Document rotating_tile_puzzle
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@@ -109,7 +109,7 @@
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#define FLAG_MET_TEAM_AQUA_HARBOR 0x61
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#define FLAG_TV_EXPLAINED 0x62
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#define FLAG_MAUVILLE_GYM_BARRIERS_STATE 0x63
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#define FLAG_MOSSDEEP_GYM_SWITCH_1 0x64 // Leftover from the RS version of Mossdeep Gym, functionally always zero
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#define FLAG_MOSSDEEP_GYM_SWITCH_1 0x64 // Leftover from the RS version of Mossdeep Gym, functionally unused
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#define FLAG_MOSSDEEP_GYM_SWITCH_2 0x65 //
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#define FLAG_MOSSDEEP_GYM_SWITCH_3 0x66 //
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#define FLAG_MOSSDEEP_GYM_SWITCH_4 0x67 //
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@@ -77,7 +77,7 @@
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#define METATILE_RS_MossdeepGym_Switch_Down 0x239
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// gTileset_MossdeepGym from Emerald
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#define METATILE_MossdeepGym_YellowRightArrow 0x250
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#define METATILE_MossdeepGym_YellowArrow_Right 0x250
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// gTileset_BrendansMaysHouse
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#define METATILE_BrendansMaysHouse_BrendanPC_Off 0x25A
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@@ -2,8 +2,8 @@
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#define GUARD_ROTATING_TILE_PUZZLE_H
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void InitRotatingTilePuzzle(bool8 isTrickHouse);
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void FinishMossdeepGymTiles(void);
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u16 MossdeepGym_MoveEvents(u8 puzzleNumber);
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void MossdeepGym_TurnEvents(void);
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void FreeRotatingTilePuzzle(void);
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u16 MoveRotatingTileObjects(u8 puzzleNumber);
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void TurnRotatingTileObjects(void);
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#endif // GUARD_ROTATING_TILE_PUZZLE_H
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