Merge branch 'master' into document-eventscripts

This commit is contained in:
GriffinR
2019-09-03 22:22:14 -04:00
committed by GitHub
173 changed files with 12838 additions and 2094 deletions

View File

@@ -1,4 +1,5 @@
TOOLCHAIN := $(DEVKITARM)
COMPARE ?= 0
ifeq ($(CC),)
HOSTCC := gcc
@@ -108,7 +109,7 @@ MAKEFLAGS += --no-print-directory
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
.PHONY: all rom clean compare tidy tools mostlyclean clean-tools $(TOOLDIRS)
.PHONY: all rom clean compare tidy tools mostlyclean clean-tools $(TOOLDIRS) berry_fix
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
@@ -123,6 +124,9 @@ endif
C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
C_ASM_SRCS += $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s)
C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS))
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
@@ -135,7 +139,7 @@ SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS := $(C_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
SUBDIRS := $(sort $(dir $(OBJS)))
@@ -151,11 +155,13 @@ tools: $(TOOLDIRS)
$(TOOLDIRS):
@$(MAKE) -C $@ CC=$(HOSTCC) CXX=$(HOSTCXX)
rom: $(ROM)
rom: berry_fix $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1) rom.sha1
endif
# For contributors to make sure a change didn't affect the contents of the ROM.
compare: all
@$(SHA1) rom.sha1
compare: ; @$(MAKE) COMPARE=1
clean: mostlyclean clean-tools
@@ -170,6 +176,7 @@ mostlyclean: tidy
rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc
find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
rm -f $(AUTO_GEN_TARGETS)
@$(MAKE) clean -C berry_fix
tidy:
rm -f $(ROM) $(ELF) $(MAP)
@@ -222,7 +229,7 @@ endif
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: c_dep :=
else
$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c)
$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include -I tools/agbcc/include $(C_SUBDIR)/$*.c)
endif
ifeq ($(DINFO),1)
@@ -235,6 +242,15 @@ $(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
@echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: c_asm_dep :=
else
$(C_BUILDDIR)/%.o: c_asm_dep = $(shell $(SCANINC) -I "" $(C_SUBDIR)/$*.s)
endif
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s $$(c_asm_dep)
$(AS) $(ASFLAGS) -o $@ $<
ifeq ($(NODEP),1)
$(ASM_BUILDDIR)/%.o: asm_dep :=
else
@@ -285,3 +301,8 @@ $(ROM): $(ELF)
$(FIX) $@ -p --silent
modern: ; @$(MAKE) MODERN=1
berry_fix/berry_fix.gba: berry_fix
berry_fix:
@$(MAKE) -C berry_fix COMPARE=$(COMPARE)

View File

@@ -765,7 +765,8 @@
.2byte \y
.endm
.macro moveobjectoffscreen index:req
@ Copies a live event object's xy position to its template, so that if the sprite goes off screen, it'll still be there when it comes back on screen.
.macro copyobjectxytoperm index:req
.byte 0x64
.2byte \index
.endm
@@ -1089,6 +1090,7 @@
.byte 0x95
.byte \x
.byte \y
.byte 0 @ 1 = don't perform this command. Always 0 in vanilla. Why this is a thing is beyond me.
.endm
@ Gets the price reduction for the index given. In FireRed, this command is a nop.

166
berry_fix/Makefile Normal file
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@@ -0,0 +1,166 @@
include $(DEVKITARM)/base_tools
export CPP := $(PREFIX)cpp
export LD := $(PREFIX)ld
COMPARE ?= 0
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
endif
GAME_CODE := AGBJ
MAKER_CODE := 01
REVISION := 0
SHELL := /bin/bash -o pipefail
CPPFLAGS := -I ../tools/agbcc/include -I ../tools/agbcc -iquote include -nostdinc -undef
ROM := berry_fix.gba
OBJ_DIR := build
CC1 := ../tools/agbcc/bin/agbcc$(EXE)
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm
ELF = $(ROM:.gba=.elf)
MAP = $(ROM:.gba=.map)
C_SUBDIR = src
ASM_SUBDIR = asm
DATA_ASM_SUBDIR = data
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
ASFLAGS := -mcpu=arm7tdmi
LDFLAGS = -Map ../$(MAP)
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
GFX := ../tools/gbagfx/gbagfx$(EXE)
AIF := ../tools/aif2pcm/aif2pcm$(EXE)
MID := ../tools/mid2agb/mid2agb$(EXE)
SCANINC := ../tools/scaninc/scaninc$(EXE)
PREPROC := ../tools/preproc/preproc$(EXE)
RAMSCRGEN := ../tools/ramscrgen/ramscrgen$(EXE)
FIX := ../tools/gbafix/gbafix$(EXE)
# Clear the default suffixes
.SUFFIXES:
# Don't delete intermediate files
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
.PHONY: all rom clean compare tidy payload
C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
# OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
SUBDIRS := $(sort $(dir $(OBJS)))
$(shell mkdir -p $(SUBDIRS))
all: payload rom
@:
rom: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1) rom.sha1
endif
# For contributors to make sure a change didn't affect the contents of the ROM.
compare: ; @$(MAKE) COMPARE=1
clean: tidy
rm -f sound/direct_sound_samples/*.bin
rm -f $(SONG_OBJS) $(MID_OBJS) $(MID_SUBDIR)/*.s
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
make -C payload clean
tidy:
rm -f $(ROM) $(ELF) $(MAP)
rm -r build/*
make -C payload tidy
%.s: ;
%.png: ;
%.pal: ;
%.aif: ;
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: c_dep :=
else
$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c)
endif
$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
ifeq ($(NODEP),1)
$(ASM_BUILDDIR)/%.o: asm_dep :=
else
$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) $(ASM_SUBDIR)/$*.s)
endif
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
$(AS) $(ASFLAGS) -o $@ $<
ifeq ($(NODEP),1)
$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
else
$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) $(DATA_ASM_SUBDIR)/$*.s)
endif
payload:
@$(MAKE) -C payload COMPARE=$(COMPARE)
payload/payload.gba: payload
data/payload.gba.lz: payload/payload.gba
$(GFX) $< $@ -search 1
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
$(ELF): ld_script.txt $(OBJS)
cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../ld_script.txt -o ../$@
$(ROM): $(ELF)
$(OBJCOPY) -O binary $< $@
$(FIX) $@ -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent

View File

@@ -0,0 +1,35 @@
.global BerryFixMBHeaderNintendoLogo
BerryFixMBHeaderNintendoLogo:
.space 156
BerryFixMBHeaderGameTitle:
.space 12
.global BerryFixMBHeaderGameCode
BerryFixMBHeaderGameCode:
.space 4
BerryFixMBHeaderMakerCode:
.space 2
BerryFixMBHeaderMagic:
.byte 0
BerryFixMBHeaderMainUnitCode:
.byte 0
BerryFixMBHeaderDeviceType:
.byte 0
BerryFixMBHeaderReserved1:
.space 7
.global BerryFixMBHeaderSoftwareVersion
BerryFixMBHeaderSoftwareVersion:
.byte 0
BerryFixMBHeaderChecksum:
.byte 0
BerryFixMBHeaderReserved2:
.space 2

119
berry_fix/asm/loader.s Normal file
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@@ -0,0 +1,119 @@
.include "../asm/macros/asm.inc"
.include "../asm/macros/function.inc"
.include "../constants/gba_constants.inc"
.set SIO_ERROR, 0x0040
.set SIO_MULTI_BUSY, 0x0080
.set EWRAM_ORIG, 0x02000000
.set gCode, 0x02010000
.set PROG_ORIG, 0x00008000
.syntax unified
.text
arm_func_start _start
_start: @ 0
b _entry
arm_func_end _start
.include "asm/berry_fix_header.inc"
@ C0
.word 0
.global _GPIOPortData
_GPIOPortData: @ C4
.2byte 0
.global _GPIOPortDirection
_GPIOPortDirection: @ C6
.2byte 0
.global _GPIOPortReadEnable
_GPIOPortReadEnable: @ C8
.2byte 0
@ CA
.2byte 0
@ CC
.space 0x34
arm_func_start _entry
_entry: @ 100
b _send
arm_func_end _entry
.space 0x1C
arm_func_start _recv
_recv:
@ Waits until link cable is no longer busy.
@ Returns nz if an error has occurred
@ Otherwise, returns the received short in r1.
@ Preserves r0
_120:
ldrh r1, [r0, 0x8] @ SIOCNT
tst r1, SIO_MULTI_BUSY
beq _120
_12c:
ldrh r1, [r0, 0x8] @ SIOCNT
tst r1, SIO_MULTI_BUSY
bne _12c
ldrh r1, [r0, 0x8] @ SIOCNT
tst r1, SIO_ERROR
bxne lr
ldrh r1, [r0] @ SIOMULTI0
bx lr
arm_func_end _recv
arm_func_start _send
_send: @ 14c
ldr r0, =REG_SIOMULTI0
_150:
bl _recv
bne _150
mov r2, 0
strh r2, [r0, 0xa] @ SIOMLT_SEND
cmp r1, 0
bne _150
mov r2, 0x8000
_16c:
mov r1, 0
_170:
strh r1, [r0, 0xa] @ SIOMLT_SEND
bl _recv
bne _150
cmp r1, r2
bne _16c
lsr r2, 5
cmp r1, 0
bne _170
ldr r3, =BerryFixMBHeaderGameCode
ldrh r2, [r3]
strh r2, [r0, 0xa] @ SIOMLT_SEND
bl _recv
_1a0:
bne _1a0
cmp r1, r2
bne _1a0
ldrh r2, [r3, 0x2]
strh r2, [r0, 0xa] @ SIOMLT_SEND
bl _recv
bne _1a0
cmp r1, r2
bne _1a0
mov r1, 0
strh r1, [r0, 0xa] @ SIOMLT_SEND
ldr r0, =_data_2f0
ldr r1, =gCode
swi 0x11 << 16
ldr lr, =gCode
bx lr
.pool
arm_func_end _send
@ 1f0
.align 2, 0 @ don't pad with nop

1067
berry_fix/charmap.txt Normal file

File diff suppressed because it is too large Load Diff

4
berry_fix/data/data.s Normal file
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@@ -0,0 +1,4 @@
.section .rodata
_data_2f0::
.incbin "data/payload.gba.lz"

14
berry_fix/ld_script.sed Normal file
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@@ -0,0 +1,14 @@
/<EWRAM>/ {
r sym_ewram.ld
d
}
/<BSS>/ {
r sym_bss.ld
d
}
/<COMMON>/ {
r sym_common.ld
d
}

31
berry_fix/ld_script.txt Normal file
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@@ -0,0 +1,31 @@
ENTRY(_start)
SECTIONS {
. = 0x2000000;
.text :
ALIGN(4)
{
asm/loader.o(.text);
} =0
. += 0x100;
.rodata :
ALIGN(4)
{
data/data.o(.rodata);
} =0
. = 0x2010000;
ewram (NOLOAD) :
ALIGN(4)
{
gCode = .;
}
/DISCARD/ :
{
*(*);
}
}

172
berry_fix/payload/Makefile Normal file
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@@ -0,0 +1,172 @@
include $(DEVKITARM)/base_tools
export CPP := $(PREFIX)cpp
export LD := $(PREFIX)ld
COMPARE ?= 0
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
endif
SHELL := /bin/bash -o pipefail
CPPFLAGS := -I ../../tools/agbcc/include -I ../../tools/agbcc -iquote include -nostdinc -undef
ROM := payload.gba
OBJ_DIR := build
CC1 := ../../tools/agbcc/bin/agbcc$(EXE)
override CC1FLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm
ELF = $(ROM:.gba=.elf)
MAP = $(ROM:.gba=.map)
C_SUBDIR = src
ASM_SUBDIR = asm
DATA_ASM_SUBDIR = data
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
ASFLAGS := -mcpu=arm7tdmi
LDFLAGS = -Map ../$(MAP)
LIB := -L ../../../tools/agbcc/lib -lgcc
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
GFX := ../../tools/gbagfx/gbagfx$(EXE)
AIF := ../../tools/aif2pcm/aif2pcm$(EXE)
MID := ../../tools/mid2agb/mid2agb$(EXE)
SCANINC := ../../tools/scaninc/scaninc$(EXE)
PREPROC := ../../tools/preproc/preproc$(EXE)
RAMSCRGEN := ../../tools/ramscrgen/ramscrgen$(EXE)
FIX := ../../tools/gbafix/gbafix$(EXE)
# Clear the default suffixes
.SUFFIXES:
# Don't delete intermediate files
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
.PHONY: all rom clean compare tidy
C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
# OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
SUBDIRS := $(sort $(dir $(OBJS)))
$(shell mkdir -p $(SUBDIRS))
$(C_BUILDDIR)/siirtc.o: CC1FLAGS := -mthumb-interwork
$(C_BUILDDIR)/agb_flash.o: CC1FLAGS := -O1 -mthumb-interwork
$(C_BUILDDIR)/agb_flash_1m.o: CC1FLAGS := -O1 -mthumb-interwork
$(C_BUILDDIR)/agb_flash_mx.o: CC1FLAGS := -O1 -mthumb-interwork
$(C_BUILDDIR)/agb_flash_le.o: CC1FLAGS := -O1 -mthumb-interwork
all: rom
@:
rom: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1) rom.sha1
endif
# For contributors to make sure a change didn't affect the contents of the ROM.
compare: ; @$(MAKE) COMPARE=1
clean: tidy
rm -f sound/direct_sound_samples/*.bin
rm -f $(SONG_OBJS) $(MID_OBJS) $(MID_SUBDIR)/*.s
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
tidy:
rm -f $(ROM) $(ELF) $(MAP)
rm -r build/*
%.s: ;
%.png: ;
%.pal: ;
%.aif: ;
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: c_dep :=
else
$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c)
endif
$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CC1FLAGS) -o $(C_BUILDDIR)/$*.s
@echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
ifeq ($(NODEP),1)
$(ASM_BUILDDIR)/%.o: asm_dep :=
else
$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) $(ASM_SUBDIR)/$*.s)
endif
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
$(AS) $(ASFLAGS) -o $@ $<
ifeq ($(NODEP),1)
$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
else
$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) $(DATA_ASM_SUBDIR)/$*.s)
endif
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
$(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
$(RAMSCRGEN) .bss $< ENGLISH > $@
$(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
$(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms,../../tools/agbcc/lib > $@
$(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
$(RAMSCRGEN) ewram_data $< ENGLISH > $@
$(OBJ_DIR)/ld_script.ld: ld_script.txt $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
cd $(OBJ_DIR) && sed -f ../../ld_script.sed ../$< | sed "s#tools/#../tools/#g" > ld_script.ld
$(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS)
cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../$@ $(LIB)
$(ROM): $(ELF)
$(OBJCOPY) -O binary $< $@

View File

@@ -0,0 +1,82 @@
.include "asm/macros/function.inc"
.include "constants/gba_constants.inc"
.syntax unified
.text
.arm
.align 2, 0
.global Init
Init:
mov r0, PSR_IRQ_MODE
msr cpsr_cf, r0
ldr sp, sp_irq
mov r0, PSR_SYS_MODE
msr cpsr_cf, r0
ldr sp, sp_sys
ldr r1, =INTR_VECTOR
ldr r0, =IntrMain
str r0, [r1]
ldr r1, =AgbMain + 1
mov lr, pc
bx r1
b Init
.align 2, 0
sp_sys: .word IWRAM_END - 0x100
sp_irq: .word IWRAM_END - 0x60
.pool
.size Init, .-Init
.arm
.align 2, 0
.global IntrMain
IntrMain: @ 0x2010048
mov ip, REG_BASE
add r3, ip, OFFSET_REG_IE
ldr r2, [r3]
and r1, r2, r2, lsr #16
mov r2, #0
ands r0, r1, #0x2000
strbne r0, [r3, #-0x17c]
_02010064:
bne _02010064
ands r0, r1, #0xc0
bne _020100DC
add r2, r2, #4
ands r0, r1, #1
strhne r0, [ip, #-8]
bne _020100DC
add r2, r2, #4
ands r0, r1, #2
bne _020100DC
add r2, r2, #4
ands r0, r1, #4
bne _020100DC
add r2, r2, #4
ands r0, r1, #0x100
bne _020100DC
add r2, r2, #4
ands r0, r1, #0x200
bne _020100DC
add r2, r2, #4
ands r0, r1, #0x400
bne _020100DC
add r2, r2, #4
ands r0, r1, #0x800
bne _020100DC
add r2, r2, #4
ands r0, r1, #0x1000
bne _020100DC
add r2, r2, #4
ands r0, r1, #8
_020100DC:
strh r0, [r3, #2]
ldr r1, =gIntrTable
add r1, r1, r2
ldr r0, [r1]
bx r0
.pool
.size IntrMain, .-IntrMain

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@@ -0,0 +1,46 @@
.include "asm/macros/function.inc"
.include "constants/gba_constants.inc"
.syntax unified
.text
thumb_func_start CpuSet
CpuSet: @ 81E3B64
swi 0xB
bx lr
thumb_func_end CpuSet
thumb_func_start Div
Div: @ 81E3B68
swi 0x6
bx lr
thumb_func_end Div
thumb_func_start Mod
Mod:
swi 0x6
adds r0, r1, 0
bx lr
thumb_func_end Mod
thumb_func_start LZ77UnCompVram
LZ77UnCompVram: @ 81E3B6C
swi 0x12
bx lr
thumb_func_end LZ77UnCompVram
thumb_func_start RegisterRamReset
RegisterRamReset: @ 81E3B80
swi 0x1
bx lr
thumb_func_end RegisterRamReset
thumb_func_start VBlankIntrWait
VBlankIntrWait: @ 81E3BA0
movs r2, 0
swi 0x5
bx lr
thumb_func_end VBlankIntrWait
.align 2, 0 @ Don't pad with nop.

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@@ -0,0 +1,29 @@
.macro arm_func_start name
.align 2, 0
.global \name
.arm
.type \name, function
.endm
.macro arm_func_end name
.size \name, .-\name
.endm
.macro thumb_func_start name
.align 2, 0
.global \name
.thumb
.thumb_func
.type \name, function
.endm
.macro non_word_aligned_thumb_func_start name
.global \name
.thumb
.thumb_func
.type \name, function
.endm
.macro thumb_func_end name
.size \name, .-\name
.endm

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,10 @@
gFlashTimeoutFlag
PollFlashStatus
WaitForFlashWrite
ProgramFlashSector
gFlash
ProgramFlashByte
gFlashNumRemainingBytes
EraseFlashChip
EraseFlashSector
gFlashMaxTime

View File

@@ -0,0 +1,9 @@
gIntrTable
gHeldKeys
gNewKeys
gIntrVector
gUpdateSuccessful
gUnknown_3001194
gUnknown_30011A0
gMainCallbackState
gGameVersion

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@@ -0,0 +1,2 @@
gTimeSinceBerryUpdate
gRtcUTCTime

View File

@@ -0,0 +1,490 @@
.set PSR_USR_MODE, 0x00000010
.set PSR_FIQ_MODE, 0x00000011
.set PSR_IRQ_MODE, 0x00000012
.set PSR_SVC_MODE, 0x00000013
.set PSR_ABT_MODE, 0x00000017
.set PSR_UND_MODE, 0x0000001b
.set PSR_SYS_MODE, 0x0000001f
.set PSR_MODE_MASK, 0x0000001f
.set PSR_T_BIT, 0x00000020
.set PSR_F_BIT, 0x00000040
.set PSR_I_BIT, 0x00000080
.set EWRAM_START, 0x02000000
.set EWRAM_END, EWRAM_START + 0x40000
.set IWRAM_START, 0x03000000
.set IWRAM_END, IWRAM_START + 0x8000
.set PLTT, 0x5000000
.set BG_PLTT, PLTT
.set OBJ_PLTT, PLTT + 0x200
.set VRAM, 0x6000000
.set BG_VRAM, VRAM
.set OBJ_VRAM0, VRAM + 0x10000 @ text-mode BG
.set OBJ_VRAM1, VRAM + 0x14000 @ bitmap-mode BG
.set OAM, 0x7000000
.set SOUND_INFO_PTR, 0x3007FF0
.set INTR_CHECK, 0x3007FF8
.set INTR_VECTOR, 0x3007FFC
.set INTR_FLAG_VBLANK, 1 << 0
.set INTR_FLAG_HBLANK, 1 << 1
.set INTR_FLAG_VCOUNT, 1 << 2
.set INTR_FLAG_TIMER0, 1 << 3
.set INTR_FLAG_TIMER1, 1 << 4
.set INTR_FLAG_TIMER2, 1 << 5
.set INTR_FLAG_TIMER3, 1 << 6
.set INTR_FLAG_SERIAL, 1 << 7
.set INTR_FLAG_DMA0, 1 << 8
.set INTR_FLAG_DMA1, 1 << 9
.set INTR_FLAG_DMA2, 1 << 10
.set INTR_FLAG_DMA3, 1 << 11
.set INTR_FLAG_KEYPAD, 1 << 12
.set INTR_FLAG_GAMEPAK, 1 << 13
.set VCOUNT_VBLANK, 160
.set TOTAL_SCANLINES, 228
.set REG_BASE, 0x4000000 @ I/O register base address
@ I/O register offsets
.set OFFSET_REG_DISPCNT, 0x0
.set OFFSET_REG_DISPSTAT, 0x4
.set OFFSET_REG_VCOUNT, 0x6
.set OFFSET_REG_BG0CNT, 0x8
.set OFFSET_REG_BG1CNT, 0xa
.set OFFSET_REG_BG2CNT, 0xc
.set OFFSET_REG_BG3CNT, 0xe
.set OFFSET_REG_BG0HOFS, 0x10
.set OFFSET_REG_BG0VOFS, 0x12
.set OFFSET_REG_BG1HOFS, 0x14
.set OFFSET_REG_BG1VOFS, 0x16
.set OFFSET_REG_BG2HOFS, 0x18
.set OFFSET_REG_BG2VOFS, 0x1a
.set OFFSET_REG_BG3HOFS, 0x1c
.set OFFSET_REG_BG3VOFS, 0x1e
.set OFFSET_REG_BG2PA, 0x20
.set OFFSET_REG_BG2PB, 0x22
.set OFFSET_REG_BG2PC, 0x24
.set OFFSET_REG_BG2PD, 0x26
.set OFFSET_REG_BG2X_L, 0x28
.set OFFSET_REG_BG2X_H, 0x2a
.set OFFSET_REG_BG2Y_L, 0x2c
.set OFFSET_REG_BG2Y_H, 0x2e
.set OFFSET_REG_BG3PA, 0x30
.set OFFSET_REG_BG3PB, 0x32
.set OFFSET_REG_BG3PC, 0x34
.set OFFSET_REG_BG3PD, 0x36
.set OFFSET_REG_BG3X_L, 0x38
.set OFFSET_REG_BG3X_H, 0x3a
.set OFFSET_REG_BG3Y_L, 0x3c
.set OFFSET_REG_BG3Y_H, 0x3e
.set OFFSET_REG_WIN0H, 0x40
.set OFFSET_REG_WIN1H, 0x42
.set OFFSET_REG_WIN0V, 0x44
.set OFFSET_REG_WIN1V, 0x46
.set OFFSET_REG_WININ, 0x48
.set OFFSET_REG_WINOUT, 0x4a
.set OFFSET_REG_MOSAIC, 0x4c
.set OFFSET_REG_BLDCNT, 0x50
.set OFFSET_REG_BLDALPHA, 0x52
.set OFFSET_REG_BLDY, 0x54
.set OFFSET_REG_SOUND1CNT, 0x60
.set OFFSET_REG_SOUND1CNT_L, 0x60
.set OFFSET_REG_NR10, 0x60
.set OFFSET_REG_SOUND1CNT_H, 0x62
.set OFFSET_REG_NR11, 0x62
.set OFFSET_REG_NR12, 0x63
.set OFFSET_REG_SOUND1CNT_X, 0x64
.set OFFSET_REG_NR13, 0x64
.set OFFSET_REG_NR14, 0x65
.set OFFSET_REG_SOUND2CNT, 0x68
.set OFFSET_REG_SOUND2CNT_L, 0x68
.set OFFSET_REG_NR21, 0x68
.set OFFSET_REG_NR22, 0x69
.set OFFSET_REG_SOUND2CNT_H, 0x6c
.set OFFSET_REG_NR23, 0x6c
.set OFFSET_REG_NR24, 0x6d
.set OFFSET_REG_SOUND3CNT, 0x70
.set OFFSET_REG_SOUND3CNT_L, 0x70
.set OFFSET_REG_NR30, 0x70
.set OFFSET_REG_SOUND3CNT_H, 0x72
.set OFFSET_REG_NR31, 0x72
.set OFFSET_REG_NR32, 0x73
.set OFFSET_REG_SOUND3CNT_X, 0x74
.set OFFSET_REG_NR33, 0x74
.set OFFSET_REG_NR34, 0x75
.set OFFSET_REG_SOUND4CNT, 0x78
.set OFFSET_REG_SOUND4CNT_L, 0x78
.set OFFSET_REG_NR41, 0x78
.set OFFSET_REG_NR42, 0x79
.set OFFSET_REG_SOUND4CNT_H, 0x7c
.set OFFSET_REG_NR43, 0x7c
.set OFFSET_REG_NR44, 0x7d
.set OFFSET_REG_SOUNDCNT, 0x80
.set OFFSET_REG_SOUNDCNT_L, 0x80
.set OFFSET_REG_NR50, 0x80
.set OFFSET_REG_NR51, 0x81
.set OFFSET_REG_SOUNDCNT_H, 0x82
.set OFFSET_REG_SOUNDCNT_X, 0x84
.set OFFSET_REG_NR52, 0x84
.set OFFSET_REG_SOUNDBIAS, 0x88
.set OFFSET_REG_WAVE_RAM, 0x90
.set OFFSET_REG_WAVE_RAM0, 0x90
.set OFFSET_REG_WAVE_RAM0_L, 0x90
.set OFFSET_REG_WAVE_RAM0_H, 0x92
.set OFFSET_REG_WAVE_RAM1, 0x94
.set OFFSET_REG_WAVE_RAM1_L, 0x94
.set OFFSET_REG_WAVE_RAM1_H, 0x96
.set OFFSET_REG_WAVE_RAM2, 0x98
.set OFFSET_REG_WAVE_RAM2_L, 0x98
.set OFFSET_REG_WAVE_RAM2_H, 0x9a
.set OFFSET_REG_WAVE_RAM3, 0x9c
.set OFFSET_REG_WAVE_RAM3_L, 0x9c
.set OFFSET_REG_WAVE_RAM3_H, 0x9e
.set OFFSET_REG_FIFO, 0xa0
.set OFFSET_REG_FIFO_A, 0xa0
.set OFFSET_REG_FIFO_A_L, 0xa0
.set OFFSET_REG_FIFO_A_H, 0xa2
.set OFFSET_REG_FIFO_B, 0xa4
.set OFFSET_REG_FIFO_B_L, 0xa4
.set OFFSET_REG_FIFO_B_H, 0xa6
.set OFFSET_REG_DMA0, 0xb0
.set OFFSET_REG_DMA0SAD, 0xb0
.set OFFSET_REG_DMA0SAD_L, 0xb0
.set OFFSET_REG_DMA0SAD_H, 0xb2
.set OFFSET_REG_DMA0DAD, 0xb4
.set OFFSET_REG_DMA0DAD_L, 0xb4
.set OFFSET_REG_DMA0DAD_H, 0xb6
.set OFFSET_REG_DMA0CNT, 0xb8
.set OFFSET_REG_DMA0CNT_L, 0xb8
.set OFFSET_REG_DMA0CNT_H, 0xba
.set OFFSET_REG_DMA1, 0xbc
.set OFFSET_REG_DMA1SAD, 0xbc
.set OFFSET_REG_DMA1SAD_L, 0xbc
.set OFFSET_REG_DMA1SAD_H, 0xbe
.set OFFSET_REG_DMA1DAD, 0xc0
.set OFFSET_REG_DMA1DAD_L, 0xc0
.set OFFSET_REG_DMA1DAD_H, 0xc2
.set OFFSET_REG_DMA1CNT, 0xc4
.set OFFSET_REG_DMA1CNT_L, 0xc4
.set OFFSET_REG_DMA1CNT_H, 0xc6
.set OFFSET_REG_DMA2, 0xc8
.set OFFSET_REG_DMA2SAD, 0xc8
.set OFFSET_REG_DMA2SAD_L, 0xc8
.set OFFSET_REG_DMA2SAD_H, 0xca
.set OFFSET_REG_DMA2DAD, 0xcc
.set OFFSET_REG_DMA2DAD_L, 0xcc
.set OFFSET_REG_DMA2DAD_H, 0xce
.set OFFSET_REG_DMA2CNT, 0xd0
.set OFFSET_REG_DMA2CNT_L, 0xd0
.set OFFSET_REG_DMA2CNT_H, 0xd2
.set OFFSET_REG_DMA3, 0xd4
.set OFFSET_REG_DMA3SAD, 0xd4
.set OFFSET_REG_DMA3SAD_L, 0xd4
.set OFFSET_REG_DMA3SAD_H, 0xd6
.set OFFSET_REG_DMA3DAD, 0xd8
.set OFFSET_REG_DMA3DAD_L, 0xd8
.set OFFSET_REG_DMA3DAD_H, 0xda
.set OFFSET_REG_DMA3CNT, 0xdc
.set OFFSET_REG_DMA3CNT_L, 0xdc
.set OFFSET_REG_DMA3CNT_H, 0xde
.set OFFSET_REG_TM0CNT, 0x100
.set OFFSET_REG_TM0CNT_L, 0x100
.set OFFSET_REG_TM0CNT_H, 0x102
.set OFFSET_REG_TM1CNT, 0x104
.set OFFSET_REG_TM1CNT_L, 0x104
.set OFFSET_REG_TM1CNT_H, 0x106
.set OFFSET_REG_TM2CNT, 0x108
.set OFFSET_REG_TM2CNT_L, 0x108
.set OFFSET_REG_TM2CNT_H, 0x10a
.set OFFSET_REG_TM3CNT, 0x10c
.set OFFSET_REG_TM3CNT_L, 0x10c
.set OFFSET_REG_TM3CNT_H, 0x10e
.set OFFSET_REG_SIOCNT, 0x128
.set OFFSET_REG_SIODATA8, 0x12a
.set OFFSET_REG_SIODATA32, 0x120
.set OFFSET_REG_SIOMLT_SEND, 0x12a
.set OFFSET_REG_SIOMLT_RECV, 0x120
.set OFFSET_REG_SIOMULTI0, 0x120
.set OFFSET_REG_SIOMULTI1, 0x122
.set OFFSET_REG_SIOMULTI2, 0x124
.set OFFSET_REG_SIOMULTI3, 0x126
.set OFFSET_REG_KEYINPUT, 0x130
.set OFFSET_REG_KEYCNT, 0x132
.set OFFSET_REG_RCNT, 0x134
.set OFFSET_REG_JOYCNT, 0x140
.set OFFSET_REG_JOYSTAT, 0x158
.set OFFSET_REG_JOY_RECV, 0x150
.set OFFSET_REG_JOY_RECV_L, 0x150
.set OFFSET_REG_JOY_RECV_H, 0x152
.set OFFSET_REG_JOY_TRANS, 0x154
.set OFFSET_REG_JOY_TRANS_L, 0x154
.set OFFSET_REG_JOY_TRANS_H, 0x156
.set OFFSET_REG_IME, 0x208
.set OFFSET_REG_IE, 0x200
.set OFFSET_REG_IF, 0x202
.set OFFSET_REG_WAITCNT, 0x204
@ I/O register addresses
.set REG_DISPCNT, REG_BASE + OFFSET_REG_DISPCNT
.set REG_DISPSTAT, REG_BASE + OFFSET_REG_DISPSTAT
.set REG_VCOUNT, REG_BASE + OFFSET_REG_VCOUNT
.set REG_BG0CNT, REG_BASE + OFFSET_REG_BG0CNT
.set REG_BG1CNT, REG_BASE + OFFSET_REG_BG1CNT
.set REG_BG2CNT, REG_BASE + OFFSET_REG_BG2CNT
.set REG_BG3CNT, REG_BASE + OFFSET_REG_BG3CNT
.set REG_BG0HOFS, REG_BASE + OFFSET_REG_BG0HOFS
.set REG_BG0VOFS, REG_BASE + OFFSET_REG_BG0VOFS
.set REG_BG1HOFS, REG_BASE + OFFSET_REG_BG1HOFS
.set REG_BG1VOFS, REG_BASE + OFFSET_REG_BG1VOFS
.set REG_BG2HOFS, REG_BASE + OFFSET_REG_BG2HOFS
.set REG_BG2VOFS, REG_BASE + OFFSET_REG_BG2VOFS
.set REG_BG3HOFS, REG_BASE + OFFSET_REG_BG3HOFS
.set REG_BG3VOFS, REG_BASE + OFFSET_REG_BG3VOFS
.set REG_BG2PA, REG_BASE + OFFSET_REG_BG2PA
.set REG_BG2PB, REG_BASE + OFFSET_REG_BG2PB
.set REG_BG2PC, REG_BASE + OFFSET_REG_BG2PC
.set REG_BG2PD, REG_BASE + OFFSET_REG_BG2PD
.set REG_BG2X_L, REG_BASE + OFFSET_REG_BG2X_L
.set REG_BG2X_H, REG_BASE + OFFSET_REG_BG2X_H
.set REG_BG2Y_L, REG_BASE + OFFSET_REG_BG2Y_L
.set REG_BG2Y_H, REG_BASE + OFFSET_REG_BG2Y_H
.set REG_BG3PA, REG_BASE + OFFSET_REG_BG3PA
.set REG_BG3PB, REG_BASE + OFFSET_REG_BG3PB
.set REG_BG3PC, REG_BASE + OFFSET_REG_BG3PC
.set REG_BG3PD, REG_BASE + OFFSET_REG_BG3PD
.set REG_BG3X_L, REG_BASE + OFFSET_REG_BG3X_L
.set REG_BG3X_H, REG_BASE + OFFSET_REG_BG3X_H
.set REG_BG3Y_L, REG_BASE + OFFSET_REG_BG3Y_L
.set REG_BG3Y_H, REG_BASE + OFFSET_REG_BG3Y_H
.set REG_WIN0H, REG_BASE + OFFSET_REG_WIN0H
.set REG_WIN1H, REG_BASE + OFFSET_REG_WIN1H
.set REG_WIN0V, REG_BASE + OFFSET_REG_WIN0V
.set REG_WIN1V, REG_BASE + OFFSET_REG_WIN1V
.set REG_WININ, REG_BASE + OFFSET_REG_WININ
.set REG_WINOUT, REG_BASE + OFFSET_REG_WINOUT
.set REG_MOSAIC, REG_BASE + OFFSET_REG_MOSAIC
.set REG_BLDCNT, REG_BASE + OFFSET_REG_BLDCNT
.set REG_BLDALPHA, REG_BASE + OFFSET_REG_BLDALPHA
.set REG_BLDY, REG_BASE + OFFSET_REG_BLDY
.set REG_SOUND1CNT, REG_BASE + OFFSET_REG_SOUND1CNT
.set REG_SOUND1CNT_L, REG_BASE + OFFSET_REG_SOUND1CNT_L
.set REG_NR10, REG_BASE + OFFSET_REG_NR10
.set REG_SOUND1CNT_H, REG_BASE + OFFSET_REG_SOUND1CNT_H
.set REG_NR11, REG_BASE + OFFSET_REG_NR11
.set REG_NR12, REG_BASE + OFFSET_REG_NR12
.set REG_SOUND1CNT_X, REG_BASE + OFFSET_REG_SOUND1CNT_X
.set REG_NR13, REG_BASE + OFFSET_REG_NR13
.set REG_NR14, REG_BASE + OFFSET_REG_NR14
.set REG_SOUND2CNT, REG_BASE + OFFSET_REG_SOUND2CNT
.set REG_SOUND2CNT_L, REG_BASE + OFFSET_REG_SOUND2CNT_L
.set REG_NR21, REG_BASE + OFFSET_REG_NR21
.set REG_NR22, REG_BASE + OFFSET_REG_NR22
.set REG_SOUND2CNT_H, REG_BASE + OFFSET_REG_SOUND2CNT_H
.set REG_NR23, REG_BASE + OFFSET_REG_NR23
.set REG_NR24, REG_BASE + OFFSET_REG_NR24
.set REG_SOUND3CNT, REG_BASE + OFFSET_REG_SOUND3CNT
.set REG_SOUND3CNT_L, REG_BASE + OFFSET_REG_SOUND3CNT_L
.set REG_NR30, REG_BASE + OFFSET_REG_NR30
.set REG_SOUND3CNT_H, REG_BASE + OFFSET_REG_SOUND3CNT_H
.set REG_NR31, REG_BASE + OFFSET_REG_NR31
.set REG_NR32, REG_BASE + OFFSET_REG_NR32
.set REG_SOUND3CNT_X, REG_BASE + OFFSET_REG_SOUND3CNT_X
.set REG_NR33, REG_BASE + OFFSET_REG_NR33
.set REG_NR34, REG_BASE + OFFSET_REG_NR34
.set REG_SOUND4CNT, REG_BASE + OFFSET_REG_SOUND4CNT
.set REG_SOUND4CNT_L, REG_BASE + OFFSET_REG_SOUND4CNT_L
.set REG_NR41, REG_BASE + OFFSET_REG_NR41
.set REG_NR42, REG_BASE + OFFSET_REG_NR42
.set REG_SOUND4CNT_H, REG_BASE + OFFSET_REG_SOUND4CNT_H
.set REG_NR43, REG_BASE + OFFSET_REG_NR43
.set REG_NR44, REG_BASE + OFFSET_REG_NR44
.set REG_SOUNDCNT, REG_BASE + OFFSET_REG_SOUNDCNT
.set REG_SOUNDCNT_L, REG_BASE + OFFSET_REG_SOUNDCNT_L
.set REG_NR50, REG_BASE + OFFSET_REG_NR50
.set REG_NR51, REG_BASE + OFFSET_REG_NR51
.set REG_SOUNDCNT_H, REG_BASE + OFFSET_REG_SOUNDCNT_H
.set REG_SOUNDCNT_X, REG_BASE + OFFSET_REG_SOUNDCNT_X
.set REG_NR52, REG_BASE + OFFSET_REG_NR52
.set REG_SOUNDBIAS, REG_BASE + OFFSET_REG_SOUNDBIAS
.set REG_WAVE_RAM, REG_BASE + OFFSET_REG_WAVE_RAM
.set REG_WAVE_RAM0, REG_BASE + OFFSET_REG_WAVE_RAM0
.set REG_WAVE_RAM0_L, REG_BASE + OFFSET_REG_WAVE_RAM0_L
.set REG_WAVE_RAM0_H, REG_BASE + OFFSET_REG_WAVE_RAM0_H
.set REG_WAVE_RAM1, REG_BASE + OFFSET_REG_WAVE_RAM1
.set REG_WAVE_RAM1_L, REG_BASE + OFFSET_REG_WAVE_RAM1_L
.set REG_WAVE_RAM1_H, REG_BASE + OFFSET_REG_WAVE_RAM1_H
.set REG_WAVE_RAM2, REG_BASE + OFFSET_REG_WAVE_RAM2
.set REG_WAVE_RAM2_L, REG_BASE + OFFSET_REG_WAVE_RAM2_L
.set REG_WAVE_RAM2_H, REG_BASE + OFFSET_REG_WAVE_RAM2_H
.set REG_WAVE_RAM3, REG_BASE + OFFSET_REG_WAVE_RAM3
.set REG_WAVE_RAM3_L, REG_BASE + OFFSET_REG_WAVE_RAM3_L
.set REG_WAVE_RAM3_H, REG_BASE + OFFSET_REG_WAVE_RAM3_H
.set REG_FIFO, REG_BASE + OFFSET_REG_FIFO
.set REG_FIFO_A, REG_BASE + OFFSET_REG_FIFO_A
.set REG_FIFO_A_L, REG_BASE + OFFSET_REG_FIFO_A_L
.set REG_FIFO_A_H, REG_BASE + OFFSET_REG_FIFO_A_H
.set REG_FIFO_B, REG_BASE + OFFSET_REG_FIFO_B
.set REG_FIFO_B_L, REG_BASE + OFFSET_REG_FIFO_B_L
.set REG_FIFO_B_H, REG_BASE + OFFSET_REG_FIFO_B_H
.set REG_DMA0, REG_BASE + OFFSET_REG_DMA0
.set REG_DMA0SAD, REG_BASE + OFFSET_REG_DMA0SAD
.set REG_DMA0SAD_L, REG_BASE + OFFSET_REG_DMA0SAD_L
.set REG_DMA0SAD_H, REG_BASE + OFFSET_REG_DMA0SAD_H
.set REG_DMA0DAD, REG_BASE + OFFSET_REG_DMA0DAD
.set REG_DMA0DAD_L, REG_BASE + OFFSET_REG_DMA0DAD_L
.set REG_DMA0DAD_H, REG_BASE + OFFSET_REG_DMA0DAD_H
.set REG_DMA0CNT, REG_BASE + OFFSET_REG_DMA0CNT
.set REG_DMA0CNT_L, REG_BASE + OFFSET_REG_DMA0CNT_L
.set REG_DMA0CNT_H, REG_BASE + OFFSET_REG_DMA0CNT_H
.set REG_DMA1, REG_BASE + OFFSET_REG_DMA1
.set REG_DMA1SAD, REG_BASE + OFFSET_REG_DMA1SAD
.set REG_DMA1SAD_L, REG_BASE + OFFSET_REG_DMA1SAD_L
.set REG_DMA1SAD_H, REG_BASE + OFFSET_REG_DMA1SAD_H
.set REG_DMA1DAD, REG_BASE + OFFSET_REG_DMA1DAD
.set REG_DMA1DAD_L, REG_BASE + OFFSET_REG_DMA1DAD_L
.set REG_DMA1DAD_H, REG_BASE + OFFSET_REG_DMA1DAD_H
.set REG_DMA1CNT, REG_BASE + OFFSET_REG_DMA1CNT
.set REG_DMA1CNT_L, REG_BASE + OFFSET_REG_DMA1CNT_L
.set REG_DMA1CNT_H, REG_BASE + OFFSET_REG_DMA1CNT_H
.set REG_DMA2, REG_BASE + OFFSET_REG_DMA2
.set REG_DMA2SAD, REG_BASE + OFFSET_REG_DMA2SAD
.set REG_DMA2SAD_L, REG_BASE + OFFSET_REG_DMA2SAD_L
.set REG_DMA2SAD_H, REG_BASE + OFFSET_REG_DMA2SAD_H
.set REG_DMA2DAD, REG_BASE + OFFSET_REG_DMA2DAD
.set REG_DMA2DAD_L, REG_BASE + OFFSET_REG_DMA2DAD_L
.set REG_DMA2DAD_H, REG_BASE + OFFSET_REG_DMA2DAD_H
.set REG_DMA2CNT, REG_BASE + OFFSET_REG_DMA2CNT
.set REG_DMA2CNT_L, REG_BASE + OFFSET_REG_DMA2CNT_L
.set REG_DMA2CNT_H, REG_BASE + OFFSET_REG_DMA2CNT_H
.set REG_DMA3, REG_BASE + OFFSET_REG_DMA3
.set REG_DMA3SAD, REG_BASE + OFFSET_REG_DMA3SAD
.set REG_DMA3SAD_L, REG_BASE + OFFSET_REG_DMA3SAD_L
.set REG_DMA3SAD_H, REG_BASE + OFFSET_REG_DMA3SAD_H
.set REG_DMA3DAD, REG_BASE + OFFSET_REG_DMA3DAD
.set REG_DMA3DAD_L, REG_BASE + OFFSET_REG_DMA3DAD_L
.set REG_DMA3DAD_H, REG_BASE + OFFSET_REG_DMA3DAD_H
.set REG_DMA3CNT, REG_BASE + OFFSET_REG_DMA3CNT
.set REG_DMA3CNT_L, REG_BASE + OFFSET_REG_DMA3CNT_L
.set REG_DMA3CNT_H, REG_BASE + OFFSET_REG_DMA3CNT_H
.set REG_TM0CNT, REG_BASE + OFFSET_REG_TM0CNT
.set REG_TM0CNT_L, REG_BASE + OFFSET_REG_TM0CNT_L
.set REG_TM0CNT_H, REG_BASE + OFFSET_REG_TM0CNT_H
.set REG_TM1CNT, REG_BASE + OFFSET_REG_TM1CNT
.set REG_TM1CNT_L, REG_BASE + OFFSET_REG_TM1CNT_L
.set REG_TM1CNT_H, REG_BASE + OFFSET_REG_TM1CNT_H
.set REG_TM2CNT, REG_BASE + OFFSET_REG_TM2CNT
.set REG_TM2CNT_L, REG_BASE + OFFSET_REG_TM2CNT_L
.set REG_TM2CNT_H, REG_BASE + OFFSET_REG_TM2CNT_H
.set REG_TM3CNT, REG_BASE + OFFSET_REG_TM3CNT
.set REG_TM3CNT_L, REG_BASE + OFFSET_REG_TM3CNT_L
.set REG_TM3CNT_H, REG_BASE + OFFSET_REG_TM3CNT_H
.set REG_SIOCNT, REG_BASE + OFFSET_REG_SIOCNT
.set REG_SIODATA8, REG_BASE + OFFSET_REG_SIODATA8
.set REG_SIODATA32, REG_BASE + OFFSET_REG_SIODATA32
.set REG_SIOMLT_SEND, REG_BASE + OFFSET_REG_SIOMLT_SEND
.set REG_SIOMLT_RECV, REG_BASE + OFFSET_REG_SIOMLT_RECV
.set REG_SIOMULTI0, REG_BASE + OFFSET_REG_SIOMULTI0
.set REG_SIOMULTI1, REG_BASE + OFFSET_REG_SIOMULTI1
.set REG_SIOMULTI2, REG_BASE + OFFSET_REG_SIOMULTI2
.set REG_SIOMULTI3, REG_BASE + OFFSET_REG_SIOMULTI3
.set REG_KEYINPUT, REG_BASE + OFFSET_REG_KEYINPUT
.set REG_KEYCNT, REG_BASE + OFFSET_REG_KEYCNT
.set REG_RCNT, REG_BASE + OFFSET_REG_RCNT
.set REG_JOYCNT, REG_BASE + OFFSET_REG_JOYCNT
.set REG_JOYSTAT, REG_BASE + OFFSET_REG_JOYSTAT
.set REG_JOY_RECV, REG_BASE + OFFSET_REG_JOY_RECV
.set REG_JOY_RECV_L, REG_BASE + OFFSET_REG_JOY_RECV_L
.set REG_JOY_RECV_H, REG_BASE + OFFSET_REG_JOY_RECV_H
.set REG_JOY_TRANS, REG_BASE + OFFSET_REG_JOY_TRANS
.set REG_JOY_TRANS_L, REG_BASE + OFFSET_REG_JOY_TRANS_L
.set REG_JOY_TRANS_H, REG_BASE + OFFSET_REG_JOY_TRANS_H
.set REG_IME, REG_BASE + OFFSET_REG_IME
.set REG_IE, REG_BASE + OFFSET_REG_IE
.set REG_IF, REG_BASE + OFFSET_REG_IF
.set REG_WAITCNT, REG_BASE + OFFSET_REG_WAITCNT
@ DMA register constants
.set DMA_DEST_INC, 0x0000
.set DMA_DEST_DEC, 0x0020
.set DMA_DEST_FIXED, 0x0040
.set DMA_DEST_RELOAD, 0x0060
.set DMA_SRC_INC, 0x0000
.set DMA_SRC_DEC, 0x0080
.set DMA_SRC_FIXED, 0x0100
.set DMA_REPEAT, 0x0200
.set DMA_16BIT, 0x0000
.set DMA_32BIT, 0x0400
.set DMA_DREQ_ON, 0x0800
.set DMA_START_NOW, 0x0000
.set DMA_START_VBLANK, 0x1000
.set DMA_START_HBLANK, 0x2000
.set DMA_START_SPECIAL, 0x3000
.set DMA_INTR_ENABLE, 0x4000
.set DMA_ENABLE, 0x8000
@ OAM attribute constants
.set OAM_OBJ_NORMAL, 0x00000000
.set OAM_OBJ_BLEND, 0x00000400
.set OAM_OBJ_WINDOW, 0x00000800
.set OAM_AFFINE_NONE, 0x00000000
.set OAM_AFFINE_NORMAL_SIZE, 0x00000100
.set OAM_OBJ_DISABLED, 0x00000200
.set OAM_AFFINE_DOUBLE_SIZE, 0x00000300
.set OAM_MOSAIC_OFF, 0x00000000
.set OAM_MOSAIC_ON, 0x00001000
.set OAM_4BPP, 0x00000000
.set OAM_8BPP, 0x00002000
.set OAM_H_FLIP, 0x10000000
.set OAM_V_FLIP, 0x20000000
.set OAM_SQUARE, 0x00000000
.set OAM_H_RECTANGLE, 0x00004000
.set OAM_V_RECTANGLE, 0x00008000
.set OAM_SIZE_0, 0x00000000
.set OAM_SIZE_1, 0x40000000
.set OAM_SIZE_2, 0x80000000
.set OAM_SIZE_3, 0xc0000000
.set OAM_SIZE_8x8, OAM_SIZE_0 | OAM_SQUARE
.set OAM_SIZE_16x16, OAM_SIZE_1 | OAM_SQUARE
.set OAM_SIZE_32x32, OAM_SIZE_2 | OAM_SQUARE
.set OAM_SIZE_64x64, OAM_SIZE_3 | OAM_SQUARE
.set OAM_SIZE_16x8, OAM_SIZE_0 | OAM_H_RECTANGLE
.set OAM_SIZE_32x8, OAM_SIZE_1 | OAM_H_RECTANGLE
.set OAM_SIZE_32x16, OAM_SIZE_2 | OAM_H_RECTANGLE
.set OAM_SIZE_64x32, OAM_SIZE_3 | OAM_H_RECTANGLE
.set OAM_SIZE_8x16, OAM_SIZE_0 | OAM_V_RECTANGLE
.set OAM_SIZE_8x32, OAM_SIZE_1 | OAM_V_RECTANGLE
.set OAM_SIZE_16x32, OAM_SIZE_2 | OAM_V_RECTANGLE
.set OAM_SIZE_32x64, OAM_SIZE_3 | OAM_V_RECTANGLE

