Dump numerous baseroms, begin moving data to proper files

This commit is contained in:
Diegoisawesome
2017-11-10 01:36:41 -06:00
parent 09e431077a
commit 29079c4b99
127 changed files with 7973 additions and 5970 deletions

View File

@@ -3547,11 +3547,11 @@ _08163E2C:
ldr r4, =gUnknown_02038BFC
movs r0, 0
strb r0, [r4]
ldr r0, =gUnknown_08224158
ldr r0, =MossdeepCity_SpaceCenter_2F_EventScript_224157 + 1
bl BattleSetup_ConfigureTrainerBattle
movs r0, 0x1
strb r0, [r4]
ldr r0, =gUnknown_08224167
ldr r0, =MossdeepCity_SpaceCenter_2F_EventScript_224166 + 1
bl BattleSetup_ConfigureTrainerBattle
ldr r0, =gPartnerTrainerId
strh r5, [r0]

View File

@@ -1456,7 +1456,7 @@ _0809CAE4:
bl sub_81381F8
cmp r0, 0x1
bne _0809CAF8
ldr r0, =gUnknown_08224175
ldr r0, =MossdeepCity_SpaceCenter_2F_EventScript_224175
bl ScriptContext1_SetupScript
b _0809CB28
.pool

View File

@@ -645,6 +645,12 @@
.elseif \type == 9
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.elseif \type == 10
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.elseif \type == 11
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.endif
.endm

View File

@@ -110,8 +110,9 @@
enum_start 0x91
create_movement step_91
create_movement step_92
enum_start 0x96
create_movement step_93
create_movement step_94
create_movement step_95
create_movement step_96
enum_start 0xfe

File diff suppressed because it is too large Load Diff

View File

@@ -86,3 +86,6 @@ AbandonedShip_Corridors_B1F_Text_237F4B: @ 8237F4B
.string "but the door opened.$"
AbandonedShip_Corridors_B1F_Text_237FA5: @ 8237FA5
AbandonedShip_HiddenFloorCorridors_Text_237FA5: @ 8237FA5
.string "The door is open.$"

View File

@@ -667,3 +667,603 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C652:: @ 824C652
createvobject 34, 31, 8, 2, 3, 1
return
BattleFrontier_BattleArenaBattleRoom_Movement_24C773: @ 824C773
BattleFrontier_BattleDomeBattleRoom_Movement_24C773: @ 824C773
step_54
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C775: @ 824C775
step_55
step_14
step_up
step_up
step_up
step_right
BattleFrontier_BattleDomeBattleRoom_Movement_24C77B: @ 824C77B
step_right
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C77D: @ 824C77D
step_up
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C77F: @ 824C77F
step_55
step_14
step_up
step_up
step_up
step_right
step_right
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C787: @ 824C787
step_right
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C789: @ 824C789
step_left
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C78B: @ 824C78B
step_01
step_54
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C78E: @ 824C78E
step_55
step_up
step_up
step_up
step_02
step_13
step_12
step_00
step_13
step_12
step_03
step_13
step_12
step_01
step_13
step_12
step_02
step_14
step_16
step_16
step_02
step_13
step_12
step_00
step_13
step_12
step_03
step_13
step_12
step_01
step_13
step_12
step_02
fast_step_left
step_41
step_01
step_40
fast_step_left
fast_step_left
step_41
step_03
step_40
fast_step_left
step_41
step_00
step_11
step_02
step_13
step_12
step_01
step_13
step_12
step_03
step_13
step_12
step_00
step_13
step_12
step_02
step_12
step_01
step_12
step_03
step_12
step_00
step_12
step_02
step_11
step_01
step_11
step_03
step_11
step_00
step_11
step_02
step_40
step_right
slow_step_right
step_right
slow_step_right
step_41
step_01
step_14
step_47
step_47
step_14
step_right
step_right
step_right
step_47
step_14
step_right
step_down
step_down
step_02
step_11
step_01
step_11
step_03
step_11
step_00
step_11
step_02
step_12
step_left
step_left
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9: @ 824C7F9
step_14
step_14
step_left
step_left
step_28
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_right
step_right
step_25
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C829: @ 824C829
step_left
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C82B: @ 824C82B
step_left
step_left
step_end
BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E:: @ 824C82E
turnvobject 0, 4
turnvobject 2, 4
turnvobject 4, 4
turnvobject 6, 4
turnvobject 8, 4
turnvobject 10, 3
turnvobject 12, 3
turnvobject 14, 3
turnvobject 16, 3
turnvobject 18, 3
turnvobject 20, 4
turnvobject 22, 4
turnvobject 24, 4
turnvobject 26, 4
turnvobject 28, 4
turnvobject 30, 4
delay 20
turnvobject 0, 1
turnvobject 2, 1
turnvobject 4, 1
turnvobject 6, 1
turnvobject 8, 1
turnvobject 10, 1
turnvobject 12, 1
turnvobject 14, 1
turnvobject 16, 1
turnvobject 18, 1
turnvobject 20, 1
turnvobject 22, 1
turnvobject 24, 1
turnvobject 26, 1
turnvobject 28, 1
turnvobject 30, 1
delay 20
turnvobject 1, 4
turnvobject 3, 4
turnvobject 5, 4
turnvobject 7, 4
turnvobject 9, 4
turnvobject 11, 3
turnvobject 13, 3
turnvobject 15, 3
turnvobject 17, 3
turnvobject 19, 3
turnvobject 21, 4
turnvobject 23, 4
turnvobject 25, 4
turnvobject 27, 3
turnvobject 31, 3
delay 20
turnvobject 1, 1
turnvobject 3, 1
turnvobject 5, 1
turnvobject 7, 1
turnvobject 9, 1
turnvobject 11, 1
turnvobject 13, 1
turnvobject 15, 1
turnvobject 17, 1
turnvobject 19, 1
turnvobject 21, 1
turnvobject 23, 1
turnvobject 25, 1
turnvobject 27, 1
turnvobject 31, 1
delay 20
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5:: @ 824C8F5
BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5:: @ 824C8F5
copyvar VAR_RESULT, VAR_0x40CE
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F
warp BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 5, 11
waitstate
end
BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F:: @ 824C90F
warp BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 17, 11
waitstate
end
BattleFrontier_BattleDomeBattleRoom_EventScript_24C919:: @ 824C919
random 2
copyvar VAR_0x400D, VAR_RESULT
compare_var_to_value VAR_0x400D, 0
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_27374E
setobjectxyperm 6, 2, 0
setobjectmovementtype 6, 10
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C938:: @ 824C938
compare_var_to_value VAR_0x400D, 0
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_27374E
applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_24C95E
return
BattleFrontier_BattleDomeBattleRoom_Movement_24C94B: @ 824C94B
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_13
step_51
step_46
step_12
step_46
step_50
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C95E: @ 824C95E
step_down
step_down
step_right
step_right
step_25
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C964: @ 824C964
step_right
step_right
step_right
step_right
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C969: @ 824C969
step_27
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C96B: @ 824C96B
step_left
step_left
step_left
step_left
step_end
BattleFrontier_BattleDomeBattleRoom_Text_24C970: @ 824C970
.string "{PLAYER} has entered the BATTLE DOME!$"
BattleFrontier_BattleDomeBattleRoom_Text_24C990: @ 824C990
.string "{STR_VAR_1}\n"
.string "match!\p"
.string "{PLAYER} versus {STR_VAR_2}!\p"
.string "Let the battle begin!$"
BattleFrontier_BattleDomeBattleRoom_Text_24C9BE: @ 824C9BE
.string "{PLAYER} is the winner!\n"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24C9E1: @ 824C9E1
.string "{STR_VAR_2} is the winner!\n"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CA04: @ 824CA04
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CA44: @ 824CA44
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CA86: @ 824CA86
.string "What an unbelievable finish!\n"
.string "We have a double knockout!\p"
.string "In this event, the Battle Tournament\n"
.string "rules call for a REFEREES decision.\p"
.string "Please wait while the judging\n"
.string "is under way.$"
BattleFrontier_BattleDomeBattleRoom_Text_24CB34: @ 824CB34
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is {STR_VAR_1}!\l"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CB9D: @ 824CB9D
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is {PLAYER}!\l"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CC06: @ 824CC06
.string "The bright new hope!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CC1C: @ 824CC1C
.string "The rising star!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CC2E: @ 824CC2E
.string "Will this TRAINER race to\n"
.string "the championship?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CC5B: @ 824CC5B
.string "Can the feat of a championship\n"
.string "on the first try be achieved?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CC99: @ 824CC99
.string "Can the loss of the last match\n"
.string "be avenged?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CCC5: @ 824CCC5
.string "The TRAINER is on fire for\n"
.string "the first championship try!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CCFD: @ 824CCFD
.string "A win here means this TRAINER\n"
.string "advances to the final!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CD33: @ 824CD33
.string "Will the long-held dream of\n"
.string "a championship finally come true?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CD72: @ 824CD72
.string "The invincible champion!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CD8C: @ 824CD8C
.string "Can anyone hope to beat this\n"
.string "TRAINER?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CDB3: @ 824CDB3
.string "Do battles exist solely for\n"
.string "this TRAINER?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CDDE: @ 824CDDE
.string "The current champion aiming to\n"
.string "retain the title!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CE10: @ 824CE10
.string "The former champion has returned!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CE33: @ 824CE33
.string "The former toughness has returned!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CE57: @ 824CE57
.string "Will this TRAINER do as expected\n"
.string "and advance to the finals?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CE94: @ 824CE94
.string "Will the former champ regain\n"
.string "lost glory?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CEBE: @ 824CEBE
.string "Feel the glow of a true master!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CEDE: @ 824CEDE
.string "And now… The TRAINER standing in\n"
.string "{PLAYER}s record-setting path…\p"
.string "Yes! The one and only!\n"
.string "The BATTLE DOME COMMISSIONER!\l"
.string "Our very own DOME ACE!\l"
.string "Make way for TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CF7A: @ 824CF7A
.string "Spectators: TUCKER! TUCKER!\n"
.string "TUCKER! TUCKER! TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CFAE: @ 824CFAE
.string "TUCKER: Ahahah!\p"
.string "Do you hear it? This crowd!\n"
.string "Theyre all itching to see our match!\p"
.string "Ahahah!\p"
.string "I bet youre twitching all over from\n"
.string "the tension of getting to battle me!\p"
.string "But dont you worry about a thing!\p"
.string "Im the no. 1 star of the BATTLE DOME!\n"
.string "I, TUCKER the DOME ACE, will bathe you\l"
.string "in my brilliant glow!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D0D9: @ 824D0D9
.string "Your strategy!\n"
.string "Lets see it!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D0F6: @ 824D0F6
.string "Unbelievable! Its incredible!\n"
.string "The victor is {PLAYER}!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D127: @ 824D127
.string "The winner is TUCKER!\n"
.string "The DOME ACE has prevailed!\p"
.string "Congratulations, TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D172: @ 824D172
.string "TUCKER: Rules are rules!\n"
.string "Let me see your FRONTIER PASS.$"
BattleFrontier_BattleDomeBattleRoom_Text_24D1AA: @ 824D1AA
.string "The Tactics Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D1E0: @ 824D1E0
.string "… … … … … …\p"
.string "I sorely underestimated you. I wont\n"
.string "make the same mistake next time…$"
BattleFrontier_BattleDomeBattleRoom_Text_24D232: @ 824D232
.string "Can the win streak be stretched?\n"
.string "The confidence is there!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D26C: @ 824D26C
.string "Ladies and gentlemen!\n"
.string "Boys, girls, and POKéMON!\p"
.string "Finally!\n"
.string "Finally, the legend has returned!\p"
.string "Yes, the name of that legend!\n"
.string "Our very own DOME ACE!\l"
.string "Its none other than TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D319: @ 824D319
.string "TUCKER: Ah…\n"
.string "The pummeling roar of the crowd…\l"
.string "Their furnace-like heat of excitement…\l"
.string "This is a wonderful place…\p"
.string "To the crowd, I am the DOME ACE…\n"
.string "I represent their hopes and dreams…\l"
.string "I must never fade from their sight…\p"
.string "I must burn!\n"
.string "Brighter and more brilliant!\l"
.string "I must light all that gather here!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D43E: @ 824D43E
.string "I will unleash all the power that\n"
.string "I possess! Right here and now!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D47F: @ 824D47F
.string "TUCKER: Youre genuinely fantastic!\p"
.string "Never before! I havent ever lost in the\n"
.string "times Ive had to unleash my power.\p"
.string "Yes, quite fantastic!\n"
.string "Your FRONTIER PASS, please?$"
BattleFrontier_BattleDomeBattleRoom_Text_24D522: @ 824D522
.string "The Tactics Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D54D: @ 824D54D
.string "Youre strong, but above all,\n"
.string "you have a unique charm!\p"
.string "In you, I see a definite potential for\n"
.string "a superstar like me.\p"
.string "I will very much look forward to\n"
.string "our next encounter!$"
.incbin "baserom.gba", 0x24d5f5, 0x82
BattleFrontier_BattleDomeBattleRoom_Text_24D677: @ 824D677
.string "The final match!\p"
.string "{PLAYER} versus the DOME ACE, TUCKER!\p"
.string "Let the battle begin!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D6BE: @ 824D6BE
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is our very own DOME ACE!\l"
.string "Its TUCKER!\p"
.string "Congratulations! And thank you!\n"
.string "Lets hear it for the DOME ACE, TUCKER!$"

View File

@@ -618,3 +618,157 @@ BattleFrontier_BattleDomeLobby_Text_24A51D: @ 824A51D
.string "Here is your prize for your Battle\n"
.string "Tournament victory.$"
VerdanturfTown_BattleTentLobby_Text_24A554: @ 824A554
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
.incbin "baserom.gba", 0x24a56e, 0x51
BattleFrontier_BattleDomeLobby_Text_24A5BF: @ 824A5BF
.string "Thank you for playing!$"
BattleFrontier_BattleDomeLobby_Text_24A5D6: @ 824A5D6
.string "Your record will be saved.\n"
.string "Please wait.$"
BattleFrontier_BattleDomeLobby_Text_24A5FE: @ 824A5FE
.string "Weve been waiting for you!$"
BattleFrontier_BattleDomeLobby_Text_24A61A: @ 824A61A
.string "Before I show you to the BATTLE DOME,\n"
.string "I must save the data. Is that okay?$"
BattleFrontier_BattleDomeLobby_Text_24A664: @ 824A664
.string "Where the strategies of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE DOME!\p"
.string "I am your guide to the DOUBLE BATTLE\n"
.string "Tournament.$"
BattleFrontier_BattleDomeLobby_Text_24A6E7: @ 824A6E7
.string "Would you like to challenge\n"
.string "the DOUBLE BATTLE Tournament?$"
BattleFrontier_BattleDomeLobby_Text_24A721: @ 824A721
.string "The DOUBLE BATTLE Tournament\n"
.string "is exactly as the name suggests--\l"
.string "a tournament of DOUBLE BATTLES.\p"
.string "All participating TRAINERS must\n"
.string "enter three POKéMON each.\p"
.string "In each battle, one of the three\n"
.string "POKéMON must be held in reserve.\p"
.string "The remaining two POKéMON must take\n"
.string "part in a DOUBLE BATTLE.\p"
.string "Choose the two battling POKéMON after\n"
.string "examining the opponents trio.\p"
.string "You win the tournament by defeating\n"
.string "four TRAINERS.\p"
.string "Battle Points are awarded to\n"
.string "the tournament winner.\p"
.string "If you want to interrupt your\n"
.string "tournament, please save the game.\p"
.string "If you dont save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleDomeLobby_Text_24A966: @ 824A966
.string "Theyre the results of the last\n"
.string "Level 50 SINGLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_24A9A9: @ 824A9A9
.string "Theyre the results of the last\n"
.string "Level 50 DOUBLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_24A9EC: @ 824A9EC
.string "Theyre the results of the last\n"
.string "Open Level SINGLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_24AA31: @ 824AA31
.string "Theyre the results of the last\n"
.string "Open Level DOUBLE BATTLE Tournament.$"
BattleFrontier_BattleDomeLobby_Text_24AA76: @ 824AA76
.string "Did you see it?\n"
.string "The last Battle Tournament?\p"
.string "The winner, {STR_VAR_1}, was seriously\n"
.string "tough.\p"
.string "You should check out the results\n"
.string "on the monitor beside the PC.$"
BattleFrontier_OutsideWest_Text_24AB06: @ 824AB06
.string "The BATTLE FRONTIER…\n"
.string "Ive long dreamed about a place like it.$"
BattleFrontier_OutsideWest_Text_24AB44: @ 824AB44
.string "The BATTLE DOME\n"
.string "Become the Unbeatable Superstar!$"
BattleFrontier_OutsideWest_Text_24AB75: @ 824AB75
.string "The ??????\n"
.string "Under Construction!$"
BattleFrontier_BattleDomeLobby_Text_24AB94: @ 824AB94
.string "When a TRAINER chains tournament\n"
.string "wins at the BATTLE DOME, he or she\l"
.string "gains a reputation as a star.\p"
.string "Tough TRAINERS are drawn by that\n"
.string "reputation to the BATTLE DOME.\p"
.string "A true superstar is a TRAINER who\n"
.string "can keep winning tournaments.$"
BattleFrontier_BattleDomeLobby_Text_24AC76: @ 824AC76
.string "I ran into one of the tournament\n"
.string "favorites in the very first round.\p"
.string "Of course I got trashed…$"
BattleFrontier_BattleDomeLobby_Text_24ACD3: @ 824ACD3
.string "I wouldve won if Id kept this POKéMON\n"
.string "held in reserve.\p"
.string "You need to check your opponents\n"
.string "POKéMON carefully before choosing\l"
.string "your battling POKéMON.$"
BattleFrontier_BattleDomeLobby_Text_24AD67: @ 824AD67
.string "Congratulations!\p"
.string "You defeated the DOME ACE and won\n"
.string "the Battle Tournament!$"
BattleFrontier_BattleDomeLobby_Text_24ADB1: @ 824ADB1
.string "In recognition of your strategy--\n"
.string "a thing of beauty it was, too--\l"
.string "we award you these Battle Point(s)!$"
BattleFrontier_BattleDomeLobby_Text_24AE17: @ 824AE17
.string "Would you like to record your\n"
.string "last BATTLE DOME match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattleDomeLobby_Text_24AE63: @ 824AE63
.string "The Battle Tournament rules\n"
.string "are listed.$"
BattleFrontier_BattleDomeLobby_Text_24AE8B: @ 824AE8B
.string "Which heading do you want to read?$"
BattleFrontier_BattleDomeLobby_Text_24AEAE: @ 824AEAE
.string "The tournament matchups are drawn up\n"
.string "based on the toughness of POKéMON\l"
.string "held by TRAINERS.\p"
.string "The matchups avoid having tough\n"
.string "TRAINERS face each other right away.$"
BattleFrontier_BattleDomeLobby_Text_24AF4C: @ 824AF4C
.string "The tournament chart, or as we call it,\n"
.string "the “Tree,” is available for viewing\l"
.string "in the Waiting Room from any guide.\p"
.string "The Tournament Tree will provide\n"
.string "several kinds of data.\p"
.string "The data on view includes the previous\n"
.string "tournaments results, the POKéMON held\l"
.string "by TRAINERS, and the battle styles of\l"
.string "TRAINERS.$"
BattleFrontier_BattleDomeLobby_Text_24B073: @ 824B073
.string "If battling POKéMON faint at the same\n"
.string "time--a double KO--in a tournament\l"
.string "match, the REFEREES will review\l"
.string "the match and declare the winner.$"

View File

@@ -511,3 +511,140 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2
step_end
BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00
VerdanturfTown_BattleTentBattleRoom_Text_24FF00: @ 824FF00
.string "Excellent…\n"
.string "Let me restore your POKéMON.$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FF28: @ 824FF28
VerdanturfTown_BattleTentBattleRoom_Text_24FF28: @ 824FF28
.string "The 2nd opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FF54: @ 824FF54
VerdanturfTown_BattleTentBattleRoom_Text_24FF54: @ 824FF54
.string "The 3rd opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FF80: @ 824FF80
.string "The 4th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC: @ 824FFAC
.string "The 5th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8: @ 824FFD8
.string "The 6th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_250004: @ 8250004
.string "The 7th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_250030: @ 8250030
VerdanturfTown_BattleTentBattleRoom_Text_250030: @ 8250030
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattlePalaceBattleRoom_Text_25005A: @ 825005A
VerdanturfTown_BattleTentBattleRoom_Text_25005A: @ 825005A
.string "Do you wish to quit your challenge?$"
BattleFrontier_BattlePalaceBattleRoom_Text_25007E: @ 825007E
VerdanturfTown_BattleTentBattleRoom_Text_25007E: @ 825007E
.string "Saving the data.\n"
.string "Have patience…$"
BattleFrontier_BattlePalaceBattleRoom_Text_25009E: @ 825009E
.string "Do you wish to record your latest\n"
.string "match on your FRONTIER PASS?$"
BattleFrontier_BattlePalaceBattleRoom_Text_2500DD: @ 82500DD
.string "And now…\p"
.string "By winning consistently, you have\n"
.string "earned the privilege of challenging\l"
.string "our master, the PALACE MAVEN…$"
BattleFrontier_BattlePalaceBattleRoom_Text_25014A: @ 825014A
.string "I shall send for the PALACE MAVEN.\n"
.string "Are you ready?$"
BattleFrontier_BattlePalaceBattleRoom_Text_25017C: @ 825017C
.string "Let great fanfare announce the arrival\n"
.string "of the PALACE MAVEN, SPENSER!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1
.string "SPENSER: My physical being is with\n"
.string "POKéMON always!\p"
.string "My heart beats as one with\n"
.string "POKéMON always!\p"
.string "Young one of a TRAINER!\n"
.string "Do you believe in your POKéMON?\p"
.string "Can you believe them through\n"
.string "and through?\p"
.string "If your bonds of trust are frail,\n"
.string "you will never beat my brethren!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2502C4: @ 82502C4
.string "The bond you share with your POKéMON!\n"
.string "Prove it to me here!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2502FF: @ 82502FF
.string "SPENSER: Gwahahah!\p"
.string "Hah, you never fell for my bluster!\n"
.string "Sorry for trying that stunt!\p"
.string "Here!\n"
.string "Bring me the thing!$"
BattleFrontier_BattlePalaceBattleRoom_Text_25036D: @ 825036D
.string "My, my, if only you could maintain that\n"
.string "facade of distinguished authority…\p"
.string "Here!\n"
.string "Lets see your FRONTIER PASS!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2503DC: @ 82503DC
.string "The Spirits Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePalaceBattleRoom_Text_250412: @ 8250412
.string "SPENSER: Your POKéMONs eyes are \n"
.string "truly clear and unclouded.\p"
.string "I will eagerly await the next\n"
.string "opportunity to see you.$"
BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485
.string "SPENSER: Gwahahah!\n"
.string "Youve battled your way up again?\p"
.string "You must have developed a truly\n"
.string "formidable bond with your POKéMON.\p"
.string "So be it!\p"
.string "This time, I wont bluster or hold back.\n"
.string "This time, theres no fooling around.\p"
.string "Ready now?\n"
.string "Prepare to lose!$"
BattleFrontier_BattlePalaceBattleRoom_Text_250572: @ 8250572
.string "… … …Kaaah!$"
BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E
.string "SPENSER: Well, that was some display!\n"
.string "Even fully unleashed, my brethren\l"
.string "could not overpower you.\p"
.string "Your team spirit is truly admirable!\p"
.string "Here!\n"
.string "Bring me that thing, will you?$"
BattleFrontier_BattlePalaceBattleRoom_Text_250629: @ 8250629
.string "My, my, if only you could maintain\n"
.string "a certain level of decorum…\p"
.string "Gaaah, here!\n"
.string "Hurry with that FRONTIER PASS, you!$"
BattleFrontier_BattlePalaceBattleRoom_Text_250699: @ 8250699
.string "The Spirits Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2506C4: @ 82506C4
.string "SPENSER: Gwahahah!\p"
.string "Come see me time and again!\n"
.string "My brethren and I will be waiting!$"

View File

@@ -546,3 +546,182 @@ BattleFrontier_BattlePalaceLobby_Text_24E533: @ 824E5333
.string "For the feat of your 7-win streak,\n"
.string "we present you with Battle Point(s).$"
VerdanturfTown_BattleTentLobby_Text_24E57B: @ 824E57B
.string "You seem to have no space for\n"
.string "our prize.\p"
.string "You should return when you have\n"
.string "organized your BAG.$"
BattleFrontier_BattlePalaceLobby_Text_24E5D8: @ 824E5D8
VerdanturfTown_BattleTentLobby_Text_24E5D8: @ 824E5D8
.string "We have been waiting for you…$"
BattleFrontier_BattlePalaceLobby_Text_24E5F6: @ 824E5F6
VerdanturfTown_BattleTentLobby_Text_24E5F6: @ 824E5F6
.string "I must save before I show you to\n"
.string "the BATTLE HALL. Is that okay?$"
BattleFrontier_BattlePalaceLobby_Text_24E636: @ 824E636
VerdanturfTown_BattleTentLobby_Text_24E636: @ 824E636
.string "Sigh…\p"
.string "You failed to save before you ended\n"
.string "your challenge the last time.\p"
.string "As a result, your challenge has been\n"
.string "disqualified. It is most unfortunate.$"
.incbin "baserom.gba", 0x24e6c9, 0x1a
BattleFrontier_BattlePalaceLobby_Text_24E6E3: @ 824E6E3
.string "For a hardy fellow like me,\n"
.string "hardy POKéMON are the best.\p"
.string "Offense is the best defense!\n"
.string "A relentless attack is the ultimate!\p"
.string "But thats not what I wanted to chat\n"
.string "about.\p"
.string "Every so often a really cute lady\n"
.string "swings by here.\p"
.string "She says that she can tell what\n"
.string "POKéMON are thinking.\p"
.string "I dont know about that part,\n"
.string "but she is really cute.\p"
.string "Huh?\n"
.string "Why are you looking at me like that?$"
BattleFrontier_BattlePalaceLobby_Text_24E851: @ 824E851
.string "Hmm…\p"
.string "It appears that the nature of POKéMON\n"
.string "and the moves that they have been\l"
.string "taught are the keys to battle here.\p"
.string "To be more precise, its how well\n"
.string "the moves match the nature of\l"
.string "the POKéMON.\p"
.string "If your POKéMON is in trouble and\n"
.string "unable to live up to its potential,\l"
.string "you may need to examine how well\l"
.string "its moves match its nature.$"
BattleFrontier_BattlePalaceLobby_Text_24E992: @ 824E992
.string "My POKéMON is usually very docile.\p"
.string "But when its in a BATTLE HALL,\n"
.string "it sometimes seems to become\l"
.string "transformed into something wicked!\p"
.string "It becomes totally intimidating.\n"
.string "Its shocking, even.$"
BattleFrontier_BattlePalaceLobby_Text_24EA4B: @ 824EA4B
.string "I wonder what sort of nature a POKéMON\n"
.string "would have if it favored enfeebling its\l"
.string "opponents and chipping away slowly.\p"
.string "Id be surprised if it was a LAX nature.\p"
.string "But, nah, that cant be right.$"
BattleFrontier_BattlePalaceLobby_Text_24EB06: @ 824EB06
.string "Where the hearts of TRAINERS\n"
.string "are put to the test.\p"
.string "I welcome you to the BATTLE PALACE.\p"
.string "I accept challenges to the DOUBLE\n"
.string "BATTLE HALLS.$"
BattleFrontier_BattlePalaceLobby_Text_24EB8C: @ 824EB8C
.string "Do you wish to take\n"
.string "the DOUBLE BATTLE HALL challenge?$"
BattleFrontier_BattlePalaceLobby_Text_24EBC2: @ 824EBC2
.string "In the BATTLE PALACE, there are\n"
.string "several auditoriums for DOUBLE BATTLES\l"
.string "that are named DOUBLE BATTLE HALLS.\p"
.string "The DOUBLE BATTLES are conducted in\n"
.string "the usual way, except with one crucial\l"
.string "rule that must be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you dont save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePalaceLobby_Text_24EE81: @ 824EE81
.string "To defeat the PALACE MAVEN\n"
.string "and seven TRAINERS in a row…$"
BattleFrontier_BattlePalaceLobby_Text_24EEB9: @ 824EEB9
.string "In honor of the bond you share with\n"
.string "your POKéMON, we present you with\l"
.string "these Battle Point(s).$"
BattleFrontier_BattlePalaceLobby_Text_24EF16: @ 824EF16
.string "Would you like to record your latest\n"
.string "BATTLE PALACE match on your\l"
.string "FRONTIER PASS?$"
BattleFrontier_BattlePalaceLobby_Text_24EF66: @ 824EF66
.string "The BATTLE HALL rules are listed.$"
BattleFrontier_BattlePalaceLobby_Text_24EF88: @ 824EF88
VerdanturfTown_BattleTentLobby_Text_24EF88: @ 824EF88
.string "Which heading do you want to read?$"
BattleFrontier_BattlePalaceLobby_Text_24EFAB: @ 824EFAB
VerdanturfTown_BattleTentLobby_Text_24EFAB: @ 824EFAB
.string "Here, POKéMON are required to think\n"
.string "and battle by themselves.\p"
.string "Unlike in the wild, POKéMON that live\n"
.string "with people behave differently\l"
.string "depending on their nature.$"
BattleFrontier_BattlePalaceLobby_Text_24F049: @ 824F049
VerdanturfTown_BattleTentLobby_Text_24F049: @ 824F049
.string "Depending on its nature, a POKéMON\n"
.string "may prefer to attack no matter what.\p"
.string "Another POKéMON may prefer to protect\n"
.string "itself from any harm.\p"
.string "Yet another may enjoy vexing or\n"
.string "confounding its foes.\p"
.string "Due to its nature, a POKéMON\n"
.string "will have favorite moves that it is good\l"
.string "at using.\p"
.string "It may also dislike certain moves that\n"
.string "it has trouble using.$"
BattleFrontier_BattlePalaceLobby_Text_24F190: @ 824F190
VerdanturfTown_BattleTentLobby_Text_24F190: @ 824F190
.string "There are offensive moves that inflict\n"
.string "direct damage on the foe.\p"
.string "There are defensive moves that are\n"
.string "used to prepare for enemy attacks or\l"
.string "used to heal HP and so on.\p"
.string "There are also other somewhat-odd\n"
.string "moves that may enfeeble the foes with\l"
.string "stat problems including poison and \l"
.string "paralysis.\p"
.string "POKéMON will consider using moves in\n"
.string "these three categories.$"
BattleFrontier_BattlePalaceLobby_Text_24F2E8: @ 824F2E8
VerdanturfTown_BattleTentLobby_Text_24F2E8: @ 824F2E8
.string "When not under command by its TRAINER,\n"
.string "a POKéMON may be unable to effectively\l"
.string "use certain moves.\p"
.string "A POKéMON is not good at using any\n"
.string "move that it dislikes.\p"
.string "If a POKéMON only knows moves that\n"
.string "do not match its nature, it will often\l"
.string "be unable to live up to its potential.$"
BattleFrontier_BattlePalaceLobby_Text_24F3F4: @ 824F3F4
VerdanturfTown_BattleTentLobby_Text_24F3F4: @ 824F3F4
.string "Depending on its nature, a POKéMON may\n"
.string "start using moves that dont match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"

