Address concerns
This commit is contained in:
@@ -2097,7 +2097,7 @@ Move_MEAN_LOOK:
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Move_ROCK_THROW:
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loadspritegfx ANIM_TAG_ROCKS
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createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
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createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
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createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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delay 6
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@@ -2119,7 +2119,7 @@ Move_ROCK_THROW:
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Move_ROCK_SLIDE:
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loadspritegfx ANIM_TAG_ROCKS
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monbg ANIM_DEF_PARTNER
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createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
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createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
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createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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delay 2
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@@ -2909,7 +2909,7 @@ Move_BARRAGE:
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createvisualtask AnimTask_BarrageBall, 3
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playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
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delay 24
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createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
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createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
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createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1
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createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1
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loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2
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@@ -3660,7 +3660,7 @@ Move_SUPERPOWER:
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createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER
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playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
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delay 20
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createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
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createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
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createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0
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delay 40
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createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
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@@ -5011,7 +5011,7 @@ SnoreEffect:
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playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
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createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
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createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
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createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
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createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
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createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
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@@ -6871,7 +6871,7 @@ Move_ANCIENT_POWER:
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loadspritegfx ANIM_TAG_IMPACT
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monbg ANIM_DEF_PARTNER
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setalpha 12, 8
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createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
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createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
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createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
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createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
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createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
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@@ -7292,14 +7292,14 @@ Move_METAL_CLAW:
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playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
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createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
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createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
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createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
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createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
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delay 8
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createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
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delay 2
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playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
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createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
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createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
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createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
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createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
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waitforvisualfinish
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end
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@@ -8515,7 +8515,7 @@ HyperVoiceEffect:
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createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
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createvisualtask AnimTask_ShakeBattleEnvironment, 2, 1, 0, 6, 1
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createvisualtask AnimTask_ShakeBattlePlatforms, 2, 1, 0, 6, 1
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createvisualtask SoundTask_WaitForCry, 5
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return
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@@ -8637,7 +8637,7 @@ Move_DRAGON_CLAW:
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
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createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
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createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
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createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
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createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
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createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
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delay 2
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createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
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@@ -8650,7 +8650,7 @@ Move_DRAGON_CLAW:
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
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createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
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createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
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createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
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createsprite gShakeMonOrPlatformSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
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createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
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delay 2
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createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
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@@ -9111,7 +9111,7 @@ Move_BLAST_BURN:
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createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1
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createvisualtask AnimTask_ShakeBattleEnvironment, 2, 2, 0, 10, 1
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createvisualtask AnimTask_ShakeBattlePlatforms, 2, 2, 0, 10, 1
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createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
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createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
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createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
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@@ -9125,32 +9125,32 @@ Move_BLAST_BURN:
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Move_ROCK_TOMB:
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loadspritegfx ANIM_TAG_X_SIGN
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loadspritegfx ANIM_TAG_ROCKS
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createvisualtask AnimTask_ShakeBattleEnvironment, 2, 2, 0, 10, 1
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createvisualtask AnimTask_ShakeBattlePlatforms, 2, 2, 0, 10, 1
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waitforvisualfinish
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createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0
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delay 8
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createvisualtask AnimTask_ShakeBattleEnvironment, 2, 0, 2, 3, 1
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createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
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playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
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delay 8
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createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0
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delay 8
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createvisualtask AnimTask_ShakeBattleEnvironment, 2, 0, 2, 3, 1
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createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
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playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
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delay 8
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createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0
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delay 8
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createvisualtask AnimTask_ShakeBattleEnvironment, 2, 0, 2, 3, 1
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createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
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playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
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delay 8
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createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0
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delay 8
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createvisualtask AnimTask_ShakeBattleEnvironment, 2, 0, 2, 3, 1
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createvisualtask AnimTask_ShakeBattlePlatforms, 2, 0, 2, 3, 1
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playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
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delay 24
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playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1
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createvisualtask AnimTask_ShakeBattleEnvironment, 2, 2, 0, 10, 1
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createvisualtask AnimTask_ShakeBattlePlatforms, 2, 2, 0, 10, 1
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waitforvisualfinish
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end
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@@ -9636,15 +9636,15 @@ Move_SKY_UPPERCUT:
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Move_SECRET_POWER:
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createvisualtask AnimTask_GetBattleEnvironment, 5
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jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM
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jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF
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jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT
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jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL
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jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF
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jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM
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jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW
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jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE
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jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH
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jumpargeq 0, BATTLE_ENVIRONMENT_GRASS, Move_NEEDLE_ARM
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jumpargeq 0, BATTLE_ENVIRONMENT_LONG_GRASS, Move_MAGICAL_LEAF
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jumpargeq 0, BATTLE_ENVIRONMENT_SAND, Move_MUD_SHOT
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jumpargeq 0, BATTLE_ENVIRONMENT_UNDERWATER, Move_WATERFALL
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jumpargeq 0, BATTLE_ENVIRONMENT_WATER, Move_SURF
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jumpargeq 0, BATTLE_ENVIRONMENT_POND, Move_BUBBLE_BEAM
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jumpargeq 0, BATTLE_ENVIRONMENT_MOUNTAIN, Move_ROCK_THROW
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jumpargeq 0, BATTLE_ENVIRONMENT_CAVE, Move_BITE
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jumpargeq 0, BATTLE_ENVIRONMENT_BUILDING, Move_STRENGTH
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goto Move_SLAM
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Move_TWISTER:
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@@ -297,16 +297,16 @@
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#define MOVE_EFFECT_CERTAIN (1 << 7) // 128
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// Battle environment defines for gBattleEnvironment.
