Minor documentation
Some things I figured out while working on my hack. - The Subsprite tables do not use `DISPLAY_WIDTH`, but rather use -16, since they are signed bytes. The negative numbers better illustrate what the tables are doing. - Figured out the as-of-yet undocumented data in SpriteCB_FlygonSilhouette
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@@ -318,10 +318,17 @@ static const struct SpriteTemplate sHealthbarSpriteTemplates[MAX_BATTLERS_COUNT]
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}
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};
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/* v-- Origin
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[0 + ][1 ]
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[ ][ ] sUnused_Subsprites_0
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[ ][ ]
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[______________][______] 96x40
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[2 ][3 ][4 ]
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*/
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static const struct Subsprite sUnused_Subsprites_0[] =
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{
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{
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.x = DISPLAY_WIDTH,
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.x = -16,
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.y = 0,
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.shape = SPRITE_SHAPE(64x32),
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.size = SPRITE_SIZE(64x32),
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@@ -337,7 +344,7 @@ static const struct Subsprite sUnused_Subsprites_0[] =
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.priority = 1
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},
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{
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.x = DISPLAY_WIDTH,
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.x = -16,
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.y = 32,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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@@ -362,10 +369,11 @@ static const struct Subsprite sUnused_Subsprites_0[] =
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}
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};
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// This subsprite table has the same layout as above, but offset by 64 base tiles.
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static const struct Subsprite sUnused_Subsprites_2[] =
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{
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{
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.x = DISPLAY_WIDTH,
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.x = -16,
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.y = 0,
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.shape = SPRITE_SHAPE(64x32),
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.size = SPRITE_SIZE(64x32),
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@@ -381,7 +389,7 @@ static const struct Subsprite sUnused_Subsprites_2[] =
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.priority = 1
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},
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{
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.x = DISPLAY_WIDTH,
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.x = -16,
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.y = 32,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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@@ -406,10 +414,16 @@ static const struct Subsprite sUnused_Subsprites_2[] =
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}
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};
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/* v-- Origin
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[0 + ][1 ]
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[ ][ ]
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[ ][ ]
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[ ][ ] 96x32
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*/
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static const struct Subsprite sUnused_Subsprites_1[] =
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{
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{
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.x = DISPLAY_WIDTH,
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.x = -16,
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.y = 0,
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.shape = SPRITE_SHAPE(64x32),
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.size = SPRITE_SIZE(64x32),
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@@ -426,10 +440,11 @@ static const struct Subsprite sUnused_Subsprites_1[] =
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}
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};
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// Same as above
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static const struct Subsprite sUnused_Subsprites_3[] =
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{
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{
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.x = DISPLAY_WIDTH,
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.x = -16,
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.y = 0,
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.shape = SPRITE_SHAPE(64x32),
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.size = SPRITE_SIZE(64x32),
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@@ -446,10 +461,13 @@ static const struct Subsprite sUnused_Subsprites_3[] =
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}
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};
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/* v-- Origin
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[0 + ][1 ] 64x8
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*/
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static const struct Subsprite sHealthBar_Subsprites_Player[] =
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{
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{
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.x = DISPLAY_WIDTH,
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.x = -16,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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@@ -466,10 +484,14 @@ static const struct Subsprite sHealthBar_Subsprites_Player[] =
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}
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};
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/* v-- Origin
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[] [0 + ][1 ] 72x8
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2^ ^--- Note 8px space
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*/
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static const struct Subsprite sHealthBar_Subsprites_Opponent[] =
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{
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{
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.x = DISPLAY_WIDTH,
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.x = -16,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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@@ -485,7 +507,7 @@ static const struct Subsprite sHealthBar_Subsprites_Opponent[] =