View File

@@ -124,3 +124,39 @@ BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5:: @ 8252BD5
special sub_81A8E7C
return
gUnknown_08252BE8:: @ 8252BE8
.incbin "baserom.gba", 0x252be8, 0x67
gUnknown_08252C4F:: @ 8252C4F
trainerbattle 9, TRAINER_PHILLIP, 0, BattlePyramidSquare01_Text_252C8D, BattlePyramidSquare01_Text_252C8D
setvar VAR_0x8004, 10
special sub_81A8E7C
waitmessage
waitbuttonpress
closemessage
releaseall
end
gUnknown_08252C6A:: @ 8252C6A
setvar VAR_0x8004, 7
special sub_81A8E7C
callstd 1
compare_var_to_value VAR_0x8007, 0
goto_eq BattlePyramidSquare01_EventScript_252C87
setvar VAR_0x8004, 8
special sub_81A8E7C
BattlePyramidSquare01_EventScript_252C87:: @ 8252C87
end
gUnknown_08252C88:: @ 8252C88
.incbin "baserom.gba", 0x252c88, 0x5
BattlePyramidSquare01_Text_252C8D: @ 8252C8D
.string "This is a sample message.$"
gUnknown_08252CA7:: @ 8252CA7
.incbin "baserom.gba", 0x252ca7, 0x54
gUnknown_08252CFB:: @ 8252CFB
.incbin "baserom.gba", 0x252cfb, 0x23a6

View File

@@ -531,3 +531,8 @@ BattleFrontier_BattleTowerBattleRoom2_Text_24975D: @ 824975D
.string "The 7th set of opponents is next.\n"
.string "Do your best!$"
gText_LinkStandby3:: @ 824978D
.string "Link standby…$"
gUnknown_0824979B:: @ 824979B
.incbin "baserom.gba", 0x24979b, 0x47

View File

@@ -1140,7 +1140,10 @@ SlateportCity_BattleTentLobby_Text_23F68C: @ 823F68C
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
.incbin "baserom.gba", 0x23f6a6, 0x51
SlateportCity_BattleTentLobby_Text_23F6A6: @ 823F6A6
.string "Oh, your BAG appears to be full.\p"
.string "Please make room in your BAG, then come\n"
.string "see me.$"
BattleFrontier_BattleTowerLobby_Text_23F6F7: @ 823F6F7
.string "Thank you for playing!\p"
@@ -1220,7 +1223,21 @@ BattleFrontier_BattleTowerLobby_Text_23FB26: @ 823FB26
.string "Youd best be certain that youre up\n"
.string "to the challenge.$"
.incbin "baserom.gba", 0x23fbce, 0x139
BattleFrontier_BattleTowerLobby_Text_23FBCE: @ 823FBCE
.string "Welcome to the BATTLE TOWER\n"
.string "DOUBLE BATTLE CORNER!\p"
.string "Unfortunately, the BATTLE ROOMS\n"
.string "are still under construction.\p"
.string "Please come back when the work\n"
.string "is completed.$"
BattleFrontier_BattleTowerLobby_Text_23FC6B: @ 823FC6B
.string "Welcome to the BATTLE TOWER\n"
.string "MULTI BATTLE CORNER!\p"
.string "Unfortunately, the BATTLE ROOMS\n"
.string "are still under construction.\p"
.string "Please come back when the work\n"
.string "is completed.$"
BattleFrontier_BattleTowerLobby_Text_23FD07: @ 823FD07
.string "We look forward to seeing you on\n"
@@ -1231,7 +1248,9 @@ BattleFrontier_BattleTowerLobby_Text_23FD3B: @ 823FD3B
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
.incbin "baserom.gba", 0x23fd9a, 0x2d
BattleFrontier_BattleTowerLobby_Text_23FD9A: @ 823FD9A
.string "Please select the POKéMON you wish\n"
.string "to enter.$"
BattleFrontier_BattleTowerLobby_Text_23FDC7: @ 823FDC7
.string "Before entering a BATTLE ROOM, your\n"
@@ -1245,7 +1264,25 @@ BattleFrontier_BattleTowerLobby_Text_23FE3C: @ 823FE3C
.string "Shall I record your last BATTLE TOWER\n"
.string "match on your FRONTIER PASS?$"
.incbin "baserom.gba", 0x23fe7f, 0x1a8
BattleFrontier_BattleTowerLobby_Text_23FE7F: @ 823FE7F
.string "Excuse me!\p"
.string "You dont have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_23FF5D: @ 823FF5D
.string "Excuse me!\p"
.string "You dont have {STR_VAR_2} eligible POKéMON.\p"
.string "You must have {STR_VAR_2} different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_240027: @ 8240027
.string "Excuse me!\p"
@@ -1441,7 +1478,12 @@ BattleFrontier_BattleTowerLobby_Text_24115E: @ 824115E
.string "Now please select the two POKéMON\n"
.string "that are to be entered.$"
.incbin "baserom.gba", 0x241198, 0xa8
BattleFrontier_BattleTowerLobby_Text_241198: @ 8241198
.string "You have chosen the same kind of\n"
.string "POKéMON as your friend.\p"
.string "Please choose two POKéMON different\n"
.string "from your friends, match the level\l"
.string "you wish to enter, and register again.$"
BattleFrontier_BattleTowerLobby_Text_241240: @ 8241240
.string "The LINK MULTI BATTLE ROOM challenge\n"
@@ -1459,7 +1501,17 @@ BattleFrontier_BattleTowerLobby_Text_2412E8: @ 82412E8
.string "Your friend has chosen a different\n"
.string "battle level.$"
.incbin "baserom.gba", 0x241319, 0xc5
BattleFrontier_BattleTowerLobby_Text_241319: @ 8241319
.string "Your friend has chosen a different\n"
.string "battle level.\p"
.string "Your friend has also selected\n"
.string "the POKéMON {STR_VAR_1}.$"
BattleFrontier_BattleTowerLobby_Text_241378: @ 8241378
.string "Your friend has chosen a different\n"
.string "battle level.\p"
.string "Your friend has also selected the\n"
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_2413DE: @ 82413DE
.string "Please choose two POKéMON different\n"

View File

@@ -241,7 +241,10 @@ BattleFrontier_Lounge1_Text_25EE37: @ 825EE37
.string "You should always be eager to learn\n"
.string "from the experiences of your elders!$"
.incbin "baserom.gba", 0x25eea6, 0x50
BattleFrontier_Lounge1_Text_25EEA6: @ 825EEA6
.string "Yes, what is it now?\p"
.string "I have business that needs tending!\n"
.string "Save it for next time!$"
BattleFrontier_Lounge1_Text_25EEF6: @ 825EEF6
.string "Ah, youngster! Do your POKéMONs\n"

View File

@@ -131,7 +131,10 @@ BattleFrontier_Lounge2_Text_260857: @ 8260857
.string "Howdy! Did you swing by to grill me\n"
.string "about the latest word? Oh, all right!$"
.incbin "baserom.gba", 0x2608a1, 0x51
BattleFrontier_Lounge2_Text_2608A1: @ 82608A1
.string "Well? Well? Well?\p"
.string "Im sure my informations been\n"
.string "seriously useful to you, right?$"
BattleFrontier_Lounge2_Text_2608F2: @ 82608F2
.string "Lets see now…\p"
@@ -143,7 +146,214 @@ BattleFrontier_Lounge2_Text_260933: @ 8260933
.string "It sounds like BATTLE TOWER\n"
.string "{STR_VAR_1} is the hottest.$"
.incbin "baserom.gba", 0x260971, 0x132b
BattleFrontier_Lounge2_Text_260971: @ 8260971
.string "Bet you didnt know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "Its this mysterious TRAINER called\n"
.string "the SALON MAIDEN that runs the place.$"
BattleFrontier_Lounge2_Text_260A1E: @ 8260A1E
.string "Have you battled the SALON MAIDEN?\p"
.string "When shes measuring up her opponent,\n"
.string "she apparently uses these POKéMON:\p"
.string "A PSYCHIC-type PSI POKéMON,\n"
.string "a FIRE-type VOLCANO POKéMON,\l"
.string "and a NORMAL-type SLEEPING POKéMON.$"
BattleFrontier_Lounge2_Text_260AE7: @ 8260AE7
.string "Have you battled the SALON MAIDEN\n"
.string "when shes serious?\p"
.string "When shes battling flat out,\n"
.string "she apparently uses these POKéMON:\p"
.string "A DRAGON & PSYCHIC EON POKéMON,\n"
.string "an ELECTRIC-type THUNDER POKéMON,\l"
.string "and a NORMAL-type SLEEPING POKéMON.$"
BattleFrontier_Lounge2_Text_260BC4: @ 8260BC4
.string "Bet you didnt know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "Its this flamboyant TRAINER called\n"
.string "the DOME ACE that runs the place.$"
BattleFrontier_Lounge2_Text_260C6D: @ 8260C6D
.string "Have you battled the DOME ACE?\p"
.string "When hes treating the opponent\n"
.string "lightly, he uses these three POKéMON:\p"
.string "A DRAGON & FLYING DRAGON POKéMON,\n"
.string "a WATER & GROUND MUD FISH POKéMON,\l"
.string "and a FIRE & FLYING FLAME POKéMON.$"
BattleFrontier_Lounge2_Text_260D3A: @ 8260D3A
.string "Have you battled the DOME ACE\n"
.string "when hes serious?\p"
.string "When hes demonstrating his strategy,\n"
.string "he uses these three POKéMON:\p"
.string "A DRAGON & FLYING EON POKéMON,\n"
.string "a WATER & GROUND MUD FISH POKéMON,\l"
.string "and a STEEL- & PSYCHIC-type IRON LEG\l"
.string "POKéMON.$"
BattleFrontier_Lounge2_Text_260E1E: @ 8260E1E
.string "Bet you didnt know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "Its this freaky TRAINER called\n"
.string "the FACTORY HEAD that runs the place.$"
BattleFrontier_Lounge2_Text_260EC7: @ 8260EC7
.string "Have you battled the FACTORY HEAD\n"
.string "already?\p"
.string "Let me think… When he goes to battle,\n"
.string "he just gets three rental POKéMON.\p"
.string "He battles under pretty much the same\n"
.string "conditions as you.$"
BattleFrontier_Lounge2_Text_260F74: @ 8260F74
.string "Have you battled the FACTORY HEAD\n"
.string "when hes serious?\p"
.string "When he goes seriously to battle,\n"
.string "he still gets three rental POKéMON.\p"
.string "He battles under virtually the same\n"
.string "conditions as you.$"
BattleFrontier_Lounge2_Text_261026: @ 8261026
.string "Bet you didnt know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "Its this scary TRAINER called\n"
.string "the PIKE QUEEN that runs the place.$"
BattleFrontier_Lounge2_Text_2610CC: @ 82610CC
.string "Have you battled the PIKE QUEEN\n"
.string "before?\p"
.string "When shes in a good mood, they say\n"
.string "she uses these three POKéMON:\p"
.string "A POISON-type FANG SNAKE POKéMON,\n"
.string "a BUG & ROCK MOLD POKéMON,\l"
.string "and a WATER-type TENDER POKéMON.$"
BattleFrontier_Lounge2_Text_261194: @ 8261194
.string "Have you battled the PIKE QUEEN\n"
.string "when shes serious?\p"
.string "When shes seriously annoyed, they say\n"
.string "she uses these three POKéMON:\p"
.string "A POISON-type FANG SNAKE POKéMON,\n"
.string "a STEEL & GROUND IRON SNAKE POKéMON,\l"
.string "and a WATER- & FLYING-type ATROCIOUS\l"
.string "POKéMON.$"
BattleFrontier_Lounge2_Text_261282: @ 8261282
.string "Bet you didnt know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "Its this cute TRAINER called\n"
.string "the ARENA TYCOON that runs the place.$"
BattleFrontier_Lounge2_Text_261329: @ 8261329
.string "Have you battled the ARENA TYCOON\n"
.string "before?\p"
.string "When shes assessing the foes ability,\n"
.string "she supposedly uses these POKéMON:\p"
.string "A BUG & FIGHTING SINGLE HORN POKéMON,\n"
.string "a DARK-type MOONLIGHT POKéMON,\l"
.string "and a BUG & GHOST SHED POKéMON.$"
BattleFrontier_Lounge2_Text_261403: @ 8261403
.string "Have you battled the ARENA TYCOON\n"
.string "when shes serious?\p"
.string "When she battles for keeps,\n"
.string "she supposedly uses these POKéMON:\p"
.string "A DARK-type MOONLIGHT POKéMON,\n"
.string "a GHOST & POISON SHADOW POKéMON\l"
.string "and a GRASS- & FIGHTING-type\l"
.string "MUSHROOM POKéMON.$"
BattleFrontier_Lounge2_Text_2614E6: @ 82614E6
.string "Bet you didnt know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "Its this sinister TRAINER called\n"
.string "the PALACE MAVEN that runs the place.$"
BattleFrontier_Lounge2_Text_261591: @ 8261591
.string "Have you battled the PALACE MAVEN\n"
.string "before?\p"
.string "When hes testing the opponents\n"
.string "spirit, hes said to use these POKéMON:\p"
.string "A POISON & FLYING-type BAT POKéMON,\n"
.string "a NORMAL-type LAZY POKéMON, and a\l"
.string "WATER- & ICE-type TRANSPORT POKéMON.$"
BattleFrontier_Lounge2_Text_26166F: @ 826166F
.string "Have you battled the PALACE MAVEN\n"
.string "when hes serious?\p"
.string "When he throws his entire might into\n"
.string "battle, hes said to use these POKéMON:\p"
.string "A FIRE-type LEGENDARY POKéMON,\n"
.string "a NORMAL-type LAZY POKéMON,\l"
.string "and a WATER-type AURORA POKéMON.$"
BattleFrontier_Lounge2_Text_26174D: @ 826174D
.string "Bet you didnt know this!\p"
.string "One of those top TRAINERS that SCOTT\n"
.string "calls the FRONTIER BRAINS is there.\p"
.string "Its this fiery-hot TRAINER called\n"
.string "the PYRAMID KING that runs the place.$"
BattleFrontier_Lounge2_Text_2617F9: @ 82617F9
.string "Have you battled the PYRAMID KING\n"
.string "before?\p"
.string "When hes checking the foes power,\n"
.string "he apparently uses these POKéMON:\p"
.string "A ROCK-type ROCK PEAK POKéMON,\n"
.string "an ICE-type ICEBERG POKéMON,\l"
.string "and a STEEL-type IRON POKéMON.$"
BattleFrontier_Lounge2_Text_2618C4: @ 82618C4
.string "Have you battled the PYRAMID KING\n"
.string "when hes serious?\p"
.string "When hes pumped with hot power,\n"
.string "he apparently uses these POKéMON:\p"
.string "An ICE & FLYING FREEZE POKéMON, an\n"
.string "ELECTRIC & FLYING ELECTRIC POKéMON,\l"
.string "and a FIRE- & FLYING-type FLAME\l"
.string "POKéMON.$"
BattleFrontier_Lounge2_Text_2619AC: @ 82619AC
.string "Sure, there are several places where\n"
.string "you can enter DOUBLE BATTLES.\p"
.string "But the DOUBLE BATTLE ROOMS of\n"
.string "the BATTLE TOWER are, like, basic!\p"
.string "Theyre where you should learn about\n"
.string "how DOUBLE BATTLES are played here\l"
.string "in the BATTLE FRONTIER.$"
BattleFrontier_Lounge2_Text_261A91: @ 8261A91
.string "Watch yourself in the battles here.\p"
.string "I hear there are TRAINERS that have\n"
.string "strategies they developed just for\l"
.string "DOUBLE BATTLES.$"
BattleFrontier_Lounge2_Text_261B0C: @ 8261B0C
.string "Once youre confident and comfortable\n"
.string "with DOUBLE BATTLES here, you should\l"
.string "think about challenging other places\l"
.string "offering DOUBLE BATTLES.$"
BattleFrontier_Lounge2_Text_261B95: @ 8261B95
.string "All sorts of TRAINERS gather in\n"
.string "the BATTLE SALON.\p"
.string "Just think--you may run into your\n"
.string "friends or followers!\l"
.string "You should look carefully!$"
BattleFrontier_Lounge2_Text_261C1A: @ 8261C1A
.string "If youre with a friend, head for the\n"
.string "LINK MULTI BATTLE ROOM.\p"
.string "If you play with a strong friend,\n"
.string "you can expect to see tough foes!$"
BattleFrontier_Lounge2_Text_261C9C: @ 8261C9C
.string "What amazing news-gathering power!\n"

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@@ -236,7 +236,89 @@ BattleFrontier_Lounge3_Text_262061: @ 8262061
.string "Sounds simple, huh?\n"
.string "So, anyway…$"
.incbin "baserom.gba", 0x262261, 0x7ff
BattleFrontier_Lounge3_Text_262261: @ 8262261
.string "What Im looking for is a TRAINER whos\n"
.string "going to be challenging the BATTLE\l"
.string "TOWERs SINGLE BATTLE ROOMS.\p"
.string "But so far, I havent seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_26230D: @ 826230D
.string "What Im looking for is a TRAINER whos\n"
.string "going to be challenging the BATTLE\l"
.string "TOWERs DOUBLE BATTLE ROOMS.\p"
.string "But so far, I havent seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_2623B9: @ 82623B9
.string "What Im looking for is a TRAINER whos\n"
.string "going to be challenging the BATTLE\l"
.string "TOWERs MULTI BATTLE ROOMS.\p"
.string "But so far, I havent seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_262464: @ 8262464
.string "What Im looking for is a TRAINER whos\n"
.string "going to be entering the BATTLE\l"
.string "DOMEs SINGLE BATTLE Tourney.\p"
.string "But so far, I havent seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_26250E: @ 826250E
.string "What Im looking for is a TRAINER whos\n"
.string "going to be entering the BATTLE\l"
.string "DOMEs DOUBLE BATTLE Tourney.\p"
.string "But so far, I havent seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_2625B8: @ 82625B8
.string "What Im looking for is a TRAINER whos\n"
.string "going to be entering the BATTLE\l"
.string "FACTORYs Battle Swap Single Tourney.\p"
.string "But so far, I havent seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_26266A: @ 826266A
.string "What Im looking for is a TRAINER whos\n"
.string "going to be entering the BATTLE\l"
.string "FACTORYs Battle Swap Double Tourney.\p"
.string "But so far, I havent seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_26271C: @ 826271C
.string "What Im looking for is a TRAINER whos\n"
.string "going to be challenging the BATTLE\l"
.string "PALACEs SINGLE BATTLE HALLS.\p"
.string "But so far, I havent seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_2627C9: @ 82627C9
.string "What Im looking for is a TRAINER whos\n"
.string "going to be challenging the BATTLE\l"
.string "PALACEs DOUBLE BATTLE HALLS.\p"
.string "But so far, I havent seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_262876: @ 8262876
.string "What Im looking for is a TRAINER whos\n"
.string "going to be entering the BATTLE\l"
.string "ARENAs Set KO Tourney.\p"
.string "But so far, I havent seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_26291A: @ 826291A
.string "What Im looking for is a TRAINER whos\n"
.string "going to be entering the BATTLE PIKEs\l"
.string "Battle Choice.\p"
.string "But so far, I havent seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_2629BC: @ 82629BC
.string "What Im looking for is a TRAINER whos\n"
.string "going to be entering the BATTLE\l"
.string "PYRAMIDs Battle Quest.\p"
.string "But so far, I havent seen a TRAINER\n"
.string "that has that winning quality.$"
BattleFrontier_Lounge3_Text_262A60: @ 8262A60
.string "Ill see to it that you benefit, too.\n"
@@ -264,7 +346,89 @@ BattleFrontier_Lounge3_Text_262BE0: @ 8262BE0
.string "Heheh! Thanks much!\n"
.string "So, off you go!$"
.incbin "baserom.gba", 0x262c04, 0x694
BattleFrontier_Lounge3_Text_262C04: @ 8262C04
.string "Get to the BATTLE TOWERs\n"
.string "SINGLE BATTLE ROOMS pronto!\p"
.string "Its a must-win situation!\n"
.string "Dont blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_262C90: @ 8262C90
.string "Get to the BATTLE TOWERs\n"
.string "DOUBLE BATTLE ROOMS pronto!\p"
.string "Its a must-win situation!\n"
.string "Dont blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_262D1C: @ 8262D1C
.string "Get to the BATTLE TOWERs\n"
.string "MULTI BATTLE ROOMS pronto!\p"
.string "Its a must-win situation!\n"
.string "Dont blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_262DA7: @ 8262DA7
.string "Get to the BATTLE DOMEs\n"
.string "SINGLE BATTLE Tourney pronto!\p"
.string "Its a must-win situation!\n"
.string "Dont blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_262E34: @ 8262E34
.string "Get to the BATTLE DOMEs\n"
.string "DOUBLE BATTLE Tourney pronto!\p"
.string "Its a must-win situation!\n"
.string "Dont blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_262EC1: @ 8262EC1
.string "Get to the BATTLE FACTORYs\n"
.string "Battle Swap Single Tourney pronto!\p"
.string "Its a must-win situation!\n"
.string "Dont blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_262F56: @ 8262F56
.string "Get to the BATTLE FACTORYs\n"
.string "Battle Swap Double Tourney pronto!\p"
.string "Its a must-win situation!\n"
.string "Dont blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_262FEB: @ 8262FEB
.string "Get to the BATTLE PALACEs\n"
.string "SINGLE BATTLE HALLS pronto!\p"
.string "Its a must-win situation!\n"
.string "Dont blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_263078: @ 8263078
.string "Get to the BATTLE PALACEs\n"
.string "DOUBLE BATTLE HALLS pronto!\p"
.string "Its a must-win situation!\n"
.string "Dont blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_263105: @ 8263105
.string "Get to the BATTLE ARENAs\n"
.string "Set KO Tourney pronto!\p"
.string "Its a must-win situation!\n"
.string "Dont blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_26318C: @ 826318C
.string "Get to the BATTLE PIKEs\n"
.string "Battle Choice pronto!\p"
.string "Its a must-win situation!\n"
.string "Dont blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_263211: @ 8263211
.string "Get to the BATTLE PYRAMIDs\n"
.string "Battle Quest pronto!\p"
.string "Its a must-win situation!\n"
.string "Dont blow your chance!\l"
.string "Both of our futures depend on you!$"
BattleFrontier_Lounge3_Text_263298: @ 8263298
.string "Oh, its you…\n"

View File

@@ -54,7 +54,137 @@ BattleFrontier_Lounge5_Text_26467F: @ 826467F
.string "Boo!\n"
.string "Cheapie!$"
.incbin "baserom.gba", 0x26468d, 0x861
BattleFrontier_Lounge5_Text_26468D: @ 826468D
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "It will battle even if it has a lot\l"
.string "of ouchies!$"
BattleFrontier_Lounge5_Text_2646E5: @ 82646E5
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_264741: @ 8264741
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
BattleFrontier_Lounge5_Text_2647A4: @ 82647A4
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "It will battle even if it has a lot\l"
.string "of ouchies!$"
BattleFrontier_Lounge5_Text_2647FC: @ 82647FC
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_264858: @ 8264858
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
BattleFrontier_Lounge5_Text_2648BE: @ 82648BE
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "It will battle even if it has a lot\l"
.string "of ouchies!$"
BattleFrontier_Lounge5_Text_264916: @ 8264916
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_264972: @ 8264972
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
BattleFrontier_Lounge5_Text_2649D5: @ 82649D5
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "It says it likes to be sneaky even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_264A3F: @ 8264A3F
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "But if it gets enough ouchies,\l"
.string "it will turn sneaky!$"
BattleFrontier_Lounge5_Text_264A9B: @ 8264A9B
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "It will battle even if it has a lot\l"
.string "of ouchies!$"
BattleFrontier_Lounge5_Text_264AF3: @ 8264AF3
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "It says it likes to be sneaky even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_264B5D: @ 8264B5D
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
BattleFrontier_Lounge5_Text_264BC3: @ 8264BC3
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "It says it worries about itself whether\l"
.string "or not it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_264C36: @ 8264C36
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will turn sneaky!$"
BattleFrontier_Lounge5_Text_264C95: @ 8264C95
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "It says it worries about itself even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_264D01: @ 8264D01
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "It says it likes to be sneaky even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_264D6B: @ 8264D6B
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "It says it worries about itself even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_264DD7: @ 8264DD7
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_264E33: @ 8264E33
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "But if it gets enough ouchies,\l"
.string "it will turn sneaky!$"
BattleFrontier_Lounge5_Text_264E8F: @ 8264E8F
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will turn sneaky!$"
BattleFrontier_Lounge5_Text_264EEE: @ 8264EEE
.string "Thats silly! An EGG is asleep!\n"

View File

@@ -380,5 +380,103 @@ BattleFrontier_Lounge7_Text_265D17: @ 8265D17
.string "but feel this…\p"
.string "Time is so cruel…$"
.incbin "baserom.gba", 0x265e30, 0x3aa
BattleFrontier_Lounge7_Text_265E30: @ 8265E30
.string "Recovers up to\n"
.string "half the users\n"
.string "maximum HP.$"
BattleFrontier_Lounge7_Text_265E5B: @ 8265E5B
.string "Inflicts damage\n"
.string "identical to the\n"
.string "users level.$"
BattleFrontier_Lounge7_Text_265E8A: @ 8265E8A
.string "Recovers half the\n"
.string "damage inflicted\n"
.string "on a sleeping foe.$"
BattleFrontier_Lounge7_Text_265EC0: @ 8265EC0
.string "A strong punch\n"
.string "thrown with\n"
.string "incredible power.$"
BattleFrontier_Lounge7_Text_265EED: @ 8265EED
.string "An extremely\n"
.string "powerful kick with\n"
.string "intense force.$"
BattleFrontier_Lounge7_Text_265F1C: @ 8265F1C
.string "A full-body slam\n"
.string "that may cause\n"
.string "paralysis.$"
BattleFrontier_Lounge7_Text_265F47: @ 8265F47
.string "Large boulders\n"
.string "are hurled. May\n"
.string "cause flinching.$"
BattleFrontier_Lounge7_Text_265F77: @ 8265F77
.string "Retaliates any\n"
.string "physical hit with\n"
.string "double the power.$"
BattleFrontier_Lounge7_Text_265FAA: @ 8265FAA
.string "A weak jolt of\n"
.string "electricity that\n"
.string "paralyzes the foe.$"
BattleFrontier_Lounge7_Text_265FDD: @ 8265FDD
.string "A fighting dance\n"
.string "that sharply\n"
.string "raises ATTACK.$"
BattleFrontier_Lounge7_Text_26600A: @ 826600A
.string "Curls up to con-\n"
.string "ceal weak spots\n"
.string "and raise DEFENSE.$"
BattleFrontier_Lounge7_Text_26603E: @ 826603E
.string "A loud attack\n"
.string "that can be used\n"
.string "only while asleep.$"
BattleFrontier_Lounge7_Text_266070: @ 8266070
.string "Hurls mud in the\n"
.string "foes face to re-\n"
.string "duce its accuracy.$"
BattleFrontier_Lounge7_Text_2660A6: @ 82660A6
.string "Sprays star-\n"
.string "shaped rays\n"
.string "that never miss.$"
BattleFrontier_Lounge7_Text_2660D0: @ 82660D0
.string "A chilling attack\n"
.string "that lowers the\n"
.string "foes SPEED.$"
BattleFrontier_Lounge7_Text_2660FF: @ 82660FF
.string "Endures any at-\n"
.string "tack for 1 turn,\n"
.string "leaving 1HP.$"
BattleFrontier_Lounge7_Text_26612D: @ 826612D
.string "Copies the foes\n"
.string "effect(s) and\n"
.string "gives to the user.$"
BattleFrontier_Lounge7_Text_26615F: @ 826615F
.string "An icy punch\n"
.string "that may\n"
.string "freeze the foe.$"
BattleFrontier_Lounge7_Text_266185: @ 8266185
.string "An electrified\n"
.string "punch that may\n"
.string "paralyze the foe.$"
BattleFrontier_Lounge7_Text_2661B5: @ 82661B5
.string "A fiery punch\n"
.string "that may burn\n"
.string "the foe.$"

View File

@@ -11,8 +11,7 @@ BattleFrontier_Mart_EventScript_267ACC:: @ 8267ACC
release
end
.incbin "baserom.gba", 0x267ae3, 0x1
.align 2
BattleFrontier_Mart_Pokemart_267AE4: @ 8267AE4
.2byte ITEM_ULTRA_BALL
.2byte ITEM_HYPER_POTION

