@@ -0,0 +1,714 @@
static const u8 sNullMoveDescription [ ] = _ ( " " ) ;
static const u8 sPoundMoveDescription [ ] = _ ( " Pounds the foe with \n forelegs or tail. " ) ;
static const u8 sKarateChopMoveDescription [ ] = _ ( " A chopping attack with a \n high critical-hit ratio. " ) ;
static const u8 sDoubleSlapMoveDescription [ ] = _ ( " Repeatedly slaps the foe \n 2 to 5 times. " ) ;
static const u8 sCometPunchMoveDescription [ ] = _ ( " Repeatedly punches the foe \n 2 to 5 times. " ) ;
static const u8 sMegaPunchMoveDescription [ ] = _ ( " A strong punch thrown with \n incredible power. " ) ;
static const u8 sPayDayMoveDescription [ ] = _ ( " Throws coins at the foe. \n Money is recovered after. " ) ;
static const u8 sFirePunchMoveDescription [ ] = _ ( " A fiery punch that may burn \n the foe. " ) ;
static const u8 sIcePunchMoveDescription [ ] = _ ( " An icy punch that may \n freeze the foe. " ) ;
static const u8 sThunderPunchMoveDescription [ ] = _ ( " An electrified punch that \n may paralyze the foe. " ) ;
static const u8 sScratchMoveDescription [ ] = _ ( " Scratches the foe with \n sharp claws. " ) ;
static const u8 sViceGripMoveDescription [ ] = _ ( " Grips the foe with large and \n powerful pincers. " ) ;
static const u8 sGuillotineMoveDescription [ ] = _ ( " A powerful pincer attack \n that may cause fainting. " ) ;
static const u8 sRazorWindMoveDescription [ ] = _ ( " A 2-turn move that strikes \n the foe on the 2nd turn. " ) ;
static const u8 sSwordsDanceMoveDescription [ ] = _ ( " A fighting dance that \n sharply raises ATTACK. " ) ;
static const u8 sCutMoveDescription [ ] = _ ( " Cuts the foe with sharp \n scythes, claws, etc. " ) ;
static const u8 sGustMoveDescription [ ] = _ ( " Strikes the foe with a gust \n of wind whipped up by wings. " ) ;
static const u8 sWingAttackMoveDescription [ ] = _ ( " Strikes the foe with wings \n spread wide. " ) ;
static const u8 sWhirlwindMoveDescription [ ] = _ ( " Blows away the foe with \n wind and ends the battle. " ) ;
static const u8 sFlyMoveDescription [ ] = _ ( " Flies up on the first turn, \n then strikes the next turn. " ) ;
static const u8 sBindMoveDescription [ ] = _ ( " Binds and squeezes the foe \n for 2 to 5 turns. " ) ;
static const u8 sSlamMoveDescription [ ] = _ ( " Slams the foe with a long \n tail, vine, etc. " ) ;
static const u8 sVineWhipMoveDescription [ ] = _ ( " Strikes the foe with \n slender, whiplike vines. " ) ;
static const u8 sStompMoveDescription [ ] = _ ( " Stomps the enemy with a big \n foot. May cause flinching. " ) ;
static const u8 sDoubleKickMoveDescription [ ] = _ ( " A double-kicking attack \n that strikes the foe twice. " ) ;
static const u8 sMegaKickMoveDescription [ ] = _ ( " An extremely powerful kick \n with intense force. " ) ;
static const u8 sJumpKickMoveDescription [ ] = _ ( " A strong jumping kick. May \n miss and hurt the kicker. " ) ;
static const u8 sRollingKickMoveDescription [ ] = _ ( " A fast kick delivered from \n a rapid spin. " ) ;
static const u8 sSandAttackMoveDescription [ ] = _ ( " Reduces the foe’ s accuracy \n by hurling sand in its face. " ) ;
static const u8 sHeadbuttMoveDescription [ ] = _ ( " A ramming attack that may \n cause flinching. " ) ;
static const u8 sHornAttackMoveDescription [ ] = _ ( " Jabs the foe with sharp \n horns. " ) ;
static const u8 sFuryAttackMoveDescription [ ] = _ ( " Jabs the foe 2 to 5 times \n with sharp horns, etc. " ) ;
static const u8 sHornDrillMoveDescription [ ] = _ ( " A one-hit KO attack that \n uses a horn like a drill. " ) ;
static const u8 sTackleMoveDescription [ ] = _ ( " Charges the foe with a full- \n body tackle. " ) ;
static const u8 sBodySlamMoveDescription [ ] = _ ( " A full-body slam that may \n cause paralysis. " ) ;
static const u8 sWrapMoveDescription [ ] = _ ( " Wraps and squeezes the foe \n 2 to 5 times with vines, etc. " ) ;
static const u8 sTakeDownMoveDescription [ ] = _ ( " A reckless charge attack \n that also hurts the user. " ) ;
static const u8 sThrashMoveDescription [ ] = _ ( " A rampage of 2 to 3 turns \n that confuses the user. " ) ;
static const u8 sDoubleEdgeMoveDescription [ ] = _ ( " A life-risking tackle that \n also hurts the user. " ) ;
static const u8 sTailWhipMoveDescription [ ] = _ ( " Wags the tail to lower the \n foe’ s DEFENSE. " ) ;
static const u8 sPoisonStingMoveDescription [ ] = _ ( " A toxic attack with barbs, \n etc., that may poison. " ) ;
static const u8 sTwineedleMoveDescription [ ] = _ ( " Stingers on the forelegs \n jab the foe twice. " ) ;
static const u8 sPinMissileMoveDescription [ ] = _ ( " Sharp pins are fired to \n strike 2 to 5 times. " ) ;
static const u8 sLeerMoveDescription [ ] = _ ( " Frightens the foe with a \n leer to lower DEFENSE. " ) ;
static const u8 sBiteMoveDescription [ ] = _ ( " Bites with vicious fangs. \n May cause flinching. " ) ;
static const u8 sGrowlMoveDescription [ ] = _ ( " Growls cutely to reduce the \n foe’ s ATTACK. " ) ;
static const u8 sRoarMoveDescription [ ] = _ ( " Makes the foe flee to end \n the battle. " ) ;
static const u8 sSingMoveDescription [ ] = _ ( " A soothing song lulls the \n foe into a deep slumber. " ) ;
static const u8 sSupersonicMoveDescription [ ] = _ ( " Emits bizarre sound waves \n that may confuse the foe. " ) ;
static const u8 sSonicBoomMoveDescription [ ] = _ ( " Launches shock waves that \n always inflict 20 HP damage. " ) ;
static const u8 sDisableMoveDescription [ ] = _ ( " Psychically disables one of \n the foe’ s moves. " ) ;
static const u8 sAcidMoveDescription [ ] = _ ( " Sprays a hide-melting acid. \n May lower DEFENSE. " ) ;
static const u8 sEmberMoveDescription [ ] = _ ( " A weak fire attack that may \n inflict a burn. " ) ;
static const u8 sFlamethrowerMoveDescription [ ] = _ ( " A powerful fire attack that \n may inflict a burn. " ) ;
static const u8 sMistMoveDescription [ ] = _ ( " Creates a mist that stops \n reduction of abilities. " ) ;
static const u8 sWaterGunMoveDescription [ ] = _ ( " Squirts water to attack \n the foe. " ) ;
static const u8 sHydroPumpMoveDescription [ ] = _ ( " Blasts water at high power \n to strike the foe. " ) ;
static const u8 sSurfMoveDescription [ ] = _ ( " Creates a huge wave, then \n crashes it down on the foe. " ) ;
static const u8 sIceBeamMoveDescription [ ] = _ ( " Blasts the foe with an icy \n beam that may freeze it. " ) ;
static const u8 sBlizzardMoveDescription [ ] = _ ( " Hits the foe with an icy \n storm that may freeze it. " ) ;
static const u8 sPsybeamMoveDescription [ ] = _ ( " Fires a peculiar ray that \n may confuse the foe. " ) ;
static const u8 sBubbleBeamMoveDescription [ ] = _ ( " Forcefully sprays bubbles \n that may lower SPEED. " ) ;
static const u8 sAuroraBeamMoveDescription [ ] = _ ( " Fires a rainbow-colored \n beam that may lower ATTACK. " ) ;
static const u8 sHyperBeamMoveDescription [ ] = _ ( " Powerful, but leaves the \n user immobile the next turn. " ) ;
static const u8 sPeckMoveDescription [ ] = _ ( " Attacks the foe with a \n jabbing beak, etc. " ) ;
static const u8 sDrillPeckMoveDescription [ ] = _ ( " A corkscrewing attack with \n the beak acting as a drill. " ) ;
static const u8 sSubmissionMoveDescription [ ] = _ ( " A reckless body slam that \n also hurts the user. " ) ;
static const u8 sLowKickMoveDescription [ ] = _ ( " A kick that inflicts more \n damage on heavier foes. " ) ;
static const u8 sCounterMoveDescription [ ] = _ ( " Retaliates any physical hit \n with double the power. " ) ;
static const u8 sSeismicTossMoveDescription [ ] = _ ( " Inflicts damage identical \n to the user’ s level. " ) ;
static const u8 sStrengthMoveDescription [ ] = _ ( " Builds enormous power, \n then slams the foe. " ) ;
static const u8 sAbsorbMoveDescription [ ] = _ ( " An attack that absorbs \n half the damage inflicted. " ) ;
static const u8 sMegaDrainMoveDescription [ ] = _ ( " An attack that absorbs \n half the damage inflicted. " ) ;
