7ffffff
ands r0, r1
str r0, [r2]
ldr r0, _0801CD64 @ =gBattleTextBuff1
ldr r1, _0801CD70 @ =gUnknown_825009C
bl StringCopy
_0801CCF4:
ldr r0, [r6]
movs r1, 0x40
ands r0, r1
cmp r0, 0
beq _0801CD06
ldr r0, _0801CD64 @ =gBattleTextBuff1
ldr r1, _0801CD74 @ =gUnknown_82500A4
bl StringCopy
_0801CD06:
ldr r0, [r6]
movs r1, 0x10
ands r0, r1
cmp r0, 0
beq _0801CD18
ldr r0, _0801CD64 @ =gBattleTextBuff1
ldr r1, _0801CD78 @ =gUnknown_82500AC
bl StringCopy
_0801CD18:
ldr r0, [r6]
movs r1, 0x20
ands r0, r1
cmp r0, 0
beq _0801CD2A
ldr r0, _0801CD64 @ =gBattleTextBuff1
ldr r1, _0801CD7C @ =gUnknown_82500B4
bl StringCopy
_0801CD2A:
adds r5, r4
ldr r0, [r5]
mov r3, r8
ands r0, r3
cmp r0, 0
beq _0801CD3E
ldr r0, _0801CD64 @ =gBattleTextBuff1
ldr r1, _0801CD80 @ =gUnknown_82500BC
bl StringCopy
_0801CD3E:
movs r4, 0
str r4, [r6]
ldr r0, [r5]
movs r1, 0x8
negs r1, r1
ands r0, r1
str r0, [r5]
bl BattleScriptPushCursor
ldr r0, _0801CD84 @ =gBattleCommunication
strb r4, [r0, 0x5]
ldr r1, _0801CD88 @ =gBattlescriptCurrInstr
ldr r0, _0801CD8C @ =BattleScript_BerryCureChosenStatusRet
_0801CD58:
str r0, [r1]
movs r5, 0x1
str r5, [sp, 0xC]
b _0801CDF6
.align 2, 0
_0801CD60: .4byte gBattleMons
_0801CD64: .4byte gBattleTextBuff1
_0801CD68: .4byte gUnknown_8250094
_0801CD6C: .4byte 0xf7ffffff
_0801CD70: .4byte gUnknown_825009C
_0801CD74: .4byte gUnknown_82500A4
_0801CD78: .4byte gUnknown_82500AC
_0801CD7C: .4byte gUnknown_82500B4
_0801CD80: .4byte gUnknown_82500BC
_0801CD84: .4byte gBattleCommunication
_0801CD88: .4byte gBattlescriptCurrInstr
_0801CD8C: .4byte BattleScript_BerryCureChosenStatusRet
_0801CD90:
ldr r0, _0801CDDC @ =gBattleMons
mov r8, r0
movs r0, 0x58
adds r1, r7, 0
muls r1, r0
mov r0, r8
adds r0, 0x18
adds r1, r0
movs r2, 0x6
movs r3, 0x7
mov r10, r3
_0801CDA6:
movs r0, 0
ldrsb r0, [r1, r0]
cmp r0, 0x5
bgt _0801CDB4
strb r2, [r1]
movs r5, 0x5
str r5, [sp, 0xC]
_0801CDB4:
adds r1, 0x1
movs r0, 0x1
negs r0, r0
add r10, r0
mov r3, r10
cmp r3, 0
bge _0801CDA6
ldr r5, [sp, 0xC]
cmp r5, 0
beq _0801CE34
ldr r0, _0801CDE0 @ =gBattleScripting
strb r7, [r0, 0x17]
ldr r0, _0801CDE4 @ =gPotentialItemEffectBattler
strb r7, [r0]
bl BattleScriptPushCursor
ldr r1, _0801CDE8 @ =gBattlescriptCurrInstr
ldr r0, _0801CDEC @ =BattleScript_WhiteHerbRet
str r0, [r1]
b _0801CFA6
.align 2, 0
_0801CDDC: .4byte gBattleMons
_0801CDE0: .4byte gBattleScripting
_0801CDE4: .4byte gPotentialItemEffectBattler
_0801CDE8: .4byte gBattlescriptCurrInstr
_0801CDEC: .4byte BattleScript_WhiteHerbRet
_0801CDF0:
ldr r0, [sp, 0xC]
cmp r0, 0
beq _0801CE34
_0801CDF6:
ldr r0, _0801CE24 @ =gBattleScripting
strb r7, [r0, 0x17]
ldr r0, _0801CE28 @ =gPotentialItemEffectBattler