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#define BATTLE_TERRAIN_GRASS 0
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#define BATTLE_TERRAIN_LONG_GRASS 1
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#define BATTLE_TERRAIN_SAND 2
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#define BATTLE_TERRAIN_UNDERWATER 3
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#define BATTLE_TERRAIN_WATER 4
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#define BATTLE_TERRAIN_POND 5
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#define BATTLE_TERRAIN_MOUNTAIN 6
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#define BATTLE_TERRAIN_CAVE 7
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#define BATTLE_TERRAIN_BUILDING 8
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#define BATTLE_TERRAIN_PLAIN 9
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#define BATTLE_ENVIRONMENT_GRASS 0
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#define BATTLE_ENVIRONMENT_LONG_GRASS 1
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#define BATTLE_ENVIRONMENT_SAND 2
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#define BATTLE_ENVIRONMENT_UNDERWATER 3
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#define BATTLE_ENVIRONMENT_WATER 4
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#define BATTLE_ENVIRONMENT_POND 5
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#define BATTLE_ENVIRONMENT_MOUNTAIN 6
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#define BATTLE_ENVIRONMENT_CAVE 7
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#define BATTLE_ENVIRONMENT_BUILDING 8
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#define BATTLE_ENVIRONMENT_PLAIN 9
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#define B_WAIT_TIME_LONG 64
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#define B_WAIT_TIME_MED 48
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@@ -22,7 +22,7 @@ static void AnimTask_DigEndBounceMovementSetInvisible(u8);
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static void AnimTask_DigSetVisibleUnderground(u8);
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static void AnimTask_DigRiseUpFromHole(u8);
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static void SetDigScanlineEffect(u8, s16, s16);
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static void AnimTask_ShakeEnvironment(u8);
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static void AnimTask_ShakePlatforms(u8);
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static void AnimTask_ShakeBattlers(u8);
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static void SetBattlersXOffsetForShake(struct Task *);
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static void WaitForFissureCompletion(u8);
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@@ -564,12 +564,12 @@ static void AnimDigDirtMound(struct Sprite *sprite)
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#define tMaxTime data[3]
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#define tbattlerSpriteIds(i) data[9 + (i)]
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#define tNumBattlers data[13] // AnimTask_ShakeBattlers
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#define tInitialX data[13] // AnimTask_ShakeEnvironment
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#define tInitialX data[13] // AnimTask_ShakePlatforms
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#define tHorizOffset data[14]
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#define tInitHorizOffset data[15]
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// Shakes battler(s) or the battle environment back and forth horizontally. Used by e.g. Earthquake, Eruption
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// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the environment
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// Shakes battler(s) or the battle platforms back and forth horizontally. Used by e.g. Earthquake, Eruption
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// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the platforms