View File

@@ -114,3 +114,298 @@ BattleFrontier_OutsideEast_EventScript_242CEA:: @ 8242CEA
release
end
gUnknown_08242CFC:: @ 8242CFC
.incbin "baserom.gba", 0x242cfc, 0x6d
BattleFrontier_OutsideEast_Movement_242D69: @ 8242D69
step_03
step_13
step_00
step_13
step_02
step_13
step_00
step_13
step_03
step_13
step_00
step_13
step_02
step_13
step_00
step_end
BattleFrontier_OutsideEast_EventScript_242D79:: @ 8242D79
msgbox BattleFrontier_OutsideEast_Text_243598, 2
end
BattleFrontier_OutsideEast_EventScript_242D82:: @ 8242D82
msgbox BattleFrontier_OutsideEast_Text_243668, 2
end
BattleFrontier_OutsideEast_EventScript_242D8B:: @ 8242D8B
msgbox BattleFrontier_OutsideEast_Text_2436F2, 2
end
BattleFrontier_OutsideEast_EventScript_242D94:: @ 8242D94
msgbox BattleFrontier_OutsideEast_Text_243809, 2
end
BattleFrontier_OutsideEast_EventScript_242D9D:: @ 8242D9D
msgbox BattleFrontier_OutsideEast_Text_243895, 2
end
BattleFrontier_OutsideEast_EventScript_242DA6:: @ 8242DA6
msgbox BattleFrontier_OutsideEast_Text_243943, 2
end
BattleFrontier_OutsideEast_EventScript_242DAF:: @ 8242DAF
msgbox BattleFrontier_OutsideEast_Text_2439A0, 2
end
BattleFrontier_OutsideEast_EventScript_242DB8:: @ 8242DB8
lock
msgbox BattleFrontier_OutsideEast_Text_243A2B, 4
release
end
BattleFrontier_OutsideEast_EventScript_242DC3:: @ 8242DC3
lock
msgbox BattleFrontier_OutsideEast_Text_243A53, 4
release
end
BattleFrontier_OutsideEast_EventScript_242DCE:: @ 8242DCE
msgbox BattleFrontier_OutsideEast_Text_242F0D, 3
end
BattleFrontier_OutsideEast_EventScript_242DD7:: @ 8242DD7
msgbox BattleFrontier_OutsideEast_Text_242F4A, 3
end
BattleFrontier_OutsideEast_EventScript_242DE0:: @ 8242DE0
msgbox BattleFrontier_OutsideEast_Text_243B68, 2
end
BattleFrontier_OutsideEast_EventScript_242DE9:: @ 8242DE9
lock
faceplayer
checkflag FLAG_0x1C6
goto_eq BattleFrontier_OutsideEast_EventScript_242DFE
msgbox BattleFrontier_OutsideEast_Text_243C2C, 4
release
end
BattleFrontier_OutsideEast_EventScript_242DFE:: @ 8242DFE
msgbox BattleFrontier_OutsideEast_Text_243CA3, 4
release
end
BattleFrontier_OutsideEast_EventScript_242E08:: @ 8242E08
msgbox BattleFrontier_OutsideEast_Text_243D0B, 2
end
BattleFrontier_OutsideEast_Text_242E11: @ 8242E11
.string "This is the BATTLE TOWER!\n"
.string "Keep the win streak as the toughest\l"
.string "TRAINER!$"
BattleFrontier_OutsideEast_Text_242E58: @ 8242E58
.string "This is the BATTLE PALACE!\n"
.string "Keep your eyes on POKéMON battles!$"
BattleFrontier_OutsideEast_Text_242E96: @ 8242E96
.string "This is the BATTLE ARENA!\n"
.string "Let the toughest teams gather!$"
BattleFrontier_OutsideEast_Text_242ECF: @ 8242ECF
.string "This is the BATTLE PYRAMID!\n"
.string "Advance through the Battle Quest!$"
BattleFrontier_OutsideEast_Text_242F0D: @ 8242F0D
.string "BATTLE FRONTIER RANKING HALL\n"
.string "Set your sights on new records!$"
BattleFrontier_OutsideEast_Text_242F4A: @ 8242F4A
.string "BATTLE POINT EXCHANGE SERVICE CORNER\n"
.string "Exchange your Battle Points!$"
BattleFrontier_OutsideEast_Text_242F8C: @ 8242F8C
.string "Wow!\n"
.string "Its huge!\p"
.string "The BATTLE TOWER feels special.\n"
.string "Its different from the others.$"
BattleFrontier_OutsideEast_Text_242FDC: @ 8242FDC
.string "My grand ambition is to conquer both\n"
.string "the BATTLE FRONTIER and the POKéMON\l"
.string "LEAGUE.\p"
.string "And if my dream comes true…\p"
.string "I… Im going to ask MIMI next door\n"
.string "if she will be friends with me!$"
BattleFrontier_OutsideEast_Text_24308C: @ 824308C
.string "The BATTLE PYRAMIDs too harsh!\n"
.string "I just cant make it to the top!\p"
.string "Since Im out of options, maybe I can\n"
.string "climb the outside…$"
BattleFrontier_OutsideEast_Text_243106: @ 8243106
.string "I thrive in darkness…\n"
.string "Yes… What is worthy of me?\l"
.string "None other than the BATTLE PYRAMID…\p"
.string "What say you to wandering in darkness\n"
.string "and in utter and total desperation?$"
BattleFrontier_OutsideEast_Text_2431A5: @ 82431A5
.string "I didnt sleep for a week, but then\n"
.string "I put together the ultimate team!\p"
.string "I cant see myself losing, no joke.\n"
.string "Were storming the BATTLE ARENA!$"
BattleFrontier_OutsideEast_Text_243230: @ 8243230
.string "Did SCOTT bring you here, too?\n"
.string "What is it with that guy?\p"
.string "It sounds like he really does know\n"
.string "how to spot talented TRAINERS, but…\p"
.string "Ive never seen him battling in person\n"
.string "ever.$"
BattleFrontier_OutsideEast_Text_2432DD: @ 82432DD
.string "ZIGG!\n"
.string "I believe in you, little buddy!\p"
.string "Ill make my little ZIGG any favorite\n"
.string "tasty treats you like if you win!$"
BattleFrontier_OutsideEast_Text_24334B: @ 824334B
.string "ZIGZAGOON looks vacant…$"
BattleFrontier_OutsideEast_Text_243363: @ 8243363
.string "People call me a busybody,\n"
.string "but I cant help it.\p"
.string "Your hats on crooked!\n"
.string "Oh, no, trash on the ground!\l"
.string "Oops, its almost dinnertime!\p"
.string "I dont know if I can stand to just\n"
.string "watch at the BATTLE PALACE…$"
BattleFrontier_OutsideEast_Text_243425: @ 8243425
.string "I may not look that impressive now,\n"
.string "but I once beat a GYM LEADER.\p"
.string "Who knows, maybe I should give it\n"
.string "another shot at glory.$"
BattleFrontier_OutsideEast_Text_2434A0: @ 82434A0
.string "Im fast on my BIKE, and that goes for\n"
.string "the way I battle, too.\p"
.string "I win matches in the blink of\n"
.string "an eye!$"
BattleFrontier_OutsideEast_Text_243504: @ 8243504
.string "Im better than my daddy\n"
.string "at POKéMON.$"
BattleFrontier_OutsideEast_Text_243529: @ 8243529
.string "Go on, my baby sweetie!\n"
.string "Go rack up some wins for Daddy!\p"
.string "Youre just like your mother,\n"
.string "so youll be dominating!$"
BattleFrontier_OutsideEast_Text_243598: @ 8243598
.string "It wasnt easy getting here,\n"
.string "but Id heard about this knockout\l"
.string "pretty girl at the BATTLE ARENA.\p"
.string "Instead of her, do you know what\n"
.string "I found?\p"
.string "A whole teeming mob of sweaty,\n"
.string "stinky, and primitive martial artists!$"
BattleFrontier_OutsideEast_Text_243668: @ 8243668
.string "I sometimes see this really important-\n"
.string "looking old man going in there.\p"
.string "He has these really awesome POKéMON.\n"
.string "He seems really nice, though.$"
BattleFrontier_OutsideEast_Text_2436F2: @ 82436F2
.string "Do you know it?\n"
.string "The legend of the BATTLE PYRAMID?\p"
.string "When there comes a confident TRAINER\n"
.string "reaching for the golden pinnacle,\l"
.string "there shall appear a man among men.\p"
.string "Dont know that legend?\n"
.string "Well, of course not!\l"
.string "I just made it up!\p"
.string "Whats it supposed to mean?\n"
.string "That, my friend, I cant say!$"
BattleFrontier_OutsideEast_Text_243809: @ 8243809
.string "Man! Oh man!\n"
.string "Ive never lost once before!\p"
.string "But I got wiped out with no saving\n"
.string "grace at all!\p"
.string "And then Im told I dont have any\n"
.string "talent?! Man!$"
BattleFrontier_OutsideEast_Text_243895: @ 8243895
.string "This guy ran into a horribly tough\n"
.string "TRAINER while he was on the BATTLE\l"
.string "TOWER challenge.\p"
.string "Now look at him…\p"
.string "You need to be cautious if you ever\n"
.string "decide to go to the BATTLE TOWER.$"
BattleFrontier_OutsideEast_Text_243943: @ 8243943
.string "Yes!\n"
.string "Ive finally got enough Battle Points!\p"
.string "I guess Ill trade for another giant\n"
.string "plush DOLL!$"
BattleFrontier_OutsideEast_Text_2439A0: @ 82439A0
.string "Oh, yeah, okay!\n"
.string "So this is the RANKING HALL!\p"
.string "Id like to go down in history as\n"
.string "a super champ and have my name\l"
.string "recorded here for posterity.$"
BattleFrontier_OutsideEast_Text_243A2B: @ 8243A2B
.string "With you by my side, I can do anything.$"
BattleFrontier_OutsideEast_Text_243A53: @ 8243A53
.string "Ooh, darling, you are so wonderful!\p"
.string "Ooh, I just cant wait anymore!\p"
.string "Lets go to a MULTI BATTLE ROOM\n"
.string "right this instant!\p"
.string "If we get together in the BATTLE SALON,\n"
.string "the power of our love will overcome\l"
.string "everyone we meet.\p"
.string "Why, before us, darling, everything\n"
.string "will topple like dominoes!$"
BattleFrontier_OutsideEast_Text_243B68: @ 8243B68
.string "The BATTLE FRONTIER isnt exclusively\n"
.string "for tough TRAINERS.\p"
.string "Many people with special abilities\n"
.string "have been invited, it seems.\p"
.string "That man SCOTT…\p"
.string "He may have built this place to serve\n"
.string "a bigger objective…$"
BattleFrontier_OutsideEast_Text_243C2C: @ 8243C2C
.string "Excuse me, young one.\n"
.string "Have you good eyesight?\p"
.string "There is an odd tree past here, and to\n"
.string "my tired eyes it seems to wiggle.$"
BattleFrontier_OutsideEast_Text_243CA3: @ 8243CA3
.string "Excuse me, young one.\n"
.string "Have you a good memory?\p"
.string "I have this feeling there once was\n"
.string "an odd tree past here.$"
BattleFrontier_OutsideEast_Text_243D0B: @ 8243D0B
.string "I…\n"
.string "I saw it!\p"
.string "There was a sticky sort of a POKéMON\n"
.string "with a long tail up ahead!\p"
.string "It was hiding under a boulder, and\n"
.string "it kept staring at me!$"

View File

@@ -88,7 +88,13 @@ BattleFrontier_OutsideWest_EventScript_23D4F4:: @ 823D4F4
msgbox BattleFrontier_OutsideWest_Text_23D772, 3
end
.incbin "baserom.gba", 0x23d4fd, 0x12
BattleFrontier_OutsideWest_EventScript_23D4FD:: @ 823D4FD
msgbox BattleFrontier_OutsideWest_Text_23D7A6, 2
end
BattleFrontier_OutsideWest_EventScript_23D506:: @ 823D4FD
msgbox BattleFrontier_OutsideWest_Text_23D9DD, 2
end
BattleFrontier_OutsideWest_EventScript_23D50F:: @ 823D50F
msgbox BattleFrontier_OutsideWest_Text_23D99C, 2
@@ -239,7 +245,9 @@ BattleFrontier_OutsideWest_EventScript_23D667:: @ 823D667
msgbox BattleFrontier_OutsideWest_Text_23DE15, 2
end
.incbin "baserom.gba", 0x23d670, 0x9
BattleFrontier_OutsideWest_EventScript_23D670:: @ 823D670
msgbox BattleFrontier_OutsideWest_Text_23DF7D, 2
end
BattleFrontier_OutsideWest_EventScript_23D679:: @ 823D679
msgbox BattleFrontier_OutsideWest_Text_23DEFD, 2
@@ -311,7 +319,10 @@ BattleFrontier_OutsideWest_Text_23D772: @ 823D772
.string "This is the BATTLE PIKE!\n"
.string "Choose one of three paths!$"
.incbin "baserom.gba", 0x23d7a6, 0x62
BattleFrontier_OutsideWest_Text_23D7A6: @ 823D7A6
.string "This is the BATTLE TOWER.\p"
.string "TRAINERS bring their best-raised\n"
.string "POKéMON for elimination-style matches.$"
BattleFrontier_OutsideWest_Text_23D808: @ 823D808
.string "Hello, are you here for the ferry?\n"
@@ -349,7 +360,11 @@ BattleFrontier_OutsideWest_Text_23D99C: @ 823D99C
.string "But here…\l"
.string "Ive been useless!$"
.incbin "baserom.gba", 0x23d9dd, 0x83
BattleFrontier_OutsideWest_Text_23D9DD: @ 823D9DD
.string "I want to go to the BATTLE TOWER,\n"
.string "but I cant find it even though I have\l"
.string "a map of the BATTLE FRONTIER.\p"
.string "This place is just too big!$"
BattleFrontier_OutsideWest_Text_23DA60: @ 823DA60
.string "I wanted to take a challenge as soon\n"
@@ -424,7 +439,10 @@ BattleFrontier_OutsideWest_Text_23DEFD: @ 823DEFD
.string "Let us both win our way up and meet\l"
.string "in challenges.$"
.incbin "baserom.gba", 0x23df7d, 0x42
BattleFrontier_OutsideWest_Text_23DF7D: @ 823DF7D
.string "Grandpa, over here!\n"
.string "The BATTLE DOME is here!\l"
.string "Go get em, Grandpa!$"
BattleFrontier_OutsideWest_Text_23DFBF: @ 823DFBF
.string "Ah, so this here is the BATTLE DOME?\n"

View File

@@ -5,5 +5,15 @@ BattleFrontier_PokemonCenter_2F_MapScripts:: @ 8267AA4
map_script 3, BattleFrontier_PokemonCenter_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x267ab9, 0x12
BattleFrontier_PokemonCenter_2F_EventScript_267AB9:: @ 8267AB9
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
BattleFrontier_PokemonCenter_2F_EventScript_267ABF:: @ 8267ABF
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
BattleFrontier_PokemonCenter_2F_EventScript_267AC5:: @ 8267AC5
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end

View File

@@ -77,7 +77,10 @@ BattleFrontier_ReceptionGate_Movement_2662D7: @ 82662D7
step_28
step_end
.incbin "baserom.gba", 0x2662dd, 0x3
BattleFrontier_ReceptionGate_Movement_2662DD: @ 82662DD
step_down
step_down
step_end
BattleFrontier_ReceptionGate_Movement_2662E0: @ 82662E0
step_down

View File

@@ -28,5 +28,9 @@ DesertUnderpass_EventScript_23AF68:: @ 823AF68
release
end
.incbin "baserom.gba", 0x23af79, 0x34
DesertUnderpass_Text_23AF79:: @ 823AF79
.string "{PLAYER} found the ROOT FOSSIL.$"
DesertUnderpass_Text_23AF93:: @ 823AF93
.string "{PLAYER} found the CLAW FOSSIL.$"

View File

@@ -658,3 +658,148 @@ DewfordTown_Text_1E9A7F: @ 81E9A7F
.string "DEWFORD HALL\n"
.string "“Everyones information exchange!”$"
Route104_Text_1E9AAF: @ 81E9AAF
.string "MR. BRINEY: Ahoy!\n"
.string "Weve hit land in DEWFORD.\p"
.string "I suppose youre off to deliver that\n"
.string "LETTER to, who was it now, STEVEN!$"
DewfordTown_Text_1E9B24: @ 81E9B24
.string "MR. BRINEY: Have you delivered your\n"
.string "LETTER?\p"
.string "Or were you meaning to sail back to\n"
.string "PETALBURG?$"
DewfordTown_Text_1E9B7F: @ 81E9B7F
.string "MR. BRINEY: PETALBURG it is, then!\p"
.string "Anchors aweigh!\n"
.string "PEEKO, were setting sail, my darling!$"
DewfordTown_Text_1E9BD9: @ 81E9BD9
.string "MR. BRINEY: Then you go on and deliver\n"
.string "the LETTER. Ill be waiting.$"
Route104_Text_1E9C1D: @ 81E9C1D
Route109_Text_1E9C1D: @ 81E9C1D
.string "MR. BRINEY: Ahoy!\n"
.string "Weve hit land in DEWFORD!\p"
.string "You just go on and tell me whenever\n"
.string "you want to set sail again!$"
DewfordTown_Text_1E9C8A: @ 81E9C8A
.string "MR. BRINEY: Ahoy!\n"
.string "For you, Ill go out to sea anytime!\p"
.string "Now, my friend, where are we bound?$"
DewfordTown_Text_1E9CE5: @ 81E9CE5
.string "MR. BRINEY: PETALBURG, is it?\p"
.string "Anchors aweigh!\n"
.string "PEEKO, were setting sail, my darling!$"
DewfordTown_Text_1E9D3A: @ 81E9D3A
.string "MR. BRINEY: SLATEPORT, is it?\p"
.string "Anchors aweigh!\n"
.string "PEEKO, were setting sail, my darling!$"
DewfordTown_Text_1E9D8F: @ 81E9D8F
.string "MR. BRINEY: You just tell me whenever\n"
.string "you need to set sail again!$"
DewfordTown_Text_1E9DD1: @ 81E9DD1
.string "This is a renowned fishing spot.\n"
.string "Are you getting the itch to fish?$"
DewfordTown_Text_1E9E14: @ 81E9E14
.string "I hear you, and I like what\n"
.string "youre saying!\p"
.string "Ill give you one of my fishing RODS.$"
DewfordTown_Text_1E9E65: @ 81E9E65
.string "And, as an added bonus, Ill even throw\n"
.string "in a little fishing advice!\p"
.string "First, you want to face the water,\n"
.string "then use the ROD.\p"
.string "Focus your mind…\n"
.string "If you get a bite, pull on the ROD.\p"
.string "Sometimes you can snag something\n"
.string "immediately, but with bigger catches,\l"
.string "you need to time the pulls on your ROD\l"
.string "to haul them in.$"
DewfordTown_Text_1E9F92: @ 81E9F92
.string "Oh, is that so?\n"
.string "Thats too bad, then.$"
DewfordTown_Text_1E9FB8: @ 81E9FB8
.string "Yo!\n"
.string "Hows your fishing?$"
DewfordTown_Text_1E9FD0: @ 81E9FD0
.string "Is that right! Thats great!\n"
.string "Haul in some big ones!$"
DewfordTown_Text_1EA004: @ 81EA004
.string "Oh, hey, dont get down on yourself!\n"
.string "Ill give you a little fishing advice.\p"
.string "First, you want to face the water,\n"
.string "then use the ROD.\p"
.string "Focus your mind…\n"
.string "If you get a bite, pull the ROD.\p"
.string "Sometimes you can snag something\n"
.string "immediately, but with bigger catches,\l"
.string "you need to time the pulls on your ROD\l"
.string "to haul them in.$"
DewfordTown_Text_1EA136: @ 81EA136
.string "I like whats hip, happening, and trendy.\n"
.string "Im always checking it out.\p"
.string "Listen, have you heard about this new\n"
.string "{STR_VAR_1}”?\p"
.string "Thats right!\n"
.string "Of course you know!\p"
.string "I mean, sheesh,\n"
.string "{STR_VAR_1}”…\l"
.string "Its the hottest thing in cool!\p"
.string "Wherever youre from,\n"
.string "{STR_VAR_1}”\l"
.string "is the biggest happening thing, right?$"
DewfordTown_Text_1EA242: @ 81EA242
.string "Hunh?\n"
.string "Its not the hip and happening thing?\p"
.string "Well, hey, you have to tell me,\n"
.string "whats new and whats “in”?$"
DewfordTown_Text_1EA2AA: @ 81EA2AA
.string "Hunh?\n"
.string "{STR_VAR_2}”?\p"
.string "… …\p"
.string "…Uh… Yeah! Thats right!\n"
.string "Yeah, I knew that! Knew it all along!\p"
.string "Of course I know about that!\n"
.string "{STR_VAR_2},” right?\p"
.string "Yeah, thats it, its there!\n"
.string "Isnt “{STR_VAR_2}”\l"
.string "the coolest, or what?\p"
.string "Its the hippest thing in hip.\n"
.string "You think Id not know about it?\p"
.string "{STR_VAR_1}”…\n"
.string "Its, like, so five minutes ago.\p"
.string "Now, “{STR_VAR_2}” is\n"
.string "whats vital and in tune with the times!$"
DewfordTown_Text_1EA3FE: @ 81EA3FE
.string "Hmm…\n"
.string "{STR_VAR_2},” huh?\p"
.string "But personally, I think\n"
.string "{STR_VAR_1}”\l"
.string "is whats real in cool.$"
DewfordTown_Text_1EA443: @ 81EA443
.string "Well, if you hear of any happening new\n"
.string "trends, come share them with me, okay?$"
DewfordTown_Text_1EA491: @ 81EA491
.string "Yeah, absolutely right!\p"
.string "{STR_VAR_1}” is the\n"
.string "definition of “in” right now.$"

View File

@@ -5,5 +5,15 @@ DewfordTown_PokemonCenter_2F_MapScripts:: @ 81FC615
map_script 3, DewfordTown_PokemonCenter_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x1fc62a, 0x12
DewfordTown_PokemonCenter_2F_EventScript_1FC62A:: @ 81FC62A
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
DewfordTown_PokemonCenter_2F_EventScript_1FC630:: @ 81FC630
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
DewfordTown_PokemonCenter_2F_EventScript_1FC636:: @ 81FC636
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end

View File

@@ -29,8 +29,8 @@ EverGrandeCity_ChampionsRoom_EventScript_228A1E:: @ 8228A1E
waitmovement 0
setvar VAR_0x4001, 1
goto EverGrandeCity_ChampionsRoom_EventScript_228A45
.incbin "baserom.gba", 0x228a40, 0x2
releaseall
end
EverGrandeCity_ChampionsRoom_Movement_228A42: @ 8228A42
step_up

View File

@@ -4,7 +4,13 @@ EverGrandeCity_DrakesRoom_MapScripts:: @ 822869C
map_script 4, EverGrandeCity_DrakesRoom_MapScript2_227F3E
.byte 0
.incbin "baserom.gba", 0x2286ac, 0xf
EverGrandeCity_DrakesRoom_MapScript2_2286AC: @ 82286AC
map_script_2 VAR_0x4001, 0, EverGrandeCity_DrakesRoom_EventScript_2286B6
.2byte 0
EverGrandeCity_DrakesRoom_EventScript_2286B6:: @ 82286B6
turnobject 255, 2
end
EverGrandeCity_DrakesRoom_MapScript2_2286BB: @ 82286BB
map_script_2 VAR_0x409C, 3, EverGrandeCity_DrakesRoom_EventScript_2286C5

View File

@@ -5,5 +5,16 @@ EverGrandeCity_PokemonCenter_2F_MapScripts:: @ 8229CE0
map_script 3, EverGrandeCity_PokemonCenter_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x229cf5, 0x12
EverGrandeCity_PokemonCenter_2F_EventScript_229CF5:: @ 8229CF5
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
EverGrandeCity_PokemonCenter_2F_EventScript_229CFB:: @ 8229CFB
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
EverGrandeCity_PokemonCenter_2F_EventScript_229D01:: @ 8229D01
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end

View File

@@ -33,8 +33,7 @@ EverGrandeCity_PokemonLeague_1F_EventScript_22960A:: @ 822960A
release
end
.incbin "baserom.gba", 0x229621, 0x3
.align 2
EverGrandeCity_PokemonLeague_1F_Pokemart_229624: @ 8229624
.2byte ITEM_ULTRA_BALL
.2byte ITEM_HYPER_POTION

View File

@@ -5,5 +5,15 @@ EverGrandeCity_PokemonLeague_2F_MapScripts:: @ 8229D07
map_script 3, EverGrandeCity_PokemonLeague_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x229d1c, 0x12
EverGrandeCity_PokemonLeague_2F_EventScript_229D1C:: @ 8229D1C
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
EverGrandeCity_PokemonLeague_2F_EventScript_229D22:: @ 8229D22
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
EverGrandeCity_PokemonLeague_2F_EventScript_229D28:: @ 8229D28
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end

View File

@@ -225,7 +225,9 @@ FallarborTown_BattleTentBattleRoom_Movement_200B96: @ 8200B96
step_27
step_end
.incbin "baserom.gba", 0x200b9c, 0x2
FallarborTown_BattleTentBattleRoom_Movement_200B9C: @ 8200B9C
step_left
step_end
FallarborTown_BattleTentBattleRoom_Movement_200B9E: @ 8200B9E
step_up

View File

@@ -40,5 +40,25 @@ FallarborTown_BattleTentCorridor_Movement_200701: @ 8200701
step_54
step_end
.incbin "baserom.gba", 0x200704, 0x195
FallarborTown_BattleTentCorridor_Text_200704: @ 8200704
.string "We do all right in the preliminary round,\n"
.string "but we can never win the appeals…\p"
.string "Maybe it means I have to watch what\n"
.string "other contestants are doing…$"
FallarborTown_BattleTentCorridor_Text_200791: @ 8200791
.string "See!\n"
.string "My POKéMON won all these RIBBONS!\p"
.string "Have your POKéMON earned any RIBBONS?\n"
.string "You can check them on your POKéNAV.$"
FallarborTown_BattleTentCorridor_Text_200802: @ 8200802
.string "I cant beat GYM LEADERS…\p"
.string "I cant win any CONTESTS…\p"
.string "Ive been here, there, and everywhere,\n"
.string "and its all for naught…$"
FallarborTown_BattleTentCorridor_Text_200876: @ 8200876
.string "POKéMON CONTESTS\n"
.string "SUPER RANK STAGE!$"

View File

@@ -11,8 +11,7 @@ FallarborTown_Mart_EventScript_1FFCBF:: @ 81FFCBF
release
end
.incbin "baserom.gba", 0x1ffcd6, 0x2
.align 2
FallarborTown_Mart_Pokemart_1FFCD8: @ 81FFCD8
.2byte ITEM_GREAT_BALL
.2byte ITEM_SUPER_POTION

View File

@@ -5,5 +5,15 @@ FallarborTown_PokemonCenter_2F_MapScripts:: @ 8200EEB
map_script 3, FallarborTown_PokemonCenter_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x200f00, 0x12
FallarborTown_PokemonCenter_2F_EventScript_200F00:: @ 8200F00
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
FallarborTown_PokemonCenter_2F_EventScript_200F06:: @ 8200F06
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
FallarborTown_PokemonCenter_2F_EventScript_200F0C:: @ 8200F0C
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end

View File

@@ -192,3 +192,5 @@ FarawayIsland_Interior_EventScript_267ED0:: @ 8267ED0
waitmovement 0
return
gUnknown_08267EDB:: @ 8267EDB
.incbin "baserom.gba", 0x267edb, 0x3a

View File

@@ -19,8 +19,7 @@ FortreeCity_DecorationShop_EventScript_218020:: @ 8218020
release
end
.incbin "baserom.gba", 0x218037, 0x1
.align 2
FortreeCity_DecorationShop_PokemartDecor_218038: @ 8218038
.2byte 1
.2byte 2
@@ -44,8 +43,7 @@ FortreeCity_DecorationShop_EventScript_21804C:: @ 821804C
release
end
.incbin "baserom.gba", 0x218063, 0x1
.align 2
FortreeCity_DecorationShop_PokemartDecor_218064: @ 8218064
.2byte 10
.2byte 11

View File

@@ -11,8 +11,7 @@ FortreeCity_Mart_EventScript_217666:: @ 8217666
release
end
.incbin "baserom.gba", 0x21767d, 0x3
.align 2
FortreeCity_Mart_Pokemart_217680: @ 8217680
.2byte ITEM_GREAT_BALL
.2byte ITEM_ULTRA_BALL

View File

@@ -5,5 +5,15 @@ FortreeCity_PokemonCenter_2F_MapScripts:: @ 821763E
map_script 3, FortreeCity_PokemonCenter_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x217653, 0x12
FortreeCity_PokemonCenter_2F_EventScript_217653:: @ 8217653
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
FortreeCity_PokemonCenter_2F_EventScript_217659:: @ 8217659
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
FortreeCity_PokemonCenter_2F_EventScript_21765F:: @ 821765F
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end

View File

@@ -41,3 +41,80 @@ IslandCave_EventScript_238EAB:: @ 8238EAB
clearflag FLAG_0x3A8
return
gUnknown_08238EAF:: @ 8238EAF
.incbin "baserom.gba", 0x238eaf, 0x40
IslandCave_EventScript_238EEF:: @ 8238EEF
lockall
checkflag FLAG_0x003
call_if 1, IslandCave_EventScript_238F45
checkflag FLAG_SYS_BRAILLE_WAIT
goto_eq IslandCave_EventScript_238F13
braillemessage IslandCave_Braille_2A6CD4
setflag FLAG_0x002
special ShouldDoBrailleRegicePuzzle
goto IslandCave_EventScript_238F41
end
IslandCave_EventScript_238F13:: @ 8238F13
msgbox gUnknown_0827304E, 4
releaseall
end
IslandCave_EventScript_238F1D:: @ 8238F1D
lockall
checkflag FLAG_0x003
call_if 1, IslandCave_EventScript_238F45
braillemessage IslandCave_Braille_2A6CD4
checkflag FLAG_SYS_BRAILLE_WAIT
goto_eq IslandCave_EventScript_238F41
setflag FLAG_0x002
special ShouldDoBrailleRegicePuzzle
goto IslandCave_EventScript_238F41
end
IslandCave_EventScript_238F41:: @ 8238F41
waitbuttonpress
hidebox2
releaseall
end
IslandCave_EventScript_238F45:: @ 8238F45
setvar VAR_0x403B, 0
setvar VAR_0x403C, 0
setvar VAR_0x403D, 0
clearflag FLAG_0x003
return
IslandCave_EventScript_238F58:: @ 8238F58
lock
faceplayer
waitse
playmoncry SPECIES_REGICE, 2
delay 40
waitmoncry
setwildbattle SPECIES_REGICE, 40, ITEM_NONE
setflag FLAG_SYS_CTRL_OBJ_DELETE
special sub_80B0A74
waitstate
clearflag FLAG_SYS_CTRL_OBJ_DELETE
specialvar VAR_RESULT, sub_8138B80
compare_var_to_value VAR_RESULT, 1
goto_eq IslandCave_EventScript_238F9F
compare_var_to_value VAR_RESULT, 4
goto_eq IslandCave_EventScript_238FA8
compare_var_to_value VAR_RESULT, 5
goto_eq IslandCave_EventScript_238FA8
setflag FLAG_0x1BC
release
end
IslandCave_EventScript_238F9F:: @ 8238F9F
setflag FLAG_0x1BC
goto IslandCave_EventScript_27376D
end
IslandCave_EventScript_238FA8:: @ 8238FA8
setvar VAR_0x8004, 402
goto IslandCave_EventScript_273776
end