strb r7, [r0]
ldr r4, _0801CE2C @ =gActiveBattler
strb r7, [r4]
ldrb r1, [r4]
movs r0, 0x58
muls r0, r1
_0801CE08:
ldr r1, _0801CE30 @ =gUnknown_2023C30
adds r0, r1
str r0, [sp]
movs r0, 0
movs r1, 0x28
movs r2, 0
movs r3, 0x4
bl BtlController_EmitSetMonData
ldrb r0, [r4]
bl MarkBattlerForControllerExec
b _0801CFA6
.align 2, 0
_0801CE24: .4byte gBattleScripting
_0801CE28: .4byte gPotentialItemEffectBattler
_0801CE2C: .4byte gActiveBattler
_0801CE30: .4byte gUnknown_2023C30
_0801CE34:
adds r0, r7, 0x1
lsls r0, 24
lsrs r7, r0, 24
ldr r0, _0801CE48 @ =gBattlersCount
ldrb r0, [r0]
cmp r7, r0
bcs _0801CE44
b _0801CA08
_0801CE44:
b _0801CFA6
.align 2, 0
_0801CE48: .4byte gBattlersCount
_0801CE4C:
ldr r7, _0801CE64 @ =gBattleMoveDamage
ldr r0, [r7]
cmp r0, 0
bne _0801CE56
b _0801CFA6
_0801CE56:
mov r1, r8
cmp r1, 0x1E
beq _0801CE68
cmp r1, 0x3E
beq _0801CF10
b _0801CFA6
.align 2, 0
_0801CE64: .4byte gBattleMoveDamage
_0801CE68:
ldr r0, _0801CEF4 @ =gMoveResultFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _0801CE76
b _0801CFA6
_0801CE76:
ldr r2, _0801CEF8 @ =gSpecialStatuses
ldr r4, _0801CEFC @ =gBattlerTarget
ldrb r1, [r4]
lsls r0, r1, 2
adds r0, r1
lsls r1, r0, 2
adds r0, r2, 0
adds r0, 0x8
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801CE9C
adds r0, r2, 0
adds r0, 0xC
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0801CE9C
b _0801CFA6
_0801CE9C:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x64
bl __umodsi3
lsls r0, 16
lsrs r0, 16
cmp r0, r9
bcs _0801CFA6
ldr r2, _0801CF00 @ =gBattleMoves
ldr r0, _0801CF04 @ =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0, 0x8]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _0801CFA6
ldr r2, _0801CF08 @ =gBattleMons
ldrb r1, [r4]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _0801CFA6
ldr r1, _0801CF0C @ =gBattleCommunication
movs r0, 0x8
strb r0, [r1, 0x3]
bl BattleScriptPushCursor
movs r0, 0
movs r1, 0
bl SetMoveEffect
bl BattleScriptPop
b _0801CFA6
.align 2, 0
_0801CEF4: .4byte gMoveResultFlags
_0801CEF8: .4byte gSpecialStatuses
_0801CEFC: .4byte gBattlerTarget
_0801CF00: .4byte gBattleMoves
_0801CF04: .4byte gCurrentMove
_0801CF08: .4byte gBattleMons
_0801CF0C: .4byte gBattleCommunication
_0801CF10:
ldr r0, _0801CFB8 @ =gMoveResultFlags
ldrb r0, [r0]
movs r5, 0x29
ands r5, r0
cmp r5, 0
bne _0801CFA6
ldr r1, _0801CFBC @ =gSpecialStatuses
ldr r4, _0801CFC0 @ =gBattlerTarget
ldrb r2, [r4]
lsls r0, r2, 2
adds r0, r2
lsls r0, 2
adds r6, r1, 0x4
adds r0, r6
ldr r1, [r0]
cmp r1, 0
beq _0801CFA6
ldr r0, _0801CFC4 @ =0x0000ffff
cmp r1, r0
beq _0801CFA6
ldr r0, _0801CFC8 @ =gBattlerAttacker
ldrb r3, [r0]
cmp r3, r2
beq _0801CFA6
