Handle optional arguments for warp commands, add WARP_ID_NONE
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@@ -1031,7 +1031,7 @@ void CleanupLinkRoomState(void)
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LoadPlayerParty();
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SavePlayerBag();
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}
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SetWarpDestinationToDynamicWarp(0x7F);
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SetWarpDestinationToDynamicWarp(WARP_ID_DYNAMIC);
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}
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void ExitLinkRoom(void)
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