Stick to the new name
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@@ -23,9 +23,4 @@ void LoadBattlePyramidFloorObjectEventScripts(void);
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u8 GetNumBattlePyramidObjectEvents(void);
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u16 GetBattlePyramidPickupItemId(void);
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static inline bool8 InBattlePyramid()
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{
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return (CurrentBattlePyramidLocation() != PYRAMID_LOCATION_NONE);
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}
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#endif // GUARD_BATTLE_PYRAMID_H
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