Streamline pointer notation (#2139)
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+4
-4
@@ -914,7 +914,7 @@ static const u8 *const sResultsTexts[] =
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[RESULTS_PAGE_POWER + NUM_RESULTS_PAGES] = gText_PressingPowerRankings,
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};
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static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame * game, u8 * data) =
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static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame *game, u8 *data) =
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{
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[CMD_NONE] = NULL,
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[CMD_FADE] = Cmd_BeginNormalPaletteFade,
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@@ -1590,14 +1590,14 @@ static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string
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AddTextPrinterParameterized3(windowId, FONT_SHORT, left, 0, sTextColorTable[colorId], 0, string);
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}
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static void PrintResultsText(struct BerryCrushGame * game, u8 page, u8 sp14, u8 baseY)
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static void PrintResultsText(struct BerryCrushGame *game, u8 page, u8 sp14, u8 baseY)
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{
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u8 i, j;
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u8 playerId = 0;
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u8 ranking = 0;
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s32 x;
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u8 stat;
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struct BerryCrushGame_Results * results = &game->results;
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struct BerryCrushGame_Results *results = &game->results;
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u32 xOffset;
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s32 y;
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@@ -1942,7 +1942,7 @@ static void DrawPlayerNameWindows(struct BerryCrushGame *game)
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static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame *game)
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{
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u8 i = 0;
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u8 * windowGfx;
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u8 *windowGfx;
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LZ77UnCompWram(gBerryCrush_TextWindows_Tilemap, gDecompressionBuffer);
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