ldr r2, _0801CFCC @ =gBattleMons
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r1, [r0, 0x28]
ldrh r0, [r0, 0x2C]
cmp r1, r0
beq _0801CFA6
cmp r1, 0
beq _0801CFA6
ldr r0, _0801CFD0 @ =gLastUsedItem
mov r2, sp
ldrh r2, [r2, 0x14]
strh r2, [r0]
ldr r0, _0801CFD4 @ =gPotentialItemEffectBattler
strb r3, [r0]
ldr r0, _0801CFD8 @ =gBattleScripting
strb r3, [r0, 0x17]
ldrb r1, [r4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r6
ldr r0, [r0]
ldr r1, [sp, 0x10]
bl __divsi3
negs r0, r0
str r0, [r7]
ldrb r1, [r4]
cmp r0, 0
bne _0801CF88
movs r0, 0x1
negs r0, r0
str r0, [r7]
_0801CF88:
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r6
str r5, [r0]
bl BattleScriptPushCursor
ldr r1, _0801CFDC @ =gBattlescriptCurrInstr
ldr r0, _0801CFE0 @ =BattleScript_ItemHealHP_Ret
str r0, [r1]
ldr r0, [sp, 0xC]
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0xC]
_0801CFA6:
ldr r0, [sp, 0xC]
add sp, 0x2C
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0801CFB8: .4byte gMoveResultFlags
_0801CFBC: .4byte gSpecialStatuses
_0801CFC0: .4byte gBattlerTarget
_0801CFC4: .4byte 0x0000ffff
_0801CFC8: .4byte gBattlerAttacker
_0801CFCC: .4byte gBattleMons
_0801CFD0: .4byte gLastUsedItem
_0801CFD4: .4byte gPotentialItemEffectBattler
_0801CFD8: .4byte gBattleScripting
_0801CFDC: .4byte gBattlescriptCurrInstr
_0801CFE0: .4byte BattleScript_ItemHealHP_Ret
thumb_func_end ItemBattleEffects
thumb_func_start ClearFuryCutterDestinyBondGrudge
ClearFuryCutterDestinyBondGrudge: @ 801CFE4
lsls r0, 24
lsrs r0, 24
ldr r2, _0801D01C @ =gDisableStructs
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r2
movs r2, 0
strb r2, [r1, 0x10]
ldr r1, _0801D020 @ =gBattleMons
movs r2, 0x58
adds r3, r0, 0
muls r3, r2
adds r1, 0x50
adds r3, r1
ldr r1, [r3]
ldr r2, _0801D024 @ =0xfdffffff
ands r1, r2
str r1, [r3]
ldr r1, _0801D028 @ =gStatuses3
lsls r0, 2
adds r0, r1
ldr r1, [r0]
ldr r2, _0801D02C @ =0xffffbfff
ands r1, r2
str r1, [r0]
bx lr
.align 2, 0
_0801D01C: .4byte gDisableStructs
_0801D020: .4byte gBattleMons
_0801D024: .4byte 0xfdffffff
_0801D028: .4byte gStatuses3
_0801D02C: .4byte 0xffffbfff
thumb_func_end ClearFuryCutterDestinyBondGrudge
thumb_func_start HandleAction_RunBattleScript
HandleAction_RunBattleScript: @ 801D030
push {lr}
ldr r0, _0801D050 @ =gBattleControllerExecFlags
ldr r0, [r0]
cmp r0, 0
bne _0801D04C
ldr r1, _0801D054 @ =gUnknown_825011C
ldr r0, _0801D058 @ =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r0, [r0]
bl _call_via_r0
_0801D04C:
pop {r0}
bx r0
.align 2, 0
_0801D050: .4byte gBattleControllerExecFlags
_0801D054: .4byte gUnknown_825011C
_0801D058: .4byte gBattlescriptCurrInstr
thumb_func_end HandleAction_RunBattleScript
