Tweaks to documentation comments

This commit is contained in:
DavidJCobb
2025-04-26 11:40:14 -04:00
parent b4ee45f3e8
commit 2864408060
2 changed files with 4 additions and 0 deletions

View File

@@ -96,6 +96,9 @@ enum {
#define IS_BATTLE_CONTROLLER_ACTIVE_FOR_PLAYER(battlerId, playerId) \
(gBattleControllerExecFlags & (gBitTable[battlerId] << ((playerId) * 4)))
// This actually checks if a specific controller is active on any player or if
// *any* controlleris pending sync over link communications, but the macro name
// can only be so specific before it just gets ridiculous.
#define IS_BATTLE_CONTROLLER_ACTIVE_OR_PENDING_SYNC_ANYWHERE(battlerId) \
(gBattleControllerExecFlags & ( \
(gBitTable[battlerId]) \

View File

@@ -827,6 +827,7 @@ void PressurePPLoseOnUsingPerishSong(u8 attacker)
}
}
// See comments for MarkBattlerForControllerExec.
static void UNUSED MarkAllBattlersForControllerExec(void)
{
int i;