Dump numerous baseroms, begin moving data to proper files

This commit is contained in:
Diegoisawesome
2017-11-10 01:36:41 -06:00
parent 09e431077a
commit 29079c4b99
127 changed files with 7973 additions and 5970 deletions
@@ -228,7 +228,9 @@ Route110_TrickHouseEntrance_EventScript_269CF8:: @ 8269CF8
releaseall
end
.incbin "baserom.gba", 0x269d39, 0x2
Route110_TrickHouseEntrance_EventScript_269D39:: @ 8269D39
releaseall
end
Route110_TrickHouseEntrance_EventScript_269D3B:: @ 8269D3B
lockall
@@ -300,3 +302,495 @@ Route110_TrickHouseEntrance_EventScript_269E2D:: @ 8269E2D
msgbox Route110_TrickHouseEntrance_Text_26A6B6, 4
return
Route110_TrickHouseEnd_Movement_269E36: @ 8269E36
Route110_TrickHouseEntrance_Movement_269E36: @ 8269E36
step_01
step_12
step_02
step_12
step_00
step_12
step_03
step_12
step_end
Route110_TrickHouseEnd_Movement_269E3F: @ 8269E3F
Route110_TrickHouseEntrance_Movement_269E3F: @ 8269E3F
step_01
step_52
step_32
step_32
step_32
step_32
step_32
step_32
step_end
Route110_TrickHouseEntrance_EventScript_269E48:: @ 8269E48
msgbox Route110_TrickHouseEntrance_Text_26A709, 4
return
Route110_TrickHouseEntrance_EventScript_269E51:: @ 8269E51
msgbox Route110_TrickHouseEntrance_Text_26A921, 4
closemessage
applymovement 1, Route110_TrickHouseEntrance_Movement_27259E
waitmovement 0
playse SE_PIN
applymovement 1, Route110_TrickHouseEntrance_Movement_272598
waitmovement 0
applymovement 1, Route110_TrickHouseEntrance_Movement_27259A
waitmovement 0
msgbox Route110_TrickHouseEntrance_Text_26A9AF, 4
applymovement 1, Route110_TrickHouseEntrance_Movement_2725A6
waitmovement 0
releaseall
end
Route110_TrickHouseEntrance_EventScript_269E8F:: @ 8269E8F
applymovement 1, Route110_TrickHouseEntrance_Movement_27259E
waitmovement 0
msgbox Route110_TrickHouseEntrance_Text_26AA82, 4
compare_var_to_value VAR_0x4044, 1
goto_eq Route110_TrickHouseEntrance_EventScript_269EEF
compare_var_to_value VAR_0x4044, 2
goto_eq Route110_TrickHouseEntrance_EventScript_269F1B
compare_var_to_value VAR_0x4044, 3
goto_eq Route110_TrickHouseEntrance_EventScript_269F47
compare_var_to_value VAR_0x4044, 4
goto_eq Route110_TrickHouseEntrance_EventScript_269F73
compare_var_to_value VAR_0x4044, 5
goto_eq Route110_TrickHouseEntrance_EventScript_269F9F
compare_var_to_value VAR_0x4044, 6
goto_eq Route110_TrickHouseEntrance_EventScript_269FCB
compare_var_to_value VAR_0x4044, 7
goto_eq Route110_TrickHouseEntrance_EventScript_269FF7
end
Route110_TrickHouseEntrance_EventScript_269EEF:: @ 8269EEF
giveitem_std ITEM_RARE_CANDY
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_269F1B:: @ 8269F1B
giveitem_std ITEM_TIMER_BALL
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_269F47:: @ 8269F47
giveitem_std ITEM_HARD_STONE
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_269F73:: @ 8269F73
giveitem_std ITEM_SMOKE_BALL
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_269F9F:: @ 8269F9F
giveitem_std ITEM_TM12
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_269FCB:: @ 8269FCB
giveitem_std ITEM_MAGNET
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_269FF7:: @ 8269FF7
giveitem_std ITEM_PP_MAX
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A023
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_27205E
msgbox Route110_TrickHouseEntrance_Text_26AB00, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A023:: @ 826A023
setvar VAR_0x40C1, 0
setvar VAR_0x40A7, 3
applymovement 1, Route110_TrickHouseEntrance_Movement_2725A6