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#ifndef GUARD_CONSTANTS_GAME_STAT_H
#define GUARD_CONSTANTS_GAME_STAT_H
#define GAME_STAT_SAVED_GAME 0
#define GAME_STAT_FIRST_HOF_PLAY_TIME 1
#define GAME_STAT_STARTED_TRENDS 2
#define GAME_STAT_PLANTED_BERRIES 3
#define GAME_STAT_TRADED_BIKES 4
#define GAME_STAT_STEPS 5
#define GAME_STAT_GOT_INTERVIEWED 6
#define GAME_STAT_TOTAL_BATTLES 7
#define GAME_STAT_WILD_BATTLES 8
#define GAME_STAT_TRAINER_BATTLES 9
#define GAME_STAT_ENTERED_HOF 10
#define GAME_STAT_POKEMON_CAPTURES 11
#define GAME_STAT_FISHING_CAPTURES 12
#define GAME_STAT_HATCHED_EGGS 13
#define GAME_STAT_EVOLVED_POKEMON 14
#define GAME_STAT_USED_POKECENTER 15
#define GAME_STAT_RESTED_AT_HOME 16
#define GAME_STAT_ENTERED_SAFARI_ZONE 17
#define GAME_STAT_USED_CUT 18
#define GAME_STAT_USED_ROCK_SMASH 19
#define GAME_STAT_MOVED_SECRET_BASE 20
#define GAME_STAT_POKEMON_TRADES 21
#define GAME_STAT_UNKNOWN_22 22
#define GAME_STAT_LINK_BATTLE_WINS 23
#define GAME_STAT_LINK_BATTLE_LOSSES 24
#define GAME_STAT_LINK_BATTLE_DRAWS 25
#define GAME_STAT_USED_SPLASH 26
#define GAME_STAT_USED_STRUGGLE 27
#define GAME_STAT_SLOT_JACKPOTS 28
#define GAME_STAT_CONSECUTIVE_ROULETTE_WINS 29
#define GAME_STAT_ENTERED_BATTLE_TOWER 30
#define GAME_STAT_UNKNOWN_31 31
#define GAME_STAT_BATTLE_TOWER_BEST_STREAK 32
#define GAME_STAT_POKEBLOCKS 33
#define GAME_STAT_POKEBLOCKS_WITH_FRIENDS 34
#define GAME_STAT_WON_LINK_CONTEST 35
#define GAME_STAT_ENTERED_CONTEST 36
#define GAME_STAT_WON_CONTEST 37
#define GAME_STAT_SHOPPED 38
#define GAME_STAT_USED_ITEMFINDER 39
#define GAME_STAT_GOT_RAINED_ON 40
#define GAME_STAT_CHECKED_POKEDEX 41
#define GAME_STAT_RECEIVED_RIBBONS 42
#define GAME_STAT_JUMPED_DOWN_LEDGES 43
#define GAME_STAT_WATCHED_TV 44
#define GAME_STAT_CHECKED_CLOCK 45
#define GAME_STAT_WON_POKEMON_LOTTERY 46
#define GAME_STAT_USED_DAYCARE 47
#define GAME_STAT_RODE_CABLE_CAR 48
#define GAME_STAT_ENTERED_HOT_SPRINGS 49
#define NUM_GAME_STATS 50
#endif // GUARD_CONSTANTS_GAME_STAT_H

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#ifndef GUARD_CONSTANTS_VARS_H
#define GUARD_CONSTANTS_VARS_H
#define VAR_0x3F20 0x3F20
#define VARS_START 0x4000
// temporary vars
// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
#define VAR_TEMP_0 0x4000
#define VAR_TEMP_1 0x4001
#define VAR_TEMP_2 0x4002
#define VAR_TEMP_3 0x4003
#define VAR_TEMP_4 0x4004
#define VAR_TEMP_5 0x4005
#define VAR_TEMP_6 0x4006
#define VAR_TEMP_7 0x4007
#define VAR_TEMP_8 0x4008
#define VAR_TEMP_9 0x4009
#define VAR_TEMP_A 0x400A
#define VAR_TEMP_B 0x400B
#define VAR_TEMP_C 0x400C
#define VAR_TEMP_D 0x400D
#define VAR_TEMP_E 0x400E
#define VAR_TEMP_F 0x400F
// object gfx id vars
// These 0x10 vars are used to dynamically control a event object's sprite.
// For example, the rival's sprite id is dynamically set based on the player's gender.
// See VarGetEventObjectGraphicsId().
#define VAR_OBJ_GFX_ID_0 0x4010
#define VAR_OBJ_GFX_ID_1 0x4011
#define VAR_OBJ_GFX_ID_2 0x4012
#define VAR_OBJ_GFX_ID_3 0x4013
#define VAR_OBJ_GFX_ID_4 0x4014
#define VAR_OBJ_GFX_ID_5 0x4015
#define VAR_OBJ_GFX_ID_6 0x4016
#define VAR_OBJ_GFX_ID_7 0x4017
#define VAR_OBJ_GFX_ID_8 0x4018
#define VAR_OBJ_GFX_ID_9 0x4019
#define VAR_OBJ_GFX_ID_A 0x401A
#define VAR_OBJ_GFX_ID_B 0x401B
#define VAR_OBJ_GFX_ID_C 0x401C
#define VAR_OBJ_GFX_ID_D 0x401D
#define VAR_OBJ_GFX_ID_E 0x401E
#define VAR_OBJ_GFX_ID_F 0x401F
// general purpose vars
#define VAR_RECYCLE_GOODS 0x4020
#define VAR_REPEL_STEP_COUNT 0x4021
#define VAR_ICE_STEP_COUNT 0x4022
#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
#define VAR_MIRAGE_RND_H 0x4024
#define VAR_MIRAGE_RND_L 0x4025
#define VAR_SECRET_BASE_MAP 0x4026
#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027
#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028
#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
#define VAR_DAYS 0x4040
#define VAR_FANCLUB_UNKNOWN_1 0x4041 // TODO: document these two fanclub vars
#define VAR_FANCLUB_UNKNOWN_2 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_TRICK_HOUSE_ROOMS_COMPLETED 0x4044
#define VAR_LOTTERY_PRIZE 0x4045
#define VAR_NATIONAL_DEX 0x4046
#define VAR_SHROOMISH_SIZE_RECORD 0x4047
#define VAR_ASH_GATHER_COUNT 0x4048
#define VAR_BIRCH_STATE 0x4049
#define VAR_CRUISE_STEP_COUNT 0x404A
#define VAR_LOTTERY_RND_L 0x404B
#define VAR_LOTTERY_RND_H 0x404C
#define VAR_BARBOACH_SIZE_RECORD 0x404F
#define VAR_LITTLEROOT_STATE 0x4050
#define VAR_ROUTE102_ACCESSIBLE 0x4051
#define VAR_LAVARIDGE_RIVAL_STATE 0x4053
#define VAR_CURRENT_SECRET_BASE 0x4054
#define VAR_PETALBURG_STATE 0x4057
#define VAR_SLATEPORT_STATE 0x4058
#define VAR_RUSTBORO_STATE 0x405A
#define VAR_SOOTOPOLIS_STATE 0x405E
#define VAR_ROUTE101_STATE 0x4060
#define VAR_ROUTE103_STATE 0x4062
#define VAR_ROUTE110_STATE 0x4069
#define VAR_ROUTE116_STATE 0x406F
#define VAR_ROUTE118_STATE 0x4071
#define VAR_ROUTE119_STATE 0x4072
#define VAR_ROUTE121_STATE 0x4074
#define VAR_ROUTE128_STATE 0x407B
#define VAR_LITTLEROOT_HOUSES_STATE 0x4082 // TODO: needs more investigation
#define VAR_BIRCH_LAB_STATE 0x4084
#define VAR_PETALBURG_GYM_STATE 0x4085
#define VAR_LINK_CONTEST_ROOM_STATE 0x4086
#define VAR_CABLE_CLUB_STATE 0x4087
#define VAR_CONTEST_LOCATION 0x4088
#define VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F 0x4089 // TODO: related to decorations
#define VAR_CONTEST_PRIZE_PICKUP 0x408A
#define VAR_LITTLEROOT_HOUSES_STATE_2 0x408C // TODO: needs more investigation
#define VAR_LITTLEROOT_RIVAL_STATE 0x408D
#define VAR_BOARD_BRINEY_BOAT_ROUTE104_STATE 0x408E
#define VAR_DEVON_CORP_3F_STATE 0x408F
#define VAR_BRINEY_HOUSE_STATE 0x4090
#define VAR_LITTLEROOT_INTRO_STATE 0x4092
#define VAR_MAUVILLE_GYM_STATE 0x4093
#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094
#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095
#define VAR_BRINEY_LOCATION 0x4096
#define VAR_0x4097 0x4097 // TODO: related to creating new secret base
#define VAR_PETALBURG_WOODS_STATE 0x4098
#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099
#define VAR_RUSTURF_TUNNEL_STATE 0x409a
#define VAR_CAVE_OF_ORIGIN_B4F_STATE 0x409B
#define VAR_ELITE_4_STATE 0x409C
#define VAR_SLATEPORT_HARBOR_STATE 0x40A0
#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2
#define VAR_CABLE_CAR_STATION_STATE 0x40A3
#define VAR_SAFARI_ZONE_STATE 0x40A4
#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A5
#define VAR_TRICK_HOUSE_ENTRANCE_STATE_2 0x40A6
#define VAR_TRICK_HOUSE_ENTRANCE_STATE_3 0x40A7
#define VAR_CYCLING_CHALLENGE_STATE 0x40A9
#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA
#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB
#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC
#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD
#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE
#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF
#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1
#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2
#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
#define VAR_PORTHOLE_STATE 0x40B4
#define VAR_TRICK_HOUSE_STATE 0x40B5 // TODO: needs some further investigation
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6
#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7
#define VAR_MT_PYRE_STATE 0x40B9
#define VAR_NEW_MAUVILLE_STATE 0x40BA
#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC
#define VAR_JAGGED_PASS_VOLCANIC_ASH_WEATHER 0x40BD
#define VAR_GLASS_WORKSHOP_STATE 0x40BE
#define VAR_METEOR_FALLS_STATE 0x40BF
#define VAR_GAME_CORNER_STATE 0x40C0
#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1
#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2
#define VAR_VICTORY_ROAD_1F_STATE 0x40C3
#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4
#define VAR_WHICH_FOSSIL_REVIVED 0x40C5
#define VAR_STEVENS_HOUSE_STATE 0x40C6
#define VAR_OLDALE_STATE 0x40C7
// special vars
// They are commonly used as parameters to commands, or return values from commands.
#define VAR_SPECIAL_0 0x8000
#define VAR_SPECIAL_1 0x8001
#define VAR_SPECIAL_2 0x8002
#define VAR_SPECIAL_3 0x8003
#define VAR_SPECIAL_4 0x8004
#define VAR_SPECIAL_5 0x8005
#define VAR_SPECIAL_6 0x8006
#define VAR_SPECIAL_7 0x8007
#define VAR_SPECIAL_8 0x8008
#define VAR_SPECIAL_9 0x8009
#define VAR_SPECIAL_A 0x800A
#define VAR_SPECIAL_B 0x800B
#define FACING 0x800C
#define RESULT 0x800D
#define ITEM_ID 0x800E
#define LAST_TALKED 0x800F
#define CONTEST_RANK 0x8010
#define CONTEST_CATEGORY 0x8011
#endif // GUARD_CONSTANTS_VARS_H

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#ifndef GUARD_FLASH_H
#define GUARD_FLASH_H
#include "gba/gba.h"
enum
{
SECTOR_DAMAGED,
SECTOR_OK,
SECTOR_CHECK, // unused
};
enum MsgBoxUpdateMessage
{
MSGBOX_WILL_NOW_UPDATE = 0,
MSGBOX_HAS_BEEN_UPDATED,
MSGBOX_UNABLE_TO_UPDATE,
MSGBOX_NO_NEED_TO_UPDATE,
MSGBOX_UPDATING
};
struct SaveSector
{
u8 data[0xFF4];
u16 id;
u16 checksum;
u32 signature;
u32 counter;
}; // size is 0x1000
// headless save section?
struct UnkSaveSection
{
u8 data[0xFF4];
u32 signature;
}; // size is 0xFF8
#define eSaveSection ((struct SaveSector *)0x2020000)
#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot
#define FILE_SIGNATURE 0x08012025
#define SAVE_STATUS_EMPTY 0
#define SAVE_STATUS_OK 1
#define SAVE_STATUS_NO_FLASH 4
#define SAVE_STATUS_ERROR 0xFF
bool32 flash_maincb_ident_is_valid(void);
bool8 flash_maincb_read_save(u32);
void msg_load_gfx(void);
void msg_display(enum MsgBoxUpdateMessage);
bool32 flash_maincb_check_need_reset_pacifidlog_tm(void);
bool32 flash_maincb_reset_pacifidlog_tm(void);
#endif //GUARD_FLASH_H

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#ifndef GUARD_GBA_DEFINES
#define GUARD_GBA_DEFINES
#include <stddef.h>
#define TRUE 1
#define FALSE 0
#define BSS_DATA __attribute__((section(".bss")))
#define IWRAM_DATA __attribute__((section("iwram_data")))
#define EWRAM_DATA __attribute__((section("ewram_data")))
#define UNUSED __attribute__((unused))
#define NAKED __attribute__((naked))
#define ALIGNED(n) __attribute__((aligned(n)))
#define SOUND_INFO_PTR (*(struct SoundInfo **)0x3007FF0)
#define INTR_CHECK (*(u16 *)0x3007FF8)
#define INTR_VECTOR (*(void **)0x3007FFC)
#define EWRAM_START 0x02000000
#define EWRAM_END (EWRAM_START + 0x40000)
#define IWRAM_START 0x03000000
#define IWRAM_END (IWRAM_START + 0x8000)
#define PLTT 0x5000000
#define PLTT_SIZE 0x400
#define BG_PLTT PLTT
#define BG_PLTT_SIZE 0x200
#define OBJ_PLTT (PLTT + 0x200)
#define OBJ_PLTT_SIZE 0x200
#define VRAM 0x6000000
#define VRAM_SIZE 0x18000
#define BG_VRAM VRAM
#define BG_VRAM_SIZE 0x10000
#define BG_CHAR_SIZE 0x4000
#define BG_SCREEN_SIZE 0x800
#define BG_CHAR_ADDR(n) (void *)(BG_VRAM + (0x4000 * (n)))
#define BG_SCREEN_ADDR(n) (void *)(BG_VRAM + (0x800 * (n)))
#define BG_TILE_ADDR(n) (void *)(BG_VRAM + (0x80 * (n)))
#define BG_TILE_H_FLIP(n) (0x400 + (n))
#define BG_TILE_V_FLIP(n) (0x800 + (n))
// text-mode BG
#define OBJ_VRAM0 (void *)(VRAM + 0x10000)
#define OBJ_VRAM0_SIZE 0x8000
// bitmap-mode BG
#define OBJ_VRAM1 (void *)(VRAM + 0x14000)
#define OBJ_VRAM1_SIZE 0x4000
#define OAM 0x7000000
#define OAM_SIZE 0x400
#define ROM_HEADER_SIZE 0xC0
#define DISPLAY_WIDTH 240
#define DISPLAY_HEIGHT 160
#define TILE_SIZE_4BPP 32
#define TILE_SIZE_8BPP 64
#define TILE_OFFSET_4BPP(n) ((n) * TILE_SIZE_4BPP)
#define TILE_OFFSET_8BPP(n) ((n) * TILE_SIZE_8BPP)
#define TOTAL_OBJ_TILE_COUNT 1024
#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
#define RGB2(r, g, b) (((b) << 10) | ((g) << 5) | (r))
#define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F))
#define RGB_BLACK RGB(0, 0, 0)
#define RGB_WHITE RGB(31, 31, 31)
#define RGB_RED RGB(31, 0, 0)
#define RGB_GREEN RGB(0, 31, 0)
#define RGB_BLUE RGB(0, 0, 31)
#define RGB_YELLOW RGB(31, 31, 0)
#define RGB_MAGENTA RGB(31, 0, 31)
#define RGB_CYAN RGB(0, 31, 31)
#define RGB_WHITEALPHA (RGB_WHITE | 0x8000)
#endif // GUARD_GBA_DEFINES

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#ifndef GUARD_GBA_FLASH_INTERNAL_H
#define GUARD_GBA_FLASH_INTERNAL_H
#include "gba/gba.h"
#define FLASH_BASE ((u8 *)0xE000000)
#define FLASH_WRITE(addr, data) ((*(vu8 *)(FLASH_BASE + (addr))) = (data))
#define FLASH_ROM_SIZE_1M 131072 // 1 megabit ROM
#define SECTORS_PER_BANK 16
struct FlashSector
{
u32 size;
u8 shift;
u16 count;
u16 top;
};
struct FlashType {
u32 romSize;
struct FlashSector sector;
u16 wait[2]; // game pak bus read/write wait
// TODO: add support for anonymous unions/structs if possible
union {
struct {
u8 makerId;
u8 deviceId;
} separate;
u16 joined;
} ids;
};
struct FlashSetupInfo
{
u16 (*programFlashByte)(u16, u32, u8);
u16 (*programFlashSector)(u16, void *);
u16 (*eraseFlashChip)(void);
u16 (*eraseFlashSector)(u16);
u16 (*WaitForFlashWrite)(u8, u8 *, u8);
const u16 *maxTime;
struct FlashType type;
};
extern u16 gFlashNumRemainingBytes;
extern u16 (*ProgramFlashByte)(u16, u32, u8);
extern u16 (*ProgramFlashSector)(u16, void *);
extern u16 (*EraseFlashChip)(void);
extern u16 (*EraseFlashSector)(u16);
extern u16 (*WaitForFlashWrite)(u8, u8 *, u8);
extern const u16 *gFlashMaxTime;
extern const struct FlashType *gFlash;
extern u8 (*PollFlashStatus)(u8 *);
extern u8 gFlashTimeoutFlag;
extern const struct FlashSetupInfo MX29L010;
extern const struct FlashSetupInfo LE26FV10N1TS;
extern const struct FlashSetupInfo DefaultFlash;
void SwitchFlashBank(u8 bankNum);
u16 ReadFlashId(void);
void StartFlashTimer(u8 phase);
void SetReadFlash1(u16 *dest);
void StopFlashTimer(void);
u16 SetFlashTimerIntr(u8 timerNum, void (**intrFunc)(void));
u32 ProgramFlashSectorAndVerify(u16 sectorNum, u8 *src);
void ReadFlash(u16 sectorNum, u32 offset, void *dest, u32 size);
u32 ProgramFlashSectorAndVerifyNBytes(u16 sectorNum, void *dataSrc, u32 n);
u16 WaitForFlashWrite_Common(u8 phase, u8 *addr, u8 lastData);
u16 EraseFlashChip_MX(void);
u16 EraseFlashSector_MX(u16 sectorNum);
u16 ProgramFlashByte_MX(u16 sectorNum, u32 offset, u8 data);
u16 ProgramFlashSector_MX(u16 sectorNum, void *src);
// agb_flash_1m
u32 IdentifyFlash(void);
#endif // GUARD_GBA_FLASH_INTERNAL_H

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#ifndef GUARD_GBA_GBA_H
#define GUARD_GBA_GBA_H
#include "gba/defines.h"
#include "gba/io_reg.h"
#include "gba/types.h"
#include "gba/multiboot.h"
#include "gba/syscall.h"
#include "gba/macro.h"
#include "gba/isagbprint.h"
#endif // GUARD_GBA_GBA_H

