InitSpritePosToAnimAttacker documentation

This commit is contained in:
Eduardo Quezada
2025-05-06 15:11:38 -04:00
parent c39ef1a030
commit 15e39339b9
2 changed files with 15 additions and 15 deletions

View File

@@ -1514,18 +1514,18 @@ static u8 UNUSED GetSpritePalIdxByPosition(u8 position)
void AnimSpriteOnMonPos(struct Sprite *sprite)
{
bool8 var;
bool8 respectMonPicOffsets;
if (!sprite->data[0])
{
if (!gBattleAnimArgs[3])
var = TRUE;
respectMonPicOffsets = TRUE;
else
var = FALSE;
respectMonPicOffsets = FALSE;
if (!gBattleAnimArgs[2])
InitSpritePosToAnimAttacker(sprite, var);
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
else
InitSpritePosToAnimTarget(sprite, var);
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
sprite->data[0]++;
}
@@ -1590,32 +1590,32 @@ static void AnimThrowProjectile_Step(struct Sprite *sprite)
void AnimTravelDiagonally(struct Sprite *sprite)
{
bool8 r4;
bool8 respectMonPicOffsets;
u8 battlerId, coordType;
if (!gBattleAnimArgs[6])
{
r4 = TRUE;
respectMonPicOffsets = TRUE;
coordType = BATTLER_COORD_Y_PIC_OFFSET;
}
else
{
r4 = FALSE;
respectMonPicOffsets = FALSE;
coordType = BATTLER_COORD_Y;
}
if (gBattleAnimArgs[5] == ANIM_ATTACKER)
{
InitSpritePosToAnimAttacker(sprite, r4);
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
battlerId = gBattleAnimAttacker;
}
else
{
InitSpritePosToAnimTarget(sprite, r4);
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
battlerId = gBattleAnimTarget;
}
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
InitSpritePosToAnimTarget(sprite, r4);
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(battlerId, coordType) + gBattleAnimArgs[3];

View File

@@ -753,7 +753,7 @@ static void AnimHydroCannonCharge_Step(struct Sprite *sprite)
// Flashing blue orbs move from the attacker to the target. Second stage of Hydro Cannon
static void AnimHydroCannonBeam(struct Sprite *sprite)
{
bool8 animType;
bool8 respectMonPicOffsets;
u8 coordType;
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
@@ -762,14 +762,14 @@ static void AnimHydroCannonBeam(struct Sprite *sprite)
gBattleAnimArgs[0] *= -1;
}
if ((gBattleAnimArgs[5] & 0xFF00) == 0)
animType = TRUE;
respectMonPicOffsets = TRUE;
else
animType = FALSE;
respectMonPicOffsets = FALSE;
if ((u8)gBattleAnimArgs[5] == 0)
coordType = BATTLER_COORD_Y_PIC_OFFSET;
else
coordType = BATTLER_COORD_Y;
InitSpritePosToAnimAttacker(sprite, animType);
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];