static const u8 sLeechSeedMoveDescription [ ] = _ ( " Plants a seed on the foe to \n steal HP on every turn. " ) ;
static const u8 sGrowthMoveDescription [ ] = _ ( " Forces the body to grow \n and heightens SP. ATK. " ) ;
static const u8 sRazorLeafMoveDescription [ ] = _ ( " Cuts the enemy with leaves. \n High critical-hit ratio. " ) ;
static const u8 sSolarBeamMoveDescription [ ] = _ ( " Absorbs light in one turn, \n then attacks next turn. " ) ;
static const u8 sPoisonPowderMoveDescription [ ] = _ ( " Scatters a toxic powder \n that may poison the foe. " ) ;
static const u8 sStunSporeMoveDescription [ ] = _ ( " Scatters a powder that may \n paralyze the foe. " ) ;
static const u8 sSleepPowderMoveDescription [ ] = _ ( " Scatters a powder that may \n cause the foe to sleep. " ) ;
static const u8 sPetalDanceMoveDescription [ ] = _ ( " A rampage of 2 to 3 turns \n that confuses the user. " ) ;
static const u8 sStringShotMoveDescription [ ] = _ ( " Binds the foe with string \n to reduce its SPEED. " ) ;
static const u8 sDragonRageMoveDescription [ ] = _ ( " Launches shock waves that \n always inflict 40 HP damage. " ) ;
static const u8 sFireSpinMoveDescription [ ] = _ ( " Traps the foe in a ring of \n fire for 2 to 5 turns. " ) ;
static const u8 sThunderShockMoveDescription [ ] = _ ( " An electrical attack that \n may paralyze the foe. " ) ;
static const u8 sThunderboltMoveDescription [ ] = _ ( " A strong electrical attack \n that may paralyze the foe. " ) ;
static const u8 sThunderWaveMoveDescription [ ] = _ ( " A weak jolt of electricity \n that paralyzes the foe. " ) ;
static const u8 sThunderMoveDescription [ ] = _ ( " A lightning attack that may \n cause paralysis. " ) ;
static const u8 sRockThrowMoveDescription [ ] = _ ( " Throws small rocks to \n strike the foe. " ) ;
static const u8 sEarthquakeMoveDescription [ ] = _ ( " A powerful quake, but has \n no effect on flying foes. " ) ;
static const u8 sFissureMoveDescription [ ] = _ ( " A one-hit KO move that \n drops the foe in a fissure. " ) ;
static const u8 sDigMoveDescription [ ] = _ ( " Digs underground the first \n turn and strikes next turn. " ) ;
static const u8 sToxicMoveDescription [ ] = _ ( " Poisons the foe with an \n intensifying toxin. " ) ;
static const u8 sConfusionMoveDescription [ ] = _ ( " A psychic attack that may \n cause confusion. " ) ;
static const u8 sPsychicMoveDescription [ ] = _ ( " A powerful psychic attack \n that may lower SP. DEF. " ) ;
static const u8 sHypnosisMoveDescription [ ] = _ ( " A hypnotizing move that \n may induce sleep. " ) ;
static const u8 sMeditateMoveDescription [ ] = _ ( " Meditates in a peaceful \n fashion to raise ATTACK. " ) ;
static const u8 sAgilityMoveDescription [ ] = _ ( " Relaxes the body to sharply \n boost SPEED. " ) ;
static const u8 sQuickAttackMoveDescription [ ] = _ ( " An extremely fast attack \n that always strikes first. " ) ;
static const u8 sRageMoveDescription [ ] = _ ( " Raises the user’ s ATTACK \n every time it is hit. " ) ;
static const u8 sTeleportMoveDescription [ ] = _ ( " A psychic move for fleeing \n from battle instantly. " ) ;
static const u8 sNightShadeMoveDescription [ ] = _ ( " Inflicts damage identical \n to the user’ s level. " ) ;
static const u8 sMimicMoveDescription [ ] = _ ( " Copies a move used by the \n foe during one battle. " ) ;
static const u8 sScreechMoveDescription [ ] = _ ( " Emits a screech to sharply \n reduce the foe’ s DEFENSE. " ) ;
static const u8 sDoubleTeamMoveDescription [ ] = _ ( " Creates illusory copies to \n raise evasiveness. " ) ;
static const u8 sRecoverMoveDescription [ ] = _ ( " Recovers up to half the \n user’ s maximum HP. " ) ;
static const u8 sHardenMoveDescription [ ] = _ ( " Stiffens the body’ s \n muscles to raise DEFENSE. " ) ;
static const u8 sMinimizeMoveDescription [ ] = _ ( " Minimizes the user’ s size \n to raise evasiveness. " ) ;
static const u8 sSmokescreenMoveDescription [ ] = _ ( " Lowers the foe’ s accuracy \n using smoke, ink, etc. " ) ;
static const u8 sConfuseRayMoveDescription [ ] = _ ( " A sinister ray that \n confuses the foe. " ) ;
static const u8 sWithdrawMoveDescription [ ] = _ ( " Withdraws the body into its \n hard shell to raise DEFENSE. " ) ;
static const u8 sDefenseCurlMoveDescription [ ] = _ ( " Curls up to conceal weak \n spots and raise DEFENSE. " ) ;
static const u8 sBarrierMoveDescription [ ] = _ ( " Creates a barrier that \n sharply raises DEFENSE. " ) ;
static const u8 sLightScreenMoveDescription [ ] = _ ( " Creates a wall of light that \n lowers SP. ATK damage. " ) ;
static const u8 sHazeMoveDescription [ ] = _ ( " Creates a black haze that \n eliminates all stat changes. " ) ;
static const u8 sReflectMoveDescription [ ] = _ ( " Creates a wall of light that \n weakens physical attacks. " ) ;
static const u8 sFocusEnergyMoveDescription [ ] = _ ( " Focuses power to raise the \n critical-hit ratio. " ) ;
static const u8 sBideMoveDescription [ ] = _ ( " Endures attack for 2 \n turns to retaliate double. " ) ;
static const u8 sMetronomeMoveDescription [ ] = _ ( " Waggles a finger to use any \n POKéMON move at random. " ) ;
static const u8 sMirrorMoveMoveDescription [ ] = _ ( " Counters the foe’ s attack \n with the same move. " ) ;
static const u8 sSelfDestructMoveDescription [ ] = _ ( " Inflicts severe damage but \n makes the user faint. " ) ;
static const u8 sEggBombMoveDescription [ ] = _ ( " An egg is forcibly hurled at \n the foe. " ) ;
static const u8 sLickMoveDescription [ ] = _ ( " Licks with a long tongue to \n injure. May also paralyze. " ) ;
static const u8 sSmogMoveDescription [ ] = _ ( " An exhaust-gas attack \n that may also poison. " ) ;
static const u8 sSludgeMoveDescription [ ] = _ ( " Sludge is hurled to inflict \n damage. May also poison. " ) ;
static const u8 sBoneClubMoveDescription [ ] = _ ( " Clubs the foe with a bone. \n May cause flinching. " ) ;
static const u8 sFireBlastMoveDescription [ ] = _ ( " Incinerates everything it \n strikes. May cause a burn. " ) ;
static const u8 sWaterfallMoveDescription [ ] = _ ( " Charges the foe with speed \n to climb waterfalls. " ) ;
static const u8 sClampMoveDescription [ ] = _ ( " Traps and squeezes the \n foe for 2 to 5 turns. " ) ;
static const u8 sSwiftMoveDescription [ ] = _ ( " Sprays star-shaped rays \n that never miss. " ) ;
static const u8 sSkullBashMoveDescription [ ] = _ ( " Tucks in the head, then \n attacks on the next turn. " ) ;
static const u8 sSpikeCannonMoveDescription [ ] = _ ( " Launches sharp spikes that \n strike 2 to 5 times. " ) ;
static const u8 sConstrictMoveDescription [ ] = _ ( " Constricts to inflict pain. \n May lower SPEED. " ) ;
static const u8 sAmnesiaMoveDescription [ ] = _ ( " Forgets about something \n and sharply raises SP. DEF. " ) ;
static const u8 sKinesisMoveDescription [ ] = _ ( " Distracts the foe. \n May lower accuracy. " ) ;
static const u8 sSoftBoiledMoveDescription [ ] = _ ( " Recovers up to half the \n user’ s maximum HP. " ) ;
static const u8 sHiJumpKickMoveDescription [ ] = _ ( " A jumping knee kick. If it \n misses, the user is hurt. " ) ;
static const u8 sGlareMoveDescription [ ] = _ ( " Intimidates and frightens \n the foe into paralysis. " ) ;
static const u8 sDreamEaterMoveDescription [ ] = _ ( " Takes one half the damage \n inflicted on a sleeping foe. " ) ;
static const u8 sPoisonGasMoveDescription [ ] = _ ( " Envelops the foe in a toxic \n gas that may poison. " ) ;
static const u8 sBarrageMoveDescription [ ] = _ ( " Hurls round objects at the \n foe 2 to 5 times. " ) ;
static const u8 sLeechLifeMoveDescription [ ] = _ ( " An attack that steals half \n the damage inflicted. " ) ;
static const u8 sLovelyKissMoveDescription [ ] = _ ( " Demands a kiss with a scary \n face that induces sleep. " ) ;
static const u8 sSkyAttackMoveDescription [ ] = _ ( " Searches out weak spots, \n then strikes the next turn. " ) ;
