Finish Mossdeep Gym doc, beging documenting rotating tile puzzle

This commit is contained in:
GriffinR
2019-10-15 05:00:08 -04:00
parent 1b41b8b7ca
commit 90a05cf824
17 changed files with 246 additions and 237 deletions

View File

@@ -1478,21 +1478,21 @@
.endm
@ In FireRed, this command is a nop.
.macro mossdeepgym3 var:req
.macro initrotatingtilepuzzle isTrickHouse:req
.byte 0xd5
.2byte \var
.2byte \isTrickHouse
.endm
.macro mossdeepgym4
.byte 0xd6
.endm
.macro warp7 map:req, byte:req, word1:req, word2:req
.macro warpmossdeepgym map:req, warpId:req, x:req, y:req
.byte 0xd7
map \map
.byte \byte
.2byte \word1
.2byte \word2
.byte \warpId
.2byte \x
.2byte \y
.endm
.macro cmdD8

View File

@@ -591,7 +591,7 @@
"elevation": 3,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "MossdeepCity_Gym_EventScript_220C67"
"script": "MossdeepCity_Gym_EventScript_YellowFloorSwitch"
},
{
"type": "trigger",
@@ -600,7 +600,7 @@
"elevation": 3,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "MossdeepCity_Gym_EventScript_220C7D"
"script": "MossdeepCity_Gym_EventScript_BlueFloorSwitch"
},
{
"type": "trigger",
@@ -609,7 +609,7 @@
"elevation": 3,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "MossdeepCity_Gym_EventScript_220C7D"
"script": "MossdeepCity_Gym_EventScript_BlueFloorSwitch"
},
{
"type": "trigger",
@@ -618,7 +618,7 @@
"elevation": 3,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "MossdeepCity_Gym_EventScript_220C93"
"script": "MossdeepCity_Gym_EventScript_GreenFloorSwitch"
},
{
"type": "trigger",
@@ -627,7 +627,7 @@
"elevation": 3,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "MossdeepCity_Gym_EventScript_220CA9"
"script": "MossdeepCity_Gym_EventScript_PurpleFloorSwitch"
},
{
"type": "trigger",
@@ -636,7 +636,7 @@
"elevation": 3,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "MossdeepCity_Gym_EventScript_220CA9"
"script": "MossdeepCity_Gym_EventScript_PurpleFloorSwitch"
},
{
"type": "trigger",
@@ -645,7 +645,7 @@
"elevation": 3,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "MossdeepCity_Gym_EventScript_220CBF"
"script": "MossdeepCity_Gym_EventScript_RedFloorSwitch"
},
{
"type": "trigger",
@@ -654,7 +654,7 @@
"elevation": 0,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "MossdeepCity_Gym_EventScript_220AF1"
"script": "MossdeepCity_Gym_EventScript_WarpToEntrance"
},
{
"type": "trigger",
@@ -663,7 +663,7 @@
"elevation": 3,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "MossdeepCity_Gym_EventScript_220C67"
"script": "MossdeepCity_Gym_EventScript_YellowFloorSwitch"
}
],
"bg_events": [

