move some data out of event_scripts, use game stat constants
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@@ -7,8 +7,8 @@ LavaridgeTown_OnTransition: @ 81EA4DE
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setflag FLAG_VISITED_LAVARIDGE_TOWN
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call_if_set FLAG_FLANNERY_GIVES_BADGE_INFO, LavaridgeTown_EventScript_1EA514
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call_if_set FLAG_DEFEATED_EVIL_TEAM_MT_CHIMNEY, LavaridgeTown_EventScript_1EA53F
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call Common_EventScript_SetupRivalGender
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call Common_EventScript_SetupRivalOnBikeGender
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call Common_EventScript_SetupRivalGfxId
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call Common_EventScript_SetupRivalOnBikeGfxId
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compare VAR_LAVARIDGE_TOWN_STATE, 1
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call_if_eq LavaridgeTown_EventScript_1EA518
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compare VAR_LAVARIDGE_TOWN_STATE, 1
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@@ -216,7 +216,7 @@ LavaridgeTown_EventScript_1EA6FA:: @ 81EA6FA
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end
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LavaridgeTown_EventScript_1EA70B:: @ 81EA70B
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incrementgamestat 49
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incrementgamestat GAME_STAT_ENTERED_HOT_SPRINGS
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end
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LavaridgeTown_EventScript_1EA70E:: @ 81EA70E
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