static const u8 sTransformMoveDescription [ ] = _ ( " Alters the user’ s cells to \n become a copy of the foe. " ) ;
static const u8 sBubbleMoveDescription [ ] = _ ( " An attack using bubbles. \n May lower the foe’ s SPEED. " ) ;
static const u8 sDizzyPunchMoveDescription [ ] = _ ( " A rhythmic punch that may \n confuse the foe. " ) ;
static const u8 sSporeMoveDescription [ ] = _ ( " Scatters a cloud of spores \n that always induce sleep. " ) ;
static const u8 sFlashMoveDescription [ ] = _ ( " Looses a powerful blast of \n light that cuts accuracy. " ) ;
static const u8 sPsywaveMoveDescription [ ] = _ ( " Attacks with a psychic \n wave of varying intensity. " ) ;
static const u8 sSplashMoveDescription [ ] = _ ( " It’ s just a splash... \n Has no effect whatsoever. " ) ;
static const u8 sAcidArmorMoveDescription [ ] = _ ( " Liquifies the user’ s body \n to sharply raise DEFENSE. " ) ;
static const u8 sCrabhammerMoveDescription [ ] = _ ( " Hammers with a pincer. Has a \n high critical-hit ratio. " ) ;
static const u8 sExplosionMoveDescription [ ] = _ ( " Inflicts severe damage but \n makes the user faint. " ) ;
static const u8 sFurySwipesMoveDescription [ ] = _ ( " Rakes the foe with sharp \n claws, etc., 2 to 5 times. " ) ;
static const u8 sBonemerangMoveDescription [ ] = _ ( " Throws a bone boomerang \n that strikes twice. " ) ;
static const u8 sRestMoveDescription [ ] = _ ( " The user sleeps for 2 turns, \n restoring HP and status. " ) ;
static const u8 sRockSlideMoveDescription [ ] = _ ( " Large boulders are hurled. \n May cause flinching. " ) ;
static const u8 sHyperFangMoveDescription [ ] = _ ( " Attacks with sharp fangs. \n May cause flinching. " ) ;
static const u8 sSharpenMoveDescription [ ] = _ ( " Reduces the polygon count \n and raises ATTACK. " ) ;
static const u8 sConversionMoveDescription [ ] = _ ( " Changes the user’ s type \n into a known move’ s type. " ) ;
static const u8 sTriAttackMoveDescription [ ] = _ ( " Fires three types of beams \n at the same time. " ) ;
static const u8 sSuperFangMoveDescription [ ] = _ ( " Attacks with sharp fangs \n and cuts half the foe’ s HP. " ) ;
static const u8 sSlashMoveDescription [ ] = _ ( " Slashes with claws, etc. Has \n a high critical-hit ratio. " ) ;
static const u8 sSubstituteMoveDescription [ ] = _ ( " Creates a decoy using 1/4 \n of the user’ s maximum HP. " ) ;
static const u8 sStruggleMoveDescription [ ] = _ ( " Used only if all PP are gone. \n Also hurts the user a little. " ) ;
static const u8 sSketchMoveDescription [ ] = _ ( " Copies the foe’ s last move \n permanently. " ) ;
static const u8 sTripleKickMoveDescription [ ] = _ ( " Kicks the foe 3 times in a \n row with rising intensity. " ) ;
static const u8 sThiefMoveDescription [ ] = _ ( " While attacking, it may \n steal the foe’ s held item. " ) ;
static const u8 sSpiderWebMoveDescription [ ] = _ ( " Ensnares the foe to stop it \n from fleeing or switching. " ) ;
static const u8 sMindReaderMoveDescription [ ] = _ ( " Senses the foe’ s action to \n ensure the next move’ s hit. " ) ;
static const u8 sNightmareMoveDescription [ ] = _ ( " Inflicts 1/4 damage on a \n sleeping foe every turn. " ) ;
static const u8 sFlameWheelMoveDescription [ ] = _ ( " A fiery charge attack that \n may inflict a burn. " ) ;
static const u8 sSnoreMoveDescription [ ] = _ ( " A loud attack that can be \n used only while asleep. " ) ;
static const u8 sCurseMoveDescription [ ] = _ ( " A move that functions \n differently for GHOSTS. " ) ;
static const u8 sFlailMoveDescription [ ] = _ ( " Inflicts more damage when \n the user’ s HP is down. " ) ;
static const u8 sConversion2MoveDescription [ ] = _ ( " Makes the user resistant \n to the last attack’ s type. " ) ;
static const u8 sAeroblastMoveDescription [ ] = _ ( " Launches a vacuumed blast. \n High critical-hit ratio. " ) ;
static const u8 sCottonSporeMoveDescription [ ] = _ ( " Spores cling to the foe, \n sharply reducing SPEED. " ) ;
static const u8 sReversalMoveDescription [ ] = _ ( " Inflicts more damage when \n the user’ s HP is down. " ) ;
static const u8 sSpiteMoveDescription [ ] = _ ( " Spitefully cuts the PP \n of the foe’ s last move. " ) ;
static const u8 sPowderSnowMoveDescription [ ] = _ ( " Blasts the foe with a snowy \n gust. May cause freezing. " ) ;
static const u8 sProtectMoveDescription [ ] = _ ( " Evades attack, but may fail \n if used in succession. " ) ;
static const u8 sMachPunchMoveDescription [ ] = _ ( " A punch is thrown at wicked \n speed to strike first. " ) ;
static const u8 sScaryFaceMoveDescription [ ] = _ ( " Frightens with a scary face \n to sharply reduce SPEED. " ) ;
static const u8 sFaintAttackMoveDescription [ ] = _ ( " Draws the foe close, then \n strikes without fail. " ) ;
static const u8 sSweetKissMoveDescription [ ] = _ ( " Demands a kiss with a cute \n look. May cause confusion. " ) ;
static const u8 sBellyDrumMoveDescription [ ] = _ ( " Maximizes ATTACK while \n sacrificing HP. " ) ;
static const u8 sSludgeBombMoveDescription [ ] = _ ( " Sludge is hurled to inflict \n damage. May also poison. " ) ;
static const u8 sMudSlapMoveDescription [ ] = _ ( " Hurls mud in the foe’ s face \n to reduce its accuracy. " ) ;
static const u8 sOctazookaMoveDescription [ ] = _ ( " Fires a lump of ink to \n damage and cut accuracy. " ) ;
static const u8 sSpikesMoveDescription [ ] = _ ( " Sets spikes that hurt a \n foe switching in. " ) ;
static const u8 sZapCannonMoveDescription [ ] = _ ( " Powerful and sure to cause \n paralysis, but inaccurate. " ) ;
static const u8 sForesightMoveDescription [ ] = _ ( " Negates the foe’ s efforts \n to heighten evasiveness. " ) ;
static const u8 sDestinyBondMoveDescription [ ] = _ ( " If the user faints, the foe \n is also made to faint. " ) ;
static const u8 sPerishSongMoveDescription [ ] = _ ( " Any POKéMON hearing this \n song faints in 3 turns. " ) ;
static const u8 sIcyWindMoveDescription [ ] = _ ( " A chilling attack that \n lowers the foe’ s SPEED. " ) ;
static const u8 sDetectMoveDescription [ ] = _ ( " Evades attack, but may fail \n if used in succession. " ) ;
static const u8 sBoneRushMoveDescription [ ] = _ ( " Strikes the foe with a bone \n in hand 2 to 5 times. " ) ;
static const u8 sLockOnMoveDescription [ ] = _ ( " Locks on to the foe to \n ensure the next move hits. " ) ;
static const u8 sOutrageMoveDescription [ ] = _ ( " A rampage of 2 to 3 turns \n that confuses the user. " ) ;
static const u8 sSandstormMoveDescription [ ] = _ ( " Causes a sandstorm that \n rages for several turns. " ) ;
static const u8 sGigaDrainMoveDescription [ ] = _ ( " An attack that steals half \n the damage inflicted. " ) ;
static const u8 sEndureMoveDescription [ ] = _ ( " Endures any attack for \n 1 turn, leaving at least 1HP. " ) ;
static const u8 sCharmMoveDescription [ ] = _ ( " Charms the foe and sharply \n reduces its ATTACK. " ) ;
static const u8 sRolloutMoveDescription [ ] = _ ( " An attack lasting 5 turns \n with rising intensity. " ) ;
static const u8 sFalseSwipeMoveDescription [ ] = _ ( " An attack that leaves the \n foe with at least 1 HP. " ) ;
static const u8 sSwaggerMoveDescription [ ] = _ ( " Confuses the foe, but also \n sharply raises ATTACK. " ) ;
static const u8 sMilkDrinkMoveDescription [ ] = _ ( " Recovers up to half the \n user’ s maximum HP. " ) ;
static const u8 sSparkMoveDescription [ ] = _ ( " An electrified tackle that \n may paralyze the foe. " ) ;
static const u8 sFuryCutterMoveDescription [ ] = _ ( " An attack that intensifies \n on each successive hit. " ) ;
static const u8 sSteelWingMoveDescription [ ] = _ ( " Strikes the foe with hard \n wings spread wide. " ) ;
static const u8 sMeanLookMoveDescription [ ] = _ ( " Fixes the foe with a mean \n look that prevents escape. " ) ;
static const u8 sAttractMoveDescription [ ] = _ ( " Makes the opposite gender \n less likely to attack. " ) ;