View File

@@ -2,46 +2,50 @@ MossdeepCity_Gym_MapScripts:: @ 8220800
map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_Gym_OnLoad
.byte 0
@ NOTE: Mossdeep Gym was redesigned between R/S and E. Leftover (and now functionally unused) scripts are commented below
@ All the below checks are leftover from RS. FLAG_MOSSDEEP_GYM_SWITCH_X is never set
MossdeepCity_Gym_OnLoad: @ 8220806
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_22083D
goto MossdeepCity_Gym_EventScript_220815
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_SetSwitch1Metatiles
goto MossdeepCity_Gym_EventScript_CheckSwitch2
end
MossdeepCity_Gym_EventScript_220815:: @ 8220815
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_2, MossdeepCity_Gym_EventScript_220855
goto MossdeepCity_Gym_EventScript_220824
MossdeepCity_Gym_EventScript_CheckSwitch2:: @ 8220815
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_2, MossdeepCity_Gym_EventScript_SetSwitch2Metatiles
goto MossdeepCity_Gym_EventScript_CheckSwitch3
end
MossdeepCity_Gym_EventScript_220824:: @ 8220824
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_3, MossdeepCity_Gym_EventScript_22086D
goto MossdeepCity_Gym_EventScript_220833
MossdeepCity_Gym_EventScript_CheckSwitch3:: @ 8220824
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_3, MossdeepCity_Gym_EventScript_SetSwitch3Metatiles
goto MossdeepCity_Gym_EventScript_CheckSwitch4
end
MossdeepCity_Gym_EventScript_220833:: @ 8220833
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_4, MossdeepCity_Gym_EventScript_220885
MossdeepCity_Gym_EventScript_CheckSwitch4:: @ 8220833
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_4, MossdeepCity_Gym_EventScript_SetSwitch4Metatiles
end
MossdeepCity_Gym_EventScript_22083D:: @ 822083D
setmetatile 5, 5, METATILE_MossdeepGym_Obelisk_Top, 0
setmetatile 2, 7, METATILE_MossdeepGym_Empty1, 1
goto MossdeepCity_Gym_EventScript_220815
@ All the below set metatile scripts are leftover from RS and are functionally unused
MossdeepCity_Gym_EventScript_SetSwitch1Metatiles:: @ 822083D
setmetatile 5, 5, METATILE_RS_MossdeepGym_RedArrow_Right, 0
setmetatile 2, 7, METATILE_RS_MossdeepGym_Switch_Down, 1
goto MossdeepCity_Gym_EventScript_CheckSwitch2
end
MossdeepCity_Gym_EventScript_220855:: @ 8220855
setmetatile 8, 14, METATILE_MossdeepGym_Obelisk_Top, 0
setmetatile 8, 10, METATILE_MossdeepGym_Empty1, 1
goto MossdeepCity_Gym_EventScript_220824
MossdeepCity_Gym_EventScript_SetSwitch2Metatiles:: @ 8220855
setmetatile 8, 14, METATILE_RS_MossdeepGym_RedArrow_Right, 0
setmetatile 8, 10, METATILE_RS_MossdeepGym_Switch_Down, 1
goto MossdeepCity_Gym_EventScript_CheckSwitch3
end
MossdeepCity_Gym_EventScript_22086D:: @ 822086D
setmetatile 15, 17, METATILE_MossdeepGym_Obelisk_Base, 0
setmetatile 17, 15, METATILE_MossdeepGym_Empty1, 1
goto MossdeepCity_Gym_EventScript_220833
MossdeepCity_Gym_EventScript_SetSwitch3Metatiles:: @ 822086D
setmetatile 15, 17, METATILE_RS_MossdeepGym_RedArrow_Left, 0
setmetatile 17, 15, METATILE_RS_MossdeepGym_Switch_Down, 1
goto MossdeepCity_Gym_EventScript_CheckSwitch4
end
MossdeepCity_Gym_EventScript_220885:: @ 8220885
setmetatile 1, 23, METATILE_MossdeepGym_Wall_LeftCorner, 0
setmetatile 5, 24, METATILE_MossdeepGym_Empty1, 1
MossdeepCity_Gym_EventScript_SetSwitch4Metatiles:: @ 8220885
setmetatile 1, 23, METATILE_RS_MossdeepGym_RedArrow_Up, 0
setmetatile 5, 24, METATILE_RS_MossdeepGym_Switch_Down, 1
end
MossdeepCity_Gym_EventScript_TateAndLiza:: @ 8220898
@@ -90,7 +94,7 @@ MossdeepCity_Gym_EventScript_GiveCalmMind2:: @ 8220937
giveitem_std ITEM_TM04
compare VAR_RESULT, 0
goto_if_eq Common_EventScript_ShowBagIsFull
msgbox MossdeepCity_Gym_Text_221A40, MSGBOX_DEFAULT
msgbox MossdeepCity_Gym_Text_ExplainCalmMind, MSGBOX_DEFAULT
setflag FLAG_RECEIVED_TM04
release
end
@@ -99,7 +103,7 @@ MossdeepCity_Gym_EventScript_GiveCalmMind:: @ 822095B
giveitem_std ITEM_TM04
compare VAR_RESULT, 0
goto_if_eq Common_EventScript_BagIsFull
msgbox MossdeepCity_Gym_Text_221A40, MSGBOX_DEFAULT
msgbox MossdeepCity_Gym_Text_ExplainCalmMind, MSGBOX_DEFAULT
setflag FLAG_RECEIVED_TM04
return
@@ -108,14 +112,15 @@ MossdeepCity_Gym_EventScript_TateAndLizaRematch:: @ 822097E
msgbox MossdeepCity_Gym_Text_TateAndLizaPostRematch, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_220999:: @ 8220999
@ All the below switch scripts are leftover from RS and are functionally unused
MossdeepCity_Gym_EventScript_Switch1:: @ 8220999
lockall
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_2209D0
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_ClearSwitch1
setflag FLAG_MOSSDEEP_GYM_SWITCH_1
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_Delay32
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 5, 5, METATILE_MossdeepGym_Obelisk_Top, 0
setmetatile 2, 7, METATILE_MossdeepGym_Empty1, 1
setmetatile 5, 5, METATILE_RS_MossdeepGym_RedArrow_Right, 0
setmetatile 2, 7, METATILE_RS_MossdeepGym_Switch_Down, 1
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
@@ -125,78 +130,78 @@ MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed:: @ 82209C8
releaseall
end
MossdeepCity_Gym_EventScript_2209D0:: @ 82209D0
MossdeepCity_Gym_EventScript_ClearSwitch1:: @ 82209D0
clearflag FLAG_MOSSDEEP_GYM_SWITCH_1
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_Delay32
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 5, 5, METATILE_MossdeepGym_Obelisk_Base, 0
setmetatile 2, 7, METATILE_MossdeepGym_Empty0, 1
setmetatile 5, 5, METATILE_RS_MossdeepGym_RedArrow_Left, 0
setmetatile 2, 7, METATILE_RS_MossdeepGym_Switch_Up, 1
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_2209F5:: @ 82209F5
MossdeepCity_Gym_EventScript_Switch2:: @ 82209F5
lockall
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_2, MossdeepCity_Gym_EventScript_220A24
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_2, MossdeepCity_Gym_EventScript_ClearSwitch2
setflag FLAG_MOSSDEEP_GYM_SWITCH_2
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_Delay32
