Handle optional arguments for warp commands, add WARP_ID_NONE
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@@ -7,7 +7,6 @@
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#include "sprite.h"
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#include "constants/event_objects.h"
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#include "constants/field_effects.h"
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#include "constants/maps.h"
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#include "constants/metatile_behaviors.h"
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static u8 GetValidMewMoveDirection(u8);
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