Handle optional arguments for warp commands, add WARP_ID_NONE

This commit is contained in:
GriffinR
2021-11-15 12:04:54 -05:00
parent c1130592fa
commit 04cc923d6c
145 changed files with 342 additions and 352 deletions

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@@ -377,37 +377,64 @@
.byte \speed
.endm
@ Warps the player to the specified map.
@ The player will warp to the coordinates of the given 'warp'.
@ If 'warp' is set to an invalid id (e.g. 255) then the coordinates x/y will be used instead.
.macro warp map:req, warp:req, x=0, y=0
.byte 0x39
@ Helper macro for warp commands. It formats the arguments for a warp command.
@ It allows warp macros to either provide 1. a valid id for which warp location to use,
@ or 2. a pair of x/y coordinates to use. Both may be provided but at least one will be
@ ignored by SetPlayerCoordsFromWard. If none are provided it will use dummy arguments,
@ and the warp will send the player to the center of the map.
@ Examples of valid inputs for a warp command:
@ - warp MAP, x, y
@ - warp MAP, warpId
@ - warp MAP
@ - warp MAP, warpId, x, y
.macro formatwarp map:req, a, b, c
map \map
.byte \warp
.2byte \x
.2byte \y
.ifb \a @ No arguments provided, use dummy warpId and coords.
.byte WARP_ID_NONE
.2byte -1 @ x
.2byte -1 @ y
.else
.ifb \b @ Only one argument provided, treat it as a warpId and use dummy coords.
.byte \a @ warpId
.2byte -1 @ x
.2byte -1 @ y
.else
.ifb \c @ Only two arguments provided, treat them as a coord pair and use dummy warpId.
.byte WARP_ID_NONE
.2byte \a @ x
.2byte \b @ y
.else @ All three arguments provided. Output them and let the warp sort out which to use.
.byte \a @ warpId
.2byte \b @ x
.2byte \c @ y
.endif
.endif
.endif
.endm
@ Warps the player to the specified map.
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro warp map:req, a, b, c
.byte 0x39
formatwarp \map, \a, \b, \c
.endm
@ Warps the player to the specified map without playing a sound effect.
@ The player will warp to the coordinates of the given 'warp'.
@ If 'warp' is set to an invalid id (e.g. 255) then the coordinates x/y will be used instead.
.macro warpsilent map:req, warp:req, x=0, y=0
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro warpsilent map:req, a, b, c
.byte 0x3a
map \map
.byte \warp
.2byte \x
.2byte \y
formatwarp \map, \a, \b, \c
.endm
@ Warps the player to the specified map and plays a door opening animation before stepping upwards into it.
@ The player will warp to the coordinates of the given 'warp'.
@ If 'warp' is set to an invalid id (e.g. 255) then the coordinates x/y will be used instead.
.macro warpdoor map:req, warp:req, x=0, y=0
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro warpdoor map:req, a, b, c
.byte 0x3b
map \map
.byte \warp
.2byte \x
.2byte \y
formatwarp \map, \a, \b, \c
.endm
@ Warps the player to another map using a hole animation.
@@ -416,55 +443,48 @@
map \map
.endm
@ Warps the player to the specified map using a teleport effect.
@ The player will warp to the coordinates of the given 'warp'.
@ If 'warp' is set to an invalid id (e.g. 255) then the coordinates x/y will be used instead.
.macro warpteleport map:req, warp:req, x=0, y=0
@ Warps the player to the specified map using a teleport effect. Effect is similar to warpspinenter but
@ this warp has a fade out first and doesn't maintain the original facing direction.
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro warpteleport map:req, a, b, c
.byte 0x3d
map \map
.byte \warp
.2byte \x
.2byte \y
formatwarp \map, \a, \b, \c
.endm
@ Sets the warp destination to be used later.
@ The player will warp to the coordinates of the given 'warp'.
@ If 'warp' is set to an invalid id (e.g. 255) then the coordinates x/y will be used instead.
.macro setwarp map:req, warp:req, x=0, y=0
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro setwarp map:req, a, b, c
.byte 0x3e
map \map
.byte \warp
.2byte \x
.2byte \y
formatwarp \map, \a, \b, \c
.endm
@ TODO
@ Sets the warp destination that a warp to Warp 127 on Map 127.127 will connect to.
@ Useful when a map has warps that need to go to script-controlled locations (i.e. elevators).
.macro setdynamicwarp map:req, warp:req, x:req, y:req
@ Sets the dynamic warp destination. Warps with a destination map of MAP_NONE will target this destination.
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro setdynamicwarp map:req, a, b, c
.byte 0x3f
map \map
.byte \warp
.2byte \x
.2byte \y
formatwarp \map, \a, \b, \c
.endm
@ Sets the destination that diving or emerging from a dive will take the player to.
.macro setdivewarp map:req, warp:req, x:req, y:req
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro setdivewarp map:req, a, b, c
.byte 0x40
map \map
.byte \warp
.2byte \x
.2byte \y
formatwarp \map, \a, \b, \c
.endm
@ Sets the destination that falling into a hole will take the player to.
.macro setholewarp map:req, warp:req, x:req, y:req
@ While it does accept and set the x/y coordinates and warpId, they are ultimately ignored.
@ This is only used to set the map the player should fall to. The exact location on the
@ map to fall to is determined by warphole.
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro setholewarp map:req, a=0, b=0, c
.byte 0x41
map \map
.byte \warp
.2byte \x
.2byte \y
formatwarp \map, \a, \b, \c
.endm
@ Retrieves the player's zero-indexed x- and y-coordinates in the map, and stores them in the specified variables.
@@ -1441,14 +1461,11 @@
.endm
@ Sets the destination that using an Escape Rope or Dig will take the player to.
@ The player will warp to the coordinates of the given 'warp'.
@ If 'warp' is set to an invalid id (e.g. 255) then the coordinates x/y will be used instead.
.macro setescapewarp map:req, warp:req, x=0, y=0
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro setescapewarp map:req, a, b, c
.byte 0xc4
map \map
.byte \warp
.2byte \x
.2byte \y
formatwarp \map, \a, \b, \c
.endm
@ Blocks script execution until cry finishes.
@@ -1522,15 +1539,11 @@
.2byte \worldmapflag
.endm
@ Clone of warpteleport? It is apparently only used in FR/LG, and only with specials.[source]
@ The player will warp to the coordinates of the given 'warp'.
@ If 'warp' is set to an invalid id (e.g. 255) then the coordinates x/y will be used instead.
.macro warpteleport2 map:req, warp:req, x=0, y=0
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro warpspinenter map:req, a, b, c
.byte 0xd1
map \map
.byte \warp
.2byte \x
.2byte \y
formatwarp \map, \a, \b, \c
.endm
@ Changes the location where the player caught the Pokemon in the specified slot of their party.
@@ -1565,14 +1578,11 @@
.byte 0xd6
.endm
@ The player will warp to the coordinates of the given 'warp'.
@ If 'warp' is set to an invalid id (e.g. 255) then the coordinates x/y will be used instead.
.macro warpmossdeepgym map:req, warp:req, x=0, y=0
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro warpmossdeepgym map:req, a, b, c
.byte 0xd7
map \map
.byte \warp
.2byte \x
.2byte \y
formatwarp \map, \a, \b, \c
.endm
.macro selectapproachingtrainer
@@ -1614,14 +1624,11 @@
.4byte \pointer
.endm
@ The player will warp to the coordinates of the given 'warp'.
@ If 'warp' is set to an invalid id (e.g. 255) then the coordinates x/y will be used instead.
.macro warpsootopolislegend map:req, warp:req, x=0, y=0
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro warpsootopolislegend map:req, a, b, c
.byte 0xe0
map \map
.byte \warp
.2byte \x
.2byte \y
formatwarp \map, \a, \b, \c
.endm
.macro buffercontesttypestring out:req, word:req

