Streamline pointer notation (#2139)

This commit is contained in:
Bassoonian
2025-05-16 13:04:44 +02:00
committed by GitHub
parent 74bf498aaa
commit 16357c7e29
89 changed files with 406 additions and 406 deletions

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@@ -902,7 +902,7 @@ u8 LoadGameSave(u8 saveType)
u16 GetSaveBlocksPointersBaseOffset(void)
{
u16 i, slotOffset;
struct SaveSector* sector;
struct SaveSector *sector;
sector = gReadWriteSector = &gSaveDataBuffer;
if (gFlashMemoryPresent != TRUE)