View File

@@ -244,3 +244,181 @@ LavaridgeTown_Gym_1F_Text_1FEBE1: @ 81FEBE1
.string "If you spend too much time buried in\n"
.string "hot sand, it tuckers you out…$"
LavaridgeTown_Gym_B1F_Text_1FEC31: @ 81FEC31
.string "You must be getting tired by now.\n"
.string "Youd like to rest in the hot sand,\l"
.string "wouldnt you?\p"
.string "But you should know that maintaining\n"
.string "your willpower is an important ability\l"
.string "for all TRAINERS.$"
LavaridgeTown_Gym_B1F_Text_1FECE3: @ 81FECE3
.string "Play with fire, and be burned…$"
LavaridgeTown_Gym_B1F_Text_1FED02: @ 81FED02
.string "Your skill is real…\n"
.string "But our LEADER FLANNERY is strong.\p"
.string "If you dont watch yourself, youll be\n"
.string "burned seriously.$"
LavaridgeTown_Gym_1F_Text_1FED72: @ 81FED72
.string "Can your POKéMON withstand\n"
.string "392-degree heat?$"
LavaridgeTown_Gym_1F_Text_1FED9E: @ 81FED9E
.string "It didnt burn hotly enough…$"
LavaridgeTown_Gym_1F_Text_1FEDBB: @ 81FEDBB
.string "The temperature of magma is\n"
.string "392 degrees.\p"
.string "Your POKéMON beat me, so they should\n"
.string "easily survive in magma.$"
LavaridgeTown_Gym_1F_Text_1FEE22: @ 81FEE22
.string "Um…\n"
.string "Okay, Ill battle with you.$"
LavaridgeTown_Gym_1F_Text_1FEE42: @ 81FEE42
.string "Oh, but youre too strong.$"
LavaridgeTown_Gym_1F_Text_1FEE5D: @ 81FEE5D
.string "Im going to be a pretty and strong\n"
.string "TRAINER just like FLANNERY.$"
LavaridgeTown_Gym_B1F_Text_1FEE9D: @ 81FEE9D
.string "Come on, get with it!\n"
.string "Lets go before my feelings cool!$"
LavaridgeTown_Gym_B1F_Text_1FEED5: @ 81FEED5
.string "Its so hot, and yet my heart is\n"
.string "clutched by ice…$"
LavaridgeTown_Gym_B1F_Text_1FEF07: @ 81FEF07
.string "The way the battling spirit burns\n"
.string "within you, you may stand a chance\l"
.string "against our LEADER.$"
LavaridgeTown_Gym_B1F_Text_1FEF60: @ 81FEF60
.string "See how the flames blaze wildly?\n"
.string "They flare in anticipation of my win!$"
LavaridgeTown_Gym_B1F_Text_1FEFA7: @ 81FEFA7
.string "Something didnt go right.$"
LavaridgeTown_Gym_B1F_Text_1FEFC2: @ 81FEFC2
.string "Well, so what? I say so what?\n"
.string "I can walk on hot coals barefoot!\p"
.string "…Dont even think about trying it!$"
LavaridgeTown_Gym_B1F_Text_1FF025: @ 81FF025
.string "As much as I love mountains,\n"
.string "I especially love volcanoes.$"
LavaridgeTown_Gym_B1F_Text_1FF05F: @ 81FF05F
.string "Well, it seems to me I lost without\n"
.string "ever being in control.$"
LavaridgeTown_Gym_B1F_Text_1FF09A: @ 81FF09A
.string "I stay here because I became a fan\n"
.string "of FLANNERYs power.\p"
.string "Hehehehe.$"
LavaridgeTown_Gym_1F_Text_1FF0DC: @ 81FF0DC
.string "Welcome… No, wait.\p"
.string "Puny TRAINER, how good to see youve\n"
.string "made it here!\p"
.string "I have been entrusted with the…\n"
.string "No, wait.\p"
.string "I am FLANNERY, and Im the GYM\n"
.string "LEADER here!\p"
.string "Uh…\n"
.string "Dare not underestimate me, though\l"
.string "I have been LEADER only a short time!\p"
.string "With skills inherited from my grand-\n"
.string "father, I shall, uh…demonstrate the\l"
.string "hot moves we have honed on this land!$"
LavaridgeTown_Gym_1F_Text_1FF233: @ 81FF233
.string "Oh…\n"
.string "I guess I was trying too hard…\p"
.string "I… Ive only recently become\n"
.string "a GYM LEADER.\p"
.string "I tried too hard to be someone\n"
.string "Im not.\p"
.string "I have to do things my natural way. If\n"
.string "I dont, my POKéMON will be confused.\p"
.string "Thanks for teaching me that.\n"
.string "For that, you deserve this.$"
LavaridgeTown_Gym_1F_Text_1FF32F: @ 81FF32F
.string "{PLAYER} received the HEAT BADGE\n"
.string "from FLANNERY.$"
LavaridgeTown_Gym_1F_Text_1FF359: @ 81FF359
.string "If you have a HEAT BADGE, all POKéMON\n"
.string "up to Level 50, even those you get in\l"
.string "trades from other people, will obey\l"
.string "you completely.\p"
.string "And, it lets POKéMON use the HM move\n"
.string "STRENGTH outside of battle.\p"
.string "This is a token of my appreciation.\n"
.string "Dont be shy about taking it!$"
LavaridgeTown_Gym_1F_Text_1FF45C: @ 81FF45C
.string "That TM50 contains OVERHEAT.\p"
.string "That move inflicts serious damage on\n"
.string "the opponent.\p"
.string "But it also sharply cuts the SP. ATK\n"
.string "of the POKéMON using it. It might not\l"
.string "be suitable for longer battles.$"
LavaridgeTown_Gym_1F_Text_1FF517: @ 81FF517
.string "Registered GYM LEADER FLANNERY\n"
.string "in the POKéNAV.$"
LavaridgeTown_Gym_1F_Text_1FF546: @ 81FF546
.string "Your power reminds me of someone…\p"
.string "Oh! I know! You battle like NORMAN,\n"
.string "the GYM LEADER of PETALBURG.$"
LavaridgeTown_Gym_1F_Text_1FF5A9: @ 81FF5A9
.string "LAVARIDGE TOWN POKéMON GYM$"
LavaridgeTown_Gym_1F_Text_1FF5C4: @ 81FF5C4
.string "LAVARIDGE TOWN POKéMON GYM\p"
.string "FLANNERYS CERTIFIED TRAINERS:\n"
.string "{PLAYER}$"
LavaridgeTown_Gym_1F_Text_1FF601: @ 81FF601
.string "FLANNERY: Losing a battle isnt going\n"
.string "to deflate me.\p"
.string "I love POKéMON.\n"
.string "I love to battle.\l"
.string "And… I love this GYM!\p"
.string "Lets exchange superhot moves\n"
.string "in another battle!$"
LavaridgeTown_Gym_1F_Text_1FF69F: @ 81FF69F
.string "Whew!\n"
.string "On the verge of eruption!$"
LavaridgeTown_Gym_1F_Text_1FF6BF: @ 81FF6BF
.string "FLANNERY: I lost the match,\n"
.string "but Im completely satisfied.\p"
.string "Its not often I get to enjoy a battle\n"
.string "this heated.\p"
.string "Lets have another one like this\n"
.string "again sometime!$"
LavaridgeTown_Gym_1F_Text_1FF75E: @ 81FF75E
.string "FLANNERY: Losing a battle isnt going\n"
.string "to deflate me.\p"
.string "I love POKéMON.\n"
.string "I love to battle.\l"
.string "And… I love this GYM!\p"
.string "Lets exchange superhot moves\n"
.string "in another battle!\p"
.string "Oh, wait. Do you only have one POKéMON\n"
.string "that can battle?\p"
.string "I hate to say this, but when you come\n"
.string "see me, bring at least two POKéMON.$"

View File

@@ -11,8 +11,7 @@ LavaridgeTown_HerbShop_EventScript_1FE4D7:: @ 81FE4D7
release
end
.incbin "baserom.gba", 0x1fe4ee, 0x2
.align 2
LavaridgeTown_HerbShop_Pokemart_1FE4F0: @ 81FE4F0
.2byte ITEM_ENERGY_POWDER
.2byte ITEM_ENERGY_ROOT

View File

@@ -11,8 +11,7 @@ LavaridgeTown_Mart_EventScript_1FF9CE:: @ 81FF9CE
release
end
.incbin "baserom.gba", 0x1ff9e5, 0x3
.align 2
LavaridgeTown_Mart_Pokemart_1FF9E8: @ 81FF9E8
.2byte ITEM_GREAT_BALL
.2byte ITEM_SUPER_POTION

View File

@@ -5,5 +5,15 @@ LavaridgeTown_PokemonCenter_2F_MapScripts:: @ 81FFC97
map_script 3, LavaridgeTown_PokemonCenter_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x1ffcac, 0x12
LavaridgeTown_PokemonCenter_2F_EventScript_1FFCAC:: @ 81FFCAC
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
LavaridgeTown_PokemonCenter_2F_EventScript_1FFCB2:: @ 81FFCB2
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
LavaridgeTown_PokemonCenter_2F_EventScript_1FFCB8:: @ 81FFCB8
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end

View File

@@ -28,8 +28,7 @@ LilycoveCity_DepartmentStoreRooftop_EventScript_22022F:: @ 822022F
release
end
.incbin "baserom.gba", 0x220246, 0x2
.align 2
LilycoveCity_DepartmentStoreRooftop_PokemartDecor_220248: @ 8220248
.2byte 39
.2byte 35

View File

@@ -178,5 +178,16 @@ LilycoveCity_DepartmentStore_1F_Text_21F98A: @ 821F98A
.string "5F: POKé DOLL FLOOR\p"
.string "ROOFTOP: ROOFTOP PLAZA$"
.incbin "baserom.gba", 0x21fa13, 0x119
LilycoveCity_DepartmentStore_1F_Text_21FA13: @ 821FA13
.string "Wireless Communication is a\n"
.string "lot of fun, isnt it?\p"
.string "I think it lets you do things that\n"
.string "werent possible before.\p"
.string "For instance, you can now trade\n"
.string "with people you couldnt before.\p"
.string "I think its going to be exciting!$"
LilycoveCity_DepartmentStore_1F_Text_21FAE5: @ 821FAE5
.string "I want to spread the word about how\n"
.string "fun Wireless Communication can be.$"

View File

@@ -23,8 +23,7 @@ LilycoveCity_DepartmentStore_2F_EventScript_21FB48:: @ 821FB48
release
end
.incbin "baserom.gba", 0x21fb5f, 0x1
.align 2
LilycoveCity_DepartmentStore_2F_Pokemart_21FB60: @ 821FB60
.2byte ITEM_POKE_BALL
.2byte ITEM_GREAT_BALL
@@ -51,8 +50,7 @@ LilycoveCity_DepartmentStore_2F_EventScript_21FB7A:: @ 821FB7A
release
end
.incbin "baserom.gba", 0x21fb91, 0x3
.align 2
LilycoveCity_DepartmentStore_2F_Pokemart_21FB94: @ 821FB94
.2byte ITEM_POTION
.2byte ITEM_SUPER_POTION

View File

@@ -32,8 +32,7 @@ LilycoveCity_DepartmentStore_3F_EventScript_21FC8C:: @ 821FC8C
release
end
.incbin "baserom.gba", 0x21fca3, 0x1
.align 2
LilycoveCity_DepartmentStore_3F_Pokemart_21FCA4: @ 821FCA4
.2byte ITEM_X_SPEED
.2byte ITEM_X_SPECIAL

View File

@@ -23,8 +23,7 @@ LilycoveCity_DepartmentStore_4F_EventScript_21FE06:: @ 821FE06
release
end
.incbin "baserom.gba", 0x21fe1d, 0x3
.align 2
LilycoveCity_DepartmentStore_4F_Pokemart_21FE20: @ 821FE20
.2byte ITEM_TM38
.2byte ITEM_TM25
@@ -44,8 +43,7 @@ LilycoveCity_DepartmentStore_4F_EventScript_21FE2C:: @ 821FE2C
release
end
.incbin "baserom.gba", 0x21fe43, 0x1
.align 2
LilycoveCity_DepartmentStore_4F_Pokemart_21FE44: @ 821FE44
.2byte ITEM_TM17
.2byte ITEM_TM20

View File

@@ -23,8 +23,7 @@ LilycoveCity_DepartmentStore_5F_EventScript_21FFA6:: @ 821FFA6
release
end
.incbin "baserom.gba", 0x21ffbd, 0x3
.align 2
LilycoveCity_DepartmentStore_5F_Pokemart_21FFC0: @ 821FFC0
.2byte ITEM_X_DEFEND
.2byte ITEM_X_SPEED
@@ -52,8 +51,7 @@ LilycoveCity_DepartmentStore_5F_EventScript_21FFDC:: @ 821FFDC
release
end
.incbin "baserom.gba", 0x21fff3, 0x1
.align 2
LilycoveCity_DepartmentStore_5F_Pokemart_21FFF4: @ 821FFF4
.2byte 101
.2byte 102
@@ -78,8 +76,7 @@ LilycoveCity_DepartmentStore_5F_EventScript_22000A:: @ 822000A
release
end
.incbin "baserom.gba", 0x220021, 0x3
.align 2
LilycoveCity_DepartmentStore_5F_Pokemart_220024: @ 8220024
.2byte ITEM_CARBOS
.2byte ITEM_CALCIUM
@@ -104,8 +101,7 @@ LilycoveCity_DepartmentStore_5F_EventScript_22003A:: @ 822003A
release
end
.incbin "baserom.gba", 0x220051, 0x3
.align 2
LilycoveCity_DepartmentStore_5F_Pokemart_220054: @ 8220054
.2byte 59
.2byte 60

View File

@@ -389,7 +389,31 @@ LilycoveCity_Harbor_EventScript_21E557:: @ 821E557
goto LilycoveCity_Harbor_EventScript_21E09F
end
.incbin "baserom.gba", 0x21e56b, 0x55
LilycoveCity_Harbor_EventScript_21E56B:: @ 821E56B
msgbox LilycoveCity_Harbor_Text_21E792, 4
release
end
LilycoveCity_Harbor_EventScript_21E575:: @ 821E575
msgbox LilycoveCity_Harbor_Text_21E864, 5
compare_var_to_value VAR_RESULT, 0
goto_eq LilycoveCity_Harbor_EventScript_21E5C0
setvar VAR_PORTHOLE, 5
call LilycoveCity_Harbor_EventScript_21E5CC
warp SS_TIDAL_CORRIDOR, 255, 1, 10
waitstate
release
end
LilycoveCity_Harbor_EventScript_21E59D:: @ 821E59D
msgbox LilycoveCity_Harbor_Text_21E880, 5
compare_var_to_value VAR_RESULT, 0
goto_eq LilycoveCity_Harbor_EventScript_21E5C0
call LilycoveCity_Harbor_EventScript_21E5CC
warp BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
waitstate
release
end
LilycoveCity_Harbor_EventScript_21E5C0:: @ 821E5C0
message LilycoveCity_Harbor_Text_21E8CC
@@ -438,7 +462,9 @@ LilycoveCity_Harbor_Movement_21E633: @ 821E633
step_up
step_end
.incbin "baserom.gba", 0x21e635, 0x2
LilycoveCity_Harbor_Movement_21E635: @ 821E635
step_up
step_end
LilycoveCity_Harbor_EventScript_21E637:: @ 821E637
lock
@@ -561,7 +587,12 @@ LilycoveCity_Harbor_Text_21E758: @ 821E758
.string "Hello, are you here for the ferry?\n"
.string "May I see your TICKET?$"
.incbin "baserom.gba", 0x21e792, 0x5b
LilycoveCity_Harbor_Text_21E792: @ 821E792
.string "{PLAYER} doesnt have the TICKET…\p"
.string "Im terribly sorry.\p"
.string "You must have a TICKET to board\n"
.string "the ferry.$"
LilycoveCity_Harbor_Text_21E7ED: @ 821E7ED
.string "{PLAYER} flashed the TICKET.\p"

View File

@@ -242,7 +242,9 @@ LilycoveCity_LilycoveMuseum_1F_Text_219311: @ 8219311
.string "small characters of an ancient,\l"
.string "unreadable language.$"
.incbin "baserom.gba", 0x21938c, 0x28
LilycoveCity_LilycoveMuseum_1F_Text_21938C: @ 821938C
.string "Hmmm…\n"
.string "What works of great magnificence…$"
LilycoveCity_LilycoveMuseum_1F_Text_2193B4: @ 82193B4
.string "Battling with POKéMON is fun,\n"

View File

@@ -5,5 +5,15 @@ LilycoveCity_PokemonCenter_2F_MapScripts:: @ 821C75D
map_script 3, LilycoveCity_PokemonCenter_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x21c772, 0x12
LilycoveCity_PokemonCenter_2F_EventScript_21C772:: @ 821C772
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
LilycoveCity_PokemonCenter_2F_EventScript_21C778:: @ 821C778
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
LilycoveCity_PokemonCenter_2F_EventScript_21C77E:: @ 821C77E
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end

View File

@@ -314,3 +314,126 @@ LittlerootTown_BrendansHouse_1F_Text_1F7B24: @ 81F7B24
.string "very own room?$"
LittlerootTown_BrendansHouse_1F_Text_1F7B67: @ 81F7B67
LittlerootTown_MaysHouse_1F_Text_1F7B67: @ 81F7B67
.string "MOM: {PLAYER}.\p"
.string "Go set the clock in your room, honey.$"
LittlerootTown_BrendansHouse_1F_Text_1F7B96: @ 81F7B96
.string "MOM: Oh! {PLAYER}, {PLAYER}!\n"
.string "Quick! Come quickly!$"
LittlerootTown_BrendansHouse_1F_Text_1F7BBC: @ 81F7BBC
LittlerootTown_MaysHouse_1F_Text_1F7BBC: @ 81F7BBC
.string "MOM: Look! Its PETALBURG GYM!\n"
.string "Maybe DAD will be on!$"
LittlerootTown_BrendansHouse_1F_Text_1F7BF1: @ 81F7BF1
LittlerootTown_MaysHouse_1F_Text_1F7BF1: @ 81F7BF1
.string "MOM: Oh… Its over.\p"
.string "I think DAD was on, but we missed him.\n"
.string "Too bad.$"
LittlerootTown_BrendansHouse_1F_Text_1F7C35: @ 81F7C35
LittlerootTown_MaysHouse_1F_Text_1F7C35: @ 81F7C35
.string "Oh, yes.\n"
.string "One of DADs friends lives in town.\p"
.string "PROF. BIRCH is his name.\p"
.string "He lives right next door, so you should\n"
.string "go over and introduce yourself.$"
LittlerootTown_BrendansHouse_1F_Text_1F7CC3: @ 81F7CC3
.string "MOM: See you, honey!$"
LittlerootTown_BrendansHouse_1F_Text_1F7CD8: @ 81F7CD8
.string "MOM: Did you introduce yourself to\n"
.string "PROF. BIRCH?$"
LittlerootTown_BrendansHouse_1F_Text_1F7D08: @ 81F7D08
.string "MOM: How are you doing, {PLAYER}?\n"
.string "You look a little tired.\p"
.string "I think you should rest a bit.$"
LittlerootTown_BrendansHouse_1F_Text_1F7D5C: @ 81F7D5C
.string "MOM: Take care, honey!$"
LittlerootTown_BrendansHouse_1F_Text_1F7D73: @ 81F7D73
.string "MOM: Oh? Did DAD give you that BADGE?\p"
.string "Then heres something from your MOM!$"
LittlerootTown_BrendansHouse_1F_Text_1F7DBE: @ 81F7DBE
.string "Dont push yourself too hard, dear.\n"
.string "You can always come home.\p"
.string "Go for it, honey!$"
LittlerootTown_BrendansHouse_1F_Text_1F7E0E: @ 81F7E0E
.string "MOM: What is that, honey? A POKéNAV?\n"
.string "Someone from DEVON gave it to you?\p"
.string "Well, honey, how about registering\n"
.string "your mom?\p"
.string "… … …$"
LittlerootTown_BrendansHouse_1F_Text_1F7E89: @ 81F7E89
.string "Registered MOM\n"
.string "in the POKéNAV.$"
LittlerootTown_BrendansHouse_1F_Text_1F7EA8: @ 81F7EA8
.string "Fugiiiiih!$"
LittlerootTown_BrendansHouse_1F_Text_1F7EB3: @ 81F7EB3
.string "Huggoh, uggo uggo…$"
LittlerootTown_BrendansHouse_1F_Text_1F7EC6: @ 81F7EC6
.string "INTERVIEWER: …We brought you this\n"
.string "report from in front of PETALBURG GYM.$"
.incbin "baserom.gba", 0x1f7f0f, 0xff
LittlerootTown_BrendansHouse_1F_Text_1F800E: @ 81F800E
.string "DAD: Hm?\p"
.string "Hey, its {PLAYER}!\p"
.string "Its been a while since I saw you,\n"
.string "but you look…stronger, somehow.\p"
.string "Thats the impression I get.\n"
.string "But your old man hasnt given up yet!\p"
.string "Oh, yes, I have something for you.\n"
.string "This came to you from someone named\l"
.string "MR. BRINEY.$"
LittlerootTown_BrendansHouse_1F_Text_1F80FE: @ 81F80FE
.string "DAD: Hm, a TICKET for a ferry?\p"
.string "If I recall, there are ferry ports in\n"
.string "SLATEPORT and LILYCOVE.$"
LittlerootTown_BrendansHouse_1F_Text_1F815B: @ 81F815B
.string "Id better get back to PETALBURG GYM.\p"
.string "MOM, thanks for looking after the house\n"
.string "while Im away.$"
LittlerootTown_BrendansHouse_1F_Text_1F81B9: @ 81F81B9
.string "MOM: That DAD of yours…\p"
.string "He comes home for the first time in a\n"
.string "while, but all he talks about is POKéMON.\p"
.string "He should relax and stay a little longer.$"
LittlerootTown_BrendansHouse_1F_Text_1F824B: @ 81F824B
.string "MOM: Is that a breaking news story?$"
LittlerootTown_BrendansHouse_1F_Text_1F826F: @ 81F826F
.string "We bring you this emergency\n"
.string "news flash!\p"
.string "In various HOENN locales, there have\n"
.string "been reports of a BZZT…colored\l"
.string "POKéMON in flight.\p"
.string "The identity of this POKéMON is\n"
.string "currently unknown.\p"
.string "We now return you to the regular\n"
.string "movie program.$"
LittlerootTown_BrendansHouse_1F_Text_1F8351: @ 81F8351
.string "MOM: {PLAYER}, did you catch that?\p"
.string "What color did the announcer say\n"
.string "that POKéMON was?$"
LittlerootTown_BrendansHouse_1F_Text_1F83A1: @ 81F83A1
.string "MOM: Well, isnt that something!\n"
.string "There are still unknown POKéMON.$"

View File

@@ -239,5 +239,74 @@ LittlerootTown_BrendansHouse_2F_Movement_1F8604: @ 81F8604
step_26
step_end
.incbin "baserom.gba", 0x1f8609, 0x4
LittlerootTown_BrendansHouse_2F_Movement_1F8609: @ 81F8609
step_14
step_14
step_27
step_end
gUnknown_081F860D:: @ 81F860D
lockall
checkplayergender
compare_var_to_value VAR_RESULT, 0
goto_eq LittlerootTown_BrendansHouse_2F_EventScript_1F8626
compare_var_to_value VAR_RESULT, 1
goto_eq LittlerootTown_BrendansHouse_2F_EventScript_1F864C
end
LittlerootTown_BrendansHouse_2F_EventScript_1F8626:: @ 81F8626
setvar VAR_0x8004, 1
special sp0D9_ComputerRelated
playse SE_PC_ON
msgbox gUnknown_08272D87, 4
special sub_816AE58
waitstate
releaseall
end
gUnknown_081F863F:: @ 81F863F
.incbin "baserom.gba", 0x1f863f, 0xd
LittlerootTown_BrendansHouse_2F_EventScript_1F864C:: @ 81F864C
msgbox gUnknown_08272CD5, 4
releaseall
end
LittlerootTown_BrendansHouse_2F_EventScript_1F8656:: @ 81F8656
LittlerootTown_MaysHouse_2F_EventScript_1F8656:: @ 81F8656
msgbox LittlerootTown_BrendansHouse_2F_Text_1F877F, 3
end
LittlerootTown_BrendansHouse_2F_EventScript_1F865F:: @ 81F865F
LittlerootTown_MaysHouse_2F_EventScript_1F865F:: @ 81F865F
msgbox LittlerootTown_BrendansHouse_2F_Text_1F884F, 3
end
LittlerootTown_BrendansHouse_2F_Text_1F8668: @ 81F8668
.string "The clock is stopped…\p"
.string "Better set it and start it!$"
LittlerootTown_BrendansHouse_2F_Text_1F869A: @ 81F869A
.string "MOM: {PLAYER}, how do you like your\n"
.string "new room?\p"
.string "Good! Everythings put away neatly!\p"
.string "They finished moving everything in\n"
.string "downstairs, too.\p"
.string "POKéMON movers are so convenient!\p"
.string "Oh, you should make sure that\n"
.string "everythings all there on your desk.$"
LittlerootTown_BrendansHouse_2F_Text_1F877F: @ 81F877F
.string "{PLAYER} flipped open the notebook.\p"
.string "ADVENTURE RULE NO. 1\n"
.string "Open the MENU with START.\p"
.string "ADVENTURE RULE NO. 2\n"
.string "Record your progress with SAVE.\p"
.string "The remaining pages are blank…$"
.incbin "baserom.gba", 0x1f8820, 0x2f
LittlerootTown_BrendansHouse_2F_Text_1F884F: @ 81F884F
.string "Its a Nintendo GameCube.\p"
.string "A Game Boy Advance is connected to\n"
.string "serve as the Controller.$"

View File

@@ -333,3 +333,91 @@ LittlerootTown_MaysHouse_1F_Movement_1F8BBF: @ 81F8BBF
step_up
step_end
LittlerootTown_BrendansHouse_1F_Text_1F8BC5: @ 81F8BC5
LittlerootTown_MaysHouse_1F_Text_1F8BC5: @ 81F8BC5
.string "Oh, hello. And you are?\p"
.string "… … … … … … … … …\n"
.string "… … … … … … … … …\p"
.string "Oh, youre {PLAYER}{KUN}, our new next-door\n"
.string "neighbor! Hi!\p"
.string "We have a {STR_VAR_1} about the same\n"
.string "age as you.\p"
.string "Our {STR_VAR_1} was excited about making\n"
.string "a new friend.\p"
.string "Our {STR_VAR_1} is upstairs, I think.$"
LittlerootTown_BrendansHouse_1F_Text_1F8CA5: @ 81F8CA5
.string "Like child, like father.\p"
.string "My husband is as wild about POKéMON\n"
.string "as our child.\p"
.string "If hes not at his LAB, hes likely\n"
.string "scrabbling about in grassy places.$"
LittlerootTown_BrendansHouse_1F_Text_1F8D37: @ 81F8D37
.string "That {RIVAL}!\p"
.string "I guess our child is too busy with\n"
.string "POKéMON to notice that you came\l"
.string "to visit, {PLAYER}{KUN}.$"
LittlerootTown_BrendansHouse_1F_Text_1F8D93: @ 81F8D93
.string "Oh, {RIVAL} went out to ROUTE 103\n"
.string "just a little while ago.\p"
.string "Like father, like child.\n"
.string "{RIVAL} cant stay quietly at home.$"
LittlerootTown_BrendansHouse_1F_Text_1F8E01: @ 81F8E01
.string "I think its wonderful for people to\n"
.string "travel with POKéMON.\p"
.string "But you should go home every so often\n"
.string "to let your mother know youre okay.\p"
.string "She might not say it, but Im sure she\n"
.string "worries about you, {PLAYER}{KUN}.$"
LittlerootTown_MaysHouse_1F_Text_1F8EC6: @ 81F8EC6
.string "Huh?\n"
.string "Who… Who are you?\p"
.string "… … … … … … … …\n"
.string "… … … … … … … …\p"
.string "Oh, youre {PLAYER}{KUN}.\n"
.string "So your move was today.\p"
.string "Um… Im MAY.\n"
.string "Glad to meet you!\p"
.string "I…\n"
.string "I have this dream of becoming friends\l"
.string "with POKéMON all over the world.\p"
.string "I… I heard about you, {PLAYER}{KUN}, from\n"
.string "my dad, PROF. BIRCH.\p"
.string "I was hoping that you would be nice,\n"
.string "{PLAYER}{KUN}, and that we could be friends.\p"
.string "Oh, this is silly, isnt it?\n"
.string "I… Ive just met you, {PLAYER}{KUN}.\p"
.string "Eheheh…\p"
.string "Oh, no! I forgot!\p"
.string "I was supposed to go help Dad catch\n"
.string "some wild POKéMON!\p"
.string "{PLAYER}{KUN}, Ill catch you later!$"
LittlerootTown_BrendansHouse_1F_Text_1F90B4: @ 81F90B4
.string "Hey!\n"
.string "You…\p"
.string "Who are you?\p"
.string "Oh, youre {PLAYER}, arent you?\n"
.string "Moved in next door, right?\p"
.string "I didnt know that youre a girl.\p"
.string "Dad, PROF. BIRCH, said that our new\n"
.string "next-door neighbor is a GYM LEADERs\l"
.string "kid, so I assumed youd be a guy.\p"
.string "My names BRENDAN.\n"
.string "So, hi, neighbor!\p"
.string "Huh? Hey, {PLAYER}, dont you have\n"
.string "a POKéMON?\p"
.string "Do you want me to go catch you one?\p"
.string "Aw, darn, I forgot…\p"
.string "Im supposed to go help my dad catch\n"
.string "some wild POKéMON.\p"
.string "Some other time, okay?$"
LittlerootTown_BrendansHouse_1F_Text_1F9262: @ 81F9262
.string "Hi, neighbor!\p"
.string "Do you already have your\n"
.string "own POKéMON?$"