static const u8 sSleepTalkMoveDescription [ ] = _ ( " Uses an available move \n randomly while asleep. " ) ;
static const u8 sHealBellMoveDescription [ ] = _ ( " Chimes soothingly to heal \n all status abnormalities. " ) ;
static const u8 sReturnMoveDescription [ ] = _ ( " An attack that increases \n in power with friendship. " ) ;
static const u8 sPresentMoveDescription [ ] = _ ( " A gift in the form of a \n bomb. May restore HP. " ) ;
static const u8 sFrustrationMoveDescription [ ] = _ ( " An attack that is stronger \n if the TRAINER is disliked. " ) ;
static const u8 sSafeguardMoveDescription [ ] = _ ( " A mystical force prevents \n all status problems. " ) ;
static const u8 sPainSplitMoveDescription [ ] = _ ( " Adds the user and foe’ s HP, \n then shares them equally. " ) ;
static const u8 sSacredFireMoveDescription [ ] = _ ( " A mystical fire attack that \n may inflict a burn. " ) ;
static const u8 sMagnitudeMoveDescription [ ] = _ ( " A ground-shaking attack \n of random intensity. " ) ;
static const u8 sDynamicPunchMoveDescription [ ] = _ ( " Powerful and sure to cause \n confusion, but inaccurate. " ) ;
static const u8 sMegahornMoveDescription [ ] = _ ( " A brutal ramming attack \n using out-thrust horns. " ) ;
static const u8 sDragonBreathMoveDescription [ ] = _ ( " Strikes the foe with an \n incredible blast of breath. " ) ;
static const u8 sBatonPassMoveDescription [ ] = _ ( " Switches out the user while \n keeping effects in play. " ) ;
static const u8 sEncoreMoveDescription [ ] = _ ( " Makes the foe repeat its \n last move over 2 to 6 turns. " ) ;
static const u8 sPursuitMoveDescription [ ] = _ ( " Inflicts bad damage if used \n on a foe switching out. " ) ;
static const u8 sRapidSpinMoveDescription [ ] = _ ( " Spins the body at high \n speed to strike the foe. " ) ;
static const u8 sSweetScentMoveDescription [ ] = _ ( " Allures the foe to reduce \n evasiveness. " ) ;
static const u8 sIronTailMoveDescription [ ] = _ ( " Attacks with a rock-hard \n tail. May lower DEFENSE. " ) ;
static const u8 sMetalClawMoveDescription [ ] = _ ( " A claw attack that may \n raise the user’ s ATTACK. " ) ;
static const u8 sVitalThrowMoveDescription [ ] = _ ( " Makes the user’ s move last, \n but it never misses. " ) ;
static const u8 sMorningSunMoveDescription [ ] = _ ( " Restores HP. The amount \n varies with the weather. " ) ;
static const u8 sSynthesisMoveDescription [ ] = _ ( " Restores HP. The amount \n varies with the weather. " ) ;
static const u8 sMoonlightMoveDescription [ ] = _ ( " Restores HP. The amount \n varies with the weather. " ) ;
static const u8 sHiddenPowerMoveDescription [ ] = _ ( " The effectiveness varies \n with the user. " ) ;
static const u8 sCrossChopMoveDescription [ ] = _ ( " A double-chopping attack. \n High critical-hit ratio. " ) ;
static const u8 sTwisterMoveDescription [ ] = _ ( " Whips up a vicious twister \n to tear at the foe. " ) ;
static const u8 sRainDanceMoveDescription [ ] = _ ( " Boosts the power of WATER- \n type moves for 5 turns. " ) ;
static const u8 sSunnyDayMoveDescription [ ] = _ ( " Boosts the power of FIRE- \n type moves for 5 turns. " ) ;
static const u8 sCrunchMoveDescription [ ] = _ ( " Crunches with sharp fangs. \n May lower SP. DEF. " ) ;
static const u8 sMirrorCoatMoveDescription [ ] = _ ( " Counters the foe’ s special \n attack at double the power. " ) ;
static const u8 sPsychUpMoveDescription [ ] = _ ( " Copies the foe’ s effect(s) \n and gives to the user. " ) ;
static const u8 sExtremeSpeedMoveDescription [ ] = _ ( " An extremely fast and \n powerful attack. " ) ;
static const u8 sAncientPowerMoveDescription [ ] = _ ( " An attack that may raise \n all stats. " ) ;
static const u8 sShadowBallMoveDescription [ ] = _ ( " Hurls a black blob that may \n lower the foe’ s SP. DEF. " ) ;
static const u8 sFutureSightMoveDescription [ ] = _ ( " Heightens inner power to \n strike 2 turns later. " ) ;
static const u8 sRockSmashMoveDescription [ ] = _ ( " A rock-crushing attack \n that may lower DEFENSE. " ) ;
static const u8 sWhirlpoolMoveDescription [ ] = _ ( " Traps and hurts the foe in \n a whirlpool for 2 to 5 turns. " ) ;
static const u8 sBeatUpMoveDescription [ ] = _ ( " Summons party POKéMON to \n join in the attack. " ) ;
static const u8 sFakeOutMoveDescription [ ] = _ ( " A 1st-turn, 1st-strike move \n that causes flinching. " ) ;
static const u8 sUproarMoveDescription [ ] = _ ( " Causes an uproar for 2 to 5 \n turns and prevents sleep. " ) ;
static const u8 sStockpileMoveDescription [ ] = _ ( " Charges up power for up to \n 3 turns. " ) ;
static const u8 sSpitUpMoveDescription [ ] = _ ( " Releases stockpiled power \n (the more the better). " ) ;
static const u8 sSwallowMoveDescription [ ] = _ ( " Absorbs stockpiled power \n and restores HP. " ) ;
static const u8 sHeatWaveMoveDescription [ ] = _ ( " Exhales a hot breath on the \n foe. May inflict a burn. " ) ;
static const u8 sHailMoveDescription [ ] = _ ( " Summons a hailstorm that \n strikes every turn. " ) ;
static const u8 sTormentMoveDescription [ ] = _ ( " Torments the foe and stops \n successive use of a move. " ) ;
static const u8 sFlatterMoveDescription [ ] = _ ( " Confuses the foe, but \n raises its SP. ATK. " ) ;
static const u8 sWillOWispMoveDescription [ ] = _ ( " Inflicts a burn on the foe \n with intense fire. " ) ;
static const u8 sMementoMoveDescription [ ] = _ ( " The user faints and lowers \n the foe’ s abilities. " ) ;
static const u8 sFacadeMoveDescription [ ] = _ ( " Boosts ATTACK when burned, \n paralyzed, or poisoned. " ) ;
static const u8 sFocusPunchMoveDescription [ ] = _ ( " A powerful loyalty attack. \n The user flinches if hit. " ) ;
static const u8 sSmellingSaltMoveDescription [ ] = _ ( " Powerful against paralyzed \n foes, but also heals them. " ) ;
static const u8 sFollowMeMoveDescription [ ] = _ ( " Draws attention to make \n foes attack only the user. " ) ;
static const u8 sNaturePowerMoveDescription [ ] = _ ( " The type of attack varies \n depending on the location. " ) ;
static const u8 sChargeMoveDescription [ ] = _ ( " Charges power to boost the \n electric move used next. " ) ;
static const u8 sTauntMoveDescription [ ] = _ ( " Taunts the foe into only \n using attack moves. " ) ;
static const u8 sHelpingHandMoveDescription [ ] = _ ( " Boosts the power of the \n recipient’ s moves. " ) ;
static const u8 sTrickMoveDescription [ ] = _ ( " Tricks the foe into trading \n held items. " ) ;
static const u8 sRolePlayMoveDescription [ ] = _ ( " Mimics the target and \n copies its special ability. " ) ;
static const u8 sWishMoveDescription [ ] = _ ( " A wish that restores HP. \n It takes time to work. " ) ;
static const u8 sAssistMoveDescription [ ] = _ ( " Attacks randomly with one \n of the partner’ s moves. " ) ;
static const u8 sIngrainMoveDescription [ ] = _ ( " Lays roots that restore HP. \n The user can’ t switch out. " ) ;
static const u8 sSuperpowerMoveDescription [ ] = _ ( " Boosts strength sharply, \n but lowers abilities. " ) ;
static const u8 sMagicCoatMoveDescription [ ] = _ ( " Reflects special effects \n back to the attacker. " ) ;
static const u8 sRecycleMoveDescription [ ] = _ ( " Recycles a used item for \n one more use. " ) ;
static const u8 sRevengeMoveDescription [ ] = _ ( " An attack that gains power \n if injured by the foe. " ) ;
static const u8 sBrickBreakMoveDescription [ ] = _ ( " Destroys barriers such as \n REFLECT and causes damage. " ) ;
static const u8 sYawnMoveDescription [ ] = _ ( " Lulls the foe into yawning, \n then sleeping next turn. " ) ;
static const u8 sKnockOffMoveDescription [ ] = _ ( " Knocks down the foe’ s held \n item to prevent its use. " ) ;
static const u8 sEndeavorMoveDescription [ ] = _ ( " Gains power if the user’ s HP \n is lower than the foe’ s HP. " ) ;
static const u8 sEruptionMoveDescription [ ] = _ ( " The higher the user’ s HP, \n the more damage caused. " ) ;
