Handle optional arguments for warp commands, add WARP_ID_NONE
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@@ -15,4 +15,16 @@
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#define MAP_GROUP_SPECIAL_MONS_1 MAP_GROUP(METEOR_FALLS_1F_1R)
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#define MAP_GROUP_SPECIAL_MONS_2 MAP_GROUP(SAFARI_ZONE_NORTHWEST)
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// IDs for dynamic warps. Both are used in the dest_warp_id field for warp events, but they
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// are never read in practice. A dest_map of MAP_NONE is used to indicate that a
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// dynamic warp should be used, at which point the warp id is ignored. It can be passed to
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// SetDynamicWarp/SetDynamicWarpWithCoords as the first argument, but this argument is unused.
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// As only one dynamic warp is saved at a time there's no need to distinguish between them.
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#define WARP_ID_SECRET_BASE 0x7E
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#define WARP_ID_DYNAMIC 0x7F
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// Used to indicate an invalid warp id, for dummy warps or when a warp should
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// use the given coordinates rather than the coordinates of a target warp.
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#define WARP_ID_NONE (-1)
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#endif // GUARD_CONSTANTS_MAPS_H
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@@ -10,6 +10,7 @@
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#include "constants/vars.h"
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#include "constants/species.h"
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#include "constants/berry.h"
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#include "constants/maps.h"
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// Prevent cross-jump optimization.
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#define BLOCK_CROSS_JUMP asm("");
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