Handle optional arguments for warp commands, add WARP_ID_NONE
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@@ -54,7 +54,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom::
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compare VAR_RESULT, FRONTIER_LVL_OPEN
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen
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waitmovement 0
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 6, 11
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waitstate
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end
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