waitmovement 0
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A039:: @ 826A039
applymovement 1, Route110_TrickHouseEntrance_Movement_27259E
waitmovement 0
msgbox Route110_TrickHouseEntrance_Text_26AB2C, 4
call Route110_TrickHouseEntrance_EventScript_26A070
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A09A
compare_var_to_value VAR_RESULT, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_272071
msgbox Route110_TrickHouseEntrance_Text_26ABBD, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A070:: @ 826A070
multichoice 0, 0, 88, 1
switch VAR_RESULT
case 0, Route110_TrickHouseEntrance_EventScript_26A08A
goto Route110_TrickHouseEntrance_EventScript_26A092
Route110_TrickHouseEntrance_EventScript_26A08A:: @ 826A08A
givedecoration_std 31
return
Route110_TrickHouseEntrance_EventScript_26A092:: @ 826A092
givedecoration_std 32
return
Route110_TrickHouseEntrance_EventScript_26A09A:: @ 826A09A
msgbox Route110_TrickHouseEntrance_Text_26ABAE, 4
closemessage
applymovement 1, Route110_TrickHouseEntrance_Movement_26D632
waitmovement 0
applymovement 1, Route110_TrickHouseEntrance_Movement_269E36
waitmovement 0
playse SE_W153
applymovement 1, Route110_TrickHouseEntrance_Movement_269E3F
waitmovement 0
removeobject 1
setvar VAR_0x40C1, 0
setvar VAR_0x40A7, 5
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A0D3:: @ 826A0D3
lockall
switch VAR_0x40A7
case 0, Route110_TrickHouseEntrance_EventScript_26A106
case 1, Route110_TrickHouseEntrance_EventScript_26A110
case 4, Route110_TrickHouseEntrance_EventScript_26A201
case 5, Route110_TrickHouseEntrance_EventScript_26A20B
end
Route110_TrickHouseEntrance_EventScript_26A106:: @ 826A106
msgbox Route110_TrickHouseEntrance_Text_26A878, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A110:: @ 826A110
msgbox Route110_TrickHouseEntrance_Text_26A887, 5
closemessage
compare_var_to_value VAR_RESULT, 1
goto_eq Route110_TrickHouseEntrance_EventScript_26A126
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A126:: @ 826A126
setmetatile 5, 1, 537, 0
special DrawWholeMapView
delay 20
applymovement 255, Route110_TrickHouseEntrance_Movement_2725C9
waitmovement 0
applymovement 255, Route110_TrickHouseEntrance_Movement_26A1A7
waitmovement 0
switch VAR_0x4044
case 0, Route110_TrickHouseEntrance_EventScript_26A1A9
case 1, Route110_TrickHouseEntrance_EventScript_26A1B4
case 2, Route110_TrickHouseEntrance_EventScript_26A1BF
case 3, Route110_TrickHouseEntrance_EventScript_26A1CA
case 4, Route110_TrickHouseEntrance_EventScript_26A1D5
case 5, Route110_TrickHouseEntrance_EventScript_26A1E0
case 6, Route110_TrickHouseEntrance_EventScript_26A1EB
case 7, Route110_TrickHouseEntrance_EventScript_26A1F6
end
Route110_TrickHouseEntrance_Movement_26A1A7: @ 826A1A7
step_54
step_end
Route110_TrickHouseEntrance_EventScript_26A1A9:: @ 826A1A9
warp ROUTE_110_TRICK_HOUSE_PUZZLE_1, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1B4:: @ 826A1B4
warp ROUTE_110_TRICK_HOUSE_PUZZLE_2, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1BF:: @ 826A1BF
warp ROUTE_110_TRICK_HOUSE_PUZZLE_3, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1CA:: @ 826A1CA
warp ROUTE_110_TRICK_HOUSE_PUZZLE_4, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1D5:: @ 826A1D5
warp ROUTE_110_TRICK_HOUSE_PUZZLE_5, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1E0:: @ 826A1E0
warp ROUTE_110_TRICK_HOUSE_PUZZLE_6, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1EB:: @ 826A1EB
