Streamline pointer notation (#2139)

This commit is contained in:
Bassoonian
2025-05-16 13:04:44 +02:00
committed by GitHub
parent 74bf498aaa
commit 16357c7e29
89 changed files with 406 additions and 406 deletions
+3 -3
View File
@@ -26,7 +26,7 @@ struct UnionRoomBattle
s16 textState;
};
static EWRAM_DATA struct UnionRoomBattle * sBattle = NULL;
static EWRAM_DATA struct UnionRoomBattle *sBattle = NULL;
static const struct BgTemplate sBgTemplates[] = {
{
@@ -73,7 +73,7 @@ static void CB2_SetUpPartiesAndStartBattle(void)
SetMainCallback2(CB2_InitBattle);
}
static void AddTextPrinterForUnionRoomBattle(u8 windowId, const u8 * str, u8 x, u8 y, s32 speed)
static void AddTextPrinterForUnionRoomBattle(u8 windowId, const u8 *str, u8 x, u8 y, s32 speed)
{
s32 letterSpacing = 0;
s32 lineSpacing = 1;
@@ -81,7 +81,7 @@ static void AddTextPrinterForUnionRoomBattle(u8 windowId, const u8 * str, u8 x,
AddTextPrinterParameterized4(windowId, FONT_NORMAL, x, y, letterSpacing, lineSpacing, sTextColors, speed, str);
}
static bool32 PrintUnionRoomBattleMessage(s16 * state, const u8 * str, s32 speed)
static bool32 PrintUnionRoomBattleMessage(s16 *state, const u8 *str, s32 speed)
{
switch (*state)
{