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 8, 14, METATILE_MossdeepGym_Obelisk_Top, 0
setmetatile 8, 10, METATILE_MossdeepGym_Empty1, 1
setmetatile 8, 14, METATILE_RS_MossdeepGym_RedArrow_Right, 0
setmetatile 8, 10, METATILE_RS_MossdeepGym_Switch_Down, 1
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_220A24:: @ 8220A24
MossdeepCity_Gym_EventScript_ClearSwitch2:: @ 8220A24
clearflag FLAG_MOSSDEEP_GYM_SWITCH_2
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_Delay32
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 8, 14, METATILE_MossdeepGym_OuterWall_RightCorner, 0
setmetatile 8, 10, METATILE_MossdeepGym_Empty0, 1
setmetatile 8, 14, METATILE_RS_MossdeepGym_RedArrow_Down, 0
setmetatile 8, 10, METATILE_RS_MossdeepGym_Switch_Up, 1
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_220A49:: @ 8220A49
MossdeepCity_Gym_EventScript_Switch3:: @ 8220A49
lockall
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_3, MossdeepCity_Gym_EventScript_220A78
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_3, MossdeepCity_Gym_EventScript_ClearSwitch3
setflag FLAG_MOSSDEEP_GYM_SWITCH_3
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_Delay32
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 15, 17, METATILE_MossdeepGym_Obelisk_Base, 0
setmetatile 17, 15, METATILE_MossdeepGym_Empty1, 1
setmetatile 15, 17, METATILE_RS_MossdeepGym_RedArrow_Left, 0
setmetatile 17, 15, METATILE_RS_MossdeepGym_Switch_Down, 1
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_220A78:: @ 8220A78
MossdeepCity_Gym_EventScript_ClearSwitch3:: @ 8220A78
clearflag FLAG_MOSSDEEP_GYM_SWITCH_3
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_Delay32
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 15, 17, METATILE_MossdeepGym_Obelisk_Top, 0
setmetatile 17, 15, METATILE_MossdeepGym_Empty0, 1
setmetatile 15, 17, METATILE_RS_MossdeepGym_RedArrow_Right, 0
setmetatile 17, 15, METATILE_RS_MossdeepGym_Switch_Up, 1
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_220A9D:: @ 8220A9D
MossdeepCity_Gym_EventScript_Switch4:: @ 8220A9D
lockall
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_4, MossdeepCity_Gym_EventScript_220ACC
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_4, MossdeepCity_Gym_EventScript_ClearSwitch4
setflag FLAG_MOSSDEEP_GYM_SWITCH_4
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_Delay32
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 1, 23, METATILE_MossdeepGym_Wall_LeftCorner, 0
setmetatile 5, 24, METATILE_MossdeepGym_Empty1, 1
setmetatile 1, 23, METATILE_RS_MossdeepGym_RedArrow_Up, 0
setmetatile 5, 24, METATILE_RS_MossdeepGym_Switch_Down, 1
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_220ACC:: @ 8220ACC
MossdeepCity_Gym_EventScript_ClearSwitch4:: @ 8220ACC
clearflag FLAG_MOSSDEEP_GYM_SWITCH_4
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_Delay32
applymovement EVENT_OBJ_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 1, 23, METATILE_MossdeepGym_Obelisk_Top, 0
setmetatile 5, 24, METATILE_MossdeepGym_Empty0, 1
setmetatile 1, 23, METATILE_RS_MossdeepGym_RedArrow_Right, 0
setmetatile 5, 24, METATILE_RS_MossdeepGym_Switch_Up, 1
goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
end
MossdeepCity_Gym_EventScript_220AF1:: @ 8220AF1
MossdeepCity_Gym_EventScript_WarpToEntrance:: @ 8220AF1
lockall
warp7 MAP_MOSSDEEP_CITY_GYM, 255, 7, 30
warpmossdeepgym MAP_MOSSDEEP_CITY_GYM, 255, 7, 30
waitstate
releaseall
end
@@ -232,49 +237,50 @@ MossdeepCity_Gym_EventScript_Maura:: @ 8220B70
end
MossdeepCity_Gym_EventScript_Sylvia:: @ 8220B87
trainerbattle_single TRAINER_SYLVIA, MossdeepCity_Gym_Text_2213C2, MossdeepCity_Gym_Text_2213F4
msgbox MossdeepCity_Gym_Text_221412, MSGBOX_AUTOCLOSE
trainerbattle_single TRAINER_SYLVIA, MossdeepCity_Gym_Text_SylviaPreBattle, MossdeepCity_Gym_Text_SylviaDefeat
msgbox MossdeepCity_Gym_Text_SylviaPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Nate:: @ 8220B9E
trainerbattle_single TRAINER_NATE, MossdeepCity_Gym_Text_221460, MossdeepCity_Gym_Text_2214A7
msgbox MossdeepCity_Gym_Text_2214D3, MSGBOX_AUTOCLOSE
trainerbattle_single TRAINER_NATE, MossdeepCity_Gym_Text_NatePreBattle, MossdeepCity_Gym_Text_NateDefeat
msgbox MossdeepCity_Gym_Text_NatePostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Macey:: @ 8220BB5
trainerbattle_single TRAINER_MACEY, MossdeepCity_Gym_Text_22161B, MossdeepCity_Gym_Text_221658
msgbox MossdeepCity_Gym_Text_221680, MSGBOX_AUTOCLOSE
trainerbattle_single TRAINER_MACEY, MossdeepCity_Gym_Text_MaceyPreBattle, MossdeepCity_Gym_Text_MaceyDefeat
msgbox MossdeepCity_Gym_Text_MaceyPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Clifford:: @ 8220BCC
trainerbattle_single TRAINER_CLIFFORD, MossdeepCity_Gym_Text_22157C, MossdeepCity_Gym_Text_2215B8
msgbox MossdeepCity_Gym_Text_2215E2, MSGBOX_AUTOCLOSE
trainerbattle_single TRAINER_CLIFFORD, MossdeepCity_Gym_Text_CliffordPreBattle, MossdeepCity_Gym_Text_CliffordDefeat
msgbox MossdeepCity_Gym_Text_CliffordPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Nicholas:: @ 8220BE3
trainerbattle_single TRAINER_NICHOLAS, MossdeepCity_Gym_Text_2216EE, MossdeepCity_Gym_Text_22172D
msgbox MossdeepCity_Gym_Text_22173A, MSGBOX_AUTOCLOSE
trainerbattle_single TRAINER_NICHOLAS, MossdeepCity_Gym_Text_NicholasPreBattle, MossdeepCity_Gym_Text_NicholasDefeat
msgbox MossdeepCity_Gym_Text_NicholasPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_Kathleen:: @ 8220BFA
trainerbattle_single TRAINER_KATHLEEN, MossdeepCity_Gym_Text_221507, MossdeepCity_Gym_Text_22153B
msgbox MossdeepCity_Gym_Text_221545, MSGBOX_AUTOCLOSE
trainerbattle_single TRAINER_KATHLEEN, MossdeepCity_Gym_Text_KathleenPreBattle, MossdeepCity_Gym_Text_KathleenDefeat
msgbox MossdeepCity_Gym_Text_KathleenPostBattle, MSGBOX_AUTOCLOSE
end
MossdeepCity_Gym_EventScript_GymGuide:: @ 8220C11
lock
faceplayer
goto_if_set FLAG_DEFEATED_MOSSDEEP_GYM, MossdeepCity_Gym_EventScript_220C26
goto_if_set FLAG_DEFEATED_MOSSDEEP_GYM, MossdeepCity_Gym_EventScript_GymGuidePostVictory