thumb_func_start GetMoveTarget
GetMoveTarget: @ 801D05C
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x4
lsls r0, 16
lsrs r7, r0, 16
lsls r1, 24
lsrs r0, r1, 24
movs r5, 0
cmp r0, 0
beq _0801D07A
subs r0, 0x1
lsls r0, 24
lsrs r6, r0, 24
b _0801D086
_0801D07A:
ldr r1, _0801D098 @ =gBattleMoves
lsls r0, r7, 1
adds r0, r7
lsls r0, 2
adds r0, r1
ldrb r6, [r0, 0x6]
_0801D086:
cmp r6, 0x40
bls _0801D08C
b _0801D39C
_0801D08C:
lsls r0, r6, 2
ldr r1, _0801D09C @ =_0801D0A0
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0801D098: .4byte gBattleMoves
_0801D09C: .4byte _0801D0A0
.align 2, 0
_0801D0A0:
.4byte _0801D1A4
.4byte _0801D2A4
.4byte _0801D398
.4byte _0801D39C
.4byte _0801D2BC
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D2A4
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D398
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D2A4
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D39C
.4byte _0801D2A4
_0801D1A4:
ldr r0, _0801D284 @ =gBattlerAttacker
ldrb r0, [r0]
bl GetBattlerSide
movs r1, 0x1
eors r0, r1
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _0801D288 @ =gSideTimers
lsls r0, r4, 1
adds r0, r4
lsls r0, 2
adds r2, r0, r1
ldrb r0, [r2, 0x8]
cmp r0, 0
beq _0801D1D6
ldr r1, _0801D28C @ =gBattleMons
ldrb r4, [r2, 0x9]
movs r0, 0x58
muls r0, r4
adds r0, r1
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _0801D1D6
b _0801D2EC
_0801D1D6:
ldr r0, _0801D284 @ =gBattlerAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r7, 1
mov r8, r0
_0801D1E6:
bl Random
lsls r0, 16
lsrs r0, 16
ldr r1, _0801D290 @ =gBattlersCount
ldrb r1, [r1]
bl __modsi3
lsls r0, 24
lsrs r5, r0, 24
ldr r6, _0801D284 @ =gBattlerAttacker
ldrb r3, [r6]
cmp r5, r3
beq _0801D1E6
adds r0, r5, 0
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r4, r0
beq _0801D1E6
ldr r0, _0801D294 @ =gAbsentBattlerFlags
ldrb r2, [r0]
ldr r1, _0801D298 @ =gBitTable
lsls r0, r5, 2
adds r0, r1
ldr r0, [r0]
ands r2, r0
cmp r2, 0
bne _0801D1E6
ldr r0, _0801D29C @ =gBattleMoves
mov r3, r8
adds r1, r3, r7
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0x2]
cmp r0, 0xD
beq _0801D234
b _0801D39C
_0801D234:
ldrb r1, [r6]
str r2, [sp]
movs r0, 0x10
movs r2, 0x1F
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
bne _0801D24A
b _0801D39C
_0801D24A:
ldr r2, _0801D28C @ =gBattleMons
movs r1, 0x58
adds r0, r5, 0
muls r0, r1
adds r0, r2
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x1F
bne _0801D25E
b _0801D39C
_0801D25E:
movs r4, 0x2
eors r5, r4
adds r0, r5, 0
muls r0, r1
adds r0, r2
adds r0, 0x20
ldrb r1, [r0]
adds r0, r5, 0
bl sub_80C71D0
ldr r1, _0801D2A0 @ =gSpecialStatuses
lsls r0, r5, 2
adds r0, r5
lsls r0, 2