View File

@@ -215,7 +215,11 @@ LittlerootTown_MaysHouse_2F_Movement_1F94A4: @ 81F94A4
step_26
step_end
.incbin "baserom.gba", 0x1f94a9, 0x4
LittlerootTown_MaysHouse_2F_Movement_1F94A9: @ 81F94A9
step_14
step_14
step_28
step_end
LittlerootTown_MaysHouse_2F_Movement_1F94AD: @ 81F94AD
step_right
@@ -297,3 +301,119 @@ LittlerootTown_BrendansHouse_2F_EventScript_1F954A:: @ 81F954A
msgbox LittlerootTown_BrendansHouse_2F_Text_1F9BE7, 4
return
gUnknown_081F9553:: @ 81F9553
lockall
checkplayergender
compare_var_to_value VAR_RESULT, 0
goto_eq LittlerootTown_MaysHouse_2F_EventScript_1F956C
compare_var_to_value VAR_RESULT, 1
goto_eq LittlerootTown_MaysHouse_2F_EventScript_1F9576
end
LittlerootTown_MaysHouse_2F_EventScript_1F956C:: @ 81F956C
msgbox gUnknown_08272CD5, 4
releaseall
end
LittlerootTown_MaysHouse_2F_EventScript_1F9576:: @ 81F9576
setvar VAR_0x8004, 2
special sp0D9_ComputerRelated
playse SE_PC_ON
msgbox gUnknown_08272D87, 4
special sub_816AE58
waitstate
releaseall
end
gUnknown_081F958F:: @ 81F958F
.incbin "baserom.gba", 0x1f958f, 0xd
LittlerootTown_MaysHouse_2F_Text_1F959C: @ 81F959C
.string "Huh?\n"
.string "Who… Who are you?\p"
.string "… … … … … … … …\n"
.string "… … … … … … … …\p"
.string "Oh, youre {PLAYER}{KUN}.\n"
.string "So your move was today.\p"
.string "Um… Im MAY.\n"
.string "Glad to meet you!\p"
.string "I…\n"
.string "I have this dream of becoming friends\l"
.string "with POKéMON all over the world.\p"
.string "I… I heard about you, {PLAYER}{KUN}, from\n"
.string "my dad, PROF. BIRCH.\p"
.string "I was hoping that you would be nice,\n"
.string "{PLAYER}{KUN}, and that we could be friends.\p"
.string "Oh, this is silly, isnt it?\n"
.string "I… Ive just met you, {PLAYER}{KUN}.\p"
.string "Eheheh…\p"
.string "Oh, no! I forgot!\p"
.string "I was supposed to go help Dad catch\n"
.string "some wild POKéMON!\p"
.string "{PLAYER}{KUN}, Ill catch you later!$"
LittlerootTown_BrendansHouse_2F_Text_1F978A: @ 81F978A
.string "POKéMON fully restored!\n"
.string "Items ready, and…$"
LittlerootTown_BrendansHouse_2F_Text_1F97B4: @ 81F97B4
.string "Hey!\n"
.string "You…\p"
.string "Who are you?\p"
.string "Oh, youre {PLAYER}, arent you?\n"
.string "Moved in next door, right?\p"
.string "I didnt know that youre a girl.\p"
.string "Dad, PROF. BIRCH, said that our new\n"
.string "next-door neighbor is a GYM LEADERs\l"
.string "kid, so I assumed youd be a guy.\p"
.string "My names BRENDAN.\n"
.string "So, hi, neighbor!\p"
.string "Huh? Hey, {PLAYER}, dont you have\n"
.string "a POKéMON?\p"
.string "Do you want me to go catch you one?\p"
.string "Aw, darn, I forgot…\p"
.string "Im supposed to go help my dad catch\n"
.string "some wild POKéMON.\p"
.string "Some other time, okay?$"
LittlerootTown_BrendansHouse_2F_Text_1F9962: @ 81F9962
.string "POKéMON fully restored…\n"
.string "Items all packed, and…$"
LittlerootTown_BrendansHouse_2F_Text_1F9991: @ 81F9991
LittlerootTown_MaysHouse_2F_Text_1F9991: @ 81F9991
.string "Its {RIVAL}s POKé BALL!\p"
.string "Better leave it right where it is.$"
LittlerootTown_BrendansHouse_2F_Text_1F99C9: @ 81F99C9
.string "MAY: {PLAYER}{KUN}!\p"
.string "I was just checking my POKéDEX.\p"
.string "Theres still a lot of POKéMON that\n"
.string "Ive seen but havent caught.\p"
.string "And there are many others that\n"
.string "I think will evolve.\p"
.string "I wonder where I should go catch\n"
.string "some POKéMON next?$"
LittlerootTown_BrendansHouse_2F_Text_1F9A9E: @ 81F9A9E
.string "MAY: I wonder where I should go catch\n"
.string "some POKéMON next?\p"
.string "Wouldnt it be funny if we ran into each\n"
.string "other, {PLAYER}{KUN}?$"
LittlerootTown_BrendansHouse_2F_Text_1F9B0D: @ 81F9B0D
.string "BRENDAN: Hey, its {PLAYER}.\p"
.string "I was just checking out my POKéDEX.\p"
.string "There are still many POKéMON that\n"
.string "I need to catch, I know, but this\l"
.string "is looking pretty good.\p"
.string "Checking this POKéDEX out gives me\n"
.string "the urge to hit the road again.$"
LittlerootTown_BrendansHouse_2F_Text_1F9BE7: @ 81F9BE7
.string "BRENDAN: Im having a hard time deciding\n"
.string "where I should catch POKéMON next.\p"
.string "Hey, {PLAYER}, if I see you while Im out\n"
.string "catching POKéMON, I can pitch you a\l"
.string "battle if youd like.$"

View File

@@ -687,3 +687,318 @@ LittlerootTown_ProfessorBirchsLab_EventScript_1FA4CD:: @ 81FA4CD
msgbox LittlerootTown_ProfessorBirchsLab_Text_1FB148, 3
end
gUnknown_081FA4D6:: @ 81FA4D6
.incbin "baserom.gba", 0x1fa4d6, 0xc
LittlerootTown_ProfessorBirchsLab_Text_1FA4E2: @ 81FA4E2
.string "Hunh? PROF. BIRCH?\p"
.string "The PROFs away on fieldwork.\n"
.string "Ergo, he isnt here.\p"
.string "Oh, let me explain what fieldwork is.\p"
.string "It is to study things in the natural\n"
.string "environment, like fields and mountains,\l"
.string "instead of a laboratory.\p"
.string "The PROF isnt one for doing desk work.\n"
.string "Hes the type of person who would\l"
.string "rather go outside and experience\l"
.string "things than read about them here.$"
LittlerootTown_ProfessorBirchsLab_Text_1FA641: @ 81FA641
.string "The PROF isnt one for doing desk work.\n"
.string "Hes the type of person who would\l"
.string "rather go outside and experience\l"
.string "things than read about them here.$"
LittlerootTown_ProfessorBirchsLab_Text_1FA6CE: @ 81FA6CE
.string "PROF. BIRCH is studying the habitats\n"
.string "and distribution of POKéMON.\p"
.string "The PROF enjoys {RIVAL}s help, too.\n"
.string "Theres a lot of love there.$"
LittlerootTown_ProfessorBirchsLab_Text_1FA74D: @ 81FA74D
.string "PROF. BIRCH: So, {PLAYER}{KUN}.\p"
.string "Ive heard so much about you from\n"
.string "your father.\p"
.string "Ive heard that you dont have your\n"
.string "own POKéMON yet.\p"
.string "But the way you battled earlier,\n"
.string "you pulled it off with aplomb!\p"
.string "I guess you have your fathers blood\n"
.string "in your veins after all!\p"
.string "Oh, yes. As thanks for rescuing me,\n"
.string "Id like you to have the POKéMON you\l"
.string "used earlier.\p"
.string "{PLAYER} received the {STR_VAR_1}!$"
LittlerootTown_ProfessorBirchsLab_Text_1FA8B1: @ 81FA8B1
.string "PROF. BIRCH: While youre at it, why not\n"
.string "give a nickname to that {STR_VAR_1}?$"
LittlerootTown_ProfessorBirchsLab_Text_1FA8F6: @ 81FA8F6
.string "PROF. BIRCH: If you work at POKéMON\n"
.string "and gain experience, I think youll make\l"
.string "an extremely good TRAINER.\p"
.string "My kid, {RIVAL}, is also studying\n"
.string "POKéMON while helping me out.\p"
.string "{PLAYER}{KUN}, dont you think it might be\n"
.string "a good idea to go see {RIVAL}?$"
LittlerootTown_ProfessorBirchsLab_Text_1FA9D5: @ 81FA9D5
.string "PROF. BIRCH: Great!\n"
.string "{RIVAL} should be happy, too.\p"
.string "Get {RIVAL} to teach you what it\n"
.string "means to be a TRAINER.$"
LittlerootTown_ProfessorBirchsLab_Text_1FAA35: @ 81FAA35
.string "PROF. BIRCH: Oh, dont be that way.\n"
.string "You should go meet my kid.$"
LittlerootTown_ProfessorBirchsLab_Text_1FAA74: @ 81FAA74
.string "PROF. BIRCH: {RIVAL}?\n"
.string "Gone home, I think.\p"
.string "Or maybe that kids scrabbling around\n"
.string "in tall grass again somewhere…\p"
.string "If you or your POKéMON get tired,\n"
.string "you should get some rest at home.$"
LittlerootTown_ProfessorBirchsLab_Text_1FAB22: @ 81FAB22
.string "PROF. BIRCH: Oh, hi, {PLAYER}{KUN}!\p"
.string "I heard you beat {RIVAL} on\n"
.string "your first try. Thats excellent!\p"
.string "{RIVAL}s been helping with my research\n"
.string "for a long time.\p"
.string "{RIVAL} has an extensive history as\n"
.string "a TRAINER already.\p"
.string "Here, {PLAYER}{KUN}, I ordered this for my\n"
.string "research, but I think you should have\l"
.string "this POKéDEX.$"
LittlerootTown_ProfessorBirchsLab_Text_1FAC32: @ 81FAC32
.string "{PLAYER} received the POKéDEX!$"
LittlerootTown_ProfessorBirchsLab_Text_1FAC4B: @ 81FAC4B
.string "PROF. BIRCH: The POKéDEX is a high-tech\n"
.string "tool that automatically makes a record\l"
.string "of any POKéMON you meet or catch.\p"
.string "My kid, {RIVAL}, goes everywhere\n"
.string "with it.\p"
.string "Whenever my kid catches a rare POKéMON\n"
.string "and records its data in the POKéDEX,\l"
.string "why, {RIVAL} looks for me while Im out\l"
.string "doing fieldwork, and shows me.$"
LittlerootTown_ProfessorBirchsLab_Text_1FAD6F: @ 81FAD6F
.string "PROF. BIRCH: Countless POKéMON\n"
.string "await you!\p"
.string "Argh, Im getting the itch to get out\n"
.string "and do fieldwork again!$"
LittlerootTown_ProfessorBirchsLab_Text_1FADD7: @ 81FADD7
.string "MAY: Oh, wow, {PLAYER}{KUN}!\n"
.string "You got a POKéDEX, too!\p"
.string "Thats great! Just like me!\n"
.string "Ive got something for you, too!$"
LittlerootTown_ProfessorBirchsLab_Text_1FAE40: @ 81FAE40
.string "MAY: Its fun if you can get a lot of\n"
.string "POKéMON!\p"
.string "Im going to look all over the place\n"
.string "because I want different POKéMON.\p"
.string "If I find any cute POKéMON, Ill catch\n"
.string "them with POKé BALLS!$"
LittlerootTown_ProfessorBirchsLab_Text_1FAEF3: @ 81FAEF3
.string "Oh? Your BAGs full.$"
LittlerootTown_ProfessorBirchsLab_Text_1FAF08: @ 81FAF08
.string "MAY: I wonder where I should go look\n"
.string "for POKéMON next?$"
LittlerootTown_ProfessorBirchsLab_Text_1FAF3F: @ 81FAF3F
.string "BRENDAN: Huh…\n"
.string "So you got a POKéDEX, too.\p"
.string "Well then, here.\n"
.string "Ill give you these.$"
LittlerootTown_ProfessorBirchsLab_Text_1FAF8E: @ 81FAF8E
.string "BRENDAN: You know its more fun to\n"
.string "have a whole bunch of POKéMON.\p"
.string "Im going to explore all over the place\n"
.string "to find different POKéMON.\p"
.string "If I find any cool POKéMON, you bet\n"
.string "Ill try to get them with POKé BALLS.$"
LittlerootTown_ProfessorBirchsLab_Text_1FB05D: @ 81FB05D
.string "Hey, your BAGs full.$"
LittlerootTown_ProfessorBirchsLab_Text_1FB073: @ 81FB073
.string "BRENDAN: Where should I look for\n"
.string "POKéMON next…$"
LittlerootTown_ProfessorBirchsLab_Text_1FB0A2: @ 81FB0A2
.string "Its a serious-looking machine.\n"
.string "The PROF must use this for research.$"
LittlerootTown_ProfessorBirchsLab_Text_1FB0E7: @ 81FB0E7
.string "Its a PC used for research.\n"
.string "Better not mess around with it.$"
LittlerootTown_ProfessorBirchsLab_Text_1FB124: @ 81FB124
.string "Its crammed with books on POKéMON.$"
LittlerootTown_ProfessorBirchsLab_Text_1FB148: @ 81FB148
.string "Its a book thats too hard to read.$"
LittlerootTown_ProfessorBirchsLab_Text_1FB16D: @ 81FB16D
.string "PROF. BIRCH: Now…\p"
.string "{PLAYER}{KUN} and {RIVAL}, Ive had the two\n"
.string "of you help me study POKéMON.\p"
.string "Thanks to your help, new facts\n"
.string "are coming to light.\p"
.string "It appears that in the HOENN region,\n"
.string "there are also POKéMON from other\l"
.string "regions.\p"
.string "It goes to show how rich and varied\n"
.string "the natural environments of HOENN\l"
.string "happen to be.\p"
.string "Thats why I think its necessary for\n"
.string "me to upgrade your POKéDEX to\l"
.string "the NATIONAL Mode.\p"
.string "Here, let me see your POKéDEX units.$"
LittlerootTown_ProfessorBirchsLab_Text_1FB30F: @ 81FB30F
.string "MAY: Eheheh!\p"
.string "Its so cool that even my POKéDEX\n"
.string "is getting updated!\p"
.string "Its because you went out and caught\n"
.string "so many POKéMON, {PLAYER}{KUN}!$"
LittlerootTown_ProfessorBirchsLab_Text_1FB38E: @ 81FB38E
.string "BRENDAN: I went out all over HOENN\n"
.string "and checked out POKéMON.\p"
.string "You can thank me for getting\n"
.string "the NATIONAL Mode POKéDEX.\p"
.string "Yep, youre lucky, {PLAYER}!$"
LittlerootTown_ProfessorBirchsLab_Text_1FB419: @ 81FB419
.string "PROF. BIRCH: Okay, all done!$"
LittlerootTown_ProfessorBirchsLab_Text_1FB436: @ 81FB436
.string "{PLAYER}s POKéDEX was upgraded\n"
.string "to the NATIONAL Mode!$"
LittlerootTown_ProfessorBirchsLab_Text_1FB466: @ 81FB466
.string "PROF. BIRCH: But listen.\n"
.string "Youve become the CHAMPION,\l"
.string "but your POKéMON journey isnt over.\p"
.string "There is no end to the road\n"
.string "that is POKéMON.\p"
.string "Somewhere, there is a grassy patch\n"
.string "thats waiting for you!$"
LittlerootTown_ProfessorBirchsLab_Text_1FB528: @ 81FB528
.string "MAY: I think Ill take a short break\n"
.string "from fieldwork.\p"
.string "I think Ill help the PROF here for\n"
.string "a while.$"
LittlerootTown_ProfessorBirchsLab_Text_1FB58A: @ 81FB58A
.string "BRENDAN: For the time being,\n"
.string "Im taking a break from fieldwork.\p"
.string "Ill be helping out the PROF here\n"
.string "for a while.$"
LittlerootTown_ProfessorBirchsLab_Text_1FB5F9: @ 81FB5F9
.string "PROF. BIRCH: Oh, {PLAYER}{KUN}!\n"
.string "Lets have a look at your POKéDEX.\p"
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "Yes, theres no doubt about it.\p"
.string "You really have completed the HOENN\n"
.string "regions POKéDEX.\p"
.string "Thats more than just impressive.\p"
.string "I have a gift for you.\p"
.string "Consider it my show of appreciation\n"
.string "for the fantastic work youve done.\p"
.string "My gift is a rare POKéMON only found\n"
.string "in another region!\p"
.string "You can have any one of these\n"
.string "three POKéMON!$"
LittlerootTown_ProfessorBirchsLab_Text_1FB787: @ 81FB787
.string "PROF. BIRCH: These are rare POKéMON\n"
.string "only found in another region!\p"
.string "You can have any one of these\n"
.string "three POKéMON!$"
LittlerootTown_ProfessorBirchsLab_Text_1FB7F6: @ 81FB7F6
.string "PROF. BIRCH: The FIRE POKéMON\n"
.string "CYNDAQUIL caught your eye!\p"
.string "Youre as sharp as ever!\p"
.string "So the CYNDAQUIL is your choice?$"
LittlerootTown_ProfessorBirchsLab_Text_1FB869: @ 81FB869
.string "PROF. BIRCH: The WATER POKéMON\n"
.string "TOTODILE is your choice!\p"
.string "You know how to pick a good one.\p"
.string "So, youll take the TOTODILE?$"
LittlerootTown_ProfessorBirchsLab_Text_1FB8E0: @ 81FB8E0
.string "PROF. BIRCH: The GRASS POKéMON\n"
.string "CHIKORITA is your choice!\p"
.string "You sure know what youre doing.\p"
.string "So, youll take the CHIKORITA?$"
LittlerootTown_ProfessorBirchsLab_Text_1FB959: @ 81FB959
.string "PROF. BIRCH: Take your time before\n"
.string "you decide.\p"
.string "Theyre all invaluable POKéMON.$"
.incbin "baserom.gba", 0x1fb9a8, 0x2f
LittlerootTown_ProfessorBirchsLab_Text_1FB9D7: @ 81FB9D7
.string "{PLAYER} received the {STR_VAR_1}\n"
.string "from PROF. BIRCH!$"
.incbin "baserom.gba", 0x1fb9fc, 0x30
LittlerootTown_ProfessorBirchsLab_Text_1FBA2C: @ 81FBA2C
.string "PROF. BIRCH: Listen, {PLAYER}{KUN}.\n"
.string "Youve completed the HOENN POKéDEX,\l"
.string "but your POKéMON journey isnt over.\p"
.string "There is no end to the road\n"
.string "that is POKéMON.\p"
.string "Somewhere, there is a grassy patch\n"
.string "thats waiting for you!$"
LittlerootTown_ProfessorBirchsLab_Text_1FBAF8: @ 81FBAF8
.string "You received the promised POKéMON.\n"
.string "Better leave the others alone.$"
.incbin "baserom.gba", 0x1fbb3a, 0x2e
LittlerootTown_ProfessorBirchsLab_Text_1FBB68: @ 81FBB68
.string "MAY: {PLAYER}{KUN}, after this…\n"
.string "What are you going to do?\p"
.string "Are you going to keep battling\n"
.string "and sharpening your skills?\p"
.string "Or are you going to try filling\n"
.string "the NATIONAL POKéDEX?\p"
.string "Im staying here to help the PROF.$"
LittlerootTown_ProfessorBirchsLab_Text_1FBC2D: @ 81FBC2D
.string "BRENDAN: Rather than collecting\n"
.string "POKéMON, I prefer slowly and \l"
.string "steadily raising the one I chose.$"
LittlerootTown_ProfessorBirchsLab_Text_1FBC8D: @ 81FBC8D
.string "MAY: Oh, hi, {PLAYER}{KUN}!\n"
.string "Have you gone to that place,\l"
.string "the BATTLE FRONTIER?$"
LittlerootTown_ProfessorBirchsLab_Text_1FBCD2: @ 81FBCD2
.string "BRENDAN: Hey, {PLAYER}!\n"
.string "Have you gone out to that place,\l"
.string "the BATTLE FRONTIER?$"
.incbin "baserom.gba", 0x1fbd1a, 0x16b

View File

@@ -457,3 +457,195 @@ MauvilleCity_EventScript_1DF7B0:: @ 81DF7B0
release
end
gUnknown_081DF7BA:: @ 81DF7BA
.incbin "baserom.gba", 0x1df7ba, 0x22
MauvilleCity_Text_1DF7DC: @ 81DF7DC
.string "UNCLE: Its because of POKéMON that\n"
.string "this boys got more pep, I suppose…\l"
.string "But hes become a bit too peppy…$"
MauvilleCity_Text_1DF845: @ 81DF845
.string "WALLY: Aww, UNCLE, please?\p"
.string "I want to challenge this GYM and see\n"
.string "how much better Ive become.\p"
.string "Please? May I, please?$"
MauvilleCity_Text_1DF8B9: @ 81DF8B9
.string "UNCLE: Now hold on, WALLY.\p"
.string "Since you started living with POKéMON,\n"
.string "you have grown quite a lot stronger.\p"
.string "But dont you think youre pushing it\n"
.string "to suddenly challenge a GYM?$"
MauvilleCity_Text_1DF963: @ 81DF963
.string "WALLY: Im not pushing it.\p"
.string "If I combine forces with RALTS,\n"
.string "we can beat anyone!$"
MauvilleCity_Text_1DF9B2: @ 81DF9B2
.string "WALLY: Oh! Hi, {PLAYER}!\p"
.string "Ive gotten a lot stronger since\n"
.string "we met.\p"
.string "{PLAYER}, I want you and my UNCLE to\n"
.string "understand that.\p"
.string "{PLAYER}, please, will you have\n"
.string "a battle with me?$"
MauvilleCity_Text_1DFA4A: @ 81DFA4A
.string "WALLY: Oh… If you wont battle me,\n"
.string "{PLAYER}, my UNCLE wont know that Ive\l"
.string "become really strong.$"
MauvilleCity_Text_1DFAA5: @ 81DFAA5
.string "UNCLE: {PLAYER}{KUN}, was it?\n"
.string "On WALLYs behalf, can I ask you to\l"
.string "battle with him just this once?\p"
.string "I dont think hes going to listen to\n"
.string "any reason the way he is now.$"
MauvilleCity_Text_1DFB42: @ 81DFB42
.string "WALLY: {PLAYER}, please!\n"
.string "Battle with me, please.$"
MauvilleCity_Text_1DFB6D: @ 81DFB6D
.string "WALLY: {PLAYER}, thank you.\p"
.string "Okay… Here I come!$"
MauvilleCity_Text_1DFB96: @ 81DFB96
.string "WALLY: … … … … … … …\p"
.string "… … … … … … … …\p"
.string "I lost…$"
MauvilleCity_Text_1DFBC3: @ 81DFBC3
.string "WALLY: UNCLE…\n"
.string "Ill go back to VERDANTURF…$"
MauvilleCity_Text_1DFBED: @ 81DFBED
.string "{PLAYER}, thank you.\n"
.string "Being a TRAINER is tough, isnt it?\p"
.string "Its not enough just to have POKéMON\n"
.string "and make them battle. That isnt what\l"
.string "being a real TRAINER is about.$"
MauvilleCity_Text_1DFC8A: @ 81DFC8A
.string "UNCLE: WALLY, theres no need to be so\n"
.string "down on yourself.\p"
.string "Why, whats keeping you from becoming\n"
.string "stronger and stronger?\p"
.string "Come on, lets go home.\n"
.string "Everyones waiting for you.$"
MauvilleCity_Text_1DFD34: @ 81DFD34
.string "UNCLE: {PLAYER}{KUN}, it just dawned on me\n"
.string "that you must be the TRAINER who kept\l"
.string "an eye out for WALLY when he caught\l"
.string "his POKéMON.\p"
.string "Why dont you visit us in VERDANTURF\n"
.string "sometime?\l"
.string "Im sure WALLY would enjoy it.$"
.incbin "baserom.gba", 0x1dfdfb, 0xda
MauvilleCity_Text_1DFED5: @ 81DFED5
.string "SCOTT: Hehe…\n"
.string "I was watching that match!\p"
.string "Youre friends with that boy WALLY,\n"
.string "arent you?\p"
.string "But you didnt hold anything back\n"
.string "and beat him impressively.\p"
.string "Yeah! Thats what a real POKéMON\n"
.string "battle is all about!\p"
.string "I idolize TRAINERS like that!\p"
.string "… … … … … …\n"
.string "Ill be cheering for you!$"
MauvilleCity_Text_1DFFE4: @ 81DFFE4
.string "WATTSON: Oh, {PLAYER}{KUN}!\n"
.string "You look like you have a lot of zip!\l"
.string "Thats a good thing, wahahahaha!\p"
.string "Fine! Ive decided!\n"
.string "I need a favor, {PLAYER}{KUN}!\p"
.string "MAUVILLE CITY has an underground\n"
.string "sector called NEW MAUVILLE.\p"
.string "{PLAYER}{KUN}, Id like you to go there and\n"
.string "switch off the GENERATOR.\p"
.string "The GENERATOR has been running a bit\n"
.string "haywire. Its getting unsafe.\p"
.string "Here, this is the KEY to get into\n"
.string "NEW MAUVILLE.$"
MauvilleCity_Text_1E0154: @ 81E0154
.string "WATTSON: Dont you worry about it.\n"
.string "It wont be a challenge to you.\p"
.string "The entrance to NEW MAUVILLE is just\n"
.string "a short SURF away from ROUTE 110.\p"
.string "Thats it, then, you have my trust!\n"
.string "Wahahahaha!$"
MauvilleCity_Text_1E020E: @ 81E020E
.string "WATTSON: Wahahahaha!\p"
.string "I knew it, {PLAYER}{KUN}! I knew Id made\n"
.string "the right choice asking you!\p"
.string "This is my thanks--a TM containing\n"
.string "THUNDERBOLT!\p"
.string "Go on, youve earned it!$"
MauvilleCity_Text_1E02AA: @ 81E02AA
.string "WATTSON: Wahahahaha!\p"
.string "It pleases me to no end to see\n"
.string "the young step up and take charge!$"
MauvilleCity_Text_1E0301: @ 81E0301
.string "You know, its cool to have POKéMON\n"
.string "battles and stuff…\p"
.string "But if your POKéMON gets hurt,\n"
.string "you have to nurse it back to health.$"
MauvilleCity_Text_1E037C: @ 81E037C
.string "The roads of this town stretch north\n"
.string "and south, and east and west.\p"
.string "Because of that, we get all sorts of\n"
.string "people coming through.$"
MauvilleCity_Text_1E03FB: @ 81E03FB
.string "Have you been to RYDELS CYCLES yet?\p"
.string "RYDEL, the owner, is a very generous\n"
.string "man.$"
MauvilleCity_Text_1E044A: @ 81E044A
.string "Even if youre riding a BIKE,\n"
.string "wild POKéMON could jump you.$"
MauvilleCity_Text_1E0485: @ 81E0485
.string "MAUVILLE CITY\n"
.string "“The bright and shiny city of fun!”$"
MauvilleCity_Text_1E04B7: @ 81E04B7
.string "MAUVILLE CITY POKéMON GYM\n"
.string "LEADER: WATTSON\l"
.string "“The cheerfully electrifying man!”$"
MauvilleCity_Text_1E0504: @ 81E0504
.string "“Ride in gravel and shake up your\n"
.string "soul!”\l"
.string "RYDELS CYCLES$"
MauvilleCity_Text_1E053C: @ 81E053C
.string "“The play spot for all!”\n"
.string "MAUVILLE GAME CORNER$"
MauvilleCity_Text_1E056A: @ 81E056A
.string "Hi, do you check out TV at all?\p"
.string "Theyve added a bunch of cool new\n"
.string "shows recently.\p"
.string "TV is so cool. Ive seen my friends on\n"
.string "TV just out of the blue.\p"
.string "And, sometimes, they even put you on TV\n"
.string "without telling you.\p"
.string "I wish I would be on TV sometime.\p"
.string "Thats why I think you should check\n"
.string "out TVs whenever you can.$"
MauvilleCity_Text_1E0699: @ 81E0699
.string "Hi, have you been checking out TVs?$"

View File

@@ -22,7 +22,13 @@ MauvilleCity_GameCorner_EventScript_20FBE5:: @ 820FBE5
goto MauvilleCity_GameCorner_EventScript_20FCD1
end
.incbin "baserom.gba", 0x20fc0c, 0x27
MauvilleCity_GameCorner_EventScript_20FC0C:: @ 820FC0C
multichoicedefault 15, 0, 49, 1, 0
switch VAR_RESULT
case 0, MauvilleCity_GameCorner_EventScript_20FC33
case 1, MauvilleCity_GameCorner_EventScript_20FC75
goto MauvilleCity_GameCorner_EventScript_20FCD1
end
MauvilleCity_GameCorner_EventScript_20FC33:: @ 820FC33
checkcoins VAR_0x4001
@@ -714,7 +720,9 @@ MauvilleCity_GameCorner_Text_210646: @ 8210646
MauvilleCity_GameCorner_Text_210673: @ 8210673
.string "You dont have enough COINS.$"
.incbin "baserom.gba", 0x210690, 0x2f
MauvilleCity_GameCorner_Text_210690: @ 8210690
.string "There isnt any room available for\n"
.string "placing {STR_VAR_1}.$"
MauvilleCity_GameCorner_Text_2106BF: @ 82106BF
.string "Oh, is that so? \n"
@@ -727,7 +735,8 @@ MauvilleCity_GameCorner_Text_210705: @ 8210705
MauvilleCity_GameCorner_Text_21071B: @ 821071B
.string "Here you go!$"
.incbin "baserom.gba", 0x210728, 0x28
MauvilleCity_GameCorner_Text_210728: @ 8210728
.string "Oh, you cant carry any more than that.$"
MauvilleCity_GameCorner_Text_210750: @ 8210750
.string "I made a mistake and got two of\n"

View File

@@ -11,8 +11,7 @@ MauvilleCity_Mart_EventScript_2110E6:: @ 82110E6
release
end
.incbin "baserom.gba", 0x2110fd, 0x3
.align 2
MauvilleCity_Mart_Pokemart_211100: @ 8211100
.2byte ITEM_POKE_BALL
.2byte ITEM_GREAT_BALL

View File

@@ -5,7 +5,17 @@ MauvilleCity_PokemonCenter_2F_MapScripts:: @ 8211008
map_script 3, MauvilleCity_PokemonCenter_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x21101d, 0x12
MauvilleCity_PokemonCenter_2F_EventScript_21101D:: @ 821101D
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
MauvilleCity_PokemonCenter_2F_EventScript_211023:: @ 8211023
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
MauvilleCity_PokemonCenter_2F_EventScript_211029:: @ 8211029
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end
MauvilleCity_PokemonCenter_2F_EventScript_21102F:: @ 821102F
msgbox MauvilleCity_PokemonCenter_2F_Text_211038, 2

View File

@@ -30,10 +30,51 @@ MossdeepCity_GameCorner_1F_EventScript_224B5D:: @ 8224B5D
msgbox MossdeepCity_GameCorner_1F_Text_224BFD, 3
end
.incbin "baserom.gba", 0x224b66, 0x97
MossdeepCity_GameCorner_1F_Text_224B66: @ 8224B66
.string "When I was young, I traveled the world\n"
.string "as a POKéMON TRAINER.\p"
.string "Now that Ive become an old buzzard,\n"
.string "my only amusement is watching young\l"
.string "TRAINERS battle.$"
MossdeepCity_GameCorner_1F_Text_224BFD: @ 8224BFD
.string "The door appears to be locked.$"
.incbin "baserom.gba", 0x224c1c, 0x22f
MossdeepCity_GameCorner_1F_Text_224C1C: @ 8224C1C
.string "A TRAINER named {STR_VAR_1} is\n"
.string "visiting my home.\p"
.string "Would you like to challenge\n"
.string "{STR_VAR_1}?$"
MossdeepCity_GameCorner_1F_Text_224C64: @ 8224C64
.string "You wont battle? Im disappointed\n"
.string "that I cant see you battle…$"
MossdeepCity_GameCorner_1F_Text_224CA4: @ 8224CA4
.string "Oh, good, good!\p"
.string "But my house isnt all that sturdy.\p"
.string "Could I ask you to keep it down to\n"
.string "a 3-on-3 match?$"
MossdeepCity_GameCorner_1F_Text_224D0B: @ 8224D0B
.string "Before you two battle, you should\n"
.string "save your progress.$"
MossdeepCity_GameCorner_1F_Text_224D41: @ 8224D41
.string "I hope to see a good match!$"
MossdeepCity_GameCorner_1F_Text_224D5D: @ 8224D5D
.string "So, it became a standoff.\p"
.string "It was a brilliant match in which\n"
.string "neither side conceded a step!$"
MossdeepCity_GameCorner_1F_Text_224DB7: @ 8224DB7
.string "That was superlative!\p"
.string "Why, it was like seeing myself in\n"
.string "my youth again!$"
MossdeepCity_GameCorner_1F_Text_224DFF: @ 8224DFF
.string "Ah, too bad for you!\p"
.string "But it was a good match.\n"
.string "I hope you can win next time.$"