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@@ -4,7 +4,7 @@ AbandonedShip_Corridors_B1F_MapScripts::
.byte 0
AbandonedShip_Corridors_B1F_OnResume:
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 255, 5, 4
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 5, 4
end
AbandonedShip_Corridors_B1F_OnLoad:

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@@ -4,7 +4,7 @@ AbandonedShip_HiddenFloorCorridors_MapScripts::
.byte 0
AbandonedShip_HiddenFloorCorridors_OnResume:
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 255, 5, 4
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 5, 4
end
AbandonedShip_HiddenFloorCorridors_OnLoad:

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@@ -3,7 +3,7 @@ AbandonedShip_Rooms_B1F_MapScripts::
.byte 0
AbandonedShip_Rooms_B1F_OnResume:
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER2, 255, 17, 4
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER2, 17, 4
end
AbandonedShip_Rooms_B1F_EventScript_FatMan::

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@@ -3,6 +3,6 @@ AbandonedShip_Underwater1_MapScripts::
.byte 0
AbandonedShip_Underwater1_OnResume:
setdivewarp MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS, 255, 0, 10
setdivewarp MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS, 0, 10
end

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@@ -3,6 +3,6 @@ AbandonedShip_Underwater2_MapScripts::
.byte 0
AbandonedShip_Underwater2_OnResume:
setdivewarp MAP_ABANDONED_SHIP_ROOMS_B1F, 255, 13, 7
setdivewarp MAP_ABANDONED_SHIP_ROOMS_B1F, 13, 7
end

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@@ -110,7 +110,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner::
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT
BattleFrontier_BattleArenaBattleRoom_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 255, 7, 8
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 7, 8
waitstate
BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent::
@@ -210,7 +210,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge::
BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon::
delay 60
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 255, 7, 8
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 7, 8
waitstate
BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor2ndOpponent::

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@@ -22,7 +22,7 @@ BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom::
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
waitmovement 0
setvar VAR_0x8006, 0
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 255, 7, 5
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 7, 5
waitstate
end

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@@ -173,7 +173,7 @@ BattleFrontier_BattleArenaLobby_EventScript_EnterChallenge::
call_if_eq BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50
compare VAR_RESULT, FRONTIER_LVL_OPEN
call_if_eq BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR, 255, 9, 13
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR, 9, 13
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -164,7 +164,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent::
switch VAR_RESULT
case DOME_ROUNDS_COUNT, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
setvar VAR_0x8006, 1
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 3
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 3
waitstate
BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney::
@@ -885,12 +885,12 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby::
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 5, 11
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 5, 11
waitstate
end
BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles::
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 17, 11
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 17, 11
waitstate
end

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@@ -40,7 +40,7 @@ BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen::
BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom::
waitmovement 0
setvar VAR_0x8006, 0
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 7
waitstate
end

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@@ -202,7 +202,7 @@ BattleFrontier_BattleDomeLobby_EventScript_EnterChallenge::
closemessage
call BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor
special HealPlayerParty
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR, 255, 23, 6
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR, 23, 6
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -163,7 +163,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge::
waitmovement 0
closedoor 5, 1
waitdooranim
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 255, 9, 5
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 9, 5
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -119,7 +119,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum::
switch VAR_RESULT
case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
setvar VAR_0x8006, 1
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 8
waitstate
BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
@@ -247,12 +247,12 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby::
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 4, 8
waitstate
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles::
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 14, 8
waitstate
end

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@@ -181,7 +181,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge::
applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
waitmovement 0
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 13
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 13
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -54,7 +54,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom::
compare VAR_RESULT, FRONTIER_LVL_OPEN
call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen
waitmovement 0
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 6, 11
waitstate
end

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@@ -419,12 +419,12 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby::
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 5, 7
waitstate
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles::
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 19, 7
waitstate
end

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@@ -53,7 +53,7 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom::
closedoor 10, 3
waitdooranim
BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom::
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 255, 7, 4
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 7, 4
waitstate
end

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@@ -192,7 +192,7 @@ BattleFrontier_BattlePalaceLobby_EventScript_EnterChallenge::
msgbox BattleFrontier_BattlePalaceLobby_Text_FollowMe, MSGBOX_DEFAULT
closemessage
call BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR, 255, 8, 13
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR, 8, 13
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -25,7 +25,7 @@ BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor::
waitmovement 0
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99
call BattleFrontier_BattlePike_EventScript_CloseCurtain
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM, 255, 6, 10
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM, 6, 10
waitstate
end

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@@ -159,7 +159,7 @@ BattleFrontier_BattlePikeLobby_EventScript_SaveBeforeChallenge::
call BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor
special HealPlayerParty
call BattleFrontier_BattlePike_EventScript_CloseCurtain
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR, 255, 6, 7
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR, 6, 7
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -18,7 +18,7 @@ BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom::
msgbox BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease, MSGBOX_DEFAULT
closemessage
releaseall
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
waitstate
end

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@@ -44,7 +44,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom::
case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle
BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
waitstate
end

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@@ -16,7 +16,7 @@ BattleFrontier_BattlePikeRoomWildMons_EventScript_SetInWildMonRoom::
BattleFrontier_BattlePikeRoomWildMons_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
waitstate
end

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@@ -28,7 +28,7 @@ BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus::
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpToLobby::
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
waitstate
end

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@@ -70,7 +70,7 @@ BattleFrontier_BattlePyramid_EventScript_WarpToLobby::
pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS
pyramid_clearhelditems
special HealPlayerParty
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13
waitstate
end
@@ -102,12 +102,12 @@ BattlePyramid_WarpToNextFloor::
pyramid_seedfloor
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_RESULT, 0
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 255, 1, 1
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 1, 1
waitstate
end
BattlePyramid_WarpToTop::
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 17, 17
waitstate
end

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@@ -173,7 +173,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_EnterChallenge::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_RESULT, 0
special HealPlayerParty
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 255, 1, 1
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 1, 1
setvar VAR_TEMP_0, 0
waitstate
end

View File

@@ -93,7 +93,7 @@ BattleFrontier_BattlePyramidTop_EventScript_Attendant::
closemessage
BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13
waitstate
end

View File

@@ -428,23 +428,23 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby::
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis
compare VAR_RESULT, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 6, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 10, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 14, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis::
tower_closelink
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 18, 6
waitstate
end

View File

@@ -37,7 +37,7 @@ BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor::
BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom::
setvar VAR_TEMP_0, 0
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 4, 8
waitstate
end

View File

@@ -37,23 +37,23 @@ BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom::
return
BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR, 255, 8, 1
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR, 8, 1
waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoomMulti::
goto_if_unset FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerElevator_EventScript_WarpToPartnerRoom
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR, 255, 7, 2
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR, 7, 2
waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridorMulti::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR, 255, 7, 2
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR, 7, 2
waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_WarpToPartnerRoom::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM, 255, 10, 1
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM, 10, 1
waitstate
return

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@@ -615,7 +615,7 @@ BattleFrontier_BattleTowerLobby_EventScript_WaitForLinkOpponentLoad::
goto_if_ne BattleFrontier_BattleTowerLobby_EventScript_WaitForLinkOpponentLoad
call BattleFrontier_BattleTowerLobby_EventScript_ShowYouToBattleRoom
clearflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 255, 1, 6
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 1, 6
setvar VAR_TEMP_0, 0
waitstate
end