msgbox MossdeepCity_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT
release
end
MossdeepCity_Gym_EventScript_220C26:: @ 8220C26
msgbox MossdeepCity_Gym_Text_220E2A, MSGBOX_DEFAULT
MossdeepCity_Gym_EventScript_GymGuidePostVictory:: @ 8220C26
msgbox MossdeepCity_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT
release
end
MossdeepCity_Gym_Movement_Delay32: @ 8220C30
@ Leftover from RS, functionally unused
MossdeepCity_Gym_Movement_WaitAfterSwitchUse: @ 8220C30
delay_16
delay_16
step_end
@@ -301,11 +307,11 @@ MossdeepCity_Gym_EventScript_GymStatue:: @ 8220C5D
releaseall
end
MossdeepCity_Gym_EventScript_220C67:: @ 8220C67
MossdeepCity_Gym_EventScript_YellowFloorSwitch:: @ 8220C67
playse SE_MU_PACHI
waitse
playse SE_TU_SAA
mossdeepgym3 0
initrotatingtilepuzzle FALSE
mossdeepgym1 0
waitmovement 0
mossdeepgym2
@@ -313,11 +319,11 @@ MossdeepCity_Gym_EventScript_220C67:: @ 8220C67
mossdeepgym4
end
MossdeepCity_Gym_EventScript_220C7D:: @ 8220C7D
MossdeepCity_Gym_EventScript_BlueFloorSwitch:: @ 8220C7D
playse SE_MU_PACHI
waitse
playse SE_TU_SAA
mossdeepgym3 0
initrotatingtilepuzzle FALSE
mossdeepgym1 1
waitmovement 0
mossdeepgym2
@@ -325,11 +331,11 @@ MossdeepCity_Gym_EventScript_220C7D:: @ 8220C7D
mossdeepgym4
end
MossdeepCity_Gym_EventScript_220C93:: @ 8220C93
MossdeepCity_Gym_EventScript_GreenFloorSwitch:: @ 8220C93
playse SE_MU_PACHI
waitse
playse SE_TU_SAA
mossdeepgym3 0
initrotatingtilepuzzle FALSE
mossdeepgym1 2
waitmovement 0
mossdeepgym2
@@ -337,11 +343,11 @@ MossdeepCity_Gym_EventScript_220C93:: @ 8220C93
mossdeepgym4
end
MossdeepCity_Gym_EventScript_220CA9:: @ 8220CA9
MossdeepCity_Gym_EventScript_PurpleFloorSwitch:: @ 8220CA9
playse SE_MU_PACHI
waitse
playse SE_TU_SAA
mossdeepgym3 0
initrotatingtilepuzzle FALSE
mossdeepgym1 3
waitmovement 0
mossdeepgym2
@@ -349,11 +355,11 @@ MossdeepCity_Gym_EventScript_220CA9:: @ 8220CA9
mossdeepgym4
end
MossdeepCity_Gym_EventScript_220CBF:: @ 8220CBF
MossdeepCity_Gym_EventScript_RedFloorSwitch:: @ 8220CBF
playse SE_MU_PACHI
waitse
playse SE_TU_SAA
mossdeepgym3 0
initrotatingtilepuzzle FALSE
mossdeepgym1 4
waitmovement 0
mossdeepgym2
@@ -375,7 +381,7 @@ MossdeepCity_Gym_Text_GymGuideAdvice: @ 8220CD5
.string "them how tight you are with your\l"
.string "POKéMON. Go for it!$"
MossdeepCity_Gym_Text_220E2A: @ 8220E2A
MossdeepCity_Gym_Text_GymGuidePostVictory: @ 8220E2A
.string "Wow, you're astounding!\n"
.string "You're one great TRAINER!$"
@@ -468,77 +474,77 @@ MossdeepCity_Gym_Text_MauraPostBattle: @ 822132E
.string "only despair at the end.\p"
.string "What goes around comes around…$"
MossdeepCity_Gym_Text_2213C2: @ 82213C2
MossdeepCity_Gym_Text_SylviaPreBattle: @ 82213C2
.string "Even at the risk of life, I will win\n"
.string "this battle!$"
MossdeepCity_Gym_Text_2213F4: @ 82213F4
MossdeepCity_Gym_Text_SylviaDefeat: @ 82213F4
.string "What you do…\n"
.string "It horrifies me…$"
MossdeepCity_Gym_Text_221412: @ 8221412
MossdeepCity_Gym_Text_SylviaPostBattle: @ 8221412
.string "How dare you beat me…\p"
.string "It won't be my fault if something\n"
.string "horrible befalls you…$"
MossdeepCity_Gym_Text_221460: @ 8221460
MossdeepCity_Gym_Text_NatePreBattle: @ 8221460
.string "Hohoho.\p"
.string "You need me to show you how tenacious\n"
.string "the PSYCHIC type can be.$"
MossdeepCity_Gym_Text_2214A7: @ 82214A7
MossdeepCity_Gym_Text_NateDefeat: @ 82214A7
.string "Oh! My, my!\n"
.string "Your battle style is fantastic!$"
MossdeepCity_Gym_Text_2214D3: @ 82214D3
MossdeepCity_Gym_Text_NatePostBattle: @ 82214D3
.string "I… I don't let defeat rattle m-me,\n"
.string "however b-badly.$"
MossdeepCity_Gym_Text_221507: @ 8221507
MossdeepCity_Gym_Text_KathleenPreBattle: @ 8221507
.string "Let me show you a perfectly awful,\n"
.string "horrifying time!$"
MossdeepCity_Gym_Text_22153B: @ 822153B
MossdeepCity_Gym_Text_KathleenDefeat: @ 822153B
.string "N-nooooo!$"
MossdeepCity_Gym_Text_221545: @ 8221545
MossdeepCity_Gym_Text_KathleenPostBattle: @ 8221545
.string "Your vitality is contagious!\n"
.string "Get away from me quickly!$"
MossdeepCity_Gym_Text_22157C: @ 822157C
MossdeepCity_Gym_Text_CliffordPreBattle: @ 822157C
.string "I may be past my prime, but I suggest\n"
.string "you not patronize me.$"
MossdeepCity_Gym_Text_2215B8: @ 82215B8
MossdeepCity_Gym_Text_CliffordDefeat: @ 82215B8
.string "Ah, you overflow with the power\n"
.string "of youth!$"
MossdeepCity_Gym_Text_2215E2: @ 82215E2
MossdeepCity_Gym_Text_CliffordPostBattle: @ 82215E2
.string "It seems that I could not overcome\n"
.string "your youthful energy.$"
MossdeepCity_Gym_Text_22161B: @ 822161B
MossdeepCity_Gym_Text_MaceyPreBattle: @ 822161B
.string "You're not getting through to the end!\n"
.string "Not if I can help it!$"
MossdeepCity_Gym_Text_221658: @ 8221658
MossdeepCity_Gym_Text_MaceyDefeat: @ 8221658
.string "How could you be so ludicrously\n"
.string "strong?$"
MossdeepCity_Gym_Text_221680: @ 8221680
MossdeepCity_Gym_Text_MaceyPostBattle: @ 8221680
.string "Humph! You may be strong, but you're\n"
.string "not suitable for the PSYCHIC type!\p"
.string "The way you battle is somehow brutal!$"
MossdeepCity_Gym_Text_2216EE: @ 82216EE
MossdeepCity_Gym_Text_NicholasPreBattle: @ 82216EE
.string "Wroooar! Have a taste of my super\n"
.string "POKéMON hard-battling power!$"
MossdeepCity_Gym_Text_22172D: @ 822172D
MossdeepCity_Gym_Text_NicholasDefeat: @ 822172D
.string "Oh!\n"
.string "Done in!$"
MossdeepCity_Gym_Text_22173A: @ 822173A
MossdeepCity_Gym_Text_NicholasPostBattle: @ 822173A
.string "All right! I think I'll develop a special\n"
.string "invincible POKéMON power next.$"
@@ -573,7 +579,7 @@ MossdeepCity_Gym_Text_ExplainMindBadgeTakeThis: @ 8221999
.string "DIVE outside of battle.\p"
.string "TATE: You should also take this, too.$"
MossdeepCity_Gym_Text_221A40: @ 8221A40
MossdeepCity_Gym_Text_ExplainCalmMind: @ 8221A40
.string "TATE: That TM04 contains…\n"
.string "LIZA: CALM MIND!\p"
.string "TATE: It raises SP. ATK and…\n"