View File

@@ -113,7 +113,95 @@ MossdeepCity_Gym_EventScript_22097E:: @ 822097E
msgbox MossdeepCity_Gym_Text_221E45, 6
end
.incbin "baserom.gba", 0x220999, 0x158
MossdeepCity_Gym_EventScript_220999:: @ 8220999
lockall
checkflag FLAG_0x064
goto_eq MossdeepCity_Gym_EventScript_2209D0
setflag FLAG_0x064
applymovement 255, MossdeepCity_Gym_Movement_220C30
waitmovement 0
setmetatile 5, 5, 516, 0
setmetatile 2, 7, 569, 1
goto MossdeepCity_Gym_EventScript_2209C8
end
MossdeepCity_Gym_EventScript_2209C8:: @ 82209C8
special DrawWholeMapView
playse SE_TK_KASYA
releaseall
end
MossdeepCity_Gym_EventScript_2209D0:: @ 82209D0
clearflag FLAG_0x064
applymovement 255, MossdeepCity_Gym_Movement_220C30
waitmovement 0
setmetatile 5, 5, 524, 0
setmetatile 2, 7, 568, 1
goto MossdeepCity_Gym_EventScript_2209C8
end
MossdeepCity_Gym_EventScript_2209F5:: @ 82209F5
lockall
checkflag FLAG_0x065
goto_eq MossdeepCity_Gym_EventScript_220A24
setflag FLAG_0x065
applymovement 255, MossdeepCity_Gym_Movement_220C30
waitmovement 0
setmetatile 8, 14, 516, 0
setmetatile 8, 10, 569, 1
goto MossdeepCity_Gym_EventScript_2209C8
end
MossdeepCity_Gym_EventScript_220A24:: @ 8220A24
clearflag FLAG_0x065
applymovement 255, MossdeepCity_Gym_Movement_220C30
waitmovement 0
setmetatile 8, 14, 517, 0
setmetatile 8, 10, 568, 1
goto MossdeepCity_Gym_EventScript_2209C8
end
MossdeepCity_Gym_EventScript_220A49:: @ 8220A49
lockall
checkflag FLAG_0x066
goto_eq MossdeepCity_Gym_EventScript_220A78
setflag FLAG_0x066
applymovement 255, MossdeepCity_Gym_Movement_220C30
waitmovement 0
setmetatile 15, 17, 524, 0
setmetatile 17, 15, 569, 1
goto MossdeepCity_Gym_EventScript_2209C8
end
MossdeepCity_Gym_EventScript_220A78:: @ 8220A78
clearflag FLAG_0x066
applymovement 255, MossdeepCity_Gym_Movement_220C30
waitmovement 0
setmetatile 15, 17, 516, 0
setmetatile 17, 15, 568, 1
goto MossdeepCity_Gym_EventScript_2209C8
end
MossdeepCity_Gym_EventScript_220A9D:: @ 8220A9D
lockall
checkflag FLAG_0x067
goto_eq MossdeepCity_Gym_EventScript_220ACC
setflag FLAG_0x067
applymovement 255, MossdeepCity_Gym_Movement_220C30
waitmovement 0
setmetatile 1, 23, 525, 0
setmetatile 5, 24, 569, 1
goto MossdeepCity_Gym_EventScript_2209C8
end
MossdeepCity_Gym_EventScript_220ACC:: @ 8220ACC
clearflag FLAG_0x067
applymovement 255, MossdeepCity_Gym_Movement_220C30
waitmovement 0
setmetatile 1, 23, 516, 0
setmetatile 5, 24, 568, 1
goto MossdeepCity_Gym_EventScript_2209C8
end
MossdeepCity_Gym_EventScript_220AF1:: @ 8220AF1
lockall
@@ -196,7 +284,10 @@ MossdeepCity_Gym_EventScript_220C26:: @ 8220C26
release
end
.incbin "baserom.gba", 0x220c30, 0x3
MossdeepCity_Gym_Movement_220C30: @ 8220C30
step_14
step_14
step_end
MossdeepCity_Gym_EventScript_220C33:: @ 8220C33
lockall

View File

@@ -11,8 +11,7 @@ MossdeepCity_Mart_EventScript_2223C8:: @ 82223C8
release
end
.incbin "baserom.gba", 0x2223df, 0x1
.align 2
MossdeepCity_Mart_Pokemart_2223E0: @ 82223E0
.2byte ITEM_ULTRA_BALL
.2byte ITEM_NET_BALL

View File

@@ -5,7 +5,17 @@ MossdeepCity_PokemonCenter_2F_MapScripts:: @ 8222334
map_script 3, MossdeepCity_PokemonCenter_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x222349, 0x12
MossdeepCity_PokemonCenter_2F_EventScript_222349:: @ 8222349
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
MossdeepCity_PokemonCenter_2F_EventScript_22234F:: @ 822234F
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
MossdeepCity_PokemonCenter_2F_EventScript_222355:: @ 8222355
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end
MossdeepCity_PokemonCenter_2F_EventScript_22235B:: @ 822235B
msgbox MossdeepCity_PokemonCenter_2F_Text_222364, 2

View File

@@ -342,5 +342,183 @@ MossdeepCity_SpaceCenter_2F_EventScript_224152:: @ 8224152
turnobject 4, 4
return
.incbin "baserom.gba", 0x224157, 0x1
MossdeepCity_SpaceCenter_2F_EventScript_224157:: @ 8224157
trainerbattle 10, TRAINER_MAXIE_3, 0, MossdeepCity_SpaceCenter_2F_Text_22487C, MossdeepCity_SpaceCenter_2F_Text_22487C
end
MossdeepCity_SpaceCenter_2F_EventScript_224166:: @ 8224166
trainerbattle 11, TRAINER_TABITHA_1, 0, MossdeepCity_SpaceCenter_Text_2248AD, MossdeepCity_SpaceCenter_Text_2248AD
end
MossdeepCity_SpaceCenter_2F_EventScript_224175:: @ 8224175
lockall
checkplayergender
compare_var_to_value VAR_RESULT, 0
call_if 1, MossdeepCity_SpaceCenter_2F_EventScript_224193
compare_var_to_value VAR_RESULT, 1
call_if 1, MossdeepCity_SpaceCenter_2F_EventScript_22419A
closemessage
clearflag FLAG_0x075
releaseall
end
MossdeepCity_SpaceCenter_2F_EventScript_224193:: @ 8224193
pokenavcall MossdeepCity_SpaceCenter_2F_Text_2B38C1
waitmessage
return
MossdeepCity_SpaceCenter_2F_EventScript_22419A:: @ 822419A
pokenavcall MossdeepCity_SpaceCenter_2F_Text_2B39C6
waitmessage
return
MossdeepCity_SpaceCenter_2F_Text_2241A1: @ 82241A1
.string "MOSSDEEP has mainly sunny weather,\n"
.string "and its winds are stable.\p"
.string "Its an ideal location for launching\n"
.string "rockets.$"
MossdeepCity_SpaceCenter_2F_Text_22420C: @ 822420C
.string "Why would TEAM MAGMA want to steal\n"
.string "our rocket fuel in the first place?$"
MossdeepCity_SpaceCenter_2F_Text_224253: @ 8224253
.string "If only I was a little younger, I would\n"
.string "have liked being an astronaut…\p"
.string "No… Its not too late!\n"
.string "I can and will try!$"
MossdeepCity_SpaceCenter_2F_Text_2242C5: @ 82242C5
.string "If TEAM MAGMA takes the rocket fuel,\n"
.string "I wont be able to go to space!\p"
.string "They cant be allowed to get away\n"
.string "with such an outrage!$"
MossdeepCity_SpaceCenter_2F_Text_224342: @ 8224342
.string "I wish ordinary people could go into\n"
.string "space one day…$"
MossdeepCity_SpaceCenter_2F_Text_224376: @ 8224376
.string "TEAM MAGMA…\n"
.string "Do they want to go to space, too?$"
MossdeepCity_SpaceCenter_2F_Text_2243A4: @ 82243A4
.string "Whats wrong with you?\p"
.string "Youre outnumbered three to one,\n"
.string "but you still want to take us on?$"
MossdeepCity_SpaceCenter_2F_Text_2243FE: @ 82243FE
.string "Good answer!\n"
.string "Thats what a smart personll do!$"
MossdeepCity_SpaceCenter_2F_Text_22442D: @ 822442D
.string "A reckless go-getter, are you?\n"
.string "Okay, Ill go first!$"
MossdeepCity_SpaceCenter_2F_Text_224461: @ 8224461
.string "I lost!\n"
.string "But!$"
MossdeepCity_SpaceCenter_2F_Text_22446E: @ 822446E
.string "Its too soon to be relieved!\n"
.string "Im up next!$"
MossdeepCity_SpaceCenter_2F_Text_224499: @ 8224499
.string "I lost, too!\n"
.string "But!$"
MossdeepCity_SpaceCenter_2F_Text_2244AB: @ 82244AB
.string "I bet you want to take a break.\n"
.string "But Im not about to let you do that!$"
MossdeepCity_SpaceCenter_2F_Text_2244F1: @ 82244F1
.string "We shouldve taken a break…\n"
.string "Thats what we shouldve done…$"
MossdeepCity_SpaceCenter_2F_Text_22452C: @ 822452C
.string "Three of us here, and look at the sorry\n"
.string "mess we got ourselves into.$"
MossdeepCity_SpaceCenter_2F_Text_224570: @ 8224570
.string "We three losing like this…\n"
.string "We look worse than usual by triple!$"
MossdeepCity_SpaceCenter_2F_Text_2245AF: @ 82245AF
.string "Are we being useful to our leader\n"
.string "at all?$"
MossdeepCity_SpaceCenter_2F_Text_2245D9: @ 82245D9
.string "Hehehe!\p"
.string "We come all the way here to get some\n"
.string "fuel, and were interfered with again!\p"
.string "If youre going to mess with us too,\n"
.string "well take care of you at the same time!$"
MossdeepCity_SpaceCenter_2F_Text_22467B: @ 822467B
.string "MAXIE: Clear out of the way!\n"
.string "Dont you dare interfere!$"
MossdeepCity_SpaceCenter_2F_Text_2246B2: @ 82246B2
.string "STEVEN: TEAM MAGMA…\p"
.string "Whats the point of stealing rocket\n"
.string "fuel?$"
MossdeepCity_SpaceCenter_2F_Text_2246F0: @ 82246F0
.string "MAXIE: Fufufu… Since youre so\n"
.string "curious, you deserve an explanation.\p"
.string "Were going to jettison the entire\n"
.string "load into MT. CHIMNEY!\p"
.string "With GROUDON gone, we have no need\n"
.string "for that slag heap of a mountain!\p"
.string "So well use the fuels power to make\n"
.string "the volcano erupt!\p"
.string "It will be savage!$"
MossdeepCity_SpaceCenter_2F_Text_2247FF: @ 82247FF
.string "STEVEN: {PLAYER}{KUN}!\n"
.string "Youre going to help me?\p"
.string "Lets go into battle together!\n"
.string "Are you ready?$"
MossdeepCity_SpaceCenter_2F_Text_224854: @ 8224854
.string "STEVEN: Then, hurry!\n"
.string "Get ready quickly!$"
MossdeepCity_SpaceCenter_2F_Text_22487C: @ 822487C
.string "All I want…\n"
.string "I just want to expand the land mass…$"
MossdeepCity_SpaceCenter_Text_2248AD: @ 82248AD
.string "Im with our leader…$"
MossdeepCity_SpaceCenter_2F_Text_2248C2: @ 82248C2
.string "MAXIE: We failed to make the volcano\n"
.string "erupt…\p"
.string "We failed to control GROUDON after\n"
.string "we had awoken it…\p"
.string "Is our goal to expand the land\n"
.string "misguided?\p"
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "If…\n"
.string "If we, TEAM MAGMA, are wrong…\l"
.string "… … … … … …\p"
.string "Then might TEAM AQUAs goal to expand\n"
.string "the sea also be equally misguided?$"
MossdeepCity_SpaceCenter_2F_Text_2249DC: @ 82249DC
.string "MAXIE: All right…\n"
.string "We will give up on the fuel…\p"
.string "There appear to be more important\n"
.string "matters that I must examine…$"
MossdeepCity_SpaceCenter_2F_Text_224A4A: @ 8224A4A
.string "STEVEN: Whew, that was too tense.\n"
.string "{PLAYER}{KUN}, thank you.\p"
.string "I have something to give you as\n"
.string "thanks for your support.\p"
.string "Please come see me at home\n"
.string "after this.\p"
.string "Oh, yes, I dont live in RUSTBORO CITY.\n"
.string "I live right here on this island.$"

View File

@@ -148,7 +148,10 @@ MossdeepCity_StevensHouse_EventScript_22291B:: @ 822291B
releaseall
end
.incbin "baserom.gba", 0x222926, 0x10
MossdeepCity_StevensHouse_EventScript_222926:: @ 8222926
giveitem_std ITEM_HM08, 1, 1
setflag FLAG_0x07B
end
MossdeepCity_StevensHouse_Text_222936: @ 8222936
.string "STEVEN: {PLAYER}{KUN}…\p"
@@ -186,7 +189,8 @@ MossdeepCity_StevensHouse_Text_222B9E: @ 8222B9E
MossdeepCity_StevensHouse_Text_222BED: @ 8222BED
.string "{PLAYER} obtained a BELDUM.$"
.incbin "baserom.gba", 0x222c03, 0x27
MossdeepCity_StevensHouse_Text_222C03: @ 8222C03
.string "There is no space for another POKéMON.$"
MossdeepCity_StevensHouse_Text_222C2A: @ 8222C2A
.string "{PLAYER} left the POKé BALL where\n"

View File

@@ -195,7 +195,208 @@ MtChimney_Movement_22EF9C: @ 822EF9C
step_down
step_end
.incbin "baserom.gba", 0x22efa6, 0xad
MtChimney_Movement_22EFA6: @ 822EFA6
step_down
step_down
step_down
step_down
step_down
step_left
step_left
step_down
step_down
step_down
step_down
step_left
step_left
step_left
step_left
step_left
step_down
step_end
MtChimney_Movement_22EFB8: @ 822EFB8
step_down
step_down
step_down
step_down
step_left
step_left
step_left
step_down
step_end
MtChimney_Movement_22EFC1: @ 822EFC1
step_right
step_down
step_down
step_down
step_down
step_left
step_left
step_left
step_left
step_left
step_down
step_down
step_down
step_down
step_end
MtChimney_Movement_22EFD0: @ 822EFD0
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_15
step_left
step_left
step_down
step_down
step_down
step_left
step_left
step_down
step_down
step_left
step_left
step_left
step_left
step_left
step_down
step_end
MtChimney_Movement_22EFE9: @ 822EFE9
step_14
step_14
step_14
step_down
step_down
step_down
step_left
step_left
step_left
step_down
step_end
MtChimney_Movement_22EFF4: @ 822EFF4
step_14
step_left
step_down
step_down
step_down
step_down
step_left
step_left
step_left
step_left
step_left
step_down
step_down
step_down
step_down
step_end
MtChimney_Movement_22F004: @ 822F004
step_14
step_left
step_left
step_down
step_down
step_down
step_left
step_left
step_down
step_down
step_left
step_left
step_left
step_left
step_left
step_down
step_end
MtChimney_Movement_22F015: @ 822F015
step_14
step_down
step_left
step_left
step_left
step_left
step_25
step_end
MtChimney_Movement_22F01D: @ 822F01D
step_down
step_down
step_down
step_down
step_left
step_left
step_left
step_left
step_left
step_down
step_down
step_down
step_down
step_end
MtChimney_Movement_22F02B: @ 822F02B
step_down
step_end
MtChimney_Movement_22F02D: @ 822F02D
step_down
step_down
step_down
step_down
step_down
step_down
step_down
step_end
MtChimney_Movement_22F035: @ 822F035
step_14
step_14
step_27
step_14
step_down
step_down
step_down
step_down
step_down
step_end
MtChimney_Movement_22F03F: @ 822F03F
step_14
step_14
step_14
step_14
step_14
step_14
step_27
step_14
step_down
step_down
step_end
MtChimney_Movement_22F04A: @ 822F04A
step_40
step_17
step_41
step_03
step_end
MtChimney_Movement_22F04F: @ 822F04F
step_left
step_28
step_14
step_end
MtChimney_EventScript_22F053:: @ 822F053
msgbox MtChimney_Text_22FD1F, 3

View File

@@ -6,3 +6,15 @@ MtPyre_5F_EventScript_231BC9:: @ 8231BC9
msgbox MtPyre_5F_Text_231C24, 6
end
MtPyre_5F_Text_231BE0: @ 8231BE0
.string "Teacher…\n"
.string "Please watch over my progress!$"
MtPyre_5F_Text_231C08: @ 8231C08
.string "Teacher…\n"
.string "Please forgive me!$"
MtPyre_5F_Text_231C24: @ 8231C24
.string "Until I improve, my teacher, who rests\n"
.string "here, will never find true peace…$"

View File

@@ -6,3 +6,18 @@ MtPyre_4F_EventScript_231C6E:: @ 8231C6E
msgbox MtPyre_4F_Text_231CEE, 6
end
MtPyre_4F_Text_231C85: @ 8231C85
.string "I love all things horrifying…\n"
.string "Its like a disease…\p"
.string "When Im here…\n"
.string "I shiver with fear…$"
MtPyre_4F_Text_231CDB: @ 8231CDB
.string "Losing, I dislike…$"
MtPyre_4F_Text_231CEE: @ 8231CEE
.string "I want to see dreadful things…\n"
.string "I cant leave…\p"
.string "Stay…\n"
.string "Wont you stay with me?$"

View File

@@ -130,7 +130,21 @@ OldaleTown_Movement_1E8FE2: @ 81E8FE2
step_25
step_end
.incbin "baserom.gba", 0x1e8feb, 0xe
OldaleTown_Movement_1E8FEB: @ 81E8FEB
step_up
step_up
step_right
step_right
step_right
step_right
step_up
step_up
step_up
step_up
step_up
step_13
step_25
step_end
OldaleTown_Movement_1E8FF9: @ 81E8FF9
step_right
@@ -164,7 +178,19 @@ OldaleTown_Movement_1E900B: @ 81E900B
step_up
step_end
.incbin "baserom.gba", 0x1e9013, 0xc
OldaleTown_Movement_1E9013: @ 81E9013
step_left
step_up
step_up
step_right
step_right
step_right
step_right
step_up
step_up
step_up
step_up
step_end
OldaleTown_EventScript_1E901F:: @ 81E901F
lock

View File

@@ -28,8 +28,7 @@ OldaleTown_Mart_EventScript_1FC26C:: @ 81FC26C
release
end
.incbin "baserom.gba", 0x1fc27b, 0x1
.align 2
OldaleTown_Mart_Pokemart_1FC27C: @ 81FC27C
.2byte ITEM_POKE_BALL
.2byte ITEM_POTION

View File

@@ -5,5 +5,15 @@ OldaleTown_PokemonCenter_2F_MapScripts:: @ 81FC218
map_script 3, OldaleTown_PokemonCenter_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x1fc22d, 0x12
OldaleTown_PokemonCenter_2F_EventScript_1FC22D:: @ 81FC22D
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
OldaleTown_PokemonCenter_2F_EventScript_1FC233:: @ 81FC233
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
OldaleTown_PokemonCenter_2F_EventScript_1FC239:: @ 81FC239
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end

View File

@@ -5,5 +5,15 @@ PacifidlogTown_PokemonCenter_2F_MapScripts:: @ 8203635
map_script 3, PacifidlogTown_PokemonCenter_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x20364a, 0x12
PacifidlogTown_PokemonCenter_2F_EventScript_20364A:: @ 820364A
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
PacifidlogTown_PokemonCenter_2F_EventScript_203650:: @ 8203650
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
PacifidlogTown_PokemonCenter_2F_EventScript_203656:: @ 8203656
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end

View File

@@ -0,0 +1,767 @@
PetalburgCity_MapScript1_1DC2D7: @ 81DC2D7
setflag FLAG_VISITED_PETALBURG_CITY
compare_var_to_value VAR_0x4057, 0
call_if 1, PetalburgCity_EventScript_1DC307
compare_var_to_value VAR_0x4057, 2
call_if 1, PetalburgCity_EventScript_1DC30F
compare_var_to_value VAR_0x4057, 4
call_if 1, PetalburgCity_EventScript_1DC30F
compare_var_to_value VAR_0x4085, 8
call_if 1, PetalburgCity_EventScript_1DC316
end
PetalburgCity_EventScript_1DC307:: @ 81DC307
setobjectxyperm 8, 5, 11
return
PetalburgCity_EventScript_1DC30F:: @ 81DC30F
setflag FLAG_SPECIAL_FLAG_0x4000
savebgm BGM_TSURETEK
return
PetalburgCity_EventScript_1DC316:: @ 81DC316
setvar VAR_0x4085, 7
return
PetalburgCity_MapScript2_1DC31C: @ 81DC31C
map_script_2 VAR_0x4057, 2, PetalburgCity_EventScript_1DC32E
map_script_2 VAR_0x4057, 4, PetalburgCity_EventScript_1DC390
.2byte 0
PetalburgCity_EventScript_1DC32E:: @ 81DC32E
lockall
special copy_player_party_to_sav1
special sub_813946C
applymovement 2, PetalburgCity_Movement_1DC451
applymovement 255, PetalburgCity_Movement_1DC430
waitmovement 0
msgbox PetalburgCity_Text_1EC1F8, 4
special sub_80B086C
waitstate
msgbox PetalburgCity_Text_1EC271, 4
applymovementat 2, PetalburgCity_Movement_2725A4, PETALBURG_CITY
waitmovementat 2, PETALBURG_CITY
msgbox PetalburgCity_Text_1EC297, 4
closemessage
clearflag FLAG_SPECIAL_FLAG_0x4000
setvar VAR_0x4057, 3
fadedefaultbgm
clearflag FLAG_SPECIAL_FLAG_0x4001
special copy_player_party_from_sav1
setvar VAR_0x4085, 1
warp PETALBURG_CITY_GYM, 255, 4, 108
waitstate
releaseall
end
PetalburgCity_EventScript_1DC390:: @ 81DC390
lockall
setflag FLAG_SPECIAL_FLAG_0x4000
applymovement 5, PetalburgCity_Movement_1DC41B
applymovement 255, PetalburgCity_Movement_1DC406
waitmovement 0
setvar VAR_0x8004, 7
setvar VAR_0x8005, 5
opendoor VAR_0x8004, VAR_0x8005
waitdooranim
applymovement 5, PetalburgCity_Movement_1DC42D
applymovement 255, PetalburgCity_Movement_1DC418
waitmovement 0
setflag FLAG_0x33E
hideobjectat 255, PETALBURG_CITY
closedoor VAR_0x8004, VAR_0x8005
waitdooranim
clearflag FLAG_SPECIAL_FLAG_0x4000
fadedefaultbgm
clearflag FLAG_SPECIAL_FLAG_0x4001
warp PETALBURG_CITY_WALLYS_HOUSE, 255, 2, 4
waitstate
releaseall
end
PetalburgCity_EventScript_1DC3E6:: @ 81DC3E6
lock
faceplayer
msgbox PetalburgCity_Text_1DC985, 4
closemessage
applymovement 3, PetalburgCity_Movement_2725A2
waitmovement 0
release
end
PetalburgCity_EventScript_1DC3FD:: @ 81DC3FD
msgbox PetalburgCity_Text_1DC837, 2
end
PetalburgCity_Movement_1DC406: @ 81DC406
step_13
step_down
step_down
step_down
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_up
step_up
step_up
step_up
step_up
step_end
PetalburgCity_Movement_1DC418: @ 81DC418
step_up
step_up
step_end
PetalburgCity_Movement_1DC41B: @ 81DC41B
step_13
step_down
step_down
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_up
step_up
step_up
step_up
step_up
step_up
step_end
PetalburgCity_Movement_1DC42D: @ 81DC42D
step_up
step_54
step_end
PetalburgCity_Movement_1DC430: @ 81DC430
step_13
step_down
step_down
step_down
step_down
step_down
step_down
step_down
step_down
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_28
step_end
PetalburgCity_Movement_1DC451: @ 81DC451
step_13
step_down
step_down
step_down
step_down
step_down
step_down
step_down
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_right
step_14
step_26
step_14
step_14
step_28
step_end
PetalburgCity_EventScript_1DC476:: @ 81DC476
msgbox PetalburgCity_Text_1DCAAA, 3
end
PetalburgCity_EventScript_1DC47F:: @ 81DC47F
msgbox PetalburgCity_Text_1DCAF1, 3
end
PetalburgCity_EventScript_1DC488:: @ 81DC488
msgbox PetalburgCity_Text_1DCA30, 2
end
PetalburgCity_EventScript_1DC491:: @ 81DC491
msgbox PetalburgCity_Text_1DCB23, 3
end
PetalburgCity_EventScript_1DC49A:: @ 81DC49A
lockall
setvar VAR_0x8008, 0
goto PetalburgCity_EventScript_1DC4CA
end
PetalburgCity_EventScript_1DC4A6:: @ 81DC4A6
lockall
setvar VAR_0x8008, 1
goto PetalburgCity_EventScript_1DC4CA
end
PetalburgCity_EventScript_1DC4B2:: @ 81DC4B2
lockall
setvar VAR_0x8008, 2
goto PetalburgCity_EventScript_1DC4CA
end
PetalburgCity_EventScript_1DC4BE:: @ 81DC4BE
lockall
setvar VAR_0x8008, 3
goto PetalburgCity_EventScript_1DC4CA
end
PetalburgCity_EventScript_1DC4CA:: @ 81DC4CA
applymovement 8, PetalburgCity_Movement_27259E
waitmovement 0
playbgm BGM_TSURETEK, 0
playse SE_PIN
applymovement 8, PetalburgCity_Movement_272598
waitmovement 0
applymovement 8, PetalburgCity_Movement_27259A
waitmovement 0
compare_var_to_value VAR_0x8008, 0
call_if 1, PetalburgCity_EventScript_1DC57F
compare_var_to_value VAR_0x8008, 1
call_if 1, PetalburgCity_EventScript_1DC594
compare_var_to_value VAR_0x8008, 2
call_if 1, PetalburgCity_EventScript_1DC59F
compare_var_to_value VAR_0x8008, 3
call_if 1, PetalburgCity_EventScript_1DC5B4
msgbox PetalburgCity_Text_1DC881, 4
closemessage
compare_var_to_value VAR_0x8008, 0
call_if 1, PetalburgCity_EventScript_1DC5C9
compare_var_to_value VAR_0x8008, 1
call_if 1, PetalburgCity_EventScript_1DC5DB
compare_var_to_value VAR_0x8008, 2
call_if 1, PetalburgCity_EventScript_1DC5ED
compare_var_to_value VAR_0x8008, 3
call_if 1, PetalburgCity_EventScript_1DC5FF
msgbox PetalburgCity_Text_1DC91B, 4
applymovement 8, PetalburgCity_Movement_2725A8
applymovement 255, PetalburgCity_Movement_2725A8
waitmovement 0
msgbox PetalburgCity_Text_1DC93E, 4
closemessage
applymovement 8, PetalburgCity_Movement_1DC658
waitmovement 0
fadedefaultbgm
releaseall
end
PetalburgCity_EventScript_1DC57F:: @ 81DC57F
applymovement 8, PetalburgCity_Movement_1DC615
waitmovement 0
applymovement 255, PetalburgCity_Movement_2725AA
waitmovement 0
return
PetalburgCity_EventScript_1DC594:: @ 81DC594
applymovement 8, PetalburgCity_Movement_1DC61A
waitmovement 0
return
PetalburgCity_EventScript_1DC59F:: @ 81DC59F
applymovement 8, PetalburgCity_Movement_1DC61D
waitmovement 0
applymovement 255, PetalburgCity_Movement_2725A6
waitmovement 0
return
PetalburgCity_EventScript_1DC5B4:: @ 81DC5B4
applymovement 8, PetalburgCity_Movement_1DC622
waitmovement 0
applymovement 255, PetalburgCity_Movement_2725A6
waitmovement 0
return
PetalburgCity_EventScript_1DC5C9:: @ 81DC5C9
applymovement 8, PetalburgCity_Movement_1DC628
applymovement 255, PetalburgCity_Movement_1DC665
waitmovement 0
return
PetalburgCity_EventScript_1DC5DB:: @ 81DC5DB
applymovement 8, PetalburgCity_Movement_1DC633
applymovement 255, PetalburgCity_Movement_1DC66F
waitmovement 0
return
PetalburgCity_EventScript_1DC5ED:: @ 81DC5ED
applymovement 8, PetalburgCity_Movement_1DC641
applymovement 255, PetalburgCity_Movement_1DC67C
waitmovement 0
return
PetalburgCity_EventScript_1DC5FF:: @ 81DC5FF
applymovement 8, PetalburgCity_Movement_1DC64C
applymovement 255, PetalburgCity_Movement_1DC686
waitmovement 0
return
.incbin "baserom.gba", 0x1dc611, 0x4
PetalburgCity_Movement_1DC615: @ 81DC615
step_right
step_right
step_right
step_26
step_end
PetalburgCity_Movement_1DC61A: @ 81DC61A
step_right
step_right
step_end
PetalburgCity_Movement_1DC61D: @ 81DC61D
step_right
step_right
step_right
step_25
step_end
PetalburgCity_Movement_1DC622: @ 81DC622
step_down
step_right
step_right
step_right
step_25
step_end
PetalburgCity_Movement_1DC628: @ 81DC628
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_right
step_26
step_end
PetalburgCity_Movement_1DC633: @ 81DC633
step_down
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_right
step_26
step_end
PetalburgCity_Movement_1DC641: @ 81DC641
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_right
step_26
step_end
PetalburgCity_Movement_1DC64C: @ 81DC64C
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_right
step_26
step_end
PetalburgCity_Movement_1DC658: @ 81DC658
step_down
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_end
PetalburgCity_Movement_1DC665: @ 81DC665
step_down
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_end
PetalburgCity_Movement_1DC66F: @ 81DC66F
step_14
step_14
step_down
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_end
PetalburgCity_Movement_1DC67C: @ 81DC67C
step_up
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_end
PetalburgCity_Movement_1DC686: @ 81DC686
step_up
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_end
PetalburgCity_EventScript_1DC691:: @ 81DC691
lockall
addobject 9
setvar VAR_0x8008, 0
setobjectxy 9, 13, 10
goto PetalburgCity_EventScript_1DC6E9
end
PetalburgCity_EventScript_1DC6A7:: @ 81DC6A7
lockall
addobject 9
setvar VAR_0x8008, 1
setobjectxy 9, 13, 11
goto PetalburgCity_EventScript_1DC6E9
end
PetalburgCity_EventScript_1DC6BD:: @ 81DC6BD
lockall
addobject 9
setvar VAR_0x8008, 2
setobjectxy 9, 13, 12
goto PetalburgCity_EventScript_1DC6E9
end
PetalburgCity_EventScript_1DC6D3:: @ 81DC6D3
lockall
addobject 9
setvar VAR_0x8008, 3
setobjectxy 9, 13, 13
goto PetalburgCity_EventScript_1DC6E9
end
PetalburgCity_EventScript_1DC6E9:: @ 81DC6E9
applymovement 9, PetalburgCity_Movement_1DC7D6
waitmovement 0
playse SE_PIN
applymovement 9, PetalburgCity_Movement_272598
waitmovement 0
applymovement 9, PetalburgCity_Movement_27259A
waitmovement 0
applymovement 9, PetalburgCity_Movement_1DC7DB
waitmovement 0
applymovement 255, PetalburgCity_Movement_2725A8
waitmovement 0
setvar VAR_0x40D1, 1
msgbox PetalburgCity_Text_1DCB31, 4
closemessage
applymovement 9, PetalburgCity_Movement_2725A8
waitmovement 0
delay 30
msgbox PetalburgCity_Text_1DCB82, 4
closemessage
applymovement 9, PetalburgCity_Movement_2725A4
waitmovement 0
delay 30
msgbox PetalburgCity_Text_1DCC09, 4
closemessage
compare_var_to_value VAR_0x8008, 0
call_if 1, PetalburgCity_EventScript_1DC78E
compare_var_to_value VAR_0x8008, 1
call_if 1, PetalburgCity_EventScript_1DC7A0
compare_var_to_value VAR_0x8008, 2
call_if 1, PetalburgCity_EventScript_1DC7B2
compare_var_to_value VAR_0x8008, 3
call_if 1, PetalburgCity_EventScript_1DC7C4
setvar VAR_0x40C9, 1
removeobject 9
releaseall
end
PetalburgCity_EventScript_1DC78E:: @ 81DC78E
applymovement 255, PetalburgCity_Movement_1DC7EE
applymovement 9, PetalburgCity_Movement_1DC7E0
waitmovement 0
return
PetalburgCity_EventScript_1DC7A0:: @ 81DC7A0
applymovement 255, PetalburgCity_Movement_1DC802
applymovement 9, PetalburgCity_Movement_1DC7F5
waitmovement 0
return
PetalburgCity_EventScript_1DC7B2:: @ 81DC7B2
applymovement 255, PetalburgCity_Movement_1DC815
applymovement 9, PetalburgCity_Movement_1DC808
waitmovement 0
return
PetalburgCity_EventScript_1DC7C4:: @ 81DC7C4
applymovement 255, PetalburgCity_Movement_1DC828
applymovement 9, PetalburgCity_Movement_1DC81B
waitmovement 0
return
PetalburgCity_Movement_1DC7D6: @ 81DC7D6
step_left
step_left
step_left
step_left
step_end
PetalburgCity_Movement_1DC7DB: @ 81DC7DB
step_left
step_left
step_left
step_left
step_end
PetalburgCity_Movement_1DC7E0: @ 81DC7E0
step_down
step_down
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_end
PetalburgCity_Movement_1DC7EE: @ 81DC7EE
step_14
step_25
step_14
step_14
step_13
step_27
step_end
PetalburgCity_Movement_1DC7F5: @ 81DC7F5
step_down
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_end
PetalburgCity_Movement_1DC802: @ 81DC802
step_14
step_25
step_14
step_13
step_27
step_end
PetalburgCity_Movement_1DC808: @ 81DC808
step_down
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_end
PetalburgCity_Movement_1DC815: @ 81DC815
step_14
step_25
step_14
step_13
step_27
step_end
PetalburgCity_Movement_1DC81B: @ 81DC81B
step_up
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_end
PetalburgCity_Movement_1DC828: @ 81DC828
step_14
step_26
step_14
step_13
step_27
step_end
PetalburgCity_EventScript_1DC82E:: @ 81DC82E
msgbox PetalburgCity_Text_1DC881, 2
end
PetalburgCity_Text_1DC837: @ 81DC837
.string "Where has our WALLY gone?\p"
.string "We have to leave for VERDANTURF TOWN\n"
.string "very soon…$"
PetalburgCity_Text_1DC881: @ 81DC881
.string "Hiya! Are you maybe…\n"
.string "A rookie TRAINER?\p"
.string "Do you know what POKéMON TRAINERS\n"
.string "do when they reach a new town?\p"
.string "They first check what kind of GYM\n"
.string "is in the town.$"
PetalburgCity_Text_1DC91B: @ 81DC91B
.string "See? This is PETALBURG CITYs GYM.$"
PetalburgCity_Text_1DC93E: @ 81DC93E
.string "This is the GYMs sign. Look for it\n"
.string "whenever youre looking for a GYM.$"
PetalburgCity_Text_1DC985: @ 81DC985
.string "My face is reflected in the water.\p"
.string "Its a shining grin full of hope…\p"
.string "Or it could be a look of somber silence\n"
.string "struggling with fear…\p"
.string "What do you see reflected in your face?$"
PetalburgCity_Text_1DCA30: @ 81DCA30
.string "Lets say you have six POKéMON.\n"
.string "If you catch another one…\p"
.string "It is automatically sent to a STORAGE\n"
.string "BOX over a PC connection.$"
PetalburgCity_Text_1DCAAA: @ 81DCAAA
.string "PETALBURG CITY POKéMON GYM\n"
.string "LEADER: NORMAN\l"
.string "“A man in pursuit of power!”$"
PetalburgCity_Text_1DCAF1: @ 81DCAF1
.string "PETALBURG CITY\n"
.string "“Where people mingle with nature.”$"
PetalburgCity_Text_1DCB23: @ 81DCB23
.string "WALLYS HOUSE$"
PetalburgCity_Text_1DCB31: @ 81DCB31
.string "Excuse me!\p"
.string "Let me guess, from the way youre\n"
.string "dressed, are you a POKéMON TRAINER?$"
PetalburgCity_Text_1DCB82: @ 81DCB82
.string "… … … … … …\p"
.string "Well, maybe not.\n"
.string "Your clothes arent all that dirty.\p"
.string "Youre either a rookie TRAINER,\n"
.string "or maybe youre just an ordinary kid.$"
PetalburgCity_Text_1DCC09: @ 81DCC09
.string "Im roaming the land in search of\n"
.string "talented TRAINERS.\p"
.string "Im sorry to have taken your time.$"

