Handle optional arguments for warp commands, add WARP_ID_NONE

This commit is contained in:
GriffinR
2021-11-15 12:04:54 -05:00
parent c1130592fa
commit 04cc923d6c
145 changed files with 342 additions and 352 deletions
@@ -71,7 +71,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter::
FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
special LoadPlayerParty
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 6, 6
waitstate
FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent::
@@ -142,7 +142,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon::
delay 60
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
special LoadPlayerParty
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 6, 6
waitstate
@ Unreachable code block? The flow into the next block also doesnt make sense