Handle optional arguments for warp commands, add WARP_ID_NONE
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@@ -9,7 +9,7 @@ SlateportCity_Harbor_MapScripts::
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.byte 0
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SlateportCity_Harbor_OnTransition:
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setescapewarp MAP_SLATEPORT_CITY, 255, 28, 13
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setescapewarp MAP_SLATEPORT_CITY, 28, 13
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setvar VAR_TEMP_1, 0
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compare VAR_SLATEPORT_HARBOR_STATE, 1
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call_if_eq SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene
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@@ -210,7 +210,7 @@ SlateportCity_Harbor_EventScript_Lilycove::
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goto_if_eq SlateportCity_Harbor_EventScript_ChooseNewDestination
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT
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call SlateportCity_Harbor_EventScript_BoardFerry
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warp MAP_SS_TIDAL_CORRIDOR, 255, 1, 10
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warp MAP_SS_TIDAL_CORRIDOR, 1, 10
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waitstate
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release
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end
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@@ -220,7 +220,7 @@ SlateportCity_Harbor_EventScript_BattleFrontier::
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compare VAR_RESULT, NO
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goto_if_eq SlateportCity_Harbor_EventScript_ChooseNewDestination
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call SlateportCity_Harbor_EventScript_BoardFerry
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warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
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warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67
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waitstate
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release
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end
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