Tweaks to documentation comments
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@@ -96,6 +96,9 @@ enum {
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#define IS_BATTLE_CONTROLLER_ACTIVE_FOR_PLAYER(battlerId, playerId) \
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#define IS_BATTLE_CONTROLLER_ACTIVE_FOR_PLAYER(battlerId, playerId) \
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(gBattleControllerExecFlags & (gBitTable[battlerId] << ((playerId) * 4)))
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(gBattleControllerExecFlags & (gBitTable[battlerId] << ((playerId) * 4)))
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// This actually checks if a specific controller is active on any player or if
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// *any* controlleris pending sync over link communications, but the macro name
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// can only be so specific before it just gets ridiculous.
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#define IS_BATTLE_CONTROLLER_ACTIVE_OR_PENDING_SYNC_ANYWHERE(battlerId) \
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#define IS_BATTLE_CONTROLLER_ACTIVE_OR_PENDING_SYNC_ANYWHERE(battlerId) \
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(gBattleControllerExecFlags & ( \
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(gBattleControllerExecFlags & ( \
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(gBitTable[battlerId]) \
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(gBitTable[battlerId]) \
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@@ -827,6 +827,7 @@ void PressurePPLoseOnUsingPerishSong(u8 attacker)
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}
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}
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}
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}
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// See comments for MarkBattlerForControllerExec.
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static void UNUSED MarkAllBattlersForControllerExec(void)
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static void UNUSED MarkAllBattlersForControllerExec(void)
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{
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{
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int i;
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int i;
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