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#ifndef GUARD_GBA_IO_REG_H
#define GUARD_GBA_IO_REG_H
#define REG_BASE 0x4000000 // I/O register base address
// I/O register offsets
#define REG_OFFSET_DISPCNT 0x0
#define REG_OFFSET_DISPSTAT 0x4
#define REG_OFFSET_VCOUNT 0x6
#define REG_OFFSET_BG0CNT 0x8
#define REG_OFFSET_BG1CNT 0xa
#define REG_OFFSET_BG2CNT 0xc
#define REG_OFFSET_BG3CNT 0xe
#define REG_OFFSET_BG0HOFS 0x10
#define REG_OFFSET_BG0VOFS 0x12
#define REG_OFFSET_BG1HOFS 0x14
#define REG_OFFSET_BG1VOFS 0x16
#define REG_OFFSET_BG2HOFS 0x18
#define REG_OFFSET_BG2VOFS 0x1a
#define REG_OFFSET_BG3HOFS 0x1c
#define REG_OFFSET_BG3VOFS 0x1e
#define REG_OFFSET_BG2PA 0x20
#define REG_OFFSET_BG2PB 0x22
#define REG_OFFSET_BG2PC 0x24
#define REG_OFFSET_BG2PD 0x26
#define REG_OFFSET_BG2X 0x28
#define REG_OFFSET_BG2X_L 0x28
#define REG_OFFSET_BG2X_H 0x2a
#define REG_OFFSET_BG2Y 0x2c
#define REG_OFFSET_BG2Y_L 0x2c
#define REG_OFFSET_BG2Y_H 0x2e
#define REG_OFFSET_BG3PA 0x30
#define REG_OFFSET_BG3PB 0x32
#define REG_OFFSET_BG3PC 0x34
#define REG_OFFSET_BG3PD 0x36
#define REG_OFFSET_BG3X 0x38
#define REG_OFFSET_BG3X_L 0x38
#define REG_OFFSET_BG3X_H 0x3a
#define REG_OFFSET_BG3Y 0x3c
#define REG_OFFSET_BG3Y_L 0x3c
#define REG_OFFSET_BG3Y_H 0x3e
#define REG_OFFSET_WIN0H 0x40
#define REG_OFFSET_WIN1H 0x42
#define REG_OFFSET_WIN0V 0x44
#define REG_OFFSET_WIN1V 0x46
#define REG_OFFSET_WININ 0x48
#define REG_OFFSET_WINOUT 0x4a
#define REG_OFFSET_MOSAIC 0x4c
#define REG_OFFSET_BLDCNT 0x50
#define REG_OFFSET_BLDALPHA 0x52
#define REG_OFFSET_BLDY 0x54
#define REG_OFFSET_SOUND1CNT_L 0x60
#define REG_OFFSET_NR10 0x60
#define REG_OFFSET_SOUND1CNT_H 0x62
#define REG_OFFSET_NR11 0x62
#define REG_OFFSET_NR12 0x63
#define REG_OFFSET_SOUND1CNT_X 0x64
#define REG_OFFSET_NR13 0x64
#define REG_OFFSET_NR14 0x65
#define REG_OFFSET_SOUND2CNT_L 0x68
#define REG_OFFSET_NR21 0x68
#define REG_OFFSET_NR22 0x69
#define REG_OFFSET_SOUND2CNT_H 0x6c
#define REG_OFFSET_NR23 0x6c
#define REG_OFFSET_NR24 0x6d
#define REG_OFFSET_SOUND3CNT_L 0x70
#define REG_OFFSET_NR30 0x70
#define REG_OFFSET_SOUND3CNT_H 0x72
#define REG_OFFSET_NR31 0x72
#define REG_OFFSET_NR32 0x73
#define REG_OFFSET_SOUND3CNT_X 0x74
#define REG_OFFSET_NR33 0x74
#define REG_OFFSET_NR34 0x75
#define REG_OFFSET_SOUND4CNT_L 0x78
#define REG_OFFSET_NR41 0x78
#define REG_OFFSET_NR42 0x79
#define REG_OFFSET_SOUND4CNT_H 0x7c
#define REG_OFFSET_NR43 0x7c
#define REG_OFFSET_NR44 0x7d
#define REG_OFFSET_SOUNDCNT_L 0x80
#define REG_OFFSET_NR50 0x80
#define REG_OFFSET_NR51 0x81
#define REG_OFFSET_SOUNDCNT_H 0x82
#define REG_OFFSET_SOUNDCNT_X 0x84
#define REG_OFFSET_NR52 0x84
#define REG_OFFSET_SOUNDBIAS 0x88
#define REG_OFFSET_SOUNDBIAS_L 0x88
#define REG_OFFSET_SOUNDBIAS_H 0x89
#define REG_OFFSET_WAVE_RAM0 0x90
#define REG_OFFSET_WAVE_RAM1 0x94
#define REG_OFFSET_WAVE_RAM2 0x98
#define REG_OFFSET_WAVE_RAM3 0x9c
#define REG_OFFSET_FIFO_A 0xa0
#define REG_OFFSET_FIFO_B 0xa4
#define REG_OFFSET_DMA0 0xb0
#define REG_OFFSET_DMA0SAD 0xb0
#define REG_OFFSET_DMA0SAD_L 0xb0
#define REG_OFFSET_DMA0SAD_H 0xb2
#define REG_OFFSET_DMA0DAD 0xb4
#define REG_OFFSET_DMA0DAD_L 0xb4
#define REG_OFFSET_DMA0DAD_H 0xb6
#define REG_OFFSET_DMA0CNT 0xb8
#define REG_OFFSET_DMA0CNT_L 0xb8
#define REG_OFFSET_DMA0CNT_H 0xba
#define REG_OFFSET_DMA1 0xbc
#define REG_OFFSET_DMA1SAD 0xbc
#define REG_OFFSET_DMA1SAD_L 0xbc
#define REG_OFFSET_DMA1SAD_H 0xbe
#define REG_OFFSET_DMA1DAD 0xc0
#define REG_OFFSET_DMA1DAD_L 0xc0
#define REG_OFFSET_DMA1DAD_H 0xc2
#define REG_OFFSET_DMA1CNT 0xc4
#define REG_OFFSET_DMA1CNT_L 0xc4
#define REG_OFFSET_DMA1CNT_H 0xc6
#define REG_OFFSET_DMA2 0xc8
#define REG_OFFSET_DMA2SAD 0xc8
#define REG_OFFSET_DMA2SAD_L 0xc8
#define REG_OFFSET_DMA2SAD_H 0xca
#define REG_OFFSET_DMA2DAD 0xcc
#define REG_OFFSET_DMA2DAD_L 0xcc
#define REG_OFFSET_DMA2DAD_H 0xce
#define REG_OFFSET_DMA2CNT 0xd0
#define REG_OFFSET_DMA2CNT_L 0xd0
#define REG_OFFSET_DMA2CNT_H 0xd2
#define REG_OFFSET_DMA3 0xd4
#define REG_OFFSET_DMA3SAD 0xd4
#define REG_OFFSET_DMA3SAD_L 0xd4
#define REG_OFFSET_DMA3SAD_H 0xd6
#define REG_OFFSET_DMA3DAD 0xd8
#define REG_OFFSET_DMA3DAD_L 0xd8
#define REG_OFFSET_DMA3DAD_H 0xda
#define REG_OFFSET_DMA3CNT 0xdc
#define REG_OFFSET_DMA3CNT_L 0xdc
#define REG_OFFSET_DMA3CNT_H 0xde
#define REG_OFFSET_TMCNT 0x100
#define REG_OFFSET_TMCNT_L 0x100
#define REG_OFFSET_TMCNT_H 0x102
#define REG_OFFSET_TM0CNT 0x100
#define REG_OFFSET_TM0CNT_L 0x100
#define REG_OFFSET_TM0CNT_H 0x102
#define REG_OFFSET_TM1CNT 0x104
#define REG_OFFSET_TM1CNT_L 0x104
#define REG_OFFSET_TM1CNT_H 0x106
#define REG_OFFSET_TM2CNT 0x108
#define REG_OFFSET_TM2CNT_L 0x108
#define REG_OFFSET_TM2CNT_H 0x10a
#define REG_OFFSET_TM3CNT 0x10c
#define REG_OFFSET_TM3CNT_L 0x10c
#define REG_OFFSET_TM3CNT_H 0x10e
#define REG_OFFSET_SIOCNT 0x128
#define REG_OFFSET_SIODATA8 0x12a
#define REG_OFFSET_SIODATA32 0x120
#define REG_OFFSET_SIOMLT_SEND 0x12a
#define REG_OFFSET_SIOMLT_RECV 0x120
#define REG_OFFSET_SIOMULTI0 0x120
#define REG_OFFSET_SIOMULTI1 0x122
#define REG_OFFSET_SIOMULTI2 0x124
#define REG_OFFSET_SIOMULTI3 0x126
#define REG_OFFSET_KEYINPUT 0x130
#define REG_OFFSET_KEYCNT 0x132
#define REG_OFFSET_RCNT 0x134
#define REG_OFFSET_JOYCNT 0x140
#define REG_OFFSET_JOYSTAT 0x158
#define REG_OFFSET_JOY_RECV 0x150
#define REG_OFFSET_JOY_RECV_L 0x150
#define REG_OFFSET_JOY_RECV_H 0x152
#define REG_OFFSET_JOY_TRANS 0x154
#define REG_OFFSET_JOY_TRANS_L 0x154
#define REG_OFFSET_JOY_TRANS_H 0x156
#define REG_OFFSET_IME 0x208
#define REG_OFFSET_IE 0x200
#define REG_OFFSET_IF 0x202
#define REG_OFFSET_WAITCNT 0x204
// I/O register addresses
#define REG_ADDR_DISPCNT (REG_BASE + REG_OFFSET_DISPCNT)
#define REG_ADDR_DISPSTAT (REG_BASE + REG_OFFSET_DISPSTAT)
#define REG_ADDR_VCOUNT (REG_BASE + REG_OFFSET_VCOUNT)
#define REG_ADDR_BG0CNT (REG_BASE + REG_OFFSET_BG0CNT)
#define REG_ADDR_BG1CNT (REG_BASE + REG_OFFSET_BG1CNT)
#define REG_ADDR_BG2CNT (REG_BASE + REG_OFFSET_BG2CNT)
#define REG_ADDR_BG3CNT (REG_BASE + REG_OFFSET_BG3CNT)
#define REG_ADDR_BG0HOFS (REG_BASE + REG_OFFSET_BG0HOFS)
#define REG_ADDR_BG0VOFS (REG_BASE + REG_OFFSET_BG0VOFS)
#define REG_ADDR_BG1HOFS (REG_BASE + REG_OFFSET_BG1HOFS)
#define REG_ADDR_BG1VOFS (REG_BASE + REG_OFFSET_BG1VOFS)
#define REG_ADDR_BG2HOFS (REG_BASE + REG_OFFSET_BG2HOFS)
#define REG_ADDR_BG2VOFS (REG_BASE + REG_OFFSET_BG2VOFS)
#define REG_ADDR_BG3HOFS (REG_BASE + REG_OFFSET_BG3HOFS)
#define REG_ADDR_BG3VOFS (REG_BASE + REG_OFFSET_BG3VOFS)
#define REG_ADDR_BG2PA (REG_BASE + REG_OFFSET_BG2PA)
#define REG_ADDR_BG2PB (REG_BASE + REG_OFFSET_BG2PB)
#define REG_ADDR_BG2PC (REG_BASE + REG_OFFSET_BG2PC)
#define REG_ADDR_BG2PD (REG_BASE + REG_OFFSET_BG2PD)
#define REG_ADDR_BG2X (REG_BASE + REG_OFFSET_BG2X)
#define REG_ADDR_BG2X_L (REG_BASE + REG_OFFSET_BG2X_L)
#define REG_ADDR_BG2X_H (REG_BASE + REG_OFFSET_BG2X_H)
#define REG_ADDR_BG2Y (REG_BASE + REG_OFFSET_BG2Y)
#define REG_ADDR_BG2Y_L (REG_BASE + REG_OFFSET_BG2Y_L)
#define REG_ADDR_BG2Y_H (REG_BASE + REG_OFFSET_BG2Y_H)
#define REG_ADDR_BG3PA (REG_BASE + REG_OFFSET_BG3PA)
#define REG_ADDR_BG3PB (REG_BASE + REG_OFFSET_BG3PB)
#define REG_ADDR_BG3PC (REG_BASE + REG_OFFSET_BG3PC)
#define REG_ADDR_BG3PD (REG_BASE + REG_OFFSET_BG3PD)
#define REG_ADDR_BG3X (REG_BASE + REG_OFFSET_BG3X)
#define REG_ADDR_BG3X_L (REG_BASE + REG_OFFSET_BG3X_L)
#define REG_ADDR_BG3X_H (REG_BASE + REG_OFFSET_BG3X_H)
#define REG_ADDR_BG3Y (REG_BASE + REG_OFFSET_BG3Y)
#define REG_ADDR_BG3Y_L (REG_BASE + REG_OFFSET_BG3Y_L)
#define REG_ADDR_BG3Y_H (REG_BASE + REG_OFFSET_BG3Y_H)
#define REG_ADDR_WIN0H (REG_BASE + REG_OFFSET_WIN0H)
#define REG_ADDR_WIN1H (REG_BASE + REG_OFFSET_WIN1H)
#define REG_ADDR_WIN0V (REG_BASE + REG_OFFSET_WIN0V)
#define REG_ADDR_WIN1V (REG_BASE + REG_OFFSET_WIN1V)
#define REG_ADDR_WININ (REG_BASE + REG_OFFSET_WININ)
#define REG_ADDR_WINOUT (REG_BASE + REG_OFFSET_WINOUT)
#define REG_ADDR_MOSAIC (REG_BASE + REG_OFFSET_MOSAIC)
#define REG_ADDR_BLDCNT (REG_BASE + REG_OFFSET_BLDCNT)
#define REG_ADDR_BLDALPHA (REG_BASE + REG_OFFSET_BLDALPHA)
#define REG_ADDR_BLDY (REG_BASE + REG_OFFSET_BLDY)
#define REG_ADDR_SOUND1CNT_L (REG_BASE + REG_OFFSET_SOUND1CNT_L)
#define REG_ADDR_NR10 (REG_BASE + REG_OFFSET_NR10)
#define REG_ADDR_SOUND1CNT_H (REG_BASE + REG_OFFSET_SOUND1CNT_H)
#define REG_ADDR_NR11 (REG_BASE + REG_OFFSET_NR11)
#define REG_ADDR_NR12 (REG_BASE + REG_OFFSET_NR12)
#define REG_ADDR_SOUND1CNT_X (REG_BASE + REG_OFFSET_SOUND1CNT_X)
#define REG_ADDR_NR13 (REG_BASE + REG_OFFSET_NR13)
#define REG_ADDR_NR14 (REG_BASE + REG_OFFSET_NR14)
#define REG_ADDR_SOUND2CNT_L (REG_BASE + REG_OFFSET_SOUND2CNT_L)
#define REG_ADDR_NR21 (REG_BASE + REG_OFFSET_NR21)
#define REG_ADDR_NR22 (REG_BASE + REG_OFFSET_NR22)
#define REG_ADDR_SOUND2CNT_H (REG_BASE + REG_OFFSET_SOUND2CNT_H)
#define REG_ADDR_NR23 (REG_BASE + REG_OFFSET_NR23)
#define REG_ADDR_NR24 (REG_BASE + REG_OFFSET_NR24)
#define REG_ADDR_SOUND3CNT_L (REG_BASE + REG_OFFSET_SOUND3CNT_L)
#define REG_ADDR_NR30 (REG_BASE + REG_OFFSET_NR30)
#define REG_ADDR_SOUND3CNT_H (REG_BASE + REG_OFFSET_SOUND3CNT_H)
#define REG_ADDR_NR31 (REG_BASE + REG_OFFSET_NR31)
#define REG_ADDR_NR32 (REG_BASE + REG_OFFSET_NR32)
#define REG_ADDR_SOUND3CNT_X (REG_BASE + REG_OFFSET_SOUND3CNT_X)
#define REG_ADDR_NR33 (REG_BASE + REG_OFFSET_NR33)
#define REG_ADDR_NR34 (REG_BASE + REG_OFFSET_NR34)
#define REG_ADDR_SOUND4CNT_L (REG_BASE + REG_OFFSET_SOUND4CNT_L)
#define REG_ADDR_NR41 (REG_BASE + REG_OFFSET_NR41)
#define REG_ADDR_NR42 (REG_BASE + REG_OFFSET_NR42)
#define REG_ADDR_SOUND4CNT_H (REG_BASE + REG_OFFSET_SOUND4CNT_H)
#define REG_ADDR_NR43 (REG_BASE + REG_OFFSET_NR43)
#define REG_ADDR_NR44 (REG_BASE + REG_OFFSET_NR44)
#define REG_ADDR_SOUNDCNT_L (REG_BASE + REG_OFFSET_SOUNDCNT_L)
#define REG_ADDR_NR50 (REG_BASE + REG_OFFSET_NR50)
#define REG_ADDR_NR51 (REG_BASE + REG_OFFSET_NR51)
#define REG_ADDR_SOUNDCNT_H (REG_BASE + REG_OFFSET_SOUNDCNT_H)
#define REG_ADDR_SOUNDCNT_X (REG_BASE + REG_OFFSET_SOUNDCNT_X)
#define REG_ADDR_NR52 (REG_BASE + REG_OFFSET_NR52)
#define REG_ADDR_SOUNDBIAS (REG_BASE + REG_OFFSET_SOUNDBIAS)
#define REG_ADDR_SOUNDBIAS_L (REG_BASE + REG_OFFSET_SOUNDBIAS_L)
#define REG_ADDR_SOUNDBIAS_H (REG_BASE + REG_OFFSET_SOUNDBIAS_H)
#define REG_ADDR_WAVE_RAM0 (REG_BASE + REG_OFFSET_WAVE_RAM0)
#define REG_ADDR_WAVE_RAM1 (REG_BASE + REG_OFFSET_WAVE_RAM1)
#define REG_ADDR_WAVE_RAM2 (REG_BASE + REG_OFFSET_WAVE_RAM2)
#define REG_ADDR_WAVE_RAM3 (REG_BASE + REG_OFFSET_WAVE_RAM3)
#define REG_ADDR_FIFO_A (REG_BASE + REG_OFFSET_FIFO_A)
#define REG_ADDR_FIFO_B (REG_BASE + REG_OFFSET_FIFO_B)
#define REG_ADDR_DMA0 (REG_BASE + REG_OFFSET_DMA0)
#define REG_ADDR_DMA0SAD (REG_BASE + REG_OFFSET_DMA0SAD)
#define REG_ADDR_DMA0DAD (REG_BASE + REG_OFFSET_DMA0DAD)
#define REG_ADDR_DMA0CNT (REG_BASE + REG_OFFSET_DMA0CNT)
#define REG_ADDR_DMA0CNT_L (REG_BASE + REG_OFFSET_DMA0CNT_L)
#define REG_ADDR_DMA0CNT_H (REG_BASE + REG_OFFSET_DMA0CNT_H)
#define REG_ADDR_DMA1 (REG_BASE + REG_OFFSET_DMA1)
#define REG_ADDR_DMA1SAD (REG_BASE + REG_OFFSET_DMA1SAD)
#define REG_ADDR_DMA1DAD (REG_BASE + REG_OFFSET_DMA1DAD)
#define REG_ADDR_DMA1CNT (REG_BASE + REG_OFFSET_DMA1CNT)
#define REG_ADDR_DMA1CNT_L (REG_BASE + REG_OFFSET_DMA1CNT_L)
#define REG_ADDR_DMA1CNT_H (REG_BASE + REG_OFFSET_DMA1CNT_H)
#define REG_ADDR_DMA2 (REG_BASE + REG_OFFSET_DMA2)
#define REG_ADDR_DMA2SAD (REG_BASE + REG_OFFSET_DMA2SAD)
#define REG_ADDR_DMA2DAD (REG_BASE + REG_OFFSET_DMA2DAD)
#define REG_ADDR_DMA2CNT (REG_BASE + REG_OFFSET_DMA2CNT)
#define REG_ADDR_DMA2CNT_L (REG_BASE + REG_OFFSET_DMA2CNT_L)
#define REG_ADDR_DMA2CNT_H (REG_BASE + REG_OFFSET_DMA2CNT_H)
#define REG_ADDR_DMA3 (REG_BASE + REG_OFFSET_DMA3)
#define REG_ADDR_DMA3SAD (REG_BASE + REG_OFFSET_DMA3SAD)
#define REG_ADDR_DMA3DAD (REG_BASE + REG_OFFSET_DMA3DAD)
#define REG_ADDR_DMA3CNT (REG_BASE + REG_OFFSET_DMA3CNT)
#define REG_ADDR_DMA3CNT_L (REG_BASE + REG_OFFSET_DMA3CNT_L)
#define REG_ADDR_DMA3CNT_H (REG_BASE + REG_OFFSET_DMA3CNT_H)
#define REG_ADDR_TMCNT (REG_BASE + REG_OFFSET_TMCNT)
#define REG_ADDR_TMCNT_L (REG_BASE + REG_OFFSET_TMCNT_L)
#define REG_ADDR_TMCNT_H (REG_BASE + REG_OFFSET_TMCNT_H)
#define REG_ADDR_TM0CNT (REG_BASE + REG_OFFSET_TM0CNT)
#define REG_ADDR_TM0CNT_L (REG_BASE + REG_OFFSET_TM0CNT_L)
#define REG_ADDR_TM0CNT_H (REG_BASE + REG_OFFSET_TM0CNT_H)
#define REG_ADDR_TM1CNT (REG_BASE + REG_OFFSET_TM1CNT)
#define REG_ADDR_TM1CNT_L (REG_BASE + REG_OFFSET_TM1CNT_L)
#define REG_ADDR_TM1CNT_H (REG_BASE + REG_OFFSET_TM1CNT_H)
#define REG_ADDR_TM2CNT (REG_BASE + REG_OFFSET_TM2CNT)
#define REG_ADDR_TM2CNT_L (REG_BASE + REG_OFFSET_TM2CNT_L)
#define REG_ADDR_TM2CNT_H (REG_BASE + REG_OFFSET_TM2CNT_H)
#define REG_ADDR_TM3CNT (REG_BASE + REG_OFFSET_TM3CNT)
#define REG_ADDR_TM3CNT_L (REG_BASE + REG_OFFSET_TM3CNT_L)
#define REG_ADDR_TM3CNT_H (REG_BASE + REG_OFFSET_TM3CNT_H)
#define REG_ADDR_SIOCNT (REG_BASE + REG_OFFSET_SIOCNT)
#define REG_ADDR_SIODATA8 (REG_BASE + REG_OFFSET_SIODATA8)
#define REG_ADDR_SIODATA32 (REG_BASE + REG_OFFSET_SIODATA32)
#define REG_ADDR_SIOMLT_SEND (REG_BASE + REG_OFFSET_SIOMLT_SEND)
#define REG_ADDR_SIOMLT_RECV (REG_BASE + REG_OFFSET_SIOMLT_RECV)
#define REG_ADDR_SIOMULTI0 (REG_BASE + REG_OFFSET_SIOMULTI0)
#define REG_ADDR_SIOMULTI1 (REG_BASE + REG_OFFSET_SIOMULTI1)
#define REG_ADDR_SIOMULTI2 (REG_BASE + REG_OFFSET_SIOMULTI2)
#define REG_ADDR_SIOMULTI3 (REG_BASE + REG_OFFSET_SIOMULTI3)
#define REG_ADDR_KEYINPUT (REG_BASE + REG_OFFSET_KEYINPUT)
#define REG_ADDR_KEYCNT (REG_BASE + REG_OFFSET_KEYCNT)
#define REG_ADDR_RCNT (REG_BASE + REG_OFFSET_RCNT)
#define REG_ADDR_JOYCNT (REG_BASE + REG_OFFSET_JOYCNT)
#define REG_ADDR_JOYSTAT (REG_BASE + REG_OFFSET_JOYSTAT)
#define REG_ADDR_JOY_RECV (REG_BASE + REG_OFFSET_JOY_RECV)
#define REG_ADDR_JOY_RECV_L (REG_BASE + REG_OFFSET_JOY_RECV_L)
#define REG_ADDR_JOY_RECV_H (REG_BASE + REG_OFFSET_JOY_RECV_H)
#define REG_ADDR_JOY_TRANS (REG_BASE + REG_OFFSET_JOY_TRANS)
#define REG_ADDR_JOY_TRANS_L (REG_BASE + REG_OFFSET_JOY_TRANS_L)
#define REG_ADDR_JOY_TRANS_H (REG_BASE + REG_OFFSET_JOY_TRANS_H)
#define REG_ADDR_IME (REG_BASE + REG_OFFSET_IME)
#define REG_ADDR_IE (REG_BASE + REG_OFFSET_IE)
#define REG_ADDR_IF (REG_BASE + REG_OFFSET_IF)
#define REG_ADDR_WAITCNT (REG_BASE + REG_OFFSET_WAITCNT)
// I/O registers
#define REG_DISPCNT (*(vu16 *)REG_ADDR_DISPCNT)
#define REG_DISPSTAT (*(vu16 *)REG_ADDR_DISPSTAT)
#define REG_VCOUNT (*(vu16 *)REG_ADDR_VCOUNT)
#define REG_BG0CNT (*(vu16 *)REG_ADDR_BG0CNT)
#define REG_BG1CNT (*(vu16 *)REG_ADDR_BG1CNT)
#define REG_BG2CNT (*(vu16 *)REG_ADDR_BG2CNT)
#define REG_BG3CNT (*(vu16 *)REG_ADDR_BG3CNT)
#define REG_BG0HOFS (*(vu16 *)REG_ADDR_BG0HOFS)
#define REG_BG0VOFS (*(vu16 *)REG_ADDR_BG0VOFS)
#define REG_BG1HOFS (*(vu16 *)REG_ADDR_BG1HOFS)
#define REG_BG1VOFS (*(vu16 *)REG_ADDR_BG1VOFS)
#define REG_BG2HOFS (*(vu16 *)REG_ADDR_BG2HOFS)
#define REG_BG2VOFS (*(vu16 *)REG_ADDR_BG2VOFS)
#define REG_BG3HOFS (*(vu16 *)REG_ADDR_BG3HOFS)
#define REG_BG3VOFS (*(vu16 *)REG_ADDR_BG3VOFS)
#define REG_BG2PA (*(vu16 *)REG_ADDR_BG2PA)
#define REG_BG2PB (*(vu16 *)REG_ADDR_BG2PB)
#define REG_BG2PC (*(vu16 *)REG_ADDR_BG2PC)
#define REG_BG2PD (*(vu16 *)REG_ADDR_BG2PD)
#define REG_BG2X (*(vu32 *)REG_ADDR_BG2X)
#define REG_BG2X_L (*(vu16 *)REG_ADDR_BG2X_L)
#define REG_BG2X_H (*(vu16 *)REG_ADDR_BG2X_H)
#define REG_BG2Y (*(vu32 *)REG_ADDR_BG2Y)
#define REG_BG2Y_L (*(vu16 *)REG_ADDR_BG2Y_L)
#define REG_BG2Y_H (*(vu16 *)REG_ADDR_BG2Y_H)
#define REG_BG3PA (*(vu16 *)REG_ADDR_BG3PA)
#define REG_BG3PB (*(vu16 *)REG_ADDR_BG3PB)
#define REG_BG3PC (*(vu16 *)REG_ADDR_BG3PC)
#define REG_BG3PD (*(vu16 *)REG_ADDR_BG3PD)
#define REG_BG3X (*(vu32 *)REG_ADDR_BG3X)
#define REG_BG3X_L (*(vu16 *)REG_ADDR_BG3X_L)
#define REG_BG3X_H (*(vu16 *)REG_ADDR_BG3X_H)
#define REG_BG3Y (*(vu32 *)REG_ADDR_BG3Y)
#define REG_BG3Y_L (*(vu16 *)REG_ADDR_BG3Y_L)
#define REG_BG3Y_H (*(vu16 *)REG_ADDR_BG3Y_H)
#define REG_WIN0H (*(vu16 *)REG_ADDR_WIN0H)
#define REG_WIN1H (*(vu16 *)REG_ADDR_WIN1H)
#define REG_WIN0V (*(vu16 *)REG_ADDR_WIN0V)
#define REG_WIN1V (*(vu16 *)REG_ADDR_WIN1V)
#define REG_WININ (*(vu16 *)REG_ADDR_WININ)
#define REG_WINOUT (*(vu16 *)REG_ADDR_WINOUT)
#define REG_MOSAIC (*(vu16 *)REG_ADDR_MOSAIC)
#define REG_BLDCNT (*(vu16 *)REG_ADDR_BLDCNT)
#define REG_BLDALPHA (*(vu16 *)REG_ADDR_BLDALPHA)
#define REG_BLDY (*(vu16 *)REG_ADDR_BLDY)
#define REG_SOUND1CNT_L (*(vu16 *)REG_ADDR_SOUND1CNT_L)
#define REG_NR10 (*(vu8 *)REG_ADDR_NR10)
#define REG_SOUND1CNT_H (*(vu16 *)REG_ADDR_SOUND1CNT_H)
#define REG_NR11 (*(vu8 *)REG_ADDR_NR11)
#define REG_NR12 (*(vu8 *)REG_ADDR_NR12)
#define REG_SOUND1CNT_X (*(vu16 *)REG_ADDR_SOUND1CNT_X)
#define REG_NR13 (*(vu8 *)REG_ADDR_NR13)
#define REG_NR14 (*(vu8 *)REG_ADDR_NR14)
#define REG_SOUND2CNT_L (*(vu16 *)REG_ADDR_SOUND2CNT_L)
#define REG_NR21 (*(vu8 *)REG_ADDR_NR21)
#define REG_NR22 (*(vu8 *)REG_ADDR_NR22)
#define REG_SOUND2CNT_H (*(vu16 *)REG_ADDR_SOUND2CNT_H)
#define REG_NR23 (*(vu8 *)REG_ADDR_NR23)
#define REG_NR24 (*(vu8 *)REG_ADDR_NR24)
#define REG_SOUND3CNT_L (*(vu16 *)REG_ADDR_SOUND3CNT_L)
#define REG_NR30 (*(vu8 *)REG_ADDR_NR30)
#define REG_SOUND3CNT_H (*(vu16 *)REG_ADDR_SOUND3CNT_H)
#define REG_NR31 (*(vu8 *)REG_ADDR_NR31)
#define REG_NR32 (*(vu8 *)REG_ADDR_NR32)
#define REG_SOUND3CNT_X (*(vu16 *)REG_ADDR_SOUND3CNT_X)
#define REG_NR33 (*(vu8 *)REG_ADDR_NR33)
#define REG_NR34 (*(vu8 *)REG_ADDR_NR34)
#define REG_SOUND4CNT_L (*(vu16 *)REG_ADDR_SOUND4CNT_L)
#define REG_NR41 (*(vu8 *)REG_ADDR_NR41)
#define REG_NR42 (*(vu8 *)REG_ADDR_NR42)
#define REG_SOUND4CNT_H (*(vu16 *)REG_ADDR_SOUND4CNT_H)
#define REG_NR43 (*(vu8 *)REG_ADDR_NR43)
#define REG_NR44 (*(vu8 *)REG_ADDR_NR44)
#define REG_SOUNDCNT_L (*(vu16 *)REG_ADDR_SOUNDCNT_L)
#define REG_NR50 (*(vu8 *)REG_ADDR_NR50)
#define REG_NR51 (*(vu8 *)REG_ADDR_NR51)
#define REG_SOUNDCNT_H (*(vu16 *)REG_ADDR_SOUNDCNT_H)
#define REG_SOUNDCNT_X (*(vu16 *)REG_ADDR_SOUNDCNT_X)
#define REG_NR52 (*(vu8 *)REG_ADDR_NR52)
#define REG_SOUNDBIAS (*(vu16 *)REG_ADDR_SOUNDBIAS)
#define REG_SOUNDBIAS_L (*(vu8 *)REG_ADDR_SOUNDBIAS_L)
#define REG_SOUNDBIAS_H (*(vu8 *)REG_ADDR_SOUNDBIAS_H)
#define REG_WAVE_RAM0 (*(vu32 *)REG_ADDR_WAVE_RAM0)
#define REG_WAVE_RAM1 (*(vu32 *)REG_ADDR_WAVE_RAM1)
#define REG_WAVE_RAM2 (*(vu32 *)REG_ADDR_WAVE_RAM2)
#define REG_WAVE_RAM3 (*(vu32 *)REG_ADDR_WAVE_RAM3)
#define REG_FIFO_A (*(vu32 *)REG_ADDR_FIFO_A)
#define REG_FIFO_B (*(vu32 *)REG_ADDR_FIFO_B)
#define REG_DMA0SAD (*(vu32 *)REG_ADDR_DMA0SAD)
#define REG_DMA0DAD (*(vu32 *)REG_ADDR_DMA0DAD)
#define REG_DMA0CNT (*(vu32 *)REG_ADDR_DMA0CNT)
#define REG_DMA0CNT_L (*(vu16 *)REG_ADDR_DMA0CNT_L)
#define REG_DMA0CNT_H (*(vu16 *)REG_ADDR_DMA0CNT_H)
#define REG_DMA1SAD (*(vu32 *)REG_ADDR_DMA1SAD)
#define REG_DMA1DAD (*(vu32 *)REG_ADDR_DMA1DAD)
#define REG_DMA1CNT (*(vu32 *)REG_ADDR_DMA1CNT)
#define REG_DMA1CNT_L (*(vu16 *)REG_ADDR_DMA1CNT_L)
#define REG_DMA1CNT_H (*(vu16 *)REG_ADDR_DMA1CNT_H)
#define REG_DMA2SAD (*(vu32 *)REG_ADDR_DMA2SAD)
#define REG_DMA2DAD (*(vu32 *)REG_ADDR_DMA2DAD)
#define REG_DMA2CNT (*(vu32 *)REG_ADDR_DMA2CNT)
#define REG_DMA2CNT_L (*(vu16 *)REG_ADDR_DMA2CNT_L)
#define REG_DMA2CNT_H (*(vu16 *)REG_ADDR_DMA2CNT_H)
#define REG_DMA3SAD (*(vu32 *)REG_ADDR_DMA3SAD)
#define REG_DMA3DAD (*(vu32 *)REG_ADDR_DMA3DAD)
#define REG_DMA3CNT (*(vu32 *)REG_ADDR_DMA3CNT)
#define REG_DMA3CNT_L (*(vu16 *)REG_ADDR_DMA3CNT_L)
#define REG_DMA3CNT_H (*(vu16 *)REG_ADDR_DMA3CNT_H)
#define REG_TMCNT(n) (*(vu16 *)(REG_ADDR_TMCNT + ((n) * 4)))
#define REG_TMCNT_L(n) (*(vu16 *)(REG_ADDR_TMCNT_L + ((n) * 4)))
#define REG_TMCNT_H(n) (*(vu16 *)(REG_ADDR_TMCNT_H + ((n) * 4)))
#define REG_TM0CNT (*(vu32 *)REG_ADDR_TM0CNT)
#define REG_TM0CNT_L (*(vu16 *)REG_ADDR_TM0CNT_L)
#define REG_TM0CNT_H (*(vu16 *)REG_ADDR_TM0CNT_H)
#define REG_TM1CNT (*(vu32 *)REG_ADDR_TM1CNT)
#define REG_TM1CNT_L (*(vu16 *)REG_ADDR_TM1CNT_L)
#define REG_TM1CNT_H (*(vu16 *)REG_ADDR_TM1CNT_H)
#define REG_TM2CNT (*(vu32 *)REG_ADDR_TM2CNT)
#define REG_TM2CNT_L (*(vu16 *)REG_ADDR_TM2CNT_L)
#define REG_TM2CNT_H (*(vu16 *)REG_ADDR_TM2CNT_H)
#define REG_TM3CNT (*(vu32 *)REG_ADDR_TM3CNT)
#define REG_TM3CNT_L (*(vu16 *)REG_ADDR_TM3CNT_L)
#define REG_TM3CNT_H (*(vu16 *)REG_ADDR_TM3CNT_H)
#define REG_SIOCNT (*(vu16 *)REG_ADDR_SIOCNT)
#define REG_SIODATA8 (*(vu16 *)REG_ADDR_SIODATA8)
#define REG_SIODATA32 (*(vu32 *)REG_ADDR_SIODATA32)
#define REG_SIOMLT_SEND (*(vu16 *)REG_ADDR_SIOMLT_SEND)
#define REG_SIOMLT_RECV (*(vu64 *)REG_ADDR_SIOMLT_RECV)
#define REG_SIOMULTI0 (*(vu16 *)REG_ADDR_SIOMULTI0)
#define REG_SIOMULTI1 (*(vu16 *)REG_ADDR_SIOMULTI1)
#define REG_SIOMULTI2 (*(vu16 *)REG_ADDR_SIOMULTI2)
#define REG_SIOMULTI3 (*(vu16 *)REG_ADDR_SIOMULTI3)
#define REG_KEYINPUT (*(vu16 *)REG_ADDR_KEYINPUT)
#define REG_KEYCNT (*(vu16 *)REG_ADDR_KEYCNT)
#define REG_RCNT (*(vu16 *)REG_ADDR_RCNT)
#define REG_IME (*(vu16 *)REG_ADDR_IME)
#define REG_IE (*(vu16 *)REG_ADDR_IE)
#define REG_IF (*(vu16 *)REG_ADDR_IF)
#define REG_WAITCNT (*(vu16 *)REG_ADDR_WAITCNT)
// I/O register fields
// DISPCNT
#define DISPCNT_MODE_0 0x0000 // BG0: text, BG1: text, BG2: text, BG3: text
#define DISPCNT_MODE_1 0x0001 // BG0: text, BG1: text, BG2: affine, BG3: off
#define DISPCNT_MODE_2 0x0002 // BG0: off, BG1: off, BG2: affine, BG3: affine
#define DISPCNT_MODE_3 0x0003 // Bitmap mode, 240x160, BGR555 color
#define DISPCNT_MODE_4 0x0004 // Bitmap mode, 240x160, 256 color palette
#define DISPCNT_MODE_5 0x0005 // Bitmap mode, 160x128, BGR555 color
#define DISPCNT_HBLANK_INTERVAL 0x0020 // Allow access to OAM during H-Blank
#define DISPCNT_OBJ_1D_MAP 0x0040
#define DISPCNT_FORCED_BLANK 0x0080
#define DISPCNT_BG0_ON 0x0100
#define DISPCNT_BG1_ON 0x0200
#define DISPCNT_BG2_ON 0x0400
#define DISPCNT_BG3_ON 0x0800
#define DISPCNT_BG_ALL_ON 0x0F00
#define DISPCNT_OBJ_ON 0x1000
#define DISPCNT_WIN0_ON 0x2000
#define DISPCNT_WIN1_ON 0x4000
#define DISPCNT_OBJWIN_ON 0x8000
// DISPSTAT
#define DISPSTAT_VBLANK 0x0001 // in V-Blank
#define DISPSTAT_HBLANK 0x0002 // in H-Blank
#define DISPSTAT_VCOUNT 0x0004 // V-Count match
#define DISPSTAT_VBLANK_INTR 0x0008 // V-Blank interrupt enabled
#define DISPSTAT_HBLANK_INTR 0x0010 // H-Blank interrupt enabled
#define DISPSTAT_VCOUNT_INTR 0x0020 // V-Count interrupt enabled
// BGCNT
#define BGCNT_PRIORITY(n) (n) // Values 0 - 3. Lower priority BGs will be drawn on top of higher priority BGs.
#define BGCNT_CHARBASE(n) ((n) << 2) // Values 0 - 3. Base block for tile pixel data.
#define BGCNT_MOSAIC 0x0040
#define BGCNT_16COLOR 0x0000 // 4 bits per pixel
#define BGCNT_256COLOR 0x0080 // 8 bits per pixel
#define BGCNT_SCREENBASE(n) ((n) << 8) // Values 0 - 31. Base block for tile map.
#define BGCNT_WRAP 0x2000 // Only affects affine BGs. Text BGs wrap by default.
#define BGCNT_TXT256x256 0x0000 // Internal screen size size of text mode BG in pixels.
#define BGCNT_TXT512x256 0x4000
#define BGCNT_TXT256x512 0x8000
#define BGCNT_TXT512x512 0xC000
#define BGCNT_AFF128x128 0x0000 // Internal screen size size of affine mode BG in pixels.
#define BGCNT_AFF256x256 0x4000
#define BGCNT_AFF512x512 0x8000
#define BGCNT_AFF1024x1024 0xC000
// WININ/OUT
#define WININ_WIN0_BG0 (1 << 0)
#define WININ_WIN0_BG1 (1 << 1)
#define WININ_WIN0_BG2 (1 << 2)
#define WININ_WIN0_BG3 (1 << 3)
#define WININ_WIN0_BG_ALL (WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3)
#define WININ_WIN0_OBJ (1 << 4)
#define WININ_WIN0_CLR (1 << 5)
#define WININ_WIN1_BG0 (1 << 8)
#define WININ_WIN1_BG1 (1 << 9)
#define WININ_WIN1_BG2 (1 << 10)
#define WININ_WIN1_BG3 (1 << 11)
#define WININ_WIN1_BG_ALL (WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3)
#define WININ_WIN1_OBJ (1 << 12)
#define WININ_WIN1_CLR (1 << 13)
#define WINOUT_WIN01_BG0 (1 << 0)
#define WINOUT_WIN01_BG1 (1 << 1)
#define WINOUT_WIN01_BG2 (1 << 2)
#define WINOUT_WIN01_BG3 (1 << 3)
#define WINOUT_WIN01_BG_ALL (WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3)
#define WINOUT_WIN01_OBJ (1 << 4)
#define WINOUT_WIN01_CLR (1 << 5)
#define WINOUT_WINOBJ_BG0 (1 << 8)
#define WINOUT_WINOBJ_BG1 (1 << 9)
#define WINOUT_WINOBJ_BG2 (1 << 10)
#define WINOUT_WINOBJ_BG3 (1 << 11)
#define WINOUT_WINOBJ_BG_ALL (WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG1 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3)
#define WINOUT_WINOBJ_OBJ (1 << 12)
#define WINOUT_WINOBJ_CLR (1 << 13)
#define WIN_RANGE(a, b) (((a) << 8) | (b))
#define WIN_RANGE2(a, b) ((b) | ((a) << 8))
// BLDCNT
// Bits 0-5 select layers for the 1st target
#define BLDCNT_TGT1_BG0 (1 << 0)
#define BLDCNT_TGT1_BG1 (1 << 1)
#define BLDCNT_TGT1_BG2 (1 << 2)
#define BLDCNT_TGT1_BG3 (1 << 3)
#define BLDCNT_TGT1_OBJ (1 << 4)
#define BLDCNT_TGT1_BD (1 << 5)
#define BLDCNT_TGT1_ALL (BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD)
// Bits 6-7 select the special effect
#define BLDCNT_EFFECT_NONE (0 << 6) // no special effect
#define BLDCNT_EFFECT_BLEND (1 << 6) // 1st+2nd targets mixed (controlled by BLDALPHA)
#define BLDCNT_EFFECT_LIGHTEN (2 << 6) // 1st target becomes whiter (controlled by BLDY)
#define BLDCNT_EFFECT_DARKEN (3 << 6) // 1st target becomes blacker (controlled by BLDY)
// Bits 8-13 select layers for the 2nd target
#define BLDCNT_TGT2_BG0 (1 << 8)
#define BLDCNT_TGT2_BG1 (1 << 9)
#define BLDCNT_TGT2_BG2 (1 << 10)
#define BLDCNT_TGT2_BG3 (1 << 11)
#define BLDCNT_TGT2_OBJ (1 << 12)
#define BLDCNT_TGT2_BD (1 << 13)
#define BLDCNT_TGT2_ALL (BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD)
// BLDALPHA
#define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1))
// SOUNDCNT_H
#define SOUND_CGB_MIX_QUARTER 0x0000
#define SOUND_CGB_MIX_HALF 0x0001
#define SOUND_CGB_MIX_FULL 0x0002
#define SOUND_A_MIX_HALF 0x0000
#define SOUND_A_MIX_FULL 0x0004
#define SOUND_B_MIX_HALF 0x0000
#define SOUND_B_MIX_FULL 0x0008
#define SOUND_ALL_MIX_FULL 0x000E
#define SOUND_A_RIGHT_OUTPUT 0x0100
#define SOUND_A_LEFT_OUTPUT 0x0200
#define SOUND_A_TIMER_0 0x0000
#define SOUND_A_TIMER_1 0x0400
#define SOUND_A_FIFO_RESET 0x0800
#define SOUND_B_RIGHT_OUTPUT 0x1000
#define SOUND_B_LEFT_OUTPUT 0x2000
#define SOUND_B_TIMER_0 0x0000
#define SOUND_B_TIMER_1 0x4000
#define SOUND_B_FIFO_RESET 0x8000
// SOUNDCNT_X
#define SOUND_1_ON 0x0001
#define SOUND_2_ON 0x0002
#define SOUND_3_ON 0x0004
#define SOUND_4_ON 0x0008
#define SOUND_MASTER_ENABLE 0x0080
// DMA
#define DMA_DEST_INC 0x0000
#define DMA_DEST_DEC 0x0020
#define DMA_DEST_FIXED 0x0040
#define DMA_DEST_RELOAD 0x0060
#define DMA_SRC_INC 0x0000
#define DMA_SRC_DEC 0x0080
#define DMA_SRC_FIXED 0x0100
#define DMA_REPEAT 0x0200
#define DMA_16BIT 0x0000
#define DMA_32BIT 0x0400
#define DMA_DREQ_ON 0x0800
#define DMA_START_NOW 0x0000
#define DMA_START_VBLANK 0x1000
#define DMA_START_HBLANK 0x2000
#define DMA_START_SPECIAL 0x3000
#define DMA_START_MASK 0x3000
#define DMA_INTR_ENABLE 0x4000
#define DMA_ENABLE 0x8000
// timer
#define TIMER_1CLK 0x00
#define TIMER_64CLK 0x01
#define TIMER_256CLK 0x02
#define TIMER_1024CLK 0x03
#define TIMER_INTR_ENABLE 0x40
#define TIMER_ENABLE 0x80
// serial
#define SIO_ID 0x0030 // Communication ID
#define SIO_8BIT_MODE 0x0000 // Normal 8-bit communication mode
#define SIO_32BIT_MODE 0x1000 // Normal 32-bit communication mode
#define SIO_MULTI_MODE 0x2000 // Multi-player communication mode
#define SIO_UART_MODE 0x3000 // UART communication mode
#define SIO_9600_BPS 0x0000 // baud rate 9600 bps
#define SIO_38400_BPS 0x0001 // 38400 bps
#define SIO_57600_BPS 0x0002 // 57600 bps
#define SIO_115200_BPS 0x0003 // 115200 bps
#define SIO_MULTI_SI 0x0004 // Multi-player communication SI terminal
#define SIO_MULTI_SD 0x0008 // SD terminal
#define SIO_MULTI_BUSY 0x0080
#define SIO_ERROR 0x0040 // Detect error
#define SIO_START 0x0080 // Start transfer
#define SIO_ENABLE 0x0080 // Enable SIO
#define SIO_INTR_ENABLE 0x4000
#define SIO_MULTI_SI_SHIFT 2
#define SIO_MULTI_SI_MASK 0x1
#define SIO_MULTI_DI_SHIFT 3
#define SIO_MULTI_DI_MASK 0x1
// keys
#define A_BUTTON 0x0001
#define B_BUTTON 0x0002
#define SELECT_BUTTON 0x0004
#define START_BUTTON 0x0008
#define DPAD_RIGHT 0x0010
#define DPAD_LEFT 0x0020
#define DPAD_UP 0x0040
#define DPAD_DOWN 0x0080
#define R_BUTTON 0x0100
#define L_BUTTON 0x0200
#define KEYS_MASK 0x03FF
#define KEY_INTR_ENABLE 0x0400
#define KEY_OR_INTR 0x0000
#define KEY_AND_INTR 0x8000
#define DPAD_ANY ((DPAD_RIGHT | DPAD_LEFT | DPAD_UP | DPAD_DOWN))
#define JOY_EXCL_DPAD 0x030F
// interrupt flags
#define INTR_FLAG_VBLANK (1 << 0)
#define INTR_FLAG_HBLANK (1 << 1)
#define INTR_FLAG_VCOUNT (1 << 2)
#define INTR_FLAG_TIMER0 (1 << 3)
#define INTR_FLAG_TIMER1 (1 << 4)
#define INTR_FLAG_TIMER2 (1 << 5)
#define INTR_FLAG_TIMER3 (1 << 6)
#define INTR_FLAG_SERIAL (1 << 7)
#define INTR_FLAG_DMA0 (1 << 8)
#define INTR_FLAG_DMA1 (1 << 9)
#define INTR_FLAG_DMA2 (1 << 10)
#define INTR_FLAG_DMA3 (1 << 11)
#define INTR_FLAG_KEYPAD (1 << 12)
#define INTR_FLAG_GAMEPAK (1 << 13)
// WAITCNT
#define WAITCNT_SRAM_4 (0 << 0)
#define WAITCNT_SRAM_3 (1 << 0)
#define WAITCNT_SRAM_2 (2 << 0)
#define WAITCNT_SRAM_8 (3 << 0)
#define WAITCNT_SRAM_MASK (3 << 0)
#define WAITCNT_WS0_N_4 (0 << 2)
#define WAITCNT_WS0_N_3 (1 << 2)
#define WAITCNT_WS0_N_2 (2 << 2)
#define WAITCNT_WS0_N_8 (3 << 2)
#define WAITCNT_WS0_N_MASK (3 << 2)
#define WAITCNT_WS0_S_2 (0 << 4)
#define WAITCNT_WS0_S_1 (1 << 4)
#define WAITCNT_WS1_N_4 (0 << 5)
#define WAITCNT_WS1_N_3 (1 << 5)
#define WAITCNT_WS1_N_2 (2 << 5)
#define WAITCNT_WS1_N_8 (3 << 5)
#define WAITCNT_WS1_N_MASK (3 << 5)
#define WAITCNT_WS1_S_4 (0 << 7)
#define WAITCNT_WS1_S_1 (1 << 7)
#define WAITCNT_WS2_N_4 (0 << 8)
#define WAITCNT_WS2_N_3 (1 << 8)
#define WAITCNT_WS2_N_2 (2 << 8)
#define WAITCNT_WS2_N_8 (3 << 8)
#define WAITCNT_WS2_N_MASK (3 << 8)
#define WAITCNT_WS2_S_8 (0 << 10)
#define WAITCNT_WS2_S_1 (1 << 10)
#define WAITCNT_PHI_OUT_NONE (0 << 11)
#define WAITCNT_PHI_OUT_4MHZ (1 << 11)
#define WAITCNT_PHI_OUT_8MHZ (2 << 11)
#define WAITCNT_PHI_OUT_16MHZ (3 << 11)
#define WAITCNT_PHI_OUT_MASK (3 << 11)
#define WAITCNT_PREFETCH_ENABLE (1 << 14)
#define WAITCNT_AGB (0 << 15)
#define WAITCNT_CGB (1 << 15)
#endif // GUARD_GBA_IO_REG_H

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#ifndef GUARD_GBA_ISAGBPRINT_H
#define GUARD_GBA_ISAGBPRINT_H
#ifdef NDEBUG
#define AGBPrintInit()
#define AGBPutc(cChr)
#define AGBPrint(pBuf)
#define AGBPrintf(pBuf, ...)
#define AGBPrintFlush1Block()
#define AGBPrintFlush()
#define AGBAssert(pFile, nLine, pExpression, nStopProgram)
#else
void AGBPrintInit(void);
void AGBPutc(const char cChr);
void AGBPrint(const char *pBuf);
void AGBPrintf(const char *pBuf, ...);
void AGBPrintFlush1Block(void);
void AGBPrintFlush(void);
void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopProgram);
#endif
#undef AGB_ASSERT
#ifdef NDEBUG
#define AGB_ASSERT(exp)
#else
#define AGB_ASSERT(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 1);
#endif
#undef AGB_WARNING
#ifdef NDEBUG
#define AGB_WARNING(exp)
#else
#define AGB_WARNING(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 0);
#endif
// for matching purposes
#ifdef NDEBUG
#define AGB_ASSERT_EX(exp, file, line)
#else
#define AGB_ASSERT_EX(exp, file, line) (exp) ? ((void*)0) : AGBAssert(file, line, #exp, 1);
#endif
#ifdef NDEBUG
#define AGB_WARNING_EX(exp, file, line)
#else
#define AGB_WARNING_EX(exp, file, line) (exp) ? ((void*)0) : AGBAssert(file, line, #exp, 0);
#endif
#endif // GUARD_GBA_ISAGBPRINT_H

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#ifndef GUARD_GBA_M4A_INTERNAL_H
#define GUARD_GBA_M4A_INTERNAL_H
#include "gba/gba.h"
// ASCII encoding of 'Smsh' in reverse
// This is presumably short for SMASH, the developer of MKS4AGB.
#define ID_NUMBER 0x68736D53
#define C_V 0x40 // center value for PAN, BEND, and TUNE
#define SOUND_MODE_REVERB_VAL 0x0000007F
#define SOUND_MODE_REVERB_SET 0x00000080
#define SOUND_MODE_MAXCHN 0x00000F00
#define SOUND_MODE_MAXCHN_SHIFT 8
#define SOUND_MODE_MASVOL 0x0000F000
#define SOUND_MODE_MASVOL_SHIFT 12
#define SOUND_MODE_FREQ_05734 0x00010000
#define SOUND_MODE_FREQ_07884 0x00020000
#define SOUND_MODE_FREQ_10512 0x00030000
#define SOUND_MODE_FREQ_13379 0x00040000
#define SOUND_MODE_FREQ_15768 0x00050000
#define SOUND_MODE_FREQ_18157 0x00060000
#define SOUND_MODE_FREQ_21024 0x00070000
#define SOUND_MODE_FREQ_26758 0x00080000
#define SOUND_MODE_FREQ_31536 0x00090000
#define SOUND_MODE_FREQ_36314 0x000A0000
#define SOUND_MODE_FREQ_40137 0x000B0000
#define SOUND_MODE_FREQ_42048 0x000C0000
#define SOUND_MODE_FREQ 0x000F0000
#define SOUND_MODE_FREQ_SHIFT 16
#define SOUND_MODE_DA_BIT_9 0x00800000
#define SOUND_MODE_DA_BIT_8 0x00900000
#define SOUND_MODE_DA_BIT_7 0x00A00000
#define SOUND_MODE_DA_BIT_6 0x00B00000
#define SOUND_MODE_DA_BIT 0x00B00000
#define SOUND_MODE_DA_BIT_SHIFT 20
struct WaveData
{
u16 type;
u16 status;
u32 freq;
u32 loopStart;
u32 size; // number of samples
s8 data[1]; // samples
};
#define TONEDATA_TYPE_CGB 0x07
#define TONEDATA_TYPE_FIX 0x08
#define TONEDATA_TYPE_SPL 0x40 // key split
#define TONEDATA_TYPE_RHY 0x80 // rhythm
#define TONEDATA_P_S_PAN 0xc0
#define TONEDATA_P_S_PAM TONEDATA_P_S_PAN
struct ToneData
{
u8 type;
u8 key;
u8 length; // sound length (compatible sound)
u8 pan_sweep; // pan or sweep (compatible sound ch. 1)
struct WaveData *wav;
u8 attack;
u8 decay;
u8 sustain;
u8 release;
};
struct CgbChannel
{
u8 sf;
u8 ty;
u8 rightVolume;
u8 leftVolume;
u8 at;
u8 de;
u8 su;
u8 re;
u8 ky;
u8 ev;
u8 eg;
u8 ec;
u8 echoVolume;
u8 echoLength;
u8 d1;
u8 d2;
u8 gt;
u8 mk;
u8 ve;
u8 pr;
u8 rp;
u8 d3[3];
u8 d5;
u8 sg;
u8 n4;
u8 pan;
u8 panMask;
u8 mo;
u8 le;
u8 sw;
u32 fr;
u32 wp;
u32 cp;
u32 tp;
u32 pp;
u32 np;
u8 d4[8];
};
struct MusicPlayerTrack;
struct SoundChannel
{
u8 status;
u8 type;
u8 rightVolume;
u8 leftVolume;
u8 attack;
u8 decay;
u8 sustain;
u8 release;
u8 ky;
u8 ev;
u8 er;
u8 el;
u8 echoVolume;
u8 echoLength;
u8 d1;
u8 d2;
u8 gt;
u8 mk;
u8 ve;
u8 pr;
u8 rp;
u8 d3[3];
u32 ct;
u32 fw;
u32 freq;
struct WaveData *wav;
u32 cp;
struct MusicPlayerTrack *track;
u32 pp;
u32 np;
u32 d4;
u16 xpi;
u16 xpc;
};
#define MAX_DIRECTSOUND_CHANNELS 12
#define PCM_DMA_BUF_SIZE 1584 // size of Direct Sound buffer
struct SoundInfo
{
// This field is normally equal to ID_NUMBER but it is set to other
// values during sensitive operations for locking purposes.
// This field should be volatile but isn't. This could potentially cause
// race conditions.
u32 ident;
vu8 pcmDmaCounter;
// Direct Sound
u8 reverb;
u8 maxChans;
u8 masterVolume;
u8 freq;
u8 mode;
u8 c15;
u8 pcmDmaPeriod; // number of V-blanks per PCM DMA
u8 maxLines;
u8 gap[3];
s32 pcmSamplesPerVBlank;
s32 pcmFreq;
s32 divFreq;
struct CgbChannel *cgbChans;
u32 func;
u32 intp;
void (*CgbSound)(void);
void (*CgbOscOff)(u8);
u32 (*MidiKeyToCgbFreq)(u8, u8, u8);
u32 MPlayJumpTable;
u32 plynote;
u32 ExtVolPit;
u8 gap2[16];
struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2];
};
struct SongHeader
{
u8 trackCount;
u8 blockCount;
u8 priority;
u8 reverb;
struct ToneData *tone;
u8 *part[1];
};
struct PokemonCrySong
{
u8 trackCount;
u8 blockCount;
u8 priority;
u8 reverb;
struct ToneData *tone;
u8 *part[2];
u8 gap;
u8 part0; // 0x11
u8 tuneValue; // 0x12
u8 gotoCmd; // 0x13
u32 gotoTarget; // 0x14
u8 part1; // 0x18
u8 tuneValue2; // 0x19
u8 cont[2]; // 0x1A
u8 volCmd; // 0x1C
u8 volumeValue; // 0x1D
u8 unkCmd0D[2]; // 0x1E
u32 unkCmd0DParam; // 0x20
u8 xreleCmd[2]; // 0x24
u8 releaseValue; // 0x26
u8 panCmd;
u8 panValue; // 0x28
u8 tieCmd; // 0x29
u8 tieKeyValue; // 0x2A
u8 tieVelocityValue; // 0x2B
u8 unkCmd0C[2]; // 0x2C
u16 unkCmd0CParam; // 0x2E
u8 end[2]; // 0x30
};
#define MPT_FLG_VOLSET 0x01
#define MPT_FLG_VOLCHG 0x03
#define MPT_FLG_PITSET 0x04
#define MPT_FLG_PITCHG 0x0C
#define MPT_FLG_START 0x40
#define MPT_FLG_EXIST 0x80
struct MusicPlayerTrack
{
u8 flags;
u8 wait;
u8 patternLevel;
u8 repN;
u8 gateTime;
u8 key;
u8 velocity;
u8 runningStatus;
u8 keyM;
u8 pitM;
s8 keyShift;
s8 keyShiftX;
s8 tune;
u8 pitX;
s8 bend;
u8 bendRange;
u8 volMR;
u8 volML;
u8 vol;
u8 volX;
s8 pan;
s8 panX;
s8 modM;
u8 mod;
u8 modT;
u8 lfoSpeed;
u8 lfoSpeedC;
u8 lfoDelay;
u8 lfoDelayC;
u8 priority;
u8 echoVolume;
u8 echoLength;
struct SoundChannel *chan;
struct ToneData tone;
u8 gap[10];
u16 unk_3A;
u32 unk_3C;
u8 *cmdPtr;
u8 *patternStack[3];
};
#define MUSICPLAYER_STATUS_TRACK 0x0000ffff
#define MUSICPLAYER_STATUS_PAUSE 0x80000000
#define MAX_MUSICPLAYER_TRACKS 16
#define TEMPORARY_FADE 0x0001
#define FADE_IN 0x0002
#define FADE_VOL_MAX 64
#define FADE_VOL_SHIFT 2
struct MusicPlayerInfo
{
struct SongHeader *songHeader;
u32 status;
u8 trackCount;
u8 priority;
u8 cmd;
u8 unk_B;
u32 clock;
u8 gap[8];
u8 *memAccArea;
u16 tempoD;
u16 tempoU;
u16 tempoI;
u16 tempoC;
u16 fadeOI;
u16 fadeOC;
u16 fadeOV;
struct MusicPlayerTrack *tracks;
struct ToneData *tone;
u32 ident;
u32 func;
u32 intp;
};
struct MusicPlayer
{
struct MusicPlayerInfo *info;
struct MusicPlayerTrack *track;
u8 unk_8;
u16 unk_A;
};
struct Song
{
struct SongHeader *header;
u16 ms;
u16 me;
};
extern const struct MusicPlayer gMPlayTable[];
extern const struct Song gSongTable[];
extern u8 gMPlayMemAccArea[];
//u8 gPokemonCrySong[52];
//u8 gPokemonCrySongs[52 * MAX_POKEMON_CRIES];
#define MAX_POKEMON_CRIES 2
extern struct PokemonCrySong gPokemonCrySong;
extern struct PokemonCrySong gPokemonCrySongs[];
extern struct MusicPlayerInfo gPokemonCryMusicPlayers[];
extern struct MusicPlayerTrack gPokemonCryTracks[];
extern char SoundMainRAM[];
extern void *gMPlayJumpTable[];
typedef void (*XcmdFunc)(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
extern const XcmdFunc gXcmdTable[];
extern struct CgbChannel gCgbChans[];
extern const u8 gScaleTable[];
extern const u32 gFreqTable[];
extern const u16 gPcmSamplesPerVBlankTable[];
extern const u8 gCgbScaleTable[];
extern const s16 gCgbFreqTable[];
extern const u8 gNoiseTable[];
extern const struct PokemonCrySong gPokemonCrySongTemplate;
extern const struct ToneData voicegroup000;
extern char gNumMusicPlayers[];
extern char gMaxLines[];
#define NUM_MUSIC_PLAYERS ((u16)gNumMusicPlayers)
#define MAX_LINES ((u32)gMaxLines)
u32 umul3232H32(u32 multiplier, u32 multiplicand);
void SoundMain(void);
void SoundMainBTM(void);
void TrackStop(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track);
void MPlayMain(void);
void RealClearChain(void *x);
void MPlayContinue(struct MusicPlayerInfo *mplayInfo);
void MPlayStart(struct MusicPlayerInfo *mplayInfo, struct SongHeader *songHeader);
void m4aMPlayStop(struct MusicPlayerInfo *mplayInfo);
void FadeOutBody(struct MusicPlayerInfo *mplayInfo);
void TrkVolPitSet(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track);
void MPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed);
void ClearChain(void *x);
void Clear64byte(void *addr);
void SoundInit(struct SoundInfo *soundInfo);
void MPlayExtender(struct CgbChannel *cgbChans);
void m4aSoundMode(u32 mode);
void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track, u8 a3);
void CgbSound(void);
void CgbOscOff(u8);
u32 MidiKeyToCgbFreq(u8, u8, u8);
void DummyFunc(void);
void MPlayJumpTableCopy(void **mplayJumpTable);
void SampleFreqSet(u32 freq);
void m4aSoundVSyncOn(void);
void m4aSoundVSyncOff(void);
void m4aMPlayTempoControl(struct MusicPlayerInfo *mplayInfo, u16 tempo);
void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume);
void m4aMPlayPitchControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s16 pitch);
void m4aMPlayPanpotControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s8 pan);
void ClearModM(struct MusicPlayerTrack *track);
void m4aMPlayModDepthSet(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u8 modDepth);
void m4aMPlayLFOSpeedSet(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u8 lfoSpeed);
struct MusicPlayerInfo *SetPokemonCryTone(struct ToneData *tone);
void SetPokemonCryVolume(u8 val);
void SetPokemonCryPanpot(s8 val);
void SetPokemonCryPitch(s16 val);
void SetPokemonCryLength(u16 val);
void SetPokemonCryRelease(u8 val);
void SetPokemonCryProgress(u32 val);
int IsPokemonCryPlaying(struct MusicPlayerInfo *mplayInfo);
void SetPokemonCryChorus(s8 val);
void SetPokemonCryStereo(u32 val);
void SetPokemonCryPriority(u8 val);
// sound command handler functions
void ply_fine(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_goto(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_patt(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_pend(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_rept(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_memacc(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_prio(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_tempo(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_keysh(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_voice(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_vol(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_pan(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_bend(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_bendr(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_lfos(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_lfodl(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_mod(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_modt(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_tune(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_port(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xcmd(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_endtie(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_note(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
// extended sound command handler functions
void ply_xxx(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xwave(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xtype(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xatta(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xdeca(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xsust(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xrele(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xiecv(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xiecl(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xleng(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xswee(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xcmd_0C(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xcmd_0D(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
#endif // GUARD_GBA_M4A_INTERNAL_H

