Streamline pointer notation (#2139)
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@@ -902,7 +902,7 @@ u8 LoadGameSave(u8 saveType)
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u16 GetSaveBlocksPointersBaseOffset(void)
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{
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u16 i, slotOffset;
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struct SaveSector* sector;
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struct SaveSector *sector;
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sector = gReadWriteSector = &gSaveDataBuffer;
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if (gFlashMemoryPresent != TRUE)
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