Address concerns

This commit is contained in:
Bassoonian
2024-07-13 18:01:54 +02:00
parent 003bd54600
commit 367f6dc8fd
11 changed files with 147 additions and 147 deletions
+7 -7
View File
@@ -22,7 +22,7 @@ static void AnimTask_DigEndBounceMovementSetInvisible(u8);
static void AnimTask_DigSetVisibleUnderground(u8);
static void AnimTask_DigRiseUpFromHole(u8);
static void SetDigScanlineEffect(u8, s16, s16);
static void AnimTask_ShakeEnvironment(u8);
static void AnimTask_ShakePlatforms(u8);
static void AnimTask_ShakeBattlers(u8);
static void SetBattlersXOffsetForShake(struct Task *);
static void WaitForFissureCompletion(u8);
@@ -564,12 +564,12 @@ static void AnimDigDirtMound(struct Sprite *sprite)
#define tMaxTime data[3]
#define tbattlerSpriteIds(i) data[9 + (i)]
#define tNumBattlers data[13] // AnimTask_ShakeBattlers
#define tInitialX data[13] // AnimTask_ShakeEnvironment
#define tInitialX data[13] // AnimTask_ShakePlatforms
#define tHorizOffset data[14]
#define tInitHorizOffset data[15]
// Shakes battler(s) or the battle environment back and forth horizontally. Used by e.g. Earthquake, Eruption
// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the environment
// Shakes battler(s) or the battle platforms back and forth horizontally. Used by e.g. Earthquake, Eruption
// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the platforms
// arg1: Shake intensity, used to calculate horizontal pixel offset (if 0, use move power instead)
// arg2: Length of time to shake for
void AnimTask_HorizontalShake(u8 taskId)
@@ -585,9 +585,9 @@ void AnimTask_HorizontalShake(u8 taskId)
task->tMaxTime = gBattleAnimArgs[2];
switch (gBattleAnimArgs[0])
{
case MAX_BATTLERS_COUNT + 1: // Shake environment
case MAX_BATTLERS_COUNT + 1: // Shake platforms
task->tInitialX = gBattle_BG3_X;
task->func = AnimTask_ShakeEnvironment;
task->func = AnimTask_ShakePlatforms;
break;
case MAX_BATTLERS_COUNT: // Shake all battlers
task->tNumBattlers = 0;
@@ -616,7 +616,7 @@ void AnimTask_HorizontalShake(u8 taskId)
}
}
static void AnimTask_ShakeEnvironment(u8 taskId)
static void AnimTask_ShakePlatforms(u8 taskId)
{
struct Task *task = &gTasks[taskId];