Stick to the new name
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@@ -336,7 +336,7 @@ static void ShowMapNamePopUpWindow(void)
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u8 x;
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const u8 *mapDisplayHeaderSource;
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if (InBattlePyramid())
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if (CurrentBattlePyramidLocation() != PYRAMID_LOCATION_NONE)
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{
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if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP)
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{
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