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.priority = 1
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},
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{
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.x = DISPLAY_WIDTH - 16,
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.x = -32,
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.y = 0,
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.shape = SPRITE_SHAPE(8x8),
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.size = SPRITE_SIZE(8x8),
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62
src/intro.c
62
src/intro.c
@@ -3322,24 +3322,29 @@ static u8 CreateGameFreakLogoSprites(s16 x, s16 y, s16 unused)
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#undef sLetterX
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#undef COLOR_CHANGES
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#define sScale data[1]
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#define sRot data[2]
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#define sPos data[3]
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#define sTimer data[7]
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static void SpriteCB_FlygonSilhouette(struct Sprite *sprite)
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{
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sprite->data[7]++;
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sprite->sTimer++;
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if (sprite->sState != 0)
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{
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s16 sin1;
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s16 sin2;
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s16 sin;
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s16 cos;
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s16 a, b, c, d;
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sin1 = gSineTable[(u8)sprite->data[2]];
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sin2 = gSineTable[(u8)(sprite->data[2] + 64)];
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d = Q_8_8_TO_INT(sin2 * sprite->data[1]);
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c = Q_8_8_TO_INT(-sin1 * sprite->data[1]);
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b = Q_8_8_TO_INT(sin1 * sprite->data[1]);
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a = Q_8_8_TO_INT(sin2 * sprite->data[1]);
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// Determines rotation of the sprite
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sin = gSineTable[(u8)sprite->sRot];
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cos = gSineTable[(u8)(sprite->sRot + 64)];
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// Converts rotation and scale into the OAM matrix
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d = Q_8_8_TO_INT( cos * sprite->sScale);
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c = Q_8_8_TO_INT(-sin * sprite->sScale);
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b = Q_8_8_TO_INT( sin * sprite->sScale);
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a = Q_8_8_TO_INT( cos * sprite->sScale);
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SetOamMatrix(1, a, b, c, d);
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}
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@@ -3353,36 +3358,41 @@ static void SpriteCB_FlygonSilhouette(struct Sprite *sprite)
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CalcCenterToCornerVec(sprite, SPRITE_SHAPE(64x32), SPRITE_SIZE(64x32), ST_OAM_AFFINE_DOUBLE);
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sprite->invisible = FALSE;
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sprite->sState = 1;
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sprite->data[1] = 0x80;
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sprite->data[2] = 0;
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sprite->data[3] = 0;
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sprite->sScale = 128;
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sprite->sRot = 0;
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sprite->sPos = 0;
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break;
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case 1:
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sprite->x2 = -Sin((u8)sprite->data[3], 140);
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sprite->y2 = -Sin((u8)sprite->data[3], 120);
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sprite->data[1] += 7;
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sprite->data[3] += 3;
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sprite->x2 = -Sin((u8)sprite->sPos, 140);
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sprite->y2 = -Sin((u8)sprite->sPos, 120);
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sprite->sScale += 7;
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sprite->sPos += 3;
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if (sprite->x + sprite->x2 <= -16)
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{
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sprite->oam.priority = 3;
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sprite->sState++;
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sprite->x = 20;
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sprite->y = 40;
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sprite->data[1] = 0x200;
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sprite->data[2] = 0;
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sprite->data[3] = 0x10;
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sprite->sScale = 512;
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sprite->sRot = 0;
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sprite->sPos = 16;
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}
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break;
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case 2:
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sprite->x2 = Sin((u8)sprite->data[3], 34);
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sprite->y2 = -Cos((u8)sprite->data[3], 60);
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sprite->data[1] += 2;
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if (sprite->data[7] % 5 == 0)
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sprite->data[3]++;
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sprite->x2 = Sin((u8)sprite->sPos, 34);
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sprite->y2 = -Cos((u8)sprite->sPos, 60);
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sprite->sScale += 2;
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if (sprite->sTimer % 5 == 0)
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sprite->sPos++;
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break;
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}
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}
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#undef sScale
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#undef sRot
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#undef sPos
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#undef sTimer
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static void SpriteCB_RayquazaOrb(struct Sprite *sprite)
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{
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u16 foo;
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