Handle optional arguments for warp commands, add WARP_ID_NONE
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@@ -52,7 +52,7 @@ SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom::
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waitmovement 0
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closedoor 2, 1
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waitdooranim
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warp MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4
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warp MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM, 4, 4
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waitstate
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end
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