adds r0, r1
ldrb r1, [r0]
orrs r1, r4
strb r1, [r0]
b _0801D39C
.align 2, 0
_0801D284: .4byte gBattlerAttacker
_0801D288: .4byte gSideTimers
_0801D28C: .4byte gBattleMons
_0801D290: .4byte gBattlersCount
_0801D294: .4byte gAbsentBattlerFlags
_0801D298: .4byte gBitTable
_0801D29C: .4byte gBattleMoves
_0801D2A0: .4byte gSpecialStatuses
_0801D2A4:
ldr r0, _0801D2B8 @ =gBattlerAttacker
ldrb r0, [r0]
bl GetBattlerPosition
adds r1, r0, 0
movs r2, 0x1
movs r0, 0x1
ands r0, r1
eors r0, r2
b _0801D34E
.align 2, 0
_0801D2B8: .4byte gBattlerAttacker
_0801D2BC:
ldr r0, _0801D2F0 @ =gBattlerAttacker
ldrb r0, [r0]
bl GetBattlerSide
movs r1, 0x1
eors r0, r1
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _0801D2F4 @ =gSideTimers
lsls r0, r4, 1
adds r0, r4
lsls r0, 2
adds r2, r0, r1
ldrb r0, [r2, 0x8]
cmp r0, 0
beq _0801D2FC
ldr r1, _0801D2F8 @ =gBattleMons
ldrb r4, [r2, 0x9]
movs r0, 0x58
muls r0, r4
adds r0, r1
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _0801D2FC
_0801D2EC:
adds r5, r4, 0
b _0801D39C
.align 2, 0
_0801D2F0: .4byte gBattlerAttacker
_0801D2F4: .4byte gSideTimers
_0801D2F8: .4byte gBattleMons
_0801D2FC:
ldr r0, _0801D330 @ =gBattleTypeFlags
ldr r0, [r0]
movs r4, 0x1
ands r0, r4
cmp r0, 0
beq _0801D378
movs r0, 0x4
ands r6, r0
cmp r6, 0
beq _0801D378
ldr r0, _0801D334 @ =gBattlerAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0801D33C
bl Random
adds r1, r4, 0
ands r1, r0
cmp r1, 0
beq _0801D338
movs r0, 0x1
b _0801D34E
.align 2, 0
_0801D330: .4byte gBattleTypeFlags
_0801D334: .4byte gBattlerAttacker
_0801D338:
movs r0, 0x3
b _0801D34E
_0801D33C:
bl Random
adds r1, r4, 0
ands r1, r0
cmp r1, 0
beq _0801D34C
movs r0, 0
b _0801D34E
_0801D34C:
movs r0, 0x2
_0801D34E:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r5, r0, 24
ldr r0, _0801D370 @ =gAbsentBattlerFlags
ldrb r1, [r0]
ldr r2, _0801D374 @ =gBitTable
lsls r0, r5, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _0801D39C
movs r0, 0x2
eors r5, r0
b _0801D39C
.align 2, 0
_0801D370: .4byte gAbsentBattlerFlags
_0801D374: .4byte gBitTable
_0801D378:
ldr r0, _0801D394 @ =gBattlerAttacker
ldrb r0, [r0]
bl GetBattlerPosition
adds r1, r0, 0
movs r2, 0x1
movs r0, 0x1
ands r0, r1
eors r0, r2
bl GetBattlerAtPosition
lsls r0, 24
lsrs r5, r0, 24
b _0801D39C
.align 2, 0
_0801D394: .4byte gBattlerAttacker
_0801D398:
ldr r0, _0801D3B8 @ =gBattlerAttacker
ldrb r5, [r0]
_0801D39C:
ldr r0, _0801D3B8 @ =gBattlerAttacker
ldrb r0, [r0]
ldr r1, _0801D3BC @ =gBattleStruct
ldr r1, [r1]
adds r0, r1
strb r5, [r0, 0xC]
adds r0, r5, 0
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0801D3B8: .4byte gBattlerAttacker
_0801D3BC: .4byte gBattleStruct
