Use constants
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@@ -3382,17 +3382,17 @@ static void atk23_getexp(void)
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// check if the pokemon doesn't belong to the player
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterMonId >= 3)
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{
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i = 0x149;
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i = STRINGID_EMPTYSTRING4;
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}
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else
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{
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gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
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i = 0x14A;
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i = STRINGID_ABOOSTED;
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}
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}
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else
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{
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i = 0x149;
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i = STRINGID_EMPTYSTRING4;
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}
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// get exp getter battlerId
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