move some data out of event_scripts, use game stat constants
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@@ -5,7 +5,7 @@ EverGrandeCity_ChampionsRoom_MapScripts:: @ 82289EF
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.byte 0
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EverGrandeCity_ChampionsRoom_OnTransition: @ 82289FF
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call Common_EventScript_SetupRivalGender
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call Common_EventScript_SetupRivalGfxId
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end
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EverGrandeCity_ChampionsRoom_MapScript2_228A05: @ 8228A05
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