Name Wally struct and use bag macros
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@@ -432,8 +432,8 @@ struct ListBuffer2 {
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};
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struct TempWallyStruct {
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struct ItemSlot bagPocket_Items[30];
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struct ItemSlot bagPocket_PokeBalls[16];
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struct ItemSlot bagPocket_Items[BAG_ITEMS_COUNT];
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struct ItemSlot bagPocket_PokeBalls[BAG_POKEBALLS_COUNT];
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u16 cursorPosition[POCKETS_COUNT];
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u16 scrollPosition[POCKETS_COUNT];
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u8 filler[0x2];
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@@ -445,7 +445,7 @@ EWRAM_DATA struct BagStruct gBagPositionStruct = {0};
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static EWRAM_DATA struct ListBuffer1 *sListBuffer1 = 0;
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static EWRAM_DATA struct ListBuffer2 *sListBuffer2 = 0;
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EWRAM_DATA u16 gSpecialVar_ItemId = 0;
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static EWRAM_DATA struct TempWallyStruct *gUnknown_0203CE80 = 0;
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static EWRAM_DATA struct TempWallyStruct *gTempWallyBag = 0;
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extern u8 *const gPocketNamesStringsTable[];
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extern u8* gReturnToXStringsTable[];
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@@ -2130,17 +2130,17 @@ void PrepareBagForWallyTutorial(void)
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{
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u32 i;
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gUnknown_0203CE80 = AllocZeroed(sizeof(struct TempWallyStruct));
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memcpy(gUnknown_0203CE80->bagPocket_Items, gSaveBlock1Ptr->bagPocket_Items, sizeof(gSaveBlock1Ptr->bagPocket_Items));
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memcpy(gUnknown_0203CE80->bagPocket_PokeBalls, gSaveBlock1Ptr->bagPocket_PokeBalls, sizeof(gSaveBlock1Ptr->bagPocket_PokeBalls));
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gUnknown_0203CE80->pocket = gBagPositionStruct.pocket;
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gTempWallyBag = AllocZeroed(sizeof(struct TempWallyStruct));
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memcpy(gTempWallyBag->bagPocket_Items, gSaveBlock1Ptr->bagPocket_Items, sizeof(gSaveBlock1Ptr->bagPocket_Items));
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memcpy(gTempWallyBag->bagPocket_PokeBalls, gSaveBlock1Ptr->bagPocket_PokeBalls, sizeof(gSaveBlock1Ptr->bagPocket_PokeBalls));
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gTempWallyBag->pocket = gBagPositionStruct.pocket;
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for (i = 0; i <= 4; i++)
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{
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gUnknown_0203CE80->cursorPosition[i] = gBagPositionStruct.cursorPosition[i];
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gUnknown_0203CE80->scrollPosition[i] = gBagPositionStruct.scrollPosition[i];
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gTempWallyBag->cursorPosition[i] = gBagPositionStruct.cursorPosition[i];
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gTempWallyBag->scrollPosition[i] = gBagPositionStruct.scrollPosition[i];
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}
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ClearItemSlots(gSaveBlock1Ptr->bagPocket_Items, 30);
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ClearItemSlots(gSaveBlock1Ptr->bagPocket_PokeBalls, 16);
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ClearItemSlots(gSaveBlock1Ptr->bagPocket_Items, BAG_ITEMS_COUNT);
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ClearItemSlots(gSaveBlock1Ptr->bagPocket_PokeBalls, BAG_POKEBALLS_COUNT);
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ResetBagScrollPositions();
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}
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@@ -2148,15 +2148,15 @@ void RestoreBagAfterWallyTutorial(void)
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{
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u32 i;
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memcpy(gSaveBlock1Ptr->bagPocket_Items, gUnknown_0203CE80->bagPocket_Items, sizeof(gUnknown_0203CE80->bagPocket_Items));
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memcpy(gSaveBlock1Ptr->bagPocket_PokeBalls, gUnknown_0203CE80->bagPocket_PokeBalls, sizeof(gUnknown_0203CE80->bagPocket_PokeBalls));
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gBagPositionStruct.pocket = gUnknown_0203CE80->pocket;
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memcpy(gSaveBlock1Ptr->bagPocket_Items, gTempWallyBag->bagPocket_Items, sizeof(gTempWallyBag->bagPocket_Items));
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memcpy(gSaveBlock1Ptr->bagPocket_PokeBalls, gTempWallyBag->bagPocket_PokeBalls, sizeof(gTempWallyBag->bagPocket_PokeBalls));
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gBagPositionStruct.pocket = gTempWallyBag->pocket;
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for (i = 0; i <= 4; i++)
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{
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gBagPositionStruct.cursorPosition[i] = gUnknown_0203CE80->cursorPosition[i];
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gBagPositionStruct.scrollPosition[i] = gUnknown_0203CE80->scrollPosition[i];
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gBagPositionStruct.cursorPosition[i] = gTempWallyBag->cursorPosition[i];
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gBagPositionStruct.scrollPosition[i] = gTempWallyBag->scrollPosition[i];
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}
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Free(gUnknown_0203CE80);
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Free(gTempWallyBag);
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}
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void DoWallyTutorialBagMenu(void)
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