warp ROUTE_110_TRICK_HOUSE_PUZZLE_7, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1F6:: @ 826A1F6
warp ROUTE_110_TRICK_HOUSE_PUZZLE_8, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A201:: @ 826A201
msgbox Route110_TrickHouseEntrance_Text_26A8BD, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A20B:: @ 826A20B
compare_var_to_value VAR_0x4044, 8
goto_eq Route110_TrickHouseEntrance_EventScript_26A220
msgbox Route110_TrickHouseEntrance_Text_26A878, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A220:: @ 826A220
msgbox Route110_TrickHouseEntrance_Text_26A8BD, 4
releaseall
end
gUnknown_0826A22A:: @ 826A22A
.incbin "baserom.gba", 0x26a22a, 0x1b1
Route110_TrickHousePuzzle1_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle2_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle3_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle4_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle5_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle6_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle7_EventScript_26A3DB:: @ 826A3DB
Route110_TrickHousePuzzle8_EventScript_26A3DB:: @ 826A3DB
msgbox Route110_TrickHousePuzzle1_Text_26AC2F, 4
releaseall
end
Route110_TrickHousePuzzle1_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle2_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle3_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle4_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle5_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle6_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle7_EventScript_26A3E5:: @ 826A3E5
Route110_TrickHousePuzzle8_EventScript_26A3E5:: @ 826A3E5
playfanfare BGM_FANFA4
message Route110_TrickHousePuzzle1_Text_26ABE8
waitfanfare
msgbox Route110_TrickHousePuzzle1_Text_26ABFB, 4
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A3F8:: @ 826A3F8
lockall
msgbox Route110_TrickHouseEntrance_Text_26A474, 4
releaseall
compare_var_to_value VAR_0x4044, 0
call_if 1, Route110_TrickHouseEntrance_EventScript_26A429
compare_var_to_value VAR_0x4044, 1
call_if 1, Route110_TrickHouseEntrance_EventScript_26A439
compare_var_to_value VAR_0x4044, 2
call_if 1, Route110_TrickHouseEntrance_EventScript_26A449
setvar VAR_0x40A5, 1
end
Route110_TrickHouseEntrance_EventScript_26A429:: @ 826A429
setvar VAR_0x8004, 6
setvar VAR_0x8005, 3
call Route110_TrickHouseEntrance_EventScript_26A459
return
Route110_TrickHouseEntrance_EventScript_26A439:: @ 826A439
setvar VAR_0x8004, 11
setvar VAR_0x8005, 5
call Route110_TrickHouseEntrance_EventScript_26A459
return
Route110_TrickHouseEntrance_EventScript_26A449:: @ 826A449
setvar VAR_0x8004, 9
setvar VAR_0x8005, 2
call Route110_TrickHouseEntrance_EventScript_26A459
return
Route110_TrickHouseEntrance_EventScript_26A459:: @ 826A459
setvar VAR_0x8006, 0
setfieldeffectargument 0, VAR_0x8004
setfieldeffectargument 1, VAR_0x8005
setfieldeffectargument 2, VAR_0x8006
dofieldeffect 54
waitfieldeffect 54
delay 10
return
Route110_TrickHouseEntrance_Text_26A474: @ 826A474
.string "Youre being watched…$"
Route110_TrickHouseEntrance_Text_26A48A: @ 826A48A
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "beneath this desk? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A4DA: @ 826A4DA
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "behind this tree? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A529: @ 826A529
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "in this dresser? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A577: @ 826A577