View File

@@ -106,18 +106,18 @@ BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToBattleRoom::
return
BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 4, 8
waitstate
return
BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToMultiBattleRoom::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 255, 4, 5
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 4, 5
waitstate
return
@ Unnecessary duplicate of the above
BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToLinkMultiBattleRoom::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 255, 4, 5
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 4, 5
waitstate
return

View File

@@ -108,7 +108,7 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterElevator::
call BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevator
closedoor 10, 1
waitdooranim
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 255, 1, 6
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 1, 6
waitstate
releaseall
end
@@ -189,7 +189,7 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner::
call_if_eq BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExitSouth
removeobject VAR_LAST_TALKED
setflag FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER
warpsilent MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM, 255, 10, 3
warpsilent MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM, 10, 3
waitstate
release
end

View File

@@ -48,7 +48,7 @@ BattleFrontier_OutsideWest_EventScript_FerryToSlateport::
goto_if_eq BattleFrontier_OutsideWest_EventScript_ChooseNewFerryDestination
msgbox BattleFrontier_OutsideWest_Text_PleaseBoardFerry, MSGBOX_DEFAULT
call BattleFrontier_OutsideWest_EventScript_BoardFerry
warp MAP_SLATEPORT_CITY_HARBOR, 255, 8, 11
warp MAP_SLATEPORT_CITY_HARBOR, 8, 11
waitstate
release
end
@@ -59,7 +59,7 @@ BattleFrontier_OutsideWest_EventScript_FerryToLilycove::
goto_if_eq BattleFrontier_OutsideWest_EventScript_ChooseNewFerryDestination
msgbox BattleFrontier_OutsideWest_Text_PleaseBoardFerry, MSGBOX_DEFAULT
call BattleFrontier_OutsideWest_EventScript_BoardFerry
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
warp MAP_LILYCOVE_CITY_HARBOR, 8, 11
waitstate
release
end

View File

@@ -18,7 +18,7 @@ BirthIsland_Harbor_EventScript_Sailor::
hideobjectat LOCALID_SAILOR, MAP_BIRTH_ISLAND_HARBOR
setvar VAR_0x8004, LOCALID_SS_TIDAL
call Common_EventScript_FerryDepartIsland
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
warp MAP_LILYCOVE_CITY_HARBOR, 8, 11
waitstate
release
end

View File

@@ -3,6 +3,6 @@ CaveOfOrigin_Entrance_MapScripts::
.byte 0
CaveOfOrigin_Entrance_OnResume:
setescapewarp MAP_SOOTOPOLIS_CITY, 255, 31, 17
setescapewarp MAP_SOOTOPOLIS_CITY, 31, 17
end

View File

@@ -418,27 +418,27 @@ ContestHall_EventScript_SetExitWarp::
return
ContestHall_EventScript_SetExitWarpNormalContest::
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 255, 14, 4
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 14, 4
waitstate
end
ContestHall_EventScript_SetExitWarpSuperContest::
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 255, 14, 4
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 14, 4
waitstate
end
ContestHall_EventScript_SetExitWarpHyperContest::
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 255, 14, 4
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 14, 4
waitstate
end
ContestHall_EventScript_SetExitWarpMasterContest::
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 255, 14, 4
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 14, 4
waitstate
end
ContestHall_EventScript_SetExitWarpLinkContest::
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 255, 15, 4
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 15, 4
waitstate
end

View File

@@ -152,7 +152,7 @@ DewfordTown_EventScript_SailToPetalburg::
hideobjectat LOCALID_BOAT_DEWFORD, MAP_DEWFORD_TOWN
setvar VAR_BOARD_BRINEY_BOAT_STATE, 2
resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
warp MAP_ROUTE104_MR_BRINEYS_HOUSE, 255, 5, 4
warp MAP_ROUTE104_MR_BRINEYS_HOUSE, 5, 4
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
waitstate
release

View File

@@ -141,7 +141,7 @@ EverGrandeCity_ChampionsRoom_EventScript_BirchArrivesExitForHoF::
applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExit
waitmovement 0
setflag FLAG_HIDE_PETALBURG_GYM_GREETER
warp MAP_EVER_GRANDE_CITY_HALL_OF_FAME, 255, 7, 16
warp MAP_EVER_GRANDE_CITY_HALL_OF_FAME, 7, 16
waitstate
releaseall
end

View File

@@ -71,7 +71,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter::
FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
special LoadPlayerParty
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 6, 6
waitstate
FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent::
@@ -142,7 +142,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon::
delay 60
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
special LoadPlayerParty
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 6, 6
waitstate
@ Unreachable code block? The flow into the next block also doesnt make sense

View File

@@ -22,7 +22,7 @@ FallarborTown_BattleTentCorridor_EventScript_EnterCorridor::
closedoor 2, 1
waitdooranim
setvar VAR_0x8006, 0
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM, 4, 4
waitstate
releaseall
end

View File

@@ -161,7 +161,7 @@ FallarborTown_BattleTentLobby_EventScript_EnterChallenge::
msgbox FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent, MSGBOX_DEFAULT
closemessage
call FallarborTown_BattleTentLobby_EventScript_WalkToDoor
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end

View File

@@ -33,7 +33,7 @@ FarawayIsland_Entrance_EventScript_Sailor::
hideobjectat LOCALID_SAILOR, MAP_FARAWAY_ISLAND_ENTRANCE
setvar VAR_0x8004, LOCALID_SS_TIDAL
call Common_EventScript_FerryDepartIsland
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
warp MAP_LILYCOVE_CITY_HARBOR, 8, 11
waitstate
release
end

View File

@@ -6,6 +6,6 @@ GraniteCave_B1F_MapScripts::
GraniteCave_B1F_SetHoleWarp:
setstepcallback STEP_CB_CRACKED_FLOOR
setholewarp MAP_GRANITE_CAVE_B2F, 255, 0, 0
setholewarp MAP_GRANITE_CAVE_B2F
end

View File

@@ -32,7 +32,7 @@ InsideOfTruck_EventScript_SetIntroFlagsMale::
setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_SIBLING
setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL
setvar VAR_LITTLEROOT_HOUSES_STATE_BRENDAN, 1
setdynamicwarp MAP_LITTLEROOT_TOWN, 255, 3, 10
setdynamicwarp MAP_LITTLEROOT_TOWN, 3, 10
releaseall
end
@@ -45,7 +45,7 @@ InsideOfTruck_EventScript_SetIntroFlagsFemale::
setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_SIBLING
setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL
setvar VAR_LITTLEROOT_HOUSES_STATE_MAY, 1
setdynamicwarp MAP_LITTLEROOT_TOWN, 255, 12, 10
setdynamicwarp MAP_LITTLEROOT_TOWN, 12, 10
releaseall
end

View File

@@ -384,31 +384,31 @@ LilycoveCity_ContestLobby_EventScript_WarpToContestHall::
return
LilycoveCity_ContestLobby_EventScript_WarpToCoolContestHall::
setwarp MAP_CONTEST_HALL_COOL, 255, 7, 5
setwarp MAP_CONTEST_HALL_COOL, 7, 5
special DoContestHallWarp
waitstate
return
LilycoveCity_ContestLobby_EventScript_WarpToBeautyContestHall::
setwarp MAP_CONTEST_HALL_BEAUTY, 255, 7, 5
setwarp MAP_CONTEST_HALL_BEAUTY, 7, 5
special DoContestHallWarp
waitstate
return
LilycoveCity_ContestLobby_EventScript_WarpToCuteContestHall::
setwarp MAP_CONTEST_HALL_CUTE, 255, 7, 5
setwarp MAP_CONTEST_HALL_CUTE, 7, 5
special DoContestHallWarp
waitstate
return
LilycoveCity_ContestLobby_EventScript_WarpToSmartContestHall::
setwarp MAP_CONTEST_HALL_SMART, 255, 7, 5
setwarp MAP_CONTEST_HALL_SMART, 7, 5
special DoContestHallWarp
waitstate
return
LilycoveCity_ContestLobby_EventScript_WarpToToughContestHall::
setwarp MAP_CONTEST_HALL_TOUGH, 255, 7, 5
setwarp MAP_CONTEST_HALL_TOUGH, 7, 5
special DoContestHallWarp
waitstate
return