static const u8 sSkillSwapMoveDescription [ ] = _ ( " The user swaps special \n abilities with the target. " ) ;
static const u8 sImprisonMoveDescription [ ] = _ ( " Prevents foes from using \n moves known by the user. " ) ;
static const u8 sRefreshMoveDescription [ ] = _ ( " Heals poisoning, paralysis, \n or a burn. " ) ;
static const u8 sGrudgeMoveDescription [ ] = _ ( " If the user faints, deletes \n all PP of foe’ s last move. " ) ;
static const u8 sSnatchMoveDescription [ ] = _ ( " Steals the effects of the \n move the target uses next. " ) ;
static const u8 sSecretPowerMoveDescription [ ] = _ ( " An attack with effects \n that vary by location. " ) ;
static const u8 sDiveMoveDescription [ ] = _ ( " Dives underwater the first \n turn and strikes next turn. " ) ;
static const u8 sArmThrustMoveDescription [ ] = _ ( " Straight-arm punches that \n strike the foe 2 to 5 times. " ) ;
static const u8 sCamouflageMoveDescription [ ] = _ ( " Alters the POKéMON’ s type \n depending on the location. " ) ;
static const u8 sTailGlowMoveDescription [ ] = _ ( " Flashes a light that sharply \n raises SP. ATK. " ) ;
static const u8 sLusterPurgeMoveDescription [ ] = _ ( " Attacks with a burst of \n light. May lower SP. DEF. " ) ;
static const u8 sMistBallMoveDescription [ ] = _ ( " Attacks with a flurry of \n down. May lower SP. ATK. " ) ;
static const u8 sFeatherDanceMoveDescription [ ] = _ ( " Envelops the foe with down \n to sharply reduce ATTACK. " ) ;
static const u8 sTeeterDanceMoveDescription [ ] = _ ( " Confuses all POKéMON on \n the scene. " ) ;
static const u8 sBlazeKickMoveDescription [ ] = _ ( " A kick with a high critical- \n hit ratio. May cause a burn. " ) ;
static const u8 sMudSportMoveDescription [ ] = _ ( " Covers the user in mud to \n raise electrical resistance. " ) ;
static const u8 sIceBallMoveDescription [ ] = _ ( " A 5-turn attack that gains \n power on successive hits. " ) ;
static const u8 sNeedleArmMoveDescription [ ] = _ ( " Attacks with thorny arms. \n May cause flinching. " ) ;
static const u8 sSlackOffMoveDescription [ ] = _ ( " Slacks off and restores \n half the maximum HP. " ) ;
static const u8 sHyperVoiceMoveDescription [ ] = _ ( " A loud attack that uses \n sound waves to injure. " ) ;
static const u8 sPoisonFangMoveDescription [ ] = _ ( " A sharp-fanged attack. \n May badly poison the foe. " ) ;
static const u8 sCrushClawMoveDescription [ ] = _ ( " Tears at the foe with sharp \n claws. May lower DEFENSE. " ) ;
static const u8 sBlastBurnMoveDescription [ ] = _ ( " Powerful, but leaves the \n user immobile the next turn. " ) ;
static const u8 sHydroCannonMoveDescription [ ] = _ ( " Powerful, but leaves the \n user immobile the next turn. " ) ;
static const u8 sMeteorMashMoveDescription [ ] = _ ( " Fires a meteor-like punch. \n May raise ATTACK. " ) ;
static const u8 sAstonishMoveDescription [ ] = _ ( " An attack that may shock \n the foe into flinching. " ) ;
static const u8 sWeatherBallMoveDescription [ ] = _ ( " The move’ s type and power \n change with the weather. " ) ;
static const u8 sAromatherapyMoveDescription [ ] = _ ( " Heals all status problems \n with a soothing scent. " ) ;
static const u8 sFakeTearsMoveDescription [ ] = _ ( " Feigns crying to sharply \n lower the foe’ s SP. DEF. " ) ;
static const u8 sAirCutterMoveDescription [ ] = _ ( " Hacks with razorlike wind. \n High critical-hit ratio. " ) ;
static const u8 sOverheatMoveDescription [ ] = _ ( " Allows a full-power attack, \n but sharply lowers SP. ATK. " ) ;
static const u8 sOdorSleuthMoveDescription [ ] = _ ( " Negates the foe’ s efforts \n to heighten evasiveness. " ) ;
static const u8 sRockTombMoveDescription [ ] = _ ( " Stops the foe from moving \n with rocks and cuts SPEED. " ) ;
static const u8 sSilverWindMoveDescription [ ] = _ ( " A powdery attack that may \n raise abilities. " ) ;
static const u8 sMetalSoundMoveDescription [ ] = _ ( " Emits a horrible screech \n that sharply lowers SP. DEF. " ) ;
static const u8 sGrassWhistleMoveDescription [ ] = _ ( " Lulls the foe into sleep \n with a pleasant melody. " ) ;
static const u8 sTickleMoveDescription [ ] = _ ( " Makes the foe laugh to \n lower ATTACK and DEFENSE. " ) ;
static const u8 sCosmicPowerMoveDescription [ ] = _ ( " Raises DEFENSE and SP. DEF \n with a mystic power. " ) ;
static const u8 sWaterSpoutMoveDescription [ ] = _ ( " Inflicts more damage if the \n user’ s HP is high. " ) ;
static const u8 sSignalBeamMoveDescription [ ] = _ ( " A strange beam attack that \n may confuse the foe. " ) ;
static const u8 sShadowPunchMoveDescription [ ] = _ ( " An unavoidable punch that \n is thrown from shadows. " ) ;
static const u8 sExtrasensoryMoveDescription [ ] = _ ( " Attacks with a peculiar \n power. May cause flinching. " ) ;
static const u8 sSkyUppercutMoveDescription [ ] = _ ( " An uppercut thrown as if \n leaping into the sky. " ) ;
static const u8 sSandTombMoveDescription [ ] = _ ( " Traps and hurts the foe in \n quicksand for 2 to 5 turns. " ) ;
static const u8 sSheerColdMoveDescription [ ] = _ ( " A chilling attack that \n causes fainting if it hits. " ) ;
static const u8 sMuddyWaterMoveDescription [ ] = _ ( " Attacks with muddy water. \n May lower accuracy. " ) ;
static const u8 sBulletSeedMoveDescription [ ] = _ ( " Shoots 2 to 5 seeds in a row \n to strike the foe. " ) ;
static const u8 sAerialAceMoveDescription [ ] = _ ( " An extremely speedy and \n unavoidable attack. " ) ;
static const u8 sIcicleSpearMoveDescription [ ] = _ ( " Attacks the foe by firing \n 2 to 5 icicles in a row. " ) ;
static const u8 sIronDefenseMoveDescription [ ] = _ ( " Hardens the body’ s surface \n to sharply raise DEFENSE. " ) ;
static const u8 sBlockMoveDescription [ ] = _ ( " Blocks the foe’ s way to \n prevent escape. " ) ;
static const u8 sHowlMoveDescription [ ] = _ ( " Howls to raise the spirit \n and boosts ATTACK. " ) ;
static const u8 sDragonClawMoveDescription [ ] = _ ( " Slashes the foe with sharp \n claws. " ) ;
static const u8 sFrenzyPlantMoveDescription [ ] = _ ( " Powerful, but leaves the \n user immobile the next turn. " ) ;
static const u8 sBulkUpMoveDescription [ ] = _ ( " Bulks up the body to boost \n both ATTACK and DEFENSE. " ) ;
static const u8 sBounceMoveDescription [ ] = _ ( " Bounces up, then down the \n next turn. May paralyze. " ) ;
static const u8 sMudShotMoveDescription [ ] = _ ( " Hurls mud at the foe and \n reduces SPEED. " ) ;
static const u8 sPoisonTailMoveDescription [ ] = _ ( " Has a high critical-hit \n ratio. May also poison. " ) ;
static const u8 sCovetMoveDescription [ ] = _ ( " Cutely begs to obtain an \n item held by the foe. " ) ;
static const u8 sVoltTackleMoveDescription [ ] = _ ( " A life-risking tackle that \n slightly hurts the user. " ) ;
static const u8 sMagicalLeafMoveDescription [ ] = _ ( " Attacks with a strange leaf \n that cannot be evaded. " ) ;
static const u8 sWaterSportMoveDescription [ ] = _ ( " The user becomes soaked to \n raise resistance to fire. " ) ;
static const u8 sCalmMindMoveDescription [ ] = _ ( " Raises SP. ATK and SP. DEF \n by focusing the mind. " ) ;
static const u8 sLeafBladeMoveDescription [ ] = _ ( " Slashes with a sharp leaf. \n High critical-hit ratio. " ) ;
static const u8 sDragonDanceMoveDescription [ ] = _ ( " A mystical dance that ups \n ATTACK and SPEED. " ) ;
static const u8 sRockBlastMoveDescription [ ] = _ ( " Hurls boulders at the foe \n 2 to 5 times in a row. " ) ;
static const u8 sShockWaveMoveDescription [ ] = _ ( " A fast and unavoidable \n electric attack. " ) ;
static const u8 sWaterPulseMoveDescription [ ] = _ ( " Attacks with ultrasonic \n waves. May confuse the foe. " ) ;
static const u8 sDoomDesireMoveDescription [ ] = _ ( " Summons strong sunlight to \n attack 2 turns later. " ) ;
static const u8 sPsychoBoostMoveDescription [ ] = _ ( " Allows a full-power attack, \n but sharply lowers SP. ATK. " ) ;
// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer.
