Remove magic numbers in slot_machine.c (#2195)
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@@ -314,6 +314,11 @@ enum {
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DIG_DISPLAY_BONUS_BIG
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};
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// IDs for the text windows
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enum {
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WIN_MSG,
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WIN_INFO,
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};
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// How ReelTime works
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// ==================
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@@ -1249,7 +1254,7 @@ static void SlotMachineSetup_LoadGfxAndTilemaps(void)
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LoadSlotMachineGfx();
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LoadMessageBoxGfx(0, 0x200, BG_PLTT_ID(15));
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LoadUserWindowBorderGfx(0, 0x214, BG_PLTT_ID(14));
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PutWindowTilemap(0);
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PutWindowTilemap(WIN_MSG);
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}
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static void CreateSlotMachineSprites(void)
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@@ -1390,9 +1395,9 @@ static bool8 SlotTask_HandleBetInput(struct Task *task)
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// SLOTTASK_MSG_NEED_3_COINS
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static bool8 SlotTask_PrintMsg_Need3Coins(struct Task *task)
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{
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized(0, FONT_NORMAL, gText_YouDontHaveThreeCoins, 0, 1, 0, 0);
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CopyWindowToVram(0, COPYWIN_FULL);
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DrawDialogueFrame(WIN_MSG, FALSE);
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AddTextPrinterParameterized(WIN_MSG, FONT_NORMAL, gText_YouDontHaveThreeCoins, 0, 1, 0, 0);
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CopyWindowToVram(WIN_MSG, COPYWIN_FULL);
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sSlotMachine->state = SLOTTASK_WAIT_MSG_NEED_3_COINS;
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return FALSE;
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}
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@@ -1402,7 +1407,7 @@ static bool8 SlotTask_WaitMsg_Need3Coins(struct Task *task)
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{
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if (JOY_NEW(A_BUTTON | B_BUTTON))
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{
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ClearDialogWindowAndFrame(0, TRUE);
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ClearDialogWindowAndFrame(WIN_MSG, TRUE);
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sSlotMachine->state = SLOTTASK_BET_INPUT;
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}
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return FALSE;
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@@ -1655,9 +1660,9 @@ static bool8 SlotTask_NoMatches(struct Task *task)
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// SLOTTASK_ASK_QUIT
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static bool8 SlotTask_AskQuit(struct Task *task)
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{
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized(0, FONT_NORMAL, gText_QuitTheGame, 0, 1, 0, 0);
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CopyWindowToVram(0, COPYWIN_FULL);
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DrawDialogueFrame(WIN_MSG, FALSE);
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AddTextPrinterParameterized(WIN_MSG, FONT_NORMAL, gText_QuitTheGame, 0, 1, 0, 0);
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CopyWindowToVram(WIN_MSG, COPYWIN_FULL);
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CreateYesNoMenuParameterized(0x15, 7, 0x214, 0x180, 0xE, 0xF);
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sSlotMachine->state = SLOTTASK_HANDLE_QUIT_INPUT;
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return FALSE;
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@@ -1669,16 +1674,16 @@ static bool8 SlotTask_HandleQuitInput(struct Task *task)
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s8 input = Menu_ProcessInputNoWrapClearOnChoose();
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if (input == 0) // Chose to quit
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{
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ClearDialogWindowAndFrame(0, TRUE);
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ClearDialogWindowAndFrame(WIN_MSG, TRUE);
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DarkenBetTiles(0);
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DarkenBetTiles(1);
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DarkenBetTiles(2);
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sSlotMachine->coins += sSlotMachine->bet;
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sSlotMachine->state = SLOTTASK_END;
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}
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else if (input == 1 || input == -1) // Chose not to quit
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else if (input == 1 || input == MENU_B_PRESSED) // Chose not to quit
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{
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ClearDialogWindowAndFrame(0, TRUE);
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ClearDialogWindowAndFrame(WIN_MSG, TRUE);
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sSlotMachine->state = SLOTTASK_BET_INPUT;
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}
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return FALSE;
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@@ -1687,9 +1692,9 @@ static bool8 SlotTask_HandleQuitInput(struct Task *task)
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// SLOTTASK_MSG_MAX_COINS
