Improve Pyramid location documentaion
This commit is contained in:
@@ -69,8 +69,8 @@
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.endm
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@ VAR_RESULT is 1 if player is on a Pyramid floor, 2 if on the Pyramid peak, 0 otherwise
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.macro pyramid_inchallenge
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_IS_IN
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.macro pyramid_getlocation
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setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_CURRENT_LOCATION
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special CallBattlePyramidFunction
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.endm
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@@ -29,9 +29,9 @@ EventScript_FrontierFieldWhiteOut::
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waitbuttonpress
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pike_inchallenge
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePike_EventScript_Retire
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pyramid_inchallenge
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost @ On Pyramid floor
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goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost @ On Pyramid peak
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pyramid_getlocation
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goto_if_eq VAR_RESULT, PYRAMID_LOCATION_FLOOR, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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goto_if_eq VAR_RESULT, PYRAMID_LOCATION_TOP, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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trainerhill_inchallenge
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goto_if_eq VAR_RESULT, TRUE, TrainerHill_1F_EventScript_Lost
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special Script_FadeOutMapMusic
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@@ -118,8 +118,8 @@ EventScript_PickUpItem::
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waitfanfare
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waitmessage
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bufferitemnameplural STR_VAR_2, VAR_0x8004, VAR_0x8005
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pyramid_inchallenge
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goto_if_eq VAR_RESULT, TRUE, EventScript_PutBattlePyramidItemInBag
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pyramid_getlocation
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goto_if_eq VAR_RESULT, PYRAMID_LOCATION_FLOOR, EventScript_PutBattlePyramidItemInBag
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msgbox gText_PutItemInPocket, MSGBOX_DEFAULT
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return
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@@ -1,13 +1,15 @@
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#ifndef GUARD_BATTLE_PYRAMID_H
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#define GUARD_BATTLE_PYRAMID_H
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#include "constants/battle_pyramid.h"
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void CallBattlePyramidFunction(void);
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u16 LocalIdToPyramidTrainerId(u8 localId);
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bool8 GetBattlePyramidTrainerFlag(u8 eventId);
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void MarkApproachingPyramidTrainersAsBattled(void);
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void GenerateBattlePyramidWildMon(void);
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u8 GetPyramidRunMultiplier(void);
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u8 InBattlePyramid(void);
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u8 CurrentBattlePyramidLocation(void);
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bool8 InBattlePyramid_(void);
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void PausePyramidChallenge(void);
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void SoftResetInBattlePyramid(void);
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@@ -21,4 +23,9 @@ void LoadBattlePyramidFloorObjectEventScripts(void);
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u8 GetNumBattlePyramidObjectEvents(void);
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u16 GetBattlePyramidPickupItemId(void);
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static inline bool8 InBattlePyramid()
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{
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return (CurrentBattlePyramidLocation() != PYRAMID_LOCATION_NONE);
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}
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#endif // GUARD_BATTLE_PYRAMID_H
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@@ -43,7 +43,7 @@
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#define BATTLE_PYRAMID_FUNC_SET_TRAINERS 9
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#define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10
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#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11 // unused
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#define BATTLE_PYRAMID_FUNC_IS_IN 12
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#define BATTLE_PYRAMID_FUNC_CURRENT_LOCATION 12
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#define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13
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#define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14
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#define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15
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@@ -62,4 +62,8 @@
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#define PYRAMID_LIGHT_SET_RADIUS 0
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#define PYRAMID_LIGHT_INCR_RADIUS 1
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#define PYRAMID_LOCATION_NONE 0 // Not in the Pyramid
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#define PYRAMID_LOCATION_FLOOR 1
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#define PYRAMID_LOCATION_TOP 2
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#endif // GUARD_CONSTANTS_BATTLE_PYRAMID_H
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@@ -79,7 +79,7 @@ static void HidePyramidItem(void);
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static void SetPyramidFacilityTrainers(void);
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static void ShowPostBattleHintText(void);
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static void UpdatePyramidWinStreak(void);
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static void GetInBattlePyramid(void);
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static void GetCurrentBattlePyramidLocation(void);
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static void UpdatePyramidLightRadius(void);
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static void ClearPyramidPartyHeldItems(void);
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static void SetPyramidFloorPalette(void);
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@@ -798,7 +798,7 @@ static void (* const sBattlePyramidFunctions[])(void) =