View File

@@ -222,7 +222,7 @@ Route110_TrickHousePuzzle7_EventScript_26E31B:: @ 826E31B
playse SE_MU_PACHI
waitse
playse SE_TU_SAA
mossdeepgym3 1
initrotatingtilepuzzle TRUE
mossdeepgym1 0
waitmovement 0
mossdeepgym2
@@ -234,7 +234,7 @@ Route110_TrickHousePuzzle7_EventScript_26E331:: @ 826E331
playse SE_MU_PACHI
waitse
playse SE_TU_SAA
mossdeepgym3 1
initrotatingtilepuzzle TRUE
mossdeepgym1 1
waitmovement 0
mossdeepgym2
@@ -246,7 +246,7 @@ Route110_TrickHousePuzzle7_EventScript_26E347:: @ 826E347
playse SE_MU_PACHI
waitse
playse SE_TU_SAA
mossdeepgym3 1
initrotatingtilepuzzle TRUE
mossdeepgym1 2
waitmovement 0
mossdeepgym2
@@ -258,7 +258,7 @@ Route110_TrickHousePuzzle7_EventScript_26E35D:: @ 826E35D
playse SE_MU_PACHI
waitse
playse SE_TU_SAA
mossdeepgym3 1
initrotatingtilepuzzle TRUE
mossdeepgym1 3
waitmovement 0
mossdeepgym2
@@ -270,7 +270,7 @@ Route110_TrickHousePuzzle7_EventScript_26E373:: @ 826E373
playse SE_MU_PACHI
waitse
playse SE_TU_SAA
mossdeepgym3 1
initrotatingtilepuzzle TRUE
mossdeepgym1 4
waitmovement 0
mossdeepgym2

View File

@@ -213,9 +213,9 @@ gScriptCmdTable:: @ 81DB67C
.4byte ScrCmd_setmonmetlocation
.4byte ScrCmd_mossdeepgym1
.4byte ScrCmd_mossdeepgym2
.4byte ScrCmd_mossdeepgym3
.4byte ScrCmd_initrotatingtilepuzzle
.4byte ScrCmd_mossdeepgym4
.4byte ScrCmd_warpD7
.4byte ScrCmd_warpmossdeepgym
.4byte ScrCmd_cmdD8
.4byte ScrCmd_cmdD9
.4byte ScrCmd_cmdDA

View File

@@ -109,10 +109,10 @@
#define FLAG_MET_TEAM_AQUA_HARBOR 0x61
#define FLAG_TV_EXPLAINED 0x62
#define FLAG_MAUVILLE_GYM_BARRIERS_STATE 0x63
#define FLAG_MOSSDEEP_GYM_SWITCH_1 0x64
#define FLAG_MOSSDEEP_GYM_SWITCH_2 0x65
#define FLAG_MOSSDEEP_GYM_SWITCH_3 0x66
#define FLAG_MOSSDEEP_GYM_SWITCH_4 0x67
#define FLAG_MOSSDEEP_GYM_SWITCH_1 0x64 // Leftover from the RS version of Mossdeep Gym, functionally always zero
#define FLAG_MOSSDEEP_GYM_SWITCH_2 0x65 //
#define FLAG_MOSSDEEP_GYM_SWITCH_3 0x66 //
#define FLAG_MOSSDEEP_GYM_SWITCH_4 0x67 //
#define FLAG_UNUSED_0x068 0x68 // Unused Flag