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#ifndef GUARD_GBA_MACRO_H
#define GUARD_GBA_MACRO_H
#define CPU_FILL(value, dest, size, bit) \
{ \
vu##bit tmp = (vu##bit)(value); \
CpuSet((void *)&tmp, \
dest, \
CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size)/(bit/8) & 0x1FFFFF)); \
}
#define CpuFill16(value, dest, size) CPU_FILL(value, dest, size, 16)
#define CpuFill32(value, dest, size) CPU_FILL(value, dest, size, 32)
#define CPU_COPY(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size)/(bit/8) & 0x1FFFFF))
#define CpuCopy16(src, dest, size) CPU_COPY(src, dest, size, 16)
#define CpuCopy32(src, dest, size) CPU_COPY(src, dest, size, 32)
#define CpuFastFill(value, dest, size) \
{ \
vu32 tmp = (vu32)(value); \
CpuFastSet((void *)&tmp, \
dest, \
CPU_FAST_SET_SRC_FIXED | ((size)/(32/8) & 0x1FFFFF)); \
}
#define CpuFastFill16(value, dest, size) CpuFastFill(((value) << 16) | (value), (dest), (size))
#define CpuFastFill8(value, dest, size) CpuFastFill(((value) << 24) | ((value) << 16) | ((value) << 8) | (value), (dest), (size))
#define CpuFastCopy(src, dest, size) CpuFastSet(src, dest, ((size)/(32/8) & 0x1FFFFF))
#define DmaSet(dmaNum, src, dest, control) \
{ \
vu32 *dmaRegs = (vu32 *)REG_ADDR_DMA##dmaNum; \
dmaRegs[0] = (vu32)(src); \
dmaRegs[1] = (vu32)(dest); \
dmaRegs[2] = (vu32)(control); \
dmaRegs[2]; \
}
#define DMA_FILL(dmaNum, value, dest, size, bit) \
{ \
vu##bit tmp = (vu##bit)(value); \
DmaSet(dmaNum, \
&tmp, \
dest, \
(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_FIXED | DMA_DEST_INC) << 16 \
| ((size)/(bit/8))); \
}
#define DmaFill16(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 16)
#define DmaFill32(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 32)
// Note that the DMA clear macros cause the DMA control value to be calculated
// at runtime rather than compile time. The size is divided by the DMA transfer
// unit size (2 or 4 bytes) and then combined with the DMA control flags using a
// bitwise OR operation.
#define DMA_CLEAR(dmaNum, dest, size, bit) \
{ \
vu##bit *_dest = (vu##bit *)(dest); \
u32 _size = size; \
DmaFill##bit(dmaNum, 0, _dest, _size); \
}
#define DmaClear16(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 16)
#define DmaClear32(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 32)
#define DMA_COPY(dmaNum, src, dest, size, bit) \
DmaSet(dmaNum, \
src, \
dest, \
(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 \
| ((size)/(bit/8)))
#define DmaCopy16(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 16)
#define DmaCopy32(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 32)
#define DmaCopyLarge(dmaNum, src, dest, size, block, bit) \
{ \
const void *_src = src; \
void *_dest = (void *)dest; \
u32 _size = size; \
while (1) \
{ \
DmaCopy##bit(dmaNum, _src, _dest, (block)); \
_src += (block); \
_dest += (block); \
_size -= (block); \
if (_size <= (block)) \
{ \
DmaCopy##bit(dmaNum, _src, _dest, _size); \
break; \
} \
} \
}
#define DmaCopyLarge16(dmaNum, src, dest, size, block) DmaCopyLarge(dmaNum, src, dest, size, block, 16)
#define DmaCopyLarge32(dmaNum, src, dest, size, block) DmaCopyLarge(dmaNum, src, dest, size, block, 32)
#define DmaFillLarge(dmaNum, value, dest, size, block, bit) \
{ \
void *_dest = (void *)dest; \
u32 _size = size; \
while (1) \
{ \
DmaFill##bit(dmaNum, value, _dest, (block)); \
_dest += (block); \
_size -= (block); \
if (_size <= (block)) \
{ \
DmaFill##bit(dmaNum, value, _dest, _size); \
break; \
} \
} \
}
#define DmaFillLarge16(dmaNum, value, dest, size, block) DmaFillLarge(dmaNum, value, dest, size, block, 16)
#define DmaFillLarge32(dmaNum, value, dest, size, block) DmaFillLarge(dmaNum, value, dest, size, block, 32)
#define DmaClearLarge(dmaNum, dest, size, block, bit) \
{ \
void *_dest = (void *)dest; \
u32 _size = size; \
while (1) \
{ \
DmaFill##bit(dmaNum, 0, _dest, (block)); \
_dest += (block); \
_size -= (block); \
if (_size <= (block)) \
{ \
DmaFill##bit(dmaNum, 0, _dest, _size); \
break; \
} \
} \
}
#define DmaClearLarge16(dmaNum, dest, size, block) DmaClearLarge(dmaNum, dest, size, block, 16)
#define DmaClearLarge32(dmaNum, dest, size, block) DmaClearLarge(dmaNum, dest, size, block, 32)
#define DmaCopyDefvars(dmaNum, src, dest, size, bit) \
{ \
const void *_src = src; \
void *_dest = (void *)(dest); \
u32 _size = size; \
DmaCopy##bit(dmaNum, _src, _dest, _size); \
}
#define DmaCopy16Defvars(dmaNum, src, dest, size) DmaCopyDefvars(dmaNum, src, dest, size, 16)
#define DmaCopy32Defvars(dmaNum, src, dest, size) DmaCopyDefvars(dmaNum, src, dest, size, 32)
#define DmaFillDefvars(dmaNum, value, dest, size, bit) \
{ \
void *_dest = (void *)dest; \
u32 _size = size; \
DmaFill##bit(dmaNum, value, _dest, _size); \
}
#define DmaFill16Defvars(dmaNum, value, dest, size) DmaFillDefvars(dmaNum, value, dest, size, 16)
#define DmaFill32Defvars(dmaNum, value, dest, size) DmaFillDefvars(dmaNum, value, dest, size, 32)
#define DmaClearDefvars(dmaNum, dest, size, bit) \
{ \
void *_dest = (void *)dest; \
u32 _size = size; \
DmaClear##bit(dmaNum, _dest, _size); \
}
#define DmaClear16Defvars(dmaNum, dest, size) DmaClearDefvars(dmaNum, dest, size, 16)
#define DmaClear32Defvars(dmaNum, dest, size) DmaClearDefvars(dmaNum, dest, size, 32)
#define DmaStop(dmaNum) \
{ \
vu16 *dmaRegs = (vu16 *)REG_ADDR_DMA##dmaNum; \
dmaRegs[5] &= ~(DMA_START_MASK | DMA_DREQ_ON | DMA_REPEAT); \
dmaRegs[5] &= ~DMA_ENABLE; \
dmaRegs[5]; \
}
#define IntrEnable(flags) \
{ \
u16 imeTemp; \
\
imeTemp = REG_IME; \
REG_IME = 0; \
REG_IE |= flags; \
REG_IME = imeTemp; \
} \
// from pokeemerald
// Maximum amount of data we will transfer in one operation
#define MAX_DMA_BLOCK_SIZE 0x1000
#define MAX_DMA_REQUESTS 128
#define DMA_REQUEST_COPY32 1
#define DMA_REQUEST_FILL32 2
#define DMA_REQUEST_COPY16 3
#define DMA_REQUEST_FILL16 4
#define Dma3CopyLarge_(src, dest, size, bit) \
{ \
const void *_src = src; \
void *_dest = (void *)dest; \
u32 _size = size; \
while (1) \
{ \
if (_size <= MAX_DMA_BLOCK_SIZE) \
{ \
DmaCopy##bit(3, _src, _dest, _size); \
break; \
} \
DmaCopy##bit(3, _src, _dest, MAX_DMA_BLOCK_SIZE); \
_src += MAX_DMA_BLOCK_SIZE; \
_dest += MAX_DMA_BLOCK_SIZE; \
_size -= MAX_DMA_BLOCK_SIZE; \
} \
}
#define Dma3CopyLarge16_(src, dest, size) Dma3CopyLarge_(src, dest, size, 16)
#define Dma3CopyLarge32_(src, dest, size) Dma3CopyLarge_(src, dest, size, 32)
#define Dma3FillLarge_(value, dest, size, bit) \
{ \
void *_dest = (void *)dest; \
u32 _size = size; \
while (1) \
{ \
if (_size <= MAX_DMA_BLOCK_SIZE) \
{ \
DmaFill##bit(3, value, _dest, _size); \
break; \
} \
DmaFill##bit(3, value, _dest, MAX_DMA_BLOCK_SIZE); \
_dest += MAX_DMA_BLOCK_SIZE; \
_size -= MAX_DMA_BLOCK_SIZE; \
} \
}
#define Dma3FillLarge16_(value, dest, size) Dma3FillLarge_(value, dest, size, 16)
#define Dma3FillLarge32_(value, dest, size) Dma3FillLarge_(value, dest, size, 32)
#endif // GUARD_GBA_MACRO_H

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#ifndef GUARD_GBA_MULTIBOOT_H
#define GUARD_GBA_MULTIBOOT_H
#define MULTIBOOT_NCHILD 3 // Maximum number of slaves
#define MULTIBOOT_HEADER_SIZE 0xc0 // Header size
#define MULTIBOOT_SEND_SIZE_MIN 0x100 // Minimum transmission size
#define MULTIBOOT_SEND_SIZE_MAX 0x40000 // Maximum transmission size
struct MultiBootParam
{
u32 system_work[5]; // 00
u8 handshake_data; // 14
u8 padding; // 15
u16 handshake_timeout; // 16
u8 probe_count; // 18
u8 client_data[MULTIBOOT_NCHILD]; // 19
u8 palette_data; // 1c
u8 response_bit; // 1d
u8 client_bit; // 1e
u8 reserved1; // 1f
const u8 *boot_srcp; // 20
const u8 *boot_endp; // 24
const u8 *masterp;
u8 *reserved2[MULTIBOOT_NCHILD];
u32 system_work2[4];
u8 sendflag;
u8 probe_target_bit;
u8 check_wait;
u8 server_type;
};
#define MULTIBOOT_ERROR_04 0x04
#define MULTIBOOT_ERROR_08 0x08
#define MULTIBOOT_ERROR_0c 0x0c
#define MULTIBOOT_ERROR_40 0x40
#define MULTIBOOT_ERROR_44 0x44
#define MULTIBOOT_ERROR_48 0x48
#define MULTIBOOT_ERROR_4c 0x4c
#define MULTIBOOT_ERROR_80 0x80
#define MULTIBOOT_ERROR_84 0x84
#define MULTIBOOT_ERROR_88 0x88
#define MULTIBOOT_ERROR_8c 0x8c
#define MULTIBOOT_ERROR_NO_PROBE_TARGET 0x50
#define MULTIBOOT_ERROR_NO_DLREADY 0x60
#define MULTIBOOT_ERROR_BOOT_FAILURE 0x70
#define MULTIBOOT_ERROR_HANDSHAKE_FAILURE 0x71
#define MULTIBOOT_CONNECTION_CHECK_WAIT 15
#define MULTIBOOT_SERVER_TYPE_NORMAL 0
#define MULTIBOOT_SERVER_TYPE_QUICK 1
#define MULTIBOOT_HANDSHAKE_TIMEOUT 400
#endif // GUARD_GBA_MULTIBOOT_H

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#ifndef GUARD_GBA_SYSCALL_H
#define GUARD_GBA_SYSCALL_H
#include "gba/types.h"
#define RESET_EWRAM 0x01
#define RESET_IWRAM 0x02
#define RESET_PALETTE 0x04
#define RESET_VRAM 0x08
#define RESET_OAM 0x10
#define RESET_SIO_REGS 0x20
#define RESET_SOUND_REGS 0x40
#define RESET_REGS 0x80
#define RESET_ALL 0xFF
void SoftReset(u32 resetFlags);
void RegisterRamReset(u32 resetFlags);
void VBlankIntrWait(void);
u16 Sqrt(u32 num);
u16 ArcTan2(s16 x, s16 y);
#define CPU_SET_SRC_FIXED 0x01000000
#define CPU_SET_16BIT 0x00000000
#define CPU_SET_32BIT 0x04000000
void CpuSet(const void *src, void *dest, u32 control);
#define CPU_FAST_SET_SRC_FIXED 0x01000000
void CpuFastSet(const void *src, void *dest, u32 control);
void BgAffineSet(struct BgAffineSrcData *src, struct BgAffineDstData *dest, s32 count);
void ObjAffineSet(struct ObjAffineSrcData *src, void *dest, s32 count, s32 offset);
void LZ77UnCompWram(const void *src, void *dest);
void LZ77UnCompVram(const void *src, void *dest);
void RLUnCompWram(const void *src, void *dest);
void RLUnCompVram(const void *src, void *dest);
int MultiBoot(struct MultiBootParam *mp);
void SoundBiasReset(void);
void SoundBiasSet(void);
u32 Div(u32 divisor, u32 dividend);
u32 Mod(u32 divisor, u32 dividend);
#endif // GUARD_GBA_SYSCALL_H

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#ifndef GUARD_GBA_TYPES_H
#define GUARD_GBA_TYPES_H
#include <stdint.h>
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef int8_t s8;
typedef int16_t s16;
typedef int32_t s32;
typedef int64_t s64;
typedef volatile u8 vu8;
typedef volatile u16 vu16;
typedef volatile u32 vu32;
typedef volatile u64 vu64;
typedef volatile s8 vs8;
typedef volatile s16 vs16;
typedef volatile s32 vs32;
typedef volatile s64 vs64;
typedef float f32;
typedef double f64;
typedef u8 bool8;
typedef u16 bool16;
typedef u32 bool32;
struct BgCnt
{
u16 priority:2;
u16 charBaseBlock:2;
u16 dummy:2;
u16 mosaic:1;
u16 palettes:1;
u16 screenBaseBlock:5;
u16 areaOverflowMode:1;
u16 screenSize:2;
};
typedef volatile struct BgCnt vBgCnt;
struct PlttData
{
u16 r:5; // red
u16 g:5; // green
u16 b:5; // blue
u16 unused_15:1;
};
struct OamData
{
/*0x00*/ u32 y:8;
/*0x01*/ u32 affineMode:2; // 0x1, 0x2 -> 0x4
u32 objMode:2; // 0x4, 0x8 -> 0xC
u32 mosaic:1; // 0x10
u32 bpp:1; // 0x20
u32 shape:2; // 0x40, 0x80 -> 0xC0
/*0x02*/ u32 x:9;
u32 matrixNum:5; // bits 3/4 are h-flip/v-flip if not in affine mode
u32 size:2;
/*0x04*/ u16 tileNum:10; // 0x3FF
u16 priority:2; // 0x400, 0x800 -> 0xC00
u16 paletteNum:4;
/*0x06*/ u16 affineParam;
};
#define ST_OAM_OBJ_NORMAL 0
#define ST_OAM_OBJ_BLEND 1
#define ST_OAM_OBJ_WINDOW 2
#define ST_OAM_AFFINE_OFF 0
#define ST_OAM_AFFINE_NORMAL 1
#define ST_OAM_AFFINE_ERASE 2
#define ST_OAM_AFFINE_DOUBLE 3
#define ST_OAM_AFFINE_ON_MASK 1
#define ST_OAM_AFFINE_DOUBLE_MASK 2
#define ST_OAM_4BPP 0
#define ST_OAM_8BPP 1
#define ST_OAM_SQUARE 0
#define ST_OAM_H_RECTANGLE 1
#define ST_OAM_V_RECTANGLE 2
struct BgAffineSrcData
{
s32 texX;
s32 texY;
s16 scrX;
s16 scrY;
s16 sx;
s16 sy;
u16 alpha;
};
struct BgAffineDstData
{
s16 pa;
s16 pb;
s16 pc;
s16 pd;
s32 dx;
s32 dy;
};
struct ObjAffineSrcData
{
s16 xScale;
s16 yScale;
u16 rotation;
};
// Multi-player SIO Control Structure
struct SioMultiCnt
{
u16 baudRate:2; // baud rate
u16 si:1; // SI terminal
u16 sd:1; // SD terminal
u16 id:2; // ID
u16 error:1; // error flag
u16 enable:1; // SIO enable
u16 unused_11_8:4;
u16 mode:2; // communication mode (should equal 2)
u16 intrEnable:1; // IRQ enable
u16 unused_15:1;
u16 data; // data
};
#define ST_SIO_MULTI_MODE 2 // Multi-player communication mode
// baud rate
#define ST_SIO_9600_BPS 0 // 9600 bps
#define ST_SIO_38400_BPS 1 // 38400 bps
#define ST_SIO_57600_BPS 2 // 57600 bps
#define ST_SIO_115200_BPS 3 // 115200 bps
typedef void (*MainCallback)(void);
typedef void (*IntrCallback)(void);
typedef void (*IntrFunc)(void);
#endif // GUARD_GBA_TYPES_H

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#ifndef GUARD_GLOBAL_BERRY_H
#define GUARD_GLOBAL_BERRY_H
struct Berry
{
/*0x00*/ u8 name[7];
/*0x07*/ u8 firmness;
/*0x08*/ u16 size;
/*0x0A*/ u8 maxYield;
/*0x0B*/ u8 minYield;
/*0x0C*/ const u8 *description1;
/*0x10*/ const u8 *description2;
/*0x14*/ u8 stageDuration;
/*0x15*/ u8 spicy;
/*0x16*/ u8 dry;
/*0x17*/ u8 sweet;
/*0x18*/ u8 bitter;
/*0x19*/ u8 sour;
/*0x1A*/ u8 smoothness;
};
struct EnigmaBerry
{
/*0x000*/ struct Berry berry;
/*0x01B*/ u8 pic[(6 * 6) * TILE_SIZE_4BPP];
/*0x49C*/ u16 palette[16];
/*0x4BC*/ u8 description1[45];
/*0x4E9*/ u8 description2[45];
/*0x516*/ u8 itemEffect[18];
/*0x528*/ u8 holdEffect;
/*0x529*/ u8 holdEffectParam;
/*0x52C*/ u32 checksum;
};
struct BattleEnigmaBerry
{
/*0x00*/ u8 name[7];
/*0x07*/ u8 holdEffect;
/*0x08*/ u8 itemEffect[18];
/*0x1A*/ u8 holdEffectParam;
};
struct BerryTree
{
/*0x00*/ u8 berry;
/*0x01*/ u8 stage:7;
/*
A berry sparkle is a state that a berry tree
can be in after growing within the player's
viewport.
*/
/*0x01*/ bool8 growthSparkle:1;
/*0x02*/ u16 minutesUntilNextStage;
/*0x04*/ u8 berryYield;
/*0x05*/ u8 regrowthCount:4;
/*0x05*/ u8 watered1:1;
/*0x05*/ u8 watered2:1;
/*0x05*/ u8 watered3:1;
/*0x05*/ u8 watered4:1;
};
#endif // GUARD_GLOBAL_BERRY_H

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#ifndef GUARD_GLOBAL_FIELDMAP_H
#define GUARD_GLOBAL_FIELDMAP_H
enum
{
CONNECTION_SOUTH = 1,
CONNECTION_NORTH,
CONNECTION_WEST,
CONNECTION_EAST,
CONNECTION_DIVE,
CONNECTION_EMERGE
};
typedef void (*TilesetCB)(void);
struct Tileset
{
/*0x00*/ bool8 isCompressed;
/*0x01*/ bool8 isSecondary;
/*0x04*/ void *tiles;
/*0x08*/ void *palettes;
/*0x0c*/ void *metatiles;
/*0x10*/ void *metatileAttributes;
/*0x14*/ TilesetCB callback;
};
struct MapLayout
{
/*0x00*/ s32 width;
/*0x04*/ s32 height;
/*0x08*/ u16 *border;
/*0x0c*/ u16 *map;
/*0x10*/ struct Tileset *primaryTileset;
/*0x14*/ struct Tileset *secondaryTileset;
};
struct BackupMapLayout
{
s32 width;
s32 height;
u16 *map;
};
struct EventObjectTemplate
{
/*0x00*/ u8 localId;
/*0x01*/ u8 graphicsId;
/*0x02*/ u8 unk2;
/*0x04*/ s16 x;
/*0x06*/ s16 y;
/*0x08*/ u8 elevation;
/*0x09*/ u8 movementType;
/*0x0A*/ u8 movementRangeX:4;
u8 movementRangeY:4;
/*0x0C*/ u16 trainerType;
/*0x0E*/ u16 trainerRange_berryTreeId;
/*0x10*/ u8 *script;
/*0x14*/ u16 flagId;
};
struct WarpEvent
{
s16 x, y;
u8 elevation;
u8 warpId;
u8 mapNum;
u8 mapGroup;
};
struct CoordEvent
{
s16 x, y;
u8 elevation;
u16 trigger;
u16 index;
u8 filler_A[0x2];
u8 *script;
};
struct BgEvent
{
/*0x00*/u16 x;
/*0x02*/u16 y;
/*0x04*/u8 elevation;
/*0x05*/u8 kind;
/*0x08*/union { // carried over from diego's FR/LG work, seems to be the same struct
// in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
u8 *script;
// hidden item type
struct {
u16 item;
u16 hiddenItemId; // flag offset to determine flag lookup
} hiddenItem;
// secret base type
u32 secretBaseId;
} bgUnion;
};
struct MapEvents
{
u8 eventObjectCount;
u8 warpCount;
u8 coordEventCount;
u8 bgEventCount;
struct EventObjectTemplate *eventObjects;
struct WarpEvent *warps;
struct CoordEvent *coordEvents;
struct BgEvent *bgEvents;
};
struct MapConnection
{
/*0x00*/ u8 direction;
/*0x01*/ u32 offset;
/*0x05*/ u8 mapGroup;
/*0x06*/ u8 mapNum;
};
struct MapConnections
{
s32 count;
struct MapConnection *connections;
};
struct MapHeader
{
/* 0x00 */ struct MapLayout *mapLayout;
/* 0x04 */ struct MapEvents *events;
/* 0x08 */ u8 *mapScripts;
/* 0x0C */ struct MapConnections *connections;
/* 0x10 */ u16 music;
/* 0x12 */ u16 mapLayoutId;
/* 0x14 */ u8 regionMapSectionId;
/* 0x15 */ u8 cave;
/* 0x16 */ u8 weather;
/* 0x17 */ u8 mapType;
/* 0x18 */ u8 filler_18;
/* 0x19 */ u8 escapeRope;
/* 0x1A */ u8 flags;
/* 0x1B */ u8 battleType;
};
struct EventObject
{
/*0x00*/ u32 active:1;
u32 singleMovementActive:1;
u32 triggerGroundEffectsOnMove:1;
u32 triggerGroundEffectsOnStop:1;
u32 disableCoveringGroundEffects:1; // disables ground effects that cover parts of the object's sprite
u32 landingJump:1;
u32 heldMovementActive:1;
u32 heldMovementFinished:1;
/*0x01*/ u32 frozen:1;
u32 facingDirectionLocked:1;
u32 disableAnim:1; // used to disable forced movement sliding animations (like on ice)
u32 enableAnim:1;
u32 inanimate:1;
u32 invisible:1;
u32 offScreen:1;
u32 trackedByCamera:1; // only set for the player object
/*0x02*/ u32 isPlayer:1;
u32 hasReflection:1;
u32 inShortGrass:1;
u32 inShallowFlowingWater:1;
u32 inSandPile:1;
u32 inHotSprings:1;
u32 hasShadow:1;
u32 spriteAnimPausedBackup:1;
/*0x03*/ u32 spriteAffineAnimPausedBackup:1;
u32 disableJumpLandingGroundEffect:1;
u32 fixedPriority:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 movementType;
/*0x07*/ u8 trainerType;
/*0x08*/ u8 localId;
/*0x09*/ u8 mapNum;
/*0x0A*/ u8 mapGroup;
/*0x0B*/ u8 currentElevation:4;
u8 previousElevation:4;
/*0x0C*/ struct Coords16 initialCoords;
/*0x10*/ struct Coords16 currentCoords;
/*0x14*/ struct Coords16 previousCoords;
/*0x18*/ u8 facingDirection:4;
/*0x18*/ u8 movementDirection:4;
/*0x19*/ union __attribute__((packed)) {
u8 as_byte;
struct __attribute__((packed)) {
u16 x:4;
u16 y:4;
} as_nybbles;
} range;
/*0x1A*/ u8 fieldEffectSpriteId;
/*0x1B*/ u8 warpArrowSpriteId;
/*0x1C*/ u8 movementActionId;
/*0x1D*/ u8 trainerRange_berryTreeId;
/*0x1E*/ u8 currentMetatileBehavior;
/*0x1F*/ u8 previousMetatileBehavior;
/*0x20*/ u8 previousMovementDirection;
/*0x21*/ u8 directionSequenceIndex;
/*0x22*/ u8 playerCopyableMovement; // used as an index to gCopyPlayerMovementFuncs for the "copy player" movement types
/*size = 0x24*/
};
struct EventObjectGraphicsInfo
{
/*0x00*/ u16 tileTag;
/*0x02*/ u16 paletteTag;
/*0x04*/ u16 bridgeReflectionPaletteTag;
/*0x06*/ u16 size;
/*0x08*/ s16 width;
/*0x0A*/ s16 height;
/*0x0C*/ u8 paletteSlot:4;
u8 shadowSize:2;
u8 inanimate:1;
u8 disableReflectionPaletteLoad:1;
/*0x0D*/ u8 tracks;
/*0x10*/ const struct OamData *oam;
/*0x14*/ const struct SubspriteTable *subspriteTables;
/*0x18*/ const union AnimCmd *const *anims;
/*0x1C*/ const struct SpriteFrameImage *images;
/*0x20*/ const union AffineAnimCmd *const *affineAnims;
};
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
#define PLAYER_AVATAR_FLAG_5 (1 << 5)
#define PLAYER_AVATAR_FLAG_6 (1 << 6)
#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
enum
{
ACRO_BIKE_NORMAL,
ACRO_BIKE_TURNING,
ACRO_BIKE_WHEELIE_STANDING,
ACRO_BIKE_BUNNY_HOP,
ACRO_BIKE_WHEELIE_MOVING,
ACRO_BIKE_STATE5,
ACRO_BIKE_STATE6,
};
enum
{
DIR_NONE,
DIR_SOUTH,
DIR_NORTH,
DIR_WEST,
DIR_EAST,
DIR_SOUTHWEST,
DIR_SOUTHEAST,
DIR_NORTHWEST,
DIR_NORTHEAST,
};
enum
{
COLLISION_LEDGE_JUMP = 6
};
// player running states
enum
{
NOT_MOVING,
TURN_DIRECTION, // not the same as turning! turns your avatar without moving. also known as a turn frame in some circles
MOVING,
};
// player tile transition states
enum
{
T_NOT_MOVING,
T_TILE_TRANSITION,
T_TILE_CENTER, // player is on a frame in which they are centered on a tile during which the player either stops or keeps their momentum and keeps going, changing direction if necessary.
};
struct PlayerAvatar /* 0x202E858 */
{
/*0x00*/ u8 flags;
/*0x01*/ u8 unk1; // used to be named bike, but its definitely not that. seems to be some transition flags
/*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
/*0x05*/ u8 eventObjectId;
/*0x06*/ bool8 preventStep;
/*0x07*/ u8 gender;
/*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie
/*0x09*/ u8 newDirBackup; // during bike movement, the new direction as opposed to player's direction is backed up here.
/*0x0A*/ u8 bikeFrameCounter; // on the mach bike, when this value is 1, the bike is moving but not accelerating yet for 1 tile. on the acro bike, this acts as a timer for acro bike.
/*0x0B*/ u8 bikeSpeed;
// acro bike only
/*0x0C*/ u32 directionHistory; // up/down/left/right history is stored in each nybble, but using the field directions and not the io inputs.
/*0x10*/ u32 abStartSelectHistory; // same as above but for A + B + start + select only
// these two are timer history arrays which [0] is the active timer for acro bike. every element is backed up to the next element upon update.
/*0x14*/ u8 dirTimerHistory[8];
/*0x1C*/ u8 abStartSelectTimerHistory[8];
};
struct Camera
{
bool8 active:1;
s32 x;
s32 y;
};
extern struct EventObject gMapObjects[];
extern u8 gSelectedEventObject;
extern struct MapHeader gMapHeader;
extern struct PlayerAvatar gPlayerAvatar;
#endif // GUARD_GLOBAL_FIELDMAP_H

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#ifndef GUARD_GLOBAL_H
#define GUARD_GLOBAL_H
#include "gba/gba.h"
// global.h from pokemon ruby
// IDE support
#if defined(__APPLE__) || defined(__CYGWIN__)
#define _(x) x
#define __(x) x
#define INCBIN(x) {0}
#define INCBIN_U8 INCBIN
#define INCBIN_U16 INCBIN
#define INCBIN_U32 INCBIN
#define INCBIN_S8 INCBIN
#define INCBIN_S16 INCBIN
#define INCBIN_S32 INCBIN
#endif
// Prevent cross-jump optimization.
#define BLOCK_CROSS_JUMP asm("");
// to help in decompiling
#define asm_comment(x) asm volatile("@ -- " x " -- ")
#define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided\n")
#define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0]))
#define POKEMON_SLOTS_NUMBER 412
#define POKEMON_NAME_LENGTH 10
#define OT_NAME_LENGTH 7
#define min(a, b) ((a) < (b) ? (a) : (b))
#define max(a, b) ((a) >= (b) ? (a) : (b))
// why does GF hate 2d arrays
#define MULTI_DIM_ARR(x, dim, y) ((x) * dim + (y))
// dim access enums
enum
{
B_8 = 1,
B_16 = 2,
B_32 = 4
};
// There are many quirks in the source code which have overarching behavioral differences from
// a number of other files. For example, diploma.c seems to declare rodata before each use while
// other files declare out of order and must be at the beginning. There are also a number of
// macros which differ from one file to the next due to the method of obtaining the result, such
// as these below. Because of this, there is a theory (Two Team Theory) that states that these
// programming projects had more than 1 "programming team" which utilized different macros for
// each of the files that were worked on.
#define T1_READ_8(ptr) ((ptr)[0])
#define T1_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
#define T1_READ_32(ptr) ((ptr)[0] | ((ptr)[1] << 8) | ((ptr)[2] << 16) | ((ptr)[3] << 24))
#define T1_READ_PTR(ptr) (u8*) T1_READ_32(ptr)
// T2_READ_8 is a duplicate to remain consistent with each group.
#define T2_READ_8(ptr) ((ptr)[0])
#define T2_READ_16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
#define T2_READ_32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
#define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr)
// Credits to Made (dolphin emoji)
#define S16TOPOSFLOAT(val) \
({ \
s16 v = (val); \
float f = (float)v; \
if(v < 0) f += 65536.0f; \
f; \
})
enum
{
VERSION_SAPPHIRE = 1,
VERSION_RUBY = 2,
VERSION_EMERALD = 3,
};
enum LanguageId
{
LANGUAGE_JAPANESE = 1,
LANGUAGE_ENGLISH = 2,
LANGUAGE_GERMAN = 5,
};
// capacities of various saveblock objects
#define DAYCARE_MON_COUNT 2
#define POKEBLOCKS_COUNT 40
#define PARTY_SIZE 6
#define EVENT_OBJECTS_COUNT 16
#define BERRY_TREES_COUNT 128
#define FLAGS_COUNT 288
#define VARS_COUNT 256
#define MAIL_COUNT 16
#define SECRET_BASES_COUNT 20
#define TV_SHOWS_COUNT 25
#define POKE_NEWS_COUNT 16
#define PC_ITEMS_COUNT 50
#define BAG_ITEMS_COUNT 20
#define BAG_KEYITEMS_COUNT 20
#define BAG_POKEBALLS_COUNT 16
#define BAG_TMHM_COUNT 64
#define BAG_BERRIES_COUNT 46
enum
{
MALE,
FEMALE
};
enum
{
OPTIONS_BUTTON_MODE_NORMAL,
OPTIONS_BUTTON_MODE_LR,
OPTIONS_BUTTON_MODE_L_EQUALS_A
};
enum
{
OPTIONS_TEXT_SPEED_SLOW,
OPTIONS_TEXT_SPEED_MID,
OPTIONS_TEXT_SPEED_FAST
};
enum
{
OPTIONS_SOUND_MONO,
OPTIONS_SOUND_STEREO
};
enum
{
OPTIONS_BATTLE_STYLE_SHIFT,
OPTIONS_BATTLE_STYLE_SET
};
enum
{
BAG_ITEMS = 1,
BAG_POKEBALLS,
BAG_TMsHMs,
BAG_BERRIES,
BAG_KEYITEMS
};
struct Coords16
{
s16 x;
s16 y;
};
struct UCoords16
{
u16 x;
u16 y;
};
struct SecretBaseRecord
{
/*0x1A08*/ u8 secretBaseId;
/*0x1A09*/ u8 sbr_field_1_0:4;
/*0x1A09*/ u8 gender:1;
/*0x1A09*/ u8 sbr_field_1_5:1;
/*0x1A09*/ u8 sbr_field_1_6:2;
/*0x1A0A*/ u8 playerName[OT_NAME_LENGTH];
/*0x1A11*/ u8 trainerId[4]; // byte 0 is used for determining trainer class
/*0x1A16*/ u16 sbr_field_e;
/*0x1A18*/ u8 sbr_field_10;
/*0x1A19*/ u8 sbr_field_11;
/*0x1A1A*/ u8 decorations[16];
/*0x1A2A*/ u8 decorationPos[16];
/*0x1A3C*/ u32 partyPersonality[6];
/*0x1A54*/ u16 partyMoves[6 * 4];
/*0x1A84*/ u16 partySpecies[6];
/*0x1A90*/ u16 partyHeldItems[6];
/*0x1A9C*/ u8 partyLevels[6];
/*0x1AA2*/ u8 partyEVs[6];
};
#include "constants/game_stat.h"
#include "global.fieldmap.h"
#include "global.berry.h"
#include "pokemon.h"
struct WarpData
{
s8 mapGroup;
s8 mapNum;
s8 warpId;
s16 x, y;
};
struct ItemSlot
{
u16 itemId;
u16 quantity;
};
struct Pokeblock
{
u8 color;
u8 spicy;
u8 dry;
u8 sweet;
u8 bitter;
u8 sour;
u8 feel;
};
struct Roamer
{
/*0x00*/ u32 ivs;
/*0x04*/ u32 personality;
/*0x08*/ u16 species;
/*0x0A*/ u16 hp;
/*0x0C*/ u8 level;
/*0x0D*/ u8 status;
/*0x0E*/ u8 cool;
/*0x0F*/ u8 beauty;
/*0x10*/ u8 cute;
/*0x11*/ u8 smart;
/*0x12*/ u8 tough;
/*0x13*/ bool8 active;
/*0x14*/ u8 filler[0x8];
};
struct RamScriptData
{
u8 magic;
u8 mapGroup;
u8 mapNum;
u8 objectId;
u8 script[995];
};
struct RamScript
{
u32 checksum;
struct RamScriptData data;
};
struct EasyChatPair
{
u16 unk0_0:7;
u16 unk0_7:7;
u16 unk1_6:1;
u16 unk2;
u16 words[2];
}; /*size = 0x8*/
struct TVShowCommon
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u8 pad02[20];
/*0x16*/ u16 var16[3];
/*0x1C*/ u8 srcTrainerId3Lo;
/*0x1D*/ u8 srcTrainerId3Hi;
/*0x1E*/ u8 srcTrainerId2Lo;
/*0x1F*/ u8 srcTrainerId2Hi;
/*0x20*/ u8 srcTrainerIdLo;
/*0x21*/ u8 srcTrainerIdHi;
/*0x22*/ u8 trainerIdLo;
/*0x23*/ u8 trainerIdHi;
};
struct TVShowFanClubLetter
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u16 species;
/*0x04*/ u16 pad04[6];
/*0x10*/ u8 playerName[8];
/*0x18*/ u8 language;
};
struct TVShowRecentHappenings
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u16 var02;
/*0x04*/ u16 var04[6];
/*0x10*/ u8 playerName[8];
/*0x18*/ u8 language;
/*0x19*/ u8 pad19[10];
};
struct TVShowFanclubOpinions
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u16 var02;
/*0x04*/ u8 var04A:4;
/*0x04*/ u8 var04B:4;
/*0x05*/ u8 playerName[8];
/*0x0D*/ u8 language;
/*0x0E*/ u8 var0E;
/*0x0F*/ u8 var0F;
/*0x10*/ u8 var10[8];
/*0x18*/ u16 var18[2];
/*0x1C*/ u16 var1C[4];
};
struct TVShowUnknownType04
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u8 pad02[4];
/*0x06*/ u16 var06;
};
struct TVShowNameRaterShow
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u16 species;
/*0x04*/ u8 pokemonName[11];
/*0x0F*/ u8 trainerName[11];
/*0x1A*/ u8 random;
/*0x1B*/ u8 random2;
/*0x1C*/ u16 var1C;
/*0x1E*/ u8 language;
/*0x1F*/ u8 pokemonNameLanguage;
};
struct TVShowBravoTrainerPokemonProfiles
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u16 species;
/*0x04*/ u16 var04[2];
/*0x08*/ u8 pokemonNickname[11];
/*0x13*/ u8 contestCategory:3;
/*0x13*/ u8 contestRank:2;
/*0x13*/ u8 contestResult:2;
/*0x13*/ u8 var13_7:1;
/*0x14*/ u16 var14;
/*0x16*/ u8 playerName[8];
/*0x1E*/ u8 language;
/*0x1F*/ u8 var1f;
};
struct TVShowBravoTrainerBattleTowerSpotlight
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u8 trainerName[8];
/*0x0A*/ u16 species;
/*0x0C*/ u8 enemyTrainerName[8];
/*0x14*/ u16 defeatedSpecies;
/*0x16*/ u16 var16;
/*0x18*/ u16 var18[1];
/*0x1A*/ u8 btLevel;
/*0x1B*/ u8 var1b;
/*0x1C*/ u8 var1c;
/*0x1D*/ u8 language;
};
struct TVShowPokemonToday
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u8 language;
/*0x03*/ u8 language2;
/*0x04*/ u8 nickname[11];
/*0x0F*/ u8 ball;
/*0x10*/ u16 species;
/*0x12*/ u8 var12;
/*0x13*/ u8 playerName[8];
};
struct TVShowSmartShopper
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u8 priceReduced;
/*0x03*/ u8 language;
/*0x04*/ u8 pad04[2];
/*0x06*/ u16 itemIds[3];
/*0x0C*/ u16 itemAmounts[3];
/*0x12*/ u8 shopLocation;
/*0x13*/ u8 playerName[8];
};
struct TVShowPokemonTodayFailed
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u8 language;
/*0x03*/ u8 pad03[9];
/*0x0c*/ u16 species;
/*0x0e*/ u16 species2;
/*0x10*/ u8 var10;
/*0x11*/ u8 var11;
/*0x12*/ u8 var12;
/*0x13*/ u8 playerName[8];
};
struct TVShowPokemonAngler
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u8 var02;
/*0x03*/ u8 var03;
/*0x04*/ u16 var04;
/*0x06*/ u8 language;
u8 pad07[12];
/*0x13*/ u8 playerName[8];
};
struct TVShowWorldOfMasters
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u16 var02;
/*0x04*/ u16 var04;
/*0x06*/ u16 var06;
/*0x08*/ u16 var08;
/*0x0a*/ u8 var0a;
/*0x0b*/ u8 language;
u8 pad0c[7];
/*0x13*/ u8 playerName[8];
};
struct TVShowMassOutbreak
{
/*0x00*/ u8 kind;
/*0x01*/ bool8 active;
/*0x02*/ u8 var02;
/*0x03*/ u8 var03;
/*0x04*/ u16 moves[4];
/*0x0C*/ u16 species;
/*0x0E*/ u16 var0E;
/*0x10*/ u8 locationMapNum;
/*0x11*/ u8 locationMapGroup;
/*0x12*/ u8 var12;
/*0x13*/ u8 probability;
/*0x14*/ u8 level;
/*0x15*/ u8 var15;
/*0x16*/ u16 daysLeft;
/*0x18*/ u8 language;
u8 pad19[11];
};
typedef union TVShow
{
struct TVShowCommon common;
struct TVShowFanClubLetter fanclubLetter;
struct TVShowRecentHappenings recentHappenings;
struct TVShowFanclubOpinions fanclubOpinions;
struct TVShowUnknownType04 unkShow04;
struct TVShowNameRaterShow nameRaterShow;
struct TVShowBravoTrainerPokemonProfiles bravoTrainer;
struct TVShowBravoTrainerBattleTowerSpotlight bravoTrainerTower;
struct TVShowPokemonToday pokemonToday;
struct TVShowSmartShopper smartshopperShow;
struct TVShowPokemonTodayFailed pokemonTodayFailed;
struct TVShowPokemonAngler pokemonAngler;
struct TVShowWorldOfMasters worldOfMasters;
struct TVShowMassOutbreak massOutbreak;
} TVShow;
struct MailStruct
{
/*0x00*/ u16 words[9];
/*0x12*/ u8 playerName[8];
/*0x1A*/ u8 trainerId[4];
/*0x1E*/ u16 species;
/*0x20*/ u16 itemId;
};
// Mauville Pokemon Center men
struct MauvilleManCommon
{
u8 id;
};
struct MauvilleManBard
{
/*0x00*/ u8 id;
/*0x02*/ u16 songLyrics[6];
/*0x0E*/ u16 temporaryLyrics[6];
/*0x1A*/ u8 playerName[8];
/*0x22*/ u8 filler_2DB6[0x3];
/*0x25*/ u8 playerTrainerId[4];
/*0x29*/ bool8 hasChangedSong;
}; /*size = 0x2C*/
struct MauvilleManHipster
{
u8 id;
bool8 alreadySpoken;
};
struct MauvilleManTrader
{
u8 id;
u8 unk1[4];
u8 unk5[4][11];
bool8 alreadyTraded;
};
struct MauvilleManStoryteller
{
u8 id;
bool8 alreadyRecorded;
u8 filler2[2];
u8 gameStatIDs[4];
u8 trainerNames[4][7];
u8 statValues[4][4];
};
struct MauvilleManGiddy
{
/*0x00*/ u8 id;
/*0x01*/ u8 taleCounter;
/*0x02*/ u8 questionNum;
/*0x04*/ u16 randomWords[10];
/*0x18*/ u8 questionList[12];
}; /*size = 0x2C*/
union MauvilleMan
{
struct MauvilleManCommon common;
struct MauvilleManBard bard;
struct MauvilleManHipster hipster;
struct MauvilleManTrader trader;
struct MauvilleManStoryteller storyteller;
struct MauvilleManGiddy giddy;
u8 filler[0x40]; // needed to pad out the struct
};
struct PokeNews
{
u8 kind;
u8 state;
u16 days;
};
struct GabbyAndTyData
{
/*2b10*/ u16 mon1;
/*2b12*/ u16 mon2;
/*2b14*/ u16 lastMove;
/*2b16*/ u16 quote;
/*2b18*/ u8 mapnum;
/*2b19*/ u8 battleNum;
/*2b1a*/ u8 valA_0:1;
/*2b1a*/ u8 valA_1:1;
/*2b1a*/ u8 valA_2:1;
/*2b1a*/ u8 valA_3:1;
/*2b1a*/ u8 valA_4:1;
/*2b1a*/ u8 valA_5:3;
/*2b1b*/ u8 valB_0:1;
/*2b1b*/ u8 valB_1:1;
/*2b1b*/ u8 valB_2:1;
/*2b1b*/ u8 valB_3:1;
/*2b1b*/ u8 valB_4:1;
/*2b1b*/ u8 valB_5:3;
};
struct DayCareMail
{
/*0x00*/ struct MailStruct message;
/*0x24*/ u8 names[19];
};
struct DayCareStepCountersEtc {
u32 steps[DAYCARE_MON_COUNT];
u16 pendingEggPersonality;
u8 eggCycleStepsRemaining;
};
struct RecordMixingDayCareMail
{
struct DayCareMail mail[DAYCARE_MON_COUNT];
u32 numDaycareMons;
u16 itemsHeld[DAYCARE_MON_COUNT]; // marks whether or not each daycare mon is currently holding an item.
};
struct DayCareMisc
{
struct DayCareMail mail[DAYCARE_MON_COUNT];
struct DayCareStepCountersEtc countersEtc;
};
struct DayCare {
struct BoxPokemon mons[DAYCARE_MON_COUNT];
struct DayCareMisc misc;
};
struct LinkBattleRecord
{
u8 name[8];
u16 trainerId;
u16 wins;
u16 losses;
u16 draws;
};
struct RecordMixingGiftData
{
u8 unk0;
u8 quantity;
u16 itemId;
u8 filler4[8];
};
struct RecordMixingGift
{
int checksum;
struct RecordMixingGiftData data;
};
struct ContestWinner
{
/*0x00*/ u32 personality; // personality
/*0x04*/ u32 otId; // otId
/*0x08*/ u16 species; // species
/*0x0A*/ u8 contestCategory;
/*0x0B*/ u8 nickname[11];
/*0x16*/ u8 trainerName[8];
};
// there should be enough flags for all 412 slots
// each slot takes up 8 flags
// if the value is not divisible by 8, we need to account for the reminder as well
#define DEX_FLAGS_NO ((POKEMON_SLOTS_NUMBER / 8) + ((POKEMON_SLOTS_NUMBER % 8) ? 1 : 0))
struct SaveBlock1 /* 0x02025734 */
{
/*0x00*/ struct Coords16 pos;
/*0x04*/ struct WarpData location;
/*0x0C*/ struct WarpData warp1;
/*0x14*/ struct WarpData warp2;
/*0x1C*/ struct WarpData lastHealLocation;
/*0x24*/ struct WarpData warp4;
/*0x2C*/ u16 savedMusic;
/*0x2E*/ u8 weather;
/*0x2F*/ u8 weatherCycleStage;
/*0x30*/ u8 flashLevel; // flash level on current map, 0 being normal and 4 being the darkest
/*0x32*/ u16 mapLayoutId;
/*0x34*/ u16 mapView[0x100];
/*0x234*/ u8 playerPartyCount;
/*0x238*/ struct Pokemon playerParty[6];
/*0x490*/ u32 money;
/*0x494*/ u16 coins;
/*0x496*/ u16 registeredItem; // registered for use with SELECT button
/*0x498*/ struct ItemSlot pcItems[PC_ITEMS_COUNT];
/*0x560*/ struct ItemSlot bagPocket_Items[BAG_ITEMS_COUNT];
/*0x5B0*/ struct ItemSlot bagPocket_KeyItems[BAG_KEYITEMS_COUNT];
/*0x600*/ struct ItemSlot bagPocket_PokeBalls[BAG_POKEBALLS_COUNT];
/*0x640*/ struct ItemSlot bagPocket_TMHM[BAG_TMHM_COUNT];
/*0x740*/ struct ItemSlot bagPocket_Berries[BAG_BERRIES_COUNT];
/*0x7F8*/ struct Pokeblock pokeblocks[POKEBLOCKS_COUNT];
/*0x938*/ u8 dexSeen2[DEX_FLAGS_NO];
/*0x96C*/ u16 berryBlenderRecords[3];
/*0x972*/ u8 filler_972[0x6];
/*0x978*/ u16 trainerRematchStepCounter;
/*0x97A*/ u8 trainerRematches[100];
/*0x9E0*/ struct EventObject eventObjects[EVENT_OBJECTS_COUNT];
/*0xC20*/ struct EventObjectTemplate eventObjectTemplates[64];
/*0x1220*/ u8 flags[FLAGS_COUNT];
/*0x1340*/ u16 vars[VARS_COUNT];
/*0x1540*/ u32 gameStats[NUM_GAME_STATS];
/*0x1608*/ struct BerryTree berryTrees[BERRY_TREES_COUNT];
/*0x1A08*/ struct SecretBaseRecord secretBases[SECRET_BASES_COUNT];
/*0x2688*/ u8 playerRoomDecor[12];
/*0x2694*/ u8 playerRoomDecorPos[12];
/*0x26A0*/ u8 decorDesk[10];
/*0x26AA*/ u8 decorChair[10];
/*0x26B4*/ u8 decorPlant[10];
/*0x26BE*/ u8 decorOrnament[30];
/*0x26DC*/ u8 decorMat[30];
/*0x26FA*/ u8 decorPoster[10];
/*0x2704*/ u8 decorDoll[40];
/*0x272C*/ u8 decorCushion[10];
/*0x2736*/ u8 padding_2736[2];
/*0x2738*/ TVShow tvShows[TV_SHOWS_COUNT];
/*0x2ABC*/ struct PokeNews pokeNews[POKE_NEWS_COUNT];
/*0x2AFC*/ u16 outbreakPokemonSpecies;
/*0x2AFE*/ u8 outbreakLocationMapNum;
/*0x2AFF*/ u8 outbreakLocationMapGroup;
/*0x2B00*/ u8 outbreakPokemonLevel;
/*0x2B01*/ u8 outbreakUnk1;
/*0x2B02*/ u16 outbreakUnk2;
/*0x2B04*/ u16 outbreakPokemonMoves[4];
/*0x2B0C*/ u8 outbreakUnk4;
/*0x2B0D*/ u8 outbreakPokemonProbability;
/*0x2B0E*/ u16 outbreakUnk5;
/*0x2B10*/ struct GabbyAndTyData gabbyAndTyData;
/*0x2B1C*/ struct {
/*0x2B1C*/ u16 unk2B1C[6];
/*0x2B28*/ u16 unk2B28[6];
/*0x2B34*/ u16 unk2B34[6];
/*0x2B40*/ u16 unk2B40[6];
} easyChats;
/*0x2B4C*/ struct MailStruct mail[MAIL_COUNT];
/*0x2D8C*/ u8 unk2D8C[4]; // What is this? Apparently it's supposed to be 64 bytes in size.
/*0x2D90*/ u8 filler_2D90[0x4];
/*0x2D94*/ union MauvilleMan mauvilleMan;
/*0x2DD4*/ struct EasyChatPair easyChatPairs[5]; //Dewford trend [0] and some other stuff
/*0x2DFC*/ struct ContestWinner contestWinners[8];
/*0x2EFC*/ struct ContestWinner museumPortraits[5];
/*0x2F9C*/ struct DayCare daycare;
/*0x30B8*/ struct LinkBattleRecord linkBattleRecords[5];
struct {
/*0x3108*/ u8 unknown1[8];
/*0x3110*/ u8 giftRibbons[11];
/*0x311B*/ u8 unknown2[8];
/*0x3123*/ u32 currentPokeCoupons;
/*0x3127*/ u32 totalEarnedPokeCoupons;
/*0x312B*/ u8 unknown3[6];
/*0x3131*/ u8 receivedWishmakerJirachi;
/*0x3132*/ u8 unknown4[18];
} __attribute__((packed)) externalReservedData;
/*0x3144*/ struct Roamer roamer;
/*0x3160*/ struct EnigmaBerry enigmaBerry;
/*0x3690*/ struct RamScript ramScript;
/*0x3A7C*/ struct RecordMixingGift recordMixingGift;
/*0x3A8C*/ u8 dexSeen3[DEX_FLAGS_NO];
};
extern struct SaveBlock1 gSaveBlock1;
struct Time
{
/*0x00*/ s16 days;
/*0x02*/ s8 hours;
/*0x03*/ s8 minutes;
/*0x04*/ s8 seconds;
};
struct Pokedex
{
/*0x00*/ u8 order;
/*0x01*/ u8 unknown1;
/*0x02*/ u8 nationalMagic; // must equal 0xDA in order to have National mode
/*0x03*/ u8 unknown2;
/*0x04*/ u32 unownPersonality; // set when you first see Unown
/*0x08*/ u32 spindaPersonality; // set when you first see Spinda
/*0x0C*/ u32 unknown3;
/*0x10*/ u8 owned[DEX_FLAGS_NO];
/*0x44*/ u8 seen[DEX_FLAGS_NO];
};
struct BattleTowerTrainer
{
/*0x00*/ u8 trainerClass;
/*0x01*/ u8 name[8];
/*0x09*/ u8 teamFlags;
u8 filler0A[2];
/*0x0C*/ u16 greeting[6];
};
struct BattleTowerRecord // record mixing
{
/*0x00*/ u8 battleTowerLevelType; // 0 = level 50, 1 = level 100
/*0x01*/ u8 trainerClass;
/*0x02*/ u16 winStreak;
/*0x04*/ u8 name[8];
/*0x0C*/ u8 trainerId[4];
/*0x10*/ u16 greeting[6];
/*0x1C*/ struct BattleTowerPokemon party[3];
/*0xA0*/ u32 checksum;
};
struct BattleTowerEReaderTrainer
{
/*0x00*/ u8 unk0;
/*0x01*/ u8 trainerClass;
/*0x02*/ u16 winStreak;
/*0x04*/ u8 name[8];
/*0x0C*/ u8 trainerId[4];
/*0x10*/ u16 greeting[6];
/*0x1C*/ u16 farewellPlayerLost[6];
/*0x28*/ u16 farewellPlayerWon[6];
/*0x34*/ struct BattleTowerPokemon party[3];
/*0xB8*/ u32 checksum;
};
struct BattleTowerData
{
/*0x0000, 0x00A8*/ struct BattleTowerRecord playerRecord;
/*0x00A4, 0x014C*/ struct BattleTowerRecord records[5]; // from record mixing
/*0x03D8, 0x0480*/ u16 firstMonSpecies; // species of the first pokemon in the player's battle tower party
/*0x03DA, 0x0482*/ u16 defeatedBySpecies; // species of the pokemon that defated the player
/*0x03DC, 0x0484*/ u8 defeatedByTrainerName[8];
/*0x03E4, 0x048C*/ u8 firstMonNickname[POKEMON_NAME_LENGTH]; // nickname of the first pokemon in the player's battle tower party
/*0x03F0, 0x0498*/ struct BattleTowerEReaderTrainer ereaderTrainer;
/*0x04AC, 0x0554*/ u8 battleTowerLevelType:1; // 0 = level 50; 1 = level 100
/*0x04AC, 0x0554*/ u8 unk_554:1;
/*0x04AD, 0x0555*/ u8 battleOutcome;
/*0x04AE, 0x0556*/ u8 var_4AE[2];
/*0x04B0, 0x0558*/ u16 curChallengeBattleNum[2]; // 1-based index of battle in the current challenge. (challenges consist of 7 battles)
/*0x04B4, 0x055C*/ u16 curStreakChallengesNum[2]; // 1-based index of the current challenge in the current streak.
/*0x04B8, 0x0560*/ u16 recordWinStreaks[2];
/*0x04BC, 0x0564*/ u8 battleTowerTrainerId; // index for gBattleTowerTrainers table
/*0x04BD, 0x0565*/ u8 selectedPartyMons[0x3]; // indices of the 3 selected player party mons.
/*0x04C0, 0x0568*/ u16 prizeItem;
/*0x04C2, 0x056A*/ u8 battledTrainerIds[6];
/*0x04C8, 0x0570*/ u16 totalBattleTowerWins;
/*0x04CA, 0x0572*/ u16 bestBattleTowerWinStreak;
/*0x04CC, 0x0574*/ u16 currentWinStreaks[2];
/*0x04D0, 0x0578*/ u8 lastStreakLevelType; // 0 = level 50, 1 = level 100. level type of the last streak. Used by tv to report the level mode.
/*0x04D1, 0x0579*/ u8 filler_4D1[0x317];
};
struct SaveBlock2 /* 0x02024EA4 */
{
/*0x00*/ u8 playerName[8];
/*0x08*/ u8 playerGender; // MALE, FEMALE
/*0x09*/ u8 specialSaveWarp;
/*0x0A*/ u8 playerTrainerId[4];
/*0x0E*/ u16 playTimeHours;
/*0x10*/ u8 playTimeMinutes;
/*0x11*/ u8 playTimeSeconds;
/*0x12*/ u8 playTimeVBlanks;
/*0x13*/ u8 optionsButtonMode; // OPTIONS_BUTTON_MODE_[NORMAL/LR/L_EQUALS_A]
/*0x14*/ u16 optionsTextSpeed:3; // OPTIONS_TEXT_SPEED_[SLOW/MID/FAST]
u16 optionsWindowFrameType:5; // Specifies one of the 20 decorative borders for text boxes
u16 optionsSound:1; // OPTIONS_SOUND_[MONO/STEREO]
u16 optionsBattleStyle:1; // OPTIONS_BATTLE_STYLE_[SHIFT/SET]
u16 optionsBattleSceneOff:1; // whether battle animations are disabled
u16 regionMapZoom:1; // whether the map is zoomed in
/*0x18*/ struct Pokedex pokedex;
/*0x90*/ u8 filler_90[0x8];
/*0x98*/ struct Time localTimeOffset;
/*0xA0*/ struct Time lastBerryTreeUpdate;
/*0xA8*/ struct BattleTowerData battleTower;
};
struct MapPosition
{
s16 x;
s16 y;
s8 height;
};
struct UnkStruct_8054FF8
{
u8 a;
u8 b;
u8 c;
u8 d;
struct MapPosition sub;
u16 field_C;
};
// wasnt defined so I had to define it
struct HallOfFame
{
u8 filler[0x1F00];
};
extern struct SaveBlock2 gSaveBlock2;
#define RomHeaderGameTitle ((const char *)0x080000A0)
#define RomHeaderGameCode ((const char *)0x080000AC)
#define RomHeaderMakerCode ((const char *)0x080000B0)
#define RomHeaderMagic ((const u8 *) 0x080000B2)
#define RomHeaderSoftwareVersion ((const u8 *) 0x080000BC)
#define LocalTimeOffset ((struct Time *)0x02028098)
#define LastBerryTreeUpdate ((struct Time *)0x020280A0)
#endif //GUARD_GLOBAL_H

