Address concerns

This commit is contained in:
Bassoonian
2024-07-13 18:01:54 +02:00
parent 003bd54600
commit 367f6dc8fd
11 changed files with 147 additions and 147 deletions

View File

@@ -22,7 +22,7 @@ static void AnimTask_DigEndBounceMovementSetInvisible(u8);
static void AnimTask_DigSetVisibleUnderground(u8);
static void AnimTask_DigRiseUpFromHole(u8);
static void SetDigScanlineEffect(u8, s16, s16);
static void AnimTask_ShakeEnvironment(u8);
static void AnimTask_ShakePlatforms(u8);
static void AnimTask_ShakeBattlers(u8);
static void SetBattlersXOffsetForShake(struct Task *);
static void WaitForFissureCompletion(u8);
@@ -564,12 +564,12 @@ static void AnimDigDirtMound(struct Sprite *sprite)
#define tMaxTime data[3]
#define tbattlerSpriteIds(i) data[9 + (i)]
#define tNumBattlers data[13] // AnimTask_ShakeBattlers
#define tInitialX data[13] // AnimTask_ShakeEnvironment
#define tInitialX data[13] // AnimTask_ShakePlatforms
#define tHorizOffset data[14]
#define tInitHorizOffset data[15]
// Shakes battler(s) or the battle environment back and forth horizontally. Used by e.g. Earthquake, Eruption
// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the environment
// Shakes battler(s) or the battle platforms back and forth horizontally. Used by e.g. Earthquake, Eruption
// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the platforms
// arg1: Shake intensity, used to calculate horizontal pixel offset (if 0, use move power instead)
// arg2: Length of time to shake for
void AnimTask_HorizontalShake(u8 taskId)
@@ -585,9 +585,9 @@ void AnimTask_HorizontalShake(u8 taskId)
task->tMaxTime = gBattleAnimArgs[2];
switch (gBattleAnimArgs[0])
{
case MAX_BATTLERS_COUNT + 1: // Shake environment
case MAX_BATTLERS_COUNT + 1: // Shake platforms
task->tInitialX = gBattle_BG3_X;
task->func = AnimTask_ShakeEnvironment;
task->func = AnimTask_ShakePlatforms;
break;
case MAX_BATTLERS_COUNT: // Shake all battlers
task->tNumBattlers = 0;
@@ -616,7 +616,7 @@ void AnimTask_HorizontalShake(u8 taskId)
}
}
static void AnimTask_ShakeEnvironment(u8 taskId)
static void AnimTask_ShakePlatforms(u8 taskId)
{
struct Task *task = &gTasks[taskId];