View File

@@ -68,15 +68,16 @@
#define METATILE_PetalburgGym_SlidingDoor_Frame3 0x21B
#define METATILE_PetalburgGym_SlidingDoor_Frame4 0x21C
// gTileset_MossdeepGym
#define METATILE_MossdeepGym_Obelisk_Top 0x204
#define METATILE_MossdeepGym_Obelisk_Base 0x20C
#define METATILE_MossdeepGym_Wall_LeftCorner 0x20D
#define METATILE_MossdeepGym_OuterWall_RightCorner 0x205
#define METATILE_MossdeepGym_Empty0 0x238
#define METATILE_MossdeepGym_Empty1 0x239
#define METATILE_MossdeepGym_YellowRightArrow 0x250
// gTileset_MossdeepGym from R/S
#define METATILE_RS_MossdeepGym_RedArrow_Right 0x204
#define METATILE_RS_MossdeepGym_RedArrow_Left 0x20C
#define METATILE_RS_MossdeepGym_RedArrow_Up 0x20D
#define METATILE_RS_MossdeepGym_RedArrow_Down 0x205
#define METATILE_RS_MossdeepGym_Switch_Up 0x238
#define METATILE_RS_MossdeepGym_Switch_Down 0x239
// gTileset_MossdeepGym from Emerald
#define METATILE_MossdeepGym_YellowRightArrow 0x250
// gTileset_BrendansMaysHouse
#define METATILE_BrendansMaysHouse_BrendanPC_Off 0x25A
@@ -378,6 +379,7 @@
#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Down 0x263
#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left_Alt 0x27B
#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Right_Alt 0x27C
#define METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right 0x298
// gTileset_BikeShop
#define METATILE_BikeShop_Barrier_Hidden_Top 0x269

View File

@@ -28,7 +28,7 @@ void sub_80AF80C(u8 metatileBehavior);
void sub_80AF828(void);
void sub_80AF838(void);
void sub_80AF848(void);
void sub_80AF87C(void);
void DoMossdeepGymWarp(void);
void sub_80AF8B8(void);
void sub_80AF948(void);
void sub_80AF9F8(void);

View File

@@ -1,9 +0,0 @@
#ifndef GUARD_MOSSDEEP_GYM_H
#define GUARD_MOSSDEEP_GYM_H
void InitMossdeepGymTiles(bool8 arg0);
void FinishMossdeepGymTiles(void);
u16 MossdeepGym_MoveEvents(u8 arg0);
void MossdeepGym_TurnEvents(void);
#endif // GUARD_MOSSDEEP_GYM_H

View File

@@ -0,0 +1,9 @@
#ifndef GUARD_ROTATING_TILE_PUZZLE_H
#define GUARD_ROTATING_TILE_PUZZLE_H
void InitRotatingTilePuzzle(bool8 isTrickHouse);
void FinishMossdeepGymTiles(void);
u16 MossdeepGym_MoveEvents(u8 puzzleNumber);
void MossdeepGym_TurnEvents(void);
#endif // GUARD_ROTATING_TILE_PUZZLE_H

View File

@@ -287,7 +287,7 @@ SECTIONS {
src/battle_arena.o(.text);
src/battle_factory.o(.text);
src/battle_pike.o(.text);
src/mossdeep_gym.o(.text);
src/rotating_tile_puzzle.o(.text);
src/battle_pyramid.o(.text);
src/item_menu.o(.text);
src/list_menu.o(.text);
@@ -644,8 +644,8 @@ SECTIONS {
src/battle_arena.o(.rodata);
src/battle_factory.o(.rodata);
src/battle_pike.o(.rodata);
src/mossdeep_gym.o(.rodata);
data/mossdeep_gym.o(.rodata);
src/rotating_tile_puzzle.o(.rodata);
data/rotating_tile_puzzle.o(.rodata);
src/battle_pyramid.o(.rodata);
src/item_menu.o(.rodata);
src/list_menu.o(.rodata);

View File

@@ -738,7 +738,7 @@ static bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileB
}
if (MetatileBehavior_IsMossdeepGymWarp(metatileBehavior) == TRUE)
{
sub_80AF87C();
DoMossdeepGymWarp();
return TRUE;
}
DoWarp();

View File

@@ -556,7 +556,7 @@ void sub_80AF848(void)
gFieldCallback = sub_80AF3E8;
}
void sub_80AF87C(void)
void DoMossdeepGymWarp(void)
{
sub_8085540(1);
ScriptContext2_Enable();