const u8 * const gMoveDescriptionPointers [ MOVES_COUNT - 1 ] =
{
[ MOVE_POUND - 1 ] = sPoundMoveDescription ,
[ MOVE_KARATE_CHOP - 1 ] = sKarateChopMoveDescription ,
[ MOVE_DOUBLE_SLAP - 1 ] = sDoubleSlapMoveDescription ,
[ MOVE_COMET_PUNCH - 1 ] = sCometPunchMoveDescription ,
[ MOVE_MEGA_PUNCH - 1 ] = sMegaPunchMoveDescription ,
[ MOVE_PAY_DAY - 1 ] = sPayDayMoveDescription ,
[ MOVE_FIRE_PUNCH - 1 ] = sFirePunchMoveDescription ,
[ MOVE_ICE_PUNCH - 1 ] = sIcePunchMoveDescription ,
[ MOVE_THUNDER_PUNCH - 1 ] = sThunderPunchMoveDescription ,
[ MOVE_SCRATCH - 1 ] = sScratchMoveDescription ,
[ MOVE_VICE_GRIP - 1 ] = sViceGripMoveDescription ,
[ MOVE_GUILLOTINE - 1 ] = sGuillotineMoveDescription ,
[ MOVE_RAZOR_WIND - 1 ] = sRazorWindMoveDescription ,
[ MOVE_SWORDS_DANCE - 1 ] = sSwordsDanceMoveDescription ,
[ MOVE_CUT - 1 ] = sCutMoveDescription ,
[ MOVE_GUST - 1 ] = sGustMoveDescription ,
[ MOVE_WING_ATTACK - 1 ] = sWingAttackMoveDescription ,
[ MOVE_WHIRLWIND - 1 ] = sWhirlwindMoveDescription ,
[ MOVE_FLY - 1 ] = sFlyMoveDescription ,
[ MOVE_BIND - 1 ] = sBindMoveDescription ,
[ MOVE_SLAM - 1 ] = sSlamMoveDescription ,
[ MOVE_VINE_WHIP - 1 ] = sVineWhipMoveDescription ,
[ MOVE_STOMP - 1 ] = sStompMoveDescription ,
[ MOVE_DOUBLE_KICK - 1 ] = sDoubleKickMoveDescription ,
[ MOVE_MEGA_KICK - 1 ] = sMegaKickMoveDescription ,
[ MOVE_JUMP_KICK - 1 ] = sJumpKickMoveDescription ,
[ MOVE_ROLLING_KICK - 1 ] = sRollingKickMoveDescription ,
[ MOVE_SAND_ATTACK - 1 ] = sSandAttackMoveDescription ,
[ MOVE_HEADBUTT - 1 ] = sHeadbuttMoveDescription ,
[ MOVE_HORN_ATTACK - 1 ] = sHornAttackMoveDescription ,
[ MOVE_FURY_ATTACK - 1 ] = sFuryAttackMoveDescription ,
[ MOVE_HORN_DRILL - 1 ] = sHornDrillMoveDescription ,
[ MOVE_TACKLE - 1 ] = sTackleMoveDescription ,
[ MOVE_BODY_SLAM - 1 ] = sBodySlamMoveDescription ,
[ MOVE_WRAP - 1 ] = sWrapMoveDescription ,
[ MOVE_TAKE_DOWN - 1 ] = sTakeDownMoveDescription ,
[ MOVE_THRASH - 1 ] = sThrashMoveDescription ,
[ MOVE_DOUBLE_EDGE - 1 ] = sDoubleEdgeMoveDescription ,
[ MOVE_TAIL_WHIP - 1 ] = sTailWhipMoveDescription ,
[ MOVE_POISON_STING - 1 ] = sPoisonStingMoveDescription ,
[ MOVE_TWINEEDLE - 1 ] = sTwineedleMoveDescription ,
[ MOVE_PIN_MISSILE - 1 ] = sPinMissileMoveDescription ,
[ MOVE_LEER - 1 ] = sLeerMoveDescription ,
[ MOVE_BITE - 1 ] = sBiteMoveDescription ,
[ MOVE_GROWL - 1 ] = sGrowlMoveDescription ,
[ MOVE_ROAR - 1 ] = sRoarMoveDescription ,
[ MOVE_SING - 1 ] = sSingMoveDescription ,
[ MOVE_SUPERSONIC - 1 ] = sSupersonicMoveDescription ,
[ MOVE_SONIC_BOOM - 1 ] = sSonicBoomMoveDescription ,
[ MOVE_DISABLE - 1 ] = sDisableMoveDescription ,
[ MOVE_ACID - 1 ] = sAcidMoveDescription ,
[ MOVE_EMBER - 1 ] = sEmberMoveDescription ,
[ MOVE_FLAMETHROWER - 1 ] = sFlamethrowerMoveDescription ,
[ MOVE_MIST - 1 ] = sMistMoveDescription ,
[ MOVE_WATER_GUN - 1 ] = sWaterGunMoveDescription ,
[ MOVE_HYDRO_PUMP - 1 ] = sHydroPumpMoveDescription ,
[ MOVE_SURF - 1 ] = sSurfMoveDescription ,
[ MOVE_ICE_BEAM - 1 ] = sIceBeamMoveDescription ,
[ MOVE_BLIZZARD - 1 ] = sBlizzardMoveDescription ,
[ MOVE_PSYBEAM - 1 ] = sPsybeamMoveDescription ,
[ MOVE_BUBBLE_BEAM - 1 ] = sBubbleBeamMoveDescription ,
[ MOVE_AURORA_BEAM - 1 ] = sAuroraBeamMoveDescription ,
[ MOVE_HYPER_BEAM - 1 ] = sHyperBeamMoveDescription ,
[ MOVE_PECK - 1 ] = sPeckMoveDescription ,
[ MOVE_DRILL_PECK - 1 ] = sDrillPeckMoveDescription ,
[ MOVE_SUBMISSION - 1 ] = sSubmissionMoveDescription ,
[ MOVE_LOW_KICK - 1 ] = sLowKickMoveDescription ,
[ MOVE_COUNTER - 1 ] = sCounterMoveDescription ,
[ MOVE_SEISMIC_TOSS - 1 ] = sSeismicTossMoveDescription ,
[ MOVE_STRENGTH - 1 ] = sStrengthMoveDescription ,
[ MOVE_ABSORB - 1 ] = sAbsorbMoveDescription ,
[ MOVE_MEGA_DRAIN - 1 ] = sMegaDrainMoveDescription ,
[ MOVE_LEECH_SEED - 1 ] = sLeechSeedMoveDescription ,
[ MOVE_GROWTH - 1 ] = sGrowthMoveDescription ,
[ MOVE_RAZOR_LEAF - 1 ] = sRazorLeafMoveDescription ,
[ MOVE_SOLAR_BEAM - 1 ] = sSolarBeamMoveDescription ,
[ MOVE_POISON_POWDER - 1 ] = sPoisonPowderMoveDescription ,
[ MOVE_STUN_SPORE - 1 ] = sStunSporeMoveDescription ,
[ MOVE_SLEEP_POWDER - 1 ] = sSleepPowderMoveDescription ,
[ MOVE_PETAL_DANCE - 1 ] = sPetalDanceMoveDescription ,
[ MOVE_STRING_SHOT - 1 ] = sStringShotMoveDescription ,
[ MOVE_DRAGON_RAGE - 1 ] = sDragonRageMoveDescription ,
[ MOVE_FIRE_SPIN - 1 ] = sFireSpinMoveDescription ,
[ MOVE_THUNDER_SHOCK - 1 ] = sThunderShockMoveDescription ,
[ MOVE_THUNDERBOLT - 1 ] = sThunderboltMoveDescription ,
[ MOVE_THUNDER_WAVE - 1 ] = sThunderWaveMoveDescription ,
[ MOVE_THUNDER - 1 ] = sThunderMoveDescription ,
[ MOVE_ROCK_THROW - 1 ] = sRockThrowMoveDescription ,
[ MOVE_EARTHQUAKE - 1 ] = sEarthquakeMoveDescription ,
[ MOVE_FISSURE - 1 ] = sFissureMoveDescription ,
[ MOVE_DIG - 1 ] = sDigMoveDescription ,
[ MOVE_TOXIC - 1 ] = sToxicMoveDescription ,
[ MOVE_CONFUSION - 1 ] = sConfusionMoveDescription ,
[ MOVE_PSYCHIC - 1 ] = sPsychicMoveDescription ,
[ MOVE_HYPNOSIS - 1 ] = sHypnosisMoveDescription ,
[ MOVE_MEDITATE - 1 ] = sMeditateMoveDescription ,
[ MOVE_AGILITY - 1 ] = sAgilityMoveDescription ,
[ MOVE_QUICK_ATTACK - 1 ] = sQuickAttackMoveDescription ,
[ MOVE_RAGE - 1 ] = sRageMoveDescription ,
[ MOVE_TELEPORT - 1 ] = sTeleportMoveDescription ,
[ MOVE_NIGHT_SHADE - 1 ] = sNightShadeMoveDescription ,
[ MOVE_MIMIC - 1 ] = sMimicMoveDescription ,
[ MOVE_SCREECH - 1 ] = sScreechMoveDescription ,
[ MOVE_DOUBLE_TEAM - 1 ] = sDoubleTeamMoveDescription ,
[ MOVE_RECOVER - 1 ] = sRecoverMoveDescription ,
[ MOVE_HARDEN - 1 ] = sHardenMoveDescription ,
[ MOVE_MINIMIZE - 1 ] = sMinimizeMoveDescription ,
[ MOVE_SMOKESCREEN - 1 ] = sSmokescreenMoveDescription ,
[ MOVE_CONFUSE_RAY - 1 ] = sConfuseRayMoveDescription ,
[ MOVE_WITHDRAW - 1 ] = sWithdrawMoveDescription ,
[ MOVE_DEFENSE_CURL - 1 ] = sDefenseCurlMoveDescription ,
[ MOVE_BARRIER - 1 ] = sBarrierMoveDescription ,
[ MOVE_LIGHT_SCREEN - 1 ] = sLightScreenMoveDescription ,
[ MOVE_HAZE - 1 ] = sHazeMoveDescription ,
[ MOVE_REFLECT - 1 ] = sReflectMoveDescription ,
[ MOVE_FOCUS_ENERGY - 1 ] = sFocusEnergyMoveDescription ,
[ MOVE_BIDE - 1 ] = sBideMoveDescription ,
[ MOVE_METRONOME - 1 ] = sMetronomeMoveDescription ,
[ MOVE_MIRROR_MOVE - 1 ] = sMirrorMoveMoveDescription ,