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// arg1: Shake intensity, used to calculate horizontal pixel offset (if 0, use move power instead)
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// arg2: Length of time to shake for
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void AnimTask_HorizontalShake(u8 taskId)
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@@ -585,9 +585,9 @@ void AnimTask_HorizontalShake(u8 taskId)
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task->tMaxTime = gBattleAnimArgs[2];
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switch (gBattleAnimArgs[0])
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{
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case MAX_BATTLERS_COUNT + 1: // Shake environment
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case MAX_BATTLERS_COUNT + 1: // Shake platforms
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task->tInitialX = gBattle_BG3_X;
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task->func = AnimTask_ShakeEnvironment;
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task->func = AnimTask_ShakePlatforms;
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break;
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case MAX_BATTLERS_COUNT: // Shake all battlers
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task->tNumBattlers = 0;
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@@ -616,7 +616,7 @@ void AnimTask_HorizontalShake(u8 taskId)
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}
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}
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static void AnimTask_ShakeEnvironment(u8 taskId)
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static void AnimTask_ShakePlatforms(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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@@ -13,9 +13,9 @@ static void AnimComplexPaletteBlend(struct Sprite *);
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static void AnimComplexPaletteBlend_Step1(struct Sprite *);
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static void AnimComplexPaletteBlend_Step2(struct Sprite *);
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static void AnimCirclingSparkle(struct Sprite *);
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static void AnimShakeMonOrBattleEnvironment(struct Sprite *);
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static void AnimShakeMonOrBattleEnvironment_Step(struct Sprite *);
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static void AnimShakeMonOrBattleEnvironment_UpdateCoordOffsetEnabled(void);
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static void AnimShakeMonOrBattlePlatforms(struct Sprite *);
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static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *);
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static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void);
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static void AnimHitSplatBasic(struct Sprite *);
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static void AnimHitSplatPersistent(struct Sprite *);
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static void AnimHitSplatHandleInvert(struct Sprite *);
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@@ -33,7 +33,7 @@ static void BlendColorCycleByTag(u8, u8, u8);
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static void AnimTask_BlendColorCycleByTagLoop(u8);
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static void AnimTask_FlashAnimTagWithColor_Step1(u8);
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static void AnimTask_FlashAnimTagWithColor_Step2(u8);
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static void AnimTask_ShakeBattleEnvironment_Step(u8);
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static void AnimTask_ShakeBattlePlatforms_Step(u8);
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static const union AnimCmd sAnim_ConfusionDuck_0[] =
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{
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@@ -119,7 +119,7 @@ static const struct SpriteTemplate sCirclingSparkleSpriteTemplate =
