Merge branch 'master' into doc-rayscene

This commit is contained in:
GriffinR
2020-08-28 16:17:11 -04:00
committed by GitHub
1187 changed files with 10778 additions and 10928 deletions

View File

@@ -569,7 +569,7 @@ static void CB2_CreateTradeMenu(void)
sTradeMenuData->bg3hofs = 0;
SetTradePartyMonsVisible();
gMain.state++;
PlayBGM(MUS_P_SCHOOL);
PlayBGM(MUS_SCHOOL);
break;
case 15:
SetTradePartyLiveStatuses(TRADE_PARTNER);
@@ -2572,7 +2572,7 @@ static void sub_807AA28(struct Sprite *sprite)
{
if (++sprite->data[0] == 10)
{
PlaySE(SE_BOWA);
PlaySE(SE_BALL);
sprite->data[0] = 0;
}
}
@@ -2581,7 +2581,7 @@ static void sub_807AA4C(struct Sprite *sprite)
{
if (!sprite->invisible && ++sprite->data[0] == 10)
{
PlaySE(SE_W207B);
PlaySE(SE_M_SWAGGER2);
sprite->data[0] = 0;
}
}
@@ -2619,7 +2619,7 @@ static void sub_807AB04(struct Sprite *sprite)
{
if (++sprite->data[0] == 15)
{
PlaySE(SE_W107);
PlaySE(SE_M_MINIMIZE);
sprite->data[0] = 0;
}
}
@@ -3288,7 +3288,7 @@ static bool8 AnimateTradeSequenceCable(void)
gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset;
sTradeData->state++;
sTradeData->cachedMapMusic = GetCurrentMapMusic();
PlayNewMapMusic(MUS_SHINKA);
PlayNewMapMusic(MUS_EVOLUTION);
break;
case 1:
if (sTradeData->bg2hofs > 0)
@@ -3448,7 +3448,7 @@ static bool8 AnimateTradeSequenceCable(void)
case 32:
if (!gPaletteFade.active)
{
PlaySE(SE_TK_WARPOUT);
PlaySE(SE_WARP_OUT);
sTradeData->state++;
}
gSprites[sTradeData->unk_90].pos2.y -= 3;
@@ -3502,7 +3502,7 @@ static bool8 AnimateTradeSequenceCable(void)
gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y += 3;
if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -160 && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -163)
{
PlaySE(SE_TK_WARPIN);
PlaySE(SE_WARP_IN);
}
if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -222)
{
@@ -3599,7 +3599,7 @@ static bool8 AnimateTradeSequenceCable(void)
DestroySprite(&gSprites[sTradeData->unk_91]);
SetTradeSequenceBgGpuRegs(6);
sTradeData->state++;
PlaySE(SE_W028);
PlaySE(SE_M_SAND_ATTACK);
}
break;
case 51:
@@ -3703,7 +3703,7 @@ static bool8 AnimateTradeSequenceCable(void)
case 68:
if (++sTradeData->timer == 10)
{
PlayFanfare(MUS_FANFA5);
PlayFanfare(MUS_EVOLVED);
}
if (sTradeData->timer == 250)
{
@@ -3780,7 +3780,7 @@ static bool8 AnimateTradeSequenceWireless(void)
gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset;
sTradeData->state++;
sTradeData->cachedMapMusic = GetCurrentMapMusic();
PlayNewMapMusic(MUS_SHINKA);
PlayNewMapMusic(MUS_EVOLUTION);
break;
case 1:
if (sTradeData->bg2hofs > 0)
@@ -3945,7 +3945,7 @@ static bool8 AnimateTradeSequenceWireless(void)
case 32:
if (!gPaletteFade.active)
{
PlaySE(SE_TK_WARPOUT);
PlaySE(SE_WARP_OUT);
sTradeData->state++;
}
gSprites[sTradeData->unk_90].pos2.y -= 3;
@@ -4000,7 +4000,7 @@ static bool8 AnimateTradeSequenceWireless(void)
gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y += 3;
if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -160 && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -163)
{
PlaySE(SE_TK_WARPIN);
PlaySE(SE_WARP_IN);
}
if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -222)
{
@@ -4115,7 +4115,7 @@ static bool8 AnimateTradeSequenceWireless(void)
DestroySprite(&gSprites[sTradeData->unk_91]);
SetTradeSequenceBgGpuRegs(6);
sTradeData->state++;
PlaySE(SE_W028);
PlaySE(SE_M_SAND_ATTACK);
}
break;
case 51:
@@ -4218,7 +4218,7 @@ static bool8 AnimateTradeSequenceWireless(void)
case 68:
if (++sTradeData->timer == 10)
{
PlayFanfare(MUS_FANFA5);
PlayFanfare(MUS_EVOLVED);
}
if (sTradeData->timer == 250)
{
@@ -4360,10 +4360,10 @@ static void sub_807E5D8(struct Sprite *sprite)
{
sprite->pos2.y += sTradeBallVerticalVelocityTable[sprite->data[0]];
if (sprite->data[0] == 22)
PlaySE(SE_KON);
PlaySE(SE_BALL_BOUNCE_1);
if (++ sprite->data[0] == 44)
{
PlaySE(SE_W025);
PlaySE(SE_M_MEGA_KICK);
sprite->callback = sub_807E64C;
sprite->data[0] = 0;
BeginNormalPaletteFade(1 << (16 + sprite->oam.paletteNum), -1, 0, 16, RGB_WHITEALPHA);
@@ -4393,17 +4393,17 @@ static void sub_807E6AC(struct Sprite *sprite)
{
sprite->data[2] ++;
sprite->data[0] = 0x16;
PlaySE(SE_KON);
PlaySE(SE_BALL_BOUNCE_1);
}
}
else
{
if (sprite->data[0] == 0x42)
PlaySE(SE_KON2);
PlaySE(SE_BALL_BOUNCE_2);
if (sprite->data[0] == 0x5c)
PlaySE(SE_KON3);
PlaySE(SE_BALL_BOUNCE_3);
if (sprite->data[0] == 0x6b)
PlaySE(SE_KON4);
PlaySE(SE_BALL_BOUNCE_4);
sprite->pos2.y += sTradeBallVerticalVelocityTable[sprite->data[0]];
if (++sprite->data[0] == 0x6c)
sprite->callback = SpriteCallbackDummy;
@@ -4808,7 +4808,7 @@ static void Task_AnimateWirelessSignal(u8 taskId)
}
if (sWirelessSignalTiming[idx][0] == 0 && counter == 0)
PlaySE(SE_W215);
PlaySE(SE_M_HEAL_BELL);
if (counter == sWirelessSignalTiming[idx][1])
{