Streamline pointer notation (#2139)
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@@ -26,7 +26,7 @@ struct UnionRoomBattle
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s16 textState;
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};
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static EWRAM_DATA struct UnionRoomBattle * sBattle = NULL;
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static EWRAM_DATA struct UnionRoomBattle *sBattle = NULL;
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static const struct BgTemplate sBgTemplates[] = {
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{
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@@ -73,7 +73,7 @@ static void CB2_SetUpPartiesAndStartBattle(void)
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SetMainCallback2(CB2_InitBattle);
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}
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static void AddTextPrinterForUnionRoomBattle(u8 windowId, const u8 * str, u8 x, u8 y, s32 speed)
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static void AddTextPrinterForUnionRoomBattle(u8 windowId, const u8 *str, u8 x, u8 y, s32 speed)
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{
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s32 letterSpacing = 0;
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s32 lineSpacing = 1;
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@@ -81,7 +81,7 @@ static void AddTextPrinterForUnionRoomBattle(u8 windowId, const u8 * str, u8 x,
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AddTextPrinterParameterized4(windowId, FONT_NORMAL, x, y, letterSpacing, lineSpacing, sTextColors, speed, str);
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}
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static bool32 PrintUnionRoomBattleMessage(s16 * state, const u8 * str, s32 speed)
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static bool32 PrintUnionRoomBattleMessage(s16 *state, const u8 *str, s32 speed)
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{
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switch (*state)
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{
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