View File

@@ -13,9 +13,9 @@ static void AnimComplexPaletteBlend(struct Sprite *);
static void AnimComplexPaletteBlend_Step1(struct Sprite *);
static void AnimComplexPaletteBlend_Step2(struct Sprite *);
static void AnimCirclingSparkle(struct Sprite *);
static void AnimShakeMonOrBattleEnvironment(struct Sprite *);
static void AnimShakeMonOrBattleEnvironment_Step(struct Sprite *);
static void AnimShakeMonOrBattleEnvironment_UpdateCoordOffsetEnabled(void);
static void AnimShakeMonOrBattlePlatforms(struct Sprite *);
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *);
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void);
static void AnimHitSplatBasic(struct Sprite *);
static void AnimHitSplatPersistent(struct Sprite *);
static void AnimHitSplatHandleInvert(struct Sprite *);
@@ -33,7 +33,7 @@ static void BlendColorCycleByTag(u8, u8, u8);
static void AnimTask_BlendColorCycleByTagLoop(u8);
static void AnimTask_FlashAnimTagWithColor_Step1(u8);
static void AnimTask_FlashAnimTagWithColor_Step2(u8);
static void AnimTask_ShakeBattleEnvironment_Step(u8);
static void AnimTask_ShakeBattlePlatforms_Step(u8);
static const union AnimCmd sAnim_ConfusionDuck_0[] =
{
@@ -119,7 +119,7 @@ static const struct SpriteTemplate sCirclingSparkleSpriteTemplate =
.callback = AnimCirclingSparkle,
};
const struct SpriteTemplate gShakeMonOrEnvironmentSpriteTemplate =
const struct SpriteTemplate gShakeMonOrPlatformSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -127,7 +127,7 @@ const struct SpriteTemplate gShakeMonOrEnvironmentSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimShakeMonOrBattleEnvironment,
.callback = AnimShakeMonOrBattlePlatforms,
};
static const union AffineAnimCmd sAffineAnim_HitSplat_0[] =
@@ -795,7 +795,7 @@ void AnimTask_TintPalettes(u8 taskId)
#undef tColorG
#undef tColorB
static void AnimShakeMonOrBattleEnvironment(struct Sprite *sprite)
static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
{
u16 var0;
@@ -825,12 +825,12 @@ static void AnimShakeMonOrBattleEnvironment(struct Sprite *sprite)
sprite->data[5] = gBattleAnimArgs[3];
var0 = sprite->data[5] - 2;
if (var0 < 2)
AnimShakeMonOrBattleEnvironment_UpdateCoordOffsetEnabled();
AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled();
sprite->callback = AnimShakeMonOrBattleEnvironment_Step;
sprite->callback = AnimShakeMonOrBattlePlatforms_Step;
}
static void AnimShakeMonOrBattleEnvironment_Step(struct Sprite *sprite)
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *sprite)
{
u8 i;
u16 var0;
@@ -863,7 +863,7 @@ static void AnimShakeMonOrBattleEnvironment_Step(struct Sprite *sprite)
}
}
static void AnimShakeMonOrBattleEnvironment_UpdateCoordOffsetEnabled(void)
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void)
{
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = FALSE;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = FALSE;
@@ -882,19 +882,19 @@ static void AnimShakeMonOrBattleEnvironment_UpdateCoordOffsetEnabled(void)
}
}
// Task data for AnimTask_ShakeBattleEnvironment
// Task data for AnimTask_ShakeBattlePlatforms
#define tXOffset data[0]
#define tYOffset data[1]
#define tNumShakes data[2]
#define tTimer data[3]
#define tShakeDelay data[8]
// Can shake battle environment back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
// Can shake battle platforms back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
// arg0: x offset of shake
// arg1: y offset of shake
// arg2: number of shakes
// arg3: time between shakes
void AnimTask_ShakeBattleEnvironment(u8 taskId)
void AnimTask_ShakeBattlePlatforms(u8 taskId)
{
gTasks[taskId].tXOffset = gBattleAnimArgs[0];
gTasks[taskId].tYOffset = gBattleAnimArgs[1];
@@ -903,11 +903,11 @@ void AnimTask_ShakeBattleEnvironment(u8 taskId)
gTasks[taskId].tShakeDelay = gBattleAnimArgs[3];
gBattle_BG3_X = gBattleAnimArgs[0];
gBattle_BG3_Y = gBattleAnimArgs[1];
gTasks[taskId].func = AnimTask_ShakeBattleEnvironment_Step;
gTasks[taskId].func = AnimTask_ShakeBattlePlatforms_Step;
gTasks[taskId].func(taskId);
}
static void AnimTask_ShakeBattleEnvironment_Step(u8 taskId)
static void AnimTask_ShakeBattlePlatforms_Step(u8 taskId)
{
if (gTasks[taskId].tTimer == 0)
{

View File

@@ -111,34 +111,34 @@ void AnimTask_SetCamouflageBlend(u8 taskId)
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
switch (gBattleEnvironment)
{
case BATTLE_TERRAIN_GRASS:
case BATTLE_ENVIRONMENT_GRASS:
gBattleAnimArgs[4] = RGB(12, 24, 2);
break;
case BATTLE_TERRAIN_LONG_GRASS:
case BATTLE_ENVIRONMENT_LONG_GRASS:
gBattleAnimArgs[4] = RGB(0, 15, 2);
break;
case BATTLE_TERRAIN_SAND:
case BATTLE_ENVIRONMENT_SAND:
gBattleAnimArgs[4] = RGB(30, 24, 11);
break;
case BATTLE_TERRAIN_UNDERWATER:
case BATTLE_ENVIRONMENT_UNDERWATER:
gBattleAnimArgs[4] = RGB(0, 0, 18);
break;
case BATTLE_TERRAIN_WATER:
case BATTLE_ENVIRONMENT_WATER:
gBattleAnimArgs[4] = RGB(11, 22, 31);
break;
case BATTLE_TERRAIN_POND:
case BATTLE_ENVIRONMENT_POND:
gBattleAnimArgs[4] = RGB(11, 22, 31);
break;
case BATTLE_TERRAIN_MOUNTAIN:
case BATTLE_ENVIRONMENT_MOUNTAIN:
gBattleAnimArgs[4] = RGB(22, 16, 10);
break;
case BATTLE_TERRAIN_CAVE:
case BATTLE_ENVIRONMENT_CAVE:
gBattleAnimArgs[4] = RGB(14, 9, 3);
break;
case BATTLE_TERRAIN_BUILDING:
case BATTLE_ENVIRONMENT_BUILDING:
gBattleAnimArgs[4] = RGB_WHITE;
break;
case BATTLE_TERRAIN_PLAIN:
case BATTLE_ENVIRONMENT_PLAIN:
gBattleAnimArgs[4] = RGB_WHITE;
break;
}

