Handle optional arguments for warp commands, add WARP_ID_NONE

This commit is contained in:
GriffinR
2021-11-15 12:04:54 -05:00
parent c1130592fa
commit 04cc923d6c
145 changed files with 342 additions and 352 deletions
+1 -1
View File
@@ -2099,7 +2099,7 @@ static void InitDomeChallenge(void)
if (!(gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode]))
gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode] = 0;
SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE);
gTrainerBattleOpponent_A = 0;
}