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#ifndef GUARD_MAIN_H
#define GUARD_MAIN_H
#include "gba/gba.h"
enum RomHeaderValidationResult
{
SAPPHIRE_UPDATABLE = 2,
RUBY_UPDATABLE,
SAPPHIRE_NONEED,
RUBY_NONEED,
INVALID
};
enum MainCallbackState
{
MAINCB_INIT = 0,
MAINCB_CHECK_RTC,
MAINCB_CHECK_FLASH,
MAINCB_READ_SAVE,
MAINCB_CHECK_TIME,
MAINCB_FIX_DATE,
MAINCB_NO_NEED_TO_FIX,
MAINCB_YEAR_MAKES_NO_SENSE,
MAINCB_FINISHED,
MAINCB_CHECK_PACIFIDLOG_TM,
MAINCB_FIX_PACIFIDLOG_TM,
MAINCB_ERROR
};
extern IntrFunc gIntrTable[];
extern u16 gHeldKeys;
extern u16 gNewKeys;
extern u8 gIntrVector[];
extern u32 gUpdateSuccessful;
extern u32 gUnknown_3001194;
extern u32 gUnknown_30011A0[];
extern u32 gMainCallbackState;
extern u32 gGameVersion;
extern u8 gSharedMem[0x8000];
extern const IntrFunc gIntrFuncPointers[];
#endif //GUARD_MAIN_H

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#ifndef GUARD_POKEMON_H
#define GUARD_POKEMON_H
struct PokemonSubstruct0
{
u16 species;
u16 heldItem;
u32 experience;
u8 ppBonuses;
u8 friendship;
};
struct PokemonSubstruct1
{
u16 moves[4];
u8 pp[4];
};
struct PokemonSubstruct2
{
u8 hpEV;
u8 attackEV;
u8 defenseEV;
u8 speedEV;
u8 spAttackEV;
u8 spDefenseEV;
u8 cool;
u8 beauty;
u8 cute;
u8 smart;
u8 tough;
u8 sheen;
};
struct PokemonSubstruct3
{
/*0x00*/ u8 pokerus;
/*0x01*/ u8 metLocation;
/*0x02*/ u16 metLevel:7;
/*0x02*/ u16 metGame:4;
/*0x03*/ u16 pokeball:4;
/*0x03*/ u16 otGender:1;
/*0x04*/ u32 hpIV:5;
/*0x04*/ u32 attackIV:5;
/*0x05*/ u32 defenseIV:5;
/*0x05*/ u32 speedIV:5;
/*0x05*/ u32 spAttackIV:5;
/*0x06*/ u32 spDefenseIV:5;
/*0x07*/ u32 isEgg:1;
/*0x07*/ u32 altAbility:1;
/*0x08*/ u32 coolRibbon:3;
/*0x08*/ u32 beautyRibbon:3;
/*0x08*/ u32 cuteRibbon:3;
/*0x09*/ u32 smartRibbon:3;
/*0x09*/ u32 toughRibbon:3;
/*0x09*/ u32 championRibbon:1;
/*0x0A*/ u32 winningRibbon:1;
/*0x0A*/ u32 victoryRibbon:1;
/*0x0A*/ u32 artistRibbon:1;
/*0x0A*/ u32 effortRibbon:1;
/*0x0A*/ u32 giftRibbon1:1;
/*0x0A*/ u32 giftRibbon2:1;
/*0x0A*/ u32 giftRibbon3:1;
/*0x0A*/ u32 giftRibbon4:1;
/*0x0B*/ u32 giftRibbon5:1;
/*0x0B*/ u32 giftRibbon6:1;
/*0x0B*/ u32 giftRibbon7:1;
/*0x0B*/ u32 fatefulEncounter:5; // unused in Ruby/Sapphire, but the high bit must be set for Mew/Deoxys to obey in FR/LG/Emerald
};
union PokemonSubstruct
{
struct PokemonSubstruct0 type0;
struct PokemonSubstruct1 type1;
struct PokemonSubstruct2 type2;
struct PokemonSubstruct3 type3;
u16 raw[6];
};
struct BoxPokemon
{
/*0x00*/ u32 personality;
/*0x04*/ u32 otId;
/*0x08*/ u8 nickname[POKEMON_NAME_LENGTH];
/*0x12*/ u8 language;
/*0x13*/ u8 isBadEgg:1;
u8 hasSpecies:1;
u8 isEgg:1;
/*0x14*/ u8 otName[OT_NAME_LENGTH];
/*0x1B*/ u8 markings;
/*0x1C*/ u16 checksum;
/*0x1E*/ u16 unknown;
union
{
u32 raw[12];
union PokemonSubstruct substructs[4];
} secure;
}; /*size = 0x50*/
struct Pokemon
{
/*0x00*/ struct BoxPokemon box;
/*0x50*/ u32 status;
/*0x54*/ u8 level;
/*0x55*/ u8 mail;
/*0x56*/ u16 hp;
/*0x58*/ u16 maxHP;
/*0x5A*/ u16 attack;
/*0x5C*/ u16 defense;
/*0x5E*/ u16 speed;
/*0x60*/ u16 spAttack;
/*0x62*/ u16 spDefense;
};
struct BattleTowerPokemon
{
/*0x00*/u16 species;
/*0x02*/u16 heldItem;
/*0x04*/u16 moves[4];
/*0x0C*/u8 level;
/*0x0D*/u8 ppBonuses;
/*0x0E*/u8 hpEV;
/*0x0F*/u8 attackEV;
/*0x10*/u8 defenseEV;
/*0x11*/u8 speedEV;
/*0x12*/u8 spAttackEV;
/*0x13*/u8 spDefenseEV;
/*0x14*/u32 otId;
/*0x18*/u32 hpIV:5;
/*0x18*/u32 attackIV:5;
/*0x19*/u32 defenseIV:5;
/*0x19*/u32 speedIV:5;
/*0x1A*/u32 spAttackIV:5;
/*0x1A*/u32 spDefenseIV:5;
/*0x1B*/u32 gap:1;
/*0x1B*/u32 altAbility:1;
/*0x1C*/u32 personality;
/*0x20*/u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x2B*/u8 friendship;
};
struct PokemonStorage
{
/*0x0000*/ u8 currentBox;
/*0x0004*/ struct BoxPokemon boxes[14][30];
/*0x8344*/ u8 boxNames[14][9];
/*0x83c2*/ u8 wallpaper[14];
};
#endif // GUARD_POKEMON_H

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#ifndef GUARD_RTC_H
#define GUARD_RTC_H
#include "gba/gba.h"
#include "siirtc.h"
#include "global.h"
extern struct Time gTimeSinceBerryUpdate;
extern struct Time gRtcUTCTime;
bool32 rtc_maincb_is_rtc_working(void);
bool32 rtc_maincb_is_time_since_last_berry_update_positive(u8 *);
void rtc_maincb_fix_date(void);
#endif //GUARD_RTC_H

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@@ -0,0 +1,54 @@
#ifndef GUARD_RTC_H
#define GUARD_RTC_H
#include "gba/gba.h"
#define SIIRTCINFO_INTFE 0x01 // frequency interrupt enable
#define SIIRTCINFO_INTME 0x02 // per-minute interrupt enable
#define SIIRTCINFO_INTAE 0x04 // alarm interrupt enable
#define SIIRTCINFO_24HOUR 0x40 // 0: 12-hour mode, 1: 24-hour mode
#define SIIRTCINFO_POWER 0x80 // power on or power failure occurred
enum
{
MONTH_JAN = 1,
MONTH_FEB,
MONTH_MAR,
MONTH_APR,
MONTH_MAY,
MONTH_JUN,
MONTH_JUL,
MONTH_AUG,
MONTH_SEP,
MONTH_OCT,
MONTH_NOV,
MONTH_DEC
};
struct SiiRtcInfo
{
u8 year;
u8 month;
u8 day;
u8 dayOfWeek;
u8 hour;
u8 minute;
u8 second;
u8 status;
u8 alarmHour;
u8 alarmMinute;
};
void SiiRtcUnprotect(void);
void SiiRtcProtect(void);
u8 SiiRtcProbe(void);
bool8 SiiRtcReset(void);
bool8 SiiRtcGetStatus(struct SiiRtcInfo *rtc);
bool8 SiiRtcSetStatus(struct SiiRtcInfo *rtc);
bool8 SiiRtcGetDateTime(struct SiiRtcInfo *rtc);
bool8 SiiRtcSetDateTime(struct SiiRtcInfo *rtc);
bool8 SiiRtcGetTime(struct SiiRtcInfo *rtc);
bool8 SiiRtcSetTime(struct SiiRtcInfo *rtc);
bool8 SiiRtcSetAlarm(struct SiiRtcInfo *rtc);
#endif // GUARD_RTC_H

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@@ -0,0 +1,14 @@
/<EWRAM>/ {
r sym_ewram.ld
d
}
/<BSS>/ {
r sym_bss.ld
d
}
/<COMMON>/ {
r sym_common.ld
d
}

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@@ -0,0 +1,107 @@
ENTRY(Init)
SECTIONS {
. = 0x2010000;
.text :
ALIGN(4)
{
asm/crt0.o(.text);
src/main.o(.text);
src/rtc.o(.text);
src/flash.o(.text);
} =0
lib_text :
ALIGN(4)
{
src/agb_flash.o(.text);
src/agb_flash_1m.o(.text);
src/agb_flash_mx.o(.text);
asm/libagbsyscall.o(.text);
src/siirtc.o(.text);
*libgcc.a:_call_via_rX.o(.text);
*libgcc.a:_modsi3.o(.text);
*libgcc.a:_umodsi3.o(.text);
*libgcc.a:_dvmd_tls.o(.text);
} =0
.rodata :
ALIGN(4)
{
src/main.o(.rodata);
src/rtc.o(.rodata);
src/flash.o(.rodata);
} =0
lib_rodata :
ALIGN(4)
{
src/agb_flash.o(.rodata);
src/agb_flash_1m.o(.rodata);
src/agb_flash_mx.o(.rodata);
src/agb_flash_le.o(.rodata);
src/siirtc.o(.rodata);
}
. = 0x2020000;
ewram (NOLOAD) :
ALIGN(4)
{
<EWRAM>
}
. = 0x3001000;
iwram (NOLOAD) :
ALIGN(4)
{
<BSS>
. = 0x40;
<COMMON>
end = .;
}
. = 0x8000000;
RS_Rom (NOLOAD) :
ALIGN(4)
{
_start = .;
. += 4;
RomHeaderNintendoLogo = .;
. += 156;
RS_RomHeader = .;
RomHeaderGameTitle = .;
. += 12;
RomHeaderGameCode = .;
. += 4;
RomHeaderMakerCode = .;
. += 2;
RomHeaderMagic = .;
. += 1;
RomHeaderMainUnitCode = .;
. += 1;
RomHeaderDeviceType = .;
. += 1;
RomHeaderReserved1 = .;
. += 7;
RomHeaderSoftwareVersion = .;
. += 1;
RomHeaderChecksum = .;
. += 1;
RomHeaderReserved2 = .;
. += 6;
GPIOPortData = .;
. += 2;
GPIOPortDirection = .;
. += 2;
GPIOPortReadEnable = .;
} =0
/DISCARD/ :
{
*(*);
}
}

View File

@@ -0,0 +1 @@
866991e2b5a8de02d12f53abe0ee9af03a2b6e01 payload.gba

View File

@@ -0,0 +1,296 @@
#include "gba/gba.h"
#include "gba/flash_internal.h"
static u8 sTimerNum;
static u16 sTimerCount;
static vu16 *sTimerReg;
static u16 sSavedIme;
u8 gFlashTimeoutFlag;
u8 (*PollFlashStatus)(u8 *);
const struct FlashType *gFlash;
u16 gFlashNumRemainingBytes;
const u16 *gFlashMaxTime;
u16 (*ProgramFlashByte)(u16, u32, u8);
u16 (*ProgramFlashSector)(u16, void *);
u16 (*EraseFlashChip)(void);
u16 (*EraseFlashSector)(u16);
u16 (*WaitForFlashWrite)(u8, u8 *, u8);
void SetReadFlash1(u16 *dest);
void SwitchFlashBank(u8 bankNum)
{
FLASH_WRITE(0x5555, 0xAA);
FLASH_WRITE(0x2AAA, 0x55);
FLASH_WRITE(0x5555, 0xB0);
FLASH_WRITE(0x0000, bankNum);
}
#define DELAY() \
do { \
vu16 i; \
for (i = 20000; i != 0; i--) \
; \
} while (0)
u16 ReadFlashId(void)
{
u16 flashId;
u16 readFlash1Buffer[0x20];
u8 (*readFlash1)(u8 *);
SetReadFlash1(readFlash1Buffer);
readFlash1 = (u8 (*)(u8 *))((s32)readFlash1Buffer + 1);
// Enter ID mode.
FLASH_WRITE(0x5555, 0xAA);
FLASH_WRITE(0x2AAA, 0x55);
FLASH_WRITE(0x5555, 0x90);
DELAY();
flashId = readFlash1(FLASH_BASE + 1) << 8;
flashId |= readFlash1(FLASH_BASE);
// Leave ID mode.
FLASH_WRITE(0x5555, 0xAA);
FLASH_WRITE(0x2AAA, 0x55);
FLASH_WRITE(0x5555, 0xF0);
FLASH_WRITE(0x5555, 0xF0);
DELAY();
return flashId;
}
void FlashTimerIntr(void)
{
if (sTimerCount != 0 && --sTimerCount == 0)
gFlashTimeoutFlag = 1;
}
u16 SetFlashTimerIntr(u8 timerNum, void (**intrFunc)(void))
{
if (timerNum >= 4)
return 1;
sTimerNum = timerNum;
sTimerReg = &REG_TMCNT(sTimerNum);
*intrFunc = FlashTimerIntr;
return 0;
}
void StartFlashTimer(u8 phase)
{
const u16 *maxTime = &gFlashMaxTime[phase * 3];
sSavedIme = REG_IME;
REG_IME = 0;
sTimerReg[1] = 0;
REG_IE |= (INTR_FLAG_TIMER0 << sTimerNum);
gFlashTimeoutFlag = 0;
sTimerCount = *maxTime++;
*sTimerReg++ = *maxTime++;
*sTimerReg-- = *maxTime++;
REG_IF = (INTR_FLAG_TIMER0 << sTimerNum);
REG_IME = 1;
}
void StopFlashTimer(void)
{
REG_IME = 0;
*sTimerReg++ = 0;
*sTimerReg-- = 0;
REG_IE &= ~(INTR_FLAG_TIMER0 << sTimerNum);
REG_IME = sSavedIme;
}
u8 ReadFlash1(u8 *addr)
{
return *addr;
}
void SetReadFlash1(u16 *dest)
{
u16 *src;
u16 i;
PollFlashStatus = (u8 (*)(u8 *))((s32)dest + 1);
src = (u16 *)ReadFlash1;
src = (u16 *)((s32)src ^ 1);
i = ((s32)SetReadFlash1 - (s32)ReadFlash1) >> 1;
while (i != 0)
{
*dest++ = *src++;
i--;
}
}
void ReadFlash_Core(u8 *src, u8 *dest, u32 size)
{
while (size-- != 0)
{
*dest++ = *src++;
}
}
void ReadFlash(u16 sectorNum, u32 offset, void *dest, u32 size)
{
u8 *src;
u16 i;
u16 readFlash_Core_Buffer[0x40];
u16 *funcSrc;
u16 *funcDest;
void (*readFlash_Core)(u8 *, u8 *, u32);
REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | WAITCNT_SRAM_8;
if (gFlash->romSize == FLASH_ROM_SIZE_1M)
{
SwitchFlashBank(sectorNum / SECTORS_PER_BANK);
sectorNum %= SECTORS_PER_BANK;
}
funcSrc = (u16 *)ReadFlash_Core;
funcSrc = (u16 *)((s32)funcSrc ^ 1);
funcDest = readFlash_Core_Buffer;
i = ((s32)ReadFlash - (s32)ReadFlash_Core) >> 1;
while (i != 0)
{
*funcDest++ = *funcSrc++;
i--;
}
readFlash_Core = (void (*)(u8 *, u8 *, u32))((s32)readFlash_Core_Buffer + 1);
src = FLASH_BASE + (sectorNum << gFlash->sector.shift) + offset;
readFlash_Core(src, dest, size);
}
u32 VerifyFlashSector_Core(u8 *src, u8 *tgt, u32 size)
{
while (size-- != 0)
{
if (*tgt++ != *src++)
return (u32)(tgt - 1);
}
return 0;
}
u32 VerifyFlashSector(u16 sectorNum, u8 *src)
{
u16 i;
u16 verifyFlashSector_Core_Buffer[0x80];
u16 *funcSrc;
u16 *funcDest;
u8 *tgt;
u16 size;
u32 (*verifyFlashSector_Core)(u8 *, u8 *, u32);
REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | WAITCNT_SRAM_8;
if (gFlash->romSize == FLASH_ROM_SIZE_1M)
{
SwitchFlashBank(sectorNum / SECTORS_PER_BANK);
sectorNum %= SECTORS_PER_BANK;
}
funcSrc = (u16 *)VerifyFlashSector_Core;
funcSrc = (u16 *)((s32)funcSrc ^ 1);
funcDest = verifyFlashSector_Core_Buffer;
i = ((s32)VerifyFlashSector - (s32)VerifyFlashSector_Core) >> 1;
while (i != 0)
{
*funcDest++ = *funcSrc++;
i--;
}
verifyFlashSector_Core = (u32 (*)(u8 *, u8 *, u32))((s32)verifyFlashSector_Core_Buffer + 1);
tgt = FLASH_BASE + (sectorNum << gFlash->sector.shift);
size = gFlash->sector.size;
return verifyFlashSector_Core(src, tgt, size);
}
u32 VerifyFlashSectorNBytes(u16 sectorNum, u8 *src, u32 n)
{
u16 i;
u16 verifyFlashSector_Core_Buffer[0x80];
u16 *funcSrc;
u16 *funcDest;
u8 *tgt;
u32 (*verifyFlashSector_Core)(u8 *, u8 *, u32);
if (gFlash->romSize == FLASH_ROM_SIZE_1M)
{
SwitchFlashBank(sectorNum / SECTORS_PER_BANK);
sectorNum %= SECTORS_PER_BANK;
}
REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | WAITCNT_SRAM_8;
funcSrc = (u16 *)VerifyFlashSector_Core;
funcSrc = (u16 *)((s32)funcSrc ^ 1);
funcDest = verifyFlashSector_Core_Buffer;
i = ((s32)VerifyFlashSector - (s32)VerifyFlashSector_Core) >> 1;
while (i != 0)
{
*funcDest++ = *funcSrc++;
i--;
}
verifyFlashSector_Core = (u32 (*)(u8 *, u8 *, u32))((s32)verifyFlashSector_Core_Buffer + 1);
tgt = FLASH_BASE + (sectorNum << gFlash->sector.shift);
return verifyFlashSector_Core(src, tgt, n);
}
u32 ProgramFlashSectorAndVerify(u16 sectorNum, u8 *src)
{
u8 i;
u32 result;
for (i = 0; i < 3; i++)
{
result = ProgramFlashSector(sectorNum, src);
if (result != 0)
continue;
result = VerifyFlashSector(sectorNum, src);
if (result == 0)
break;
}
return result;
}
u32 ProgramFlashSectorAndVerifyNBytes(u16 sectorNum, void *src, u32 n)
{
u8 i;
u32 result;
for (i = 0; i < 3; i++)
{
result = ProgramFlashSector(sectorNum, src);
if (result != 0)
continue;
result = VerifyFlashSectorNBytes(sectorNum, src, n);
if (result == 0)
break;
}
return result;
}

View File

@@ -0,0 +1,86 @@
#include "gba/gba.h"
#include "gba/flash_internal.h"
static const char AgbLibFlashVersion[] = "FLASH1M_V103";
const struct FlashSetupInfo * const sSetupInfos[] =
{
&MX29L010,
&LE26FV10N1TS,
&DefaultFlash
};
u32 IdentifyFlash(void)
{
u16 result;
u16 flashId;
const struct FlashSetupInfo * const *setupInfo;
REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | WAITCNT_SRAM_8;
flashId = ReadFlashId();
setupInfo = sSetupInfos;
result = 1;
for (;;)
{
if ((*setupInfo)->type.ids.separate.makerId == 0)
break;
if (flashId == (*setupInfo)->type.ids.joined)
{
result = 0;
break;
}
setupInfo++;
}
ProgramFlashByte = (*setupInfo)->programFlashByte;
ProgramFlashSector = (*setupInfo)->programFlashSector;
EraseFlashChip = (*setupInfo)->eraseFlashChip;
EraseFlashSector = (*setupInfo)->eraseFlashSector;
WaitForFlashWrite = (*setupInfo)->WaitForFlashWrite;
gFlashMaxTime = (*setupInfo)->maxTime;
gFlash = &(*setupInfo)->type;
return result;
}
u16 WaitForFlashWrite_Common(u8 phase, u8 *addr, u8 lastData)
{
u16 result = 0;
u8 status;
StartFlashTimer(phase);
while ((status = PollFlashStatus(addr)) != lastData)
{
if (status & 0x20)
{
// The write operation exceeded the flash chip's time limit.
if (PollFlashStatus(addr) == lastData)
break;
FLASH_WRITE(0x5555, 0xF0);
result = phase | 0xA000u;
break;
}
if (gFlashTimeoutFlag)
{
if (PollFlashStatus(addr) == lastData)
break;
FLASH_WRITE(0x5555, 0xF0);
result = phase | 0xC000u;
break;
}
}
StopFlashTimer();
return result;
}

View File

@@ -0,0 +1,31 @@
#include "gba/gba.h"
#include "gba/flash_internal.h"
const u16 leMaxTime[] =
{
10, 65469, TIMER_ENABLE | TIMER_INTR_ENABLE | TIMER_256CLK,
10, 65469, TIMER_ENABLE | TIMER_INTR_ENABLE | TIMER_256CLK,
2000, 65469, TIMER_ENABLE | TIMER_INTR_ENABLE | TIMER_256CLK,
2000, 65469, TIMER_ENABLE | TIMER_INTR_ENABLE | TIMER_256CLK,
};
const struct FlashSetupInfo LE26FV10N1TS =
{
ProgramFlashByte_MX,
ProgramFlashSector_MX,
EraseFlashChip_MX,
EraseFlashSector_MX,
WaitForFlashWrite_Common,
leMaxTime,
{
131072, // ROM size
{
4096, // sector size
12, // bit shift to multiply by sector size (4096 == 1 << 12)
32, // number of sectors
0 // appears to be unused
},
{ 3, 1 }, // wait state setup data
{ { 0x62, 0x13 } } // ID
}
};

View File

@@ -0,0 +1,193 @@
#include "gba/gba.h"
#include "gba/flash_internal.h"
const u16 mxMaxTime[] =
{
10, 65469, TIMER_ENABLE | TIMER_INTR_ENABLE | TIMER_256CLK,
10, 65469, TIMER_ENABLE | TIMER_INTR_ENABLE | TIMER_256CLK,
2000, 65469, TIMER_ENABLE | TIMER_INTR_ENABLE | TIMER_256CLK,
2000, 65469, TIMER_ENABLE | TIMER_INTR_ENABLE | TIMER_256CLK,
};
const struct FlashSetupInfo MX29L010 =
{
ProgramFlashByte_MX,
ProgramFlashSector_MX,
EraseFlashChip_MX,
EraseFlashSector_MX,
WaitForFlashWrite_Common,
mxMaxTime,
{
131072, // ROM size
{
4096, // sector size
12, // bit shift to multiply by sector size (4096 == 1 << 12)
32, // number of sectors
0 // appears to be unused
},
{ 3, 1 }, // wait state setup data
{ { 0xC2, 0x09 } } // ID
}
};
const struct FlashSetupInfo DefaultFlash =
{
ProgramFlashByte_MX,
ProgramFlashSector_MX,
EraseFlashChip_MX,
EraseFlashSector_MX,
WaitForFlashWrite_Common,
mxMaxTime,
{
131072, // ROM size
{
4096, // sector size
12, // bit shift to multiply by sector size (4096 == 1 << 12)
32, // number of sectors
0 // appears to be unused
},
{ 3, 1 }, // wait state setup data
{ { 0x00, 0x00 } } // ID of 0
}
};
u16 EraseFlashChip_MX(void)
{
u16 result;
u16 readFlash1Buffer[0x20];
REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | gFlash->wait[0];
FLASH_WRITE(0x5555, 0xAA);
FLASH_WRITE(0x2AAA, 0x55);
FLASH_WRITE(0x5555, 0x80);
FLASH_WRITE(0x5555, 0xAA);
FLASH_WRITE(0x2AAA, 0x55);
FLASH_WRITE(0x5555, 0x10);
SetReadFlash1(readFlash1Buffer);
result = WaitForFlashWrite(3, FLASH_BASE, 0xFF);
REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | WAITCNT_SRAM_8;
return result;
}
u16 EraseFlashSector_MX(u16 sectorNum)
{
u16 numTries;
u16 result;
u8 *addr;
u16 readFlash1Buffer[0x20];
if (sectorNum >= gFlash->sector.count)
return 0x80FF;
SwitchFlashBank(sectorNum / SECTORS_PER_BANK);
sectorNum %= SECTORS_PER_BANK;
numTries = 0;
try_erase:
REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | gFlash->wait[0];
addr = FLASH_BASE + (sectorNum << gFlash->sector.shift);
FLASH_WRITE(0x5555, 0xAA);
FLASH_WRITE(0x2AAA, 0x55);
FLASH_WRITE(0x5555, 0x80);
FLASH_WRITE(0x5555, 0xAA);
FLASH_WRITE(0x2AAA, 0x55);
*addr = 0x30;
SetReadFlash1(readFlash1Buffer);
result = WaitForFlashWrite(2, addr, 0xFF);
if (!(result & 0xA000) || numTries > 3)
goto done;
numTries++;
goto try_erase;
done:
REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | WAITCNT_SRAM_8;
return result;
}
u16 ProgramFlashByte_MX(u16 sectorNum, u32 offset, u8 data)
{
u8 *addr;
u16 readFlash1Buffer[0x20];
if (offset >= gFlash->sector.size)
return 0x8000;
SwitchFlashBank(sectorNum / SECTORS_PER_BANK);
sectorNum %= SECTORS_PER_BANK;
addr = FLASH_BASE + (sectorNum << gFlash->sector.shift) + offset;
SetReadFlash1(readFlash1Buffer);
REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | gFlash->wait[0];
FLASH_WRITE(0x5555, 0xAA);
FLASH_WRITE(0x2AAA, 0x55);
FLASH_WRITE(0x5555, 0xA0);
*addr = data;
return WaitForFlashWrite(1, addr, data);
}
static u16 ProgramByte(u8 *src, u8 *dest)
{
FLASH_WRITE(0x5555, 0xAA);
FLASH_WRITE(0x2AAA, 0x55);
FLASH_WRITE(0x5555, 0xA0);
*dest = *src;
return WaitForFlashWrite(1, dest, *src);
}
u16 ProgramFlashSector_MX(u16 sectorNum, void *src)
{
u16 result;
u8 *dest;
u16 readFlash1Buffer[0x20];
if (sectorNum >= gFlash->sector.count)
return 0x80FF;
result = EraseFlashSector_MX(sectorNum);
if (result != 0)
return result;
SwitchFlashBank(sectorNum / SECTORS_PER_BANK);
sectorNum %= SECTORS_PER_BANK;
SetReadFlash1(readFlash1Buffer);
REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | gFlash->wait[0];
gFlashNumRemainingBytes = gFlash->sector.size;
dest = FLASH_BASE + (sectorNum << gFlash->sector.shift);
while (gFlashNumRemainingBytes > 0)
{
result = ProgramByte(src, dest);
if (result != 0)
break;
gFlashNumRemainingBytes--;
src++;
dest++;
}
return result;
}

