InitSpritePosToAnimAttacker documentation
This commit is contained in:
@@ -1514,18 +1514,18 @@ static u8 UNUSED GetSpritePalIdxByPosition(u8 position)
|
||||
|
||||
void AnimSpriteOnMonPos(struct Sprite *sprite)
|
||||
{
|
||||
bool8 var;
|
||||
bool8 respectMonPicOffsets;
|
||||
|
||||
if (!sprite->data[0])
|
||||
{
|
||||
if (!gBattleAnimArgs[3])
|
||||
var = TRUE;
|
||||
respectMonPicOffsets = TRUE;
|
||||
else
|
||||
var = FALSE;
|
||||
respectMonPicOffsets = FALSE;
|
||||
if (!gBattleAnimArgs[2])
|
||||
InitSpritePosToAnimAttacker(sprite, var);
|
||||
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, var);
|
||||
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
|
||||
sprite->data[0]++;
|
||||
|
||||
}
|
||||
@@ -1590,32 +1590,32 @@ static void AnimThrowProjectile_Step(struct Sprite *sprite)
|
||||
|
||||
void AnimTravelDiagonally(struct Sprite *sprite)
|
||||
{
|
||||
bool8 r4;
|
||||
bool8 respectMonPicOffsets;
|
||||
u8 battlerId, coordType;
|
||||
|
||||
if (!gBattleAnimArgs[6])
|
||||
{
|
||||
r4 = TRUE;
|
||||
respectMonPicOffsets = TRUE;
|
||||
coordType = BATTLER_COORD_Y_PIC_OFFSET;
|
||||
}
|
||||
else
|
||||
{
|
||||
r4 = FALSE;
|
||||
respectMonPicOffsets = FALSE;
|
||||
coordType = BATTLER_COORD_Y;
|
||||
}
|
||||
if (gBattleAnimArgs[5] == ANIM_ATTACKER)
|
||||
{
|
||||
InitSpritePosToAnimAttacker(sprite, r4);
|
||||
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
|
||||
battlerId = gBattleAnimAttacker;
|
||||
}
|
||||
else
|
||||
{
|
||||
InitSpritePosToAnimTarget(sprite, r4);
|
||||
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
|
||||
battlerId = gBattleAnimTarget;
|
||||
}
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
InitSpritePosToAnimTarget(sprite, r4);
|
||||
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
||||
sprite->data[4] = GetBattlerSpriteCoord(battlerId, coordType) + gBattleAnimArgs[3];
|
||||
|
||||
@@ -753,7 +753,7 @@ static void AnimHydroCannonCharge_Step(struct Sprite *sprite)
|
||||
// Flashing blue orbs move from the attacker to the target. Second stage of Hydro Cannon
|
||||
static void AnimHydroCannonBeam(struct Sprite *sprite)
|
||||
{
|
||||
bool8 animType;
|
||||
bool8 respectMonPicOffsets;
|
||||
u8 coordType;
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
@@ -762,14 +762,14 @@ static void AnimHydroCannonBeam(struct Sprite *sprite)
|
||||
gBattleAnimArgs[0] *= -1;
|
||||
}
|
||||
if ((gBattleAnimArgs[5] & 0xFF00) == 0)
|
||||
animType = TRUE;
|
||||
respectMonPicOffsets = TRUE;
|
||||
else
|
||||
animType = FALSE;
|
||||
respectMonPicOffsets = FALSE;
|
||||
if ((u8)gBattleAnimArgs[5] == 0)
|
||||
coordType = BATTLER_COORD_Y_PIC_OFFSET;
|
||||
else
|
||||
coordType = BATTLER_COORD_Y;
|
||||
InitSpritePosToAnimAttacker(sprite, animType);
|
||||
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
|
||||
Reference in New Issue
Block a user