View File

@@ -601,7 +601,7 @@ const struct WindowTemplate * const gBattleWindowTemplates[] =
static const struct BattleBackground sBattleEnvironmentTable[] =
{
[BATTLE_TERRAIN_GRASS] =
[BATTLE_ENVIRONMENT_GRASS] =
{
.tileset = gBattleEnvironmentTiles_TallGrass,
.tilemap = gBattleEnvironmentTilemap_TallGrass,
@@ -610,7 +610,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
.palette = gBattleEnvironmentPalette_TallGrass,
},
[BATTLE_TERRAIN_LONG_GRASS] =
[BATTLE_ENVIRONMENT_LONG_GRASS] =
{
.tileset = gBattleEnvironmentTiles_LongGrass,
.tilemap = gBattleEnvironmentTilemap_LongGrass,
@@ -619,7 +619,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
.palette = gBattleEnvironmentPalette_LongGrass,
},
[BATTLE_TERRAIN_SAND] =
[BATTLE_ENVIRONMENT_SAND] =
{
.tileset = gBattleEnvironmentTiles_Sand,
.tilemap = gBattleEnvironmentTilemap_Sand,
@@ -628,7 +628,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
.palette = gBattleEnvironmentPalette_Sand,
},
[BATTLE_TERRAIN_UNDERWATER] =
[BATTLE_ENVIRONMENT_UNDERWATER] =
{
.tileset = gBattleEnvironmentTiles_Underwater,
.tilemap = gBattleEnvironmentTilemap_Underwater,
@@ -637,7 +637,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
.palette = gBattleEnvironmentPalette_Underwater,
},
[BATTLE_TERRAIN_WATER] =
[BATTLE_ENVIRONMENT_WATER] =
{
.tileset = gBattleEnvironmentTiles_Water,
.tilemap = gBattleEnvironmentTilemap_Water,
@@ -646,7 +646,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
.palette = gBattleEnvironmentPalette_Water,
},
[BATTLE_TERRAIN_POND] =
[BATTLE_ENVIRONMENT_POND] =
{
.tileset = gBattleEnvironmentTiles_PondWater,
.tilemap = gBattleEnvironmentTilemap_PondWater,
@@ -655,7 +655,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
.palette = gBattleEnvironmentPalette_PondWater,
},
[BATTLE_TERRAIN_MOUNTAIN] =
[BATTLE_ENVIRONMENT_MOUNTAIN] =
{
.tileset = gBattleEnvironmentTiles_Rock,
.tilemap = gBattleEnvironmentTilemap_Rock,
@@ -664,7 +664,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
.palette = gBattleEnvironmentPalette_Rock,
},
[BATTLE_TERRAIN_CAVE] =
[BATTLE_ENVIRONMENT_CAVE] =
{
.tileset = gBattleEnvironmentTiles_Cave,
.tilemap = gBattleEnvironmentTilemap_Cave,
@@ -673,7 +673,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
.palette = gBattleEnvironmentPalette_Cave,
},
[BATTLE_TERRAIN_BUILDING] =
[BATTLE_ENVIRONMENT_BUILDING] =
{
.tileset = gBattleEnvironmentTiles_Building,
.tilemap = gBattleEnvironmentTilemap_Building,
@@ -682,7 +682,7 @@ static const struct BattleBackground sBattleEnvironmentTable[] =
.palette = gBattleEnvironmentPalette_Building,
},
[BATTLE_TERRAIN_PLAIN] =
[BATTLE_ENVIRONMENT_PLAIN] =
{
.tileset = gBattleEnvironmentTiles_Building,
.tilemap = gBattleEnvironmentTilemap_Building,

