use player constant in obj script commands

This commit is contained in:
Melody
2018-12-24 16:31:24 -05:00
parent 370b1093cd
commit 38293d4293
54 changed files with 78 additions and 78 deletions
+9 -9
View File
@@ -117,29 +117,29 @@ DewfordTown_EventScript_1E9656:: @ 81E9656
DewfordTown_EventScript_1E9660:: @ 81E9660
call DewfordTown_EventScript_271E95
setobjectpriority 2, MAP_DEWFORD_TOWN, 0
setobjectpriority 255, MAP_DEWFORD_TOWN, 0
setobjectpriority EVENT_OBJ_ID_PLAYER, MAP_DEWFORD_TOWN, 0
applymovement 2, DewfordTown_Movement_1E991D
waitmovement 0
removeobject 2
applymovement EVENT_OBJ_ID_PLAYER, DewfordTown_Movement_1E9911
waitmovement 0
hideobjectat 255, MAP_DEWFORD_TOWN
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_DEWFORD_TOWN
call DewfordTown_EventScript_2720A0
applymovement 4, DewfordTown_Movement_1E97A2
applymovement EVENT_OBJ_ID_PLAYER, DewfordTown_Movement_1E97A2
waitmovement 0
showobjectat 255, MAP_ROUTE104
showobjectat EVENT_OBJ_ID_PLAYER, MAP_ROUTE104
call DewfordTown_EventScript_2720A8
applymovement EVENT_OBJ_ID_PLAYER, DewfordTown_Movement_1E9914
waitmovement 0
showobjectat 255, MAP_ROUTE104
showobjectat EVENT_OBJ_ID_PLAYER, MAP_ROUTE104
clearflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
clearflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
clearflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT
setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
hideobjectat 4, MAP_DEWFORD_TOWN
setvar VAR_0x408E, 2
resetobjectpriority 255, MAP_DEWFORD_TOWN
resetobjectpriority EVENT_OBJ_ID_PLAYER, MAP_DEWFORD_TOWN
warp MAP_ROUTE104_MR_BRINEYS_HOUSE, 255, 5, 4
copyvar VAR_0x4096, VAR_0x8008
waitstate
@@ -149,19 +149,19 @@ DewfordTown_EventScript_1E9660:: @ 81E9660
DewfordTown_EventScript_1E96E7:: @ 81E96E7
call DewfordTown_EventScript_271E95
setobjectpriority 2, MAP_DEWFORD_TOWN, 0
setobjectpriority 255, MAP_DEWFORD_TOWN, 1
setobjectpriority EVENT_OBJ_ID_PLAYER, MAP_DEWFORD_TOWN, 1
applymovement 2, DewfordTown_Movement_1E991D
waitmovement 0
removeobject 2
applymovement EVENT_OBJ_ID_PLAYER, DewfordTown_Movement_1E9911
waitmovement 0
hideobjectat 255, MAP_DEWFORD_TOWN
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_DEWFORD_TOWN
call DewfordTown_EventScript_2720A0
applymovement 4, DewfordTown_Movement_1E9865
applymovement EVENT_OBJ_ID_PLAYER, DewfordTown_Movement_1E9865
waitmovement 0
call DewfordTown_EventScript_2720A8
showobjectat 255, MAP_ROUTE109
showobjectat EVENT_OBJ_ID_PLAYER, MAP_ROUTE109
applymovement EVENT_OBJ_ID_PLAYER, DewfordTown_Movement_1E9918
waitmovement 0
setobjectxyperm 2, 21, 26
@@ -178,7 +178,7 @@ DewfordTown_EventScript_1E96E7:: @ 81E96E7
call_if_set FLAG_0x095, DewfordTown_EventScript_1E9799
closemessage
copyvar VAR_0x4096, VAR_0x8008
resetobjectpriority 255, MAP_DEWFORD_TOWN
resetobjectpriority EVENT_OBJ_ID_PLAYER, MAP_DEWFORD_TOWN
resetobjectpriority 2, MAP_ROUTE109
moveobjectoffscreen 2
release