View File

@@ -2,10 +2,11 @@
#include "event_object_movement.h"
#include "fieldmap.h"
#include "malloc.h"
#include "mossdeep_gym.h"
#include "rotating_tile_puzzle.h"
#include "script_movement.h"
#include "constants/event_object_movement_constants.h"
#include "constants/event_objects.h"
#include "constants/metatile_labels.h"
// Movement scripts.
extern const u8 gUnknown_08612698[];
@@ -23,11 +24,11 @@ struct MossdeepSubStruct
u8 eventTemplateId;
};
struct MossdeepStruct
struct RotatingTilePuzzle
{
struct MossdeepSubStruct objects[EVENT_OBJECTS_COUNT];
u8 count;
bool8 unk41;
bool8 isTrickHouse;
};
// This file's functions.
@@ -35,57 +36,57 @@ static void AddEventObject(u8 eventTemplateId, u8 arg1);
static void sub_81A8D94(u8 eventTemplateId, u8 arg1);
// EWRAM vars
EWRAM_DATA static struct MossdeepStruct *sMossdeepGym = NULL;
EWRAM_DATA static struct RotatingTilePuzzle *sRotatingTilePuzzle = NULL;
// code
void InitMossdeepGymTiles(bool8 arg0)
void InitRotatingTilePuzzle(bool8 isTrickHouse)
{
if (sMossdeepGym == NULL)
sMossdeepGym = AllocZeroed(sizeof(*sMossdeepGym));
if (sRotatingTilePuzzle == NULL)
sRotatingTilePuzzle = AllocZeroed(sizeof(*sRotatingTilePuzzle));
sMossdeepGym->unk41 = arg0;
sRotatingTilePuzzle->isTrickHouse = isTrickHouse;
}
void FinishMossdeepGymTiles(void)
{
u8 id;
if (sMossdeepGym != NULL)
FREE_AND_SET_NULL(sMossdeepGym);
if (sRotatingTilePuzzle != NULL)
FREE_AND_SET_NULL(sRotatingTilePuzzle);
id = GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
EventObjectClearHeldMovementIfFinished(&gEventObjects[id]);
ScriptMovement_UnfreezeEventObjects();
}
u16 MossdeepGym_MoveEvents(u8 arg0)
u16 MossdeepGym_MoveEvents(u8 puzzleNumber)
{
u8 i;
struct EventObjectTemplate *events = gSaveBlock1Ptr->eventObjectTemplates;
struct EventObjectTemplate *eventObjects = gSaveBlock1Ptr->eventObjectTemplates;
u16 localId = 0;
for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++)
{
s32 var;
s32 puzzleTileStart;
u8 r5;
s16 x = events[i].x + 7;
s16 y = events[i].y + 7;
s16 x = eventObjects[i].x + 7;
s16 y = eventObjects[i].y + 7;
u16 metatile = MapGridGetMetatileIdAt(x, y);
if (!sMossdeepGym->unk41)
var = 0x250;
if (!sRotatingTilePuzzle->isTrickHouse)
puzzleTileStart = METATILE_MossdeepGym_YellowRightArrow;
else
var = 0x298;
puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right;
if (metatile < 0x250)
if (metatile < METATILE_MossdeepGym_YellowRightArrow)
continue;
if ((u8)((metatile - var) / 8) >= 5)
if ((u8)((metatile - puzzleTileStart) / 8) >= 5)
continue;
if ((u8)((metatile - var) / 8) != arg0)
if ((u8)((metatile - puzzleTileStart) / 8) != puzzleNumber)
continue;
r5 = (u8)((metatile - var) % 8);
r5 = (u8)((metatile - puzzleTileStart) % 8);
if (r5 < 4)
{
s8 x = 0;
@@ -114,12 +115,12 @@ u16 MossdeepGym_MoveEvents(u8 arg0)
continue;
}
events[i].x += x;
events[i].y += y;
if (GetEventObjectIdByLocalIdAndMap(events[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup) != EVENT_OBJECTS_COUNT)
eventObjects[i].x += x;
eventObjects[i].y += y;
if (GetEventObjectIdByLocalIdAndMap(eventObjects[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup) != EVENT_OBJECTS_COUNT)
{
AddEventObject(i, r5);
localId = events[i].localId;
localId = eventObjects[i].localId;
ScriptMovement_StartObjectMovementScript(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, movementScript);
}
else
@@ -135,29 +136,29 @@ u16 MossdeepGym_MoveEvents(u8 arg0)
void MossdeepGym_TurnEvents(void)
{
u8 i;
s32 var;
struct EventObjectTemplate *events;
s32 puzzleTileStart;
struct EventObjectTemplate *eventObjects;
if (sMossdeepGym == NULL)
if (sRotatingTilePuzzle == NULL)
return;
if (!sMossdeepGym->unk41)
var = 0x250;
if (!sRotatingTilePuzzle->isTrickHouse)
puzzleTileStart = METATILE_MossdeepGym_YellowRightArrow;
else
var = 0x298;
puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right;
events = gSaveBlock1Ptr->eventObjectTemplates;
for (i = 0; i < sMossdeepGym->count; i++)
eventObjects = gSaveBlock1Ptr->eventObjectTemplates;
for (i = 0; i < sRotatingTilePuzzle->count; i++)
{
s32 r6;
s8 r0;
u8 eventObjectId;
s16 x = events[sMossdeepGym->objects[i].eventTemplateId].x + 7;
s16 y = events[sMossdeepGym->objects[i].eventTemplateId].y + 7;
s16 x = eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].x + 7;
s16 y = eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].y + 7;
u16 metatile = MapGridGetMetatileIdAt(x, y);
r0 = (u8)((metatile - var) % 8);
r0 -= (sMossdeepGym->objects[i].unk0);
r0 = (u8)((metatile - puzzleTileStart) % 8);
r0 -= (sRotatingTilePuzzle->objects[i].unk0);
if (r0 < 0 || r0 == 3)
{
if (r0 == -3)
@@ -173,7 +174,7 @@ void MossdeepGym_TurnEvents(void)
r6 = 2;
}
eventObjectId = GetEventObjectIdByLocalIdAndMap(events[sMossdeepGym->objects[i].eventTemplateId].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
eventObjectId = GetEventObjectIdByLocalIdAndMap(eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
if (eventObjectId != EVENT_OBJECTS_COUNT)
{
const u8 *movementScript;
@@ -184,24 +185,24 @@ void MossdeepGym_TurnEvents(void)
{
case DIR_EAST:
movementScript = MossdeepGym_Movement_FaceUp;
events[sMossdeepGym->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
break;
case DIR_SOUTH:
movementScript = MossdeepGym_Movement_FaceRight;
events[sMossdeepGym->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
break;
case DIR_WEST:
movementScript = MossdeepGym_Movement_FaceDown;
events[sMossdeepGym->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
break;
case DIR_NORTH:
movementScript = MossdeepGym_Movement_FaceLeft;
events[sMossdeepGym->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
break;
default:
continue;
}
ScriptMovement_StartObjectMovementScript(events[sMossdeepGym->objects[i].eventTemplateId].localId,
ScriptMovement_StartObjectMovementScript(eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].localId,
gSaveBlock1Ptr->location.mapNum,
gSaveBlock1Ptr->location.mapGroup,
movementScript);
@@ -212,24 +213,24 @@ void MossdeepGym_TurnEvents(void)
{
case DIR_EAST:
movementScript = MossdeepGym_Movement_FaceDown;
events[sMossdeepGym->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
break;
case DIR_SOUTH:
movementScript = MossdeepGym_Movement_FaceLeft;
events[sMossdeepGym->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
break;
case DIR_WEST:
movementScript = MossdeepGym_Movement_FaceUp;
events[sMossdeepGym->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
break;
case DIR_NORTH:
movementScript = MossdeepGym_Movement_FaceRight;
events[sMossdeepGym->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
break;
default:
continue;
}
ScriptMovement_StartObjectMovementScript(events[sMossdeepGym->objects[i].eventTemplateId].localId,
ScriptMovement_StartObjectMovementScript(eventObjects[sRotatingTilePuzzle->objects[i].eventTemplateId].localId,
gSaveBlock1Ptr->location.mapNum,
gSaveBlock1Ptr->location.mapGroup,
movementScript);
@@ -240,28 +241,28 @@ void MossdeepGym_TurnEvents(void)
static void AddEventObject(u8 eventTemplateId, u8 arg1)
{
sMossdeepGym->objects[sMossdeepGym->count].eventTemplateId = eventTemplateId;
sMossdeepGym->objects[sMossdeepGym->count].unk0 = arg1;
sMossdeepGym->count++;
sRotatingTilePuzzle->objects[sRotatingTilePuzzle->count].eventTemplateId = eventTemplateId;
sRotatingTilePuzzle->objects[sRotatingTilePuzzle->count].unk0 = arg1;
sRotatingTilePuzzle->count++;
}
static void sub_81A8D94(u8 eventTemplateId, u8 arg1)
{
s8 r0;
s32 r6;
s32 var;
s32 puzzleTileStart;
u16 movementType;
struct EventObjectTemplate *events = gSaveBlock1Ptr->eventObjectTemplates;
s16 x = events[eventTemplateId].x + 7;
s16 y = events[eventTemplateId].y + 7;
struct EventObjectTemplate *eventObjects = gSaveBlock1Ptr->eventObjectTemplates;
s16 x = eventObjects[eventTemplateId].x + 7;
s16 y = eventObjects[eventTemplateId].y + 7;
u16 metatile = MapGridGetMetatileIdAt(x, y);
if (!sMossdeepGym->unk41)
var = 0x250;
if (!sRotatingTilePuzzle->isTrickHouse)
puzzleTileStart = METATILE_MossdeepGym_YellowRightArrow;
else
var = 0x298;
puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right;
r0 = (u8)((metatile - var) % 8);
r0 = (u8)((metatile - puzzleTileStart) % 8);
r0 -= arg1;
if (r0 < 0 || r0 == 3)
r6 = 0;
@@ -270,22 +271,22 @@ static void sub_81A8D94(u8 eventTemplateId, u8 arg1)
else
r6 = 2;
movementType = events[eventTemplateId].movementType;
movementType = eventObjects[eventTemplateId].movementType;
if (r6 == 0)
{
switch (movementType)
{
case MOVEMENT_TYPE_FACE_RIGHT:
events[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
break;
case MOVEMENT_TYPE_FACE_DOWN:
events[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
break;
case MOVEMENT_TYPE_FACE_LEFT:
events[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
break;
case MOVEMENT_TYPE_FACE_UP:
events[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
break;
default:
break;
@@ -296,16 +297,16 @@ static void sub_81A8D94(u8 eventTemplateId, u8 arg1)
switch (movementType)
{
case MOVEMENT_TYPE_FACE_RIGHT:
events[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_DOWN;
break;
case MOVEMENT_TYPE_FACE_DOWN:
events[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_LEFT;
break;
case MOVEMENT_TYPE_FACE_LEFT:
events[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_UP;
break;
case MOVEMENT_TYPE_FACE_UP:
events[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
eventObjects[eventTemplateId].movementType = MOVEMENT_TYPE_FACE_RIGHT;
break;
default:
break;