View File

@@ -24,16 +24,16 @@ static void BattleIntroSlidePartner(u8);
static const TaskFunc sBattleIntroSlideFuncs[] =
{
[BATTLE_TERRAIN_GRASS] = BattleIntroSlide1,
[BATTLE_TERRAIN_LONG_GRASS] = BattleIntroSlide1,
[BATTLE_TERRAIN_SAND] = BattleIntroSlide2,
[BATTLE_TERRAIN_UNDERWATER] = BattleIntroSlide2,
[BATTLE_TERRAIN_WATER] = BattleIntroSlide2,
[BATTLE_TERRAIN_POND] = BattleIntroSlide1,
[BATTLE_TERRAIN_MOUNTAIN] = BattleIntroSlide1,
[BATTLE_TERRAIN_CAVE] = BattleIntroSlide1,
[BATTLE_TERRAIN_BUILDING] = BattleIntroSlide3,
[BATTLE_TERRAIN_PLAIN] = BattleIntroSlide3,
[BATTLE_ENVIRONMENT_GRASS] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_LONG_GRASS] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_SAND] = BattleIntroSlide2,
[BATTLE_ENVIRONMENT_UNDERWATER] = BattleIntroSlide2,
[BATTLE_ENVIRONMENT_WATER] = BattleIntroSlide2,
[BATTLE_ENVIRONMENT_POND] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_MOUNTAIN] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_CAVE] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_BUILDING] = BattleIntroSlide3,
[BATTLE_ENVIRONMENT_PLAIN] = BattleIntroSlide3,
};
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
@@ -120,7 +120,7 @@ void HandleIntroSlide(u8 environment)
}
else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
{
environment = BATTLE_TERRAIN_UNDERWATER;
environment = BATTLE_ENVIRONMENT_UNDERWATER;
taskId = CreateTask(BattleIntroSlide2, 0);
}
else
@@ -194,7 +194,7 @@ static void BattleIntroSlide1(u8 taskId)
}
else
{
if (gTasks[taskId].tEnvironment == BATTLE_TERRAIN_LONG_GRASS)
if (gTasks[taskId].tEnvironment == BATTLE_ENVIRONMENT_LONG_GRASS)
{
if (gBattle_BG1_Y != (u16)(-80))
gBattle_BG1_Y -= 2;
@@ -242,16 +242,16 @@ static void BattleIntroSlide2(u8 taskId)
switch (gTasks[taskId].tEnvironment)
{
case BATTLE_TERRAIN_SAND:
case BATTLE_TERRAIN_WATER:
case BATTLE_ENVIRONMENT_SAND:
case BATTLE_ENVIRONMENT_WATER:
gBattle_BG1_X += 8;
break;
case BATTLE_TERRAIN_UNDERWATER:
case BATTLE_ENVIRONMENT_UNDERWATER:
gBattle_BG1_X += 6;
break;
}
if (gTasks[taskId].tEnvironment == BATTLE_TERRAIN_WATER)
if (gTasks[taskId].tEnvironment == BATTLE_ENVIRONMENT_WATER)
{
gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
if (gTasks[taskId].data[6] < 180)

View File

@@ -671,7 +671,7 @@ static void CB2_InitBattleInternal(void)
gBattleEnvironment = BattleSetup_GetEnvironmentId();
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
gBattleEnvironment = BATTLE_TERRAIN_BUILDING;
gBattleEnvironment = BATTLE_ENVIRONMENT_BUILDING;
InitBattleBgsVideo();
LoadBattleTextboxAndBackground();

