use player constant in obj script commands

This commit is contained in:
Melody
2018-12-24 16:31:24 -05:00
parent 370b1093cd
commit 38293d4293
54 changed files with 78 additions and 78 deletions
+4 -4
View File
@@ -4,7 +4,7 @@ Route109_MapScripts:: @ 81EE75F
Route109_EventScript_1EE760:: @ 81EE760
call Route109_EventScript_271E95
setobjectpriority 2, MAP_ROUTE109, 0
setobjectpriority 255, MAP_ROUTE109, 0
setobjectpriority EVENT_OBJ_ID_PLAYER, MAP_ROUTE109, 0
applymovement 2, Route109_Movement_1EE90B
waitmovement 0
removeobject 2
@@ -33,14 +33,14 @@ Route109_EventScript_1EE7C5:: @ 81EE7C5
end
Route109_EventScript_1EE7D5:: @ 81EE7D5
hideobjectat 255, MAP_ROUTE109
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_ROUTE109
call Route109_EventScript_2720A0
applymovement 1, Route109_Movement_1EE84F
applymovement EVENT_OBJ_ID_PLAYER, Route109_Movement_1EE84F
waitmovement 0
delay 50
call Route109_EventScript_2720A8
showobjectat 255, MAP_DEWFORD_TOWN
showobjectat EVENT_OBJ_ID_PLAYER, MAP_DEWFORD_TOWN
applymovement EVENT_OBJ_ID_PLAYER, Route109_Movement_1EE900
waitmovement 0
addobject 4
@@ -56,7 +56,7 @@ Route109_EventScript_1EE7D5:: @ 81EE7D5
msgbox Route109_Text_1E9C1D, MSGBOX_DEFAULT
closemessage
copyvar VAR_0x4096, VAR_0x8008
resetobjectpriority 255, MAP_ROUTE109
resetobjectpriority EVENT_OBJ_ID_PLAYER, MAP_ROUTE109
resetobjectpriority 2, MAP_DEWFORD_TOWN
moveobjectoffscreen 2
release