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.callback = AnimCirclingSparkle,
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};
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const struct SpriteTemplate gShakeMonOrEnvironmentSpriteTemplate =
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const struct SpriteTemplate gShakeMonOrPlatformSpriteTemplate =
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{
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.tileTag = 0,
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.paletteTag = 0,
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@@ -127,7 +127,7 @@ const struct SpriteTemplate gShakeMonOrEnvironmentSpriteTemplate =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimShakeMonOrBattleEnvironment,
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.callback = AnimShakeMonOrBattlePlatforms,
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};
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static const union AffineAnimCmd sAffineAnim_HitSplat_0[] =
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@@ -795,7 +795,7 @@ void AnimTask_TintPalettes(u8 taskId)
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#undef tColorG
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#undef tColorB
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static void AnimShakeMonOrBattleEnvironment(struct Sprite *sprite)
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static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
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{
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u16 var0;
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@@ -825,12 +825,12 @@ static void AnimShakeMonOrBattleEnvironment(struct Sprite *sprite)
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sprite->data[5] = gBattleAnimArgs[3];
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var0 = sprite->data[5] - 2;
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if (var0 < 2)
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AnimShakeMonOrBattleEnvironment_UpdateCoordOffsetEnabled();
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AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled();
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sprite->callback = AnimShakeMonOrBattleEnvironment_Step;
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sprite->callback = AnimShakeMonOrBattlePlatforms_Step;
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}
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static void AnimShakeMonOrBattleEnvironment_Step(struct Sprite *sprite)
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static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *sprite)
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{
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u8 i;
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u16 var0;
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@@ -863,7 +863,7 @@ static void AnimShakeMonOrBattleEnvironment_Step(struct Sprite *sprite)
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}
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}
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|
||||
static void AnimShakeMonOrBattleEnvironment_UpdateCoordOffsetEnabled(void)
|
||||
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = FALSE;
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = FALSE;
|
||||
@@ -882,19 +882,19 @@ static void AnimShakeMonOrBattleEnvironment_UpdateCoordOffsetEnabled(void)
|
||||
}
|
||||
}
|
||||
|
||||
// Task data for AnimTask_ShakeBattleEnvironment
|
||||
// Task data for AnimTask_ShakeBattlePlatforms
|
||||
#define tXOffset data[0]
|
||||
#define tYOffset data[1]
|
||||
#define tNumShakes data[2]
|
||||
#define tTimer data[3]
|
||||
#define tShakeDelay data[8]
|
||||
|
||||
// Can shake battle environment back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
|
||||
// Can shake battle platforms back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
|
||||
// arg0: x offset of shake
|
||||
// arg1: y offset of shake
|
||||
