Streamline pointer notation (#2139)

This commit is contained in:
Bassoonian
2025-05-16 13:04:44 +02:00
committed by GitHub
parent 74bf498aaa
commit 16357c7e29
89 changed files with 406 additions and 406 deletions

View File

@@ -420,7 +420,7 @@ static const union AffineAnimCmd sAffineAnim_SliderHeart_SpinAppear[] =
AFFINEANIMCMD_END
};
static const union AffineAnimCmd* const sAffineAnims_SliderHeart[] =
static const union AffineAnimCmd *const sAffineAnims_SliderHeart[] =
{
[SLIDER_HEART_ANIM_NORMAL] = sAffineAnim_SliderHeart_Normal,
[SLIDER_HEART_ANIM_DISAPPEAR] = sAffineAnim_SliderHeart_SpinDisappear,
@@ -2855,7 +2855,7 @@ void SetContestants(u8 contestType, u8 rank)
u8 opponentsCount = 0;
u8 opponents[100];
bool8 allowPostgameContestants = FALSE;
const u8 * filter;
const u8 *filter;
TryPutPlayerLast();
@@ -3011,7 +3011,7 @@ static void DrawContestantWindowText(void)
static u8 *Contest_CopyStringWithColor(const u8 *string, u8 color)
{
u8 * ptr = StringCopy(gDisplayedStringBattle, gText_ColorTransparent);
u8 *ptr = StringCopy(gDisplayedStringBattle, gText_ColorTransparent);
ptr[-1] = color; // Overwrites the "{COLOR TRANSPARENT}" part of the string.
ptr = StringCopy(ptr, string);