Handle optional arguments for warp commands, add WARP_ID_NONE
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-1
@@ -798,7 +798,7 @@ static void InitArenaChallenge(void)
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if (!isCurrent)
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gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode] = 0;
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SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
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SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE);
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gTrainerBattleOpponent_A = 0;
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}
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