thumb_func_end GetMoveTarget
thumb_func_start HasObedientBitSet
HasObedientBitSet: @ 801D3C0
push {r4-r7,lr}
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
beq _0801D406
ldr r0, _0801D40C @ =gBattlerPartyIndexes
lsls r4, 1
adds r5, r4, r0
ldrh r0, [r5]
movs r7, 0x64
muls r0, r7
ldr r6, _0801D410 @ =gPlayerParty
adds r0, r6
movs r1, 0xB
movs r2, 0
bl GetMonData
movs r1, 0xCD
lsls r1, 1
cmp r0, r1
beq _0801D414
ldrh r0, [r5]
muls r0, r7
adds r0, r6
movs r1, 0xB
movs r2, 0
bl GetMonData
cmp r0, 0x97
beq _0801D414
_0801D406:
movs r0, 0x1
b _0801D42A
.align 2, 0
_0801D40C: .4byte gBattlerPartyIndexes
_0801D410: .4byte gPlayerParty
_0801D414:
ldr r0, _0801D430 @ =gBattlerPartyIndexes
adds r0, r4, r0
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _0801D434 @ =gPlayerParty
adds r0, r1
movs r1, 0x50
movs r2, 0
bl GetMonData
_0801D42A:
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0801D430: .4byte gBattlerPartyIndexes
_0801D434: .4byte gPlayerParty
thumb_func_end HasObedientBitSet
thumb_func_start IsMonDisobedient
IsMonDisobedient: @ 801D438
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x10
movs r6, 0
ldr r0, _0801D4F8 @ =gBattleTypeFlags
ldr r0, [r0]
ldr r1, _0801D4FC @ =0x00010002
ands r0, r1
cmp r0, 0
bne _0801D4F4
ldr r4, _0801D500 @ =gBattlerAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
beq _0801D4F4
ldrb r0, [r4]
bl HasObedientBitSet
cmp r0, 0
beq _0801D4BE
ldr r2, _0801D504 @ =gBattleMons
ldrb r1, [r4]
movs r0, 0x58
muls r1, r0
adds r0, r2, 0
adds r0, 0x54
adds r0, r1, r0
ldr r0, [r0]
adds r2, 0x3C
adds r1, r2
bl IsOtherTrainer
lsls r0, 24
cmp r0, 0
beq _0801D4F4
ldr r0, _0801D508 @ =0x00000827
bl FlagGet
lsls r0, 24
cmp r0, 0
bne _0801D4F4
movs r6, 0xA
ldr r0, _0801D50C @ =0x00000821
bl FlagGet
lsls r0, 24
cmp r0, 0
beq _0801D4A2
movs r6, 0x1E
_0801D4A2:
ldr r0, _0801D510 @ =0x00000823
bl FlagGet
lsls r0, 24
cmp r0, 0
beq _0801D4B0
movs r6, 0x32
_0801D4B0:
ldr r0, _0801D514 @ =0x00000825
bl FlagGet
lsls r0, 24
cmp r0, 0
beq _0801D4BE
movs r6, 0x46
_0801D4BE:
ldr r5, _0801D504 @ =gBattleMons
ldr r0, _0801D500 @ =gBattlerAttacker
mov r8, r0
ldrb r0, [r0]
movs r7, 0x58
muls r0, r7
adds r0, r5
adds r0, 0x2A
ldrb r0, [r0]
cmp r0, r6
bls _0801D4F4
bl Random
movs r1, 0xFF
ands r1, r0
mov r2, r8
ldrb r0, [r2]
adds r2, r0, 0
muls r2, r7
adds r0, r2, r5
adds r0, 0x2A
ldrb r0, [r0]
adds r0, r6
muls r0, r1
asrs r4, r0, 8
cmp r4, r6
bge _0801D518
_0801D4F4:
movs r0, 0
b _0801D738
.align 2, 0
_0801D4F8: .4byte gBattleTypeFlags
_0801D4FC: .4byte 0x00010002
_0801D500: .4byte gBattlerAttacker
_0801D504: .4byte gBattleMons
_0801D508: .4byte 0x00000827
_0801D50C: .4byte 0x00000821
_0801D510: .4byte 0x00000823