View File

@@ -59,7 +59,7 @@ LilycoveCity_DepartmentStoreElevator_EventScript_ChooseFloor::
LilycoveCity_DepartmentStoreElevator_EventScript_1stFloor::
setvar VAR_0x8006, DEPT_STORE_FLOORNUM_1F
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F, 255, 2, 1
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F, 2, 1
compare VAR_DEPT_STORE_FLOOR, DEPT_STORE_FLOORNUM_1F
goto_if_eq LilycoveCity_DepartmentStoreElevator_EventScript_ExitFloorSelect
call LilycoveCity_DepartmentStoreElevator_EventScript_MoveElevator
@@ -69,7 +69,7 @@ LilycoveCity_DepartmentStoreElevator_EventScript_1stFloor::
LilycoveCity_DepartmentStoreElevator_EventScript_2ndFloor::
setvar VAR_0x8006, DEPT_STORE_FLOORNUM_2F
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F, 255, 2, 1
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F, 2, 1
compare VAR_DEPT_STORE_FLOOR, DEPT_STORE_FLOORNUM_2F
goto_if_eq LilycoveCity_DepartmentStoreElevator_EventScript_ExitFloorSelect
call LilycoveCity_DepartmentStoreElevator_EventScript_MoveElevator
@@ -79,7 +79,7 @@ LilycoveCity_DepartmentStoreElevator_EventScript_2ndFloor::
LilycoveCity_DepartmentStoreElevator_EventScript_3rdFloor::
setvar VAR_0x8006, DEPT_STORE_FLOORNUM_3F
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F, 255, 2, 1
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F, 2, 1
compare VAR_DEPT_STORE_FLOOR, DEPT_STORE_FLOORNUM_3F
goto_if_eq LilycoveCity_DepartmentStoreElevator_EventScript_ExitFloorSelect
call LilycoveCity_DepartmentStoreElevator_EventScript_MoveElevator
@@ -89,7 +89,7 @@ LilycoveCity_DepartmentStoreElevator_EventScript_3rdFloor::
LilycoveCity_DepartmentStoreElevator_EventScript_4thFloor::
setvar VAR_0x8006, DEPT_STORE_FLOORNUM_4F
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F, 255, 2, 1
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F, 2, 1
compare VAR_DEPT_STORE_FLOOR, DEPT_STORE_FLOORNUM_4F
goto_if_eq LilycoveCity_DepartmentStoreElevator_EventScript_ExitFloorSelect
call LilycoveCity_DepartmentStoreElevator_EventScript_MoveElevator
@@ -99,7 +99,7 @@ LilycoveCity_DepartmentStoreElevator_EventScript_4thFloor::
LilycoveCity_DepartmentStoreElevator_EventScript_5thFloor::
setvar VAR_0x8006, DEPT_STORE_FLOORNUM_5F
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F, 255, 2, 1
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F, 2, 1
compare VAR_DEPT_STORE_FLOOR, DEPT_STORE_FLOORNUM_5F
goto_if_eq LilycoveCity_DepartmentStoreElevator_EventScript_ExitFloorSelect
call LilycoveCity_DepartmentStoreElevator_EventScript_MoveElevator

View File

@@ -8,7 +8,7 @@ LilycoveCity_Harbor_MapScripts::
.byte 0
LilycoveCity_Harbor_OnTransition:
setescapewarp MAP_LILYCOVE_CITY, 255, 12, 33
setescapewarp MAP_LILYCOVE_CITY, 12, 33
end
LilycoveCity_Harbor_EventScript_FerryAttendant::
@@ -64,28 +64,28 @@ LilycoveCity_Harbor_EventScript_FerryRegularLocationSelect::
LilycoveCity_Harbor_EventScript_GoToSouthernIsland::
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_SOUTHERN_ISLAND_EXTERIOR, 255, 13, 22
warp MAP_SOUTHERN_ISLAND_EXTERIOR, 13, 22
waitstate
release
end
LilycoveCity_Harbor_EventScript_GoToNavelRock::
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_NAVEL_ROCK_HARBOR, 255, 8, 4
warp MAP_NAVEL_ROCK_HARBOR, 8, 4
waitstate
release
end
LilycoveCity_Harbor_EventScript_GoToBirthIsland::
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_BIRTH_ISLAND_HARBOR, 255, 8, 4
warp MAP_BIRTH_ISLAND_HARBOR, 8, 4
waitstate
release
end
LilycoveCity_Harbor_EventScript_GoToFarawayIsland::
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_FARAWAY_ISLAND_ENTRANCE, 255, 13, 38
warp MAP_FARAWAY_ISLAND_ENTRANCE, 13, 38
waitstate
release
end
@@ -96,7 +96,7 @@ LilycoveCity_Harbor_EventScript_GoToSlateport::
goto_if_eq LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind
setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_LILYCOVE
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_SS_TIDAL_CORRIDOR, 255, 1, 10
warp MAP_SS_TIDAL_CORRIDOR, 1, 10
waitstate
release
end
@@ -106,7 +106,7 @@ LilycoveCity_Harbor_EventScript_GoToBattleFrontier::
compare VAR_RESULT, NO
goto_if_eq LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67
waitstate
release
end
@@ -223,7 +223,7 @@ LilycoveCity_Harbor_EventScript_EonTicketFirstTime::
LilycoveCity_Harbor_EventScript_GoToSouthernIslandFirstTime::
closemessage
call LilycoveCity_Harbor_EventScript_BoardFerryWithSailor
warp MAP_SOUTHERN_ISLAND_EXTERIOR, 255, 13, 22
warp MAP_SOUTHERN_ISLAND_EXTERIOR, 13, 22
waitstate
release
end
@@ -240,7 +240,7 @@ LilycoveCity_Harbor_EventScript_AuroraTicketFirstTime::
LilycoveCity_Harbor_EventScript_GoToBirthIslandFirstTime::
closemessage
call LilycoveCity_Harbor_EventScript_BoardFerryWithSailor
warp MAP_BIRTH_ISLAND_HARBOR, 255, 8, 4
warp MAP_BIRTH_ISLAND_HARBOR, 8, 4
waitstate
release
end
@@ -281,7 +281,7 @@ LilycoveCity_Harbor_EventScript_OldSeaMapFirstTime::
call_if_eq LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorEast
setvar VAR_0x8004, LOCALID_SS_TIDAL
call Common_EventScript_FerryDepart
warp MAP_FARAWAY_ISLAND_ENTRANCE, 255, 13, 38
warp MAP_FARAWAY_ISLAND_ENTRANCE, 13, 38
waitstate
release
end
@@ -289,7 +289,7 @@ LilycoveCity_Harbor_EventScript_OldSeaMapFirstTime::
LilycoveCity_Harbor_EventScript_GoToFarawayIslandFirstTime::
closemessage
call LilycoveCity_Harbor_EventScript_BoardFerryWithSailor
warp MAP_FARAWAY_ISLAND_ENTRANCE, 255, 13, 38
warp MAP_FARAWAY_ISLAND_ENTRANCE, 13, 38
waitstate
release
end
@@ -306,7 +306,7 @@ LilycoveCity_Harbor_EventScript_MysticTicketFirstTime::
LilycoveCity_Harbor_EventScript_GoToNavelRockFirstTime::
closemessage
call LilycoveCity_Harbor_EventScript_BoardFerryWithSailor
warp MAP_NAVEL_ROCK_HARBOR, 255, 8, 4
warp MAP_NAVEL_ROCK_HARBOR, 8, 4
waitstate
release
end
@@ -399,7 +399,7 @@ LilycoveCity_Harbor_EventScript_GoToSlateportUnused::
goto_if_eq LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind
setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_LILYCOVE
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_SS_TIDAL_CORRIDOR, 255, 1, 10
warp MAP_SS_TIDAL_CORRIDOR, 1, 10
waitstate
release
end
@@ -410,7 +410,7 @@ LilycoveCity_Harbor_EventScript_GoToBattleFrontierUnused::
compare VAR_RESULT, NO
goto_if_eq LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind
call LilycoveCity_Harbor_EventScript_BoardFerry
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67
waitstate
release
end