View File

@@ -674,7 +674,16 @@ PetalburgCity_Gym_Movement_2050D0: @ 82050D0
step_up
step_end
.incbin "baserom.gba", 0x2050d8, 0x9
PetalburgCity_Gym_Movement_2050D8: @ 82050D8
step_26
step_14
step_14
step_14
step_14
step_14
step_13
step_25
step_end
PetalburgCity_Gym_Movement_2050E1: @ 82050E1
step_14
@@ -1613,7 +1622,9 @@ PetalburgCity_Gym_Text_20721E: @ 820721E
.string "“SPEED ROOM,” the sign says.\p"
.string "Do you want to go through?$"
.incbin "baserom.gba", 0x207256, 0x2a
PetalburgCity_Gym_Text_207256: @ 8207256
.string "This door appears to be locked\n"
.string "right now…$"
PetalburgCity_Gym_Text_207280: @ 8207280
.string "“ACCURACY ROOM,” the sign says.\p"

View File

@@ -13,8 +13,7 @@ PetalburgCity_Mart_EventScript_207D69:: @ 8207D69
release
end
.incbin "baserom.gba", 0x207d89, 0x3
.align 2
PetalburgCity_Mart_Pokemart_207D8C: @ 8207D8C
.2byte ITEM_POKE_BALL
.2byte ITEM_POTION
@@ -37,8 +36,7 @@ PetalburgCity_Mart_EventScript_207DA6:: @ 8207DA6
release
end
.incbin "baserom.gba", 0x207db5, 0x3
.align 2
PetalburgCity_Mart_Pokemart_207DB8: @ 8207DB8
.2byte ITEM_POKE_BALL
.2byte ITEM_GREAT_BALL

View File

@@ -5,5 +5,15 @@ PetalburgCity_PokemonCenter_2F_MapScripts:: @ 8207D41
map_script 3, PetalburgCity_PokemonCenter_2F_MapScript1_276ACF
.byte 0
.incbin "baserom.gba", 0x207d56, 0x12
PetalburgCity_PokemonCenter_2F_EventScript_207D56:: @ 8207D56
call OldaleTown_PokemonCenter_2F_EventScript_276EB7
end
PetalburgCity_PokemonCenter_2F_EventScript_207D5C:: @ 8207D5C
call OldaleTown_PokemonCenter_2F_EventScript_2770B2
end
PetalburgCity_PokemonCenter_2F_EventScript_207D62:: @ 8207D62
call OldaleTown_PokemonCenter_2F_EventScript_2771DB
end

View File

@@ -122,7 +122,8 @@ Route101_Movement_1EBDB5: @ 81EBDB5
step_16
step_end
.incbin "baserom.gba", 0x1ebdbc, 0x1
Route101_Movement_1EBDBC: @ 81EBDBC
step_end
Route101_Movement_1EBDBD: @ 81EBDBD
step_23
@@ -181,7 +182,8 @@ Route101_Movement_1EBDE7: @ 81EBDE7
step_16
step_end
.incbin "baserom.gba", 0x1ebdee, 0x1
Route101_Movement_1EBDEE: @ 81EBDEE
step_end
Route101_Movement_1EBDEF: @ 81EBDEF
step_24
@@ -190,7 +192,16 @@ Route101_Movement_1EBDEF: @ 81EBDEF
step_24
step_end
.incbin "baserom.gba", 0x1ebdf4, 0x7
Route101_Movement_1EBDF4: @ 81EBDF4
step_up
step_up
step_end
Route101_Movement_1EBDF7: @ 81EBDF7
step_up
step_left
step_up
step_end
Route101_EventScript_1EBDFB:: @ 81EBDFB
msgbox Route101_Text_1EBFDD, 2

View File

@@ -83,3 +83,37 @@ Route102_EventScript_1EC1E1:: @ 81EC1E1
msgbox Route102_Text_2947DB, 6
end
PetalburgCity_Text_1EC1F8: @ 81EC1F8
.string "WALLY: {PLAYER}…\n"
.string "POKéMON hide in tall grass like this,\l"
.string "dont they?\p"
.string "Please watch me and see if I can\n"
.string "catch one properly.\p"
.string "…Whoa!$"
PetalburgCity_Text_1EC271: @ 81EC271
.string "WALLY: I did it… Its my…\n"
.string "My POKéMON!$"
PetalburgCity_Text_1EC297: @ 81EC297
.string "{PLAYER}, thank you!\n"
.string "Lets go back to the GYM!$"
Route102_Text_1EC2C0: @ 81EC2C0
.string "Im…not very tall, so I sink right\n"
.string "into tall grass.\p"
.string "The grass goes up my nose and…\n"
.string "Fwafwafwafwafwa…\p"
.string "Fwatchoo!$"
Route102_Text_1EC32E: @ 81EC32E
.string "Im going to catch a whole bunch of\n"
.string "POKéMON!$"
Route102_Text_1EC35B: @ 81EC35B
.string "ROUTE 102\n"
.string "{0x7C} OLDALE TOWN$"
Route102_Text_1EC373: @ 81EC373
.string "ROUTE 102\n"
.string "{0x7B} PETALBURG CITY$"

View File

@@ -74,7 +74,21 @@ Route104_EventScript_1ECCB3:: @ 81ECCB3
waitmovement 0
goto Route104_EventScript_1ECD33
.incbin "baserom.gba", 0x1ecd11, 0x22
Route104_EventScript_1ECD11:: @ 81ECD11
checkplayergender
compare_var_to_value VAR_RESULT, 0
goto_eq Route104_EventScript_1ECD29
compare_var_to_value VAR_RESULT, 1
goto_eq Route104_EventScript_1ECD2E
return
Route104_EventScript_1ECD29:: @ 81ECD29
playbgm BGM_GIRL_SUP, 1
return
Route104_EventScript_1ECD2E:: @ 81ECD2E
playbgm BGM_BOY_SUP, 1
return
Route104_EventScript_1ECD33:: @ 81ECD33
checkplayergender

View File

@@ -57,8 +57,7 @@ Route104_PrettyPetalFlowerShop_EventScript_22A3E4:: @ 822A3E4
release
end
.incbin "baserom.gba", 0x22a3f9, 0x3
.align 2
Route104_PrettyPetalFlowerShop_Pokemart_22A3FC: @ 822A3FC
.2byte ITEM_FULL_RESTORE
.2byte ITEM_MAX_POTION

View File

@@ -86,3 +86,22 @@ Route105_EventScript_1EE31F:: @ 81EE31F
msgbox Route105_Text_2961FE, 6
end
Route104_Text_1EE336: @ 81EE336
.string "… … … … … …\n"
.string "… … … … … Beep!\p"
.string "DAD: Oh, {PLAYER}?\p"
.string "… … … … … …\n"
.string "Where are you now?\l"
.string "It sounds windy wherever you are.\p"
.string "I just heard from DEVONs MR. STONE\n"
.string "about your POKéNAV, so I decided\l"
.string "to give you a call.\p"
.string "It sounds like youre doing fine,\n"
.string "so thats fine with me.\p"
.string "You take care now.\p"
.string "… … … … … …\n"
.string "… … … … … Click!$"
Route104_Text_1EE463: @ 81EE463
.string "Registered DAD NORMAN\n"
.string "in the POKéNAV.$"

View File

@@ -485,3 +485,89 @@ Route109_EventScript_1EEC06:: @ 81EEC06
msgbox Route109_Text_297AE5, 6
end
DewfordTown_Text_1EEC1D: @ 81EEC1D
.string "MR. BRINEY: Ahoy!\n"
.string "Weve made land in SLATEPORT!\p"
.string "I suppose youre going to visit CAPT.\n"
.string "STERN and deliver the DEVON GOODS?$"
Route109_Text_1EEC96: @ 81EEC96
.string "MR. BRINEY: I thought youre supposed\n"
.string "to deliver the DEVON GOODS.\p"
.string "Would you like to sail back to\n"
.string "DEWFORD, then?$"
Route109_Text_1EED06: @ 81EED06
.string "MR. BRINEY: DEWFORD it is, then!\p"
.string "Anchors aweigh!\n"
.string "PEEKO, were setting sail, my darling!$"
Route109_Text_1EED5E: @ 81EED5E
.string "MR. BRINEY: Then you go on and deliver\n"
.string "the DEVON GOODS. Ill be waiting.$"
DewfordTown_Text_1EEDA7: @ 81EEDA7
.string "MR. BRINEY: Ahoy! Weve made land in\n"
.string "SLATEPORT!\p"
.string "You just go on and tell me whenever\n"
.string "you want to set sail again!$"
Route109_Text_1EEE17: @ 81EEE17
.string "MR. BRINEY: Ahoy!\n"
.string "For you, Ill go out to sea anytime!\p"
.string "Now, my friend, where are we bound?$"
Route109_Text_1EEE72: @ 81EEE72
.string "MR. BRINEY: You just tell me whenever\n"
.string "you need to set sail again!$"
Route109_Text_1EEEB4: @ 81EEEB4
.string "Yo, TRAINERS!\n"
.string "Whether youre hot to trot,\l"
.string "or cool cat not,\l"
.string "chill at my papas spot!$"
Route109_Text_1EEF08: @ 81EEF08
.string "Little kids can dart around so quickly…\p"
.string "You dont dare take your eyes off them\n"
.string "for an instant. Its very taxing.\p"
.string "Mine are with my POKéMON, so they\n"
.string "should be okay, but…$"
Route109_Text_1EEFB0: @ 81EEFB0
.string "Our sand castles taking a long time\n"
.string "to make.$"
Route109_Text_1EEFDE: @ 81EEFDE
.string "You can have this!$"
Route109_Text_1EEFF1: @ 81EEFF1
.string "Were going to get all the sand from\n"
.string "the beach and make a big castle!\p"
.string "And then were going to be a king and\n"
.string "queen.\p"
.string "Well let you be a servant.$"
Route109_Text_1EF080: @ 81EF080
.string "The water around these parts is clean.\p"
.string "But, I get my ZIGZAGOON to pick up\n"
.string "litter from the shoreline at times.\p"
.string "Dirty water becomes rain and joins our\n"
.string "rivers, which we drink from…\p"
.string "If we pollute the sea, it all comes\n"
.string "back to haunt us eventually.$"
Route109_Text_1EF173: @ 81EF173
.string "ZIGZAGOON: Guguu?$"
Route109_Text_1EF185: @ 81EF185
.string "SEASHORE HOUSE\p"
.string "“May hot battles rage on hot sands!\n"
.string "The place for hot TRAINERS!”$"
Route109_Text_1EF1D5: @ 81EF1D5
.string "TRAINER TIPS\p"
.string "POKéMON at the same level may not\n"
.string "always have identical stats.\p"
.string "POKéMON raised by TRAINERS are said\n"
.string "to grow stronger than wild POKéMON.$"

View File

@@ -299,7 +299,8 @@ Route110_EventScript_1EF604:: @ 81EF604
msgbox Route110_Text_298579, 6
end
.incbin "baserom.gba", 0x1ef61b, 0x1
Route110_EventScript_1EF61B:: @ 81EF61B
end
Route110_EventScript_1EF61C:: @ 81EF61C
trainerbattle 0, TRAINER_KALEB, 0, Route110_Text_2986ED, Route110_Text_298735

View File

@@ -228,7 +228,9 @@ Route110_TrickHouseEntrance_EventScript_269CF8:: @ 8269CF8
releaseall
end
.incbin "baserom.gba", 0x269d39, 0x2
Route110_TrickHouseEntrance_EventScript_269D39:: @ 8269D39
releaseall
end
Route110_TrickHouseEntrance_EventScript_269D3B:: @ 8269D3B
lockall
@@ -300,3 +302,495 @@ Route110_TrickHouseEntrance_EventScript_269E2D:: @ 8269E2D
msgbox Route110_TrickHouseEntrance_Text_26A6B6, 4
return
Route110_TrickHouseEnd_Movement_269E36: @ 8269E36
Route110_TrickHouseEntrance_Movement_269E36: @ 8269E36
step_01
step_12
step_02
step_12
step_00
step_12
step_03
step_12
step_end
Route110_TrickHouseEnd_Movement_269E3F: @ 8269E3F
Route110_TrickHouseEntrance_Movement_269E3F: @ 8269E3F
step_01
step_52
step_32
step_32
step_32
step_32
step_32
step_32
step_end
Route110_TrickHouseEntrance_EventScript_269E48:: @ 8269E48
msgbox Route110_TrickHouseEntrance_Text_26A709, 4
return
Route110_TrickHouseEntrance_EventScript_269E51:: @ 8269E51
msgbox Route110_TrickHouseEntrance_Text_26A921, 4
closemessage
applymovement 1, Route110_TrickHouseEntrance_Movement_27259E
waitmovement 0
playse SE_PIN
applymovement 1, Route110_TrickHouseEntrance_Movement_272598
waitmovement 0
applymovement 1, Route110_TrickHouseEntrance_Movement_27259A
waitmovement 0
msgbox Route110_TrickHouseEntrance_Text_26A9AF, 4
applymovement 1, Route110_TrickHouseEntrance_Movement_2725A6
waitmovement 0
releaseall
end
Route110_TrickHouseEntrance_EventScript_269E8F:: @ 8269E8F
applymovement 1, Route110_TrickHouseEntrance_Movement_27259E
waitmovement 0
msgbox Route110_TrickHouseEntrance_Text_26AA82, 4
compare_var_to_value VAR_0x4044, 1
goto_eq Route110_TrickHouseEntrance_EventScript_269EEF
compare_var_to_value VAR_0x4044, 2
goto_eq Route110_TrickHouseEntrance_EventScript_269F1B
compare_var_to_value VAR_0x4044, 3
goto_eq Route110_TrickHouseEntrance_EventScript_269F47
compare_var_to_value VAR_0x4044, 4
goto_eq Route110_TrickHouseEntrance_EventScript_269F73
compare_var_to_value VAR_0x4044, 5
goto_eq Route110_TrickHouseEntrance_EventScript_269F9F
compare_var_to_value VAR_0x4044, 6
goto_eq Route110_TrickHouseEntrance_EventScript_269FCB
compare_var_to_value VAR_0x4044, 7
goto_eq Route110_TrickHouseEntrance_EventScript_269FF7
end
Route110_TrickHouseEntrance_EventScript_269EEF:: @ 8269EEF
giveitem_std ITEM_RARE_CANDY
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_269F1B:: @ 8269F1B
giveitem_std ITEM_TIMER_BALL
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_269F47:: @ 8269F47
giveitem_std ITEM_HARD_STONE
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_269F73:: @ 8269F73
giveitem_std ITEM_SMOKE_BALL
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_269F9F:: @ 8269F9F
giveitem_std ITEM_TM12
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_269FCB:: @ 8269FCB
giveitem_std ITEM_MAGNET
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_269FF7:: @ 8269FF7
giveitem_std ITEM_PP_MAX
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A023:: @ 826A023
setvar VAR_0x40C1, 0
setvar VAR_0x40A7, 3
applymovement 1, Route110_TrickHouseEntrance_Movement_2725A6
waitmovement 0
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A039:: @ 826A039
applymovement 1, Route110_TrickHouseEntrance_Movement_27259E
waitmovement 0
msgbox Route110_TrickHouseEntrance_Text_26AB2C, 4
call Route110_TrickHouseEntrance_EventScript_26A070
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A09A
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_272071
msgbox Route110_TrickHouseEntrance_Text_26ABBD, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A070:: @ 826A070
multichoice 0, 0, 88, 1
switch VAR_RESULT
case 0, Route110_TrickHouseEntrance_EventScript_26A08A
goto Route110_TrickHouseEntrance_EventScript_26A092
Route110_TrickHouseEntrance_EventScript_26A08A:: @ 826A08A
givedecoration_std 31
return
Route110_TrickHouseEntrance_EventScript_26A092:: @ 826A092
givedecoration_std 32
return
Route110_TrickHouseEntrance_EventScript_26A09A:: @ 826A09A
msgbox Route110_TrickHouseEntrance_Text_26ABAE, 4
closemessage
applymovement 1, Route110_TrickHouseEntrance_Movement_26D632
waitmovement 0
applymovement 1, Route110_TrickHouseEntrance_Movement_269E36
waitmovement 0
playse SE_W153
applymovement 1, Route110_TrickHouseEntrance_Movement_269E3F
waitmovement 0
removeobject 1
setvar VAR_0x40C1, 0
setvar VAR_0x40A7, 5
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A0D3:: @ 826A0D3
lockall
switch VAR_0x40A7
case 0, Route110_TrickHouseEntrance_EventScript_26A106
case 1, Route110_TrickHouseEntrance_EventScript_26A110
case 4, Route110_TrickHouseEntrance_EventScript_26A201
case 5, Route110_TrickHouseEntrance_EventScript_26A20B
end
Route110_TrickHouseEntrance_EventScript_26A106:: @ 826A106
msgbox Route110_TrickHouseEntrance_Text_26A878, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A110:: @ 826A110
msgbox Route110_TrickHouseEntrance_Text_26A887, 5
closemessage
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A126
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A126:: @ 826A126
setmetatile 5, 1, 537, 0
special DrawWholeMapView
delay 20
applymovement 255, Route110_TrickHouseEntrance_Movement_2725C9
waitmovement 0
applymovement 255, Route110_TrickHouseEntrance_Movement_26A1A7
waitmovement 0
switch VAR_0x4044
case 0, Route110_TrickHouseEntrance_EventScript_26A1A9
case 1, Route110_TrickHouseEntrance_EventScript_26A1B4
case 2, Route110_TrickHouseEntrance_EventScript_26A1BF
case 3, Route110_TrickHouseEntrance_EventScript_26A1CA
case 4, Route110_TrickHouseEntrance_EventScript_26A1D5
case 5, Route110_TrickHouseEntrance_EventScript_26A1E0
case 6, Route110_TrickHouseEntrance_EventScript_26A1EB
case 7, Route110_TrickHouseEntrance_EventScript_26A1F6
end
Route110_TrickHouseEntrance_Movement_26A1A7: @ 826A1A7
step_54
step_end
Route110_TrickHouseEntrance_EventScript_26A1A9:: @ 826A1A9
warp ROUTE_110_TRICK_HOUSE_PUZZLE_1, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1B4:: @ 826A1B4
warp ROUTE_110_TRICK_HOUSE_PUZZLE_2, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1BF:: @ 826A1BF
warp ROUTE_110_TRICK_HOUSE_PUZZLE_3, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1CA:: @ 826A1CA
warp ROUTE_110_TRICK_HOUSE_PUZZLE_4, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1D5:: @ 826A1D5
warp ROUTE_110_TRICK_HOUSE_PUZZLE_5, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1E0:: @ 826A1E0
warp ROUTE_110_TRICK_HOUSE_PUZZLE_6, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1EB:: @ 826A1EB
warp ROUTE_110_TRICK_HOUSE_PUZZLE_7, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1F6:: @ 826A1F6
warp ROUTE_110_TRICK_HOUSE_PUZZLE_8, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A201:: @ 826A201
msgbox Route110_TrickHouseEntrance_Text_26A8BD, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A20B:: @ 826A20B
compare_var_to_value VAR_0x4044, 8
goto_eq Route110_TrickHouseEntrance_EventScript_26A220
msgbox Route110_TrickHouseEntrance_Text_26A878, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A220:: @ 826A220
msgbox Route110_TrickHouseEntrance_Text_26A8BD, 4
releaseall
end
gUnknown_0826A22A:: @ 826A22A
.incbin "baserom.gba", 0x26a22a, 0x1b1
Route110_TrickHousePuzzle1_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle2_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle3_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle4_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle5_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle6_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle7_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle8_EventScript_26A3DB:: @ 826A3DB
msgbox Route110_TrickHousePuzzle1_Text_26AC2F, 4
releaseall
end
Route110_TrickHousePuzzle1_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle2_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle3_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle4_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle5_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle6_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle7_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle8_EventScript_26A3E5:: @ 826A3E5
playfanfare BGM_FANFA4
message Route110_TrickHousePuzzle1_Text_26ABE8
waitfanfare
msgbox Route110_TrickHousePuzzle1_Text_26ABFB, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A3F8:: @ 826A3F8
lockall
msgbox Route110_TrickHouseEntrance_Text_26A474, 4
releaseall
compare_var_to_value VAR_0x4044, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_26A429
compare_var_to_value VAR_0x4044, 1
call_if 1, Route110_TrickHouseEntrance_EventScript_26A439
compare_var_to_value VAR_0x4044, 2
call_if 1, Route110_TrickHouseEntrance_EventScript_26A449
setvar VAR_0x40A5, 1
end
Route110_TrickHouseEntrance_EventScript_26A429:: @ 826A429
setvar VAR_0x8004, 6
setvar VAR_0x8005, 3
call Route110_TrickHouseEntrance_EventScript_26A459
return
Route110_TrickHouseEntrance_EventScript_26A439:: @ 826A439
setvar VAR_0x8004, 11
setvar VAR_0x8005, 5
call Route110_TrickHouseEntrance_EventScript_26A459
return
Route110_TrickHouseEntrance_EventScript_26A449:: @ 826A449
setvar VAR_0x8004, 9
setvar VAR_0x8005, 2
call Route110_TrickHouseEntrance_EventScript_26A459
return
Route110_TrickHouseEntrance_EventScript_26A459:: @ 826A459
setvar VAR_0x8006, 0
setfieldeffectargument 0, VAR_0x8004
setfieldeffectargument 1, VAR_0x8005
setfieldeffectargument 2, VAR_0x8006
dofieldeffect 54
waitfieldeffect 54
delay 10
return
Route110_TrickHouseEntrance_Text_26A474: @ 826A474
.string "Youre being watched…$"
Route110_TrickHouseEntrance_Text_26A48A: @ 826A48A
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "beneath this desk? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A4DA: @ 826A4DA
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "behind this tree? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A529: @ 826A529
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "in this dresser? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A577: @ 826A577
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "beyond this window? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A5C8: @ 826A5C8
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "in this planter? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A616: @ 826A616
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "in this cupboard? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A665: @ 826A665
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "behind this window? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A6B6: @ 826A6B6
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "beneath this cushion? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A709: @ 826A709
.string "Behold!\p"
.string "For I am the greatest living mystery\n"
.string "of a man in all of HOENN!\l"
.string "They call me…\p"
.string "The TRICK MASTER!\n"
.string "Wahahaha! Glad to meet you!$"
Route110_TrickHouseEntrance_Text_26A78C: @ 826A78C
.string "You, youve come to challenge\n"
.string "my TRICK HOUSE, havent you?\p"
.string "Thats why youre here, isnt it?\n"
.string "Yes, it is!\p"
.string "Consider your challenge accepted!\p"
.string "Enter through the scroll there,\n"
.string "and let your challenge commence!\p"
.string "I shall be waiting in the back!$"
Route110_TrickHouseEntrance_Text_26A878: @ 826A878
.string "Its a scroll.$"
Route110_TrickHouseEntrance_Text_26A887: @ 826A887
.string "There is a big hole behind the scroll!\p"
.string "Want to go in?$"
Route110_TrickHouseEntrance_Text_26A8BD: @ 826A8BD
.string "There is a note affixed to the scroll…\p"
.string "“I am leaving on a journey.\n"
.string "Dont look for me. TRICK MASTER”$"
Route110_TrickHouseEntrance_Text_26A921: @ 826A921
.string "For the next time, Ill use this trick,\n"
.string "and that scheme, and those ruses…\p"
.string "Mufufufu… If I may say so, its\n"
.string "brilliantly difficult, even for me!$"
Route110_TrickHouseEntrance_Text_26A9AF: @ 826A9AF
.string "Hah? What?!\n"
.string "Oh, its you!\p"
.string "Im in the midst of devising new tricky\n"
.string "challenges!\p"
.string "Its not too much to ask for a bit more\n"
.string "time for me to think, is it now?\l"
.string "You wouldnt begrudge me that?\l"
.string "Come back in a little while!$"
Route110_TrickHouseEntrance_Text_26AA82: @ 826AA82
.string "Ah, its you! Youre here to accept the\n"
.string "reward from before, isnt that right?\l"
.string "Yes, right I am!\p"
.string "Here!\n"
.string "Ill give it to you now!$"
Route110_TrickHouseEntrance_Text_26AB00: @ 826AB00
.string "Hah?\n"
.string "Did you not come to claim your reward?$"
Route110_TrickHouseEntrance_Text_26AB2C: @ 826AB2C
.string "MECHADOLL 5 I AM!\n"
.string "IF REWARD IS NOT TAKEN BY YOU,\l"
.string "THEN TRICK MASTER YOU CANNOT FOLLOW.\p"
.string "RED TENT OR BLUE TENT,\n"
.string "WHICH DO YOU PREFER?$"
Route110_TrickHouseEntrance_Text_26ABAE: @ 826ABAE
.string "THEN FAREWELL.$"
Route110_TrickHouseEntrance_Text_26ABBD: @ 826ABBD
.string "YOUR PC STATUS: FULL AGAIN.\n"
.string "MEAN, YOU ARE.$"
Route110_TrickHousePuzzle1_Text_26ABE8: @ 826ABE8
.string "{PLAYER} found a scroll.$"
Route110_TrickHousePuzzle1_Text_26ABFB: @ 826ABFB
.string "{PLAYER} memorized the secret code\n"
.string "written on the scroll.$"
Route110_TrickHousePuzzle1_Text_26AC2F: @ 826AC2F
.string "A secret code is written on it.$"
.incbin "baserom.gba", 0x26ac4f, 0x60