_0801D514: .4byte 0x00000825
_0801D518:
ldr r3, _0801D554 @ =gCurrentMove
ldrh r0, [r3]
cmp r0, 0x63
bne _0801D52E
adds r0, r5, 0
adds r0, 0x50
adds r0, r2, r0
ldr r1, [r0]
ldr r2, _0801D558 @ =0xff7fffff
ands r1, r2
str r1, [r0]
_0801D52E:
mov r1, r8
ldrb r0, [r1]
muls r0, r7
adds r1, r5, 0
adds r1, 0x4C
adds r0, r1
ldr r0, [r0]
movs r1, 0x7
ands r0, r1
cmp r0, 0
beq _0801D564
ldrh r0, [r3]
cmp r0, 0xAD
beq _0801D54E
cmp r0, 0xD6
bne _0801D564
_0801D54E:
ldr r1, _0801D55C @ =gBattlescriptCurrInstr
ldr r0, _0801D560 @ =BattleScript_IgnoresWhileAsleep
b _0801D6E2
.align 2, 0
_0801D554: .4byte gCurrentMove
_0801D558: .4byte 0xff7fffff
_0801D55C: .4byte gBattlescriptCurrInstr
_0801D560: .4byte BattleScript_IgnoresWhileAsleep
_0801D564:
bl Random
movs r1, 0xFF
ands r1, r0
ldr r2, _0801D608 @ =gBattleMons
ldr r0, _0801D60C @ =gBattlerAttacker
ldrb r3, [r0]
movs r0, 0x58
muls r0, r3
adds r0, r2
adds r0, 0x2A
ldrb r0, [r0]
adds r0, r6
muls r0, r1
asrs r4, r0, 8
cmp r4, r6
bge _0801D634
ldr r0, _0801D610 @ =gCurrentMove
ldrh r1, [r0]
movs r0, 0x84
lsls r0, 1
cmp r1, r0
beq _0801D634
ldr r6, _0801D614 @ =gBitTable
ldr r5, _0801D618 @ =gUnknown_2023D48
ldrb r0, [r5]
lsls r0, 2
adds r0, r6
ldrb r1, [r0]
adds r0, r3, 0
movs r2, 0xFF
bl CheckMoveLimitations
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0xF
bne _0801D5B0
b _0801D6D2
_0801D5B0:
ldr r2, _0801D61C @ =gUnknown_2023D49
mov r8, r2
movs r7, 0x3
_0801D5B6:
bl Random
ands r0, r7
mov r1, r8
strb r0, [r1]
strb r0, [r5]
ldrb r0, [r5]
lsls r0, 2
adds r0, r6
ldr r0, [r0]
ands r0, r4
cmp r0, 0
bne _0801D5B6
ldr r4, _0801D620 @ =gUnknown_2023D4E
ldr r3, _0801D608 @ =gBattleMons
ldr r0, _0801D618 @ =gUnknown_2023D48
ldrb r0, [r0]
lsls r0, 1
ldr r1, _0801D60C @ =gBattlerAttacker
ldrb r2, [r1]
movs r1, 0x58
muls r1, r2
adds r0, r1
adds r3, 0xC
adds r0, r3
ldrh r0, [r0]
strh r0, [r4]
ldr r1, _0801D624 @ =gBattlescriptCurrInstr
ldr r0, _0801D628 @ =BattleScript_IgnoresAndUsesRandomMove
str r0, [r1]
ldrh r0, [r4]
movs r1, 0
bl GetMoveTarget
ldr r1, _0801D62C @ =gBattlerTarget
strb r0, [r1]
ldr r2, _0801D630 @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 14
b _0801D732
.align 2, 0
_0801D608: .4byte gBattleMons
_0801D60C: .4byte gBattlerAttacker
_0801D610: .4byte gCurrentMove
_0801D614: .4byte gBitTable
_0801D618: .4byte gUnknown_2023D48
_0801D61C: .4byte gUnknown_2023D49
_0801D620: .4byte gUnknown_2023D4E
_0801D624: .4byte gBattlescriptCurrInstr
_0801D628: .4byte BattleScript_IgnoresAndUsesRandomMove
_0801D62C: .4byte gBattlerTarget
_0801D630: .4byte gHitMarker
_0801D634:
ldr r5, _0801D6B8 @ =gBattleMons
ldr r2, _0801D6BC @ =gBattlerAttacker
mov r8, r2