View File

@@ -815,7 +815,7 @@ bool8 ScrCmd_warpteleport(struct ScriptContext *ctx)
return TRUE;
}
bool8 ScrCmd_warpD7(struct ScriptContext *ctx)
bool8 ScrCmd_warpmossdeepgym(struct ScriptContext *ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
@@ -824,7 +824,7 @@ bool8 ScrCmd_warpD7(struct ScriptContext *ctx)
u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sub_80AF87C();
DoMossdeepGymWarp();
ResetInitialPlayerAvatarState();
return TRUE;
}
@@ -2151,9 +2151,9 @@ bool8 ScrCmd_takecoins(struct ScriptContext *ctx)
bool8 ScrCmd_mossdeepgym1(struct ScriptContext *ctx)
{
u16 v1 = VarGet(ScriptReadHalfword(ctx));
u16 puzzleNumber = VarGet(ScriptReadHalfword(ctx));
sMovingNpcId = MossdeepGym_MoveEvents(v1);
sMovingNpcId = MossdeepGym_MoveEvents(puzzleNumber);
return FALSE;
}
@@ -2163,11 +2163,11 @@ bool8 ScrCmd_mossdeepgym2(struct ScriptContext *ctx)
return FALSE;
}
bool8 ScrCmd_mossdeepgym3(struct ScriptContext *ctx)
bool8 ScrCmd_initrotatingtilepuzzle(struct ScriptContext *ctx)
{
u16 v1 = VarGet(ScriptReadHalfword(ctx));
u16 isTrickHouse = VarGet(ScriptReadHalfword(ctx));
InitMossdeepGymTiles(v1);
InitRotatingTilePuzzle(isTrickHouse);
return FALSE;
}

View File

@@ -129,7 +129,7 @@
.include "src/match_call.o"
.include "src/menu.o"
.include "src/battle_factory_screen.o"
.include "src/mossdeep_gym.o"
.include "src/rotating_tile_puzzle.o"
.include "src/item_menu.o"
.include "src/list_menu.o"
.include "src/dynamic_placeholder_text_util.o"