// arg2: number of shakes
|
||||
// arg3: time between shakes
|
||||
void AnimTask_ShakeBattleEnvironment(u8 taskId)
|
||||
void AnimTask_ShakeBattlePlatforms(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].tXOffset = gBattleAnimArgs[0];
|
||||
gTasks[taskId].tYOffset = gBattleAnimArgs[1];
|
||||
@@ -903,11 +903,11 @@ void AnimTask_ShakeBattleEnvironment(u8 taskId)
|
||||
gTasks[taskId].tShakeDelay = gBattleAnimArgs[3];
|
||||
gBattle_BG3_X = gBattleAnimArgs[0];
|
||||
gBattle_BG3_Y = gBattleAnimArgs[1];
|
||||
gTasks[taskId].func = AnimTask_ShakeBattleEnvironment_Step;
|
||||
gTasks[taskId].func = AnimTask_ShakeBattlePlatforms_Step;
|
||||
gTasks[taskId].func(taskId);
|
||||
}
|
||||
|
||||
static void AnimTask_ShakeBattleEnvironment_Step(u8 taskId)
|
||||
static void AnimTask_ShakeBattlePlatforms_Step(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].tTimer == 0)
|
||||
{
|
||||
|
||||
@@ -111,34 +111,34 @@ void AnimTask_SetCamouflageBlend(u8 taskId)
|
||||
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
|
||||
switch (gBattleEnvironment)
|
||||
{
|
||||
case BATTLE_TERRAIN_GRASS:
|
||||
case BATTLE_ENVIRONMENT_GRASS:
|
||||
gBattleAnimArgs[4] = RGB(12, 24, 2);
|
||||
break;
|
||||
case BATTLE_TERRAIN_LONG_GRASS:
|
||||
case BATTLE_ENVIRONMENT_LONG_GRASS:
|
||||
gBattleAnimArgs[4] = RGB(0, 15, 2);
|
||||
break;
|
||||
case BATTLE_TERRAIN_SAND:
|
||||
case BATTLE_ENVIRONMENT_SAND:
|
||||
gBattleAnimArgs[4] = RGB(30, 24, 11);
|
||||
break;
|
||||
case BATTLE_TERRAIN_UNDERWATER:
|
||||
case BATTLE_ENVIRONMENT_UNDERWATER:
|
||||
gBattleAnimArgs[4] = RGB(0, 0, 18);
|
||||
break;
|
||||
case BATTLE_TERRAIN_WATER:
|
||||
case BATTLE_ENVIRONMENT_WATER:
|
||||
gBattleAnimArgs[4] = RGB(11, 22, 31);
|
||||
break;
|
||||
case BATTLE_TERRAIN_POND:
|
||||
case BATTLE_ENVIRONMENT_POND:
|
||||
gBattleAnimArgs[4] = RGB(11, 22, 31);
|
||||
break;
|
||||
case BATTLE_TERRAIN_MOUNTAIN:
|
||||
case BATTLE_ENVIRONMENT_MOUNTAIN:
|
||||
gBattleAnimArgs[4] = RGB(22, 16, 10);
|
||||
break;
|
||||
case BATTLE_TERRAIN_CAVE:
|
||||
case BATTLE_ENVIRONMENT_CAVE:
|
||||
gBattleAnimArgs[4] = RGB(14, 9, 3);
|
||||
break;
|
||||
case BATTLE_TERRAIN_BUILDING:
|
||||
case BATTLE_ENVIRONMENT_BUILDING:
|
||||
gBattleAnimArgs[4] = RGB_WHITE;
|
||||
break;
|
||||
case BATTLE_TERRAIN_PLAIN:
|
||||
case BATTLE_ENVIRONMENT_PLAIN:
|
||||
gBattleAnimArgs[4] = RGB_WHITE;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -601,7 +601,7 @@ const struct WindowTemplate * const gBattleWindowTemplates[] =
|
||||
|
||||
static const struct BattleBackground sBattleEnvironmentTable[] =
|
||||
{
|
||||
[BATTLE_TERRAIN_GRASS] =
|
||||
[BATTLE_ENVIRONMENT_GRASS] =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_TallGrass,
|
||||
.tilemap = gBattleEnvironmentTilemap_TallGrass,
|
||||
@@ -610,7 +610,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
|
||||
.palette = gBattleEnvironmentPalette_TallGrass,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_LONG_GRASS] =
|
||||
[BATTLE_ENVIRONMENT_LONG_GRASS] =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_LongGrass,
|
||||
.tilemap = gBattleEnvironmentTilemap_LongGrass,
|
||||
@@ -619,7 +619,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
|
||||
.palette = gBattleEnvironmentPalette_LongGrass,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_SAND] =
|
||||
[BATTLE_ENVIRONMENT_SAND] =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Sand,
|
||||
.tilemap = gBattleEnvironmentTilemap_Sand,
|
||||
@@ -628,7 +628,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
|
||||
.palette = gBattleEnvironmentPalette_Sand,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_UNDERWATER] =
|
||||
[BATTLE_ENVIRONMENT_UNDERWATER] =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Underwater,
|
||||
.tilemap = gBattleEnvironmentTilemap_Underwater,
|
||||
@@ -637,7 +637,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
|
||||
.palette = gBattleEnvironmentPalette_Underwater,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_WATER] =
|
||||
[BATTLE_ENVIRONMENT_WATER] =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Water,
|
||||
.tilemap = gBattleEnvironmentTilemap_Water,
|
||||