View File

@@ -532,7 +532,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_trymemento, //0xC9
Cmd_setforcedtarget, //0xCA
Cmd_setcharge, //0xCB
Cmd_callenvironmentattack, //0xCC
Cmd_callenvironmentattack, //0xCC
Cmd_cureifburnedparalysedorpoisoned, //0xCD
Cmd_settorment, //0xCE
Cmd_jumpifnodamage, //0xCF
@@ -563,7 +563,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_settypebasedhalvers, //0xE8
Cmd_setweatherballtype, //0xE9
Cmd_tryrecycleitem, //0xEA
Cmd_settypetoenvironment, //0xEB
Cmd_settypetoenvironment, //0xEB
Cmd_pursuitdoubles, //0xEC
Cmd_snatchsetbattlers, //0xED
Cmd_removelightscreenreflect, //0xEE
@@ -758,16 +758,16 @@ static const u8 sFlailHpScaleToPowerTable[] =
static const u16 sNaturePowerMoves[] =
{
[BATTLE_TERRAIN_GRASS] = MOVE_STUN_SPORE,
[BATTLE_TERRAIN_LONG_GRASS] = MOVE_RAZOR_LEAF,
[BATTLE_TERRAIN_SAND] = MOVE_EARTHQUAKE,
[BATTLE_TERRAIN_UNDERWATER] = MOVE_HYDRO_PUMP,
[BATTLE_TERRAIN_WATER] = MOVE_SURF,
[BATTLE_TERRAIN_POND] = MOVE_BUBBLE_BEAM,
[BATTLE_TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE,
[BATTLE_TERRAIN_CAVE] = MOVE_SHADOW_BALL,
[BATTLE_TERRAIN_BUILDING] = MOVE_SWIFT,
[BATTLE_TERRAIN_PLAIN] = MOVE_SWIFT
[BATTLE_ENVIRONMENT_GRASS] = MOVE_STUN_SPORE,
[BATTLE_ENVIRONMENT_LONG_GRASS] = MOVE_RAZOR_LEAF,
[BATTLE_ENVIRONMENT_SAND] = MOVE_EARTHQUAKE,
[BATTLE_ENVIRONMENT_UNDERWATER] = MOVE_HYDRO_PUMP,
[BATTLE_ENVIRONMENT_WATER] = MOVE_SURF,
[BATTLE_ENVIRONMENT_POND] = MOVE_BUBBLE_BEAM,
[BATTLE_ENVIRONMENT_MOUNTAIN] = MOVE_ROCK_SLIDE,
[BATTLE_ENVIRONMENT_CAVE] = MOVE_SHADOW_BALL,
[BATTLE_ENVIRONMENT_BUILDING] = MOVE_SWIFT,
[BATTLE_ENVIRONMENT_PLAIN] = MOVE_SWIFT
};
// format: min. weight (hectograms), base power
@@ -825,16 +825,16 @@ static const u8 sPickupProbabilities[] =
static const u8 sEnvironmentToType[] =
{
[BATTLE_TERRAIN_GRASS] = TYPE_GRASS,
[BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS,
[BATTLE_TERRAIN_SAND] = TYPE_GROUND,
[BATTLE_TERRAIN_UNDERWATER] = TYPE_WATER,
[BATTLE_TERRAIN_WATER] = TYPE_WATER,
[BATTLE_TERRAIN_POND] = TYPE_WATER,
[BATTLE_TERRAIN_MOUNTAIN] = TYPE_ROCK,
[BATTLE_TERRAIN_CAVE] = TYPE_ROCK,
[BATTLE_TERRAIN_BUILDING] = TYPE_NORMAL,
[BATTLE_TERRAIN_PLAIN] = TYPE_NORMAL,
[BATTLE_ENVIRONMENT_GRASS] = TYPE_GRASS,
[BATTLE_ENVIRONMENT_LONG_GRASS] = TYPE_GRASS,
[BATTLE_ENVIRONMENT_SAND] = TYPE_GROUND,
[BATTLE_ENVIRONMENT_UNDERWATER] = TYPE_WATER,
[BATTLE_ENVIRONMENT_WATER] = TYPE_WATER,
[BATTLE_ENVIRONMENT_POND] = TYPE_WATER,
[BATTLE_ENVIRONMENT_MOUNTAIN] = TYPE_ROCK,
[BATTLE_ENVIRONMENT_CAVE] = TYPE_ROCK,
[BATTLE_ENVIRONMENT_BUILDING] = TYPE_NORMAL,
[BATTLE_ENVIRONMENT_PLAIN] = TYPE_NORMAL,
};
// - ITEM_ULTRA_BALL skips Master Ball and ITEM_NONE
@@ -9547,28 +9547,28 @@ static void Cmd_getsecretpowereffect(void)
{
switch (gBattleEnvironment)
{
case BATTLE_TERRAIN_GRASS:
case BATTLE_ENVIRONMENT_GRASS:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON;
break;
case BATTLE_TERRAIN_LONG_GRASS:
case BATTLE_ENVIRONMENT_LONG_GRASS:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP;
break;
case BATTLE_TERRAIN_SAND:
case BATTLE_ENVIRONMENT_SAND:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1;
break;
case BATTLE_TERRAIN_UNDERWATER:
case BATTLE_ENVIRONMENT_UNDERWATER:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1;
break;
case BATTLE_TERRAIN_WATER:
case BATTLE_ENVIRONMENT_WATER:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1;
break;
case BATTLE_TERRAIN_POND:
case BATTLE_ENVIRONMENT_POND:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1;
break;
case BATTLE_TERRAIN_MOUNTAIN:
case BATTLE_ENVIRONMENT_MOUNTAIN:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION;
break;
case BATTLE_TERRAIN_CAVE:
case BATTLE_ENVIRONMENT_CAVE:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
break;
default:

