Streamline pointer notation (#2139)

This commit is contained in:
Bassoonian
2025-05-16 13:04:44 +02:00
committed by GitHub
parent 74bf498aaa
commit 16357c7e29
89 changed files with 406 additions and 406 deletions

View File

@@ -431,7 +431,7 @@ static const u8 sText_SpDef2[] = _("SP. DEF");
static const u8 sText_Accuracy[] = _("accuracy");
static const u8 sText_Evasiveness[] = _("evasiveness");
const u8 * const gStatNamesTable[NUM_BATTLE_STATS] =
const u8 *const gStatNamesTable[NUM_BATTLE_STATS] =
{
[STAT_HP] = sText_HP2,
[STAT_ATK] = sText_Attack2,
@@ -449,7 +449,7 @@ static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!");
static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!");
static const u8 sText_PokeblockWasTooSour[] = _("was too sour!");
const u8 * const gPokeblockWasTooXStringTable[FLAVOR_COUNT] =
const u8 *const gPokeblockWasTooXStringTable[FLAVOR_COUNT] =
{
[FLAVOR_SPICY] = sText_PokeblockWasTooSpicy,
[FLAVOR_DRY] = sText_PokeblockWasTooDry,
@@ -514,7 +514,7 @@ static const u8 sText_Trainer2WinText[];
static const u8 sText_TwoInGameTrainersDefeated[];
static const u8 sText_Trainer2LoseText[];
const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT - BATTLESTRINGS_TABLE_START] =
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT - BATTLESTRINGS_TABLE_START] =
{
[STRINGID_TRAINER1LOSETEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer1LoseText,
[STRINGID_PKMNGAINEDEXP - BATTLESTRINGS_TABLE_START] = sText_PkmnGainedEXP,
@@ -1293,7 +1293,7 @@ static const u8 sText_SpAtk[] = _("SP. ATK");
static const u8 sText_SpDef[] = _("SP. DEF");
// Unused
static const u8 * const sStatNamesTable2[] =
static const u8 *const sStatNamesTable2[] =
{
sText_HP, sText_SpAtk, sText_Attack,
sText_SpDef, sText_Defense, sText_Speed
@@ -1406,7 +1406,7 @@ static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost t
static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!");
static const u8 sText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!");
const u8 * const gRefereeStringsTable[] =
const u8 *const gRefereeStringsTable[] =
{
[B_MSG_REF_NOTHING_IS_DECIDED] = sText_RefIfNothingIsDecided,
[B_MSG_REF_THATS_IT] = sText_RefThatsIt,