View File

@@ -52,7 +52,7 @@ LilycoveCity_LilycoveMuseum_1F_EventScript_FollowCuratorNorth::
lockall
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_LilycoveMuseum_1F_Movement_FollowCuratorNorth
waitmovement 0
warp MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 255, 11, 8
warp MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 11, 8
waitstate
end
@@ -60,7 +60,7 @@ LilycoveCity_LilycoveMuseum_1F_EventScript_FollowCuratorWest::
lockall
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_LilycoveMuseum_1F_Movement_FollowCuratorWest
waitmovement 0
warp MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 255, 11, 8
warp MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 11, 8
waitstate
end
@@ -68,7 +68,7 @@ LilycoveCity_LilycoveMuseum_1F_EventScript_FollowCuratorEast::
lockall
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_LilycoveMuseum_1F_Movement_FollowCuratorEast
waitmovement 0
warp MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 255, 11, 8
warp MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 11, 8
waitstate
end

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@@ -129,7 +129,7 @@ LittlerootTown_EventScript_StepOffTruckMale::
setvar VAR_0x8005, 8
call LittlerootTown_EventScript_GoInsideWithMom
setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_TRUCK
warpsilent MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F, 255, 8, 8
warpsilent MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F, 8, 8
waitstate
releaseall
end
@@ -140,7 +140,7 @@ LittlerootTown_EventScript_StepOffTruckFemale::
setvar VAR_0x8005, 8
call LittlerootTown_EventScript_GoInsideWithMom
setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_TRUCK
warpsilent MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F, 255, 2, 8
warpsilent MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F, 2, 8
waitstate
releaseall
end
@@ -230,7 +230,7 @@ LittlerootTown_EventScript_BeginDexUpgradeScene::
clearflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCH
delay 20
clearflag FLAG_HIDE_MAP_NAME_POPUP
warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 255, 6, 5
warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 6, 5
waitstate
releaseall
end

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@@ -70,7 +70,7 @@ LittlerootTown_BrendansHouse_1F_EventScript_GoUpstairsToSetClock::
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs
applymovement LOCALID_MOM, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs
waitmovement 0
warp MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 255, 7, 1
warp MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 7, 1
waitstate
releaseall
end

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@@ -69,7 +69,7 @@ LittlerootTown_MaysHouse_1F_EventScript_GoUpstairsToSetClock::
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PushTowardStairs
applymovement LOCALID_MOM, LittlerootTown_MaysHouse_1F_Movement_PushTowardStairs
waitmovement 0
warp MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F, 255, 1, 1
warp MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F, 1, 1
waitstate
releaseall
end

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@@ -3,6 +3,6 @@ MarineCave_Entrance_MapScripts::
.byte 0
MarineCave_Entrance_OnResume:
setdivewarp MAP_UNDERWATER_MARINE_CAVE, 255, 9, 6
setdivewarp MAP_UNDERWATER_MARINE_CAVE, 9, 6
end

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@@ -6,6 +6,6 @@ MirageTower_2F_MapScripts::
MirageTower_2F_SetHoleWarp:
setstepcallback STEP_CB_CRACKED_FLOOR
setholewarp MAP_MIRAGE_TOWER_1F, 255, 0, 0
setholewarp MAP_MIRAGE_TOWER_1F
end

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@@ -6,6 +6,6 @@ MirageTower_3F_MapScripts::
MirageTower_3F_SetHoleWarp:
setstepcallback STEP_CB_CRACKED_FLOOR
setholewarp MAP_MIRAGE_TOWER_2F, 255, 0, 0
setholewarp MAP_MIRAGE_TOWER_2F
end

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@@ -57,7 +57,7 @@ MirageTower_4F_EventScript_CollapseMirageTower::
waitstate
setvar VAR_MIRAGE_TOWER_STATE, 1
clearflag FLAG_LANDMARK_MIRAGE_TOWER
warp MAP_ROUTE111, 255, 19, 59
warp MAP_ROUTE111, 19, 59
waitstate
release
end

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@@ -201,7 +201,7 @@ MossdeepCity_Gym_EventScript_ClearSwitch4::
MossdeepCity_Gym_EventScript_WarpToEntrance::
lockall
warpmossdeepgym MAP_MOSSDEEP_CITY_GYM, 255, 7, 30
warpmossdeepgym MAP_MOSSDEEP_CITY_GYM, 7, 30
waitstate
releaseall
end

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@@ -54,7 +54,7 @@ MossdeepCity_SpaceCenter_2F_EventScript_ThreeMagmaGrunts::
closemessage
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_SpaceCenter_2F_Movement_PlayerExit
waitmovement 0
warp MAP_MOSSDEEP_CITY_SPACE_CENTER_1F, 255, 13, 1
warp MAP_MOSSDEEP_CITY_SPACE_CENTER_1F, 13, 1
waitstate
releaseall
end

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@@ -6,7 +6,7 @@ MtPyre_2F_MapScripts::
MtPyre_2F_SetHoleWarp:
setstepcallback STEP_CB_CRACKED_FLOOR
setholewarp MAP_MT_PYRE_1F, 255, 0, 0
setholewarp MAP_MT_PYRE_1F
end
MtPyre_2F_EventScript_Woman::

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@@ -18,7 +18,7 @@ NavelRock_Harbor_EventScript_Sailor::
hideobjectat LOCALID_SAILOR, MAP_NAVEL_ROCK_HARBOR
setvar VAR_0x8004, LOCALID_SS_TIDAL
call Common_EventScript_FerryDepartIsland
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
warp MAP_LILYCOVE_CITY_HARBOR, 8, 11
waitstate
release
end

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@@ -60,7 +60,7 @@ PetalburgCity_EventScript_WallyTutorial::
clearflag FLAG_DONT_TRANSITION_MUSIC
special LoadPlayerParty
setvar VAR_PETALBURG_GYM_STATE, 1
warp MAP_PETALBURG_CITY_GYM, 255, 4, 108
warp MAP_PETALBURG_CITY_GYM, 4, 108
waitstate
releaseall
end
@@ -85,7 +85,7 @@ PetalburgCity_EventScript_WalkToWallyHouse::
clearflag FLAG_HIDE_MAP_NAME_POPUP
fadedefaultbgm
clearflag FLAG_DONT_TRANSITION_MUSIC
warp MAP_PETALBURG_CITY_WALLYS_HOUSE, 255, 2, 4
warp MAP_PETALBURG_CITY_WALLYS_HOUSE, 2, 4
waitstate
releaseall
end