@@ -646,7 +646,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
|
||||
.palette = gBattleEnvironmentPalette_Water,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_POND] =
|
||||
[BATTLE_ENVIRONMENT_POND] =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_PondWater,
|
||||
.tilemap = gBattleEnvironmentTilemap_PondWater,
|
||||
@@ -655,7 +655,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
|
||||
.palette = gBattleEnvironmentPalette_PondWater,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_MOUNTAIN] =
|
||||
[BATTLE_ENVIRONMENT_MOUNTAIN] =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Rock,
|
||||
.tilemap = gBattleEnvironmentTilemap_Rock,
|
||||
@@ -664,7 +664,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
|
||||
.palette = gBattleEnvironmentPalette_Rock,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_CAVE] =
|
||||
[BATTLE_ENVIRONMENT_CAVE] =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Cave,
|
||||
.tilemap = gBattleEnvironmentTilemap_Cave,
|
||||
@@ -673,7 +673,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
|
||||
.palette = gBattleEnvironmentPalette_Cave,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_BUILDING] =
|
||||
[BATTLE_ENVIRONMENT_BUILDING] =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Building,
|
||||
.tilemap = gBattleEnvironmentTilemap_Building,
|
||||
@@ -682,7 +682,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
|
||||
.palette = gBattleEnvironmentPalette_Building,
|
||||
},
|
||||
|
||||
[BATTLE_TERRAIN_PLAIN] =
|
||||
[BATTLE_ENVIRONMENT_PLAIN] =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Building,
|
||||
.tilemap = gBattleEnvironmentTilemap_Building,
|
||||
|
||||
@@ -24,16 +24,16 @@ static void BattleIntroSlidePartner(u8);
|
||||
|
||||
static const TaskFunc sBattleIntroSlideFuncs[] =
|
||||
{
|
||||
[BATTLE_TERRAIN_GRASS] = BattleIntroSlide1,
|
||||
[BATTLE_TERRAIN_LONG_GRASS] = BattleIntroSlide1,
|
||||
[BATTLE_TERRAIN_SAND] = BattleIntroSlide2,
|
||||
[BATTLE_TERRAIN_UNDERWATER] = BattleIntroSlide2,
|
||||
[BATTLE_TERRAIN_WATER] = BattleIntroSlide2,
|
||||
[BATTLE_TERRAIN_POND] = BattleIntroSlide1,
|
||||
[BATTLE_TERRAIN_MOUNTAIN] = BattleIntroSlide1,
|
||||
[BATTLE_TERRAIN_CAVE] = BattleIntroSlide1,
|
||||
[BATTLE_TERRAIN_BUILDING] = BattleIntroSlide3,
|
||||
[BATTLE_TERRAIN_PLAIN] = BattleIntroSlide3,
|
||||
[BATTLE_ENVIRONMENT_GRASS] = BattleIntroSlide1,
|
||||
[BATTLE_ENVIRONMENT_LONG_GRASS] = BattleIntroSlide1,
|
||||
[BATTLE_ENVIRONMENT_SAND] = BattleIntroSlide2,
|
||||
[BATTLE_ENVIRONMENT_UNDERWATER] = BattleIntroSlide2,
|
||||
[BATTLE_ENVIRONMENT_WATER] = BattleIntroSlide2,
|
||||
[BATTLE_ENVIRONMENT_POND] = BattleIntroSlide1,
|
||||
[BATTLE_ENVIRONMENT_MOUNTAIN] = BattleIntroSlide1,
|
||||
[BATTLE_ENVIRONMENT_CAVE] = BattleIntroSlide1,
|
||||
[BATTLE_ENVIRONMENT_BUILDING] = BattleIntroSlide3,
|
||||
[BATTLE_ENVIRONMENT_PLAIN] = BattleIntroSlide3,
|
||||
};
|
||||
|
||||
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
|
||||
@@ -120,7 +120,7 @@ void HandleIntroSlide(u8 environment)
|
||||
}
|
||||
else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
|
||||
{
|
||||
environment = BATTLE_TERRAIN_UNDERWATER;
|
||||
environment = BATTLE_ENVIRONMENT_UNDERWATER;
|
||||
taskId = CreateTask(BattleIntroSlide2, 0);
|
||||
}
|
||||
else
|
||||
@@ -194,7 +194,7 @@ static void BattleIntroSlide1(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gTasks[taskId].tEnvironment == BATTLE_TERRAIN_LONG_GRASS)
|
||||
if (gTasks[taskId].tEnvironment == BATTLE_ENVIRONMENT_LONG_GRASS)
|
||||
{
|
||||
if (gBattle_BG1_Y != (u16)(-80))
|
||||
gBattle_BG1_Y -= 2;
|
||||
@@ -242,16 +242,16 @@ static void BattleIntroSlide2(u8 taskId)
|
||||
|
||||
switch (gTasks[taskId].tEnvironment)
|
||||
{
|
||||
case BATTLE_TERRAIN_SAND:
|
||||
case BATTLE_TERRAIN_WATER:
|
||||
case BATTLE_ENVIRONMENT_SAND:
|
||||
case BATTLE_ENVIRONMENT_WATER:
|
||||
gBattle_BG1_X += 8;
|
||||
break;
|
||||
case BATTLE_TERRAIN_UNDERWATER:
|
||||
case BATTLE_ENVIRONMENT_UNDERWATER:
|
||||
gBattle_BG1_X += 6;
|
||||
break;
|
||||
}
|
||||
|
||||
if (gTasks[taskId].tEnvironment == BATTLE_TERRAIN_WATER)
|
||||
if (gTasks[taskId].tEnvironment == BATTLE_ENVIRONMENT_WATER)
|
||||
{
|
||||
gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
|
||||
if (gTasks[taskId].data[6] < 180)
|
||||
|
||||
@@ -671,7 +671,7 @@ static void CB2_InitBattleInternal(void)
|
||||
|
||||
gBattleEnvironment = BattleSetup_GetEnvironmentId();
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
||||
gBattleEnvironment = BATTLE_TERRAIN_BUILDING;
|
||||
gBattleEnvironment = BATTLE_ENVIRONMENT_BUILDING;
|
||||
|
||||
InitBattleBgsVideo();
|
||||
LoadBattleTextboxAndBackground();
|
||||
|
||||
@@ -532,7 +532,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
|
||||
Cmd_trymemento, //0xC9
|
||||
Cmd_setforcedtarget, //0xCA
|
||||
Cmd_setcharge, //0xCB
|
||||
Cmd_callenvironmentattack, //0xCC
|
||||
Cmd_callenvironmentattack, //0xCC
|
||||
Cmd_cureifburnedparalysedorpoisoned, //0xCD
|
||||
Cmd_settorment, //0xCE
|
||||
Cmd_jumpifnodamage, //0xCF
|
||||
@@ -563,7 +563,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
|
||||
Cmd_settypebasedhalvers, //0xE8
|
||||
Cmd_setweatherballtype, //0xE9
|
||||
Cmd_tryrecycleitem, //0xEA
|
||||
Cmd_settypetoenvironment, //0xEB
|
||||
Cmd_settypetoenvironment, //0xEB
|
||||
Cmd_pursuitdoubles, //0xEC
|
||||
Cmd_snatchsetbattlers, //0xED
|
||||
Cmd_removelightscreenreflect, //0xEE
|
||||
@@ -758,16 +758,16 @@ static const u8 sFlailHpScaleToPowerTable[] =
|
||||
|
||||
static const u16 sNaturePowerMoves[] =
|
||||
{
|
||||
[BATTLE_TERRAIN_GRASS] = MOVE_STUN_SPORE,
|
||||
[BATTLE_TERRAIN_LONG_GRASS] = MOVE_RAZOR_LEAF,
|
||||
[BATTLE_TERRAIN_SAND] = MOVE_EARTHQUAKE,
|
||||
[BATTLE_TERRAIN_UNDERWATER] = MOVE_HYDRO_PUMP,
|
||||
[BATTLE_TERRAIN_WATER] = MOVE_SURF,
|
||||
[BATTLE_TERRAIN_POND] = MOVE_BUBBLE_BEAM,
|
||||
[BATTLE_TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE,
|
||||
[BATTLE_TERRAIN_CAVE] = MOVE_SHADOW_BALL,
|
||||
[BATTLE_TERRAIN_BUILDING] = MOVE_SWIFT,
|
||||
[BATTLE_TERRAIN_PLAIN] = MOVE_SWIFT
|
||||
[BATTLE_ENVIRONMENT_GRASS] = MOVE_STUN_SPORE,
|
||||
[BATTLE_ENVIRONMENT_LONG_GRASS] = MOVE_RAZOR_LEAF,
|
||||
[BATTLE_ENVIRONMENT_SAND] = MOVE_EARTHQUAKE,
|
||||
[BATTLE_ENVIRONMENT_UNDERWATER] = MOVE_HYDRO_PUMP,
|
||||
[BATTLE_ENVIRONMENT_WATER] = MOVE_SURF,
|
||||
[BATTLE_ENVIRONMENT_POND] = MOVE_BUBBLE_BEAM,
|
||||
[BATTLE_ENVIRONMENT_MOUNTAIN] = MOVE_ROCK_SLIDE,
|
||||
[BATTLE_ENVIRONMENT_CAVE] = MOVE_SHADOW_BALL,
|
||||
[BATTLE_ENVIRONMENT_BUILDING] = MOVE_SWIFT,
|
||||
[BATTLE_ENVIRONMENT_PLAIN] = MOVE_SWIFT
|
||||
};
|
||||
|
||||
// format: min. weight (hectograms), base power
|
||||
@@ -825,16 +825,16 @@ static const u8 sPickupProbabilities[] =
|
||||
|
||||
static const u8 sEnvironmentToType[] =
|
||||
{
|
||||
[BATTLE_TERRAIN_GRASS] = TYPE_GRASS,
|
||||
[BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS,
|
||||
[BATTLE_TERRAIN_SAND] = TYPE_GROUND,
|
||||
[BATTLE_TERRAIN_UNDERWATER] = TYPE_WATER,
|
||||
[BATTLE_TERRAIN_WATER] = TYPE_WATER,
|
||||
[BATTLE_TERRAIN_POND] = TYPE_WATER,
|
||||
[BATTLE_TERRAIN_MOUNTAIN] = TYPE_ROCK,
|
||||
[BATTLE_TERRAIN_CAVE] = TYPE_ROCK,
|
||||
[BATTLE_TERRAIN_BUILDING] = TYPE_NORMAL,
|
||||
[BATTLE_TERRAIN_PLAIN] = TYPE_NORMAL,
|
||||
[BATTLE_ENVIRONMENT_GRASS] = TYPE_GRASS,
|
||||
[BATTLE_ENVIRONMENT_LONG_GRASS] = TYPE_GRASS,
|
||||
[BATTLE_ENVIRONMENT_SAND] = TYPE_GROUND,
|
||||
[BATTLE_ENVIRONMENT_UNDERWATER] = TYPE_WATER,
|
||||
[BATTLE_ENVIRONMENT_WATER] = TYPE_WATER,
|
||||
[BATTLE_ENVIRONMENT_POND] = TYPE_WATER,
|
||||
[BATTLE_ENVIRONMENT_MOUNTAIN] = TYPE_ROCK,
|
||||
[BATTLE_ENVIRONMENT_CAVE] = TYPE_ROCK,
|
||||
[BATTLE_ENVIRONMENT_BUILDING] = TYPE_NORMAL,
|
||||
[BATTLE_ENVIRONMENT_PLAIN] = TYPE_NORMAL,
|
||||
};
|
||||
|
||||
// - ITEM_ULTRA_BALL skips Master Ball and ITEM_NONE
|
||||
@@ -9547,28 +9547,28 @@ static void Cmd_getsecretpowereffect(void)
|
||||
{
|
||||
switch (gBattleEnvironment)
|
||||
{
|
||||
case BATTLE_TERRAIN_GRASS:
|
||||
case BATTLE_ENVIRONMENT_GRASS:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON;
|
||||
break;
|
||||
case BATTLE_TERRAIN_LONG_GRASS:
|
||||
case BATTLE_ENVIRONMENT_LONG_GRASS:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP;
|
||||
break;
|
||||
case BATTLE_TERRAIN_SAND:
|
||||
case BATTLE_ENVIRONMENT_SAND:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1;
|
||||
break;
|
