Make return
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@@ -4650,8 +4650,7 @@ static void Cmd_switchinanim(void)
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static void Cmd_jumpifcantswitch(void)
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{
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s32 i;
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s32 lastMonId;
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s32 i, lastMonId;
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struct Pokemon *party;
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gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(SWITCH_IGNORE_ESCAPE_PREVENTION));
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@@ -4661,8 +4660,10 @@ static void Cmd_jumpifcantswitch(void)
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|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
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return;
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
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{
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#ifndef NONMATCHING
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asm("":::"r5");
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