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@@ -220,7 +220,7 @@ PetalburgCity_Gym_EventScript_BeginWallyTutorial::
clearflag FLAG_HIDE_PETALBURG_GYM_WALLY
setflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_RIVAL
special InitBirchState
warp MAP_PETALBURG_CITY, 255, 15, 8
warp MAP_PETALBURG_CITY, 15, 8
waitstate
release
end
@@ -497,7 +497,7 @@ PetalburgCity_Gym_EventScript_WallysDadArrives::
removeobject LOCALID_WALLYS_DAD
setvar VAR_PETALBURG_CITY_STATE, 4
clearflag FLAG_HIDE_PETALBURG_CITY_WALLYS_DAD
warp MAP_PETALBURG_CITY, 255, 15, 8
warp MAP_PETALBURG_CITY, 15, 8
waitstate
release
end
@@ -796,7 +796,7 @@ PetalburgCity_Gym_EventScript_SpeedRoomDoor::
PetalburgCity_Gym_EventScript_EnterRoom::
closemessage
delay 30
warpdoor MAP_PETALBURG_CITY_GYM, 255, VAR_0x8008, VAR_0x8009
warpdoor MAP_PETALBURG_CITY_GYM, VAR_0x8008, VAR_0x8009
waitstate
releaseall
end

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@@ -245,7 +245,7 @@ Route101_EventScript_BirchsBag::
call_if_eq Route101_EventScript_HideMayInBedroom
compare VAR_RESULT, FEMALE
call_if_eq Route101_EventScript_HideBrendanInBedroom
warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 255, 6, 5
warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 6, 5
waitstate
release
end

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@@ -86,7 +86,7 @@ Route104_MrBrineysHouse_EventScript_SailToDewford::
setvar VAR_ROUTE104_STATE, 2
setflag FLAG_HIDE_RUSTBORO_CITY_RIVAL
setflag FLAG_HIDE_ROUTE_104_RIVAL
warp MAP_ROUTE104, 255, 13, 51
warp MAP_ROUTE104, 13, 51
waitstate
releaseall
end

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@@ -269,7 +269,7 @@ Route110_TrickHouseEntrance_EventScript_FoundTrickMaster::
call_if_eq Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion
closemessage
setvar VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1
warpsilent MAP_ROUTE110_TRICK_HOUSE_ENTRANCE, 255, 6, 2
warpsilent MAP_ROUTE110_TRICK_HOUSE_ENTRANCE, 6, 2
waitstate
releaseall
end
@@ -535,49 +535,49 @@ Route110_TrickHouseEntrance_Movement_EnterRoom:
step_end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE1, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE1, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE2, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE2, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE3, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE3, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE4, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE4, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE5, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE5, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE6, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE6, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE8, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE8, 0, 21
waitstate
releaseall
end

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@@ -465,7 +465,7 @@ Route110_TrickHousePuzzle5_EventScript_IncorrectAnswer::
waitmovement 0
msgbox Route110_TrickHousePuzzle5_Text_WaitForNextChallenge, MSGBOX_DEFAULT
closemessage
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE5, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE5, 0, 21
waitstate
releaseall
end

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@@ -113,7 +113,7 @@ Route110_TrickHousePuzzle7_EventScript_FoundScroll::
Route110_TrickHousePuzzle7_EventScript_TeleportPad::
lockall
setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1
warpteleport MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 255, 3, 19
warpteleport MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 3, 19
waitstate
releaseall
end

View File

@@ -6,7 +6,7 @@ Route112_CableCarStation_MapScripts::
.byte 0
Route112_CableCarStation_OnTransition:
setescapewarp MAP_ROUTE112, 255, 28, 28
setescapewarp MAP_ROUTE112, 28, 28
compare VAR_CABLE_CAR_STATION_STATE, 2
call_if_eq Route112_CableCarStation_EventScript_MoveAttendantAside
end

View File

@@ -80,7 +80,7 @@ Route121_SafariZoneEntrance_EventScript_TryEnterSafariZone::
special EnterSafariMode
setvar VAR_SAFARI_ZONE_STATE, 2
clearflag FLAG_GOOD_LUCK_SAFARI_ZONE
warp MAP_SAFARI_ZONE_SOUTH, 255, 32, 33
warp MAP_SAFARI_ZONE_SOUTH, 32, 33
waitstate
end

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@@ -3,7 +3,7 @@ Route134_MapScripts::
.byte 0
Route134_OnResume:
setdivewarp MAP_UNDERWATER_ROUTE134, 255, 8, 6
setdivewarp MAP_UNDERWATER_ROUTE134, 8, 6
end
Route134_EventScript_Jack::

View File

@@ -621,7 +621,7 @@ RustboroCity_EventScript_ReturnGoods::
setflag FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1
setvar VAR_RUSTBORO_CITY_STATE, 5
delay 30
warp MAP_RUSTBORO_CITY_DEVON_CORP_3F, 255, 2, 2
warp MAP_RUSTBORO_CITY_DEVON_CORP_3F, 2, 2
waitstate
releaseall
end

View File

@@ -129,7 +129,7 @@ SSTidalCorridor_EventScript_ExitLilycove::
setrespawn HEAL_LOCATION_LILYCOVE_CITY
msgbox SSTidalCorridor_Text_WeveArrived, MSGBOX_DEFAULT
call_if_set FLAG_RECEIVED_TM49, SSTidalCorridor_EventScript_HideSnatchGiver
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
warp MAP_LILYCOVE_CITY_HARBOR, 8, 11
waitstate
release
end
@@ -138,7 +138,7 @@ SSTidalCorridor_EventScript_ExitSlateport::
setrespawn HEAL_LOCATION_SLATEPORT_CITY
msgbox SSTidalCorridor_Text_WeveArrived, MSGBOX_DEFAULT
call_if_set FLAG_RECEIVED_TM49, SSTidalCorridor_EventScript_HideSnatchGiver
warp MAP_SLATEPORT_CITY_HARBOR, 255, 8, 11
warp MAP_SLATEPORT_CITY_HARBOR, 8, 11
waitstate
release
end

View File

@@ -94,7 +94,7 @@ SafariZone_South_EventScript_ExitEarlyEast::
SafariZone_South_EventScript_Exit::
setvar VAR_SAFARI_ZONE_STATE, 1
special ExitSafariMode
warpdoor MAP_ROUTE121_SAFARI_ZONE_ENTRANCE, 255, 2, 5
warpdoor MAP_ROUTE121_SAFARI_ZONE_ENTRANCE, 2, 5
waitstate
end

View File

@@ -5,8 +5,8 @@ SeafloorCavern_Entrance_MapScripts::
.byte 0
SeafloorCavern_Entrance_OnResume:
setdivewarp MAP_UNDERWATER_SEAFLOOR_CAVERN, 255, 6, 5
setescapewarp MAP_UNDERWATER_SEAFLOOR_CAVERN, 255, 6, 5
setdivewarp MAP_UNDERWATER_SEAFLOOR_CAVERN, 6, 5
setescapewarp MAP_UNDERWATER_SEAFLOOR_CAVERN, 6, 5
end
SeafloorCavern_Entrance_EventScript_Grunt::

View File

@@ -145,7 +145,7 @@ SeafloorCavern_Room9_EventScript_ArchieAwakenKyogre::
setflag FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE
setflag FLAG_HIDE_SEAFLOOR_CAVERN_AQUA_GRUNTS
setflag FLAG_HIDE_MAP_NAME_POPUP
warp MAP_ROUTE128, 255, 38, 22
warp MAP_ROUTE128, 38, 22
waitstate
releaseall
end

View File

@@ -5,8 +5,8 @@ SealedChamber_OuterRoom_MapScripts::
.byte 0
SealedChamber_OuterRoom_OnResume:
setdivewarp MAP_UNDERWATER_SEALED_CHAMBER, 255, 12, 44
setescapewarp MAP_UNDERWATER_SEALED_CHAMBER, 255, 12, 44
setdivewarp MAP_UNDERWATER_SEALED_CHAMBER, 12, 44
setescapewarp MAP_UNDERWATER_SEALED_CHAMBER, 12, 44
end
SealedChamber_OuterRoom_OnTransition:

View File

@@ -16,6 +16,6 @@ SkyPillar_2F_EventScript_CleanFloor::
SkyPillar_2F_SetHoleWarp:
setstepcallback STEP_CB_CRACKED_FLOOR
setholewarp MAP_SKY_PILLAR_1F, 255, 0, 0
setholewarp MAP_SKY_PILLAR_1F
end

View File

@@ -16,6 +16,6 @@ SkyPillar_4F_EventScript_CleanFloor::
SkyPillar_4F_SetHoleWarp:
setstepcallback STEP_CB_CRACKED_FLOOR
setholewarp MAP_SKY_PILLAR_3F, 255, 0, 0
setholewarp MAP_SKY_PILLAR_3F
end

View File

@@ -635,7 +635,7 @@ SlateportCity_EventScript_CaptStern::
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE
setvar VAR_SLATEPORT_CITY_STATE, 2
warp MAP_SLATEPORT_CITY_HARBOR, 255, 11, 14
warp MAP_SLATEPORT_CITY_HARBOR, 11, 14
waitstate
releaseall
end

View File

@@ -68,7 +68,7 @@ SlateportCity_BattleTentBattleRoom_EventScript_EnterRoom::
SlateportCity_BattleTent_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
special LoadPlayerParty
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 6, 6
waitstate
@ forced stop
@@ -79,14 +79,14 @@ SlateportCity_BattleTentBattleRoom_EventScript_DefeatedOpponent::
switch VAR_RESULT
case 3, SlateportCity_BattleTentBattleRoom_EventScript_WarpToLobbyWon
setvar VAR_0x8006, 1
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 3
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 2, 3
waitstate
@ forced stop
SlateportCity_BattleTentBattleRoom_EventScript_WarpToLobbyWon::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
special LoadPlayerParty
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 6, 6
waitstate
@ forced stop

View File

@@ -52,7 +52,7 @@ SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom::
waitmovement 0
closedoor 2, 1
waitdooranim
warp MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4
warp MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM, 4, 4
waitstate
end

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@@ -134,7 +134,7 @@ SlateportCity_BattleTentLobby_EventScript_EnterChallenge::
msgbox SlateportCity_BattleTentLobby_Text_StepThisWay, MSGBOX_DEFAULT
closemessage
call SlateportCity_BattleTentLobby_EventScript_WalkToDoor
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 7
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end

View File

@@ -9,7 +9,7 @@ SlateportCity_Harbor_MapScripts::
.byte 0
SlateportCity_Harbor_OnTransition:
setescapewarp MAP_SLATEPORT_CITY, 255, 28, 13
setescapewarp MAP_SLATEPORT_CITY, 28, 13
setvar VAR_TEMP_1, 0
compare VAR_SLATEPORT_HARBOR_STATE, 1
call_if_eq SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene
@@ -210,7 +210,7 @@ SlateportCity_Harbor_EventScript_Lilycove::
goto_if_eq SlateportCity_Harbor_EventScript_ChooseNewDestination
setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT
call SlateportCity_Harbor_EventScript_BoardFerry
warp MAP_SS_TIDAL_CORRIDOR, 255, 1, 10
warp MAP_SS_TIDAL_CORRIDOR, 1, 10
waitstate
release
end
@@ -220,7 +220,7 @@ SlateportCity_Harbor_EventScript_BattleFrontier::
compare VAR_RESULT, NO
goto_if_eq SlateportCity_Harbor_EventScript_ChooseNewDestination
call SlateportCity_Harbor_EventScript_BoardFerry
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67
waitstate
release
end

View File

@@ -206,7 +206,7 @@ SootopolisCity_EventScript_PlayerFaceLegendaries2::
return
SootopolisCity_OnResume:
setdivewarp MAP_UNDERWATER_SOOTOPOLIS_CITY, 255, 9, 6
setdivewarp MAP_UNDERWATER_SOOTOPOLIS_CITY, 9, 6
end
SootopolisCity_OnFrame:
@@ -565,7 +565,7 @@ SootopolisCity_EventScript_RayquazaSceneFromPokeCenter::
fadenewbgm MUS_SOOTOPOLIS
delay 120
clearflag FLAG_HIDE_MAP_NAME_POPUP
warpsootopolislegend MAP_SOOTOPOLIS_CITY, 255, 43, 32
warpsootopolislegend MAP_SOOTOPOLIS_CITY, 43, 32
waitstate
end
@@ -618,7 +618,7 @@ SootopolisCity_EventScript_RayquazaSceneFromDive::
fadenewbgm MUS_SURF
delay 120
clearflag FLAG_HIDE_MAP_NAME_POPUP
warpsootopolislegend MAP_SOOTOPOLIS_CITY, 255, 29, 53
warpsootopolislegend MAP_SOOTOPOLIS_CITY, 29, 53
waitstate
end
@@ -1003,7 +1003,7 @@ SootopolisCity_EventScript_StevenLeadPlayerCaveOfOrigin::
setflag FLAG_STEVEN_GUIDES_TO_CAVE_OF_ORIGIN
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_Movement_PlayerEnterCaveOfOrigin
waitmovement 0
warp MAP_CAVE_OF_ORIGIN_ENTRANCE, 255, 9, 20
warp MAP_CAVE_OF_ORIGIN_ENTRANCE, 9, 20
waitstate
end
@@ -1460,7 +1460,7 @@ SootopolisCity_EventScript_MaxieArchieLeave::
clearflag FLAG_HIDE_MT_PYRE_SUMMIT_MAXIE
clearflag FLAG_HIDE_MT_PYRE_SUMMIT_ARCHIE
setvar VAR_MT_PYRE_STATE, 2
warpsilent MAP_SOOTOPOLIS_CITY, 255, 31, 34
warpsilent MAP_SOOTOPOLIS_CITY, 31, 34
waitstate
releaseall
end

View File

@@ -115,7 +115,7 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_TrainerVisiting::
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementEast
compare VAR_FACING, DIR_WEST
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementWest
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 255, 3, 1
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 3, 1
waitstate
release
end

View File

@@ -34,7 +34,7 @@ SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer::
waitmovement 0
special LoadPlayerParty
setvar VAR_TEMP_1, 1
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F, 255, 3, 1
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F, 3, 1
waitstate
releaseall
end

View File

@@ -23,7 +23,7 @@ SouthernIsland_Exterior_EventScript_Sailor::
hideobjectat LOCALID_SAILOR, MAP_SOUTHERN_ISLAND_EXTERIOR
setvar VAR_0x8004, LOCALID_SS_TIDAL
call Common_EventScript_FerryDepartIsland
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
warp MAP_LILYCOVE_CITY_HARBOR, 8, 11
waitstate
release
end

View File

@@ -15,7 +15,7 @@ TrainerHill_Elevator_EventScript_ExitToRoof::
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Elevator_Movement_PlayerExitElevatorToRoof
waitmovement 0
releaseall
warp MAP_TRAINER_HILL_ROOF, 255, 15, 5
warp MAP_TRAINER_HILL_ROOF, 15, 5
waitstate
end
@@ -37,7 +37,7 @@ TrainerHill_Elevator_EventScript_EnterElevator::
delay 25
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Elevator_Movement_PlayerExitElevator
waitmovement 0
warp MAP_TRAINER_HILL_ENTRANCE, 255, 17, 8
warp MAP_TRAINER_HILL_ENTRANCE, 17, 8
waitstate
end

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@@ -8,6 +8,6 @@ Underwater_MarineCave_OnTransition:
end
Underwater_MarineCave_OnResume:
setdivewarp MAP_MARINE_CAVE_ENTRANCE, 255, 10, 17
setdivewarp MAP_MARINE_CAVE_ENTRANCE, 10, 17
end