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[BATTLE_PYRAMID_FUNC_SET_TRAINERS] = SetPyramidFacilityTrainers,
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[BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT] = ShowPostBattleHintText,
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[BATTLE_PYRAMID_FUNC_UPDATE_STREAK] = UpdatePyramidWinStreak,
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[BATTLE_PYRAMID_FUNC_IS_IN] = GetInBattlePyramid,
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[BATTLE_PYRAMID_FUNC_CURRENT_LOCATION] = GetCurrentBattlePyramidLocation,
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[BATTLE_PYRAMID_FUNC_UPDATE_LIGHT] = UpdatePyramidLightRadius,
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[BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS] = ClearPyramidPartyHeldItems,
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[BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE] = SetPyramidFloorPalette,
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@@ -1113,9 +1113,9 @@ static void UpdatePyramidWinStreak(void)
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gSaveBlock2Ptr->frontier.pyramidRecordStreaks[lvlMode] = gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode];
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}
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static void GetInBattlePyramid(void)
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static void GetCurrentBattlePyramidLocation(void)
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{
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gSpecialVar_Result = InBattlePyramid();
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gSpecialVar_Result = CurrentBattlePyramidLocation();
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}
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static void UpdatePyramidLightRadius(void)
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@@ -1419,14 +1419,14 @@ u8 GetPyramidRunMultiplier(void)
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return sPyramidFloorTemplates[id].runMultiplier;
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}
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u8 InBattlePyramid(void)
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u8 CurrentBattlePyramidLocation(void)
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{
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if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
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return 1;
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return PYRAMID_LOCATION_FLOOR;
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else if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP)
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return 2;
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return PYRAMID_LOCATION_TOP;
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else
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return FALSE;
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return PYRAMID_LOCATION_NONE;
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}
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bool8 InBattlePyramid_(void)
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@@ -92,7 +92,7 @@ static void Task_TryFieldPoisonWhiteOut(u8 taskId)
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#ifdef BUGFIX
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if (InBattlePyramid() || InBattlePike() || InTrainerHillChallenge())
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#else
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if (InBattlePyramid() | InBattlePike() || InTrainerHillChallenge())
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if (CurrentBattlePyramidLocation() | InBattlePike() || InTrainerHillChallenge())
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#endif
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gSpecialVar_Result = FLDPSN_FRONTIER_WHITEOUT;
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else
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@@ -917,12 +917,12 @@ static void CB2_ReturnFromRecord(void)
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sPassData->cursorX = sSavedPassData.cursorX;
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sPassData->cursorY = sSavedPassData.cursorY;
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memset(&sSavedPassData, 0, sizeof(sSavedPassData));
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switch (InBattlePyramid())
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switch (CurrentBattlePyramidLocation())
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{
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case 1:
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case PYRAMID_LOCATION_FLOOR:
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PlayBGM(MUS_B_PYRAMID);
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break;
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case 2:
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case PYRAMID_LOCATION_TOP:
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PlayBGM(MUS_B_PYRAMID_TOP);
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break;
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default:
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@@ -983,7 +983,7 @@ static void Task_UseStatIncreaseItem(u8 taskId)
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{
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PlaySE(SE_USE_ITEM);
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RemoveBagItem(gSpecialVar_ItemId, 1);
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if (!InBattlePyramid())
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if (CurrentBattlePyramidLocation() == PYRAMID_LOCATION_NONE) // !InBattlePyramid() doesn't match
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DisplayItemMessage(taskId, FONT_NORMAL, UseStatIncreaseItem(gSpecialVar_ItemId), Task_CloseStatIncreaseMessage);
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else
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DisplayItemMessageInBattlePyramid(taskId, UseStatIncreaseItem(gSpecialVar_ItemId), Task_CloseStatIncreaseMessage);
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@@ -5358,7 +5358,7 @@ void CB2_PartyMenuFromStartMenu(void)
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// As opposted to by selecting Give in the party menu, which is handled by CursorCb_Give
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void CB2_ChooseMonToGiveItem(void)
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{
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MainCallback callback = (InBattlePyramid() == FALSE) ? CB2_ReturnToBagMenu : CB2_ReturnToPyramidBagMenu;
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MainCallback callback = (!InBattlePyramid()) ? CB2_ReturnToBagMenu : CB2_ReturnToPyramidBagMenu;
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InitPartyMenu(PARTY_MENU_TYPE_FIELD, PARTY_LAYOUT_SINGLE, PARTY_ACTION_GIVE_ITEM, FALSE, PARTY_MSG_GIVE_TO_WHICH_MON, Task_HandleChooseMonInput, callback);
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gPartyMenu.bagItem = gSpecialVar_ItemId;
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}
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