View File

@@ -0,0 +1,752 @@
#include "gba/gba.h"
#include "gba/flash_internal.h"
#include "constants/vars.h"
#include "global.h"
#include "main.h"
#include "flash.h"
#include "rtc.h"
struct SaveBlockChunk
{
u8 * data;
u16 size;
};
u8 WriteSaveBlockChunks(u16 a0, const struct SaveBlockChunk * a1);
u8 WriteSingleChunk(u16 a0, const struct SaveBlockChunk * a1);
u8 TryWriteSector(u8, u8 *);
u8 EraseCurrentChunk(u16 a0, const struct SaveBlockChunk * a1);
u8 TryReadAllSaveSectorsCurrentSlot(u16 a0, const struct SaveBlockChunk * a1);
u8 ReadAllSaveSectorsCurrentSlot(u16 a0, const struct SaveBlockChunk * a1);
u8 GetSaveValidStatus(const struct SaveBlockChunk * a1);
u32 DoReadFlashWholeSection(u8 a0, struct SaveSector * a1);
u16 CalculateChecksum(const void *, u16);
u16 gFirstSaveSector;
u32 gPrevSaveCounter;
u16 gLastKnownGoodSector;
u32 gDamagedSaveSectors;
u32 gSaveCounter;
struct SaveSector * gFastSaveSection;
u16 gCurSaveChunk;
bool32 gFlashIdentIsValid;
EWRAM_DATA struct SaveBlock2 gSaveBlock2 = {};
EWRAM_DATA struct SaveBlock1 gSaveBlock1 = {};
EWRAM_DATA struct PokemonStorage gPokemonStorage = {};
// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
#define SECTOR_DATA_SIZE 3968
#define SECTOR_FOOTER_SIZE 128
#define SAVEBLOCK_CHUNK(structure, chunkNum) \
{ \
(u8 *)&structure + chunkNum * SECTOR_DATA_SIZE, \
min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
} \
static const struct SaveBlockChunk sSaveBlockChunks[] =
{
SAVEBLOCK_CHUNK(gSaveBlock2, 0),
SAVEBLOCK_CHUNK(gSaveBlock1, 0),
SAVEBLOCK_CHUNK(gSaveBlock1, 1),
SAVEBLOCK_CHUNK(gSaveBlock1, 2),
SAVEBLOCK_CHUNK(gSaveBlock1, 3),
SAVEBLOCK_CHUNK(gPokemonStorage, 0),
SAVEBLOCK_CHUNK(gPokemonStorage, 1),
SAVEBLOCK_CHUNK(gPokemonStorage, 2),
SAVEBLOCK_CHUNK(gPokemonStorage, 3),
SAVEBLOCK_CHUNK(gPokemonStorage, 4),
SAVEBLOCK_CHUNK(gPokemonStorage, 5),
SAVEBLOCK_CHUNK(gPokemonStorage, 6),
SAVEBLOCK_CHUNK(gPokemonStorage, 7),
SAVEBLOCK_CHUNK(gPokemonStorage, 8),
};
const u16 gInfoMessagesPal[] = INCBIN_U16("graphics/msg_box.gbapal");
const u8 gInfoMessagesTilemap[] = INCBIN_U8("graphics/msg_box.tilemap.lz");
const u8 gInfoMessagesGfx[] = INCBIN_U8("graphics/msg_box.4bpp.lz");
bool32 flash_maincb_ident_is_valid(void)
{
gFlashIdentIsValid = TRUE;
if (!IdentifyFlash())
{
SetFlashTimerIntr(0, &((IntrFunc *)gIntrFuncPointers)[9]);
return TRUE;
}
gFlashIdentIsValid = FALSE;
return FALSE;
}
void Call_ReadFlash(u16 sectorNum, ptrdiff_t offset, void * dest, size_t size)
{
ReadFlash(sectorNum, offset, dest, size);
}
u8 Call_WriteSaveBlockChunks(u16 a0, const struct SaveBlockChunk * a1)
{
return WriteSaveBlockChunks(a0, a1);
}
u8 Call_TryReadAllSaveSectorsCurrentSlot(u16 a0, const struct SaveBlockChunk * a1)
{
return TryReadAllSaveSectorsCurrentSlot(a0, a1);
}
u32 * GetDamagedSaveSectorsPtr(void)
{
return &gDamagedSaveSectors;
}
s32 flash_write_save_block_chunks(u8 a0)
{
u8 i;
switch (a0)
{
case 0:
default:
Call_WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
break;
case 1:
for (i = 0; i < 5; i++)
{
Call_WriteSaveBlockChunks(i, sSaveBlockChunks);
}
break;
case 2:
Call_WriteSaveBlockChunks(0, sSaveBlockChunks);
break;
}
return 0;
}
u8 flash_write_save_block_chunks_check_damage(u8 a0)
{
flash_write_save_block_chunks(a0);
if (*GetDamagedSaveSectorsPtr() == 0)
return 1;
return 0xFF;
}
u8 flash_maincb_read_save(u32 unused)
{
return Call_TryReadAllSaveSectorsCurrentSlot(0xFFFF, sSaveBlockChunks);
}
void msg_load_gfx(void)
{
REG_DISPCNT = 0;
REG_BG0HOFS = 0;
REG_BG0VOFS = 0;
REG_BLDCNT = 0;
LZ77UnCompVram(gInfoMessagesGfx, (void *)BG_VRAM);
LZ77UnCompVram(gInfoMessagesTilemap, (void *)BG_SCREEN_ADDR(28));
CpuCopy16(gInfoMessagesPal, (void *)BG_PLTT, 0x200);
REG_BG0CNT = BGCNT_SCREENBASE(28) | BGCNT_TXT512x512;
REG_DISPCNT = DISPCNT_BG0_ON;
}
void msg_display(enum MsgBoxUpdateMessage a0)
{
switch (a0)
{
case MSGBOX_WILL_NOW_UPDATE:
REG_BG0HOFS = 0;
REG_BG0VOFS = 0;
break;
case MSGBOX_HAS_BEEN_UPDATED:
REG_BG0HOFS = 0x100;
REG_BG0VOFS = 0;
break;
case MSGBOX_UNABLE_TO_UPDATE:
REG_BG0HOFS = 0x100;
REG_BG0VOFS = 0xB0;
break;
case MSGBOX_NO_NEED_TO_UPDATE:
REG_BG0HOFS = 0;
REG_BG0VOFS = 0xB0;
break;
case MSGBOX_UPDATING:
REG_BG0HOFS = 0;
REG_BG0VOFS = 0x160;
break;
}
}
void Save_EraseAllData(void)
{
u16 i;
for (i = 0; i < 32; i++)
EraseFlashSector(i);
}
void Save_ResetSaveCounters(void)
{
gSaveCounter = 0;
gFirstSaveSector = 0;
gDamagedSaveSectors = 0;
}
bool32 SetSectorDamagedStatus(u8 op, u8 sectorNum)
{
bool32 retVal = FALSE;
switch (op)
{
case SECTOR_DAMAGED:
gDamagedSaveSectors |= (1 << sectorNum);
break;
case SECTOR_OK:
gDamagedSaveSectors &= ~(1 << sectorNum);
break;
case SECTOR_CHECK: // unused
if (gDamagedSaveSectors & (1 << sectorNum))
retVal = TRUE;
break;
}
return retVal;
}
u8 WriteSaveBlockChunks(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u32 retVal;
u16 i;
gFastSaveSection = eSaveSection;
if (chunkId != 0xFFFF) // write single chunk
{
retVal = WriteSingleChunk(chunkId, chunks);
}
else // write all chunks
{
gLastKnownGoodSector = gFirstSaveSector;
gPrevSaveCounter = gSaveCounter;
gFirstSaveSector++;
gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
gSaveCounter++;
retVal = SAVE_STATUS_OK;
for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
WriteSingleChunk(i, chunks);
// Check for any bad sectors
if (gDamagedSaveSectors != 0) // skip the damaged sector.
{
retVal = SAVE_STATUS_ERROR;
gFirstSaveSector = gLastKnownGoodSector;
gSaveCounter = gPrevSaveCounter;
}
}
return retVal;
}
u8 WriteSingleChunk(u16 chunkId, const struct SaveBlockChunk * chunks)
{
u16 i;
u16 sectorNum;
u8 *chunkData;
u16 chunkSize;
// select sector number
sectorNum = chunkId + gFirstSaveSector;
sectorNum %= NUM_SECTORS_PER_SAVE_SLOT;
// select save slot
sectorNum += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
chunkData = chunks[chunkId].data;
chunkSize = chunks[chunkId].size;
// clear save section.
for (i = 0; i < sizeof(struct SaveSector); i++)
((u8 *)gFastSaveSection)[i] = 0;
gFastSaveSection->id = chunkId;
gFastSaveSection->signature = FILE_SIGNATURE;
gFastSaveSection->counter = gSaveCounter;
for (i = 0; i < chunkSize; i++)
gFastSaveSection->data[i] = chunkData[i];
gFastSaveSection->checksum = CalculateChecksum(chunkData, chunkSize);
return TryWriteSector(sectorNum, gFastSaveSection->data);
}
u8 HandleWriteSectorNBytes(u8 sectorNum, u8 *data, u16 size)
{
u16 i;
struct SaveSector *section = eSaveSection;
for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)section)[i] = 0;
section->signature = FILE_SIGNATURE;
for (i = 0; i < size; i++)
section->data[i] = data[i];
section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
return TryWriteSector(sectorNum, section->data);
}
u8 TryWriteSector(u8 sectorNum, u8 *data)
{
if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged?
{
SetSectorDamagedStatus(SECTOR_DAMAGED, sectorNum); // set damaged sector bits.
return SAVE_STATUS_ERROR;
}
else
{
SetSectorDamagedStatus(SECTOR_OK, sectorNum); // unset damaged sector bits. it's safe now.
return SAVE_STATUS_OK;
}
}
u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *chunk) // chunk is unused
{
gFastSaveSection = eSaveSection;
gLastKnownGoodSector = gFirstSaveSector;
gPrevSaveCounter = gSaveCounter;
gFirstSaveSector++;
gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
gSaveCounter++;
gCurSaveChunk = 0;
gDamagedSaveSectors = 0;
return 0;
}
u32 RestoreSaveBackupVars(const struct SaveBlockChunk *chunk)
{
gFastSaveSection = eSaveSection;
gLastKnownGoodSector = gFirstSaveSector;
gPrevSaveCounter = gSaveCounter;
gCurSaveChunk = 0;
gDamagedSaveSectors = 0;
return 0;
}
u8 WriteSingleChunkAndIncrement(u16 a1, const struct SaveBlockChunk * chunk)
{
u8 retVal;
if (gCurSaveChunk < a1 - 1)
{
retVal = SAVE_STATUS_OK;
WriteSingleChunk(gCurSaveChunk, chunk);
gCurSaveChunk++;
if (gDamagedSaveSectors)
{
retVal = SAVE_STATUS_ERROR;
gFirstSaveSector = gLastKnownGoodSector;
gSaveCounter = gPrevSaveCounter;
}
}
else
{
retVal = SAVE_STATUS_ERROR;
}
return retVal;
}
u8 ErasePreviousChunk(u16 a1, const struct SaveBlockChunk *chunk)
{
u8 retVal = SAVE_STATUS_OK;
EraseCurrentChunk(a1 - 1, chunk);
if (gDamagedSaveSectors)
{
retVal = SAVE_STATUS_ERROR;
gFirstSaveSector = gLastKnownGoodSector;
gSaveCounter = gPrevSaveCounter;
}
return retVal;
}
u8 EraseCurrentChunk(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u16 i;
u16 sector;
u8 *data;
u16 size;
u8 status;
// select sector number
sector = chunkId + gFirstSaveSector;
sector %= NUM_SECTORS_PER_SAVE_SLOT;
// select save slot
sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
data = chunks[chunkId].data;
size = chunks[chunkId].size;
// clear temp save section.
for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)gFastSaveSection)[i] = 0;
gFastSaveSection->id = chunkId;
gFastSaveSection->signature = FILE_SIGNATURE;
gFastSaveSection->counter = gSaveCounter;
// set temp section's data.
for (i = 0; i < size; i++)
gFastSaveSection->data[i] = data[i];
// calculate checksum.
gFastSaveSection->checksum = CalculateChecksum(data, size);
EraseFlashSector(sector);
status = SAVE_STATUS_OK;
for (i = 0; i < sizeof(struct UnkSaveSection); i++)
{
if (ProgramFlashByte(sector, i, gFastSaveSection->data[i]))
{
status = SAVE_STATUS_ERROR;
break;
}
}
if (status == SAVE_STATUS_ERROR)
{
SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
return SAVE_STATUS_ERROR;
}
else
{
status = SAVE_STATUS_OK;
for (i = 0; i < 7; i++)
{
if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
{
status = SAVE_STATUS_ERROR;
break;
}
}
if (status == SAVE_STATUS_ERROR)
{
SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
return SAVE_STATUS_ERROR;
}
else
{
SetSectorDamagedStatus(SECTOR_OK, sector);
return SAVE_STATUS_OK;
}
}
}
u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
{
u16 sector;
// select sector number
sector = a1 + gFirstSaveSector - 1;
sector %= NUM_SECTORS_PER_SAVE_SLOT;
// select save slot
sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
{
// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
gFirstSaveSector = gLastKnownGoodSector;
gSaveCounter = gPrevSaveCounter;
return SAVE_STATUS_ERROR;
}
else
{
SetSectorDamagedStatus(SECTOR_OK, sector);
return SAVE_STATUS_OK;
}
}
u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
{
u16 sector;
sector = a1 + gFirstSaveSector - 1;
sector %= NUM_SECTORS_PER_SAVE_SLOT;
sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
{
// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
gFirstSaveSector = gLastKnownGoodSector;
gSaveCounter = gPrevSaveCounter;
return SAVE_STATUS_ERROR;
}
else
{
SetSectorDamagedStatus(SECTOR_OK, sector);
return SAVE_STATUS_OK;
}
}
u8 TryReadAllSaveSectorsCurrentSlot(u16 a1, const struct SaveBlockChunk *chunk)
{
u8 retVal;
gFastSaveSection = eSaveSection;
if (a1 != 0xFFFF)
{
retVal = SAVE_STATUS_ERROR;
}
else
{
retVal = GetSaveValidStatus(chunk);
ReadAllSaveSectorsCurrentSlot(0xFFFF, chunk);
}
return retVal;
}
u8 ReadAllSaveSectorsCurrentSlot(u16 a1, const struct SaveBlockChunk *chunks)
{
u16 i;
u16 checksum;
u16 sector = NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
u16 id;
for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
{
DoReadFlashWholeSection(i + sector, gFastSaveSection);
id = gFastSaveSection->id;
if (id == 0)
gFirstSaveSector = i;
checksum = CalculateChecksum(gFastSaveSection->data, chunks[id].size);
if (gFastSaveSection->signature == FILE_SIGNATURE
&& gFastSaveSection->checksum == checksum)
{
u16 j;
for (j = 0; j < chunks[id].size; j++)
chunks[id].data[j] = gFastSaveSection->data[j];
}
}
return 1;
}
u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks)
{
u16 sector;
bool8 signatureValid;
u16 checksum;
u32 slot1saveCounter = 0;
u32 slot2saveCounter = 0;
u8 slot1Status;
u8 slot2Status;
u32 validSectors;
const u32 ALL_SECTORS = (1 << NUM_SECTORS_PER_SAVE_SLOT) - 1; // bitmask of all saveblock sectors
// check save slot 1.
validSectors = 0;
signatureValid = FALSE;
for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
{
DoReadFlashWholeSection(sector, gFastSaveSection);
if (gFastSaveSection->signature == FILE_SIGNATURE)
{
signatureValid = TRUE;
checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
if (gFastSaveSection->checksum == checksum)
{
slot1saveCounter = gFastSaveSection->counter;
validSectors |= 1 << gFastSaveSection->id;
}
}
}
if (signatureValid)
{
if (validSectors == ALL_SECTORS)
slot1Status = SAVE_STATUS_OK;
else
slot1Status = SAVE_STATUS_ERROR;
}
else
{
slot1Status = SAVE_STATUS_EMPTY;
}
// check save slot 2.
validSectors = 0;
signatureValid = FALSE;
for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
{
DoReadFlashWholeSection(NUM_SECTORS_PER_SAVE_SLOT + sector, gFastSaveSection);
if (gFastSaveSection->signature == FILE_SIGNATURE)
{
signatureValid = TRUE;
checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
if (gFastSaveSection->checksum == checksum)
{
slot2saveCounter = gFastSaveSection->counter;
validSectors |= 1 << gFastSaveSection->id;
}
}
}
if (signatureValid)
{
if (validSectors == ALL_SECTORS)
slot2Status = SAVE_STATUS_OK;
else
slot2Status = SAVE_STATUS_ERROR;
}
else
{
slot2Status = SAVE_STATUS_EMPTY;
}
if (slot1Status == SAVE_STATUS_OK && slot2Status == SAVE_STATUS_OK)
{
// Choose counter of the most recent save file
if ((slot1saveCounter == -1 && slot2saveCounter == 0) || (slot1saveCounter == 0 && slot2saveCounter == -1))
{
if ((unsigned)(slot1saveCounter + 1) < (unsigned)(slot2saveCounter + 1))
gSaveCounter = slot2saveCounter;
else
gSaveCounter = slot1saveCounter;
}
else
{
if (slot1saveCounter < slot2saveCounter)
gSaveCounter = slot2saveCounter;
else
gSaveCounter = slot1saveCounter;
}
return SAVE_STATUS_OK;
}
if (slot1Status == SAVE_STATUS_OK)
{
gSaveCounter = slot1saveCounter;
if (slot2Status == SAVE_STATUS_ERROR)
return SAVE_STATUS_ERROR;
else
return SAVE_STATUS_OK;
}
if (slot2Status == SAVE_STATUS_OK)
{
gSaveCounter = slot2saveCounter;
if (slot1Status == SAVE_STATUS_ERROR)
return SAVE_STATUS_ERROR;
else
return SAVE_STATUS_OK;
}
if (slot1Status == SAVE_STATUS_EMPTY && slot2Status == SAVE_STATUS_EMPTY)
{
gSaveCounter = 0;
gFirstSaveSector = 0;
return SAVE_STATUS_EMPTY;
}
gSaveCounter = 0;
gFirstSaveSector = 0;
return 2;
}
u8 ReadSomeUnknownSectorAndVerify(u8 sector, u8 *data, u16 size)
{
u16 i;
struct SaveSector *section = eSaveSection;
DoReadFlashWholeSection(sector, section);
if (section->signature == FILE_SIGNATURE)
{
u16 checksum = CalculateChecksum(section->data, size);
if (section->id == checksum)
{
for (i = 0; i < size; i++)
data[i] = section->data[i];
return SAVE_STATUS_OK;
}
else
{
return 2;
}
}
else
{
return SAVE_STATUS_EMPTY;
}
}
u32 DoReadFlashWholeSection(u8 sector, struct SaveSector *section)
{
ReadFlash(sector, 0, section->data, sizeof(struct SaveSector));
return 1;
}
u16 CalculateChecksum(const void *data, u16 size)
{
u16 i;
u32 checksum = 0;
for (i = 0; i < (size / 4); i++)
{
checksum += *((u32 *)data);
data += sizeof(u32);
}
return ((checksum >> 16) + checksum);
}
void nullsub_0201182C()
{
}
void nullsub_02011830()
{
}
void nullsub_02011834()
{
}
u16 * get_var_addr(u16 a0)
{
if (a0 < VARS_START)
return NULL;
if (a0 < VAR_SPECIAL_0)
return &gSaveBlock1.vars[a0 - VARS_START];
return NULL;
}
bool32 flash_maincb_check_need_reset_pacifidlog_tm(void)
{
u8 sp0;
u16 * data = get_var_addr(VAR_PACIFIDLOG_TM_RECEIVED_DAY);
rtc_maincb_is_time_since_last_berry_update_positive(&sp0);
if (*data <= gRtcUTCTime.days)
return TRUE;
else
return FALSE;
}
bool32 flash_maincb_reset_pacifidlog_tm(void)
{
u8 sp0;
if (flash_maincb_check_need_reset_pacifidlog_tm() == TRUE)
return TRUE;
rtc_maincb_is_time_since_last_berry_update_positive(&sp0);
if (gRtcUTCTime.days < 0)
return FALSE;
*get_var_addr(VAR_PACIFIDLOG_TM_RECEIVED_DAY) = 1;
if (flash_write_save_block_chunks_check_damage(0) != TRUE)
return FALSE;
return TRUE;
}

View File

@@ -0,0 +1,289 @@
#include "gba/gba.h"
#include "global.h"
#include "main.h"
#include "rtc.h"
#include "flash.h"
static s32 gInitialWaitTimer;
IntrFunc gIntrTable[16];
u16 gHeldKeys;
u16 gNewKeys;
u8 gIntrVector[0x100];
u32 gUpdateSuccessful;
u32 gUnknown_3001194;
u32 gUnknown_30011A0[0x19];
u32 gMainCallbackState;
u32 gGameVersion;
EWRAM_DATA u8 gSharedMem[0x8000] = {};
void IntrMain(void);
void ReadKeys(void);
void dummy_intr_0(void);
void dummy_intr_1(void);
void main_callback(u32 *, void *, void *);
const char gBerryFixGameCode[] = "AGBJ";
const IntrFunc gIntrFuncPointers[] = {
dummy_intr_0,
dummy_intr_1,
dummy_intr_0,
dummy_intr_0,
dummy_intr_0,
dummy_intr_0,
dummy_intr_0,
dummy_intr_0,
dummy_intr_0,
dummy_intr_0,
NULL,
NULL,
NULL
};
const char gVersionData[][2] = {
{'J', 1},
{'E', 2},
{'D', 1},
{'F', 1},
{'I', 1},
{'S', 1}
};
const char gRubyTitleAndCode[] = "POKEMON RUBYAXV";
const char gSapphireTitleAndCode[] = "POKEMON SAPPAXP";
const u16 sDebugPals[20] = {
RGB(00, 00, 00),
RGB(31, 00, 00),
RGB(00, 31, 00),
RGB(00, 00, 31)
};
const u16 sDebugDigitsGfx[] = INCBIN_U16("graphics/debug_digits.4bpp");
void AgbMain(void)
{
RegisterRamReset(0x1E);
DmaCopy32(3, gIntrFuncPointers, gIntrTable, sizeof gIntrFuncPointers);
DmaCopy32(3, IntrMain, gIntrVector, sizeof(gIntrVector));
INTR_VECTOR = gIntrVector;
REG_IE = INTR_FLAG_VBLANK;
if (*RomHeaderMagic == 0x96 && *(u32 *)RomHeaderGameCode == *(u32 *)gBerryFixGameCode)
REG_IE |= INTR_FLAG_GAMEPAK;
REG_DISPSTAT = DISPSTAT_VBLANK_INTR;
REG_IME = INTR_FLAG_VBLANK;
msg_load_gfx();
gMainCallbackState = MAINCB_INIT;
gUnknown_3001194 = 0;
for (;;)
{
VBlankIntrWait();
ReadKeys();
main_callback(&gMainCallbackState, gUnknown_30011A0, gSharedMem);
}
}
void dummy_intr_1(void)
{}
void dummy_intr_0(void)
{}
void ReadKeys(void)
{
u16 keyInput = REG_KEYINPUT ^ KEYS_MASK;
gNewKeys = keyInput & ~gHeldKeys;
gHeldKeys = keyInput;
}
void fill_palette(const u8 * src, u16 * dest, u8 value)
{
s32 i;
for (i = 0; src[i] != 0; i++)
dest[i] = src[i] | value << 12;
}
bool32 berry_fix_memcmp(const char * src1, const char * src2, size_t size)
{
s32 i;
for (i = 0; i < size; i++)
{
if (src1[i] != src2[i])
return FALSE;
}
return TRUE;
}
s32 validate_rom_header_internal(void)
{
char languageCode = *(RomHeaderGameCode + 3);
s32 softwareVersion = *RomHeaderSoftwareVersion;
s32 shouldUpdate = -1;
s32 i;
for (i = 0; i < ARRAY_COUNT(gVersionData); i++)
{
if (languageCode == gVersionData[i][0])
{
if (softwareVersion >= gVersionData[i][1])
{
shouldUpdate = 0;
}
else
{
shouldUpdate = 1;
}
break;
}
}
if (shouldUpdate != -1)
{
if (berry_fix_memcmp(RomHeaderGameTitle, gRubyTitleAndCode, 15) == TRUE)
{
if (shouldUpdate == 0)
return RUBY_NONEED;
else
{
gGameVersion = VERSION_RUBY;
return RUBY_UPDATABLE;
}
}
else if (berry_fix_memcmp(RomHeaderGameTitle, gSapphireTitleAndCode, 15) == TRUE)
{
if (shouldUpdate == 0)
return SAPPHIRE_NONEED;
else
{
gGameVersion = VERSION_SAPPHIRE;
return SAPPHIRE_UPDATABLE;
}
}
}
return INVALID;
}
s32 validate_rom_header(void)
{
if (*RomHeaderMakerCode == '0' && *(RomHeaderMakerCode + 1) == '1' && *RomHeaderMagic == 0x96)
return validate_rom_header_internal();
else
return INVALID;
}
void main_callback(u32 * state, void * unused1, void * unused2)
{
u8 year;
switch (*state)
{
case MAINCB_INIT:
msg_display(MSGBOX_WILL_NOW_UPDATE);
if (++gInitialWaitTimer >= 180)
{
gInitialWaitTimer = 0;
gUpdateSuccessful = 0;
switch (validate_rom_header())
{
case SAPPHIRE_UPDATABLE:
case RUBY_UPDATABLE: // Should Update Ruby
++(*state); // MAINCB_CHECK_RTC
break;
case INVALID: // Invalid header
*state = MAINCB_ERROR;
break;
case SAPPHIRE_NONEED: // Should not update Sapphire
case RUBY_NONEED: // Should not update Ruby
*state = MAINCB_NO_NEED_TO_FIX;
break;
}
}
break;
case MAINCB_CHECK_RTC:
if (!rtc_maincb_is_rtc_working())
*state = MAINCB_ERROR;
else
++(*state); // MAINCB_CHECK_FLASH
break;
case MAINCB_CHECK_FLASH:
if (flash_maincb_ident_is_valid() == TRUE)
++(*state); // MAINCB_READ_SAVE
else
*state = MAINCB_ERROR;
break;
case MAINCB_READ_SAVE:
if (flash_maincb_read_save(0) == SAVE_STATUS_OK)
++(*state); // MAINCB_CHECK_TIME
else
*state = MAINCB_ERROR;
break;
case MAINCB_CHECK_TIME:
if (rtc_maincb_is_time_since_last_berry_update_positive(&year) == TRUE)
{
if (year == 0)
++(*state); // MAINCB_FIX_DATE
else
*state = MAINCB_CHECK_PACIFIDLOG_TM;
}
else
{
if (year != 1)
*state = MAINCB_YEAR_MAKES_NO_SENSE;
else
++(*state); // MAINCB_FIX_DATE
}
break;
case MAINCB_FIX_DATE:
rtc_maincb_fix_date();
gUpdateSuccessful |= 1;
*state = MAINCB_CHECK_PACIFIDLOG_TM;
break;
case MAINCB_CHECK_PACIFIDLOG_TM:
if (flash_maincb_check_need_reset_pacifidlog_tm() == TRUE)
*state = MAINCB_FINISHED;
else
*state = MAINCB_FIX_PACIFIDLOG_TM;
break;
case MAINCB_FIX_PACIFIDLOG_TM:
msg_display(MSGBOX_UPDATING);
if (flash_maincb_reset_pacifidlog_tm() == TRUE)
{
gUpdateSuccessful |= 1;
*state = MAINCB_FINISHED;
}
else
*state = MAINCB_ERROR;
break;
case MAINCB_FINISHED:
if (gUpdateSuccessful == 0)
*state = MAINCB_NO_NEED_TO_FIX;
else
msg_display(MSGBOX_HAS_BEEN_UPDATED);
break;
case MAINCB_NO_NEED_TO_FIX:
msg_display(MSGBOX_NO_NEED_TO_UPDATE);
break;
case MAINCB_YEAR_MAKES_NO_SENSE:
msg_display(MSGBOX_UNABLE_TO_UPDATE);
break;
case MAINCB_ERROR:
msg_display(MSGBOX_UNABLE_TO_UPDATE);
break;
}
}
void DBG_LoadDigitsPal(void)
{
const u16 * src;
s32 i;
register vu16 * dest asm("r3") = (vu16 *)BG_PLTT + 1;
DmaFill16(3, RGB(31, 31, 31), (vu16 *)BG_PLTT, BG_PLTT_SIZE);
src = sDebugPals;
for (i = 0; i < 4; i++)
{
*dest = *src;
dest += 16;
src++;
}
}
void DBG_LoadDigits(void)
{
DmaFill16(3, 0x1111, (void *)VRAM + 0x8420, 0x1800);
DmaCopy32(3, sDebugDigitsGfx, (void *)VRAM + 0x8600, 0x200);
DBG_LoadDigitsPal();
}

346
berry_fix/payload/src/rtc.c Normal file
View File

@@ -0,0 +1,346 @@
#include "gba/gba.h"
#include "siirtc.h"
#include "global.h"
#include "main.h"
struct Time gTimeSinceBerryUpdate;
struct Time gRtcUTCTime;
static u16 sRtcProbeStatus;
static struct SiiRtcInfo sRtcInfoBuffer;
static u8 sRtcProbeCode;
static u16 sImeBak;
static struct SiiRtcInfo sRtcInfoWork;
const struct SiiRtcInfo sDefaultRTC = {
.year = 0, // 2000
.month = 1, // January
.day = 1, // 01
.dayOfWeek = 0,
.hour = 0,
.minute = 0,
.second = 0,
.status = 0,
.alarmHour = 0,
.alarmMinute = 0
};
const s32 sDaysPerMonth[] = {
31,
28,
31,
30,
31,
30,
31,
31,
30,
31,
30,
31
};
void rtc_get_status_and_datetime(struct SiiRtcInfo *);
u16 rtc_validate_datetime(struct SiiRtcInfo *);
void rtc_intr_disable(void)
{
sImeBak = REG_IME;
REG_IME = 0;
}
void rtc_intr_enable(void)
{
REG_IME = sImeBak;
}
s32 bcd_to_hex(u8 a0)
{
if (a0 >= 0xa0 || (a0 & 0xF) >= 10)
return 0xFF;
return ((a0 >> 4) & 0xF) * 10 + (a0 & 0xF);
}
bool8 is_leap_year(u8 year)
{
if ((year % 4 == 0 && year % 100 != 0) || year % 400 == 0)
return TRUE;
return FALSE;
}
u16 rtc_count_days_parameterized(u8 year, u8 month, u8 day)
{
u16 numDays = 0;
s32 i;
for (i = year - 1; i > 0; i--)
{
numDays += 365;
if (is_leap_year(i) == TRUE)
numDays++;
}
for (i = 0; i < month - 1; i++)
numDays += sDaysPerMonth[i];
if (month > MONTH_FEB && is_leap_year(year) == TRUE)
numDays++;
numDays += day;
return numDays;
}
u16 rtc_count_days_from_info(struct SiiRtcInfo *info)
{
return rtc_count_days_parameterized(bcd_to_hex(info->year), bcd_to_hex(info->month), bcd_to_hex(info->day));
}
static void rtc_probe_status(void)
{
sRtcProbeStatus = 0;
rtc_intr_disable();
SiiRtcUnprotect();
sRtcProbeCode = SiiRtcProbe();
rtc_intr_enable();
if ((sRtcProbeCode & 0xF) != 1)
sRtcProbeStatus = 1;
else
{
if (sRtcProbeCode & 0xF0)
sRtcProbeStatus = 2;
else
sRtcProbeStatus = 0;
rtc_get_status_and_datetime(&sRtcInfoBuffer);
sRtcProbeStatus = rtc_validate_datetime(&sRtcInfoBuffer);
}
}
u16 rtc_get_probe_status(void)
{
return sRtcProbeStatus;
}
void sub_020106EC(struct SiiRtcInfo * info)
{
if (sRtcProbeStatus & 0xFF0)
*info = sDefaultRTC;
else
rtc_get_status_and_datetime(info);
}
void rtc_get_datetime(struct SiiRtcInfo * info)
{
rtc_intr_disable();
SiiRtcGetDateTime(info);
rtc_intr_enable();
}
void rtc_get_status(struct SiiRtcInfo * info)
{
rtc_intr_disable();
SiiRtcGetStatus(info);
rtc_intr_enable();
}
void rtc_get_status_and_datetime(struct SiiRtcInfo * info)
{
rtc_get_status(info);
rtc_get_datetime(info);
}
u16 rtc_validate_datetime(struct SiiRtcInfo * info)
{
s32 year, month, day;
u16 r4 = (info->status & SIIRTCINFO_POWER) ? 0x20 : 0;
if (!(info->status & SIIRTCINFO_24HOUR))
r4 |= 0x10;
year = bcd_to_hex(info->year);
if (year == 0xFF)
r4 |= 0x40;
month = bcd_to_hex(info->month);
if (month == 0xFF || month == 0 || month > 12)
r4 |= 0x80;
day = bcd_to_hex(info->day);
if (day == 0xFF)
r4 |= 0x100;
if (month == MONTH_FEB)
{
if (day > is_leap_year(year) + sDaysPerMonth[1])
r4 |= 0x100;
}
else
{
if (day > sDaysPerMonth[month - 1])
r4 |= 0x100;
}
day = bcd_to_hex(info->hour);
if (day > 24)
r4 |= 0x200;
day = bcd_to_hex(info->minute);
if (day > 60)
r4 |= 0x400;
day = bcd_to_hex(info->second);
if (day > 60)
r4 |= 0x800;
return r4;
}
void rtc_reset(void)
{
rtc_intr_disable();
SiiRtcReset();
rtc_intr_enable();
}
void rtc_sub_time_from_datetime(struct SiiRtcInfo * datetime, struct Time * dest, struct Time * timediff)
{
u16 r4 = rtc_count_days_from_info(datetime);
dest->seconds = bcd_to_hex(datetime->second) - timediff->seconds;
dest->minutes = bcd_to_hex(datetime->minute) - timediff->minutes;
dest->hours = bcd_to_hex(datetime->hour) - timediff->hours;
dest->days = r4 - timediff->days;
if (dest->seconds < 0)
{
dest->seconds += 60;
dest->minutes--;
}
if (dest->minutes < 0)
{
dest->minutes += 60;
dest->hours--;
}
if (dest->hours < 0)
{
dest->hours += 24;
dest->days--;
}
}
void rtc_sub_time_from_time(struct Time * dest, struct Time * diff, struct Time * src)
{
dest->seconds = src->seconds - diff->seconds;
dest->minutes = src->minutes - diff->minutes;
dest->hours = src->hours - diff->hours;
dest->days = src->days - diff->days;
if (dest->seconds < 0)
{
dest->seconds += 60;
dest->minutes--;
}
if (dest->minutes < 0)
{
dest->minutes += 60;
dest->hours--;
}
if (dest->hours < 0)
{
dest->hours += 24;
dest->days--;
}
}
bool32 rtc_maincb_is_rtc_working(void)
{
rtc_probe_status();
if (rtc_get_probe_status() & 0xFF0)
return FALSE;
return TRUE;
}
void rtc_set_datetime(struct SiiRtcInfo * info)
{
vu16 imeBak = REG_IME;
REG_IME = 0;
SiiRtcSetDateTime(info);
REG_IME = imeBak;
}
bool32 rtc_maincb_is_time_since_last_berry_update_positive(u8 * a0)
{
rtc_get_status_and_datetime(&sRtcInfoWork);
*a0 = bcd_to_hex(sRtcInfoWork.year);
rtc_sub_time_from_datetime(&sRtcInfoWork, &gRtcUTCTime, LocalTimeOffset);
rtc_sub_time_from_time(&gTimeSinceBerryUpdate, LastBerryTreeUpdate, &gRtcUTCTime);
if (gTimeSinceBerryUpdate.days * 1440 + gTimeSinceBerryUpdate.hours * 60 + gTimeSinceBerryUpdate.minutes >= 0)
return TRUE;
return FALSE;
}
u32 hex_to_bcd(u8 a0)
{
u32 r4;
if (a0 > 99)
return 0xFF;
r4 = Div(a0, 10) << 4;
r4 |= Mod(a0, 10);
return r4;
}
void sii_rtc_inc(u8 * a0)
{
*a0 = hex_to_bcd(bcd_to_hex(*a0) + 1);
}
void sii_rtc_inc_month(struct SiiRtcInfo * a0)
{
sii_rtc_inc(&a0->month);
if (bcd_to_hex(a0->month) > 12)
{
sii_rtc_inc(&a0->year);
a0->month = MONTH_JAN;
}
}
void sii_rtc_inc_day(struct SiiRtcInfo * a0)
{
sii_rtc_inc(&a0->day);
if (bcd_to_hex(a0->day) > sDaysPerMonth[bcd_to_hex(a0->month) - 1])
{
if (!is_leap_year(bcd_to_hex(a0->year)) || bcd_to_hex(a0->month) != MONTH_FEB || bcd_to_hex(a0->day) != 29)
{
a0->day = 1;
sii_rtc_inc_month(a0);
}
}
}
bool32 rtc_is_past_feb_28_2000(struct SiiRtcInfo * a0)
{
if (bcd_to_hex(a0->year) == 0)
{
if (bcd_to_hex(a0->month) == MONTH_JAN)
return FALSE;
if (bcd_to_hex(a0->month) > MONTH_FEB)
return TRUE;
if (bcd_to_hex(a0->day) == 29)
return TRUE;
return FALSE;
}
if (bcd_to_hex(a0->year) == 1)
return TRUE;
return FALSE;
}
void rtc_maincb_fix_date(void)
{
rtc_get_status_and_datetime(&sRtcInfoWork);
if (bcd_to_hex(sRtcInfoWork.year) == 0 || bcd_to_hex(sRtcInfoWork.year) == 1)
{
if (bcd_to_hex(sRtcInfoWork.year) == 1)
{
sRtcInfoWork.year = 2;
sRtcInfoWork.month = MONTH_JAN;
sRtcInfoWork.day = 2;
rtc_set_datetime(&sRtcInfoWork);
}
else
{
if (rtc_is_past_feb_28_2000(&sRtcInfoWork) == TRUE)
{
sii_rtc_inc_day(&sRtcInfoWork);
sii_rtc_inc(&sRtcInfoWork.year);
}
else
{
sii_rtc_inc(&sRtcInfoWork.year);
}
rtc_set_datetime(&sRtcInfoWork);
}
}
}

View File

@@ -0,0 +1,432 @@
// Ruby/Sapphire/Emerald cartridges contain a Seiko Instruments Inc. (SII)
// S-3511A real-time clock (RTC). This library ("SIIRTC_V001") is for
// communicating with the RTC.
#include "gba/gba.h"
#include "siirtc.h"
#define STATUS_INTFE 0x02 // frequency interrupt enable
#define STATUS_INTME 0x08 // per-minute interrupt enable
#define STATUS_INTAE 0x20 // alarm interrupt enable
#define STATUS_24HOUR 0x40 // 0: 12-hour mode, 1: 24-hour mode
#define STATUS_POWER 0x80 // power on or power failure occurred
#define TEST_MODE 0x80 // flag in the "second" byte
#define ALARM_AM 0x00
#define ALARM_PM 0x80
#define OFFSET_YEAR offsetof(struct SiiRtcInfo, year)
#define OFFSET_MONTH offsetof(struct SiiRtcInfo, month)
#define OFFSET_DAY offsetof(struct SiiRtcInfo, day)
#define OFFSET_DAY_OF_WEEK offsetof(struct SiiRtcInfo, dayOfWeek)
#define OFFSET_HOUR offsetof(struct SiiRtcInfo, hour)
#define OFFSET_MINUTE offsetof(struct SiiRtcInfo, minute)
#define OFFSET_SECOND offsetof(struct SiiRtcInfo, second)
#define OFFSET_STATUS offsetof(struct SiiRtcInfo, status)
#define OFFSET_ALARM_HOUR offsetof(struct SiiRtcInfo, alarmHour)
#define OFFSET_ALARM_MINUTE offsetof(struct SiiRtcInfo, alarmMinute)
#define INFO_BUF(info, index) (*((u8 *)(info) + (index)))
#define DATETIME_BUF(info, index) INFO_BUF(info, OFFSET_YEAR + index)
#define DATETIME_BUF_LEN (OFFSET_SECOND - OFFSET_YEAR + 1)
#define TIME_BUF(info, index) INFO_BUF(info, OFFSET_HOUR + index)
#define TIME_BUF_LEN (OFFSET_SECOND - OFFSET_HOUR + 1)
#define WR 0 // command for writing data
#define RD 1 // command for reading data
#define CMD(n) (0x60 | (n << 1))
#define CMD_RESET CMD(0)
#define CMD_STATUS CMD(1)
#define CMD_DATETIME CMD(2)
#define CMD_TIME CMD(3)
#define CMD_ALARM CMD(4)
#define GPIO_PORT_DATA (*(vu16 *)0x80000C4)
#define GPIO_PORT_DIRECTION (*(vu16 *)0x80000C6)
#define GPIO_PORT_READ_ENABLE (*(vu16 *)0x80000C8)
extern vu16 GPIOPortDirection;
static u16 sDummy; // unused variable
static bool8 sLocked;
static int WriteCommand(u8 value);
static int WriteData(u8 value);
static u8 ReadData();
static void EnableGpioPortRead();
static void DisableGpioPortRead();
static const char AgbLibRtcVersion[] = "SIIRTC_V001";
void SiiRtcUnprotect()
{
EnableGpioPortRead();
sLocked = FALSE;
}
void SiiRtcProtect()
{
DisableGpioPortRead();
sLocked = TRUE;
}
u8 SiiRtcProbe()
{
u8 errorCode;
struct SiiRtcInfo rtc;
if (!SiiRtcGetStatus(&rtc))
return 0;
errorCode = 0;
if ((rtc.status & (SIIRTCINFO_POWER | SIIRTCINFO_24HOUR)) == SIIRTCINFO_POWER
|| (rtc.status & (SIIRTCINFO_POWER | SIIRTCINFO_24HOUR)) == 0)
{
// The RTC is in 12-hour mode. Reset it and switch to 24-hour mode.
// Note that the conditions are redundant and equivalent to simply
// "(rtc.status & SIIRTCINFO_24HOUR) == 0". It's possible that this
// was also intended to handle resetting the clock after power failure
// but a mistake was made.
if (!SiiRtcReset())
return 0;
errorCode++;
}
SiiRtcGetTime(&rtc);
if (rtc.second & TEST_MODE)
{
// The RTC is in test mode. Reset it to leave test mode.
if (!SiiRtcReset())
return (errorCode << 4) & 0xF0;
errorCode++;
}
return (errorCode << 4) | 1;
}
bool8 SiiRtcReset()
{
u8 result;
struct SiiRtcInfo rtc;
if (sLocked == TRUE)
return FALSE;
sLocked = TRUE;
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 5;
GPIO_PORT_DIRECTION = 7;
WriteCommand(CMD_RESET | WR);
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 1;
sLocked = FALSE;
rtc.status = SIIRTCINFO_24HOUR;
result = SiiRtcSetStatus(&rtc);
return result;
}
bool8 SiiRtcGetStatus(struct SiiRtcInfo *rtc)
{
u8 statusData;
if (sLocked == TRUE)
return FALSE;
sLocked = TRUE;
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 5;
GPIO_PORT_DIRECTION = 7;
WriteCommand(CMD_STATUS | RD);
GPIO_PORT_DIRECTION = 5;
statusData = ReadData();
rtc->status = (statusData & (STATUS_POWER | STATUS_24HOUR))
| ((statusData & STATUS_INTAE) >> 3)
| ((statusData & STATUS_INTME) >> 2)
| ((statusData & STATUS_INTFE) >> 1);
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 1;
sLocked = FALSE;
return TRUE;
}
bool8 SiiRtcSetStatus(struct SiiRtcInfo *rtc)
{
u8 statusData;
if (sLocked == TRUE)
return FALSE;
sLocked = TRUE;
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 5;
statusData = STATUS_24HOUR
| ((rtc->status & SIIRTCINFO_INTAE) << 3)
| ((rtc->status & SIIRTCINFO_INTME) << 2)
| ((rtc->status & SIIRTCINFO_INTFE) << 1);
GPIO_PORT_DIRECTION = 7;
WriteCommand(CMD_STATUS | WR);
WriteData(statusData);
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 1;
sLocked = FALSE;
return TRUE;
}
bool8 SiiRtcGetDateTime(struct SiiRtcInfo *rtc)
{
u8 i;
if (sLocked == TRUE)
return FALSE;
sLocked = TRUE;
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 5;
GPIO_PORT_DIRECTION = 7;
WriteCommand(CMD_DATETIME | RD);
GPIO_PORT_DIRECTION = 5;
for (i = 0; i < DATETIME_BUF_LEN; i++)
DATETIME_BUF(rtc, i) = ReadData();
INFO_BUF(rtc, OFFSET_HOUR) &= 0x7F;
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 1;
sLocked = FALSE;
return TRUE;
}
bool8 SiiRtcSetDateTime(struct SiiRtcInfo *rtc)
{
u8 i;
if (sLocked == TRUE)
return FALSE;
sLocked = TRUE;
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 5;
GPIO_PORT_DIRECTION = 7;
WriteCommand(CMD_DATETIME | WR);
for (i = 0; i < DATETIME_BUF_LEN; i++)
WriteData(DATETIME_BUF(rtc, i));
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 1;
sLocked = FALSE;
return TRUE;
}
bool8 SiiRtcGetTime(struct SiiRtcInfo *rtc)
{
u8 i;
if (sLocked == TRUE)
return FALSE;
sLocked = TRUE;
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 5;
GPIO_PORT_DIRECTION = 7;
WriteCommand(CMD_TIME | RD);
GPIO_PORT_DIRECTION = 5;
for (i = 0; i < TIME_BUF_LEN; i++)
TIME_BUF(rtc, i) = ReadData();
INFO_BUF(rtc, OFFSET_HOUR) &= 0x7F;
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 1;
sLocked = FALSE;
return TRUE;
}
bool8 SiiRtcSetTime(struct SiiRtcInfo *rtc)
{
u8 i;
if (sLocked == TRUE)
return FALSE;
sLocked = TRUE;
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 5;
GPIO_PORT_DIRECTION = 7;
WriteCommand(CMD_TIME | WR);
for (i = 0; i < TIME_BUF_LEN; i++)
WriteData(TIME_BUF(rtc, i));
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 1;
sLocked = FALSE;
return TRUE;
}
bool8 SiiRtcSetAlarm(struct SiiRtcInfo *rtc)
{
u8 i;
u8 alarmData[2];
if (sLocked == TRUE)
return FALSE;
sLocked = TRUE;
// Decode BCD.
alarmData[0] = (rtc->alarmHour & 0xF) + 10 * ((rtc->alarmHour >> 4) & 0xF);
// The AM/PM flag must be set correctly even in 24-hour mode.
if (alarmData[0] < 12)
alarmData[0] = rtc->alarmHour | ALARM_AM;
else
alarmData[0] = rtc->alarmHour | ALARM_PM;
alarmData[1] = rtc->alarmMinute;
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 5;
GPIOPortDirection = 7; // Why is this the only instance that uses a symbol?
WriteCommand(CMD_ALARM | WR);
for (i = 0; i < 2; i++)
WriteData(alarmData[i]);
GPIO_PORT_DATA = 1;
GPIO_PORT_DATA = 1;
sLocked = FALSE;
return TRUE;
}
static int WriteCommand(u8 value)
{
u8 i;
u8 temp;
for (i = 0; i < 8; i++)
{
temp = ((value >> (7 - i)) & 1);
GPIO_PORT_DATA = (temp << 1) | 4;
GPIO_PORT_DATA = (temp << 1) | 4;
GPIO_PORT_DATA = (temp << 1) | 4;
GPIO_PORT_DATA = (temp << 1) | 5;
}
// control reaches end of non-void function
}
static int WriteData(u8 value)
{
u8 i;
u8 temp;
for (i = 0; i < 8; i++)
{
temp = ((value >> i) & 1);
GPIO_PORT_DATA = (temp << 1) | 4;
GPIO_PORT_DATA = (temp << 1) | 4;
GPIO_PORT_DATA = (temp << 1) | 4;
GPIO_PORT_DATA = (temp << 1) | 5;
}
// control reaches end of non-void function
}
static u8 ReadData()
{
u8 i;
u8 temp;
u8 value;
for (i = 0; i < 8; i++)
{
GPIO_PORT_DATA = 4;
GPIO_PORT_DATA = 4;
GPIO_PORT_DATA = 4;
GPIO_PORT_DATA = 4;
GPIO_PORT_DATA = 4;
GPIO_PORT_DATA = 5;
temp = ((GPIO_PORT_DATA & 2) >> 1);
value = (value >> 1) | (temp << 7); // UB: accessing uninitialized var
}
return value;
}
static void EnableGpioPortRead()
{
GPIO_PORT_READ_ENABLE = 1;
}
static void DisableGpioPortRead()
{
GPIO_PORT_READ_ENABLE = 0;
}

View File

@@ -0,0 +1,5 @@
.include "src/main.o"
.include "src/rtc.o"
.include "src/flash.o"
.include "src/agb_flash.o"
.include "src/siirtc.o"

View File

@@ -0,0 +1,29 @@
.include "main.o"
.include "rtc.o"
.align 4
gFirstSaveSector: @ 0x03001220
.space 0x4
gPrevSaveCounter: @ 0x03001224
.space 0x4
gLastKnownGoodSector: @ 0x03001228
.space 0x4
gDamagedSaveSectors: @ 0x0300122C
.space 0x4
gSaveCounter: @ 0x03001230
.space 0x4
gFastSaveSection: @ 0x03001234
.space 0x4
gCurSaveChunk:
.space 0x4
gFlashIdentIsValid: @ 0x0300123C
.space 0x4
.include "agb_flash.o"

View File

@@ -0,0 +1,3 @@
.include "src/main.o"
.include "src/rtc.o"
.include "src/flash.o"

1
berry_fix/rom.sha1 Normal file
View File

@@ -0,0 +1 @@
2eb0a94a913bebfb4cb59ceb57f3f965da55ef6d berry_fix.gba

Binary file not shown.