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "beyond this window? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A5C8: @ 826A5C8
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "in this planter? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A616: @ 826A616
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "in this cupboard? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A665: @ 826A665
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "behind this window? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A6B6: @ 826A6B6
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "beneath this cushion? Youre sharp!$"
Route110_TrickHouseEntrance_Text_26A709: @ 826A709
.string "Behold!\p"
.string "For I am the greatest living mystery\n"
.string "of a man in all of HOENN!\l"
.string "They call me…\p"
.string "The TRICK MASTER!\n"
.string "Wahahaha! Glad to meet you!$"
Route110_TrickHouseEntrance_Text_26A78C: @ 826A78C
.string "You, youve come to challenge\n"
.string "my TRICK HOUSE, havent you?\p"
.string "Thats why youre here, isnt it?\n"
.string "Yes, it is!\p"
.string "Consider your challenge accepted!\p"
.string "Enter through the scroll there,\n"
.string "and let your challenge commence!\p"
.string "I shall be waiting in the back!$"
Route110_TrickHouseEntrance_Text_26A878: @ 826A878
.string "Its a scroll.$"
Route110_TrickHouseEntrance_Text_26A887: @ 826A887
.string "There is a big hole behind the scroll!\p"
.string "Want to go in?$"
Route110_TrickHouseEntrance_Text_26A8BD: @ 826A8BD
.string "There is a note affixed to the scroll…\p"
.string "“I am leaving on a journey.\n"
.string "Dont look for me. TRICK MASTER”$"
Route110_TrickHouseEntrance_Text_26A921: @ 826A921
.string "For the next time, Ill use this trick,\n"
.string "and that scheme, and those ruses…\p"
.string "Mufufufu… If I may say so, its\n"
.string "brilliantly difficult, even for me!$"
Route110_TrickHouseEntrance_Text_26A9AF: @ 826A9AF
.string "Hah? What?!\n"
.string "Oh, its you!\p"
.string "Im in the midst of devising new tricky\n"
.string "challenges!\p"
.string "Its not too much to ask for a bit more\n"
.string "time for me to think, is it now?\l"
.string "You wouldnt begrudge me that?\l"
.string "Come back in a little while!$"
Route110_TrickHouseEntrance_Text_26AA82: @ 826AA82
.string "Ah, its you! Youre here to accept the\n"
.string "reward from before, isnt that right?\l"
.string "Yes, right I am!\p"
.string "Here!\n"
.string "Ill give it to you now!$"
Route110_TrickHouseEntrance_Text_26AB00: @ 826AB00
.string "Hah?\n"
.string "Did you not come to claim your reward?$"
Route110_TrickHouseEntrance_Text_26AB2C: @ 826AB2C
.string "MECHADOLL 5 I AM!\n"
.string "IF REWARD IS NOT TAKEN BY YOU,\l"
.string "THEN TRICK MASTER YOU CANNOT FOLLOW.\p"
.string "RED TENT OR BLUE TENT,\n"
.string "WHICH DO YOU PREFER?$"
Route110_TrickHouseEntrance_Text_26ABAE: @ 826ABAE
.string "THEN FAREWELL.$"
Route110_TrickHouseEntrance_Text_26ABBD: @ 826ABBD
.string "YOUR PC STATUS: FULL AGAIN.\n"
.string "MEAN, YOU ARE.$"
Route110_TrickHousePuzzle1_Text_26ABE8: @ 826ABE8
.string "{PLAYER} found a scroll.$"
Route110_TrickHousePuzzle1_Text_26ABFB: @ 826ABFB
.string "{PLAYER} memorized the secret code\n"
.string "written on the scroll.$"
Route110_TrickHousePuzzle1_Text_26AC2F: @ 826AC2F
.string "A secret code is written on it.$"
.incbin "baserom.gba", 0x26ac4f, 0x60