[ MOVE_SELF_DESTRUCT - 1 ] = sSelfDestructMoveDescription ,
[ MOVE_EGG_BOMB - 1 ] = sEggBombMoveDescription ,
[ MOVE_LICK - 1 ] = sLickMoveDescription ,
[ MOVE_SMOG - 1 ] = sSmogMoveDescription ,
[ MOVE_SLUDGE - 1 ] = sSludgeMoveDescription ,
[ MOVE_BONE_CLUB - 1 ] = sBoneClubMoveDescription ,
[ MOVE_FIRE_BLAST - 1 ] = sFireBlastMoveDescription ,
[ MOVE_WATERFALL - 1 ] = sWaterfallMoveDescription ,
[ MOVE_CLAMP - 1 ] = sClampMoveDescription ,
[ MOVE_SWIFT - 1 ] = sSwiftMoveDescription ,
[ MOVE_SKULL_BASH - 1 ] = sSkullBashMoveDescription ,
[ MOVE_SPIKE_CANNON - 1 ] = sSpikeCannonMoveDescription ,
[ MOVE_CONSTRICT - 1 ] = sConstrictMoveDescription ,
[ MOVE_AMNESIA - 1 ] = sAmnesiaMoveDescription ,
[ MOVE_KINESIS - 1 ] = sKinesisMoveDescription ,
[ MOVE_SOFT_BOILED - 1 ] = sSoftBoiledMoveDescription ,
[ MOVE_HI_JUMP_KICK - 1 ] = sHiJumpKickMoveDescription ,
[ MOVE_GLARE - 1 ] = sGlareMoveDescription ,
[ MOVE_DREAM_EATER - 1 ] = sDreamEaterMoveDescription ,
[ MOVE_POISON_GAS - 1 ] = sPoisonGasMoveDescription ,
[ MOVE_BARRAGE - 1 ] = sBarrageMoveDescription ,
[ MOVE_LEECH_LIFE - 1 ] = sLeechLifeMoveDescription ,
[ MOVE_LOVELY_KISS - 1 ] = sLovelyKissMoveDescription ,
[ MOVE_SKY_ATTACK - 1 ] = sSkyAttackMoveDescription ,
[ MOVE_TRANSFORM - 1 ] = sTransformMoveDescription ,
[ MOVE_BUBBLE - 1 ] = sBubbleMoveDescription ,
[ MOVE_DIZZY_PUNCH - 1 ] = sDizzyPunchMoveDescription ,
[ MOVE_SPORE - 1 ] = sSporeMoveDescription ,
[ MOVE_FLASH - 1 ] = sFlashMoveDescription ,
[ MOVE_PSYWAVE - 1 ] = sPsywaveMoveDescription ,
[ MOVE_SPLASH - 1 ] = sSplashMoveDescription ,
[ MOVE_ACID_ARMOR - 1 ] = sAcidArmorMoveDescription ,
[ MOVE_CRABHAMMER - 1 ] = sCrabhammerMoveDescription ,
[ MOVE_EXPLOSION - 1 ] = sExplosionMoveDescription ,
[ MOVE_FURY_SWIPES - 1 ] = sFurySwipesMoveDescription ,
[ MOVE_BONEMERANG - 1 ] = sBonemerangMoveDescription ,
[ MOVE_REST - 1 ] = sRestMoveDescription ,
[ MOVE_ROCK_SLIDE - 1 ] = sRockSlideMoveDescription ,
[ MOVE_HYPER_FANG - 1 ] = sHyperFangMoveDescription ,
[ MOVE_SHARPEN - 1 ] = sSharpenMoveDescription ,
[ MOVE_CONVERSION - 1 ] = sConversionMoveDescription ,
[ MOVE_TRI_ATTACK - 1 ] = sTriAttackMoveDescription ,
[ MOVE_SUPER_FANG - 1 ] = sSuperFangMoveDescription ,
[ MOVE_SLASH - 1 ] = sSlashMoveDescription ,
[ MOVE_SUBSTITUTE - 1 ] = sSubstituteMoveDescription ,
[ MOVE_STRUGGLE - 1 ] = sStruggleMoveDescription ,
[ MOVE_SKETCH - 1 ] = sSketchMoveDescription ,
[ MOVE_TRIPLE_KICK - 1 ] = sTripleKickMoveDescription ,
[ MOVE_THIEF - 1 ] = sThiefMoveDescription ,
[ MOVE_SPIDER_WEB - 1 ] = sSpiderWebMoveDescription ,
[ MOVE_MIND_READER - 1 ] = sMindReaderMoveDescription ,
[ MOVE_NIGHTMARE - 1 ] = sNightmareMoveDescription ,
[ MOVE_FLAME_WHEEL - 1 ] = sFlameWheelMoveDescription ,
[ MOVE_SNORE - 1 ] = sSnoreMoveDescription ,
[ MOVE_CURSE - 1 ] = sCurseMoveDescription ,
[ MOVE_FLAIL - 1 ] = sFlailMoveDescription ,
[ MOVE_CONVERSION_2 - 1 ] = sConversion2MoveDescription ,
[ MOVE_AEROBLAST - 1 ] = sAeroblastMoveDescription ,
[ MOVE_COTTON_SPORE - 1 ] = sCottonSporeMoveDescription ,
[ MOVE_REVERSAL - 1 ] = sReversalMoveDescription ,
[ MOVE_SPITE - 1 ] = sSpiteMoveDescription ,
[ MOVE_POWDER_SNOW - 1 ] = sPowderSnowMoveDescription ,
[ MOVE_PROTECT - 1 ] = sProtectMoveDescription ,
[ MOVE_MACH_PUNCH - 1 ] = sMachPunchMoveDescription ,
[ MOVE_SCARY_FACE - 1 ] = sScaryFaceMoveDescription ,
[ MOVE_FAINT_ATTACK - 1 ] = sFaintAttackMoveDescription ,
[ MOVE_SWEET_KISS - 1 ] = sSweetKissMoveDescription ,
[ MOVE_BELLY_DRUM - 1 ] = sBellyDrumMoveDescription ,
[ MOVE_SLUDGE_BOMB - 1 ] = sSludgeBombMoveDescription ,
[ MOVE_MUD_SLAP - 1 ] = sMudSlapMoveDescription ,
[ MOVE_OCTAZOOKA - 1 ] = sOctazookaMoveDescription ,
[ MOVE_SPIKES - 1 ] = sSpikesMoveDescription ,
[ MOVE_ZAP_CANNON - 1 ] = sZapCannonMoveDescription ,
[ MOVE_FORESIGHT - 1 ] = sForesightMoveDescription ,
[ MOVE_DESTINY_BOND - 1 ] = sDestinyBondMoveDescription ,
[ MOVE_PERISH_SONG - 1 ] = sPerishSongMoveDescription ,
[ MOVE_ICY_WIND - 1 ] = sIcyWindMoveDescription ,
[ MOVE_DETECT - 1 ] = sDetectMoveDescription ,
[ MOVE_BONE_RUSH - 1 ] = sBoneRushMoveDescription ,
[ MOVE_LOCK_ON - 1 ] = sLockOnMoveDescription ,
[ MOVE_OUTRAGE - 1 ] = sOutrageMoveDescription ,
[ MOVE_SANDSTORM - 1 ] = sSandstormMoveDescription ,
[ MOVE_GIGA_DRAIN - 1 ] = sGigaDrainMoveDescription ,
[ MOVE_ENDURE - 1 ] = sEndureMoveDescription ,
[ MOVE_CHARM - 1 ] = sCharmMoveDescription ,
[ MOVE_ROLLOUT - 1 ] = sRolloutMoveDescription ,
[ MOVE_FALSE_SWIPE - 1 ] = sFalseSwipeMoveDescription ,
[ MOVE_SWAGGER - 1 ] = sSwaggerMoveDescription ,
[ MOVE_MILK_DRINK - 1 ] = sMilkDrinkMoveDescription ,
[ MOVE_SPARK - 1 ] = sSparkMoveDescription ,
[ MOVE_FURY_CUTTER - 1 ] = sFuryCutterMoveDescription ,
[ MOVE_STEEL_WING - 1 ] = sSteelWingMoveDescription ,
[ MOVE_MEAN_LOOK - 1 ] = sMeanLookMoveDescription ,
[ MOVE_ATTRACT - 1 ] = sAttractMoveDescription ,
[ MOVE_SLEEP_TALK - 1 ] = sSleepTalkMoveDescription ,
[ MOVE_HEAL_BELL - 1 ] = sHealBellMoveDescription ,
[ MOVE_RETURN - 1 ] = sReturnMoveDescription ,
[ MOVE_PRESENT - 1 ] = sPresentMoveDescription ,
[ MOVE_FRUSTRATION - 1 ] = sFrustrationMoveDescription ,
[ MOVE_SAFEGUARD - 1 ] = sSafeguardMoveDescription ,
[ MOVE_PAIN_SPLIT - 1 ] = sPainSplitMoveDescription ,
[ MOVE_SACRED_FIRE - 1 ] = sSacredFireMoveDescription ,
[ MOVE_MAGNITUDE - 1 ] = sMagnitudeMoveDescription ,
[ MOVE_DYNAMIC_PUNCH - 1 ] = sDynamicPunchMoveDescription ,
[ MOVE_MEGAHORN - 1 ] = sMegahornMoveDescription ,
[ MOVE_DRAGON_BREATH - 1 ] = sDragonBreathMoveDescription ,
[ MOVE_BATON_PASS - 1 ] = sBatonPassMoveDescription ,
[ MOVE_ENCORE - 1 ] = sEncoreMoveDescription ,
[ MOVE_PURSUIT - 1 ] = sPursuitMoveDescription ,
[ MOVE_RAPID_SPIN - 1 ] = sRapidSpinMoveDescription ,
[ MOVE_SWEET_SCENT - 1 ] = sSweetScentMoveDescription ,
[ MOVE_IRON_TAIL - 1 ] = sIronTailMoveDescription ,
[ MOVE_METAL_CLAW - 1 ] = sMetalClawMoveDescription ,
[ MOVE_VITAL_THROW - 1 ] = sVitalThrowMoveDescription ,
[ MOVE_MORNING_SUN - 1 ] = sMorningSunMoveDescription ,
[ MOVE_SYNTHESIS - 1 ] = sSynthesisMoveDescription ,
[ MOVE_MOONLIGHT - 1 ] = sMoonlightMoveDescription ,
[ MOVE_HIDDEN_POWER - 1 ] = sHiddenPowerMoveDescription ,