ldrb r0, [r2]
movs r7, 0x58
muls r0, r7
adds r0, r5
adds r0, 0x2A
ldrb r0, [r0]
subs r0, r6
lsls r0, 24
lsrs r6, r0, 24
bl Random
movs r2, 0xFF
adds r4, r2, 0
ands r4, r0
cmp r4, r6
bge _0801D6CC
mov r1, r8
ldrb r0, [r1]
adds r1, r0, 0
muls r1, r7
adds r0, r5, 0
adds r0, 0x4C
adds r0, r1, r0
ldr r0, [r0]
ands r0, r2
cmp r0, 0
bne _0801D6CC
adds r0, r1, r5
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x48
beq _0801D6CC
cmp r0, 0xF
beq _0801D6CC
movs r2, 0
ldr r0, _0801D6C0 @ =gBattlersCount
ldrb r3, [r0]
adds r7, r0, 0
cmp r2, r3
bge _0801D6AA
ldr r0, [r5, 0x50]
movs r1, 0x70
ands r0, r1
cmp r0, 0
bne _0801D6AA
adds r1, r5, 0
adds r1, 0x50
movs r5, 0x70
_0801D69A:
adds r1, 0x58
adds r2, 0x1
cmp r2, r3
bge _0801D6AA
ldr r0, [r1]
ands r0, r5
cmp r0, 0
beq _0801D69A
_0801D6AA:
ldrb r7, [r7]
cmp r2, r7
bne _0801D6CC
ldr r1, _0801D6C4 @ =gBattlescriptCurrInstr
ldr r0, _0801D6C8 @ =BattleScript_IgnoresAndFallsAsleep
b _0801D6E2
.align 2, 0
_0801D6B8: .4byte gBattleMons
_0801D6BC: .4byte gBattlerAttacker
_0801D6C0: .4byte gBattlersCount
_0801D6C4: .4byte gBattlescriptCurrInstr
_0801D6C8: .4byte BattleScript_IgnoresAndFallsAsleep
_0801D6CC:
subs r4, r6
cmp r4, r6
blt _0801D6F4
_0801D6D2:
bl Random
ldr r2, _0801D6E8 @ =gBattleCommunication
movs r1, 0x3
ands r1, r0
strb r1, [r2, 0x5]
ldr r1, _0801D6EC @ =gBattlescriptCurrInstr
ldr r0, _0801D6F0 @ =BattleScript_MoveUsedLoafingAround
_0801D6E2:
str r0, [r1]
movs r0, 0x1
b _0801D738
.align 2, 0
_0801D6E8: .4byte gBattleCommunication
_0801D6EC: .4byte gBattlescriptCurrInstr
_0801D6F0: .4byte BattleScript_MoveUsedLoafingAround
_0801D6F4:
ldr r4, _0801D744 @ =gBattlerAttacker
ldrb r1, [r4]
movs r0, 0x58
muls r1, r0
ldr r0, _0801D748 @ =gBattleMons
adds r1, r0
movs r0, 0x28
str r0, [sp]
movs r0, 0
str r0, [sp, 0x4]
ldrb r0, [r4]
str r0, [sp, 0x8]
ldrb r0, [r4]
str r0, [sp, 0xC]
adds r0, r1, 0
movs r2, 0x1
movs r3, 0
bl CalculateBaseDamage
ldr r1, _0801D74C @ =gBattleMoveDamage
str r0, [r1]
ldr r1, _0801D750 @ =gBattlerTarget
ldrb r0, [r4]
strb r0, [r1]
ldr r1, _0801D754 @ =gBattlescriptCurrInstr
ldr r0, _0801D758 @ =BattleScript_IgnoresAndHitsItself
str r0, [r1]
ldr r2, _0801D75C @ =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 12
_0801D732:
orrs r0, r1
str r0, [r2]
movs r0, 0x2
_0801D738:
add sp, 0x10
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0801D744: .4byte gBattlerAttacker
_0801D748: .4byte gBattleMons
_0801D74C: .4byte gBattleMoveDamage
_0801D750: .4byte gBattlerTarget
_0801D754: .4byte gBattlescriptCurrInstr
_0801D758: .4byte BattleScript_IgnoresAndHitsItself
_0801D75C: .4byte gHitMarker
thumb_func_end IsMonDisobedient
.align 2, 0 @ Don't pad with nop.