View File

@@ -1,6 +1,7 @@
#include "constants/global.h"
#include "constants/battle_frontier.h"
#include "constants/battle_setup.h"
#include "constants/contest.h"
#include "constants/easy_chat.h"
#include "constants/event_objects.h"
#include "constants/event_object_movement_constants.h"
@@ -19,6 +20,7 @@
#include "constants/vars.h"
#include "constants/weather.h"
#include "constants/trainer_hill.h"
#include "constants/lilycove_lady.h"
#include "constants/battle.h"
#include "constants/metatile_labels.h"
.include "asm/macros.inc"
@@ -4329,23 +4331,23 @@ GraniteCave_B1F_Movement_2A8369: @ 82A8369
step_end
LilycoveCity_PokemonCenter_1F_EventScript_2A836B:: @ 82A836B
special sub_818DAEC
special Script_GetLilycoveLadyId
switch VAR_RESULT
case 0, LilycoveCity_PokemonCenter_1F_EventScript_2A8554
case 1, LilycoveCity_PokemonCenter_1F_EventScript_2A8395
case 2, LilycoveCity_PokemonCenter_1F_EventScript_2A882A
case LILYCOVE_LADY_QUIZ, LilycoveCity_PokemonCenter_1F_EventScript_2A8554
case LILYCOVE_LADY_FAVOR, LilycoveCity_PokemonCenter_1F_EventScript_2A8395
case LILYCOVE_LADY_CONTEST, LilycoveCity_PokemonCenter_1F_EventScript_2A882A
end
LilycoveCity_PokemonCenter_1F_EventScript_2A8395:: @ 82A8395
lock
faceplayer
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8A69, MSGBOX_DEFAULT
specialvar VAR_RESULT, sub_818DBE8
compare VAR_RESULT, 0
specialvar VAR_RESULT, GetFavorLadyState
compare VAR_RESULT, LILYCOVE_LADY_STATE_READY
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A83D0
compare VAR_RESULT, 1
compare VAR_RESULT, LILYCOVE_LADY_STATE_COMPLETED
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A83C6
compare VAR_RESULT, 2
compare VAR_RESULT, LILYCOVE_LADY_STATE_PRIZE
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8510
end
@@ -4355,9 +4357,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A83C6:: @ 82A83C6
end
LilycoveCity_PokemonCenter_1F_EventScript_2A83D0:: @ 82A83D0
special sub_818DC2C
special BufferFavorLadyRequest
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8A7D, MSGBOX_DEFAULT
specialvar VAR_RESULT, sub_818DC60
specialvar VAR_RESULT, HasAnotherPlayerGivenFavorLadyItem
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8435
compare VAR_RESULT, 1
@@ -4365,9 +4367,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A83D0:: @ 82A83D0
end
LilycoveCity_PokemonCenter_1F_EventScript_2A83F7:: @ 82A83F7
special sub_818DCC8
special sub_818DD14
specialvar VAR_RESULT, sub_818DD54
special BufferFavorLadyItemName
special BufferFavorLadyPlayerName
specialvar VAR_RESULT, DidFavorLadyLikeItem
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8419
compare VAR_RESULT, 1
@@ -4405,7 +4407,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A845E:: @ 82A845E
LilycoveCity_PokemonCenter_1F_EventScript_2A846C:: @ 82A846C
fadescreen 1
setvar VAR_RESULT, 0
special sub_818DD78
special Script_FavorLadyOpenBagMenu
waitstate
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A848E
@@ -4422,7 +4424,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A848E:: @ 82A848E
end
LilycoveCity_PokemonCenter_1F_EventScript_2A84AD:: @ 82A84AD
specialvar VAR_RESULT, sub_818DE44
specialvar VAR_RESULT, Script_DoesFavorLadyLikeItem
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A84C9
compare VAR_RESULT, 1
@@ -4430,13 +4432,13 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A84AD:: @ 82A84AD
end
LilycoveCity_PokemonCenter_1F_EventScript_2A84C9:: @ 82A84C9
special sub_818DC2C
special BufferFavorLadyRequest
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8C0F, MSGBOX_DEFAULT
release
end
LilycoveCity_PokemonCenter_1F_EventScript_2A84D6:: @ 82A84D6
specialvar VAR_RESULT, sub_818DE5C
specialvar VAR_RESULT, IsFavorLadyThresholdMet
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A84F2
compare VAR_RESULT, 1
@@ -4444,20 +4446,20 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A84D6:: @ 82A84D6
end
LilycoveCity_PokemonCenter_1F_EventScript_2A84F2:: @ 82A84F2
special sub_818DC2C
special BufferFavorLadyRequest
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8C6F, MSGBOX_DEFAULT
release
end
LilycoveCity_PokemonCenter_1F_EventScript_2A84FF:: @ 82A84FF
special sub_818DC2C
special BufferFavorLadyRequest
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8CC8, MSGBOX_DEFAULT
goto LilycoveCity_PokemonCenter_1F_EventScript_2A8510
end
LilycoveCity_PokemonCenter_1F_EventScript_2A8510:: @ 82A8510
setvar VAR_0x8004, 0
specialvar VAR_0x8004, sub_818DEA0
specialvar VAR_0x8004, FavorLadyGetPrize
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8D5D, MSGBOX_DEFAULT
giveitem_std VAR_0x8004
compare VAR_RESULT, 0
@@ -4472,7 +4474,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8545:: @ 82A8545
end
LilycoveCity_PokemonCenter_1F_EventScript_2A854F:: @ 82A854F
special sub_818DEDC
special SetFavorLadyState_Complete
release
end
@@ -4480,27 +4482,27 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8554:: @ 82A8554
lock
faceplayer
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8E2B, MSGBOX_DEFAULT
specialvar VAR_RESULT, sub_818E038
compare VAR_RESULT, 0
specialvar VAR_RESULT, GetQuizLadyState
compare VAR_RESULT, LILYCOVE_LADY_STATE_READY
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8585
compare VAR_RESULT, 1
compare VAR_RESULT, LILYCOVE_LADY_STATE_COMPLETED
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85AC
compare VAR_RESULT, 2
compare VAR_RESULT, LILYCOVE_LADY_STATE_PRIZE
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A86EC
end
LilycoveCity_PokemonCenter_1F_EventScript_2A8585:: @ 82A8585
specialvar VAR_RESULT, sub_818E06C
compare VAR_RESULT, 0
specialvar VAR_RESULT, GetQuizAuthor
compare VAR_RESULT, QUIZ_AUTHOR_PLAYER
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85C8
compare VAR_RESULT, 1
compare VAR_RESULT, QUIZ_AUTHOR_OTHER_PLAYER
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85D2
compare VAR_RESULT, 2
compare VAR_RESULT, QUIZ_AUTHOR_LADY
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A85E0
end
LilycoveCity_PokemonCenter_1F_EventScript_2A85AC:: @ 82A85AC
specialvar VAR_RESULT, sub_818E2D8
specialvar VAR_RESULT, IsQuizLadyWaitingForChallenger
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8759
compare VAR_RESULT, 1
@@ -4537,7 +4539,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8612:: @ 82A8612
end
LilycoveCity_PokemonCenter_1F_EventScript_2A861C:: @ 82A861C
special sub_818E3BC
special ClearQuizLadyPlayerAnswer
compare VAR_0x8004, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A864C
compare VAR_0x8004, EASY_CHAT_TYPE_QUIZ_ANSWER
@@ -4551,13 +4553,13 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8635:: @ 82A8635
end
LilycoveCity_PokemonCenter_1F_EventScript_2A864C:: @ 82A864C
special sub_811A858
special QuizLadyShowQuizQuestion
waitstate
goto LilycoveCity_PokemonCenter_1F_EventScript_2A8635
end
LilycoveCity_PokemonCenter_1F_EventScript_2A8656:: @ 82A8656
special sub_818E2FC
special QuizLadyGetPlayerAnswer
waitstate
goto LilycoveCity_PokemonCenter_1F_EventScript_2A8635
end
@@ -4576,9 +4578,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A867F:: @ 82A867F
end
LilycoveCity_PokemonCenter_1F_EventScript_2A8689:: @ 82A8689
special sub_818E37C
special SetQuizLadyState_Complete
msgbox LilycoveCity_PokemonCenter_1F_Text_2A8F4D, MSGBOX_DEFAULT
specialvar VAR_RESULT, sub_818E308
specialvar VAR_RESULT, IsQuizAnswerCorrect
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A86C7
compare VAR_RESULT, 1
@@ -4594,8 +4596,8 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A86B0:: @ 82A86B0
end
LilycoveCity_PokemonCenter_1F_EventScript_2A86C7:: @ 82A86C7
special sub_818E538
special sub_818E274
special BufferQuizCorrectAnswer
special BufferQuizPrizeName
playse SE_HAZURE
delay 10
playse SE_HAZURE
@@ -4604,8 +4606,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A86C7:: @ 82A86C7
goto LilycoveCity_PokemonCenter_1F_EventScript_2A8759
end
@ VAR_RESULT is essentially ignored, both jumps are identical
LilycoveCity_PokemonCenter_1F_EventScript_2A86EC:: @ 82A86EC
specialvar VAR_RESULT, sub_818E298
specialvar VAR_RESULT, BufferQuizAuthorNameAndCheckIfLady
compare VAR_RESULT, 1
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8708
compare VAR_RESULT, 0
@@ -4624,8 +4627,8 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8716:: @ 82A8716
LilycoveCity_PokemonCenter_1F_EventScript_2A8724:: @ 82A8724
setvar VAR_0x8005, 0
special sub_818E358
special sub_818E37C
special BufferQuizPrizeItem
special SetQuizLadyState_Complete
giveitem_std VAR_0x8005
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A874C
@@ -4634,7 +4637,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8724:: @ 82A8724
LilycoveCity_PokemonCenter_1F_EventScript_2A874C:: @ 82A874C
msgbox LilycoveCity_PokemonCenter_1F_Text_2A906A, MSGBOX_DEFAULT
special sub_818E39C
special SetQuizLadyState_GivePrize
release
end
@@ -4647,7 +4650,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8759:: @ 82A8759
end
LilycoveCity_PokemonCenter_1F_EventScript_2A8778:: @ 82A8778
special sub_818E3EC
special QuizLadyPickNewQuestion
msgbox LilycoveCity_PokemonCenter_1F_Text_2A9131, MSGBOX_DEFAULT
release
end
@@ -4658,7 +4661,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8785:: @ 82A8785
LilycoveCity_PokemonCenter_1F_EventScript_2A878D:: @ 82A878D
fadescreen 1
setvar VAR_RESULT, 0
special sub_818E3E0
special Script_QuizLadyOpenBagMenu
waitstate
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A87AF
@@ -4676,13 +4679,13 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A87AF:: @ 82A87AF
LilycoveCity_PokemonCenter_1F_EventScript_2A87CE:: @ 82A87CE
msgbox LilycoveCity_PokemonCenter_1F_Text_2A9270, MSGBOX_DEFAULT
special sub_818E430
special sub_818E3BC
setvar VAR_0x8004, 16
special ClearQuizLadyQuestionAndAnswer
special ClearQuizLadyPlayerAnswer
setvar VAR_0x8004, EASY_CHAT_TYPE_QUIZ_QUESTION
LilycoveCity_PokemonCenter_1F_EventScript_2A87E1:: @ 82A87E1
fadescreen 1
special sub_818E47C
special QuizLadySetCustomQuestion
waitstate
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A87F8
@@ -4698,9 +4701,9 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A87F8:: @ 82A87F8
end
LilycoveCity_PokemonCenter_1F_EventScript_2A8817:: @ 82A8817
special sub_818E490
special sub_818E4A4
special sub_818E510
special QuizLadyTakePrizeForCustomQuiz
special QuizLadyRecordCustomQuizData
special QuizLadySetWaitingForChallenger
msgbox LilycoveCity_PokemonCenter_1F_Text_2A9336, MSGBOX_DEFAULT
release
end
@@ -4709,15 +4712,16 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A882A:: @ 82A882A
lock
faceplayer
msgbox LilycoveCity_PokemonCenter_1F_Text_2A93A7, MSGBOX_DEFAULT
specialvar VAR_RESULT, sub_818E8B4
specialvar VAR_RESULT, HasPlayerGivenContestLadyPokeblock
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8850
compare VAR_RESULT, 1
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A886C
end
@ Redundant with above script, VAR_RESULT will always be 0 here
LilycoveCity_PokemonCenter_1F_EventScript_2A8850:: @ 82A8850
specialvar VAR_RESULT, sub_818E8E0
specialvar VAR_RESULT, ShouldContestLadyShowGoOnAir
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8876
compare VAR_RESULT, 1
@@ -4730,7 +4734,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A886C:: @ 82A886C
end
LilycoveCity_PokemonCenter_1F_EventScript_2A8876:: @ 82A8876
special sub_818E914
special Script_BufferContestLadyCategoryAndMonName
msgbox LilycoveCity_PokemonCenter_1F_Text_2A93F4, MSGBOX_DEFAULT
checkitem ITEM_POKEBLOCK_CASE, 1
compare VAR_RESULT, 0
@@ -4749,7 +4753,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A88B0:: @ 82A88B0
LilycoveCity_PokemonCenter_1F_EventScript_2A88BA:: @ 82A88BA
fadescreen 1
special sub_818E92C
special OpenPokeblockCaseForContestLady
waitstate
compare VAR_RESULT, 65535
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A88D7
@@ -4767,11 +4771,12 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A88D7:: @ 82A88D7
LilycoveCity_PokemonCenter_1F_EventScript_2A88F6:: @ 82A88F6
msgbox LilycoveCity_PokemonCenter_1F_Text_2A9571, MSGBOX_DEFAULT
special sub_818E940
special sub_818E960
special SetContestLadyGivenPokeblock
special GetContestLadyMonSpecies
goto LilycoveCity_PokemonCenter_1F_EventScript_2A890A
end
@ VAR_0x8004 here is the return value from GivePokeblockToContestLady
LilycoveCity_PokemonCenter_1F_EventScript_2A890A:: @ 82A890A
applymovement 4, LilycoveCity_PokemonCenter_1F_Movement_2A89B8
waitmovement 0
@@ -4793,6 +4798,7 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A893F:: @ 82A893F
waitmovement 0
delay 60
@ VAR_0x8004 here is the return value from GivePokeblockToContestLady
LilycoveCity_PokemonCenter_1F_EventScript_2A894C:: @ 82A894C
applymovement 4, LilycoveCity_PokemonCenter_1F_Movement_2A89C0
waitmovement 0
@@ -4809,13 +4815,13 @@ LilycoveCity_PokemonCenter_1F_EventScript_2A8970:: @ 82A8970
end
LilycoveCity_PokemonCenter_1F_EventScript_2A897E:: @ 82A897E
special sub_818E914
special Script_BufferContestLadyCategoryAndMonName
msgbox LilycoveCity_PokemonCenter_1F_Text_2A9605, MSGBOX_DEFAULT
goto LilycoveCity_PokemonCenter_1F_EventScript_2A898F
end
LilycoveCity_PokemonCenter_1F_EventScript_2A898F:: @ 82A898F
specialvar VAR_RESULT, sub_818E8E0
specialvar VAR_RESULT, ShouldContestLadyShowGoOnAir
compare VAR_RESULT, 1
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A89A1
release
@@ -4858,18 +4864,18 @@ LilycoveCity_PokemonCenter_1F_Movement_2A89C2: @ 82A89C2
step_end
LilycoveCity_PokemonCenter_1F_EventScript_2A89C7:: @ 82A89C7
specialvar VAR_RESULT, sub_818E990
special sub_818E914
special sub_818E960
compare VAR_RESULT, 0
specialvar VAR_RESULT, GetContestLadyCategory
special Script_BufferContestLadyCategoryAndMonName
special GetContestLadyMonSpecies
compare VAR_RESULT, CONTEST_CATEGORY_COOL
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A0A
compare VAR_RESULT, 1
compare VAR_RESULT, CONTEST_CATEGORY_BEAUTY
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A1D
compare VAR_RESULT, 2
compare VAR_RESULT, CONTEST_CATEGORY_CUTE
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A30
compare VAR_RESULT, 3
compare VAR_RESULT, CONTEST_CATEGORY_SMART
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A43
compare VAR_RESULT, 4
compare VAR_RESULT, CONTEST_CATEGORY_TOUGH
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_2A8A56
end

View File

@@ -595,76 +595,76 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F:: @ 824C52F
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C530:: @ 824C530
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, 1
createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, 1
createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, 1
createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 9, 11, 0, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 11, 13, 0, 3, 1
createvobject EVENT_OBJ_GFX_MAN_5, 13, 15, 0, 3, 1
createvobject EVENT_OBJ_GFX_BEAUTY, 19, 7, 1, 3, 1
createvobject EVENT_OBJ_GFX_WOMAN_5, 22, 11, 1, 3, 1
createvobject EVENT_OBJ_GFX_LITTLE_BOY, 25, 15, 1, 3, 1
createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 2, 2, 3, 1
createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 5, 1, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 9, 11, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 11, 13, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_MAN_5, 13, 15, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_BEAUTY, 19, 7, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_WOMAN_5, 22, 11, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_LITTLE_BOY, 25, 15, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 2, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C594:: @ 824C594
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, 1
createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, 1
createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, 1
createvobject EVENT_OBJ_GFX_WOMAN_2, 7, 9, 0, 3, 1
createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 9, 11, 0, 3, 1
createvobject EVENT_OBJ_GFX_LASS, 10, 12, 0, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 11, 13, 0, 3, 1
createvobject EVENT_OBJ_GFX_MAN_5, 13, 15, 0, 3, 1
createvobject EVENT_OBJ_GFX_GENTLEMAN, 15, 2, 1, 3, 1
createvobject EVENT_OBJ_GFX_NINJA_BOY, 16, 3, 1, 3, 1
createvobject EVENT_OBJ_GFX_WOMAN_2, 17, 4, 1, 3, 1
createvobject EVENT_OBJ_GFX_BEAUTY, 19, 7, 1, 3, 1
createvobject EVENT_OBJ_GFX_EXPERT_F, 20, 9, 1, 3, 1
createvobject EVENT_OBJ_GFX_WOMAN_5, 22, 11, 1, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 23, 13, 1, 3, 1
createvobject EVENT_OBJ_GFX_LITTLE_BOY, 25, 15, 1, 3, 1
createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 2, 2, 3, 1
createvobject EVENT_OBJ_GFX_HEX_MANIAC, 28, 5, 2, 3, 1
createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 5, 1, 3, 1
createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 30, 6, 2, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_WOMAN_2, 7, 9, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 9, 11, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_LASS, 10, 12, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 11, 13, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_MAN_5, 13, 15, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_GENTLEMAN, 15, 2, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_NINJA_BOY, 16, 3, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_WOMAN_2, 17, 4, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_BEAUTY, 19, 7, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_EXPERT_F, 20, 9, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_WOMAN_5, 22, 11, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 23, 13, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_LITTLE_BOY, 25, 15, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 2, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_HEX_MANIAC, 28, 5, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 30, 6, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_WOMAN_5, 31, 8, 2, 3, 1
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C652:: @ 824C652
createvobject EVENT_OBJ_GFX_NINJA_BOY, 0, 2, 0, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, 1
createvobject EVENT_OBJ_GFX_BEAUTY, 2, 15, 0, 3, 1
createvobject EVENT_OBJ_GFX_MAN_5, 3, 5, 0, 3, 1
createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 5, 7, 0, 3, 1
createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, 1
createvobject EVENT_OBJ_GFX_WOMAN_2, 7, 9, 0, 3, 1
createvobject EVENT_OBJ_GFX_WOMAN_3, 8, 10, 0, 3, 1
createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 9, 11, 0, 3, 1
createvobject EVENT_OBJ_GFX_LASS, 10, 12, 0, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 11, 13, 0, 3, 1
createvobject EVENT_OBJ_GFX_BEAUTY, 12, 14, 0, 3, 1
createvobject EVENT_OBJ_GFX_MAN_5, 13, 15, 2, 3, 1
createvobject EVENT_OBJ_GFX_HIKER, 14, 12, 2, 3, 1
createvobject EVENT_OBJ_GFX_GENTLEMAN, 15, 2, 1, 3, 1
createvobject EVENT_OBJ_GFX_NINJA_BOY, 16, 3, 1, 3, 1
createvobject EVENT_OBJ_GFX_WOMAN_2, 17, 4, 1, 3, 1
createvobject EVENT_OBJ_GFX_WOMAN_3, 18, 6, 1, 3, 1
createvobject EVENT_OBJ_GFX_BEAUTY, 19, 7, 1, 3, 1
createvobject EVENT_OBJ_GFX_EXPERT_F, 20, 9, 1, 3, 1
createvobject EVENT_OBJ_GFX_MAN_2, 21, 10, 1, 3, 1
createvobject EVENT_OBJ_GFX_WOMAN_5, 22, 11, 1, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 23, 13, 1, 3, 1
createvobject EVENT_OBJ_GFX_GENTLEMAN, 24, 14, 1, 3, 1
createvobject EVENT_OBJ_GFX_LITTLE_BOY, 25, 15, 1, 3, 1
createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 2, 2, 3, 1
createvobject EVENT_OBJ_GFX_FAT_MAN, 27, 3, 2, 3, 1
createvobject EVENT_OBJ_GFX_HEX_MANIAC, 28, 5, 2, 3, 1
createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 5, 1, 3, 1
createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 30, 6, 2, 3, 1
createvobject EVENT_OBJ_GFX_WOMAN_5, 31, 8, 2, 3, 1
createvobject EVENT_OBJ_GFX_NINJA_BOY, 0, 2, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_BEAUTY, 2, 15, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_MAN_5, 3, 5, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 5, 7, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_WOMAN_2, 7, 9, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_WOMAN_3, 8, 10, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 9, 11, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_LASS, 10, 12, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 11, 13, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_BEAUTY, 12, 14, 0, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_MAN_5, 13, 15, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_HIKER, 14, 12, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_GENTLEMAN, 15, 2, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_NINJA_BOY, 16, 3, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_WOMAN_2, 17, 4, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_WOMAN_3, 18, 6, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_BEAUTY, 19, 7, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_EXPERT_F, 20, 9, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_MAN_2, 21, 10, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_WOMAN_5, 22, 11, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 23, 13, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_GENTLEMAN, 24, 14, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_LITTLE_BOY, 25, 15, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 2, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_FAT_MAN, 27, 3, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_HEX_MANIAC, 28, 5, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 30, 6, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_WOMAN_5, 31, 8, 2, 3, DIR_SOUTH
return
BattleFrontier_BattleArenaBattleRoom_Movement_24C773: @ 824C773

View File

@@ -63,7 +63,7 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_243E41:: @ 8243E41
waitmovement 0
applymovement 1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_243E77
waitmovement 0
moveobjectoffscreen 1
copyobjectxytoperm 1
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceUp
waitmovement 0
msgbox BattleFrontier_BattleTowerMultiBattleRoom_Text_244056, MSGBOX_DEFAULT

View File

@@ -180,7 +180,7 @@ DewfordTown_EventScript_1E96E7:: @ 81E96E7
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
resetobjectpriority EVENT_OBJ_ID_PLAYER, MAP_DEWFORD_TOWN
resetobjectpriority 2, MAP_ROUTE109
moveobjectoffscreen 2
copyobjectxytoperm 2
release
end

View File

@@ -67,8 +67,8 @@ EverGrandeCity_PokemonLeague_1F_EventScript_229636:: @ 8229636
waitmessage
waitfanfare
closemessage
moveobjectoffscreen 3
moveobjectoffscreen 4
copyobjectxytoperm 3
copyobjectxytoperm 4
setflag FLAG_ENTERED_ELITE_FOUR
releaseall
end

View File

@@ -62,7 +62,7 @@ FarawayIsland_Interior_EventScript_267DA2:: @ 8267DA2
waitmovement 0
applymovement 1, FarawayIsland_Interior_Movement_267DCE
waitmovement 0
moveobjectoffscreen 1
copyobjectxytoperm 1
setvar VAR_TEMP_1, 1
releaseall
end

View File

@@ -144,7 +144,6 @@ LilycoveCity_DepartmentStoreRooftop_EventScript_22032F:: @ 822032F
compare VAR_TEMP_1, 2
call_if_eq LilycoveCity_DepartmentStoreRooftop_EventScript_220328
updatemoneybox 0, 0
nop
bufferitemname 0, VAR_TEMP_0
playse SE_JIHANKI
msgbox LilycoveCity_DepartmentStoreRooftop_Text_2205A1, MSGBOX_DEFAULT

View File

@@ -9,7 +9,7 @@ LilycoveCity_PokemonCenter_1F_OnTransition: @ 821C5BD
end
LilycoveCity_PokemonCenter_1F_EventScript_21C5C6:: @ 821C5C6
special sub_818D9C0
special SetLilycoveLadyGfx
compare VAR_RESULT, 0
goto_if_eq LilycoveCity_PokemonCenter_1F_EventScript_21C5E0
compare VAR_RESULT, 1

View File

@@ -172,131 +172,131 @@ LinkContestRoom1_EventScript_23B8F8:: @ 823B8F8
end
LinkContestRoom1_EventScript_23BA6B:: @ 823BA6B
setvar VAR_TEMP_1, 5
setvar VAR_TEMP_1, EVENT_OBJ_GFX_NINJA_BOY
return
LinkContestRoom1_EventScript_23BA71:: @ 823BA71
setvar VAR_TEMP_1, 6
setvar VAR_TEMP_1, EVENT_OBJ_GFX_TWIN
return
LinkContestRoom1_EventScript_23BA77:: @ 823BA77
setvar VAR_TEMP_1, 7
setvar VAR_TEMP_1, EVENT_OBJ_GFX_BOY_1
return
LinkContestRoom1_EventScript_23BA7D:: @ 823BA7D
setvar VAR_TEMP_1, 8
setvar VAR_TEMP_1, EVENT_OBJ_GFX_GIRL_1
return
LinkContestRoom1_EventScript_23BA83:: @ 823BA83
setvar VAR_TEMP_1, 10
setvar VAR_TEMP_1, EVENT_OBJ_GFX_GIRL_2
return
LinkContestRoom1_EventScript_23BA89:: @ 823BA89
setvar VAR_TEMP_1, 11
setvar VAR_TEMP_1, EVENT_OBJ_GFX_LITTLE_BOY
return
LinkContestRoom1_EventScript_23BA8F:: @ 823BA8F
setvar VAR_TEMP_1, 12
setvar VAR_TEMP_1, EVENT_OBJ_GFX_LITTLE_GIRL
return
LinkContestRoom1_EventScript_23BA95:: @ 823BA95
setvar VAR_TEMP_1, 13
setvar VAR_TEMP_1, EVENT_OBJ_GFX_BOY_3
return
LinkContestRoom1_EventScript_23BA9B:: @ 823BA9B
setvar VAR_TEMP_1, 14
setvar VAR_TEMP_1, EVENT_OBJ_GFX_GIRL_3
return
LinkContestRoom1_EventScript_23BAA1:: @ 823BAA1
setvar VAR_TEMP_1, 15
setvar VAR_TEMP_1, EVENT_OBJ_GFX_RICH_BOY
return
LinkContestRoom1_EventScript_23BAA7:: @ 823BAA7
setvar VAR_TEMP_1, 17
setvar VAR_TEMP_1, EVENT_OBJ_GFX_FAT_MAN
return
LinkContestRoom1_EventScript_23BAAD:: @ 823BAAD
setvar VAR_TEMP_1, 18
setvar VAR_TEMP_1, EVENT_OBJ_GFX_POKEFAN_F
return
LinkContestRoom1_EventScript_23BAB3:: @ 823BAB3
setvar VAR_TEMP_1, 19
setvar VAR_TEMP_1, EVENT_OBJ_GFX_MAN_1
return
LinkContestRoom1_EventScript_23BAB9:: @ 823BAB9
setvar VAR_TEMP_1, 20
setvar VAR_TEMP_1, EVENT_OBJ_GFX_WOMAN_2
return
LinkContestRoom1_EventScript_23BABF:: @ 823BABF
setvar VAR_TEMP_1, 21
setvar VAR_TEMP_1, EVENT_OBJ_GFX_EXPERT_M
return
LinkContestRoom1_EventScript_23BAC5:: @ 823BAC5
setvar VAR_TEMP_1, 22
setvar VAR_TEMP_1, EVENT_OBJ_GFX_EXPERT_F
return
LinkContestRoom1_EventScript_23BACB:: @ 823BACB
setvar VAR_TEMP_1, 25
setvar VAR_TEMP_1, EVENT_OBJ_GFX_POKEFAN_M
return
LinkContestRoom1_EventScript_23BAD1:: @ 823BAD1
setvar VAR_TEMP_1, 26
setvar VAR_TEMP_1, EVENT_OBJ_GFX_WOMAN_4
return
LinkContestRoom1_EventScript_23BAD7:: @ 823BAD7
setvar VAR_TEMP_1, 27
setvar VAR_TEMP_1, EVENT_OBJ_GFX_COOK
return
LinkContestRoom1_EventScript_23BADD:: @ 823BADD
setvar VAR_TEMP_1, 47
setvar VAR_TEMP_1, EVENT_OBJ_GFX_LASS
return
LinkContestRoom1_EventScript_23BAE3:: @ 823BAE3
setvar VAR_TEMP_1, 30
setvar VAR_TEMP_1, EVENT_OBJ_GFX_OLD_WOMAN
return
LinkContestRoom1_EventScript_23BAE9:: @ 823BAE9
setvar VAR_TEMP_1, 31
setvar VAR_TEMP_1, EVENT_OBJ_GFX_CAMPER
return
LinkContestRoom1_EventScript_23BAEF:: @ 823BAEF
setvar VAR_TEMP_1, 32
setvar VAR_TEMP_1, EVENT_OBJ_GFX_PICNICKER
return
LinkContestRoom1_EventScript_23BAF5:: @ 823BAF5
setvar VAR_TEMP_1, 33
setvar VAR_TEMP_1, EVENT_OBJ_GFX_MAN_3
return
LinkContestRoom1_EventScript_23BAFB:: @ 823BAFB
setvar VAR_TEMP_1, 34
setvar VAR_TEMP_1, EVENT_OBJ_GFX_WOMAN_5
return
LinkContestRoom1_EventScript_23BB01:: @ 823BB01
setvar VAR_TEMP_1, 35
setvar VAR_TEMP_1, EVENT_OBJ_GFX_YOUNGSTER
return
LinkContestRoom1_EventScript_23BB07:: @ 823BB07
setvar VAR_TEMP_1, 36
setvar VAR_TEMP_1, EVENT_OBJ_GFX_BUG_CATCHER
return
LinkContestRoom1_EventScript_23BB0D:: @ 823BB0D
setvar VAR_TEMP_1, 37
setvar VAR_TEMP_1, EVENT_OBJ_GFX_PSYCHIC_M
return
LinkContestRoom1_EventScript_23BB13:: @ 823BB13
setvar VAR_TEMP_1, 38
setvar VAR_TEMP_1, EVENT_OBJ_GFX_SCHOOL_KID_M
return
LinkContestRoom1_EventScript_23BB19:: @ 823BB19
setvar VAR_TEMP_1, 44
setvar VAR_TEMP_1, EVENT_OBJ_GFX_BLACK_BELT
return
LinkContestRoom1_EventScript_23BB1F:: @ 823BB1F
setvar VAR_TEMP_1, 45
setvar VAR_TEMP_1, EVENT_OBJ_GFX_BEAUTY
return
LinkContestRoom1_EventScript_23BB25:: @ 823BB25
setvar VAR_TEMP_1, 46
setvar VAR_TEMP_1, EVENT_OBJ_GFX_SCIENTIST_1
return
LinkContestRoom1_EventScript_23BB2B:: @ 823BB2B
@@ -312,97 +312,97 @@ LinkContestRoom1_EventScript_23BB2B:: @ 823BB2B
return
LinkContestRoom1_EventScript_23BB78:: @ 823BB78
createvobject EVENT_OBJ_GFX_NINJA_BOY, 20, 3, 2, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 24, 11, 2, 3, 1
createvobject EVENT_OBJ_GFX_NINJA_BOY, 20, 3, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 24, 11, 2, 3, DIR_SOUTH
return
LinkContestRoom1_EventScript_23BB8B:: @ 823BB8B
createvobject EVENT_OBJ_GFX_BEAUTY, 0, 2, 3, 3, 4
createvobject EVENT_OBJ_GFX_MAN_5, 1, 2, 4, 3, 4
createvobject EVENT_OBJ_GFX_HIKER, 2, 2, 7, 3, 4
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 3, 2, 8, 3, 4
createvobject EVENT_OBJ_GFX_NINJA_BOY, 10, 12, 3, 3, 3
createvobject EVENT_OBJ_GFX_WOMAN_2, 11, 12, 4, 3, 3
createvobject EVENT_OBJ_GFX_WOMAN_3, 12, 12, 7, 3, 3
createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 13, 12, 8, 3, 3
createvobject EVENT_OBJ_GFX_LASS, 20, 3, 2, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 24, 11, 2, 3, 1
createvobject EVENT_OBJ_GFX_BEAUTY, 0, 2, 3, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_MAN_5, 1, 2, 4, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_HIKER, 2, 2, 7, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 3, 2, 8, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_NINJA_BOY, 10, 12, 3, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_WOMAN_2, 11, 12, 4, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_WOMAN_3, 12, 12, 7, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 13, 12, 8, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_LASS, 20, 3, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 24, 11, 2, 3, DIR_SOUTH
return
LinkContestRoom1_EventScript_23BBE6:: @ 823BBE6
createvobject EVENT_OBJ_GFX_BEAUTY, 0, 2, 3, 3, 4
createvobject EVENT_OBJ_GFX_MAN_5, 1, 2, 4, 3, 4
createvobject EVENT_OBJ_GFX_HIKER, 2, 2, 7, 3, 4
createvobject EVENT_OBJ_GFX_GENTLEMAN, 3, 2, 8, 3, 4
createvobject EVENT_OBJ_GFX_NINJA_BOY, 10, 12, 3, 3, 3
createvobject EVENT_OBJ_GFX_WOMAN_2, 11, 12, 4, 3, 3
createvobject EVENT_OBJ_GFX_WOMAN_3, 12, 12, 7, 3, 3
createvobject EVENT_OBJ_GFX_BEAUTY, 13, 12, 8, 3, 3
createvobject EVENT_OBJ_GFX_EXPERT_F, 20, 3, 2, 3, 1
createvobject EVENT_OBJ_GFX_MAN_2, 20, 6, 2, 3, 1
createvobject EVENT_OBJ_GFX_WOMAN_5, 20, 7, 2, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 24, 8, 2, 3, 1
createvobject EVENT_OBJ_GFX_GENTLEMAN, 24, 11, 2, 3, 1
createvobject EVENT_OBJ_GFX_LITTLE_BOY, 25, 3, 9, 3, 2
createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 4, 9, 3, 2
createvobject EVENT_OBJ_GFX_FAT_MAN, 27, 5, 9, 3, 2
createvobject EVENT_OBJ_GFX_HEX_MANIAC, 28, 9, 9, 3, 2
createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 10, 9, 3, 2
createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 30, 11, 9, 3, 2
createvobject EVENT_OBJ_GFX_BEAUTY, 0, 2, 3, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_MAN_5, 1, 2, 4, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_HIKER, 2, 2, 7, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_GENTLEMAN, 3, 2, 8, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_NINJA_BOY, 10, 12, 3, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_WOMAN_2, 11, 12, 4, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_WOMAN_3, 12, 12, 7, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_BEAUTY, 13, 12, 8, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_EXPERT_F, 20, 3, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_MAN_2, 20, 6, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_WOMAN_5, 20, 7, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 24, 8, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_GENTLEMAN, 24, 11, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_LITTLE_BOY, 25, 3, 9, 3, DIR_NORTH
createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 4, 9, 3, DIR_NORTH
createvobject EVENT_OBJ_GFX_FAT_MAN, 27, 5, 9, 3, DIR_NORTH
createvobject EVENT_OBJ_GFX_HEX_MANIAC, 28, 9, 9, 3, DIR_NORTH
createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 10, 9, 3, DIR_NORTH
createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 30, 11, 9, 3, DIR_NORTH
return
LinkContestRoom1_EventScript_23BC92:: @ 823BC92
createvobject EVENT_OBJ_GFX_BEAUTY, 0, 2, 3, 3, 4
createvobject EVENT_OBJ_GFX_MAN_5, 1, 2, 4, 3, 4
createvobject EVENT_OBJ_GFX_HIKER, 2, 2, 7, 3, 4
createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 3, 2, 8, 3, 4
createvobject EVENT_OBJ_GFX_MANIAC, 4, 1, 3, 3, 4
createvobject EVENT_OBJ_GFX_WOMAN_5, 6, 1, 5, 3, 4
createvobject EVENT_OBJ_GFX_WOMAN_4, 7, 1, 6, 3, 4
createvobject EVENT_OBJ_GFX_GENTLEMAN, 9, 1, 8, 3, 4
createvobject EVENT_OBJ_GFX_NINJA_BOY, 10, 12, 3, 3, 3
createvobject EVENT_OBJ_GFX_WOMAN_2, 11, 12, 4, 3, 3
createvobject EVENT_OBJ_GFX_WOMAN_3, 12, 12, 7, 3, 3
createvobject EVENT_OBJ_GFX_BEAUTY, 13, 12, 8, 3, 3
createvobject EVENT_OBJ_GFX_FISHERMAN, 14, 13, 3, 3, 3
createvobject EVENT_OBJ_GFX_RUNNING_TRIATHLETE_F, 15, 13, 4, 3, 3
createvobject EVENT_OBJ_GFX_MAN_4, 17, 13, 6, 3, 3
createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 18, 13, 7, 3, 3
createvobject EVENT_OBJ_GFX_DEVON_EMPLOYEE, 19, 13, 8, 3, 3
createvobject EVENT_OBJ_GFX_POKEFAN_M, 20, 3, 2, 3, 1
createvobject EVENT_OBJ_GFX_CAMPER, 21, 6, 2, 3, 1
createvobject EVENT_OBJ_GFX_MAN_3, 22, 7, 2, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 24, 11, 2, 3, 1
createvobject EVENT_OBJ_GFX_SAILOR, 25, 3, 9, 3, 2
createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 4, 9, 3, 2
createvobject EVENT_OBJ_GFX_GENTLEMAN, 27, 5, 9, 3, 2
createvobject EVENT_OBJ_GFX_HEX_MANIAC, 28, 9, 9, 3, 2
createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 10, 9, 3, 2
createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 30, 11, 9, 3, 2
createvobject EVENT_OBJ_GFX_BEAUTY, 0, 2, 3, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_MAN_5, 1, 2, 4, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_HIKER, 2, 2, 7, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 3, 2, 8, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_MANIAC, 4, 1, 3, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_WOMAN_5, 6, 1, 5, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_WOMAN_4, 7, 1, 6, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_GENTLEMAN, 9, 1, 8, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_NINJA_BOY, 10, 12, 3, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_WOMAN_2, 11, 12, 4, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_WOMAN_3, 12, 12, 7, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_BEAUTY, 13, 12, 8, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_FISHERMAN, 14, 13, 3, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_RUNNING_TRIATHLETE_F, 15, 13, 4, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_MAN_4, 17, 13, 6, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 18, 13, 7, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_DEVON_EMPLOYEE, 19, 13, 8, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_POKEFAN_M, 20, 3, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_CAMPER, 21, 6, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_MAN_3, 22, 7, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 24, 11, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SAILOR, 25, 3, 9, 3, DIR_NORTH
createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 4, 9, 3, DIR_NORTH
createvobject EVENT_OBJ_GFX_GENTLEMAN, 27, 5, 9, 3, DIR_NORTH
createvobject EVENT_OBJ_GFX_HEX_MANIAC, 28, 9, 9, 3, DIR_NORTH
createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 10, 9, 3, DIR_NORTH
createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 30, 11, 9, 3, DIR_NORTH
return
LinkContestRoom1_EventScript_23BD86:: @ 823BD86
createvobject EVENT_OBJ_GFX_BEAUTY, 0, 2, 3, 3, 4
createvobject EVENT_OBJ_GFX_MAN_5, 1, 2, 4, 3, 4
createvobject EVENT_OBJ_GFX_HIKER, 2, 2, 7, 3, 4
createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 3, 2, 8, 3, 4
createvobject EVENT_OBJ_GFX_MANIAC, 4, 1, 3, 3, 4
createvobject EVENT_OBJ_GFX_WOMAN_5, 6, 1, 5, 3, 4
createvobject EVENT_OBJ_GFX_WOMAN_4, 7, 1, 6, 3, 4
createvobject EVENT_OBJ_GFX_GENTLEMAN, 9, 1, 8, 3, 4
createvobject EVENT_OBJ_GFX_NINJA_BOY, 10, 12, 3, 3, 3
createvobject EVENT_OBJ_GFX_WOMAN_2, 11, 12, 4, 3, 3
createvobject EVENT_OBJ_GFX_WOMAN_3, 12, 12, 7, 3, 3
createvobject EVENT_OBJ_GFX_BEAUTY, 13, 12, 8, 3, 3
createvobject EVENT_OBJ_GFX_FISHERMAN, 14, 13, 3, 3, 3
createvobject EVENT_OBJ_GFX_RUNNING_TRIATHLETE_F, 15, 13, 4, 3, 3
createvobject EVENT_OBJ_GFX_MAN_4, 17, 13, 6, 3, 3
createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 18, 13, 7, 3, 3
createvobject EVENT_OBJ_GFX_DEVON_EMPLOYEE, 19, 13, 8, 3, 3
createvobject EVENT_OBJ_GFX_POKEFAN_M, 20, 3, 2, 3, 1
createvobject EVENT_OBJ_GFX_CAMPER, 21, 6, 2, 3, 1
createvobject EVENT_OBJ_GFX_MAN_3, 22, 7, 2, 3, 1
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 24, 11, 2, 3, 1
createvobject EVENT_OBJ_GFX_BEAUTY, 0, 2, 3, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_MAN_5, 1, 2, 4, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_HIKER, 2, 2, 7, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 3, 2, 8, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_MANIAC, 4, 1, 3, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_WOMAN_5, 6, 1, 5, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_WOMAN_4, 7, 1, 6, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_GENTLEMAN, 9, 1, 8, 3, DIR_EAST
createvobject EVENT_OBJ_GFX_NINJA_BOY, 10, 12, 3, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_WOMAN_2, 11, 12, 4, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_WOMAN_3, 12, 12, 7, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_BEAUTY, 13, 12, 8, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_FISHERMAN, 14, 13, 3, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_RUNNING_TRIATHLETE_F, 15, 13, 4, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_MAN_4, 17, 13, 6, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 18, 13, 7, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_DEVON_EMPLOYEE, 19, 13, 8, 3, DIR_WEST
createvobject EVENT_OBJ_GFX_POKEFAN_M, 20, 3, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_CAMPER, 21, 6, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_MAN_3, 22, 7, 2, 3, DIR_SOUTH
createvobject EVENT_OBJ_GFX_SCIENTIST_1, 24, 11, 2, 3, DIR_SOUTH
return
LinkContestRoom1_EventScript_23BE44:: @ 823BE44

View File

@@ -40,7 +40,6 @@ MauvilleCity_GameCorner_EventScript_20FC33:: @ 820FC33
givecoins 50
takemoney 0x3e8, 0
updatemoneybox 0, 0
nop
updatecoinsbox 1, 6
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_210529, MSGBOX_DEFAULT
@@ -61,7 +60,6 @@ MauvilleCity_GameCorner_EventScript_20FC75:: @ 820FC75
givecoins 500
takemoney 0x2710, 0
updatemoneybox 0, 0
nop
updatecoinsbox 1, 6
playse SE_REGI
msgbox MauvilleCity_GameCorner_Text_210529, MSGBOX_DEFAULT

View File

@@ -236,7 +236,7 @@ MossdeepCity_SpaceCenter_1F_EventScript_22321F:: @ 822321F
msgbox MossdeepCity_SpaceCenter_1F_Text_223B90, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_GRUNT_23, MossdeepCity_SpaceCenter_1F_Text_223BC2
setflag FLAG_DEFEATED_GRUNT_SPACE_CENTER_1F
moveobjectoffscreen 9
copyobjectxytoperm 9
switch VAR_FACING
case 3, MossdeepCity_SpaceCenter_1F_EventScript_223278
case 3, MossdeepCity_SpaceCenter_1F_EventScript_223289

View File

@@ -70,9 +70,9 @@ MossdeepCity_SpaceCenter_2F_EventScript_223E09:: @ 8223E09
applymovement 7, MossdeepCity_SpaceCenter_2F_Movement_223E89
waitmovement 0
setvar VAR_MOSSDEEP_SPACE_CENTER_STATE_2, 2
moveobjectoffscreen 5
moveobjectoffscreen 7
moveobjectoffscreen 6
copyobjectxytoperm 5
copyobjectxytoperm 7
copyobjectxytoperm 6
releaseall
end

View File

@@ -131,7 +131,6 @@ MtChimney_EventScript_22EF51:: @ 822EF51
MtChimney_EventScript_22EF5E:: @ 822EF5E
takemoney 0xc8, 0
updatemoneybox 0, 0
nop
return
MtChimney_EventScript_22EF69:: @ 822EF69

View File

@@ -114,7 +114,7 @@ Route104_EventScript_1ECD4B:: @ 81ECD4B
waitmovement 0
applymovement 34, Route104_Movement_1ECDCA
waitmovement 0
moveobjectoffscreen 34
copyobjectxytoperm 34
msgbox Route104_Text_1EDCED, MSGBOX_YESNO
compare VAR_RESULT, 1
goto_if_eq Route104_EventScript_1ECDED
@@ -203,7 +203,7 @@ Route104_EventScript_1ECE6F:: @ 81ECE6F
waitmovement 0
applymovement 34, Route104_Movement_1ECDCA
waitmovement 0
moveobjectoffscreen 34
copyobjectxytoperm 34
msgbox Route104_Text_1EE009, MSGBOX_YESNO
compare VAR_RESULT, 1
goto_if_eq Route104_EventScript_1ECF09
@@ -416,7 +416,7 @@ Route104_EventScript_1ED139:: @ 81ED139
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
resetobjectpriority EVENT_OBJ_ID_PLAYER, MAP_ROUTE104
resetobjectpriority 2, MAP_DEWFORD_TOWN
moveobjectoffscreen 2
copyobjectxytoperm 2
setvar VAR_BOARD_BRINEY_BOAT_STATE, 0
goto_if_unset FLAG_DELIVERED_STEVEN_LETTER, Route104_EventScript_1ED1B4
goto_if_set FLAG_DELIVERED_STEVEN_LETTER, Route104_EventScript_1ED1BE

View File

@@ -88,7 +88,7 @@ Route104_PrettyPetalFlowerShop_EventScript_22A442:: @ 822A442
goto_if_set FLAG_DAILY_FLOWER_SHOP_RECEIVED_BERRY, Route104_PrettyPetalFlowerShop_EventScript_22A482
msgbox Route104_PrettyPetalFlowerShop_Text_2A7A98, MSGBOX_DEFAULT
random 8
addvar VAR_RESULT, 133
addvar VAR_RESULT, FIRST_BERRY_INDEX
giveitem_std VAR_RESULT
compare VAR_RESULT, 0
goto_if_eq Common_EventScript_ShowBagIsFull

View File

@@ -58,7 +58,7 @@ Route109_EventScript_1EE7D5:: @ 81EE7D5
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
resetobjectpriority EVENT_OBJ_ID_PLAYER, MAP_ROUTE109
resetobjectpriority 2, MAP_DEWFORD_TOWN
moveobjectoffscreen 2
copyobjectxytoperm 2
release
end

View File

@@ -58,7 +58,6 @@ Route109_SeashoreHouse_EventScript_269484:: @ 8269484
msgbox Route109_SeashoreHouse_Text_2697C8, MSGBOX_DEFAULT
takemoney 0x12c, 0
updatemoneybox 0, 0
nop
giveitem_std ITEM_SODA_POP
hidemoneybox
nop