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static bool8 SlotTask_PrintMsg_MaxCoins(struct Task *task)
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{
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized(0, FONT_NORMAL, gText_YouveGot9999Coins, 0, 1, 0, 0);
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CopyWindowToVram(0, COPYWIN_FULL);
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DrawDialogueFrame(WIN_MSG, FALSE);
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AddTextPrinterParameterized(WIN_MSG, FONT_NORMAL, gText_YouveGot9999Coins, 0, 1, 0, 0);
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CopyWindowToVram(WIN_MSG, COPYWIN_FULL);
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sSlotMachine->state = SLOTTASK_WAIT_MSG_MAX_COINS;
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return FALSE;
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}
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@@ -1699,7 +1704,7 @@ static bool8 SlotTask_WaitMsg_MaxCoins(struct Task *task)
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{
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if (JOY_NEW(A_BUTTON | B_BUTTON))
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{
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ClearDialogWindowAndFrame(0, TRUE);
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ClearDialogWindowAndFrame(WIN_MSG, TRUE);
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sSlotMachine->state = SLOTTASK_BET_INPUT;
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}
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return FALSE;
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@@ -1708,9 +1713,9 @@ static bool8 SlotTask_WaitMsg_MaxCoins(struct Task *task)
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// SLOTTASK_MSG_NO_MORE_COINS
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static bool8 SlotTask_PrintMsg_NoMoreCoins(struct Task *task)
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{
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized(0, FONT_NORMAL, gText_YouveRunOutOfCoins, 0, 1, 0, 0);
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CopyWindowToVram(0, COPYWIN_FULL);
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DrawDialogueFrame(WIN_MSG, FALSE);
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AddTextPrinterParameterized(WIN_MSG, FONT_NORMAL, gText_YouveRunOutOfCoins, 0, 1, 0, 0);
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CopyWindowToVram(WIN_MSG, COPYWIN_FULL);
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sSlotMachine->state = SLOTTASK_WAIT_MSG_NO_MORE_COINS;
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return FALSE;
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}
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@@ -1720,7 +1725,7 @@ static bool8 SlotTask_WaitMsg_NoMoreCoins(struct Task *task)
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{
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if (JOY_NEW(A_BUTTON | B_BUTTON))
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{
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ClearDialogWindowAndFrame(0, TRUE);
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ClearDialogWindowAndFrame(WIN_MSG, TRUE);
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sSlotMachine->state = SLOTTASK_END;
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}
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return FALSE;
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@@ -3922,15 +3927,15 @@ static void InfoBox_DrawWindow(struct Task *task)
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DestroyDigitalDisplayScene();
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LoadInfoBoxTilemap();
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AddWindow(&sWindowTemplate_InfoBox);
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PutWindowTilemap(1);
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FillWindowPixelBuffer(1, PIXEL_FILL(0));
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PutWindowTilemap(WIN_INFO);
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FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0));
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task->tState++;
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}
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static void InfoBox_AddText(struct Task *task)
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{
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AddTextPrinterParameterized3(1, FONT_NORMAL, 2, 5, sColors_ReeltimeHelp, 0, gText_ReelTimeHelp);
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CopyWindowToVram(1, COPYWIN_FULL);
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AddTextPrinterParameterized3(WIN_INFO, FONT_NORMAL, 2, 5, sColors_ReeltimeHelp, 0, gText_ReelTimeHelp);
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CopyWindowToVram(WIN_INFO, COPYWIN_FULL);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
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task->tState++;
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}
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@@ -3939,10 +3944,10 @@ static void InfoBox_WaitInput(struct Task *task)
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{
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if (JOY_NEW(B_BUTTON | SELECT_BUTTON))
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{
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FillWindowPixelBuffer(1, PIXEL_FILL(0));
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ClearWindowTilemap(1);
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CopyWindowToVram(1, COPYWIN_MAP);
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RemoveWindow(1);
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FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0));
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ClearWindowTilemap(WIN_INFO);
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CopyWindowToVram(WIN_INFO, COPYWIN_MAP);
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RemoveWindow(WIN_INFO);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
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task->tState++;
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}
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