View File

@@ -641,11 +641,11 @@ u8 BattleSetup_GetEnvironmentId(void)
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsTallGrass(tileBehavior))
return BATTLE_TERRAIN_GRASS;
return BATTLE_ENVIRONMENT_GRASS;
if (MetatileBehavior_IsLongGrass(tileBehavior))
return BATTLE_TERRAIN_LONG_GRASS;
return BATTLE_ENVIRONMENT_LONG_GRASS;
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
return BATTLE_TERRAIN_SAND;
return BATTLE_ENVIRONMENT_SAND;
switch (gMapHeader.mapType)
{
@@ -655,41 +655,41 @@ u8 BattleSetup_GetEnvironmentId(void)
break;
case MAP_TYPE_UNDERGROUND:
if (MetatileBehavior_IsIndoorEncounter(tileBehavior))
return BATTLE_TERRAIN_BUILDING;
return BATTLE_ENVIRONMENT_BUILDING;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_TERRAIN_CAVE;
return BATTLE_ENVIRONMENT_POND;
return BATTLE_ENVIRONMENT_CAVE;
case MAP_TYPE_INDOOR:
case MAP_TYPE_SECRET_BASE:
return BATTLE_TERRAIN_BUILDING;
return BATTLE_ENVIRONMENT_BUILDING;
case MAP_TYPE_UNDERWATER:
return BATTLE_TERRAIN_UNDERWATER;
return BATTLE_ENVIRONMENT_UNDERWATER;
case MAP_TYPE_OCEAN_ROUTE:
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_TERRAIN_PLAIN;
return BATTLE_ENVIRONMENT_WATER;
return BATTLE_ENVIRONMENT_PLAIN;
}
if (MetatileBehavior_IsDeepOrOceanWater(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_ENVIRONMENT_WATER;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_ENVIRONMENT_POND;
if (MetatileBehavior_IsMountain(tileBehavior))
return BATTLE_TERRAIN_MOUNTAIN;
return BATTLE_ENVIRONMENT_MOUNTAIN;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
{
// Is BRIDGE_TYPE_POND_*?
if (MetatileBehavior_GetBridgeType(tileBehavior) != BRIDGE_TYPE_OCEAN)
return BATTLE_TERRAIN_POND;
return BATTLE_ENVIRONMENT_POND;
if (MetatileBehavior_IsBridgeOverWater(tileBehavior) == TRUE)
return BATTLE_TERRAIN_WATER;
return BATTLE_ENVIRONMENT_WATER;
}
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
return BATTLE_TERRAIN_SAND;
return BATTLE_ENVIRONMENT_SAND;
if (GetSavedWeather() == WEATHER_SANDSTORM)
return BATTLE_TERRAIN_SAND;
return BATTLE_ENVIRONMENT_SAND;
return BATTLE_TERRAIN_PLAIN;
return BATTLE_ENVIRONMENT_PLAIN;
}
static u8 GetBattleTransitionTypeByMap(void)

View File

@@ -237,7 +237,7 @@ void EvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u
gBattle_BG3_X = 256;
gBattle_BG3_Y = 0;
gBattleEnvironment = BATTLE_TERRAIN_PLAIN;
gBattleEnvironment = BATTLE_ENVIRONMENT_PLAIN;
InitBattleBgsVideo();
LoadBattleTextboxAndBackground();
@@ -343,7 +343,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
gBattle_BG3_X = 256;
gBattle_BG3_Y = 0;
gBattleEnvironment = BATTLE_TERRAIN_PLAIN;
gBattleEnvironment = BATTLE_ENVIRONMENT_PLAIN;
InitBattleBgsVideo();
LoadBattleTextboxAndBackground();