||||
case BATTLE_TERRAIN_UNDERWATER:
|
||||
case BATTLE_ENVIRONMENT_UNDERWATER:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1;
|
||||
break;
|
||||
case BATTLE_TERRAIN_WATER:
|
||||
case BATTLE_ENVIRONMENT_WATER:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1;
|
||||
break;
|
||||
case BATTLE_TERRAIN_POND:
|
||||
case BATTLE_ENVIRONMENT_POND:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1;
|
||||
break;
|
||||
case BATTLE_TERRAIN_MOUNTAIN:
|
||||
case BATTLE_ENVIRONMENT_MOUNTAIN:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION;
|
||||
break;
|
||||
case BATTLE_TERRAIN_CAVE:
|
||||
case BATTLE_ENVIRONMENT_CAVE:
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -641,11 +641,11 @@ u8 BattleSetup_GetEnvironmentId(void)
|
||||
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
|
||||
|
||||
if (MetatileBehavior_IsTallGrass(tileBehavior))
|
||||
return BATTLE_TERRAIN_GRASS;
|
||||
return BATTLE_ENVIRONMENT_GRASS;
|
||||
if (MetatileBehavior_IsLongGrass(tileBehavior))
|
||||
return BATTLE_TERRAIN_LONG_GRASS;
|
||||
return BATTLE_ENVIRONMENT_LONG_GRASS;
|
||||
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
|
||||
return BATTLE_TERRAIN_SAND;
|
||||
return BATTLE_ENVIRONMENT_SAND;
|
||||
|
||||
switch (gMapHeader.mapType)
|
||||
{
|
||||
@@ -655,41 +655,41 @@ u8 BattleSetup_GetEnvironmentId(void)
|
||||
break;
|
||||
case MAP_TYPE_UNDERGROUND:
|
||||
if (MetatileBehavior_IsIndoorEncounter(tileBehavior))
|
||||
return BATTLE_TERRAIN_BUILDING;
|
||||
return BATTLE_ENVIRONMENT_BUILDING;
|
||||
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
|
||||
return BATTLE_TERRAIN_POND;
|
||||
return BATTLE_TERRAIN_CAVE;
|
||||
return BATTLE_ENVIRONMENT_POND;
|
||||
return BATTLE_ENVIRONMENT_CAVE;
|
||||
case MAP_TYPE_INDOOR:
|
||||
case MAP_TYPE_SECRET_BASE:
|
||||
return BATTLE_TERRAIN_BUILDING;
|
||||
return BATTLE_ENVIRONMENT_BUILDING;
|
||||
case MAP_TYPE_UNDERWATER:
|
||||
return BATTLE_TERRAIN_UNDERWATER;
|
||||
return BATTLE_ENVIRONMENT_UNDERWATER;
|
||||
case MAP_TYPE_OCEAN_ROUTE:
|
||||
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
|
||||
return BATTLE_TERRAIN_WATER;
|
||||
return BATTLE_TERRAIN_PLAIN;
|
||||
return BATTLE_ENVIRONMENT_WATER;
|
||||
return BATTLE_ENVIRONMENT_PLAIN;
|
||||
}
|
||||
if (MetatileBehavior_IsDeepOrOceanWater(tileBehavior))
|
||||
return BATTLE_TERRAIN_WATER;
|
||||
return BATTLE_ENVIRONMENT_WATER;
|
||||
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
|
||||
return BATTLE_TERRAIN_POND;
|
||||
return BATTLE_ENVIRONMENT_POND;
|
||||
if (MetatileBehavior_IsMountain(tileBehavior))
|
||||
return BATTLE_TERRAIN_MOUNTAIN;
|
||||
return BATTLE_ENVIRONMENT_MOUNTAIN;
|
||||
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
|
||||
{
|
||||
// Is BRIDGE_TYPE_POND_*?
|
||||
if (MetatileBehavior_GetBridgeType(tileBehavior) != BRIDGE_TYPE_OCEAN)
|
||||
return BATTLE_TERRAIN_POND;
|
||||
return BATTLE_ENVIRONMENT_POND;
|
||||
|
||||
if (MetatileBehavior_IsBridgeOverWater(tileBehavior) == TRUE)
|
||||
return BATTLE_TERRAIN_WATER;
|
||||
return BATTLE_ENVIRONMENT_WATER;
|
||||
}
|
||||
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
|
||||
return BATTLE_TERRAIN_SAND;
|
||||
return BATTLE_ENVIRONMENT_SAND;
|
||||
if (GetSavedWeather() == WEATHER_SANDSTORM)
|
||||
return BATTLE_TERRAIN_SAND;
|
||||
return BATTLE_ENVIRONMENT_SAND;
|
||||
|
||||
return BATTLE_TERRAIN_PLAIN;
|
||||
return BATTLE_ENVIRONMENT_PLAIN;
|
||||
}
|
||||
|
||||
static u8 GetBattleTransitionTypeByMap(void)
|
||||
|
||||
@@ -237,7 +237,7 @@ void EvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u
|
||||
gBattle_BG3_X = 256;
|
||||
gBattle_BG3_Y = 0;
|
||||
|
||||
gBattleEnvironment = BATTLE_TERRAIN_PLAIN;
|
||||
gBattleEnvironment = BATTLE_ENVIRONMENT_PLAIN;
|
||||
|
||||
InitBattleBgsVideo();
|
||||
LoadBattleTextboxAndBackground();
|
||||
@@ -343,7 +343,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
|
||||
gBattle_BG3_X = 256;
|
||||
gBattle_BG3_Y = 0;
|
||||
|
||||
gBattleEnvironment = BATTLE_TERRAIN_PLAIN;
|
||||
gBattleEnvironment = BATTLE_ENVIRONMENT_PLAIN;
|
||||
|
||||
InitBattleBgsVideo();
|
||||
LoadBattleTextboxAndBackground();
|
||||
|
||||
Reference in New Issue
Block a user