Address concerns

This commit is contained in:
Bassoonian
2024-07-13 18:01:54 +02:00
parent 003bd54600
commit 367f6dc8fd
11 changed files with 147 additions and 147 deletions
+16 -16
View File
@@ -24,16 +24,16 @@ static void BattleIntroSlidePartner(u8);
static const TaskFunc sBattleIntroSlideFuncs[] =
{
[BATTLE_TERRAIN_GRASS] = BattleIntroSlide1,
[BATTLE_TERRAIN_LONG_GRASS] = BattleIntroSlide1,
[BATTLE_TERRAIN_SAND] = BattleIntroSlide2,
[BATTLE_TERRAIN_UNDERWATER] = BattleIntroSlide2,
[BATTLE_TERRAIN_WATER] = BattleIntroSlide2,
[BATTLE_TERRAIN_POND] = BattleIntroSlide1,
[BATTLE_TERRAIN_MOUNTAIN] = BattleIntroSlide1,
[BATTLE_TERRAIN_CAVE] = BattleIntroSlide1,
[BATTLE_TERRAIN_BUILDING] = BattleIntroSlide3,
[BATTLE_TERRAIN_PLAIN] = BattleIntroSlide3,
[BATTLE_ENVIRONMENT_GRASS] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_LONG_GRASS] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_SAND] = BattleIntroSlide2,
[BATTLE_ENVIRONMENT_UNDERWATER] = BattleIntroSlide2,
[BATTLE_ENVIRONMENT_WATER] = BattleIntroSlide2,
[BATTLE_ENVIRONMENT_POND] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_MOUNTAIN] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_CAVE] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_BUILDING] = BattleIntroSlide3,
[BATTLE_ENVIRONMENT_PLAIN] = BattleIntroSlide3,
};
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
@@ -120,7 +120,7 @@ void HandleIntroSlide(u8 environment)
}
else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
{
environment = BATTLE_TERRAIN_UNDERWATER;
environment = BATTLE_ENVIRONMENT_UNDERWATER;
taskId = CreateTask(BattleIntroSlide2, 0);
}
else
@@ -194,7 +194,7 @@ static void BattleIntroSlide1(u8 taskId)
}
else
{
if (gTasks[taskId].tEnvironment == BATTLE_TERRAIN_LONG_GRASS)
if (gTasks[taskId].tEnvironment == BATTLE_ENVIRONMENT_LONG_GRASS)
{
if (gBattle_BG1_Y != (u16)(-80))
gBattle_BG1_Y -= 2;
@@ -242,16 +242,16 @@ static void BattleIntroSlide2(u8 taskId)
switch (gTasks[taskId].tEnvironment)
{
case BATTLE_TERRAIN_SAND:
case BATTLE_TERRAIN_WATER:
case BATTLE_ENVIRONMENT_SAND:
case BATTLE_ENVIRONMENT_WATER:
gBattle_BG1_X += 8;
break;
case BATTLE_TERRAIN_UNDERWATER:
case BATTLE_ENVIRONMENT_UNDERWATER:
gBattle_BG1_X += 6;
break;
}
if (gTasks[taskId].tEnvironment == BATTLE_TERRAIN_WATER)
if (gTasks[taskId].tEnvironment == BATTLE_ENVIRONMENT_WATER)
{
gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
if (gTasks[taskId].data[6] < 180)