View File

@@ -38,7 +38,12 @@ Route110_TrickHousePuzzle1_EventScript_26B976:: @ 826B976
msgbox Route110_TrickHousePuzzle1_Text_26BB52, 6
end
.incbin "baserom.gba", 0x26b98d, 0x6e
Route110_TrickHousePuzzle1_Text_26B98D:: @ 826B98D
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is fabulous.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
Route110_TrickHousePuzzle1_Text_26B9FB: @ 826B9FB
.string "Ill hack and slash my way to victory\n"

View File

@@ -104,7 +104,12 @@ Route110_TrickHousePuzzle2_EventScript_26BCA3:: @ 826BCA3
msgbox Route110_TrickHousePuzzle2_Text_26BE97, 6
end
.incbin "baserom.gba", 0x26bcba, 0x6b
Route110_TrickHousePuzzle2_Text_26BCBA: @ 826BCBA
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is smart.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
Route110_TrickHousePuzzle2_Text_26BD25: @ 826BD25
.string "Which switch closes which hole?$"

View File

@@ -316,7 +316,12 @@ Route110_TrickHousePuzzle3_EventScript_26C5F2:: @ 826C5F2
msgbox Route110_TrickHousePuzzle3_Text_26C80C, 6
end
.incbin "baserom.gba", 0x26c609, 0x6d
Route110_TrickHousePuzzle3_Text_26C609: @ 826C609
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is coveted.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
Route110_TrickHousePuzzle3_Text_26C676: @ 826C676
.string "I keep coming back to this same place!$"

View File

@@ -28,7 +28,12 @@ Route110_TrickHousePuzzle4_EventScript_26C8AC:: @ 826C8AC
msgbox Route110_TrickHousePuzzle4_Text_26CAD1, 6
end
.incbin "baserom.gba", 0x26c8c3, 0x6a
Route110_TrickHousePuzzle4_Text_26C8C3: @ 826C8C3
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is cool.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
Route110_TrickHousePuzzle4_Text_26C92D: @ 826C92D
.string "Its too much bother to think this out.\n"

View File

@@ -199,7 +199,11 @@ Route110_TrickHousePuzzle5_EventScript_26CCC7:: @ 826CCC7
goto Route110_TrickHousePuzzle5_EventScript_26CE73
end
.incbin "baserom.gba", 0x26ccd3, 0xc
Route110_TrickHousePuzzle5_EventScript_26CCD3:: @ 826CCD3
lockall
setvar VAR_0x4009, 5
goto Route110_TrickHousePuzzle5_EventScript_26CE73
end
Route110_TrickHousePuzzle5_EventScript_26CCDF:: @ 826CCDF
lockall
@@ -522,7 +526,18 @@ Route110_TrickHousePuzzle5_EventScript_26D25C:: @ 826D25C
call_if 1, Route110_TrickHousePuzzle5_EventScript_26D4B5
return
.incbin "baserom.gba", 0x26d294, 0x38
Route110_TrickHousePuzzle5_EventScript_26D294:: @ 826D294
compare_var_to_value VAR_0x4008, 1
call_if 1, Route110_TrickHousePuzzle5_EventScript_26D4C0
compare_var_to_value VAR_0x4008, 2
call_if 1, Route110_TrickHousePuzzle5_EventScript_26D4CB
compare_var_to_value VAR_0x4008, 3
call_if 1, Route110_TrickHousePuzzle5_EventScript_26D4D6
compare_var_to_value VAR_0x4008, 4
call_if 1, Route110_TrickHousePuzzle5_EventScript_26D4E1
compare_var_to_value VAR_0x4008, 5
call_if 1, Route110_TrickHousePuzzle5_EventScript_26D4EC
return
Route110_TrickHousePuzzle5_EventScript_26D2CC:: @ 826D2CC
compare_var_to_value VAR_0x4008, 1
@@ -689,7 +704,30 @@ Route110_TrickHousePuzzle5_EventScript_26D4B5:: @ 826D4B5
waitmovement 0
return
.incbin "baserom.gba", 0x26d4c0, 0x37
Route110_TrickHousePuzzle5_EventScript_26D4C0:: @ 826D4C0
applymovement 1, Movement_26D618
waitmovement 0
return
Route110_TrickHousePuzzle5_EventScript_26D4CB:: @ 826D4CB
applymovement 2, Movement_26D618
waitmovement 0
return
Route110_TrickHousePuzzle5_EventScript_26D4D6:: @ 826D4D6
applymovement 3, Movement_26D618
waitmovement 0
return
Route110_TrickHousePuzzle5_EventScript_26D4E1:: @ 826D4E1
applymovement 4, Movement_26D618
waitmovement 0
return
Route110_TrickHousePuzzle5_EventScript_26D4EC:: @ 826D4EC
applymovement 5, Movement_26D618
waitmovement 0
return
Route110_TrickHousePuzzle5_EventScript_26D4F7:: @ 826D4F7
applymovement 1, Route110_TrickHousePuzzle5_Movement_26D61E
@@ -838,7 +876,14 @@ Route110_TrickHousePuzzle5_Movement_26D613: @ 826D613
step_left
step_end
.incbin "baserom.gba", 0x26d618, 0x6
Movement_26D618: @ 826D618
step_left
step_left
step_left
step_left
step_left
step_end
Route110_TrickHousePuzzle5_Movement_26D61E: @ 826D61E
step_right
@@ -870,3 +915,172 @@ Route110_TrickHousePuzzle5_Movement_26D62C: @ 826D62C
step_right
step_end
Route110_TrickHouseEntrance_Movement_26D632: @ 826D632
Route110_TrickHousePuzzle5_Movement_26D632: @ 826D632
step_02
step_11
step_03
step_11
step_02
step_11
step_03
step_11
step_02
step_11
step_03
step_11
step_02
step_11
step_03
step_11
step_02
step_11
step_03
step_11
step_02
step_11
step_03
step_11
step_02
step_11
step_03
step_11
step_02
step_11
step_03
step_11
step_02
step_11
step_03
step_11
step_02
step_11
step_03
step_11
step_02
step_11
step_03
step_11
step_00
step_end
.incbin "baserom.gba", 0x26d660, 0x6e
Route110_TrickHousePuzzle5_Text_26D6CE: @ 826D6CE
.string "CLICKETY-CLACK…\n"
.string "MECHADOLL 1 AM I!\p"
.string "IF YOU ANSWER QUIZZES CORRECTLY,\n"
.string "THEN YOU WILL GO TO MECHADOLL 5.\l"
.string "THEN YOU CAN OBTAIN THE SECRET CODE.$"
Route110_TrickHousePuzzle5_Text_26D757: @ 826D757
.string "MECHADOLL 1 QUIZ.\p"
.string "One of these POKéMON is not found\n"
.string "on ROUTE 110. Which one is it?$"
Route110_TrickHousePuzzle5_Text_26D7AA: @ 826D7AA
.string "MECHADOLL 1 QUIZ.\p"
.string "One of these POKéMON is not of the\n"
.string "WATER type. Which one is it?$"
Route110_TrickHousePuzzle5_Text_26D7FC: @ 826D7FC
.string "MECHADOLL 1 QUIZ.\p"
.string "One of these POKéMON does not use\n"
.string "LEECH LIFE. Which one is it?$"
Route110_TrickHousePuzzle5_Text_26D84D: @ 826D84D
.string "CONGRATULATIONS. CORRECT YOU ARE.\n"
.string "GO THROUGH. PLEASE.$"
Route110_TrickHousePuzzle5_Text_26D883: @ 826D883
.string "BZZZT. DISAPPOINTMENT.\n"
.string "ERROR.$"
Route110_TrickHousePuzzle5_Text_26D8A1: @ 826D8A1
.string "WAHAHAHAHA! WAHAHAHAHA!\n"
.string "CLICKETY-CLACK!$"
Route110_TrickHousePuzzle5_Text_26D8C9: @ 826D8C9
.string "YOUR NEXT CHALLENGE WE WAIT FOR.$"
Route110_TrickHousePuzzle5_Text_26D8EA: @ 826D8EA
.string "CLICKETY-CLACK…\n"
.string "MECHADOLL 2 AM I!\p"
.string "MECHADOLL 1S QUIZ DIFFICULTY LEVEL\n"
.string "IS SET TOO LOW.$"
Route110_TrickHousePuzzle5_Text_26D940: @ 826D940
.string "MECHADOLL 2 QUIZ.\p"
.string "Which of these POKéMON did WALLY\n"
.string "borrow from your father?$"
Route110_TrickHousePuzzle5_Text_26D98C: @ 826D98C
.string "MECHADOLL 2 QUIZ.\p"
.string "Which of these POKéMON was chasing\n"
.string "PROF. BIRCH?$"
Route110_TrickHousePuzzle5_Text_26D9CE: @ 826D9CE
.string "MECHADOLL 2 QUIZ.\p"
.string "Which of these POKéMON did TEAM AQUA\n"
.string "use in PETALBURG FOREST?$"
Route110_TrickHousePuzzle5_Text_26DA1E: @ 826DA1E
.string "CLICKETY-CLACK…\n"
.string "MECHADOLL 3 AM I!\p"
.string "MATTERS OF MONEY ARE MY SOLE FOCUS.$"
Route110_TrickHousePuzzle5_Text_26DA64: @ 826DA64
.string "MECHADOLL 3 QUIZ.\p"
.string "Which costs more?\n"
.string "Three HARBOR MAILS or one BURN HEAL?$"
Route110_TrickHousePuzzle5_Text_26DAAD: @ 826DAAD
.string "MECHADOLL 3 QUIZ.\p"
.string "Sell one GREAT BALL and buy\n"
.string "one POTION. How much money remains?$"
Route110_TrickHousePuzzle5_Text_26DAFF: @ 826DAFF
.string "MECHADOLL 3 QUIZ.\p"
.string "Do one REPEL and SODA POP cost\n"
.string "more than one SUPER POTION?$"
Route110_TrickHousePuzzle5_Text_26DB4C: @ 826DB4C
.string "CLICKETY-CLACK…\n"
.string "MECHADOLL 4 THAT IS ME!\p"
.string "MY QUIZ IS AN OBJECT OF BEAUTY.$"
Route110_TrickHousePuzzle5_Text_26DB94: @ 826DB94
.string "MECHADOLL 4 QUIZ.\p"
.string "In SEASHORE HOUSE, were there more men\n"
.string "or women?$"
Route110_TrickHousePuzzle5_Text_26DBD7: @ 826DBD7
.string "MECHADOLL 4 QUIZ.\p"
.string "In LAVARIDGE TOWN, were there more\n"
.string "elderly men or elderly women?$"
Route110_TrickHousePuzzle5_Text_26DC2A: @ 826DC2A
.string "MECHADOLL 4 QUIZ.\p"
.string "In the TRAINERS SCHOOL, how many\n"
.string "girl students were there?$"
Route110_TrickHousePuzzle5_Text_26DC78: @ 826DC78
.string "CLICKETY-CLACK…\n"
.string "MECHADOLL 5 AM I!\p"
.string "THE MASTERS BEST AND PROUDEST\n"
.string "ACHIEVEMENT AM I.$"
Route110_TrickHousePuzzle5_Text_26DCCB: @ 826DCCB
.string "MECHADOLL 5 QUIZ.\p"
.string "In SLATEPORTs POKéMON FAN CLUB,\n"
.string "how many POKéMON were there?$"
Route110_TrickHousePuzzle5_Text_26DD1B: @ 826DD1B
.string "MECHADOLL 5 QUIZ.\p"
.string "In FORTREE CITY, how many\n"
.string "tree houses were there?$"
Route110_TrickHousePuzzle5_Text_26DD5F: @ 826DD5F
.string "MECHADOLL 5 QUIZ.\p"
.string "On the CYCLING ROAD, how many\n"
.string "TRIATHLETES were there?$"

View File

@@ -42,7 +42,12 @@ Route110_TrickHousePuzzle6_EventScript_26DE0F:: @ 826DE0F
msgbox Route110_TrickHousePuzzle6_Text_26E048, 6
end
.incbin "baserom.gba", 0x26de26, 0x6d
Route110_TrickHousePuzzle6_Text_26DE26: @ 826DE26
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is my life.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
Route110_TrickHousePuzzle6_Text_26DE93: @ 826DE93
.string "When I heard there was a strange\n"

View File

@@ -47,7 +47,30 @@ Route110_TrickHousePuzzle7_EventScript_26E126:: @ 826E126
setmetatile 7, 5, 575, 1
return
.incbin "baserom.gba", 0x26e139, 0x5f
Route110_TrickHousePuzzle7_EventScript_26E139:: @ 826E139
setmetatile 13, 17, 611, 0
setmetatile 12, 16, 574, 1
return
Route110_TrickHousePuzzle7_EventScript_26E14C:: @ 826E14C
setmetatile 12, 13, 609, 0
setmetatile 12, 11, 574, 1
return
Route110_TrickHousePuzzle7_EventScript_26E15F:: @ 826E15F
setmetatile 7, 12, 611, 0
setmetatile 5, 10, 574, 1
return
Route110_TrickHousePuzzle7_EventScript_26E172:: @ 826E172
setmetatile 6, 6, 635, 0
setmetatile 4, 4, 574, 1
return
Route110_TrickHousePuzzle7_EventScript_26E185:: @ 826E185
setmetatile 8, 4, 608, 0
setmetatile 7, 5, 574, 1
return
Route110_TrickHousePuzzle7_MapScript1_26E198: @ 826E198
compare_var_to_value VAR_0x40B6, 1
@@ -87,7 +110,138 @@ Route110_TrickHousePuzzle7_EventScript_26E1E2:: @ 826E1E2
goto Route110_TrickHousePuzzle7_EventScript_26A3E5
end
.incbin "baserom.gba", 0x26e1ed, 0x12e
Route110_TrickHousePuzzle7_EventScript_26E1ED:: @ 826E1ED
lockall
setvar VAR_0x40B6, 1
warpteleport ROUTE_110_TRICK_HOUSE_PUZZLE_7, 255, 3, 19
waitstate
releaseall
end
Route110_TrickHousePuzzle7_EventScript_26E1FE:: @ 826E1FE
lockall
delay 32
checkflag FLAG_0x0C2
call_if 0, Route110_TrickHousePuzzle7_EventScript_26E0DA
checkflag FLAG_0x0C2
call_if 1, Route110_TrickHousePuzzle7_EventScript_26E139
special DrawWholeMapView
playse SE_TK_KASYA
checkflag FLAG_0x0C2
goto_if 0, Route110_TrickHousePuzzle7_EventScript_26E2E9
checkflag FLAG_0x0C2
goto_eq Route110_TrickHousePuzzle7_EventScript_26E2EE
end
Route110_TrickHousePuzzle7_EventScript_26E22D:: @ 826E22D
lockall
delay 32
checkflag FLAG_0x0C3
call_if 0, Route110_TrickHousePuzzle7_EventScript_26E0ED
checkflag FLAG_0x0C3
call_if 1, Route110_TrickHousePuzzle7_EventScript_26E14C
special DrawWholeMapView
playse SE_TK_KASYA
checkflag FLAG_0x0C3
goto_if 0, Route110_TrickHousePuzzle7_EventScript_26E2F3
checkflag FLAG_0x0C3
goto_eq Route110_TrickHousePuzzle7_EventScript_26E2F8
end
Route110_TrickHousePuzzle7_EventScript_26E25C:: @ 826E25C
lockall
delay 32
checkflag FLAG_0x0C4
call_if 0, Route110_TrickHousePuzzle7_EventScript_26E100
checkflag FLAG_0x0C4
call_if 1, Route110_TrickHousePuzzle7_EventScript_26E15F
special DrawWholeMapView
playse SE_TK_KASYA
checkflag FLAG_0x0C4
goto_if 0, Route110_TrickHousePuzzle7_EventScript_26E2FD
checkflag FLAG_0x0C4
goto_eq Route110_TrickHousePuzzle7_EventScript_26E302
end
Route110_TrickHousePuzzle7_EventScript_26E28B:: @ 826E28B
lockall
delay 32
checkflag FLAG_0x0C5
call_if 0, Route110_TrickHousePuzzle7_EventScript_26E113
checkflag FLAG_0x0C5
call_if 1, Route110_TrickHousePuzzle7_EventScript_26E172
special DrawWholeMapView
playse SE_TK_KASYA
checkflag FLAG_0x0C5
goto_if 0, Route110_TrickHousePuzzle7_EventScript_26E307
checkflag FLAG_0x0C5
goto_eq Route110_TrickHousePuzzle7_EventScript_26E30C
end
Route110_TrickHousePuzzle7_EventScript_26E2BA:: @ 826E2BA
lockall
delay 32
checkflag FLAG_0x0C6
call_if 0, Route110_TrickHousePuzzle7_EventScript_26E126
checkflag FLAG_0x0C6
call_if 1, Route110_TrickHousePuzzle7_EventScript_26E185
special DrawWholeMapView
playse SE_TK_KASYA
checkflag FLAG_0x0C6
goto_if 0, Route110_TrickHousePuzzle7_EventScript_26E311
checkflag FLAG_0x0C6
goto_eq Route110_TrickHousePuzzle7_EventScript_26E316
end
Route110_TrickHousePuzzle7_EventScript_26E2E9:: @ 826E2E9
setflag FLAG_0x0C2
releaseall
end
Route110_TrickHousePuzzle7_EventScript_26E2EE:: @ 826E2EE
clearflag FLAG_0x0C2
releaseall
end
Route110_TrickHousePuzzle7_EventScript_26E2F3:: @ 826E2F3
setflag FLAG_0x0C3
releaseall
end
Route110_TrickHousePuzzle7_EventScript_26E2F8:: @ 826E2F8
clearflag FLAG_0x0C3
releaseall
end
Route110_TrickHousePuzzle7_EventScript_26E2FD:: @ 826E2FD
setflag FLAG_0x0C4
releaseall
end
Route110_TrickHousePuzzle7_EventScript_26E302:: @ 826E302
clearflag FLAG_0x0C4
releaseall
end
Route110_TrickHousePuzzle7_EventScript_26E307:: @ 826E307
setflag FLAG_0x0C5
releaseall
end
Route110_TrickHousePuzzle7_EventScript_26E30C:: @ 826E30C
clearflag FLAG_0x0C5
releaseall
end
Route110_TrickHousePuzzle7_EventScript_26E311:: @ 826E311
setflag FLAG_0x0C6
releaseall
end
Route110_TrickHousePuzzle7_EventScript_26E316:: @ 826E316
clearflag FLAG_0x0C6
releaseall
end
Route110_TrickHousePuzzle7_EventScript_26E31B:: @ 826E31B
playse SE_MU_PACHI
@@ -137,7 +291,17 @@ Route110_TrickHousePuzzle7_EventScript_26E35D:: @ 826E35D
mossdeepgym4
end
.incbin "baserom.gba", 0x26e373, 0x16
Route110_TrickHousePuzzle7_EventScript_26E373:: @ 826E373
playse SE_MU_PACHI
waitse
playse SE_TU_SAA
mossdeepgym3 1
mossdeepgym1 4
waitmovement 0
mossdeepgym2
waitmovement 0
mossdeepgym4
end
Route110_TrickHousePuzzle7_EventScript_26E389:: @ 826E389
trainerbattle 0, TRAINER_JOSHUA, 0, Route110_TrickHousePuzzle7_Text_26E481, Route110_TrickHousePuzzle7_Text_26E4C1
@@ -169,7 +333,12 @@ Route110_TrickHousePuzzle7_EventScript_26E3FC:: @ 826E3FC
msgbox Route110_TrickHousePuzzle7_Text_26E7C4, 6
end
.incbin "baserom.gba", 0x26e413, 0x6e
Route110_TrickHousePuzzle7_EventScript_26E413:: @ 826E413
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is huggable.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
Route110_TrickHousePuzzle7_Text_26E481: @ 826E481
.string "The TRICK MASTER always vanishes\n"

View File

@@ -28,7 +28,12 @@ Route110_TrickHousePuzzle8_EventScript_26E84D:: @ 826E84D
msgbox Route110_TrickHousePuzzle8_Text_26EA3F, 6
end
.incbin "baserom.gba", 0x26e864, 0x69
Route110_TrickHousePuzzle8_EventScript_26E864:: @ 826E864
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER I love.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
Route110_TrickHousePuzzle8_Text_26E8CD: @ 826E8CD
.string "Not many TRAINERS have made it\n"

View File

@@ -149,7 +149,15 @@ Route111_EventScript_1F0EA7:: @ 81F0EA7
releaseall
end
.incbin "baserom.gba", 0x1f0eb1, 0x8
Route111_Movement_1F0EB1:: @ 81F0EB1
step_94
step_15
step_15
step_15
step_15
step_15
step_15
step_end
Route111_EventScript_1F0EB9:: @ 81F0EB9
lock
@@ -172,7 +180,11 @@ Route111_EventScript_1F0EF4:: @ 81F0EF4
release
end
.incbin "baserom.gba", 0x1f0efe, 0xc
Route111_EventScript_1F0EFE:: @ 81F0EFE
lockall
setvar VAR_0x8004, 0
goto Route111_EventScript_1F0F2E
end
Route111_EventScript_1F0F0A:: @ 81F0F0A
lockall
@@ -186,7 +198,11 @@ Route111_EventScript_1F0F16:: @ 81F0F16
goto Route111_EventScript_1F0F2E
end
.incbin "baserom.gba", 0x1f0f22, 0xc
Route111_EventScript_1F0F22:: @ 81F0F22
lockall
setvar VAR_0x8004, 3
goto Route111_EventScript_1F0F2E
end
Route111_EventScript_1F0F2E:: @ 81F0F2E
checkitem ITEM_GO_GOGGLES, 1

View File

@@ -493,3 +493,125 @@ Route119_EventScript_1F49E3:: @ 81F49E3
msgbox Route119_Text_1F5339, 3
end
gUnknown_081F49EC:: @ 81F49EC
.incbin "baserom.gba", 0x1f49ec, 0x11
Route119_Text_1F49FD: @ 81F49FD
.string "MAY: {PLAYER}{KUN}!\n"
.string "Where were you? I was looking for you!\p"
.string "How much stronger have you gotten?\n"
.string "Let me check for you!\p"
.string "Ready with your POKéMON?\n"
.string "Of course you are! Go!$"
Route119_Text_1F4A98: @ 81F4A98
.string "Achah!\n"
.string "{PLAYER}{KUN}, youre strong!\p"
.string "I was worried that you might be\n"
.string "struggling with your training.$"
Route119_Text_1F4AF3: @ 81F4AF3
.string "MAY: But I had absolutely nothing to\n"
.string "worry about! Keep it up!\p"
.string "And, here! I have a present for you.$"
Route119_Text_1F4B56: @ 81F4B56
.string "MAY: Use FLY, and your POKéMON will\n"
.string "instantly carry you to any town youve\l"
.string "already visited.\p"
.string "But, to use FLY, you have to get\n"
.string "the GYM BADGE from FORTREE CITY.\l"
.string "Thats important, so dont forget.\p"
.string "You should FLY home and visit\n"
.string "LITTLEROOT for a change.\p"
.string "I bet your moms worried about you,\n"
.string "{PLAYER}{KUN}.\p"
.string "Well, lets meet again somewhere!$"
Route119_Text_1F4C9A: @ 81F4C9A
.string "BRENDAN: {PLAYER}! So this is where\n"
.string "youve been looking for POKéMON?\p"
.string "Let me see how good you got.\n"
.string "Ill test you!\p"
.string "Now!\n"
.string "Its a battle, so battle!$"
Route119_Text_1F4D24: @ 81F4D24
.string "Hmm…\n"
.string "Youve gotten pretty darn decent.$"
Route119_Text_1F4D4B: @ 81F4D4B
.string "BRENDAN: Id say youre good enough\n"
.string "to search for POKéMON anywhere.\p"
.string "Here, Ill give you this.\n"
.string "Try it out.$"
Route119_Text_1F4DB5: @ 81F4DB5
.string "BRENDAN: Use FLY, and your POKéMON\n"
.string "instantly carries you to any town\l"
.string "youve already visited.\p"
.string "But you need the FORTREE GYM BADGE \n"
.string "to do that.\p"
.string "Anyway, I have to move along.$"
Route119_Text_1F4E60: @ 81F4E60
.string "SCOTT: Hahahah!\n"
.string "Way to go, {PLAYER}{KUN}!\p"
.string "I just passed by a TRAINER riding\n"
.string "a BIKE.\p"
.string "You just beat that TRAINER, didnt you?\n"
.string "It was pretty obvious that you did.\p"
.string "The kid looked really upset with\n"
.string "a face all red from anger.\p"
.string "I sure seem to run into you often.\n"
.string "Are you off to FORTREE GYM next?\p"
.string "I expect that youll do well at the GYM.\n"
.string "Well, Ill be seeing you!$"
.incbin "baserom.gba", 0x1f4fba, 0x131
Route119_Text_1F50EB: @ 81F50EB
.string "Were standing lookout here.\p"
.string "Hey, you! Stay away from the WEATHER\n"
.string "INSTITUTE. Its not safe.$"
Route119_Text_1F5147: @ 81F5147
.string "Lookout duty is surprisingly boring.\p"
.string "Hey, you! Please dont go near the\n"
.string "WEATHER INSTITUTE.$"
Route119_Text_1F51A2: @ 81F51A2
.string "I thought you FLY by catching a whole\n"
.string "flock of BIRD POKéMON, and then\l"
.string "hanging on to them somehow.\p"
.string "But it turns out theres an HM move\n"
.string "called FLY!\p"
.string "I wish Id known about that a long\n"
.string "time ago…$"
Route119_Text_1F5261: @ 81F5261
.string "Tch…\n"
.string "Its a no-go…\p"
.string "The tall grass snares BIKE tires.\n"
.string "Theres no way you can cycle here.$"
Route119_Text_1F52B9: @ 81F52B9
.string "Can your POKéMON use its SECRET POWER\n"
.string "on a big pile of grass and make a\l"
.string "SECRET BASE?$"
Route119_Text_1F530E: @ 81F530E
.string "ROUTE 119\n"
.string "{0x7C} FORTREE CITY$"
Route119_Text_1F5327: @ 81F5327
.string "WEATHER INSTITUTE$"
Route119_Text_1F5339: @ 81F5339
.string "TRAINER TIPS\p"
.string "Up to sixteen decorations and\n"
.string "furniture items can be placed in\l"
.string "a SECRET BASE.\p"
.string "Pick your favorite items and create\n"
.string "your very own SECRET BASE exactly the\l"
.string "way you want.$"

View File

@@ -297,7 +297,9 @@ Route119_WeatherInstitute_2F_Text_270650: @ 8270650
.string "It might be an odd way of thanking you,\n"
.string "but take this POKéMON.$"
.incbin "baserom.gba", 0x2706b2, 0x36
Route119_WeatherInstitute_2F_Text_2706B2: @ 82706B2
.string "Hm? You dont seem to have any room\n"
.string "for this POKéMON.$"
Route119_WeatherInstitute_2F_Text_2706E8: @ 82706E8
.string "{PLAYER} received CASTFORM!$"

View File

@@ -443,3 +443,24 @@ Route120_Text_1F5C7B: @ 81F5C7B
.string "I think youre doing great.\p"
.string "Well, lets meet again somewhere.$"
Route119_Text_1F5D00: @ 81F5D00
Route120_Text_1F5D00: @ 81F5D00
.string "Something unseeable is in the way.$"
Route119_Text_1F5D23: @ 81F5D23
.string "Something unseeable is in the way.\p"
.string "Want to use the DEVON SCOPE?$"
Route119_Text_1F5D63: @ 81F5D63
.string "{PLAYER} used the DEVON SCOPE.\p"
.string "An invisible POKéMON became completely\n"
.string "visible!\p"
.string "The startled POKéMON attacked!$"
Route120_Text_1F5DCB: @ 81F5DCB
.string "ROUTE 120\n"
.string "{0x7B} FORTREE CITY$"
Route120_Text_1F5DE4: @ 81F5DE4
.string "{0x7C} ROUTE 121\n"
.string "{0x7B} ROUTE 120$"

View File

@@ -348,7 +348,49 @@ Route124_DivingTreasureHuntersHouse_Text_271217: @ 8271217
.string "{CLEAR_TO}{0x0a}Wanted item{CLEAR_TO}{0x7c}Trade item\n"
.string "{CLEAR_TO}{0x08}GREEN SHARD{CLEAR_TO}{0x59}{0x7B}{0x7C}{CLEAR_TO}{0x7b}LEAF STONE$"
.incbin "baserom.gba", 0x271315, 0x3a
Route124_DivingTreasureHuntersHouse_Text_271315: @ 8271315
lock
faceplayer
message 0x0
waitmessage
waitbuttonpress
release
return
Route124_DivingTreasureHuntersHouse_Text_271320: @ 8271320
lockall
message 0x0
waitmessage
waitbuttonpress
releaseall
return
Route124_DivingTreasureHuntersHouse_Text_27132A: @ 827132A
message 0x0
waitmessage
waitbuttonpress
return
Route124_DivingTreasureHuntersHouse_Text_271332: @ 8271332
message 0x0
waitmessage
yesnobox 20, 8
return
Route124_DivingTreasureHuntersHouse_Text_27133C: @ 827133C
message 0x0
playfanfare BGM_ME_BATTLE_POINTS
waitfanfare
waitmessage
return
Route124_DivingTreasureHuntersHouse_Text_271347: @ 8271347
pokenavcall 0x0
waitmessage
return
Route124_DivingTreasureHuntersHouse_Text_27134E: @ 827134E
return
BattleFrontier_BattleArenaLobby_EventScript_27134F:: @ 827134F
BattleFrontier_BattleDomeLobby_EventScript_27134F:: @ 827134F

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