Remove unnecessary include
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@@ -2,7 +2,6 @@
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// Includes
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#include "global.h"
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#include "map_constants.h"
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#include "sprite.h"
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#include "heal_location.h"
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#define HEAL_LOCATION(map, x, y) {MAP_GROUP_##map, MAP_ID_##map, x, y}
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@@ -15,7 +14,7 @@
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// .rodata
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static const struct HealLocation sSpawnLocations[] = {
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static const struct HealLocation sHealLocations[] = {
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HEAL_LOCATION(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 4, 2),
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HEAL_LOCATION(LITTLEROOT_TOWN_MAYS_HOUSE_2F, 4, 2),
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HEAL_LOCATION(PETALBURG_CITY, 20, 17),
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@@ -40,7 +39,7 @@ static const struct HealLocation sSpawnLocations[] = {
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HEAL_LOCATION(BATTLE_FRONTIER_OUTSIDE_EAST, 3, 52)
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};
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#define NUM_HEAL_LOCATIONS (ARRAY_COUNT(sSpawnLocations))
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#define NUM_HEAL_LOCATIONS (ARRAY_COUNT(sHealLocations))
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// .text
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@@ -50,7 +49,7 @@ static u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
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for (i = 0; i < NUM_HEAL_LOCATIONS; i ++)
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{
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if (sSpawnLocations[i].group == mapGroup && sSpawnLocations[i].map == mapNum)
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if (sHealLocations[i].group == mapGroup && sHealLocations[i].map == mapNum)
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{
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return i + 1;
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}
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@@ -67,7 +66,7 @@ const struct HealLocation *GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup
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{
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return NULL;
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}
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return &sSpawnLocations[loc - 1];
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return &sHealLocations[loc - 1];
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}
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const struct HealLocation *GetHealLocationPointer(u32 loc)
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@@ -80,5 +79,5 @@ const struct HealLocation *GetHealLocationPointer(u32 loc)
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{
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return NULL;
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}
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return &sSpawnLocations[loc - 1];
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return &sHealLocations[loc - 1];
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}
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