move some data out of event_scripts, use game stat constants
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@@ -5,7 +5,7 @@ LittlerootTown_ProfessorBirchsLab_MapScripts:: @ 81F9C91
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.byte 0
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LittlerootTown_ProfessorBirchsLab_MapScript1_1F9CA1: @ 81F9CA1
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call Common_EventScript_SetupRivalGender
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call Common_EventScript_SetupRivalGfxId
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call LittlerootTown_ProfessorBirchsLab_EventScript_2720AD
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compare VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 6
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goto_if_ge LittlerootTown_ProfessorBirchsLab_EventScript_1F9CF7
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