move some data out of event_scripts, use game stat constants
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@@ -34,7 +34,7 @@ LilycoveCity_DepartmentStore_1F_EventScript_21F69C:: @ 821F69C
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waitmovement 0
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compare VAR_0x8004, 0
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goto_if_eq LilycoveCity_DepartmentStore_1F_EventScript_21F7A1
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incrementgamestat 46
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incrementgamestat GAME_STAT_WON_POKEMON_LOTTERY
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compare VAR_0x8006, 0
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call_if_eq LilycoveCity_DepartmentStore_1F_EventScript_21F77B
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compare VAR_0x8006, 1
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