Handle optional arguments for warp commands, add WARP_ID_NONE
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@@ -71,7 +71,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter::
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FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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special LoadPlayerParty
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warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
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warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 6, 6
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waitstate
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FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent::
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@@ -142,7 +142,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon::
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delay 60
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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special LoadPlayerParty
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warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
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warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 6, 6
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waitstate
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@ Unreachable code block? The flow into the next block also doesnt make sense
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