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@@ -3,6 +3,6 @@ Underwater_Route134_MapScripts::
.byte 0
Underwater_Route134_OnResume:
setdivewarp MAP_ROUTE134, 255, 60, 31
setdivewarp MAP_ROUTE134, 60, 31
end

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@@ -33,7 +33,7 @@ Underwater_SeafloorCavern_EventScript_SetSubmarineGoneMetatiles::
return
Underwater_SeafloorCavern_OnResume:
setdivewarp MAP_SEAFLOOR_CAVERN_ENTRANCE, 255, 10, 17
setdivewarp MAP_SEAFLOOR_CAVERN_ENTRANCE, 10, 17
end
Underwater_SeafloorCavern_EventScript_CheckStolenSub::

View File

@@ -11,11 +11,11 @@ Underwater_SealedChamber_OnDive:
goto Underwater_SealedChamber_EventScript_SurfaceSealedChamber
Underwater_SealedChamber_EventScript_SurfaceRoute134::
setdivewarp MAP_ROUTE134, 255, 60, 31
setdivewarp MAP_ROUTE134, 60, 31
end
Underwater_SealedChamber_EventScript_SurfaceSealedChamber::
setdivewarp MAP_SEALED_CHAMBER_OUTER_ROOM, 255, 10, 19
setdivewarp MAP_SEALED_CHAMBER_OUTER_ROOM, 10, 19
end
Underwater_SealedChamber_EventScript_Braille::

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@@ -3,6 +3,6 @@ Underwater_SootopolisCity_MapScripts::
.byte 0
Underwater_SootopolisCity_OnResume:
setdivewarp MAP_SOOTOPOLIS_CITY, 255, 29, 53
setdivewarp MAP_SOOTOPOLIS_CITY, 29, 53
end

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@@ -59,7 +59,7 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_NextOpponentEnter::
VerdanturfTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
special LoadPlayerParty
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY, 6, 6
waitstate
VerdanturfTown_BattleTentBattleRoom_EventScript_DefeatedOpponent::
@@ -120,7 +120,7 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_ContinueChallenge::
VerdanturfTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
special LoadPlayerParty
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY, 6, 6
waitstate
VerdanturfTown_BattleTentBattleRoom_EventScript_PauseChallenge::

View File

@@ -22,7 +22,7 @@ VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor::
closedoor 2, 1
waitdooranim
setvar VAR_0x8006, 0
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM, 255, 6, 5
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM, 6, 5
waitstate
releaseall
end

View File

@@ -162,7 +162,7 @@ VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge::
msgbox VerdanturfTown_BattleTentLobby_Text_NowFollowMe, MSGBOX_DEFAULT
closemessage
call VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end

View File

@@ -394,33 +394,33 @@ AbnormalWeather_Underwater_SetupEscapeWarp::
return
AbnormalWeather_Underwater_SetupEscapeWarpRoute105North::
setescapewarp MAP_ROUTE105, 255, 11, 29
setescapewarp MAP_ROUTE105, 11, 29
return
AbnormalWeather_Underwater_SetupEscapeWarpRoute105South::
setescapewarp MAP_ROUTE105, 255, 21, 54
setescapewarp MAP_ROUTE105, 21, 54
return
AbnormalWeather_Underwater_SetupEscapeWarpRoute125West::
setescapewarp MAP_ROUTE125, 255, 9, 17
setescapewarp MAP_ROUTE125, 9, 17
return
AbnormalWeather_Underwater_SetupEscapeWarpRoute125East::
setescapewarp MAP_ROUTE125, 255, 54, 19
setescapewarp MAP_ROUTE125, 54, 19
return
AbnormalWeather_Underwater_SetupEscapeWarpRoute127North::
setescapewarp MAP_ROUTE127, 255, 58, 10
setescapewarp MAP_ROUTE127, 58, 10
return
AbnormalWeather_Underwater_SetupEscapeWarpRoute127South::
setescapewarp MAP_ROUTE127, 255, 62, 31
setescapewarp MAP_ROUTE127, 62, 31
return
AbnormalWeather_Underwater_SetupEscapeWarpRoute129West::
setescapewarp MAP_ROUTE129, 255, 17, 15
setescapewarp MAP_ROUTE129, 17, 15
return
AbnormalWeather_Underwater_SetupEscapeWarpRoute129East::
setescapewarp MAP_ROUTE129, 255, 43, 20
setescapewarp MAP_ROUTE129, 43, 20
return

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@@ -114,7 +114,7 @@ BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpNPCRoom::
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoom_Movement_HidePlayer
waitmovement 0
call BattleFrontier_BattlePike_EventScript_CloseCurtain
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL, 255, 4, 7
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL, 4, 7
waitstate
end
@@ -122,7 +122,7 @@ BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpWildMonRoom::
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoom_Movement_HidePlayer
waitmovement 0
call BattleFrontier_BattlePike_EventScript_CloseCurtain
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS, 255, 4, 19
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS, 4, 19
waitstate
end
@@ -184,14 +184,14 @@ BattleFrontier_BattlePikeRoom_EventScript_WarpToFinalRoom::
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoom_Movement_HidePlayer
waitmovement 0
call BattleFrontier_BattlePike_EventScript_CloseCurtain
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL, 255, 2, 7
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL, 2, 7
return
BattleFrontier_BattlePikeRoom_EventScript_WarpToThreePathRoom::
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoom_Movement_HidePlayer
waitmovement 0
call BattleFrontier_BattlePike_EventScript_CloseCurtain
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM, 255, 6, 10
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM, 6, 10
return
BattleFrontier_BattlePikeRoomWildMons_EventScript_Exit::
@@ -230,7 +230,7 @@ BattleFrontier_BattlePikeRoomWildMons_EventScript_NoTurningBack::
BattleFrontier_BattlePike_EventScript_Retire::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS CHALLENGE_STATUS_LOST
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
waitstate
end

View File

@@ -388,7 +388,7 @@ CableClub_EventScript_EnterColosseum::
compare VAR_0x8004, USING_MULTI_BATTLE
goto_if_eq CableClub_EventScript_WarpTo4PColosseum
special SetCableClubWarp
warp MAP_BATTLE_COLOSSEUM_2P, 255, 6, 8
warp MAP_BATTLE_COLOSSEUM_2P, 6, 8
special DoCableClubWarp
waitstate
end
@@ -401,7 +401,7 @@ CableClub_EventScript_PlayerApproachLinkRoomRight::
CableClub_EventScript_WarpTo4PColosseum::
special SetCableClubWarp
warp MAP_BATTLE_COLOSSEUM_4P, 255, 5, 8
warp MAP_BATTLE_COLOSSEUM_4P, 5, 8
special DoCableClubWarp
waitstate
end
@@ -491,7 +491,7 @@ CableClub_EventScript_EnterTradeCenter::
waitdooranim
release
special SetCableClubWarp
setwarp MAP_TRADE_CENTER, 255, 5, 8
setwarp MAP_TRADE_CENTER, 5, 8
special DoCableClubWarp
waitstate
end
@@ -566,7 +566,7 @@ CableClub_EventScript_EnterRecordCorner::
waitdooranim
release
special SetCableClubWarp
setwarp MAP_RECORD_CORNER, 255, 8, 9
setwarp MAP_RECORD_CORNER, 8, 9
special DoCableClubWarp
waitstate
end
@@ -968,7 +968,7 @@ CableClub_EventScript_EnterUnionRoom::
waitdooranim
special Script_ResetUnionRoomTrade
special SetCableClubWarp
warpteleport2 MAP_UNION_ROOM, 255, 7, 11
warpspinenter MAP_UNION_ROOM, 7, 11
waitstate
special RunUnionRoom
waitstate

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