View File

@@ -77,7 +77,7 @@ Route119_WeatherInstitute_2F_EventScript_26FFC8:: @ 826FFC8
fadescreen 0
applymovement 5, Route119_WeatherInstitute_2F_Movement_270187
waitmovement 0
moveobjectoffscreen 5
copyobjectxytoperm 5
goto Route119_WeatherInstitute_2F_EventScript_27004D
end

View File

@@ -68,7 +68,6 @@ Route121_SafariZoneEntrance_EventScript_22BC48:: @ 822BC48
msgbox Route121_SafariZoneEntrance_Text_2A501B, MSGBOX_DEFAULT
takemoney 0x1f4, 0
updatemoneybox 0, 0
nop
msgbox Route121_SafariZoneEntrance_Text_2A5036, MSGBOX_DEFAULT
playfanfare MUS_FANFA4
message Route121_SafariZoneEntrance_Text_2A5052

View File

@@ -494,7 +494,7 @@ RustboroCity_EventScript_1E0B2E:: @ 81E0B2E
call_if_eq RustboroCity_EventScript_1E0BF3
setflag FLAG_INTERACTED_WITH_DEVON_EMPLOYEE_GOODS_STOLEN
setvar VAR_RUSTBORO_CITY_STATE, 3
moveobjectoffscreen 9
copyobjectxytoperm 9
msgbox RustboroCity_Text_1E183E, MSGBOX_DEFAULT
releaseall
end

View File

@@ -285,8 +285,8 @@ RusturfTunnel_EventScript_22D083:: @ 822D083
applymovement 6, RusturfTunnel_Movement_22D0AB
applymovement 7, RusturfTunnel_Movement_22D0AB
waitmovement 0
moveobjectoffscreen 6
moveobjectoffscreen 7
copyobjectxytoperm 6
copyobjectxytoperm 7
setvar VAR_RUSTURF_TUNNEL_STATE, 3
releaseall
end

View File

@@ -26,7 +26,7 @@ SeafloorCavern_Entrance_EventScript_234485:: @ 8234485
call_if_eq SeafloorCavern_Entrance_EventScript_234539
delay 30
setvar VAR_HAS_TALKED_TO_SEAFLOOR_CAVERN_ENTRANCE_GRUNT, 1
moveobjectoffscreen 1
copyobjectxytoperm 1
msgbox SeafloorCavern_Entrance_Text_234544, MSGBOX_DEFAULT
closemessage
applymovement 1, Common_Movement_WalkInPlaceUp

View File

@@ -77,7 +77,7 @@ SlateportCity_Harbor_EventScript_20C9F5:: @ 820C9F5
closemessage
setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE
setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE
moveobjectoffscreen 4
copyobjectxytoperm 4
setobjectmovementtype 4, MOVEMENT_TYPE_FACE_RIGHT
releaseall
end

View File

@@ -40,7 +40,6 @@ SlateportCity_OceanicMuseum_1F_EventScript_20ADE8:: @ 820ADE8
playse SE_REGI
takemoney 0x32, 0
updatemoneybox 0, 0
nop
msgbox SlateportCity_OceanicMuseum_1F_Text_20B026, MSGBOX_DEFAULT
setvar VAR_SLATEPORT_MUSEUM_1F_STATE, 1
hidemoneybox

View File

@@ -1366,14 +1366,14 @@ SootopolisCity_EventScript_1E646F:: @ 81E646F
SootopolisCity_EventScript_1E64B2:: @ 81E64B2
applymovement 18, SootopolisCity_Movement_1E64EC
waitmovement 0
moveobjectoffscreen 18
copyobjectxytoperm 18
setvar VAR_SOOTOPOLIS_WALLACE_STATE, 1
return
SootopolisCity_EventScript_1E64C5:: @ 81E64C5
applymovement 18, SootopolisCity_Movement_1E64EF
waitmovement 0
moveobjectoffscreen 18
copyobjectxytoperm 18
setvar VAR_SOOTOPOLIS_WALLACE_STATE, 2
return

View File

@@ -222,6 +222,10 @@ SootopolisCity_Gym_1F_Text_225268: @ 8225268
.string "A grand illusion of water sculpted\n"
.string "by POKéMON and myself!$"
@ NOTE: This defeat text actually causes a buffer overflow. It's about 50 bytes too long for
@ the gDisplayedStringBattle buffer that it's put into, and it stomps all over the gBattleTextBuffs
@ after, as well as the otherwise unused array after that. One wonders if that's the reason for
@ the existence of that unused array of ints.
SootopolisCity_Gym_1F_Text_225432: @ 8225432
.string "Ahahaha, excellent!\n"
.string "Very well, you are the winner.\p"

View File

@@ -36,7 +36,7 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7:: @ 82279B7
waitmovement 0
applymovement 1, SootopolisCity_MysteryEventsHouse_1F_Movement_227A21
waitmovement 0
moveobjectoffscreen 1
copyobjectxytoperm 1
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceUp
waitmovement 0
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1

View File

@@ -1,5 +1,5 @@
{
"id": "MAP_UNKNOWN_MAP_25_29",
"id": "MAP_UNKNOWN_LINK_CONTEST_ROOM_25_29",
"name": "UnknownLinkContestRoom_25_29",
"layout": "LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_29",
"music": "MUS_NIBI",

View File

@@ -1,5 +1,5 @@
{
"id": "MAP_UNKNOWN_MAP_25_30",
"id": "MAP_UNKNOWN_LINK_CONTEST_ROOM_25_30",
"name": "UnknownLinkContestRoom_25_30",
"layout": "LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_30",
"music": "MUS_NIBI",

View File

@@ -1,5 +1,5 @@
{
"id": "MAP_UNKNOWN_MAP_25_31",
"id": "MAP_UNKNOWN_LINK_CONTEST_ROOM_25_31",
"name": "UnknownLinkContestRoom_25_31",
"layout": "LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_31",
"music": "MUS_NIBI",

View File

@@ -1,5 +1,5 @@
{
"id": "MAP_UNKNOWN_MAP_25_32",
"id": "MAP_UNKNOWN_LINK_CONTEST_ROOM_25_32",
"name": "UnknownLinkContestRoom_25_32",
"layout": "LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_32",
"music": "MUS_NIBI",

View File

@@ -1,5 +1,5 @@
{
"id": "MAP_UNKNOWN_MAP_25_33",
"id": "MAP_UNKNOWN_LINK_CONTEST_ROOM_25_33",
"name": "UnknownLinkContestRoom_25_33",
"layout": "LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_33",
"music": "MUS_NIBI",

View File

@@ -1,5 +1,5 @@
{
"id": "MAP_UNKNOWN_MAP_25_34",
"id": "MAP_UNKNOWN_LINK_CONTEST_ROOM_25_34",
"name": "UnknownLinkContestRoom_25_34",
"layout": "LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_34",
"music": "MUS_NIBI",

View File

@@ -44,7 +44,7 @@ VictoryRoad_1F_EventScript_235DE1:: @ 8235DE1
trainerbattle_no_intro TRAINER_WALLY_1, VictoryRoad_1F_Text_235FFC
msgbox VictoryRoad_1F_Text_236020, MSGBOX_DEFAULT
clearflag FLAG_HIDE_VICTORY_ROAD_ENTRANCE_WALLY
moveobjectoffscreen 4
copyobjectxytoperm 4
setflag FLAG_DEFEATED_WALLY_VICTORY_ROAD
copyvar VAR_VICTORY_ROAD_1F_STATE, VAR_0x8008
releaseall

View File

@@ -1,5 +1,5 @@
.section .rodata
gMultiBootProgram_BerryGlitchFix_Start:: @ 89A6550
.incbin "data/berry_fix.mb"
.incbin "berry_fix/berry_fix.gba"
gMultiBootProgram_BerryGlitchFix_End:: @ 89AA144

View File

@@ -100,7 +100,7 @@ gScriptCmdTable:: @ 81DB67C
.4byte ScrCmd_settrainerflag
.4byte ScrCmd_cleartrainerflag
.4byte ScrCmd_setobjectxyperm
.4byte ScrCmd_moveobjectoffscreen
.4byte ScrCmd_copyobjectxytoperm
.4byte ScrCmd_setobjectmovementtype
.4byte ScrCmd_waitmessage
.4byte ScrCmd_message

View File

@@ -553,7 +553,7 @@ gText_082B7D18:: @ 82B7D18
.string "time with someone like me.$"
gText_082B7DD4:: @ 82B7DD4
.string "Oh! You're {PLAYER}{STRING 5}, aren't you?\p"
.string "Oh! You're {PLAYER}{KUN}, aren't you?\p"
.string "I've heard that you're tough at\n"
.string "POKéMON!\p"
.string "I'm {STR_VAR_1}!\n"
@@ -576,19 +576,19 @@ gText_082B7F35:: @ 82B7F35
.string "You know that the BATTLE TOWER has\n"
.string "Level 50 and Open Level Rooms?\p"
.string "Which do you think would be good\n"
.string "for me, {PLAYER}{STRING 5}?$"
.string "for me, {PLAYER}{KUN}?$"
gText_082B7FE8:: @ 82B7FE8
.string "Okay, {STR_VAR_1} is suitable for me?\n"
.string "Thank you!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{STRING 5}, I won't be so upset if\l"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
.string "I lose.\p"
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
gText_082B8087:: @ 82B8087
.string "Oh, hi, there! {PLAYER}{STRING 5}!\n"
.string "Oh, hi, there! {PLAYER}{KUN}!\n"
.string "I know you because you're famous!\l"
.string "Call me {STR_VAR_1}! Glad to meet you!\p"
.string "I'm a TRIATHLETE, so I keep myself\n"
@@ -599,13 +599,13 @@ gText_082B8087:: @ 82B8087
.string "me to become a decent TRAINER.\p"
.string "So, I have a proposition!\p"
.string "There must be a reason why we met.\n"
.string "So, {PLAYER}{STRING 5}, how about sharing your\l"
.string "So, {PLAYER}{KUN}, how about sharing your\l"
.string "wisdom with me every so often?$"
gText_082B822B:: @ 82B822B
.string "Oh, but, please?\n"
.string "A guy like me needs someone like\l"
.string "you, {PLAYER}{STRING 5}!\p"
.string "you, {PLAYER}{KUN}!\p"
.string "Honestly, I need your advice!$"
gText_082B8286:: @ 82B8286
@@ -741,15 +741,15 @@ gText_082B8C20:: @ 82B8C20
gText_082B8CAA:: @ 82B8CAA
.string "Whoa! Could you be…\n"
.string "Might you be… {PLAYER}{STRING 5}?!\l"
.string "Might you be… {PLAYER}{KUN}?!\l"
.string "That strong and famous TRAINER?\l"
.string "Well, hello, aren't I just the luckiest!\p"
.string "Hello, the name's {STR_VAR_1}!\p"
.string "I've been on the lookout for\n"
.string "a POKéMON teacher.\p"
.string "And with impeccably good timing,\n"
.string "along came you, {PLAYER}{STRING 5}!\p"
.string "So, there you have it, {PLAYER}{STRING 5}!\n"
.string "along came you, {PLAYER}{KUN}!\p"
.string "So, there you have it, {PLAYER}{KUN}!\n"
.string "Let me apprentice under you!$"
gText_082B8DD3:: @ 82B8DD3
@@ -774,7 +774,7 @@ gText_082B8ED5:: @ 82B8ED5
.string "Adios!$"
gText_082B8F45:: @ 82B8F45
.string "Oh, hey, {PLAYER}{STRING 5}, right?\n"
.string "Oh, hey, {PLAYER}{KUN}, right?\n"
.string "The police were looking for you!\p"
.string "… … …\n"
.string "Of course I'm lying!\p"
@@ -822,7 +822,7 @@ gText_082B929C:: @ 82B929C
.string "Your turn now, tell me a little about\n"
.string "yourself, give it a try!\p"
.string "Uh-huh, uh-huh!\n"
.string "{PLAYER}{STRING 5}'s your name,\l"
.string "{PLAYER}{KUN}'s your name,\l"
.string "and POKéMON's your game!\p"
.string "And you're at a delicate age\n"
.string "when all the world's your stage!\p"
@@ -901,7 +901,7 @@ gText_082B992D:: @ 82B992D
.string "not built to take the abuse…\p"
.string "I decided I'll battle POKéMON and\n"
.string "toughen myself up.\p"
.string "You're {PLAYER}{STRING 5}, aren't you?\n"
.string "You're {PLAYER}{KUN}, aren't you?\n"
.string "The POKéMON LEAGUE CHAMP?\p"
.string "Listen, can I get you to give me\n"
.string "advice?$"
@@ -927,7 +927,7 @@ gText_082B9B76:: @ 82B9B76
gText_082B9BF2:: @ 82B9BF2
.string "Er… Um…\n"
.string "{PLAYER}{STRING 5}…?\p"
.string "{PLAYER}{KUN}…?\p"
.string "Please, don't look at me that way.\n"
.string "You're making me all self-conscious.\p"
.string "I… I'm {STR_VAR_1}.\p"
@@ -935,7 +935,7 @@ gText_082B9BF2:: @ 82B9BF2
.string "but I explore ancient ruins and such.\p"
.string "I'm even more embarrassed to admit\n"
.string "I'm interested in the BATTLE FRONTIER.\p"
.string "{PLAYER}{STRING 5}, you have a reputation as\n"
.string "{PLAYER}{KUN}, you have a reputation as\n"
.string "a tough TRAINER…\p"
.string "It's hard for me to say this,\n"
.string "but I want to ask something.\p"
@@ -962,18 +962,18 @@ gText_082B9EAA:: @ 82B9EAA
.string "I'll try my hand at that.\p"
.string "I hope I can make a valiant challenge\n"
.string "without getting all flustered…\p"
.string "Thank you, {PLAYER}{STRING 5}.\n"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
gText_082B9F55:: @ 82B9F55
.string "Hm? You appear to be {PLAYER}{STRING 5}…\n"
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really real?\p"
.string "You may call me {STR_VAR_1}.\p"
.string "I have been toying with the idea of\n"
.string "apprenticing under a strong TRAINER.\p"
.string "So, I must say I'm lucky you came along!\n"
.string "…You really are {PLAYER}{STRING 5}, yes?\p"
.string "…You really are {PLAYER}{KUN}, yes?\p"
.string "No, no, if you are real, it's fine.\n"
.string "I merely want you to recognize me\l"
.string "as your apprentice.$"
@@ -1130,7 +1130,7 @@ gText_082BAA81:: @ 82BAA81
.string "my {STR_VAR_2} hold anything?$"
gText_082BAB22:: @ 82BAB22
.string "Oh, {PLAYER}{STRING 5}.\n"
.string "Oh, {PLAYER}{KUN}.\n"
.string "There's something I wanted to ask you.\p"
.string "You know how you decided which\n"
.string "POKéMON I should have for me?\p"
@@ -1148,7 +1148,7 @@ gText_082BAC43:: @ 82BAC43
gText_082BAC78:: @ 82BAC78
.string "If you think that's best, I'll do that.\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{STRING 5}, I won't be so upset if\l"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
.string "I lose.\p"
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
@@ -1157,7 +1157,7 @@ gText_082BAD17:: @ 82BAD17
.string "The item {STR_VAR_1}, huh?\n"
.string "Not bad. I'll use it!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{STRING 5}, I won't be so upset if\l"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
.string "I lose.\p"
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
@@ -1170,7 +1170,7 @@ gText_082BADB6:: @ 82BADB6
.string "do the best it can empty-handed?$"
gText_082BAE36:: @ 82BAE36
.string "Yo, {PLAYER}{STRING 5}!\p"
.string "Yo, {PLAYER}{KUN}!\p"
.string "We're both busy, but we seem to run\n"
.string "into each other often anyway!\p"
.string "Today I have to do some walking,\n"
@@ -1315,7 +1315,7 @@ gText_082BB84A:: @ 82BB84A
gText_082BB8CD:: @ 82BB8CD
.string "Hola!\n"
.string "My maestro, {PLAYER}{STRING 5}!\p"
.string "My maestro, {PLAYER}{KUN}!\p"
.string "I want to hit you up for advice on\n"
.string "POKéMON tools.\p"
.string "What do you think would be good for\n"
@@ -1348,7 +1348,7 @@ gText_082BBA6C:: @ 82BBA6C
.string "can win without holding any item?$"
gText_082BBB01:: @ 82BBB01
.string "{PLAYER}{STRING 5}, something unbelievable\n"
.string "{PLAYER}{KUN}, something unbelievable\n"
.string "has happened!\p"
.string "I woke up this morning, and my POKéMON\n"
.string "had 10 NUGGETS!\p"
@@ -1465,14 +1465,14 @@ gText_082BC373:: @ 82BC373
.string "Doesn't need to hold anything?$"
gText_082BC40E:: @ 82BC40E
.string "Gwah! Ouch! {PLAYER}{STRING 5}, my arm's broken!\n"
.string "Gwah! Ouch! {PLAYER}{KUN}, my arm's broken!\n"
.string "Don't touch it, please!\p"
.string "I must've broken it while I was trying\n"
.string "out different hold items with my posse\l"
.string "of POKéMON.\p"
.string "So, things being this way,\n"
.string "I need you to decide for me.\p"
.string "{PLAYER}{STRING 5}, what do you think would be\n"
.string "{PLAYER}{KUN}, what do you think would be\n"
.string "good for my {STR_VAR_1} to hold?$"
gText_082BC514:: @ 82BC514
@@ -1504,14 +1504,14 @@ gText_082BC666:: @ 82BC666
gText_082BC714:: @ 82BC714
.string "Er… Um…\n"
.string "{PLAYER}{STRING 5}…\p"
.string "{PLAYER}{KUN}…\p"
.string "Please, don't look at me that way.\n"
.string "My POKéMON don't have anything.\p"
.string "I… I'm really embarrassed about this,\n"
.string "but I really need your advice.\p"
.string "I can't decide what hold item would\n"
.string "make my {STR_VAR_1} strong.\p"
.string "{PLAYER}{STRING 5}, what do you think would\n"
.string "{PLAYER}{KUN}, what do you think would\n"
.string "be good?$"
gText_082BC808:: @ 82BC808
@@ -1523,7 +1523,7 @@ gText_082BC84D:: @ 82BC84D
.string "I'll go without an item.\p"
.string "This is nerve-racking, though.\n"
.string "Wouldn't it be too cool?\p"
.string "Thank you, {PLAYER}{STRING 5}.\n"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
@@ -1532,7 +1532,7 @@ gText_082BC8EA:: @ 82BC8EA
.string "I'll go with that {STR_VAR_1}.\p"
.string "This is nerve-racking, though.\n"
.string "Wouldn't it be too cool?\p"
.string "Thank you, {PLAYER}{STRING 5}.\n"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
@@ -1545,7 +1545,7 @@ gText_082BC984:: @ 82BC984
.string "my {STR_VAR_2} didn't have an item?$"
gText_082BCA4D:: @ 82BCA4D
.string "Hm? You appear to be {PLAYER}{STRING 5}…\n"
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really?\l"
.string "Perhaps you're a twin?\p"
.string "Oh, no, no, no, don't worry!\n"
@@ -1647,7 +1647,7 @@ gText_082BD18A:: @ 82BD18A
.string "speak with me… Thank you!$"
gText_082BD222:: @ 82BD222
.string "Oh, {PLAYER}{STRING 5}! It's me!\n"
.string "Oh, {PLAYER}{KUN}! It's me!\n"
.string "I'm so glad to see you because I have\l"
.string "this little problem.\p"
.string "I can't decide how my POKéMON should\n"
@@ -1660,13 +1660,13 @@ gText_082BD222:: @ 82BD222
gText_082BD325:: @ 82BD325
.string "My {STR_VAR_1}? That's great!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{STRING 5}, I won't be so upset if\l"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
.string "I lose.\p"
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
gText_082BD3B1:: @ 82BD3B1
.string "Hi, my teacher {PLAYER}{STRING 5}!\n"
.string "Hi, my teacher {PLAYER}{KUN}!\n"
.string "I'm busy again today!\p"
.string "I have to do some cycling, shopping,\n"
.string "and humming.\p"
@@ -1740,13 +1740,13 @@ gText_082BD8F5:: @ 82BD8F5
gText_082BD9BE:: @ 82BD9BE
.string "Hello, hello!\n"
.string "My mentor, {PLAYER}{STRING 5}!\l"
.string "My mentor, {PLAYER}{KUN}!\l"
.string "Hit me with your sage advice today!\p"
.string "You see, I pulled together a team of\n"
.string "three POKéMON. So far so good.\p"
.string "But the team's battling order's not\n"
.string "settled yet.\p"
.string "This is where you come in, {PLAYER}{STRING 5}!\n"
.string "This is where you come in, {PLAYER}{KUN}!\n"
.string "You decide which POKéMON leads off!\p"
.string "Don't be shy now.\n"
.string "Let's blurt it out!$"
@@ -1759,7 +1759,7 @@ gText_082BDAE1:: @ 82BDAE1
.string "Adios!$"
gText_082BDB4E:: @ 82BDB4E
.string "{PLAYER}{STRING 5}, listen!\n"
.string "{PLAYER}{KUN}, listen!\n"
.string "It's a crisis!\p"
.string "My POKéMON, all three of them, go into\n"
.string "battle at once!\p"
@@ -1815,7 +1815,7 @@ gText_082BDF4D:: @ 82BDF4D
.string "See you again, my smart friend!$"
gText_082BDFD8:: @ 82BDFD8
.string "…Oof…ooch… {PLAYER}{STRING 5}…\n"
.string "…Oof…ooch… {PLAYER}{KUN}…\n"
.string "My stomach's hurting all of a sudden…\p"
.string "…It's getting better now…\p"
.string "I must've worried myself sick racking\n"
@@ -1823,7 +1823,7 @@ gText_082BDFD8:: @ 82BDFD8
.string "my posse of POKéMON.\p"
.string "So, things being this way,\n"
.string "I need you to decide for me.\p"
.string "{PLAYER}{STRING 5}, which of my POKéMON should\n"
.string "{PLAYER}{KUN}, which of my POKéMON should\n"
.string "go first? So I'd win, I mean.$"
gText_082BE0FD:: @ 82BE0FD
@@ -1836,7 +1836,7 @@ gText_082BE0FD:: @ 82BE0FD
gText_082BE189:: @ 82BE189
.string "Er… Um…\n"
.string "{PLAYER}{STRING 5}?\p"
.string "{PLAYER}{KUN}?\p"
.string "Please, don't look at me that way.\n"
.string "You're making me feel all flustered.\p"
.string "Um…\n"
@@ -1852,12 +1852,12 @@ gText_082BE2A5:: @ 82BE2A5
.string "I'll lead with my {STR_VAR_1}.\p"
.string "I hope I can do my best without\n"
.string "getting all flustered.\p"
.string "Thank you, {PLAYER}{STRING 5}.\n"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
gText_082BE33E:: @ 82BE33E
.string "Hm? You appear to be {PLAYER}{STRING 5}…\n"
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really?\l"
.string "Perhaps you're a clever look-alike?\p"
.string "Oh, no, no, no, don't worry!\n"
@@ -1949,7 +1949,7 @@ gText_082BE99C:: @ 82BE99C
.string "Thank you!$"
gText_082BEA1B:: @ 82BEA1B
.string "Oh, {PLAYER}{STRING 5}! I'm so glad to see you!\n"
.string "Oh, {PLAYER}{KUN}! I'm so glad to see you!\n"
.string "I was about to go looking for you!\p"
.string "Can you decide what kind of POKéMON\n"
.string "I should use?\p"
@@ -1962,20 +1962,20 @@ gText_082BEA1B:: @ 82BEA1B
gText_082BEAE9:: @ 82BEAE9
.string "{STR_VAR_1}? That's great!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{STRING 5}, I won't be so upset if\l"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
.string "I lose.\p"
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
gText_082BEB72:: @ 82BEB72
.string "If it isn't {PLAYER}{STRING 5}! How's it going?\n"
.string "If it isn't {PLAYER}{KUN}! How's it going?\n"
.string "I'm busy again as always!\p"
.string "I want to do good with POKéMON, too,\n"
.string "but I haven't been able to decide\l"
.string "which POKéMON I should use.\p"
.string "You know how {STR_VAR_1} look strong?\n"
.string "But {STR_VAR_2} are tough to ignore.\p"
.string "{PLAYER}{STRING 5}, give me some of your good\n"
.string "{PLAYER}{KUN}, give me some of your good\n"
.string "advice! Which one'd be good for me?$"
gText_082BEC8E:: @ 82BEC8E
@@ -2046,7 +2046,7 @@ gText_082BF11D:: @ 82BF11D
gText_082BF1A8:: @ 82BF1A8
.string "Hey, hey!\n"
.string "My mentor, {PLAYER}{STRING 5}!\p"
.string "My mentor, {PLAYER}{KUN}!\p"
.string "Hello, I've been looking for you\n"
.string "for some more of your sage advice!\p"
.string "Which kind of POKéMON would be right\n"
@@ -2062,7 +2062,7 @@ gText_082BF268:: @ 82BF268
.string "Adios!$"
gText_082BF2D1:: @ 82BF2D1
.string "{PLAYER}{STRING 5}, listen! Big news!\n"
.string "{PLAYER}{KUN}, listen! Big news!\n"
.string "I caught a mirage POKéMON!\p"
.string "Of course I'm lying!\n"
.string "Wahahaha!\p"
@@ -2120,13 +2120,13 @@ gText_082BF6E5:: @ 82BF6E5
.string "See you again, my smart friend!$"
gText_082BF773:: @ 82BF773
.string "Oh, hi, {PLAYER}{STRING 5}…\n"
.string "Oh, hi, {PLAYER}{KUN}…\n"
.string "I have this horrible headache…\p"
.string "I must've worried too much about\n"
.string "the kind of POKéMON I should raise.\p"
.string "So, things being this way,\n"
.string "I need you to decide for me.\p"
.string "{PLAYER}{STRING 5}, if I had to choose between\n"
.string "{PLAYER}{KUN}, if I had to choose between\n"
.string "the POKéMON {STR_VAR_1} and\l"
.string "{STR_VAR_2}, which should it be?$"
@@ -2138,7 +2138,7 @@ gText_082BF869:: @ 82BF869
gText_082BF8DD:: @ 82BF8DD
.string "Er… Um…\n"
.string "{PLAYER}{STRING 5}…?\p"
.string "{PLAYER}{KUN}…?\p"
.string "Please, don't look at me that way.\n"
.string "I'm getting all flustered…\l"
.string "I… I need your advice.\p"
@@ -2152,12 +2152,12 @@ gText_082BF9BA:: @ 82BF9BA
.string "I'll do my best with one {STR_VAR_1}.\p"
.string "I hope I can do my best without\n"
.string "getting all flustered.\p"
.string "Thank you, {PLAYER}{STRING 5}.\n"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
gText_082BFA5A:: @ 82BFA5A
.string "Hm? You appear to be {PLAYER}{STRING 5}…\n"
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really real?\p"
.string "No, no, if you are real, it's fine.\n"
.string "Incidentally, I would like to obtain\l"
@@ -2250,7 +2250,7 @@ gText_082C0032:: @ 82C0032
.string "Thank you!$"
gText_082C0090:: @ 82C0090
.string "Oh, {PLAYER}{STRING 5}!\n"
.string "Oh, {PLAYER}{KUN}!\n"
.string "I was just hoping to see you, too!\p"
.string "I was wondering what move would\n"
.string "be suitable for my {STR_VAR_1}.\p"
@@ -2263,14 +2263,14 @@ gText_082C0090:: @ 82C0090
gText_082C016E:: @ 82C016E
.string "{STR_VAR_1}? That's great!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{STRING 5}, I won't be so upset if\l"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
.string "I lose.\p"
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
gText_082C01F7:: @ 82C01F7
.string "How could things be this busy?\n"
.string "Hey, if it isn't {PLAYER}{STRING 5}!\l"
.string "Hey, if it isn't {PLAYER}{KUN}!\l"
.string "How's it going?\p"
.string "Since I got up this morning, I've done\n"
.string "my jogging, swimming, and cooking!\p"
@@ -2279,7 +2279,7 @@ gText_082C01F7:: @ 82C01F7
.string "my {STR_VAR_1} should learn!\p"
.string "{STR_VAR_2} looks good, huh?\n"
.string "But {STR_VAR_3}'s also decent.\p"
.string "{PLAYER}{STRING 5}, give me some of your good\n"
.string "{PLAYER}{KUN}, give me some of your good\n"
.string "advice! Which move'd be good for me?$"
gText_082C034C:: @ 82C034C
@@ -2344,7 +2344,7 @@ gText_082C06D8:: @ 82C06D8
.string "some more another time.$"
gText_082C074A:: @ 82C074A
.string "Hola, {PLAYER}{STRING 5}, bueno!\n"
.string "Hola, {PLAYER}{KUN}, bueno!\n"
.string "I'm hoping for some more of\l"
.string "your sage advice today!\p"
.string "What would be the best move for\n"
@@ -2362,7 +2362,7 @@ gText_082C0809:: @ 82C0809
.string "Adios!$"
gText_082C086E:: @ 82C086E
.string "{PLAYER}{STRING 5}, it's completely wild!\p"
.string "{PLAYER}{KUN}, it's completely wild!\p"
.string "My POKéMON!\n"
.string "It learned six moves!\p"
.string "Of course I'm lying!\n"
@@ -2420,13 +2420,13 @@ gText_082C0C7D:: @ 82C0C7D
.string "See you again, my smart friend!$"
gText_082C0D0B:: @ 82C0D0B
.string "Gahack! Gaah! Oh, {PLAYER}{STRING 5}…\n"
.string "Gahack! Gaah! Oh, {PLAYER}{KUN}…\n"
.string "I have this lousy cold, I do…\p"
.string "I want to pick a move for my POKéMON,\n"
.string "but I'm not up to it…\p"
.string "So, things being this way,\n"
.string "I need you to decide for me.\p"
.string "{PLAYER}{STRING 5}, if I had to choose between\n"
.string "{PLAYER}{KUN}, if I had to choose between\n"
.string "{STR_VAR_2} and {STR_VAR_3} for\l"
.string "my {STR_VAR_1}, which would it be?$"
@@ -2438,7 +2438,7 @@ gText_082C0DFE:: @ 82C0DFE
gText_082C0E71:: @ 82C0E71
.string "Er… Um…\n"
.string "{PLAYER}{STRING 5}…?\p"
.string "{PLAYER}{KUN}…?\p"
.string "Please, don't look at me that way.\n"
.string "I'm getting all flustered…\l"
.string "I… I need your advice.\p"
@@ -2454,12 +2454,12 @@ gText_082C0F6D:: @ 82C0F6D
.string "I'll try that {STR_VAR_1}.\p"
.string "I hope I can teach that move…\n"
.string "This is so nerve-racking…\p"
.string "Thank you, {PLAYER}{STRING 5}.\n"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
gText_082C1003:: @ 82C1003
.string "Hm? You appear to be {PLAYER}{STRING 5}…\n"
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really real?\p"
.string "Perhaps you're one of those popular\n"
.string "mimics?\p"
@@ -2569,7 +2569,7 @@ gText_082C174F:: @ 82C174F
.string "somewhere again!$"
gText_082C1862:: @ 82C1862
.string "Oh, {PLAYER}{STRING 5}.\n"
.string "Oh, {PLAYER}{KUN}.\n"
.string "There's something I want you to hear.\p"
.string "I know that I don't always sound\n"
.string "nice or polite…\p"
@@ -2595,7 +2595,7 @@ gText_082C19A0:: @ 82C19A0
gText_082C1A76:: @ 82C1A76
.string "Oh, I can't get over how busy I am!\n"
.string "Oh, hey, I was looking for you, {PLAYER}{STRING 5}.\p"
.string "Oh, hey, I was looking for you, {PLAYER}{KUN}.\p"
.string "Are you well as usual?\n"
.string "Things haven't changed for me at all.\p"
.string "I've got running, fighting, and mapping\n"
@@ -2605,7 +2605,7 @@ gText_082C1A76:: @ 82C1A76
.string "from a win without saying a word.\p"
.string "So, what would be a cool saying to\n"
.string "underline my coolness when I'm done\l"
.string "and walking away? {PLAYER}{STRING 5}, help me!$"
.string "and walking away? {PLAYER}{KUN}, help me!$"
gText_082C1C16:: @ 82C1C16
.string "{STR_VAR_1}\p"
@@ -2615,7 +2615,7 @@ gText_082C1C16:: @ 82C1C16
.string "like you.\p"
.string "I'm going to make time somehow so\n"
.string "I can get into battling.\p"
.string "Thanks for everything, {PLAYER}{STRING 5}!\n"
.string "Thanks for everything, {PLAYER}{KUN}!\n"
.string "We have to battle, you and me, one day!$"
gText_082C1CF5:: @ 82C1CF5
@@ -2694,7 +2694,7 @@ gText_082C21FF:: @ 82C21FF
gText_082C231C:: @ 82C231C
.string "Hola, bueno!\n"
.string "{PLAYER}{STRING 5}!\p"
.string "{PLAYER}{KUN}!\p"
.string "You know, I'm getting the itch to roam\n"
.string "and battle where I may.\p"
.string "But before I do, I want your advice\n"
@@ -2714,7 +2714,7 @@ gText_082C2407:: @ 82C2407
.string "Adios!$"
gText_082C24B5:: @ 82C24B5
.string "{PLAYER}{STRING 5}, there's big trouble!\p"
.string "{PLAYER}{KUN}, there's big trouble!\p"
.string "When I win a battle, I brag about it\n"
.string "for an hour at least!\p"
.string "Of course I'm lying!\n"
@@ -2793,14 +2793,14 @@ gText_082C2A0B:: @ 82C2A0B
.string "Love ya!$"
gText_082C2B50:: @ 82C2B50
.string "{PLAYER}{STRING 5}, I'm finished…\n"
.string "{PLAYER}{KUN}, I'm finished…\n"
.string "My nose won't stop dripping…\p"
.string "I was trying to think up something\n"
.string "cool to say when I win a battle.\p"
.string "It inspired me so much, it made me cry,\n"
.string "and now my nose won't stop running…\p"
.string "So, things being this way,\n"
.string "I need you to decide for me, {PLAYER}{STRING 5}.\p"
.string "I need you to decide for me, {PLAYER}{KUN}.\p"
.string "When I win a battle,\n"
.string "what should I say?$"
@@ -2812,13 +2812,13 @@ gText_082C2C77:: @ 82C2C77
.string "But in spite of my tears and runny\n"
.string "nose, I will use that saying!\p"
.string "I'm plumb out of things to ask you,\n"
.string "{PLAYER}{STRING 5}.\p"
.string "{PLAYER}{KUN}.\p"
.string "From now on, we're rivals!\n"
.string "Thanks for everything!$"
gText_082C2D67:: @ 82C2D67
.string "Er… Um…\n"
.string "{PLAYER}{STRING 5}…\p"
.string "{PLAYER}{KUN}…\p"
.string "Please, don't look at me that way.\n"
.string "You're making me all nervous.\p"
.string "I… I need your advice again.\n"
@@ -2832,13 +2832,13 @@ gText_082C2E41:: @ 82C2E41
.string "Oh… Okay!\n"
.string "I'll try to say that!\l"
.string "I might be too nervous to say it…\p"
.string "Thank you, {PLAYER}{STRING 5}.\n"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "I have to say good-bye now.\p"
.string "I'll obey all that you've taught me,\n"
.string "{PLAYER}{STRING 5}, and do the best I can.$"
.string "{PLAYER}{KUN}, and do the best I can.$"
gText_082C2EF5:: @ 82C2EF5
.string "Hm? You appear to be {PLAYER}{STRING 5}…\n"
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really?\l"
.string "Perhaps a clever {PLAYER} DOLL?\p"
.string "Oh, no, no, no, don't worry!\n"

View File

@@ -372,47 +372,47 @@ gSpecials:: @ 81DBA64
def_special SetSecretBaseSecretsTvFlags_LargeDecorationSpot
def_special SetSecretBaseSecretsTvFlags_SmallDecorationSpot
def_special SetSecretBaseSecretsTvFlags_Poster
def_special sub_818D9C0
def_special sub_818DAEC
def_special sub_818DBE8
def_special sub_818DC2C
def_special sub_818DC60
def_special sub_818DCC8
def_special sub_818DD14
def_special sub_818DD54
def_special sub_818DD78
def_special sub_818DE44
def_special sub_818DE5C
def_special sub_818DEA0
def_special sub_818DEDC
def_special sub_818E038
def_special sub_818E06C
def_special sub_818E2D8
def_special sub_811A858
def_special sub_818E2FC
def_special sub_818E308
def_special sub_818E358
def_special sub_818E37C
def_special sub_818E298
def_special sub_818E39C
def_special sub_818E3BC
def_special sub_818E3E0
def_special sub_818E430
def_special sub_818E47C
def_special sub_818E490
def_special SetLilycoveLadyGfx
def_special Script_GetLilycoveLadyId
def_special GetFavorLadyState
def_special BufferFavorLadyRequest
def_special HasAnotherPlayerGivenFavorLadyItem
def_special BufferFavorLadyItemName
def_special BufferFavorLadyPlayerName
def_special DidFavorLadyLikeItem
def_special Script_FavorLadyOpenBagMenu
def_special Script_DoesFavorLadyLikeItem
def_special IsFavorLadyThresholdMet
def_special FavorLadyGetPrize
def_special SetFavorLadyState_Complete
def_special GetQuizLadyState
def_special GetQuizAuthor
def_special IsQuizLadyWaitingForChallenger
def_special QuizLadyShowQuizQuestion
def_special QuizLadyGetPlayerAnswer
def_special IsQuizAnswerCorrect
def_special BufferQuizPrizeItem
def_special SetQuizLadyState_Complete
def_special BufferQuizAuthorNameAndCheckIfLady
def_special SetQuizLadyState_GivePrize
def_special ClearQuizLadyPlayerAnswer
def_special Script_QuizLadyOpenBagMenu
def_special ClearQuizLadyQuestionAndAnswer
def_special QuizLadySetCustomQuestion
def_special QuizLadyTakePrizeForCustomQuiz
def_special sub_813986C
def_special sub_818E4A4
def_special sub_818E510
def_special sub_818E538
def_special sub_818E274
def_special sub_818E3EC
def_special sub_818E8E0
def_special sub_818E8B4
def_special sub_818E914
def_special sub_818E92C
def_special sub_818E940
def_special sub_818E960
def_special sub_818E990
def_special QuizLadyRecordCustomQuizData
def_special QuizLadySetWaitingForChallenger
def_special BufferQuizCorrectAnswer
def_special BufferQuizPrizeName
def_special QuizLadyPickNewQuestion
def_special ShouldContestLadyShowGoOnAir
def_special HasPlayerGivenContestLadyPokeblock
def_special Script_BufferContestLadyCategoryAndMonName
def_special OpenPokeblockCaseForContestLady
def_special SetContestLadyGivenPokeblock
def_special GetContestLadyMonSpecies
def_special GetContestLadyCategory
def_special PutLilycoveContestLadyShowOnTheAir
def_special sub_813B880
def_special CallApprenticeFunction

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,19 @@
#ifndef GUARD_CONSTANTS_CONTEST_H
#define GUARD_CONSTANTS_CONTEST_H
#define CONTESTANT_COUNT 4
#define APPLAUSE_METER_SIZE 5
#define CONTEST_TURN_COUNT 5
#define LINK_CONTEST_FLAG_IS_LINK (1 << 0)
#define LINK_CONTEST_FLAG_IS_WIRELESS (1 << 1)
#define LINK_CONTEST_FLAG_HAS_RS_PLAYER (1 << 2)
#define CONTEST_CATEGORY_COOL 0
#define CONTEST_CATEGORY_BEAUTY 1
#define CONTEST_CATEGORY_CUTE 2
#define CONTEST_CATEGORY_SMART 3
#define CONTEST_CATEGORY_TOUGH 4
#define CONTEST_CATEGORIES_COUNT 5
#endif // GUARD_CONSTANTS_CONTEST_H

View File

@@ -50,6 +50,8 @@
#define PYRAMID_BAG_ITEMS_COUNT 10
#define HALL_FACILITIES_COUNT 9 // 7 facilities for single mode + tower double mode + tower multi mode.
#define TRAINER_ID_LENGTH 4
// string lengths
#define ITEM_NAME_LENGTH 14
#define POKEMON_NAME_LENGTH 10
@@ -74,4 +76,14 @@
#define OPTIONS_BATTLE_STYLE_SHIFT 0
#define OPTIONS_BATTLE_STYLE_SET 1
#define DIR_NONE 0
#define DIR_SOUTH 1
#define DIR_NORTH 2
#define DIR_WEST 3
#define DIR_EAST 4
#define DIR_SOUTHWEST 5
#define DIR_SOUTHEAST 6
#define DIR_NORTHWEST 7
#define DIR_NORTHEAST 8
#endif // GUARD_CONSTANTS_GLOBAL_H

View File

@@ -0,0 +1,26 @@
#ifndef GUARD_LILYCOVE_LADY_CONSTANTS_H
#define GUARD_LILYCOVE_LADY_CONSTANTS_H
#define LILYCOVE_LADY_QUIZ 0
#define LILYCOVE_LADY_FAVOR 1
#define LILYCOVE_LADY_CONTEST 2
#define LILYCOVE_LADY_COUNT 3
#define LILYCOVE_LADY_STATE_READY 0
#define LILYCOVE_LADY_STATE_COMPLETED 1
#define LILYCOVE_LADY_STATE_PRIZE 2
#define LILYCOVE_LADY_GIFT_THRESHOLD 5
#define QUIZ_AUTHOR_PLAYER 0
#define QUIZ_AUTHOR_OTHER_PLAYER 1
#define QUIZ_AUTHOR_LADY 2
// Would be redundant with the above set if GF hadn't mixed the order
#define QUIZ_AUTHOR_NAME_LADY 0
#define QUIZ_AUTHOR_NAME_PLAYER 1
#define QUIZ_AUTHOR_NAME_OTHER_PLAYER 2
#define QUIZ_QUESTION_LEN 9
#endif

View File

@@ -398,67 +398,67 @@
#define MAP_METEOR_FALLS_STEVENS_CAVE (107 | (24 << 8))
// Map Group 25
#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8))
#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8))
#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8))
#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8))
#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8))
#define MAP_SINGLE_BATTLE_COLOSSEUM (24 | (25 << 8))
#define MAP_TRADE_CENTER (25 | (25 << 8))
#define MAP_RECORD_CORNER (26 | (25 << 8))
#define MAP_DOUBLE_BATTLE_COLOSSEUM (27 | (25 << 8))
#define MAP_LINK_CONTEST_ROOM1 (28 | (25 << 8))
#define MAP_UNKNOWN_MAP_25_29 (29 | (25 << 8))
#define MAP_UNKNOWN_MAP_25_30 (30 | (25 << 8))
#define MAP_UNKNOWN_MAP_25_31 (31 | (25 << 8))
#define MAP_UNKNOWN_MAP_25_32 (32 | (25 << 8))
#define MAP_UNKNOWN_MAP_25_33 (33 | (25 << 8))
#define MAP_UNKNOWN_MAP_25_34 (34 | (25 << 8))
#define MAP_LINK_CONTEST_ROOM2 (35 | (25 << 8))
#define MAP_LINK_CONTEST_ROOM3 (36 | (25 << 8))
#define MAP_LINK_CONTEST_ROOM4 (37 | (25 << 8))
#define MAP_LINK_CONTEST_ROOM5 (38 | (25 << 8))
#define MAP_LINK_CONTEST_ROOM6 (39 | (25 << 8))
#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8))
#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE01 (44 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE02 (45 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE03 (46 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE04 (47 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE05 (48 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE06 (49 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE07 (50 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE08 (51 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE09 (52 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE10 (53 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE11 (54 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE12 (55 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE13 (56 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE14 (57 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE15 (58 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE16 (59 | (25 << 8))
#define MAP_UNION_ROOM (60 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8))
#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8))
#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8))
#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8))
#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8))
#define MAP_SINGLE_BATTLE_COLOSSEUM (24 | (25 << 8))
#define MAP_TRADE_CENTER (25 | (25 << 8))
#define MAP_RECORD_CORNER (26 | (25 << 8))
#define MAP_DOUBLE_BATTLE_COLOSSEUM (27 | (25 << 8))
#define MAP_LINK_CONTEST_ROOM1 (28 | (25 << 8))
#define MAP_UNKNOWN_LINK_CONTEST_ROOM_25_29 (29 | (25 << 8))
#define MAP_UNKNOWN_LINK_CONTEST_ROOM_25_30 (30 | (25 << 8))
#define MAP_UNKNOWN_LINK_CONTEST_ROOM_25_31 (31 | (25 << 8))
#define MAP_UNKNOWN_LINK_CONTEST_ROOM_25_32 (32 | (25 << 8))
#define MAP_UNKNOWN_LINK_CONTEST_ROOM_25_33 (33 | (25 << 8))
#define MAP_UNKNOWN_LINK_CONTEST_ROOM_25_34 (34 | (25 << 8))
#define MAP_LINK_CONTEST_ROOM2 (35 | (25 << 8))
#define MAP_LINK_CONTEST_ROOM3 (36 | (25 << 8))
#define MAP_LINK_CONTEST_ROOM4 (37 | (25 << 8))
#define MAP_LINK_CONTEST_ROOM5 (38 | (25 << 8))
#define MAP_LINK_CONTEST_ROOM6 (39 | (25 << 8))
#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8))
#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE01 (44 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE02 (45 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE03 (46 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE04 (47 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE05 (48 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE06 (49 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE07 (50 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE08 (51 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE09 (52 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE10 (53 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE11 (54 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE12 (55 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE13 (56 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE14 (57 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE15 (58 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE16 (59 | (25 << 8))
#define MAP_UNION_ROOM (60 | (25 << 8))
// Map Group 26
#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))

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