[ MOVE_CROSS_CHOP - 1 ] = sCrossChopMoveDescription ,
[ MOVE_TWISTER - 1 ] = sTwisterMoveDescription ,
[ MOVE_RAIN_DANCE - 1 ] = sRainDanceMoveDescription ,
[ MOVE_SUNNY_DAY - 1 ] = sSunnyDayMoveDescription ,
[ MOVE_CRUNCH - 1 ] = sCrunchMoveDescription ,
[ MOVE_MIRROR_COAT - 1 ] = sMirrorCoatMoveDescription ,
[ MOVE_PSYCH_UP - 1 ] = sPsychUpMoveDescription ,
[ MOVE_EXTREME_SPEED - 1 ] = sExtremeSpeedMoveDescription ,
[ MOVE_ANCIENT_POWER - 1 ] = sAncientPowerMoveDescription ,
[ MOVE_SHADOW_BALL - 1 ] = sShadowBallMoveDescription ,
[ MOVE_FUTURE_SIGHT - 1 ] = sFutureSightMoveDescription ,
[ MOVE_ROCK_SMASH - 1 ] = sRockSmashMoveDescription ,
[ MOVE_WHIRLPOOL - 1 ] = sWhirlpoolMoveDescription ,
[ MOVE_BEAT_UP - 1 ] = sBeatUpMoveDescription ,
[ MOVE_FAKE_OUT - 1 ] = sFakeOutMoveDescription ,
[ MOVE_UPROAR - 1 ] = sUproarMoveDescription ,
[ MOVE_STOCKPILE - 1 ] = sStockpileMoveDescription ,
[ MOVE_SPIT_UP - 1 ] = sSpitUpMoveDescription ,
[ MOVE_SWALLOW - 1 ] = sSwallowMoveDescription ,
[ MOVE_HEAT_WAVE - 1 ] = sHeatWaveMoveDescription ,
[ MOVE_HAIL - 1 ] = sHailMoveDescription ,
[ MOVE_TORMENT - 1 ] = sTormentMoveDescription ,
[ MOVE_FLATTER - 1 ] = sFlatterMoveDescription ,
[ MOVE_WILL_O_WISP - 1 ] = sWillOWispMoveDescription ,
[ MOVE_MEMENTO - 1 ] = sMementoMoveDescription ,
[ MOVE_FACADE - 1 ] = sFacadeMoveDescription ,
[ MOVE_FOCUS_PUNCH - 1 ] = sFocusPunchMoveDescription ,
[ MOVE_SMELLING_SALT - 1 ] = sSmellingSaltMoveDescription ,
[ MOVE_FOLLOW_ME - 1 ] = sFollowMeMoveDescription ,
[ MOVE_NATURE_POWER - 1 ] = sNaturePowerMoveDescription ,
[ MOVE_CHARGE - 1 ] = sChargeMoveDescription ,
[ MOVE_TAUNT - 1 ] = sTauntMoveDescription ,
[ MOVE_HELPING_HAND - 1 ] = sHelpingHandMoveDescription ,
[ MOVE_TRICK - 1 ] = sTrickMoveDescription ,
[ MOVE_ROLE_PLAY - 1 ] = sRolePlayMoveDescription ,
[ MOVE_WISH - 1 ] = sWishMoveDescription ,
[ MOVE_ASSIST - 1 ] = sAssistMoveDescription ,
[ MOVE_INGRAIN - 1 ] = sIngrainMoveDescription ,
[ MOVE_SUPERPOWER - 1 ] = sSuperpowerMoveDescription ,
[ MOVE_MAGIC_COAT - 1 ] = sMagicCoatMoveDescription ,
[ MOVE_RECYCLE - 1 ] = sRecycleMoveDescription ,
[ MOVE_REVENGE - 1 ] = sRevengeMoveDescription ,
[ MOVE_BRICK_BREAK - 1 ] = sBrickBreakMoveDescription ,
[ MOVE_YAWN - 1 ] = sYawnMoveDescription ,
[ MOVE_KNOCK_OFF - 1 ] = sKnockOffMoveDescription ,
[ MOVE_ENDEAVOR - 1 ] = sEndeavorMoveDescription ,
[ MOVE_ERUPTION - 1 ] = sEruptionMoveDescription ,
[ MOVE_SKILL_SWAP - 1 ] = sSkillSwapMoveDescription ,
[ MOVE_IMPRISON - 1 ] = sImprisonMoveDescription ,
[ MOVE_REFRESH - 1 ] = sRefreshMoveDescription ,
[ MOVE_GRUDGE - 1 ] = sGrudgeMoveDescription ,
[ MOVE_SNATCH - 1 ] = sSnatchMoveDescription ,
[ MOVE_SECRET_POWER - 1 ] = sSecretPowerMoveDescription ,
[ MOVE_DIVE - 1 ] = sDiveMoveDescription ,
[ MOVE_ARM_THRUST - 1 ] = sArmThrustMoveDescription ,
[ MOVE_CAMOUFLAGE - 1 ] = sCamouflageMoveDescription ,
[ MOVE_TAIL_GLOW - 1 ] = sTailGlowMoveDescription ,
[ MOVE_LUSTER_PURGE - 1 ] = sLusterPurgeMoveDescription ,
[ MOVE_MIST_BALL - 1 ] = sMistBallMoveDescription ,
[ MOVE_FEATHER_DANCE - 1 ] = sFeatherDanceMoveDescription ,
[ MOVE_TEETER_DANCE - 1 ] = sTeeterDanceMoveDescription ,
[ MOVE_BLAZE_KICK - 1 ] = sBlazeKickMoveDescription ,
[ MOVE_MUD_SPORT - 1 ] = sMudSportMoveDescription ,
[ MOVE_ICE_BALL - 1 ] = sIceBallMoveDescription ,
[ MOVE_NEEDLE_ARM - 1 ] = sNeedleArmMoveDescription ,
[ MOVE_SLACK_OFF - 1 ] = sSlackOffMoveDescription ,
[ MOVE_HYPER_VOICE - 1 ] = sHyperVoiceMoveDescription ,
[ MOVE_POISON_FANG - 1 ] = sPoisonFangMoveDescription ,
[ MOVE_CRUSH_CLAW - 1 ] = sCrushClawMoveDescription ,
[ MOVE_BLAST_BURN - 1 ] = sBlastBurnMoveDescription ,
[ MOVE_HYDRO_CANNON - 1 ] = sHydroCannonMoveDescription ,
[ MOVE_METEOR_MASH - 1 ] = sMeteorMashMoveDescription ,
[ MOVE_ASTONISH - 1 ] = sAstonishMoveDescription ,
[ MOVE_WEATHER_BALL - 1 ] = sWeatherBallMoveDescription ,
[ MOVE_AROMATHERAPY - 1 ] = sAromatherapyMoveDescription ,
[ MOVE_FAKE_TEARS - 1 ] = sFakeTearsMoveDescription ,
[ MOVE_AIR_CUTTER - 1 ] = sAirCutterMoveDescription ,
[ MOVE_OVERHEAT - 1 ] = sOverheatMoveDescription ,
[ MOVE_ODOR_SLEUTH - 1 ] = sOdorSleuthMoveDescription ,
[ MOVE_ROCK_TOMB - 1 ] = sRockTombMoveDescription ,
[ MOVE_SILVER_WIND - 1 ] = sSilverWindMoveDescription ,
[ MOVE_METAL_SOUND - 1 ] = sMetalSoundMoveDescription ,
[ MOVE_GRASS_WHISTLE - 1 ] = sGrassWhistleMoveDescription ,
[ MOVE_TICKLE - 1 ] = sTickleMoveDescription ,
[ MOVE_COSMIC_POWER - 1 ] = sCosmicPowerMoveDescription ,
[ MOVE_WATER_SPOUT - 1 ] = sWaterSpoutMoveDescription ,
[ MOVE_SIGNAL_BEAM - 1 ] = sSignalBeamMoveDescription ,
[ MOVE_SHADOW_PUNCH - 1 ] = sShadowPunchMoveDescription ,
[ MOVE_EXTRASENSORY - 1 ] = sExtrasensoryMoveDescription ,
[ MOVE_SKY_UPPERCUT - 1 ] = sSkyUppercutMoveDescription ,
[ MOVE_SAND_TOMB - 1 ] = sSandTombMoveDescription ,
[ MOVE_SHEER_COLD - 1 ] = sSheerColdMoveDescription ,
[ MOVE_MUDDY_WATER - 1 ] = sMuddyWaterMoveDescription ,
[ MOVE_BULLET_SEED - 1 ] = sBulletSeedMoveDescription ,
[ MOVE_AERIAL_ACE - 1 ] = sAerialAceMoveDescription ,
[ MOVE_ICICLE_SPEAR - 1 ] = sIcicleSpearMoveDescription ,
[ MOVE_IRON_DEFENSE - 1 ] = sIronDefenseMoveDescription ,
[ MOVE_BLOCK - 1 ] = sBlockMoveDescription ,
[ MOVE_HOWL - 1 ] = sHowlMoveDescription ,
[ MOVE_DRAGON_CLAW - 1 ] = sDragonClawMoveDescription ,
[ MOVE_FRENZY_PLANT - 1 ] = sFrenzyPlantMoveDescription ,
[ MOVE_BULK_UP - 1 ] = sBulkUpMoveDescription ,
[ MOVE_BOUNCE - 1 ] = sBounceMoveDescription ,
[ MOVE_MUD_SHOT - 1 ] = sMudShotMoveDescription ,
[ MOVE_POISON_TAIL - 1 ] = sPoisonTailMoveDescription ,
[ MOVE_COVET - 1 ] = sCovetMoveDescription ,
[ MOVE_VOLT_TACKLE - 1 ] = sVoltTackleMoveDescription ,
[ MOVE_MAGICAL_LEAF - 1 ] = sMagicalLeafMoveDescription ,
[ MOVE_WATER_SPORT - 1 ] = sWaterSportMoveDescription ,
[ MOVE_CALM_MIND - 1 ] = sCalmMindMoveDescription ,
[ MOVE_LEAF_BLADE - 1 ] = sLeafBladeMoveDescription ,
[ MOVE_DRAGON_DANCE - 1 ] = sDragonDanceMoveDescription ,
[ MOVE_ROCK_BLAST - 1 ] = sRockBlastMoveDescription ,
[ MOVE_SHOCK_WAVE - 1 ] = sShockWaveMoveDescription ,
[ MOVE_WATER_PULSE - 1 ] = sWaterPulseMoveDescription ,
[ MOVE_DOOM_DESIRE - 1 ] = sDoomDesireMoveDescription ,
[ MOVE_PSYCHO_BOOST - 1 ] = sPsychoBoostMoveDescription ,
} ;